Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Monday, March 8

How to Write a Genre Story: Characters: Homo Fictus

How to Write a Genre Story: Characters: Homo Fictus


Characters--Homo Fictus--are the raw material from which stories are created, but who are these entities who populate our stories and how do they differ from flesh-and-blood people?

Homo Fictus

Characters can be viewed as a pseudo-species of humans that differ from their flesh-and-blood counterparts in at least three respects.

1. Characters are fathomable, understandable. Humans aren't.

I'm not suggesting that great characters, outstanding characters, don't have contradictory desires or goals. All the best characters do.

One of the most interesting characters I've come across is Walter White from Breaking Bad. What are his two main drives? To take care of his family and to make is mark on the world. He wants to unleash his intellect and, no matter the consequence, show the world what he can do. 

These two desires--to provide for his family and to be remembered--often come into conflict and drive the story forward. And we easily understand this clash of motivations.

Humans, though, can be truly unfathomable. We want one thing one minute and then the opposite the next. I’ve gone into an ice cream shop with a friend convinced that regardless of what my friend wanted I was not going to buy an ice cream cone...and walked out with an ice cream cone.

Humans can be flaky, their goals can and do change on a whim and they make bad decisions in silly ways that aren't interesting. 

How well do you know your friends and neighbours? If you think you know them pretty well, think about how many times you've heard the neighbors of a serial killer say, "He seemed like such a nice man."

The key point here is not that characters shouldn't have contradictory drives or desires--they should!--it is that readers must be able to understand them. As a story progresses we need to see more of a character’s layers. Although I may revise my initial judgement about a character, by the end of the story I must feel that I understand her. Not necessarily approve or condone, but understand. I must be satisfied that the kind of choices a character made were a result of the kind of person she was.

For a character to be interesting and memorable she must be fathomable. If she isn't, the reader will become bored, turn away from the story and find something more engaging to do.

2. Characters are exceptional; most humans aren't.

Granted, not all characters are exceptional, but every character I've fallen in love with, every character that has lingered with me after the page on which they were introduced, has been. 

To understand the importance of this let's look at what Dwight V. Swain calls a trait, or a tag of attitude (for more about this read Swain's book, Techniques of the Selling Writer). A tag of attitude is a behavioural quirk or disposition. He writes:

"The key thing to remember about tags is that their primary purpose is to distinguish . . . to separate one character from another in your reader’s eyes."

For example, on the show Monk, the lead--Mr. Monk, played by Tony Shalhoub--is a former police detective with an obsessive-compulsive disorder whose main goals in life are to find his wife's killer and to get back on the police force. As a character, Mr. Monk is mostly unexceptional. His wardrobe is bland, his culinary tastes are bland, and his personality is bland. 

So, why did so many people--myself included--love the show? Mr. Monk is exceptional in two ways: he is fanatical about cleanliness (as well as orderliness) and he is the best detective in the world. His core skill (or trait/tag of attitude) is that he notices absolutely everything in his environment regardless of whether it's important, something that is both (and this is Mr. Monk’s catchphrase) a gift and a curse.

3. Humans are infinitely complex, characters aren't.

Fictional human beings are simpler and more goal-oriented than ordinary flesh-and-blood people. As E.M. Forster writes in Aspects of the Novel:

"But people in a novel can be understood completely by the reader, if the novelist wishes; their inner as well as their outer life can be exposed. And this is why they often seem more definite than characters in history, or even our own friends; we have been told all about them that can be told; even if they are im­perfect or unreal they do not contain any secrets, whereas our friends do and must, mutual secrecy be­ing one of the conditions of life upon this globe."

I used to have a gal pal I went to go see movies with, I'll call her Rachel. In general, we had the same taste in movies. After awhile we got to know each other well. I could tell which parts of a movie she'd find funny, which parts she'd roll her eyes at, which parts would make her cry, and so on. 

But she continually surprised me. Occasionally, she wouldn't laugh at something I thought she'd think was hilarious or she thought the hero who sacrificed it all for his true love was an idiot, or...well, you get the idea. No matter how well I think I know someone they can surprise me. But this isn't true of a character. 

If a character surprises us--for instance when I learnt Keyser Söze's true identity at the end of the movie The Usual Suspects--I looked back through the movie and realized that I'd missed, or misunderstood, quite a few things. The ending made perfect sense. If it hadn't then it wouldn't have been a good ending. In real life, though, endings often don't make a great deal of sense but, hey, that's why we tell ourselves stories! ;)

-- --

Humans are complex. We do unexpected things with unsatisfying results in ways that make little or no sense. That's boring. Or maddening. Often both. Compared to humans, our characters are blessedly simple. They have fewer desires, fewer goals, and the needs they have are more exaggerated and more intense than yours or mine. 

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Sunday, February 7

How to Write a Genre Story: Setting and Character (Part 3)

How to Write a Genre Story: Setting and Character (Part 3)


This post is a continuation of yesterday's post BUT in what follows I don't talk about horror stories. Alas. Horror stories are very fun to talk about--or even to write about. Here I go on about the various wonderful ways in which your setting can affect your story.

2. Setting And Character

I've already written about the importance of the social environment of the story for character development (see the links at the end of this article), and given that we are social critters, it’s obvious that it would be significant, but I want to step back for a minute and ask what will at first seem like a silly question: Why? 

Why is it the case that the social environment is so important for character development? It is the social environment, the society, that sets the rules for what counts as acceptable conduct. The society sets up the specific expectations for your character, how they should act, who they should love, what profession they should study, and so on. The social environment sets up what the society thinks the character’s goals should be, it sets up the default value structure. 

(And this is one reason that the first five or ten percent of a story is so important, because you’re setting up these background conditions, conditions that everything else in your story will contrast against.)

Of course your character will depart in various ways from what is expected of them, and that’s good. That creates conflict. However, everything depends upon making it clear what values your hero is departing from.

Shared Customs

As Dwight V. Swain says in his excellent book, Creating Characters: How To Build Story People, shared customs (customs such as which clothes are acceptable for which occasions) and appropriate behaviors (for example, how to behave in a church as opposed to a temple as opposed to a mosque as opposed to a synagog as opposed to...) are just the sort of things that breathe life into, and that differentiate, characters.

When developing a character I ask myself what social rules and practises, what rituals and traditions, this character follows.

Another thing I try to pay attention to when creating a character is the distinction between knowing a social custom and following it. Perhaps a character knows that Custom A is mandatory, but do they follow it? Perhaps they follow it in public but not in private. Perhaps if they are given an opportunity to depart from the norm, they will. Or maybe they won’t. Either way, that says something about them.

3. Setting And The Senses

In the classic movie Die Hard, the initial setting was a Christmas Party, in Raiders of the Lost Ark one of the initial settings was a long abandoned ancient temple. The particular setting of your story is essential to bringing the world to life. How do things come to life for us? What makes us pay particular attention to something? 

In a word, vividness. 

Everything, of course, comes to us through our senses--smell, taste, sight, touch or hearing--and then is stitched together, somehow, to create our own personal version of this wonderful world in which we live. For us to pay attention to one particular thing, for it to be memorable, it must stand out from the rest.

As Dwight V. Swain writes in Creating Characters, our world is made of hot, sticky, ashvalut and looming, grey skyscrapers, barking dogs and purring cats with bottomless copper eyes; it's made of cheese so pungent it will make your eyes water, and hot bitter coffee, fresh squeezed apple juice, and hot sticky cinnamon buns. It's made of the comforting weight of linen and the harsh blare of car horns. 

Sensory impressions bring a story to life, immersing readers in the story world, wrapping it around them, drawing them ever deeper into the fantasy you're weaving. Swain writes that "the seen, the heard, the smelled, the touched, the tasted" are how we spin a world into being. So, what is the takeaway? Make your images vivid.

