Showing posts with label writing advice. Show all posts
Showing posts with label writing advice. Show all posts

Wednesday, February 8

14 Tips On How To Create Your Own Urban Legend

14 Tips On How To Create Your Own Urban Legend


This would have been a great thing to do for Halloween! Oh well, better late than never. Today I want to talk about something that has fascinated me for ... well, for as long as I remember: urban legends.

As I’m sure you know, an urban legend “is a form of modern folklore consisting of fictional stories, often with macabre elements deeply rooted in local popular culture. (Wikipedia)”

Generally, urban legends spring up on their own, but there’s nothing to say that we can’t create our own! Why would we want to create one? Well, to scare the pants off our readers! And because it’s kind of fun. :-)

The Ingredients of an Urban Legend:


Antagonist: A proper villain.

Protagonist: An ordinary, more-or-less innocent person. Everyman/woman.

1. Fear of strangers. The bad guy is a foreigner, an outsider, a stranger.


This is a primal fear. The thing that waits in the darkness outside the ring of firelight. Closely related is the idea that one of the people huddled around the fire isn’t what they seem. They are a monster wearing a human face.

2. Importance of ritual and rule-following.


This is generally part of the moral: Follow the rules and you’ll be okay, break them and the monsters will get you. Or, which is more-or-less the same, behave morally, resist temptation and the boogyman will pass you by. Give in and you’ll be monster food.

3. The author is anonymous.


The event itself is said to have happened to a friend or a friend of a friend, but the author herself doesn’t give a name or any way to trace her down.

4. Vague. No specific examples are given, nothing that can be definitely traced.


Sometimes it’s said that the information came from “an advisor close to the president” or perhaps even a prominent person is named, but in such a way that it’s difficult to pin down anything concrete. Public officials say many things, do many things, and it’s not always easy to trace them.

5. Electronics don’t work.


It seems that whenever the supernatural is involved—and most urban myths I’ve read include some sort of supernatural element—anything electronic dies a spectacular death.

6. The protagonist is alone.


This is classic storytelling. When the protagonist confronts the Big Bad they are (almost) always alone. Let’s face it, if the protagonist had help the stakes wouldn’t be as high, it wouldn’t be as interesting.

7. It is said to be a true story.


We all know urban legends aren’t true, but they’re interesting precisely because a small part of us thinks, or wants to think, that it COULD be. That’s what happens when a story aggressively puts itself forward as being true, as being just another story about something that happened to a friend.

8. Event is said to have happened locally.


I think this point is connected to the fact that we tend to prefer the stories of our friends. What happens locally has the potential to affect us.

9. Event is said to have happened recently.


Events that happened a few years ago or last decade, even sensational ones, aren’t as interesting to us as those that happened earlier today, or yesterday, or a few weeks ago.

10. The event happened to someone the teller knows. Or a friend of a friend.


I think that, rightly or wrongly, we tend to put more weight in the stories our friends tell us, even friends of friends.

11. The event is macabre, horrific, sensational.


In your own life, what scared you the most? We’ve all been scared. When I was a kid I ate pizza too fast and started choking. Lucky for me my dad knew the Heimlich maneuver and I was okay. For a few weeks after that, though, I was terrified of choking.

In itself fear of choking is a bit tame, but I suppose it depends on WHAT the person chokes on.

12. Give it a moral.


I think this is implied by some of the above, but it’s so important it deserves its own point. Urban legends have a moral. For example, take the urban legend “The Hook.” From Wikipedia:

“The basic premise involves a young couple parking at a lovers' lane. The radio plays while they make out. Suddenly, a news bulletin reports that a serial killer has just escaped from a nearby institution. The killer has a hook for one of his hands. For varying reasons, they decide to leave quickly. In the end, the killer's hook is found hanging from the door handle.”

Here, since the couple left lovers’ lane, they get to live. If they hadn’t stopped their ‘activities’ and left, though, things would have turned out bloody.

13. I say this tongue-in-cheek: It helps if a blurry photograph is involved!


Self-check: Would your urban legend disturb you personally IF it were real?

Something to try if you’re looking for inspiration: Make your own urban legend by taking the beginning of one and melding it with the ending of another. Here’s a list of urban legends.



Every post I pick something I love and recommend it. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post.

Many writers have sung the praises of this book: Write Your Novel From The Middle: A New Approach for Plotters, Pantsers and Everyone in Between, by James Scott Bell. Personally, I start from the ending, but to each their own. Bell’s approach has been something of a revelation.

From the blurb: “What if, amazing as it may seem, the place to begin writing your novel is in the very middle of the story? According to #1 bestselling writing teacher James Scott Bell, that's exactly where you'll find your story's heart and heat. Bell's "Mirror Moment" is the secret, and its power is available to any writer, at any stage of the writing process. Bringing together years of craft study and personal discovery, Bell presents a truly unique approach to writing a novel, one that will stand the test of time and serve you all your writing life.”



That’s it! I’d love to read your urban legend. Share it in the comments ... if you dare (cue scary music). Or post it on your webspace and leave a link. Whatever you do, good writing! I’ll talk to you again on Friday.

Cheers!

Wednesday, October 5

How To Write A Choose Your Own Adventure Novel, Part 4: Structure

How To Write A Choose Your Own Adventure Novel, Part 4: Structure


Over the years I've written a few articles about the various ways a story can be structured (see: Short Story Structures: Several Ways Of Structuring Short Fiction, A Story Structure In Three Acts), but CYOA stories are in a class by themselves. (Google CYOA structure to see what I'm talking about). If you do, you'll see dozens upon dozens of CYOA branching structures.

(How to Write a Choose Your Own Adventure Novel, Part 1)

This multiplicity reinforces something Chuck Wendig said: at the most concrete level there is no such thing as one story structure. Rather, each story's structure is unique. [2]

You might ask: Well, if that's the case, Karen, why do you go on about story structure like there is one, and only one, structure that all stories have?! ('One structure to rule them all and in the darkness bind them.' Sorry, couldn't resist!)

Great question! It's all a matter of specificity. It depends on to what extent we abstract away from the specific details of the story to more general details. For example, I think it's a safe bet that no two coastlines are exactly the same and yet, when mathematicians compare their shapes they can be seen to exhibit the same fractal pattern. The same can be said for leaves, the shells of certain snails, and so on. [3]

My point is that—as with the hidden geometric structures of coastlines—it's only when we pull back from the particular details of any story that structural commonalities between them emerge.

The Unique Structure of a CYOA Story


This post is about two kinds of structure. The first kind is the sort of structure I just talked about.

The second kind of structure I'll discuss is unique to CYOA stories and has nothing—or at least very little—to do with the first kind. To make this less confusing, I'll call the first kind of structure, "story structure" and the second kind of structure, "branching structure."

I want to stress that everything I say here is given with the intention of providing a person new to writing CYOA stories a place to start. If you write a story that doesn't fit into the kinds of structures I talk about, that's great! The important thing is not that your story has a certain kind of structure as opposed to another—or any kind of structure for that matter!—it is that you've written a story you love, that you're excited about. One that, when you read it, works. Ultimately, that's the only test that matters, whether you and your intended readers feel that reading your story was time well spent. (see: Kurt Vonnegut's 8 Rules For Writing)

The general structure I'm going to talk about is—and I want to stress this—given purely as a place to start. If you have your own ideas about how you want to write your CYOA story, go for it! Ignore everything I say here. On the other hand, if you're looking for a place to start, like an oyster using a grain of sand to form a pearl, then take what works for you and ignore the rest.

CYOA Terminology


First, let's get some terminology out of the way. This is how I think about CYOA stories, but I'm not saying this is how anyone else thinks about them!

Narrative block: What I have been calling a narrative block is also a node on the decision tree. For example:



Narrative Chain or Path: A narrative chain is composed of linked narrative blocks. For example, the following narrative chain is composed of 21 narrative blocks:

Narrative Chain or Path. (Click for larger image.)


Complete narrative chain. A complete narrative chain represents a complete story. These narrative chains reach the lowest level, in this case level 21 (see my discussion of levels, below).

Cut narrative chain. What I call a cut narrative chain tells a full story too, in it's way, but the player doesn't reach the lowest level. An example of a cut narrative chain would be one in which the character died before she reached the end of the adventure. A cut narrative chain is a narrative dead end.

Clusters: The CYOA stories I've looked at seem to have 2, 3 or 4 main clusters. For example, the following structure has two clusters ...

Narrative Clusters. (Click for larger image.)


... while the following structure has four clusters:

Narrative Clusters. (Click for larger image.)


You get the idea. Each cluster has a branching structure of narrative blocks inside it. In what follows I'll talk about a structure with only two clusters because it's simpler.



Levels/Depth: What I'm calling a level refers to the depth or length of the narrative chains. Generally speaking, the longest narrative chains seem to be 20 narrative blocks in length. The figure, above, has 21 levels.



Want to have all this information in one place? Get How to Write a CYOA Story! Right now it's only $0.99.



Notes:


1. "Writing Tips how to Write a Choose Your Own Adventure Story," by Len Morse.

2. Chuck Wendig uses language in uniquely creative ways which makes most of his blog posts NSFW. Be warned. But this particular blog post is truly excellent (as most of his posts on writing are): 25 Things You Should Know About Story Structure.

3. "Earth’s Most Stunning Natural Fractal Patterns", by Jess McNally, Wired Magazine.

Monday, October 3

7 Steps: How to Write a Story Description

7 Steps: How to Write a Story Description


I like writing descriptions for my stories about as much as I like eating day old spinach. So! In the best tradition of procrastinators everywhere I decided to write a blog post about how to quickly write a good description. 

By the way, if you think this topic sounds familiar, I’ve written about it before, though with a slightly different focus. Here are links to those posts: 


Let’s get started!

How To Write A Pain-Free Story Description, Quickly.


If you outlined your story this process should be relatively pain-free. If you didn't outline, answering these questions may help strengthen your story's structure.

i. Who is the main character?


In J.K. Rowling’s wildly popular children’s story, Harry Potter and the Sorcerer’s Stone, we’re given the main character’s name right in the title!  Harry is an orphan who lives with his odious Aunt Petunia, her intolerant husband, and their spoilt child Dudley.

ii. What is unique about the main character? What is their special gift? What can they do that no one else is able to? Has their special gift marked them in some way?


Harry Potter had been able to mortally injure Voldemort. In Lord of the Rings, only Frodo could carry the One Ring to Mount Doom. In The Girl with the Dragon Tattoo, Stieg Larsson gives Lisbeth Salander elite computer skills, she can do things that none of the other characters in the novel can do.

iii. What is the initial setting?


As a baby, Harry was left with his obnoxious Aunt Petunia Dursley, Uncle Vernon Dursely and their bratty child Dudley Dursley. Harry is not accepted for who he is and he is constantly reminded that his aunt, uncle and Rodney all hate having him around and wished he would leave.

iv. What is the main character’s initial goal?


Harry’s initial desire—the thing he wants most when we’re first introduced to the character—is to be part of a family. He desperately wishes his parents weren’t dead, that he was living with them. Or even that he knew more about his parents. Harry, like all of us, wants to find people who accept him for who he really is.

v. What person or force opposes the main character achieving his/her initial goal?


In Harry’s case, his Aunt, Uncle and their spoilt son Dudley oppose Harry. They are his antagonists, his tormenters. 

vi. What is the story goal?


The story goal is the main character’s overriding goal. Whether the main character will attain the story goal is determined at the climax of the story.

Harry Potter’s overriding goal in the first book is to protect the only home/family he has ever known, the Hogwarts School of Witchcraft and Wizardry, from harm. He wants to figure out how Voldemort is endangering the school (and the world in general) and stop him. Specifically, he wants to prevent Voldemort from getting hold of the Philosopher’s Stone and getting back his power.

vii. Description of Antagonist.


What person or force opposes the main character achieving his/her story goal?

Voldemort opposes Harry. Or, to put it another way, it is impossible for both Harry and Voldemort to both achieve their main goals. 

viii. Positive stakes: If the main character achieves his/her goal what would the consequences be for the main character, the main character’s allies, the antagonist, the antagonist’s allies and the world in general?


- Harry: Will be able to stay at the only place he’s ever felt accepted, it’s his only real home.
- Voldemort: If Voldemort doesn’t get the Philosopher’s Stone then he won’t be able to get his power back which means he won’t be able to take over the world and remake it in his image.
- Harry’s allies: Life can go on as normal.
- Voldemort’s allies: Their dreams of attaining wealth and power will be dashed.

ix. Negative stakes: If the antagonist achieves his/her goal, what would the consequences be for the main character, the main character’s allies, the antagonist, the antagonist's allies and the world in general?


- Harry: Harry would be dead.
- Voldemort: Voldemort would, eventually, rule the world and kill billions of people including Muggles.
- Harry’s allies: Dead.
- Voldemort’s allies: Bloated with wealth and power.

x. Break into Act Two.


What happens, what occurs, to transition, to carry the main character into Act Two?

Hagrid arrives to grant Harry one of his wishes: he tells Harry what he really, truly, is—a wizard—and gives him the incredibly welcome news that he will be attending Hogwarts School of Witchcraft and Wizardry in the fall. The school, or rather the people there, become Harry’s new family and give him the sense of belonging he sought.

xi. The Special World of the Adventure. 


Hogwarts school of Witchcraft and Wizardry. Harry Potter discovers he’s a wizard and that he has been accepted into a school created just for people like him. Not only will he fit in, he is regarded as  something of a hero.

xii. Complication/Antagonist/Pinch Point.


Voldemort is attempting to get his power back. If he does he will destroy the entire world, Harry and Hogwarts included.

xiii. Test and Trials.