4. Setting and Conflict

Conflict isn’t everything, but if you don’t have conflict you don’t have a story. 

Conflit is what results when a character's efforts to attain a goal are opposed or frustrated. What sorts of things oppose a character's efforts to attain their goal? Quite a few. Another character, sure. Often it is that character themselves! But many times what opposes a character's efforts to attain their goal is the setting itself. 

For instance, perhaps your protagonist, Hank, is a teenager and his goal is to win the prestigious Sunnyside Surfing Competition but he can't win unless he trains. That’s a problem because Hank's family recently moved from the sunny, sandy beaches of Sunnyside California to the snowy confines of Montreal Canada and it's the middle of December. That means Hank can’t surf, so he can’t train for the competition. So he’s not going to win. Here just a change of setting sets up a problem, an obstacle to the protagonist reaching his goal.

Increasing Conflict

Have you ever watched the television show, Monk? The screenwriters were fabulous at using setting to introduce conflict. Here’s the description of the show from IMDB:

“The series follows Adrian Monk, a brilliant former San Francisco detective, who now consults the police as a private consultant who battles with an obsessive-compulsive disorder.”

For example, in Mr. Monk and the Psychic (season 1, episode 3) Monk is introduced to the police commissioner, someone he needs to impress since he wants to get back on the police force.

Monk wants to convince the commissioner that he has his OCD under control. But, Monk is Monk. He is unique. In one scene the commissioner has a few crumbs on his jacket. That’s the setting. Monk is compulsive about cleaning and really wants to brush the crumbs off the commissioner's jacket but he knows that would seem odd to the commissioner and if he seems odd then he won’t get his job back.

What does Monk do? Does he sacrifice his chance to get back on the police force so that he can brush the crumbs of the commissioner’s jacket? Of course he does! And what happens because of this? Conflict.

Here's another example, one you've probably seen countless times in movies and on TV. Two characters are sitting at a table. Perhaps it is a job interview or perhaps it is a first date. The general idea is that it is a situation in which one of them is trying to impress the other. Then a server walks by, stumbles, and spills scalding coffee into the character’s lap who most wants to impress the other. 

How will they react? Will they jump up and yell at the server? Will they be gracious and downplay the incident? Will they turn the incident into a joke and make the other character laugh? How that character handles this situation, this conflict, will help reveal what kind of a person they are.

These are just a few of the ways in which the setting can be used to introduce or increase conflict. The way I think of it, characters are not created to populate a world, a world is created to, as John Truby wrote in The Anatomy of Story, "express and manifest your characters, especially your hero."

And that’s it for today! Thanks for reading, good writing, and I’ll talk to you again soon.

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Wednesday, December 9

A Theory of Story


What makes a story seem real? What gives it verisimilitude?

I'm trying out a new idea or perhaps just putting a twist on an old one. I'm not sure if you'll agree with me and if you don't that's okay! I would be interested in what you think.

A Theory of Story

Stories are nothing new. I think in our earliest days as a species we were already telling ourselves stories, stories that helped us understand the world around us. But certain stories were better than others at doing this. Over time, one can imagine that the stories that were better at helping people succeed in the world were favored. They spread.

There are two things here: First, some sort of theory, some sort of idea about how the world works, Second, there is what is actually out there in the world.

And there are levels here. In real life I tell myself stories about molecules and atoms and subatomic particles and I expect that out there in the world there are things that these ideas, these theories, more or less refer to. The theory has some ‘traction’ on what is out there, on whatever it is that impinges on my senses.

These two things, these two levels, let's call them A and B.

A) What is

When we write a fictional story we take one step back. We’re no longer talking about an objective reality. We are the gods of our stories, creating worlds from whole cloth. As creators we get to invent whatever we want. 

Broadly interpreted, what we create is what we call the setting of the story. What is the physics of this world? What is the politics like? What sort of biological systems exist? Do gods exist? Does magic exist? If so, how does it work? And so on.

B) Human (or other) machinations

Then there is what I’ve called some sort of theory of the world, some sort of story--or stories--that the characters tell themselves about what is true, about what are the best ways of getting what they want. 

My point is that these two constructions (A & B) are related, and that things will turn out for a character better or worse depending upon how well they hook into each other. 

The Idea

So here’s my idea. This is an oversimplification, but for every major character, they will have ideas about what the story world is like. Now, you will have made the story world--the setting--in a certain way so there are only two possibilities: your character will be right about how the world is or they will be wrong about how the world is. 

Let's call "alignment" the degree to which how the character sees the world aligns with or agrees with how the world really is. I think that a character's degree of alignment is relevant to the kind of character they are. 

If there is a high degree of alignment, if how the character sees the world more or less matches up with the character's ideas of how best to get on in the world, then chances are the character is either the protagonist or someone helpful associated with the protagonist such as his sidekick or his mentor.

On the other hand, if there is a low degree of alignment, if the story they tell themselves about the best way to get on in the world, is at variance with how the world really is then chances are the character is either the antagonist or someone associated with the them such as their sidekick, mentor, minion, and so on.

Here's how this idea, or these ideas, relate to the notion of verisimilitude: A character's degree of alignment needs to be matched up to the kind of character they are (for example, protagonist or antagonist) in order for the story to feel real, or at least, in order for the story to feel satisfying. [1]

In what follows I try to unpack this idea. [2]

Luke Skywalker

For example, Luke Skywalker. He is a young man working on his aunt and uncle’s moisture farm, but he is a skilled pilot and wants nothing more than to head offworld, fly fast planes, and have adventures. 

In a way, that is every teenager, ever. 

And then something unexpected happens (The Call to Adventure) and Luke is asked to go on an adventure to help the rebel alliance and save a beautiful princess. This is everything Luke has ever wanted… And he says “No.” Why? Luke says he has a duty to his aunt and uncle and he can’t just leave them to run the farm on their own.

And this is consistent (or so I would argue) with Luke’s character. Yes, he wants to go off on an adventure, but then why hasn’t he? He could have left and gone to school even though his uncle and aunt didn’t want him to. He stayed because he was grateful to them and because he loved them.

Let’s break this down into (A) and (B).

B: The parts that are important here are Luke’s attitude toward his aunt and uncle, his belief that duty matters--this shows how he feels toward those close to him and it shows that he loves his family. He is loyal. He puts the needs of others above his wants. 

A: Also, we get a peek at the political world of the story, at that part of the setting. There is an Empire (bad, repressive, brutal killers) and a resistance (fighting for life and liberty). And, of course, given what we know of what kind of character Luke is, we aren’t surprised that he sympathizes with the resistance BUT refuses to join because he recognizes his duty to his aunt and uncle.

So I would say that Luke was a good character in the sense that we are given a certain setting (the external world filled with rebels and stormtroopers) and a certain kind of character (loyal, courageous, a bit impatient) and how that character acts in that world makes sense. We have a character with a good goal and a close fit with reality.

More Examples


The Evil Queen from Snow White

As I mentioned, not all characters, though, have a close alignment. An example of a character with a distant alignment and a bad goal is the Evil Queen from Snow White and the Seven Dwarves.

I think this is often true for antagonists; that is, they often misrepresent the world to themselves. Why? It often happens that a certain way the world is radically disappoints them. Often this disappointment is due to what we might consider a character defect.

The Evil Queen, for example, has a magic mirror that always tells her the truth. So here we have (A), how the story world really is. And the queen, who we are told is vain, asks the mirror who is the fairest in the land, and one day she is told that it’s not her. Instead, it’s her step daughter.

It seems to me that we all realize that people age and beauty doesn’t last forever. At a certain point the queen had to know she wouldn’t be the fairest in the land. But, what’s her reaction? Does she react in a way consistent with this truth, with reality? Not so much. She tries to kill Snow White so she will, once again, be the fairest in the land. 