While in the Special World of the Adventure, the main character learns about his parents and himself. He discovered how his parents died, why and how he came to live with the Dursleys, why he has the scar he does, and Ron Wesley’s family accepts him.

Putting the Description Together


Okay! You will notice that not all of the above points directly contribute to the description, but they help lay out the essential structure of the story, it’s backbone. 

By this time you should have one or two sentence descriptions for each of the above points. Now let’s knit this information together into a description. (Not each and every point will be used, but they allow us to  double-check that our story is well-formed.) By the way, I’ve taken this particular description from the publisher’s book page.

Initial setting: “Eleven-year-old Harry Potter is an orphan living with his cruel aunt and uncle when ...”

Break into act two: “... he makes a discovery that will change his life forever: he is a wizard. He is whisked away to the mystical Hogwarts School of Witchcraft and Wizardry ...” 

The Special World of the adventure: “... to learn magical skills, from potions to spells to flying on broomsticks.”

Complication/Antagonist/Pinch Point: “But an evil power is rising, the same one that threatened to destroy the entire world when Harry was only a baby. 

Test and Trials: “As Harry learns the truth about his family, his childhood, and his mysterious lightning-bolt-shaped scar, he finds unforgettable friendship, a loving surrogate family, and ...”

Description of Antagonist: “... the courage to face the darkest force ever to menace the wizarding world.”


That's it! If you'd like to read more about story structure, here are a few links:


Wednesday, September 21

How To Write A Choose Your Own Adventure Novel, Part Two



A couple of years ago I wrote a blog post, How to Write a Choose Your Own Adventure (CYOA) story. It's one of my favorite posts because I love CYOA stories. I mean, who wouldn't? They're a cross between a book and a game!

Anyway, I've always wanted to expand on that first post and, today, decided there is no time like the present. If you haven't read my previous post, and don't have time right now, here's a list of what that post covered:

  • What a CYOA story is.
  • A way of thinking about the plot in a CYOA story.
  • The overall structure of a CYOA story.
  • The structure of each block or scene in a CYOA story.
  • What kind of endings a CYOA story might have.
  • What kind of characters to include.
  • Whether a CYOA story should have a subplot.
  • Pros and cons of writing a CYOA story.
  • Today I want to expand on one of the themes I touched on back then: the structure of each block or scene in a CYOA story. Next time I'll discuss in more detail the unique overall structure of a CYOA story.

Enough preamble, let's get started!

The Narrative Blocks of a Choose Your Own Adventure Story


Novels are composed of scenes and sequels.

Let's talk about scenes. Just like a story, each scene has a beginning, a middle and an end. In the beginning we establish the characters and setting, in the middle conflict is generated by characters who strive to achieve their goals and inevitably fall short. At the end of the scene, though there is a resolution of sorts, often the hero will fall short of reaching his scene goal.

So that's a scene. What is a sequel? I'll let Jim Butcher explain this. On his Livejournal, he writes:
Sequels are what happens as an aftermath to a scene. They do several specific things:

1) Allow a character to react emotionally to a scene's outcome.

2) Allow a character to review facts and work through the logical options of his situation.

3) They allow a character to ponder probable outcomes to various choices.

4) They allow a character to make a CHOICE--IE, to set themselves a new GOAL for the next SCENE.

Do you see how neat that is? Do you see how simply that works out?

1) Scene--Denied!

2) Sequel--Damn it! Think about it! That's so crazy it just might work!--New Goal!

3) Next Scene!

Repeat until end of book.

Scenes


When I write a scene, I use index cards, one card per scene. The cards themselves can be physical index cards—I've outlined that way many times!—but, of course, there's an app for that these days. I use the Index Card app. In any case, here is the information I put on the cards:

1. GOAL: What does the main character want?

For each main character in the scene, list her goal for that scene. Each character's goal should be concrete and specific enough to take a picture of. Note: each character's goal should tie into their overall story goal.

2. STAKES: What does the character have to win or lose?

For each main character in the scene, if the character achieves her goal, what will she win? Conversely, if the character loses, what will she lose? Whatever it is, make it concrete, make it something you could take a picture of.

3. WHO: Who is in the scene?

Make a list of all the characters in the scene and then, for each of them, go through these questions:

What is this character's goal?
Does the character achieve her goal?
If the character doesn't achieve her goal, what does she lose?
If the character does achieve the goal how does her life change? What does she win?

4. WHAT: What happens in the scene?

Summarize what happens in the scene in one or two sentences.

5. WHERE: Where does the action in the scene take place?

  • Is the setting vivid? Memorable?
  • Does the setting present the main character with a challenge?
  • Is the setting unusual? Suprising? Unexpected? Remarkable? (Think of Fangorn Forest in the Lord of the Rings.)
  • Does the setting help you showcase the characters strengths and weaknesses?
  • Does the setting have special significance to any of the characters?
  • Does the setting tie in with the theme?

Note: Not all these questions will be relevant for each setting.

6. WHEN: When does the action in the scene take place?

Does the action take place inside or outside? Is it day or night? What time is it? What date is it?

7. URGENCY: Why does the main character have to attain their goal now?

Why must the protagonist attain their goal? What is pushing them, and the action of the story, forward?

Often—perhaps too often!—this is taken care of by a ticking clock of some kind. This doesn't have to literally be a ticking clock (though sometimes it is). Perhaps one of the characters is ill and requires treatment, or perhaps (as with Sherlock Holmes) the main character is simply bored.

8. OPPOSITION: Urgency is a force pushing forward (—>) where Opposition is a force pushing backward (<—).

Urgency and Opposition both act on the main character, and perhaps other characters, but definitely the main character.

For example:

Urgency: The main character is ill and must receive treatment soon or they will die.

Opposition: The nearest hospital is over a day's walk away and the character requires treatment within the next couple of hours.

Resolution: The character collapses but is found by a hiker who happens to have a satellite phone.

Urgency: Sherlock Holmes is bored. If he doesn't get an interesting case soon, he will start shooting up Mrs Hudson's walls.

Opposition: John Watson, or perhaps Mycroft Holmes, wants Sherlock to do something ordinary and uninteresting.

Resolution: Someone comes to Sherlock with an interesting case.

For more about structuring a scene see: Using Index Cards to Outline a Novel.

Sequel


Sequels help orient the reader in the overall story and are great for revealing character. Let's face it, we read not just because we're interested in what will happen next, we read because we're interested in the characters, in what is happening to them. That's why we care, that's what pulls us through a book.

Making readers care about your characters is essential to good storytelling. If we can do that then we will have devoted readers. Mastering the sequel is the key to this.

But let's not get ahead of ourselves. What are the elements of a sequel? Here's Jim Butcher again:
Here's the basic structure to a sequel. [...]:

1) EMOTIONAL REACTION:

2) REVIEW, LOGIC, & REASON:

3) ANTICIPATION:

4) CHOICE:

And it MUST happen in THAT ORDER.
Let's go over this point by point:

1. Emotional reaction.

Sequels are all about reaction. At the beginning of the sequel we see the character reacting to whatever happened at the end of the scene. Recall that at the end of the previous scene the character underwent a stressful experience—most likely a setback—and now we get to see how they react to it. This, right here, is a large part of character development. How we react to major setbacks reveals character. This is true in real life and it's equally true in literature.

2. Review, Logic & Reason.

The character has had their emotional reaction, now they need to think about what happened. The character goes over exactly what happened and they seek to understand it. Why did it happen? The character seeks to understand their failure.

3. Anticipation and Planning.

The character turns from looking backward to looking forward. Given that this happened in the past, what is likely to happen in the future? Given that the antagonist whipped my hide just now, how can I change my tactics so that doesn't happen again? Part of the anticipation phase is thinking of various things that could happen, various possible futures, possible paths the protagonist could take. The protagonist thinks about each of these possibilities and how he or she could respond.

4. Choice.

Now it is time for the protagonist to choose which path to take. He has had his emotional reaction. He has calmed down and thought about it calmly. He has thought about various things the antagonist could do next and how he might counter it. Now it is time to choose among these possibilities and finalize the plan. This gives the protagonist a new goal and leads into the next scene.

Next installment: How to Write a CYOA Novel, Part Three.

Want to have all this information in one place? Get How to Write a CYOA Story! Right now it's only $0.99 on Amazon.



Every post I pick a book or audiobook I love and recommend it to my readers. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post. :-)

Today I'm recommending, Elements of Fiction Writing: Conflict and Suspense by James Scott Bell. From the blurb: "Ramp up the tension and keep your readers hooked! Inside you'll find everything you need to know to spice up your story, move your plot forward, and keep your readers turning pages. Expert thriller author and writing instructor James Scott Bell shows you how to craft scenes, create characters, and develop storylines that harness conflict and suspense to carry your story from the first word to the last."



Summary


This has been a blog post about how to write a CYOA story, but what I've said, above, is true for any story. Next time I will dive into the unique aspects of CYOA stories and examine their structure. Also, I'll talk about how to approach scenes and sequels given the branching nature of a CYOA story.

That's it! Tomorrow I'll post a writing prompt on my Wordpress site (I tweet them as well), so head over there if you'd like to do a quick writing warmup! Otherwise, I'll talk to you again on Monday. Have a great weekend and, in the meantime, good writing!

Friday, September 16

Creating a Three Dimensional Character

Creating a Three Dimensional Character


Three dimensional characters are interesting. Readers care about them. So the question is: What makes a character three dimensional?

Robert Mckee, in his wonderful tome, "Story," talks about how giving characters opposing qualities helps breathe life into them.

One way to make a character three dimensional is to give them diametrically conflicting characteristics. And, of course, the best way to do this is to show and not tell. Which raises the question: if a character is, say, both generous and selfish how do we show this?

Showing opposing characteristics:

1. People. Have the protagonist interact with different people. With one person they are, for example, bold and outgoing, with another they are shy and retiring.
2. Setting. Either have one character interact with two different settings, or have two characters who have opposite characteristics interact with the same environment.
3. Time. Look at a character at different times. (This is, I think, the most common way of exploring character.)

How to show opposing characteristics:

1. Using other fictional people to develop character.


In real life I wouldn't act one way to a friend and the next second act the complete opposite way. For instance, I wouldn't give a friend—or anyone!—a big bearhug and then slap their face. That behavior wouldn't even make sense.

Obviously, our characters shouldn't behave that way either. If we want to use our character's interactions with other, fictional, people to bring out diametrically opposed aspects of their personality then we craft other characters to specifically tease these characteristics out.

For instance, with one character—perhaps a character who is absent-minded (they’re always dropping things, forgetting where they left their glasses, their keys, etc.)—the protagonist is snippy and short. But with another character, perhaps one that is polished and who comes from a wealthy family, the protagonist goes to great lengths to be pleasant. This tells the reader much more than if we either just showed one side of the protagonist or told the reader the character in question was a snob.

2. Using setting to show character.


Think of a haunted house. The dark hallways, the creaking floorboards, the mysterious groans as the house settles. You turn a corner and a sticky cobweb stretches across your face and ... what’s that? Something cold and slimy presses against your cheek. You scream and fling it off you, not really wanting to know what it was, but you can’t help it, you’re curious. You look at the object lying before you. It’s long and thin, slightly curved and covered in what looks like oil. It's a severed human finger! (Cue screaming violins.)

So there we have a setting. Now let's look at how that setting can help us with characterization.

Let's say Character A is naturally skittish and doesn't like dark old houses with ominously creaking floorboards. How would this character behave in the setting described above? I think that, like Gus on Psych, he would scream and run. (At least, that’s what I’d do!).

But what would a character like Indiana Jones do if confronted with a severed finger in the way described? I think Indy would look at it dispassionately, wonder who the finger used to belong to, then step over it. This shows us that Indy is the kind of person who has seen (and possibly done) it all. Nothing phases him. As was the case in Raiders of the Lost Ark, this is even more effective when you pair someone like Character A with Indy (as they in fact did).

Then, to show that Indy isn't just a calloused adventurer, that he is human, throw a few snakes in with him. That's right! The animal he is truly scared of. This shows us that Indy is both brave and timid, and we've demonstrated this simply by changing the environment. (The idea is to tailor the setting, the environment, to bring out these aspects of character.)

When we use a setting to show who our characters are as opposed to telling our readers who they are, not only do we avoid boring exposition, but we create movement, action and, ultimately, (hopefully!) interest.

3. Character change over time.


The most common way to exhibit opposite traits in a character is to do it over a span of time.

We’re all familiar with this. The protagonist starts his journey as, say, a cringing milquetoast and, over the course of the story, gains confidence in his abilities, in himself. At the climax, he courageously faces the very scary antagonist and defeats her.

This is also what we mean by a character arc.

That's it for today! I'll post writing exercises on my new site (www.karenwoodward.org/blog) Saturday and Sunday and share them in my Twitter feed. Then on Monday I'll be back here with a new blog post. Until then, good writing!

Other articles you might be interested in:


The Key to Making a Character Multidimensional: Pairs of Opposites
Characterization Or Plot: Which Is Most Important To Readers?
Tags & Traits: Characterization And Building Empathy

Wednesday, September 14

Writing Advice: The Wisdom of the Web

Writing Advice: The Wisdom of the Web


Today I want to share some of what I'm calling the Wisdom of the Web. There are many wonderful writing blogs out there with wonderfully helpful content. Today I'd like to share three blog posts I thought contained excellent advice.

1. The 5 Most Common Mistakes Writers Make When Seeking Book Reviews, by Gisela Hausmann.


This is from C.S. Lakin over at Live, Write, Thrive.

Top Amazon reviewer Gisela Hausmann gives advice on how to approach a reviewer with a request to review your book. This is a daunting task since top Amazon reviewers receive more than 200 requests per week!