I think this is very effective at setting the queen up as an evil character. I mean, what is her long term plan? As she continues to age her beauty will continue to fade so what is she going to do, kill all the pretty young women in the land until she’s the only female left? That shows she doesn't care about the people in her community. 

Also, and as you know, this is another mark of an antagonist: her goal is a bad long term goal. As I mentioned, her beauty will inevitably fade but, more than that, putting her entire focus on being the most beautiful is a selfish goal. She isn't trying to accomplish anything that will help her community or the broader world.

But the Queen's behavior (exaggerated though it is) is believable, it’s plausible, because she is vain and intentionally not thinking things through because that would be traumatic for her, it would uncover certain errors in how she understands the world around her. (I’m not saying that most of us haven’t had a moment of vanity here and there, but hopefully none of us carried things quite this far! ;)

Cypher from The Matrix

Let’s look at one more character: Cypher from The Matrix. Like the Evil Queen, Cypher wanted to deny reality. What he wanted to be true and what was true were at variance, and since he couldn’t change reality, he decided he would change his beliefs about reality, he would rather accept a lie as true than accept the bitter dystopian reality that the world actually was. And so he betrayed those who had been his friends to their enemies and exchanged the bitter truth for a pleasant lie (although it is hinted that Cypher’s actual reward for his treachery was death). 

Conclusion


I'm not sure whether this has been one long waffle or if I'm beginning to get at what might be an interesting idea. But I thought I'd share! Let me know your thoughts, and good writing!

Notes:


1. Here I don't say anything about, for instance, the protagonists arc. At the beginning of the story there will be some distance between at least one of the protagonist's beliefs and how the world really is. For example, Luke Skywalker is naive. This was the result of a lack-of-fit between how he viewed the world--his ideas about how to best get on in the world--and the way the world really is (I'm including the social world, other characters, in "the world" since they are, perhaps, the most important aspect/part of the world/setting).

Similarly, I think the same applies, only reversed, for the antagonist. Perhaps at the beginning of the story the antagonist's ideas of how best to get on in the world more or less match up with how the world really is, but over the course of the story they will become more and more divergent.

2. In a future blog post I want to incorporate into this analysis the idea of a character's goal, whether it is good or bad. Broadly speaking, I would say that a character's goal would be considered a good goal if it helped the hero's community and/or his entire world and bad if it would harm them. So this would yield a 4x4 matrix. On one axis we have good and bad goals and on the other we have a close and distant alignment. I think this is how the combinations break down:
a) Close alignment & good goal --> protagonist
b) Distant alignment & good goal --> fool
c) Close alignment & bad goal --> nemesis
d) Distant alignment & bad goal --> big bad
Anyway, I may have more to say about that in a future post.

Wednesday, May 24

The M.I.C.E. Quotient and Mystery Stories


The M.I.C.E. Quotient and Mystery Stories


In a murder mystery the detective is usually the protagonist, but not always. For example, in the TV show Lucifer the detective’s sidekick is the main character. Today I want to talk about this delightful inversion of formula with reference to the M.I.C.E. Quotient.

Note: I've included this material in my book: How to Write a Murderously Good Mystery: The Major Characters.

Lucifer and the M.I.C.E. Quotient


Before we get into this material let’s do a quick review of M.I.C.E. (For a more in-depth discussion listen to the podcast: Writing Excuses 6.10)

M.I.C.E. is a way to manage the various subplots in your story. It stands for Milieu, Idea, Character, and Event. Each of these refers to a kind of story. Let’s do a quick review:

(BTW, I’ve discussed M.I.C.E. before: The Mysteries of Outlining and Nesting MICE: Creating Killer Stories and The MICE Quotient: How to Structure Your Story.)

A Quick review of the M.I.C.E. Quotient (Milieu, Idea, Character, Event)


Milieu


“The milieu includes all the physical locations that are used—one city or many cities, one building or many buildings, a street, a bus, a farm, a clearing in the woods—with all the sights, smells, and sounds that come with the territory. The milieu also includes the culture—the customs, laws, social roles, and public expectations that limit and illuminate all that a character thinks and feels and says and does.” [1]

“The structure of the pure milieu story is simple: Get a character to the setting that the story is about, and then devise reasons for her to move through the world of the story, showing the reader all the interesting physical and social details of the milieu. When you've shown everything you want the reader to see, bring the character home.”[1]

Begins: When the character enters a particular physical setting/location.
Ends: When the character returns from the physical setting/location.

Idea


“The idea story has a simple structure. A problem or question is posed at the beginning of the story, and at the end of the tale the answer is revealed. Murder mysteries use this structure: Someone is found murdered, and the rest of the story is devoted to discovering who did it, why, and how.”[1]

Begins: With the posing of a question.
Ends: When the question is answered.

Character


“The character story is about a person trying to change his role in life. It begins at the point when the main character finds his present situation intolerable and sets out to change; it ends when the character either finds a new role, willingly returns to the old one, or despairs of improving his lot.”[1]

Begins: When the protagonist finds his or her situation intolerable and sets out to change it.
Ends: When the protagonist either finds a) a new role, b) willingly returns to the old one, or c) despairs of improving his lot.

Event


“Every story is an event story in the sense that from time to time something happens that has causes and results. But the story in which the events are the central concern follows a particular pattern: The world is somehow out of order—call it imbalance, injustice, breakdown, evil, decay, disease—and the story is about the effort to restore the old order or establish a new one. / The event story structure is simple: It begins when the main characters become involved in the effort to heal the world's disease, and ends when they either accomplish their goal or utterly fail to do so.”[1]

Begins: When the main characters become involved in the effort to prevent the disaster.
Ends: When the main characters succeed or fail.

Using M.I.C.E


A novel length story (80,000 words or so) often has all four kinds of stories (Milieu, Idea, Character, and Event) nested within each other. The uppermost, 'umbrella' story will be the main story arc. The first subplot (the B-story) will often have to do with the protagonist’s love interest or, more generally, it will be about a relationship the protagonist forms with another character.

So, for instance, a murder mystery might look like this:

Main arc: Idea story
->begin B-story (first subplot): Character story
-->begin C-story (second subplot): Event story
--->begin D-story (third subplot): Milieu story

Closing out:
--->end/resolve D-story.
-->end/resolve C-story.
->end/resolve B-story.
end/resolve A-story/main arc.

M.I.C.E. gives us a way of managing subplots by helping to expose the bones, the skeleton, of a story. In this sense, M.I.C.E. makes it easier to organize any story, but especially long complex ones with many nested subplots.

First, subplots/arcs need to be closed out in the same order they are introduced.

Second, the question that begins an arc, that spins one up, needs to be answered before that arc can be closed.

Third, it works best if the resolution of one subplot feeds into the closure, the resolution, of the next subplot (and/or the main arc).

Okay! I spent longer on M.I.C.E. than I'd intended, but it's a terrific tool to have in your writer's toolbox so I think that's fine. Moving on!

Lucifer (the TV show)


With M.I.C.E. in mind, let’s take a look at Lucifer[wikipedia].

Currently I’m watching the second season. It’s a light comedy populated with interesting, unique, quirky characters. The general structure of an episode is this:

A body is found which leads to the IDEA question: What is the identity of the murderer?

First subplot: This is often a CHARACTER story but it can also be another IDEA story.

For example, in season two episode eight, the main story, the wrapper, is an IDEA story: Who killed Maddie Howard?

This leads directly into the first subplot which is another IDEA story. For example, Lucifer has recognized that Maddie was killed with Azrael’s blade, a magical weapon. This is very bad news because this blade, when used by a human, will drive them to kill over trivial matters (e.g., leaving the toilet seat up, not taking out the garbage, etc.).

The goal (first subplot): Get Azrael’s blade back. So the question for the first subplot is: Will Lucifer get the blade back?

A brief digression ...