According to Hausmann, here are a few mistakes to avoid:

  • Make sure your request does not read like a form letter. You're a writer, let your distinct voice shine through. Think of your email more as an audition than as a solicitation.
  • Focus on how your book is different from other books in your genre.
  • Do your research. Discover what the reviewer likes to read. Study their Amazon Profile.
  • Keep your email brief, 150 words or less.
  • Be persistent. Don't give up! Just because a top reviewer doesn't agree to review your book right off the bat doesn't mean they're not interested in your work. They can only review so many books!

2. Five Tips For Creating Intrigue, nownovel.com.


Here are a few tips on how to keep readers reading:

  • Begin in the middle of the action.
  • Tell each chapter from a different character's point of view.
  • Vary the format of your novel. Try including letters, journal entries or emails.
  • Have varied sub-plots. (e.g., tragedy vs comedy, etc.)

3. 25 Things I Want to Say to So-Called "Aspiring" Writers, by Chuck Wendig


a. Chuck Wendig says, Drop the 'aspiring' in 'aspiring writer.' If you write then, dang it all, you're a writer!

b. Writer's write. Don't aspire. Do!

c. Push through the bad days. Every writer has bad days. A professional writer shuts out the nagging voices of negativity and writes.

d. Develop your own voice. Some writers find it natural to write from a 1st person perspective, others prefer a 3rd person perspective. Some writers find it natural to write science fiction, others mystery stories. Some writers find it natural to write in past tense, others in present tense, and so on. The only way you'll know which kind of writer you are is if you plant your butt in a chair and write.

e. Finish what you write.

f. Learn the rules so you can break them.

g. Writing is a skill and like any skill—bricklaying for example—it can (and must!) be learned.

h. Read voraciously. Read critically.

i. Don't be discouraged when your work doesn't sell. If you keep at it you'll get better.

j. Talking about writing is not writing. Thinking about writing is not writing. Reading about writing is not writing.

k. Get used to rejection. Chuck Wendig writes, "You need a leathery carapace. A chitinous exoskeleton. Writing is a hard-knock career where you invite a bevy of slings and arrows into your face and heart. It is what it is." Amen.

l. Write! Chuck Wendig writes, "You’re a writer. You can make anything up that you want. It may not be lucrative. It may not pay your mortgage. But we’re not talking about that. We’re talking about what’s going on between you and the blank page before you. It’s just you and the story. If you love it and you want to write it, then wire your trap shut and write it. And write it well. Expect nothing beyond this — expect no reward, expect no victory parade — but embrace the satisfaction it gives you to do your thing."

Let me add my own point here:

m. Invest in yourself and use an editor. Most of us don't know a professional writer who can look over our work and give us feedback. The next best thing is enlisting the help of the best editor you can afford. But don't send your editor all 80,000 words of your first novel! Find an editor who will take a 10 page outline of your book along with the first chapter. That way, if you end up having to start over from scratch it's much less work for your editor and much less expensive for you. Most importantly, you'll save time. And in the end, time is our most valuable resource.

That's it! I hope you found something of use in these points. If you did, please let me know! If you didn't, please talk to me. Tell me what your goals are as well as what is keeping you from meeting those goals. You can use the comments, below, or email me (karenwoodwardmail (at) gmail (dot) com). I would love to hear from you!

Talk to you again on Friday. In the meantime, good writing!

Friday, September 9

The Phenomenon of James Patterson’s Book Sales



James Patterson's success is astonishing.

  • Patterson has written, or co-written, 147 novels. Of these, 114 were New York Times Best Sellers.
  • 67 of Patterson's best selling books have made it to the top spot on the New York Times Best Sellers list. At the moment, Patterson holds the Guinness World Record for the number of New York Times bestselling books written by a single author. 
  • Patterson's novels account for 1 in 17 of all hardcover novels sold in the United States.
  • In the past few years, Patterson has sold more novels than Stephen King, John Grisham and Dan Brown combined.
  • From 2008 he has been the most borrowed author in Britain’s libraries.
  • Patterson has sold about 305 million copies of his books worldwide.

But perhaps the thing that startled me the most was that, in 1976, while Patterson was still a copywriter, he wrote his first book: The Thomas Berryman Number. In 1977, that book went on to win the Edgar Allan Poe award for Best First Novel. To read more about James Patterson, click here.

So, let’s get down to it: James Patterson has been insanely successful writing books that sell well. In the following I want to look at what we can learn from Patterson's practice and how we can apply those insights to our own work.

James Patterson's Work


I’ve begun many of Patterson’s books, but only finished one: Honeymoon. I finished that one because Patterson used it as an example to talk about his writing methods.

His writing, his style of writing just isn’t my cup of tea, but I have an enormous amount of respect for his work ethic and the success he has achieved over the course of his life.

So, how does he do it? (By the way, the quotations from James Patterson, below, are from World's Best-Selling Author James Patterson On How To Write An Unputdownable Story)

1. Be a very good storyteller.


It was Elmore Leonard who wrote, “Try to leave out the part that readers tend to skip.” Good advice.

Patterson says:
"I used to live across the street from Alexander Haig, and if I told you a story that I went out to get the paper and Haig was laying in the driveway, and then I went on for 20 minutes describing the architecture on the street and the way the palm trees were, you'd feel like "Stop with the description—what's going on with Haig?" I tend to write stories the way you'd tell them. I think it'd be tragic if everybody wrote that way. But that's my style. I read books by a lot of great writers. I think I'm an okay writer, but a very good storyteller."

Here's what I take from this:

  • Leave out the boring bits.
  • Write a story like you would tell it to a friend.
  • Concentrate on telling a great story, not being a great writer.
  • Find your story, your voice, and be true to it.

2. Give readers an intimate connection with your characters.


Patterson says:
"I try to put myself in every scene that I'm writing. I try to be there. I try to put the kind of detail in stories that will make people experience what the characters are experiencing, within reason."
I wrote about the importance of making the story intimate a few days ago, only I used Stephen King's masterpiece of horror, "The Shining" as an example (see: []).

Now, of course, both men are VERY different writers. Stephen King demonstrates a level of skill with his craft few can match. But, just going from what both men have said about their work, it seems that Patterson is driven by—in this area at least—one of the same concerns as King.

And that makes sense. After all, this is a point about storytelling, not just writing.

My take away:


3. Keep chapters short.


James Patterson's books tend to have short chapters. I did some calculations and, from the four books I looked at, the average chapter length was about 640 words. That's only about three manuscript pages!

My take away:

  • Pay attention to the average chapter lengths in your genre. From what I've found, chapters in Science Fiction novels—as well as Romance novels—tend to be around 3,000 words long. On the other hand, thrillers often have chapters of around 700 words.

4. Outline.


Outlining saves time. I know not everyone outlines; there are pantsers and there are plotters, and that's okay.