Every episode the characters active in that episode each have a story (a subplot) associated with them. Of course the main character's story isn't a subplot, it's the main plot. This is the story that is onscreen, that we—viewers—see played out. For the secondary characters, though, their stories often play out largely offscreen. It's only when their personal stories intersect with the main character's, with Lucifer's, that they come 'on-screen,' that viewers become aware of them.

I thought I'd mention that; it's a slightly different way of looking at exactly the same thing. (It's like this for written stories as well.)

I want to mention one more thing before we get back to the main thread of discussion ...

I've mentioned that each character with significant screentime has a story/subplot associated with them. Each of these subplots can be viewed as either a Milieu story, an Idea story, a Character story or an Event story. For example, Lucifer’s mom (played by the talented Tricia Helfer) is trying to change her role in life. This is why she released Azrael’s blade into the world. She was hoping to get the attention of her ex-husband (i.e., God!) through misbehaving. So, for this subplot to be wrapped up Lucifer’s mom has to either:

a) Find a new role.
b) Willingly return to the old role.
c) Despair and give up.

Further, the mother's subplot is intimately tied into the main arc because the mother finds a new role by hatching a new plot which sends the show off in another direction AND increases the stakes.

Back to the Episode


But the mother isn’t the main character in the inner plot, Lucifer is. So (as I see it) the first subplot is an IDEA story which revolves around the question of whether Lucifer will get the magical blade back.

Midway through Lucifer discovers the first murderer’s name: Duncan. But this doesn't close out the first/main story arc—if it did, that would be a problem—because now someone else has the blade and bodies are continuing to accumulate. All that has happened is that the question for the main arc has been changed/twisted: Who is the new murderer? And the stakes have increased. Now many were killed as opposed to just one.

Eventually the last wielder of the blade is tracked down: Dan Espinoza, Chloe’s ex-husband and someone who is definitely NOT Lucifer’s biggest fan. Lucifer disarms Dan and recovers the blade, thus closing out the main arc.

The Sidekick as Protagonist


One of the most interesting things about Lucifer is that in terms of the murder mystery arc, Lucifer is the detective's sidekick! Lucifer does what sidekicks do and unwittingly gives the detective the 'ah-ha' clue.

Also, when working with Chloe/the detective, Lucifer is usually not intellectually committed to solving the murder; he's busy with his own concerns. He doesn't notice much at the crime scene—not because he can't or he's dim—because he simply doesn't care (which is actually a core trait of the character).

Lucifer's story arc over the course of the episode usually is an IDEA story; specifically, it's a mystery of some sort, though often not a MURDER mystery. Though Lucifer's story arc will be closely related to the primary murder in some way.

Conclusion


M.I.C.E. is a terrific way of helping writers sort through their subplots/arcs. It helps to keep things from getting all tangled up like unruly balls of yarn.

If you want to write a detective story but have fallen in love with your sidekick it’s okay to make the detective’s sidekick your protagonist! The key is to give them their own arc, one distinct from but related to the murder.

Notes:


1. Elements of Fiction Writing, by Orson Scott Card



Every post I pick something I believe in and recommend it. This serves two purposes. I want to share what I like with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post.

Today I’m recommending a book I’ve read MANY times: Orson Scott Card’s Elements of Fiction Writing - Characters & Viewpoint.

From the blurb: “Award-winning author Orson Scott Card explains in depth the techniques of inventing, developing and presenting characters, plus handling viewpoint in novels and short stories. With specific examples, he spells out your narrative options—the choices you'll make in creating fictional people so "real" that readers will feel they know them like members of their own families.”



Wednesday, November 23

Storytelling: How To Figure Out What Isn’t Working

Storytelling: How To Figure Out What Isn’t Working


Write. Rewrite. When not writing or rewriting, read. I know of no shortcuts.”
—Larry L. King, WD

Today I’d like to talk about self-editing.

I’m sure every writer has had this experience: you’ve written a story, you’ve fallen in love with the story, but you know it doesn’t work. But it could be fixed. If only you could figure out what isn't working.

That’s what I want to begin exploring today. I want to look at how to take a story idea and, as it were, stretch it out over the dress frame of story structure. The goal is to see where the story is ‘thin’ as well as where it bunches up due to excess material.

One thing I find ironic is that I’m MUCH better evaluating another person’s story, at seeing where it has gone off the rails, than I am at evaluating my own work. I think it’s a bit like my friend’s attitude toward her kids. She knows her children aren’t perfect because no child is, but she sees them through the rose colored goggles of a loving mother. Because of this, parent-teacher conferences can be a bit rough but they do help ground her in reality!

My friend isn’t alone. It is difficult to clearly see what we love.

What follows is an attempt to help writers—myself included—evaluate their own work. We need to be able to tell whether our story works and, if it doesn’t, evaluate where it has gone off the rails and fix it.

Note: As usually happens, I didn’t get through as much of this material as I would like, but I’ll pick the subject up again tomorrow. Cheers!

The Importance of Having an Ideal Reader


Before we get started, let’s ask the most fundamental question we can: What is a story? When we write a story what are we doing?

In Techniques of the Selling Writer, Dwight V. Swain writes:

“To bring a story into being, you need to think of it not as a thing, but as something you do to a specific reader—a motivation; a stimulus you thrust at him.”

I’ve talked before about the ideal reader. Stephen King talks about this in On Writing:

“Someone—I can’t remember who, for the life of me— once wrote that all novels are really letters aimed at one person. As it happens, I believe this. I think that every novelist has a single ideal reader; that at various points during the composition of a story, the writer is thinking, ‘I wonder what he/she will think when he/she reads this part?’ For me that first reader is my wife, Tabitha.” [1]

♢ ♢ ♢ 

“Call that one person you write for Ideal Reader. He or she is going to be in your writing room all the time: in the flesh once you open the door and let the world back in to shine on the bubble of your dream, in spirit during the sometimes troubling and often exhilarating days of the first draft, when the door is closed. And you know what? You’ll find yourself bending the story even before Ideal Reader glimpses so much as the first sentence. I.R. will help you get outside yourself a little, to actually read your work in progress as an audience would while you’re still working. This is perhaps the best way of all to make sure you stick to story, a way of playing to the audience even while there’s no audience there and you’re totally in charge.” [1]

♢ ♢ ♢


“I believe each story should be allowed to unfold at its own pace, and that pace is not always double time. Nevertheless, you need to beware—if you slow the pace down too much, even the most patient reader is apt to grow restive.

“The best way to find the happy medium? Ideal Reader, of course. Try to imagine whether he or she will be bored by a certain scene—if you know the tastes of your I.R. even half as well as I know the tastes of mine, that shouldn’t be too hard. Is I.R. going to feel there’s too much pointless talk in this place or that? That you’ve underexplained a certain situation … or overexplained it, which is one of my chronic failings? That you forgot to resolve some important plot point? Forgot an entire character, as Raymond Chandler once did? (When asked about the murdered chauffeur in The Big Sleep, Chandler—who liked his tipple—replied, “Oh, him. You know, I forgot all about him.”) These questions should be in your mind even with the door closed. And once it’s open— once your Ideal Reader has actually read your manuscript— you should ask your questions out loud. Also, needy or not, you might want to watch and see when your I.R. puts your manuscript down to do something else. What scene was he or she reading? What was so easy to put down?” [1]

The idea is that you don’t write your story for a sea of generic faces, your write your story for one person.

Why does this work? Let's take a closer look at this in the next section.

The Ideal Reader as Avatar


I’d like to borrow an idea from marketing and talk about avatars. In marketing, an avatar represents your ideal client.[2]

I think it’s a great idea to have an avatar/Ideal Reader in mind when we write our stories. What market are we targeting? For instance, let’s say I’m writing a horror story. Who would my Ideal Reader be? Well, obviously, someone who reads a lot of horror stories!

But, beyond that, I would want to know who my avatar’s favorite authors are. I would want to know how many hours she read per week? I would want to know what kind of horror story she liked best. I would want to know what kind of clothes she preferred. (If you do a promo and give out a free t-shirt, this is relevant!) I would want to know what 'gave her the creeps.' I would want to know what she found engaging. I would even want to know what names they liked. And that’s just for starters!

I’m not suggesting that you change how you write to fit someone else’s tastes, far from it! I'm just saying, know the Ideal Reader for the story you want to write. The trick is picking the right avatar for the book you have in mind. In that way, writing to an avatar can help keep you on track.

As Dwight V. Swain writes:

“Your goal ... is to elicit a particular reaction from this reader. You want to make him feel a certain way ... suck him into a whirlpool of emotion.”[3]

So you’re writing a story for some one person and your goal is to make him feel. Feel what? It depends. Sadness, happiness, fear, excitement, puzzlement, love. The question is, How do you get your reader to feel the way you want him to feel? Swain doesn’t answer this right away except to say that this is a “story’s whole and total function.” He also writes:

“The function of a story is to create a particular reaction in a given reader.”[3]

Which reader is this? Well, it’s any actual flesh and blood person who reads your story, but when you’re writing, this reader is your Ideak Reader. It is the reader “who shares your tastes and interests.”[3]



Every post I pick a book or audiobook I love and recommend it to my readers. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post. :-)

Today I would like to recommend Choose Your Own Story: Wendigo's Wizarding Academy by John Diary. It's a Choose Your Own Adventure book and it looks fun. Plus, it's only 99 cents!



That's it! I'll talk to you again tomorrow. In the meantime, good writing!

Notes:


1. On Writing by Stephen King.

2. Of course, a company might not have just one avatar. Take Coke for example. They could have an avatar that represents their loyal older demographic, a 62 year old male from the buckle of the Bible Belt who has been drinking Coke for thirty years. His favorite movie is Top Gun and he loves sports. There could also be another avatar that represents a younger demographic. Perhaps they’re 19 years old, own three pairs of Nike runners, have one year of college and love horror movies. (Don’t laugh! Avatars can be oddly specific.)

3. Techniques of the Selling Writer by Dwight V. Swain.


Tuesday, November 22

Create a Character Readers Can't Help But Care About

Create a Character Readers Can't Help But Care About


What the creator of character needs is not so much knowledge of motives as keen sensibility; the dramatist need not understand people; but he must be exceptionally aware.”—T.S. Elliot

I’ve more or less finished my series on key scenes and would now like to talk about how to create a character readers can’t help but care about. Let’s start with a few common questions. (By the way, pretty much everything I say in this post is inspired by two books: Techniques of The Selling Writer by Dwight V. Swain and Creating Characters: How to Build Story People by Dwight V. Swain.)

How many characters should I have in a story?


As you would expect, the number of characters in a story will depend on the length of your story. Here’s the rule of thumb: use only the bare minimum needed to advance the story. That is, use the minimum necessary to drive the story forward.

How can I tell if a particular character is necessary?


There are two questions you can ask about each character. First, Does this character advance the conflict? In other words, Does it advance the story? Dwight V. Swain writes:

“If a story person isn’t for or against your hero, leave him out. Every character should contribute something: action or information that helps or harms, advances or holds back.”[1]

Second, can two or more characters be combined? If the contribution of two or more story people make can be made by just one character then combine them.

How can I tell if readers will find a particular character interesting?


Your characters need to be stressed. There needs to come a point in the story where a character either overcomes the situation and gets rid of the stress OR it breaks her. Swain writes:

“Let pressure strip away the gloss and reveal them as they really are.” [1]

How much inner growth should my character go through over the course of a story?


What time-span does your story cover? 24 hours? 48 hours? Days? Years? Centuries?!

How much inner growth your character experiences will depend on the timespan of your story. If it takes place over the course of 24 hours then chances are the character won’t change as much as the protagonist of a story that is stretched over a decade.

How can I bring a character to life?


a) The character must be UNIQUE and VIVID.


You want your story, you want what happens to your characters, to hook into a reader’s emotions. Swain writes:

“Liking characters is vital to your reader. So is disliking and feeling pity and contempt and respect and tenderness ... / Why? / Because without such variations of emotional reaction, the reader can’t care what happens to your people. / If he doesn’t care, he can achieve no sense of inner tension when they’re endangered.”

So the 64,000 dollar question is, how do I make a character _unique_ and _vivid_? Here’s how:

i. Each character, even a walk-on, must have a dominant impression.


Here are examples of what Swain means by a dominant impression:

distinguished person
cruel man
sexy woman
flighty girl
rowdy boy

ii. Fit a character’s dominant impression to your character’s role in the story.


One question which comes up here is, should you cast the character to type or against type?

For example, if your protagonist is a hero, do we cast him to type or against type? If we cast him to type then we might make him a “tall, dark, handsome, physically prepossessing man.”[1] In this way we fit the character to match your audience’s preconceptions.

If we decide to cast the protagonist against type Swain suggests that we might make him ugly, gawky and/or awkward. If we do this then we intend the character to clash with your audience’s preconceptions.

Pros and Cons of casting to type:

Pro: When we cast to type the reader will be familiar with the kind of character we’re creating. Familiarity is a powerful thing. As Swain writes, a familiar character “makes for easy reading ... demands no thought, no readjustment.”[1]

Con: When we cast to type the reader will be familiar with the kind of character we’ve created and this increases the chance he will become bored.

Pros and Cons of casting against type:

Pro: Casting against type after adds realism and interest.

Con: Your audience won’t be immediately familiar with your character. Swain writes, “... you must be prepared also to devise ways to get Reader to accept that contradiction.”

iii. Modify the picture.


Is the dominant impression accurate? That is, does the dominant impression give a true impression of the character, of the kind of person she really is?

For example, if the character’s dominant impression is that of a dignified person then we need to ask whether this is a mask she adopts to hide her stupidity or selfishness.

Or say that the character’s dominant impression is that of a cruel person. Is the character truly cruel or is this just an appearance the character uses to mask an overly generous inner nature?

Characters, like flesh-and-blood people, are contradictory. Inconsistent. Capturing this inconsistency is a big part of what makes a character interesting. A word of caution, though. Be selective in your introduction of inconsistencies. If you introduce too many then it might be difficult to maintain the dominant impression.

For instance, think of Quark on Deep Space Nine [link]. In more than one episode we got a peek at Quark’s softer nature, but this didn’t change his dominant impression: greedy alien.

For more on this see: [link to article about conflicting desires. McKee]

iv. Different kinds of tags


An example of a tag is:

black hair
a stutter
shuffling one’s feet

Tags are important for two reasons. First, because they are how a dominant impression is created. Second, tags help readers tell one character from another.

According to Dwight V. Swain there are at least four different kinds of tags: tags of appearance, tags of speech, tags of mannerisms, tags of attitude (also called traits). Let’s look at each of these in turn.

Appearance: 

Examples of tags of appearance: Tall, short, handsome, blue eyes, skin color.

Speech:

University professors talk differently than truck drivers or longshoremen. Sex workers likely have a vocabulary that is different from the average pastor’s wife!

Beyond this, a dialect is a tag, so is an accent as well as habitual expressions (e.g., “well now” “one more thing”). Swain writes:

“We fumble, grope, speak precisely or pedantically or slangily or to the point. Our use of language reflects background, experience, occupation, social status, psychology, and a host of other things.”[1]

Mannerisms:

For example, scowl, flutter, rub hands, tug earlobe, person who dodges eye contact, close talkers, doodlers, nail cleaners, smoker, uses hands when talking—even over the phone!

Attitude/Traits:

Tags of attitude are also called traits. Examples of traits are being habitually apologetic, being fearful, being irritable, being breezy, being vain, being shy, being obsequious, being fearful, being irritable, being breezy.