Patterson creates a fairly extensive outline; each chapter is summed up in about a paragraph of text. He says:

"Each chapter will have about a paragraph devoted to it. But you're gonna get the scene, and you're gonna get the sense of what makes the scene work."

Let's say the paragraph is 100 words long. If the chapter itself is only 700 words long, then the outline represents about 14% of the chapter's content!

My take away:

  • Having an outline enables you to see logical problems in your story before you sit down to write it.
  • It's better to send off a detailed outline to your editor and give them the chance to troubleshoot potential structural issues before you write 80,000 words (and find out you have to re-write 20,000 of them!).

5. Have an ideal reader.


Patterson says:

"I try to pretend that there's somebody across from me and I'm telling them a story and I don't want them to get up until I'm finished."

Stephen King uses an ideal reader as well, for King it's his wife, Tabitha King. He tries to write prose that will make her laugh, or cry, or chuckle. That is, to write prose that will evoke her emotions. A very similar idea to Pattersons.

My take away:

  • When you write, write to someone, write to your Idea Reader. This person could be made up or it could be someone you know.
  • If you use a flesh-and-blood Ideal Reader they should be someone who likes to read the sort of thing you write. Otherwise, things can get messy.



When I notice that two remarkably successful writers—successful in terms of books sold—do similar things even though their writing styles could not be more different, I try to incorporate those insights into my own writing practice.

That's it! I'll talk to you again on Monday. Between now and then I'll tweet a couple of writing prompts—I find them useful and thought I'd share!

Till then, good writing!

Wednesday, January 28

Unintuitive Findings About Weak Words And Their Use In Strong Writing




Today I’m not going to talk about the structure of stories! We’re taking a break from that for a while. Today, rather than look at the macrocosm—the structure of an entire story—I would like to examine the microcosm: words. Specifically, whether there are any words we shouldn’t use.

Eight Weak Words


Recently, thanks to Pinterest, I came across this article: 8 Words to Seek and Destroy in Your Writing). The author, Bobbie Blair, selected eight words that writers are better off not using. That is, words which don’t add anything to a sentence; words which are just so much meaningless padding: [1] 

1. Suddenly
2. Then
3. Very
4. Really
5. Is
6. Started
7. That
8. Like

I’d like (doh!) to note, here, that Blair’s view of these words is widely held. These words are often singled out as examples of weak words, filler words, words that one is better off not using. I say this because I don’t want to make it seem as though I’m singling out Mr. Blair. He’s written a wonderful article that a lot of skilled writers would wholeheartedly agree with.

Further, I agree with him. These are words I tend not to use—or try not to use—in my own writing, and for the reasons he gives.

 But what I want to look at here is, do in fact writers of books I think are wonderful—books I would be proud to have written—avoid the use of these weak words?

In what follows, I’ve looked at three books I think are well-written and compared them to a book widely regarded as poorly-written. What I want to find out is which book uses the (above) weak words the most. 

It turns out the well-written books use seven of these eight weak words more than the poorly written one. That was a result I was not prepared for.

The Test: The Books Used


Here are three books I consider good examples of strong writing:

1. “Gone Girl,” by Gillian Flynn
2. “Under The Dome,” by Stephen King
3. “American Gods,” by Neil Gaiman

(This is a very small sample set so I’m not saying my results are statistically significant. This is just for fun.)

Here is a book I consider a good example of weak writing:

“The Eye of Argon,” by Jim Theis

“The Eye,” was, I believe, Jim Theis’s first book, written at the tender age of 16. I’m sure that many of us have unpublished manuscripts of similar quality safely tucked under our beds or hidden in trunks, never to see the light of day. Unfortunately for Jim Theis, his book was published.

SFX Magazine called Theis’s book "one of the genre's most beloved pieces of appalling prose.” Lee Weinstein, writing for the The New York Review of Science Fiction, called it "the apotheosis of bad writing.” (For more information on this sadly fascinating book, see “The Eye of Argon” over at Wikipedia.org.)

I hope I’ve convinced you that “The Eye of Argon” is an acceptable representative of weak writing. If you’d like to read the book and make up your own mind—always a good idea—you can find it here: The Eye of Argon.

The Test


If you’re not interested in reading about how I arrived at the following numbers, then skip down to “The Results,” below.

The frequency of a word has to do with how many times that word was used in a particular book. For instance, Gillian Flynn used “suddenly” 33 times in “Gone Girl.” That’s the frequency of that word in that book. But all the books are different lengths, so it’s difficult to compare frequencies across books. For instance, Stephen King uses “suddenly” 55 times in “Under The Dome,” but that’s a much larger book than “Gone Girl.” 

What I needed was a number that represented how often a certain word was used, independently of the length of the book.

I solved this problem by converting the frequency into a percentage. So, for instance, if we look at the frequency of “suddenly” as a percentage of all the words used in “Gone Girl” then we come up with a number: 0.022. Let’s call this the total percentage for that word. Now we’re ready to look at the numbers.

1. Suddenly.
The Eye of Argon: 0.026
Gone Girl: 0.022
Under The Dome: 0.016
American Gods: 0.014

2. Then
American Gods: 0.412
Under The Dome: 0.364
Gone Girl: 0.285
The Eye of Argon: 0.158

3. Very
Gone Girl: 0.128
Under The Dome: 0.065
American Gods: 0.062
The Eye of Argon: 0.026

4. Really
Gone Girl: 0.136
Under The Dome: 0.052
American Gods: 0.046
The Eye of Argon: 0.00

5. Is
Gone Girl: 0.618
American Gods: 0.428
Under The Dome: 0.372
The Eye of Argon: 0.193

6. Started
Under The Dome: 0.052
American Gods: 0.033
Gone Girl: 0.033
The Eye of Argon: 0.009

7. That
American Gods: 1.04
Under The Dome: 1.0
Gone Girl: 0.95
The Eye of Argon: 0.483

8. Like
Gone Girl: 0.53
American Gods: 0.327
Under The Dome: 0.303
The Eye of Argon: 0.088

The Results


As you can see, it was only for the first word, “suddenly,” that “The Eye of Argon” came out on top. For each of the other weak words, “The Eye” used the word the least. (And, again, that result is a percentage so it doesn’t matter that “The Eye” is much shorter than the other books.) 

A Possible Explanation: Dialogue


Honestly, I wasn’t expecting this result. One possibility is that the majority of weak words were used in dialogue. After all, giving a character a corny saying, or having them consistently misuse the word “literally” or “inconceivable” can help to tag them as well as reveal their character. 

Unfortunately, I can’t go through all the words in all the books and check whether the weak word in question was used in dialogue, but I did do it for one word in one book, Neil Gaiman’s “American Gods.” Here’s what I found:

Of the 28 times “suddenly” was used in “American Gods” 5 of those times it was used in dialogue.

So, most of the time “suddenly” was used it wasn’t used in dialogue. I don’t have any idea whether this pattern of use is true for the other weak words on the list, I’d have to check each book for each word manually, and I just don’t have time to do that.