Also, hobbies can be tags of attitude: being a aficionado of miniature trains, being a collector of Star Wars memorabilia, and so on.

How many tags per character?

How many tags should a character have? This depends on their importance to the story. Are they a walk-on, a minor character or a major character?

Walk-on: If a character is a walk-on they might be the guy who delivers your protagonists pizza never to be seen again. This sort of a character only needs one or two tags.

Minor: If a character is a minor character then perhaps give them one or more tags from each category.

Major: If a character is a major character then give them one key tag from each category. Key tags are tags you’ll mention each time you re-introduced the character.  You’ll probably want to give the character more than four tags, though, because otherwise your descriptions might seem repetitive.

BRING TAGS ON IN ACTION!!!

This point is extremely important. Vital. Don’t make your descriptions static. Swain writes:

“Often, the best trick is to try to find some bit of stage business on which to hang the tag.” 

For example:

For a proud woman: “She stood there for a moment, the violet eyes ever so steady. Only the slightest trace of heightened color showed in the smooth cheeks. / Then, with a quick, deft movement, she snapped the purse shut, turned still without a word and, blonde head high, left the room.”[1]

Irascible character: “Get out!” he roared, jowls purpling.”[1]

Use tags whenever character is re-introduced

I’ve mentioned this already, but it’s important enough to get its own point. Use the tags every time the character has been offstage for a while and needs to be re-introduced. For example:

“If a girl has dark, wavy hair, let her run her fingers through it, smooth it, brush it back, complain how it won’t hold a permanent, or the like, at virtually every turn.” [1]

Summary: Guidelines for using Tags


  • Tags are used to create a dominant impression.
  • Tags are used to reinforce a character’s personality.
  • Tags are used to modify the dominant impression and show how the inner person can differ from the outer.
  • There are various kinds of tags: tags of appearance, speech, mannerism and attitude.
  • We looked at how many tags a character should have depending on their importance to the story. Are they a walk-on, a minor character or a major character.
  • Finally we talked about how to re-introduce a character with their tags.




Every post I pick a book or audiobook I love and recommend it to my readers. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post. :-)

Today I’m recommending Techniques of The Selling Writer by Dwight V. Swain and Creating Characters: How to Build Story People by Dwight V. Swain. I’ve read these books cover to cover and unreservedly recommend them!



That’s it! I’ll talk to you again tomorrow. Till then, good writing.

Word count so far: 22,454
Word count this post and last: 1,000 + 1639
Total words this month: 25,093

Notes:

1. Techniques of the Selling Writer, Dwight V. Swain [http://amzn.to/2fphS6v].

Wednesday, October 12

How To Write Characters Your Readers Will Love: Character Checklist

How To Write Characters Your Readers Will Love: Character Checklist


I read one of my old short stories yesterday. It’s one of my favorites but it’s far from my best. At the time I wrote it I knew a little about story structure, but I didn’t apply the knowledge I had. Why?!

I can tell you from experience that knowing what to do is a long way from doing what you know. Implementing what you know, weaving that knowledge into the warp and woof of your story, that’s a tricky thing. And, for me, it has been the number one source of massive rewriting.

One of the reasons I’ve gotten better at dreaming up stories, stories that are easier to structure, is that I have a checklist! Never doubt the power and usefulness of checklists. Here's mine:

Character Checklist


I’ve written quite a bit about story structure but character development is just as, if not more, important. In order to get readers excited about what happens in your story you need to get them excited about who it happens to.

(By the way, these points are drawn largely from Jim Butcher’s article on character development.)


Our Goal: We want the reader to identify with the character. We want the reader to cry when the character’s heart is broken and rejoice when it mends.

Here are various traits or techniques that can help nudge the reader toward identifying with your characters.

1. Exaggeration


Sherlock Holmes isn’t just smart, he’s brilliant. He’s possibly the second smartest person in the world—behind his brother Mycroft, of course. In other words, his intelligence is exaggerated.

Exaggerating a trait makes it memorable. Generally speaking, a trait won’t make much of an impression on a reader if they don’t remember it.

2. Exotic Position


Make the setting exotic. Fun. Different.

Jim Butcher mentions four kinds of environments your characters can be in: social, geographic, intellectual, moral. Make sure each of these types of situations is interesting. Memorable.

Examples:

- Social: Your team is training to win an important tournament this fall. Or perhaps you are part of a team preparing to climb Devil’s Mountain.
-  Geographic: A far flung region of the globe. That is, far flung for your readers!
- Intellectual: I think of Sherlock Holmes and Mycroft's club. What does the smartest person in the world do for companionship? He creates a club and then makes sure there’s a strict no talking policy!
- Moral: A couple goes on what they think is a retreat to discover they’ve joined a cult!

3. Active Introduction


Communicate the essence of your character, through action, in a memorable way.

Jim Butcher calls a "characteristic entry action" an action that can communicate the essence of your character. For instance, take Mr. Monk from the TV Series of the same name. The beginning of every episode reestablishes the essence of the character.

Recall that Mr. Monk mourns the loss of his late wife, Trudy, and that he is a bundle of phobias and neuroses which all stem from his acute observational abilities combined with his fear of germs. He even has a saying: It’s a gift ... and a curse. One of his characteristic entry actions is straightening something—a pillow for instance—that is just a wee bit tilted. Once he had a cold and put his used kleenex in plastic baggies before he threw them out. Why? So that they wouldn't contaminate anything else.

The TV Show, Archer, is especially good at communicating the essence of the characters through action. At the beginning of every episode their tags and traits (for an explanation of tags and traits, see below) are reintroduced. Also, often, there is a humorous ending where the tags and traits are reinforced again. And it works beautifully!

4. Verisimilitude: Make your characters believable.


In order for a character to be interesting they must act believably. A big part of acting believably is acting consistently.

Butcher writes that:

“The single most important technique for doing that is through showing your character's: 1. EMOTIONS 2. REACTIONS and 3. DECISIONS. When something happens in your story, a character with a decent V-factor [verisimilitude] will react to it. The reader will see his emotional reaction played out, will gain a sense of the logic of a question or problem, and will recognize that the character took a believable, appropriate course of action in response.”

Butcher notes that most of this work, making your character act believably, is going to take place in sequels.

Tags and traits ... so much could, and has, been written about them. Briefly, a tag is a very short description of one concrete aspect of a character. Blue eyes, uses a whip, wears a cool hat. Jim Butcher advises having about one to three tags per character. For example, when I think of Indiana Jones I think of his whip, his hat and his leather jacket. When I think of Neo I think of his leather jacket and his sunglasses. A tag or trait can also be a mental attitude, for instance if someone is always glum or always chipper. Basically, anything that will make your character stand out from the rest, anything that will make them memorable.

A terrific book on tags and traits is “Techniques of the Selling Writer”. I’ve written about it here: Dwight V Swain On How To Write A Novel.

5. Empathy. Get readers to identify with your characters.


Jim Butcher writes, “if you can make people love who you want them to love and hate who you want them to hate, you're going to have readers coming back to you over and over again.”

Sure, but how? One way is through shared experience. Chances are, what makes you angry (or sad or happy or ...) makes your readers angry (or sad or happy or ...). Give those kinds of experiences to your characters and they will become real to your readers.

Dramatic experiences

- What angers you? Think of a time when you were angry.

- What saddens you? Think of a time of deep loss.

- What irritates or frustrates you? Think of a specific instance. What happened? What did you react to?

- What makes you joyful? Giddy? What has made you grin from ear to ear? What sort of things have made your day?

When we see other people behave in ways we can relate to—when we watch them experience deep loss, transcendence, happiness, and so on—we identify with them. We begin to care about them. This is true for characters as well.