In any case, I thought this was an interesting, counterintuitive, result and thought I’d share it with you.

Thanks for reading!

Notes:


1. In the original article there were eight words and phrases. I’ve changed things slightly. “Very” and “really” were grouped as one point and the author included a phrase—“in order to”—that I haven’t examined.

(This blog post was first published on karenwoodward.org under the title: Unintuitive Findings About Weak Words And Their Use In Strong Writing.)

Photo credit: Original photo: Untitled by Thomas Leuthard, CC BY 2.0. Altered by Karen Woodward.

Sunday, January 25

Three Kinds of Micro Fiction: The Drabble, 55 Fiction and The Twabble

Three Kinds of Micro Fiction: The Drabble, 55 Fiction and The Twabble



Today I want to do something different. I’ve just finished a five part series on the structure of genre stories and want to turn to the other end of the spectrum: micro fiction.

Why Micro Fiction Is Awesome


Let’s talk about the shortest possible kinds of fiction: Drabbles, 55 Fiction and Twitfic (also known as Twabbles). I’ll discuss what those are in a moment, but first let’s look at why writing short fiction is A Good Thing: 

There’s value in finishing a story and it’s much easier to finish a 100 word story than it is a 120,000 tome of fantasy fiction. (G.R.R. Martin’s works are magnificent but those suckers double as paperweights!)  

On the subject of the value of finishing a story, John Ward posted a link to a wonderful video made by Scott Sigler about how to get started writing—or, perhaps, what it takes to become an author. It’s excellent.

Not only does a micro story take less time to write but the structure is, of necessity, much simpler. Often there’s only one character, the protagonist. This strips a story’s structure down to its simplest elements and exposes it in a way that a longer story can’t, and it lets us play with it, tweaking the Inciting Incident, the protagonist’s response, and so on, and seeing how that changes the emotional impact.

Here is a structure I’ve noticed in some micro fiction:

1. Inciting Incident. Something happens.

2. Protagonist Acts. The protagonist reacts to the thing that changed their world.

3. Consequences. The protagonist and her world is changed because of her actions.

Kinds of Micro Fiction


As I mentioned, there are various kinds of micro fiction. In fact, I’m sure there are more kinds than I’ve heard about! But here’s three:

The Drabble


Although definitions differ, the general consensus seems to be that a Drabble is a short work of exactly 100 words. 

The history. Drabbles were inspired, in a roundabout kind of way, by Monty Python. Wikipedia tells us that “the 100-word format was established by the Birmingham University SF Society, taking a term from Monty Python's 1971 Big Red Book. In the book, "Drabble" was described as a word game where the first participant to write a novel was the winner. In order to make the game possible in the real world, it was agreed that 100 words would suffice.” (Drabble)

Drabbles are also popular in fan fiction (just google Drabble and Draco, or Drapple, if you don’t believe me.)

Below is an example of a Drabble. This story was first published as a response to one of my daily writing prompts.

Fossil,” by Brian Holt Hawthorne


She was twelve when she found the box with the golden watch. The instructions read: "To stop time, press and hold the red button. This function may only be used once."

She almost pressed the button, but decided not to waste the chance.

She kept the watch with her always, waiting for the moment when stopping time would enable her to save the world or obtain her heart's desire.

She had a career and a husband and children and a happy life.

She lay alone on her death bed and held the watch. She pressed the red button.

Time stopped.

I love that story! And I owe Brian a big thank you, not just for giving me permission to publish his story on my blog, but for introducing me to the terms “Drabble,” “Twabble” and “Twitfic.” Although I’ve been reading and writing micro stories for a while, Brian introduced me to their names. 

55 Fiction


An even shorter form of micro fiction is known as 55 Fiction where, you guessed it, the story must be exactly 55 words long. (Although sometimes any story of 55 words or less is thought to fall within the form.)

55 Fiction originated with a contest organized by the New Times of San Luis Obispo, California, in 1987. For that contest a story had to:

- be composed of fifty-five, or fewer, words.
- have a setting.
- have one or more characters.
- have some conflict.
- have a resolution. (Drabble, Wikipedia)

Further, the title could not exceed seven words, but was not part of the overall word count.

Here’s an example. I wrote this in a few minutes, hopefully it will give you the idea:

Awakening


I woke surrounded by darkness. Mother wept. Slow organ music. Voices murmured.
I tried to sit up and hit my head. Hard.
“What was that?” someone said.
Silence.
I rolled over and slammed into a velvety barrier.
My bed teetered.
Mother screamed.
Footsteps approached.
A creak of hinges.
Startled eyes.
“You’re not dead,” someone said.

Twitfic


An even more abbreviated form of micro fiction is the Twitfic or Twabble. Drabblecast.org, defines a Twabble as a short story of exactly 100 characters not counting spaces or punctuation. (Though I think that, more generously, a Twabble might be anything you can fit into a tweet.) For example:



Here’s a challenge: Take the next 15 minutes and write a complete story of 100 words or less. It should have a protagonist, a challenge and an ending. Then post it (or a link to it) as a comment! I’d love to read it.

That’s it! Have a great weekend and good writing.

Thanks for reading.

Photo credit: Original photo: "Journal Entry" by Joel Montes de Oca under CC BY-SA 2.0. Photo altered by Karen Woodward.

Thursday, January 22

A Three Act Story Structure: The Final Conflict (Part 5 of 5)

A Three Act Story Structure: The Final Conflict (Part 5 of 5)



This is the final post in my series on the Three Act Structure for genre stories. Yes! (I always get a bit excited when I write the last post in a series, it’s not the same as finishing a short story, but it’s still good.) Here’s an index to the rest of the posts in this series:


Endings Are Important


In many ways the final bit of your story, the Final Conflict, is the most important part. If the ending isn’t satisfying then, chances are, your readers won’t be waiting on pins and needles for your next story. 

I’ve written about story endings elsewhere (see here and here) but what I want to concentrate on today is everything that happens after the protagonist goes through the All Hope Is Lost moment and has her epiphany. (I’m not going to talk about this moment here because I covered it in my last post, see above.)

The Plan


Things are now looking up. Sure, nothing has actually changed. The protagonist is still in the deep dark pit with no way out and his allies are about to be killed in the most brutal of ways, but, still, things aren’t as bleak because the hero has an idea. 

Right now at this moment, the protagonist is everything we wanted her to be. She has struggled, she has failed, she has learned from her mistakes and the scales have just fallen from her eyes. She is aware of the lie she’s told herself. She has (partially at least) healed her deep inner wound. As a result, the protagonist is whole; she has come into her power.

Now the protagonist makes a new plan. Often she is alone at this point, her allies having been sidelined. But, even if she has allies, she often won’t reveal the specifics of her plan. (The writer  may not want her readers to be too informed at this point since not knowing exactly how the protagonist plans to pull things off can help build suspense.) 