But it doesn’t have to be BIG things. Even the little, small, events in life will do as long as they’re more-or-less universal. For example ...

- You’re driving to work on a day when you ABSOLUTELY can’t be late and, of course, you’re a stuck behind a slow driver.

- It’s late, you’ve had a grueling day, you walk to where you parked your car in the parking lot but it’s not there. You stand in the middle of the vacant parking spot and look around like maybe it’s still there and you’re just not seeing it.

A couple more ways to make your character more interesting:

A) Persecution. Have the protagonist be unfairly treated and lose something achingly important to him.

B) Big Challenge. Have the protagonist take on something that takes him so far out of his comfort zone that he's on a different planet. Most folks won’t be able to keep from wanting the guy or gal to succeed. Also, humans being the curious types we are, we won’t be able to help wanting to know if the character will succeed or whether he will be a spectacular failure.

For example:

- A character trying to protect something of great value puts herself in jeopardy by fleeing down a dark, dangerous, alley.

- A character on a mission to find a great treasure ignores grievous bodily peril while using his experience and intellect to defeat the traps between himself and his prize.

Does My POV Character Have to be Nice? 


Before I end this post, let me address one often asked question about characterization:

Does a character have to be nice for a reader to empathize with them?

I don’t think so. There are many characters who, though while not at all nice, are easy to identify with, empathize with.

I love Sherlock, the TV Series. Benedict Cumberbatch portrays Sherlock as brilliant, egotistical and definitely not nice. But we can relate to both Sherlock and to his ‘everyman’ Watson. We can understand Sherlock’s occasional bouts of boredom as well as John’s impatience with them.

 That's it! I apologize for the long post. And for skipping Monday. Truth is, I'm working on a non-fiction ebook and I'm hoping (* cross fingers *) to get it out this weekend.

I'm sponsoring this post with an affiliate link to Stephen King's marvelous exploration of good writing: On Writing. If you click that link my blog will get a tiny percentage of anything you buy on Amazon for the next 24 hours.

Cheers! Talk to you Friday. :-)

Thursday, November 13

Six Ways To Begin A Story: Character Driven Openings

Six Ways To Begin A Story: Character Driven Openings




The Character Opening


The character story opening is my favorite kind of opening, though it’s arguably the trickiest to pull off. 

At the moment I’m on a Gillian Flynn reading jag. Her books, all but the first, start out with strong, shocking, character descriptions. 

Here’s the first few lines of her second book, Dark Places:

“I have a meanness inside me, real as an organ. Slit me at my belly and it might slide out, meaty and dark, drop on the floor so you could stomp on it. It’s the Day blood. Something’s wrong with it.”

Dark Places is (or so it seems to me, I’m about 25% of the way through) a mystery wrapped in a horror story. But not supernatural horror, not the kind one can laugh off after leaving the theater. This is about something that feels real, the sort of thing we hear about on the news and are enraged by, or crushed by, for a few hours or days until the ebb and flow of our daily lives draws us back and makes us forget the evil that lurks beneath the skin. 

Gillian Flynn smashes off a chunk of that evil and forms her all-too-human characters with it.

But perhaps horror isn’t your cup of tea. (It would make a nasty cuppa, black and bitter and deadly.)

His jaw was long and bony ...


Here’s one of my favorite first paragraphs:

“Samuel Spade's jaw was long and bony, his chin a jutting v under the more flexible v of his mouth. His nostrils curved back to make another, smaller, v. His yellow-grey eyes were horizontal. The v motif was picked up again by thickish brows rising outward from twin creases above a hooked nose, and his pale brown hair grew down—from high flat temples—in a point on his forehead. He looked rather pleasantly like a blond Satan.”

Yes, this is also a descriptive opening, but it gives us a peek (if I may put it like this) into the protagonist’s soul. It gives us a broad hint at exactly how difficult Sam would be to manipulate and how far he might take things. 

Why Do These Openings Work?


I want to write a longer post on why certain openings are effective but, here, I’d say that both openings surprise (perhaps even shock) the reader. Also, both openings have an intimate tone. And both these protagonists are, let’s face it, strange.

Most importantly, though, each opening raises questions.

In Dark Places the question is one of nature vs nurture. One asks: Why does the protagonist (Libby Day) have a meanness inside her? Is she correct, is it a matter of who she is, a matter of her blood? Is it the case that there’s something wrong with her and it doesn’t matter what she does, it’s always going to be there? Or perhaps something, something horrible, happened in her past, something that changed her, that warped her. Something that, perhaps, can be at least partially undone. And if so, what was it?

This is a terrific opener for the book because those questions form the core, the irregularly beating heart, of the story. They never go away, they just become more and more urgent. 

Character openings are infrequent


There are good reasons to not start a story off by looking into the soul of the main character. Many folks need their curiosity peeked first, they need to know a bit about the underlying story before they can be interested in a particular character.

The power of plot vs the power of characterization


I don’t believe there is any tension between characterization and plot; one can’t have strong characters without plot because plot flows naturally from the conflicts between strong characters. That said, I do think a story can be suspenseful in the absence of strong characterization. 

Don’t believe me? Read Stephen King’s retelling of “The Hook” (found in Danse Macabre), an urban myth that has a strong plot (that has narrative drive, suspense, etc.) but hardly any characterization. I wanted to reproduce it here but it was too long. If you do, imagine you and your friends are leaning forward into the warmth of a dying fire while one of you tells the tale. 

(Here is a link to The Hook over at Wikipedia; it’s not as good as Stephen King’s retelling but it will give you an idea what the story is if you’ve never heard it before.)

Here’s King’s comment:

“The story of The Hook is a simple, brutal classic of horror. It offers no characterization, no theme, no particular artifice; it does not aspire to symbolic beauty or try to summarize the times, the mind, or the human spirit. [...] No, the story of The Hook exists for one reason and one reason alone: to scare the shit out of little kids after the sun goes down.” (Stephen King, Danse Macabre)

And I think Stephen King would agree that the same could be said for most urban myths.

Why does The Hook work? Call it whatever you want, dramatic tension, narrative drive or suspense. 

My point (yes, there is one!) is that we often need whatever it is that the story of The Hook possesses, we need it at the beginning of the story to seduce readers into caring about the characters, to get the story rolling. 

Summary


I’m not putting this forward as a rule (there are no rules in writing) and as we’ve seen, some authors are brilliant at character introductions, so I would never try and discourage someone from starting their story off this way. It’s just, depending on the story and the style of the writer, more difficult to grab readers from the very first sentence.

Often writers reach for something shocking or contradictory or, failing that, something that frustrates our expectations and makes us think, something that gets us turning pages, something that gets us to care about the characters. Because, ultimately, it’s all about the characters.

So. That’s my take on why most openings are plot oriented rather than character oriented. Tomorrow we’ll take a look at humorous openings and try to pin down what makes something funny.

Photo credit: "Chihuahua" by kenichi nobusue under Creative Commons Attribution 2.0.

Saturday, October 18

How To Give Your Character Meaningful Flaws

How To Give Your Character Meaningful Flaws


Let’s talk about blind spots.

We’re often told that protagonists need to be likable but it’s just as important that they have flaws.

I’ve just finished reading “Falling Angel” by William Hjortsberg. In that book the protagonist loses everything, even his identity. Which is a tragedy. He was courageous, resourceful and generally likable. It’s easy for the reader to identify with him, and if this was true for the reader I imagine it was true for the writer as well. But Hjortsberg resisted the impulse to coddle his protagonist and the book was better for it. 

That said, Hjortsberg didn’t give his protagonist, Harry Angel, just any flaws, he gave him flaws that seemed to grow organically from the core of his character. Giving a character blind spots is one way of achieving this.

What are blind spots?


A blind spot is a flaw, a weakness. For example, I have a friend who often complains about not being able to lose five pounds while she’s eating a bag of crunchy, vinegary finger-licking-good potato chips.

What creates a blind spot?


Desires create blind spots. Specifically, desires which fly in the face of strongly held beliefs either about ourselves or the world around us.

In my example, above, the desire being indulged was of the potato-chip-eating variety and the strongly held belief was that my friend was doing everything she could to try and lose weight. 

Taking this to a more serious level, a person might have a strong desire to learn the truth about a particular situation but not be able to get past the strongly held belief that their friend (or sibling, or mother, or father) is a good person and would, therefore, never do certain things.

Denial and unconscious defense mechanisms


I would, of course, never be this bold (or foolhardy!) but were I to call my friend on her chip-eating-duplicity and say, “You’d lose five pounds if you stopped eating potato chips,” what do you think her immediate reaction would be?

Yep, anger. Then she would try to justify her behavior. She would try and explain how her behavior really did, despite appearances to the contrary, fit with her desire to lose weight. 

Most folks, when it’s made clear to them that one or more of their behaviors flies in the face of a real or stated desire will attempt to justify it rather than change. “Oh this package of potato chips is so small and it’s only one bag. It’s not like I have one every day.” Or, “You’re right! This will be my last one, I’ll stop tomorrow.”

How to make bad things happen to good characters


Writers have to be the bad guy. They have to be mean to their characters. (Don’t Flinch)

As I mentioned at the beginning of this article, one of the ways we can lead our characters to ruin is by giving them blind spots.

The ones I’ve talked about so far are relatively mild. To show you the kind of blind spots that can make for great literature let’s take another look at “Falling Angel.” Here the protagonist, Harry Angel, has a core belief, one you and I likely share: I know who I am. Harry couldn’t have been more wrong. 

When Harry Angel finally realizes he has been blind, that he has believed a lie, it is far too late for him to save either himself or the girl he has come to love.

Creating Character Flaws: How to Use Your Character’s strengths against them


I’d never thought much about blind spots and how they can be used to create tragedy until I sat in on a workshop Bob Mayer taught at the Surrey International Writing Conference. Mayer gave some wickedly useful examples of how your character’s strengths can suggest desires which can, in turn, be used to create character flaws.

An Example: Loyalty


Loyalty is an excellent trait for a protagonist to have. Since we, as humans, tend to believe that other people are like us—that they have the same desires and strengths and weaknesses we ourselves do—people who are loyal tend to believe that other people, especially those they consider their friends, are loyal as well. (Also at work here is the principle that it’s much easier for a person to believe a statement they want to be true than it is for one they want to be false.)

Underlying need/drive/desire:
- To trust others and to be trusted in return.

Temptation:
To see the world as you would like to see it, not as it actually is. This can lead to (at least) two weaknesses:
- Gullible. The need to trust others can make a hero gullible. They want to trust others even if, deep down, they know they shouldn’t.
- Unreasonable skepticism. Often when a person has trusted someone when they shouldn’t have—and been harmed because of it—they can swing to the other end of the spectrum and not trust anyone, even someone who has proven themselves trustworthy.

Blind Spot:
- Here is the loyal character’s blind spot (or at least one of them): Even though he’s let me down in the past, this time will be different.

Another Example: Competitiveness


Let’s say a character is naturally competitive. That can be a very good thing.

Underlying need/drive/desire:
- To achieve, to conquer.

Temptation:
- To achieve and to conquer no matter the cost, no matter who it destroys in the process.

Blind Spot:
- My drive to achieve isn’t hurting anyone.

In conclusion


If you ever have a chance I highly recommend Bob Mayer’s writing workshops. I haven’t read it (I’m still snailing my way through Robert McKee’s excellent book, “Story”) but his book The Novel Writer’s Toolkit comes highly recommended.

What blind spots have you given your characters?

Photo credit: "Cat's shadow" by Marina del Castell under Creative Commons Attribution 2.0.

Wednesday, August 13

Robert McKee And Characterization vs Character

Robert McKee And Characterization vs Character



I’m reading “Story,” by Robert McKee and kicking myself for not doing this long ago. I’ve reached the part where McKee talks about the difference between character and characterization and says some eye-poppingly interesting things. Useful things.

If you haven’t read “Story,” get your hands on a copy. If you don’t want to shell out 40 dollars for a hardcover, take the book out from the library. You may end up disagreeing with what McKee says--and that’s fine, different strokes and all that--but it can help you grasp the essence of what makes a story absorbing: character and structure working together.

What Is Character? Characterization vs Character


McKee writes:

Characterization is the sum of all observable qualities of a human being, everything knowable through careful scrutiny: age and IQ; sex and sexuality; style of speech and gesture; choices of home, car, and dress; education and occupation; personality and nervosity; values and attitudes–all aspects of humanity we could know by taking notes on someone day in and day out. [...] This singular assemblage of traits is characterization ... but it is not character.” 

McKee goes on:

“TRUE CHARACTER is revealed in the choices a human being makes under pressure–the greater the pressure, the deeper the revelation, the truer the choice to the character’s essential nature.”

True character has to do with whether someone is loving or cruel, generous or selfish, strong or weak, and so on. In life as in art “The only way to know” whether someone is generous or selfish, kind or cruel, and so on, is to “witness him make choices under pressure [...]. As he chooses, he is.”

Yes!! That. What he said. I’ve felt this myself but hadn’t put it into words. Of course Dwight V. Swain, Jack Bickham and Jim Butcher have said much the same thing but for some reason when I read McKee’s “Story” the light went on. 

McKee goes on:

“Pressure is essential. Choices made when nothing is at risk mean little.”

Exactly! And these choices are made in sequels.

The importance of structure–and the reason why structure and character are two sides of the same coin–is that character can only be revealed over time through the choices a character makes. It is the unfolding of these choices we call structure.

For example ...

Character Arc


1. Beginning of story: Characterization


At the beginning of a story, in the setup, characters are described; characterized. Readers are told what the character’s gender is, approximately how old they are, and so on.

2. First choice: The Character’s deep nature is revealed through their choices.


I re-watched The Matrix yesterday. At the beginning of the movie Thomas Anderson (aka Neo) makes a number of choices. 

- He chooses to follow the white rabbit to a nightclub even though he knows he has to work the next day. 
- At work, he has a choice whether to trust Morpheus and do something dangerous or play it safe. 
- At the end of Act One he has to choose whether to take the blue pill and forget all about The Matrix or take the red pill and learn the truth, even though learning the truth will cost him everything.

Notice how these choices build on each other, becoming more difficult (the stakes increase) and, correspondingly, more revealing of Thomas Anderson’s deep nature.

3. Conflict between characterization and deep nature.


Here the writer shows that the character’s deep nature is at odds with his characterization.

McKee calls James Bond a lounge lizard. Bond wears expensive clothes and lurks around nice hotel lobbies chatting up and bedding beautiful, rich women. That’s all part of his characterization. But his character is quite different. The average lounge lizard wouldn’t risk his life to defend his country--he wouldn’t know where to begin.

McKee writes:

“[The character’s] deep nature is at odds with the outer countenance of the character, contrasting with it, if not contradicting it. We sense that he is not what he appears to be.”

4. The character’s choices become more difficult.


After a character’s inner nature, their deep nature, has been exposed they must be driven to make even more difficult choices.

5. End of story: The character--who they are at the deepest level--has been profoundly and permanently changed.


By the end of the story the character’s choices have “profoundly changed the humanity of the character.” 

McKee sums it up like this:

“Whether our instincts work through character or structure, they ultimately meet at the same place.

“For this reason the phrase ‘character-driven story’ is redundant. All stories are ‘character-driven.’ Event design and character design mirror each other. Character cannot be expressed in depth except through the design of story.”

That’s it for today! 

Photo credit: Untitled by Helmut Hess under Creative Commons Attribution-NonCommercial 2.0.