Story reasons for the protagonist keeping her plan to herself could include the following:

- The protagonist knows that one of her allies is really a spy.
- The protagonist knows her allies would try to prevent her from doing what she must since she believes doing so will mean her death.

In any case, the protagonist advances, alone, to the place where the final conflict will take place. (Though, her being alone isn’t the crucial bit. She could have one or two allies come with her, the crucial bit is that she faces the Big Bad all by herself without any help.)

The Penultimate Conflict


There is often a confrontation with the antagonist’s minion, a confrontation that the protagonist will win, now, without too much trouble. The minion would have beaten her before her revelation—before the epiphany she had at the end of the All Hope Is Lost moment—but now the tables are turned.

Also, this confrontation with a minion shows how far the protagonist has come. She has overcome her weaknesses, she has healed her wound, and it’s time to let the audience see this. 

One way of accomplishing this is to have the protagonist wipe the floor with a bad guy that gave her a sound beating earlier in the story, around about the time she entered the Special World and was still figuring out how things worked.

Often this bad guy is the Big Bad’s second in command. He sees that the protagonist is in pretty bad shape, she’s beaten up, and he thinks she’ll be easy to obliterate. What ensues now is what I think of as fun, satisfying, violence, the sort of thing you see in the trailer to a James Bond flick. She will win the fight with the minion fairly easily (though the protagonist may fake an injury to build a moment or two of tension) and he’ll die with an incredulous expression on his face.

After this fight things get serious. Often, one way the protagonist can win is by sacrificing her life. This would be noble and a perfectly good ending, but we want her to live, so there’s suspense, tension.

The Final Conflict


Riding high from trouncing the minion the protagonist often walks into a trap. Or she is ambushed. Perhaps our protagonist has gotten a little cocky, perhaps a vestige of her former, scarred, self rears its head. Whatever the case, the protagonist gets into trouble.

This could happen right as the protagonist goes to engage the antagonist, or it could happen after the fight is well on its way and the antagonist is starting to realize he may not win the fight (or confrontation). Whatever the case, there’s a moment when it looks as though we were wrong—really really wrong—about the protagonist now being as good as it gets. She’s in trouble again and this could be the end of her and her quest. 

But it’s not. She faked the injury to get an advantage.

It sometimes happens here that the antagonist ups the stakes one last time by daring to do what no one else would. Perhaps he alters himself in such a way that he is now the walking dead but he’s going to be godly for the next ten minutes, which is more than enough time to destroy the protagonist. This pushes the protagonist to excel in a way we’re truly not sure she’s capable of and, once again, the audience is (hopefully!) on the edge of their seats.

- At this point the antagonist has no secrets.


At this point in the story all of the antagonist’s cards should be on the table. True, you don’t want an information dump where the protagonist, strapped across railway tracks, pleads for her life while the black cloaked villain rubs his gloved hands together, twirls his mustache, and tells her about the brilliance of his scheme.

But, still, no secrets. Perhaps the antagonist will taunt the protagonist by filling in the last little bit of the puzzle that lets the protagonist see how very high and dire the stakes are. Instead of simply the world being destroyed, he’s taking the galaxy out too! 

Yes, I’m exaggerating, but at this point it isn’t just the protagonist that is going to win or lose it’s also every single one of her allies, and perhaps her family and extended community. Also, the protagonist may have allies the antagonist has killed and who need avenging. Not to mention that by this time we’ve become emotionally attached to the protagonist and those she cares about.

- On with the fight.


After the antagonist shows us his last card we’re all on the same page. We now know the antagonist’s true power as well as his true agenda.

We, the audience, quake. Even our new punched up self-aware protagonist can’t possibly beat this guy, he’s just too badass.

Then ... why does the protagonist seem so confident?

Seeing the protagonist’s newfound confidence, the antagonist’s composure is shaken for a moment but then he laughs. “You’re faking,” the antagonist says and calls the protagonist’s bluff. Perhaps he even knocks the protagonist down. The Antagonist is now sure he’s won and sneers at the protagonist, ready to deliver the knock-out punch.

The audience is now worried that perhaps the protagonist was bluffing after all, that perhaps she really is all flash and no substance.

But, then, the protagonist shows the audience she wasn’t bluffing and shows the antagonist what she’s capable of. And wins. Since the antagonist was the thing that prevented the protagonist from achieving her goal, that’s it, we’re done.

The story question has been answered. (The story question is basically: Will the protagonist achieve her story goal? Jim Butcher has written a wonderful article on this.)

- Other kinds of endings.


Of course the story doesn’t have to end with the protagonist winning. 

a. She could fail to defeat the antagonist and die. 
b. Or she could fail to defeat the antagonist and live the rest of her life with the knowledge that she’d failed. 
c. Or she could beat the antagonist but still die. 
d. Or she could partially beat the antagonist and ... Well, there are many, many, possibilities.

Keep in mind, though, that each genre usually has pretty clear conventions about how stories will end. 

In a mystery story, if the sleuth doesn’t discover who committed the murder—or they do discover whodunit, but no one is ever brought to justice for the crime—then chances are that you’ll have plenty of grumpy readers who will make it a point of never ever reading another one of your mystery books.

In a Harlequin-type romance story, if the romantic leads do not live happily ever after (HEA) there will be hell to pay. A senior editor at Harlequin once told a conference I attended that they did break this rule once, and both the writer and publisher received hate mail. I kid you not!

The Wrap Up


The final conflict concluded, we wrap up the story by cashing out the final stakes. We do this by showing how the lives of each significant character have been changed because of the protagonist achieving the story goal.

Then, at the very end, the protagonist goes back to the Ordinary World and we see how the adventure changed her. Now, transformed, she does with ease tasks which were impossible before. For example, the protagonist can now best a bully, make difficult decisions, be a leader in the community, gain the elder’s respect, and so on.

Closing Thoughts: The Importance of Change


Let me stress that, although I do often talk about THE Three Act Structure, there’s really no such thing. There is no one monolithic structure that each and every genre story will exemplify. What I’ve written about is my own personal understanding of, distillation of, a structure I see in the overwhelming majority of popular genre stories.

Further, no single story will touch all these bases, and that’s fine. If I had to boil all the advice I’ve given over the years down to just one thing, it would be this: change is necessary.

Situations change, characters change. The mood of a scene changes. Readers—the audience—go from ignorance (Who is the villain?) to knowledge (It’s—drumroll—the mayor!). Without change, nothing dramatic can happen. And whatever else genre stories are, they should be dramatic.

Though, that said, there are only two actual rules in writing:

1. Write regularly. 
2. Read regularly.

If you’re looking for places to share your writing, or encouragement to write every day, I publish a daily writing prompt here, here and here, and the folks over at Critters.org have helped many writers hone their craft.

That’s it! Thanks for reading. 

Note: While the version of the Three Act Structure I’ve presented here does agree with that put forward by many screenwriters, I’ve noticed some put the break into Act Three after the All Hope Is Lost point. I think the take-away from this is to, as always, do what seems right for you. For me, it seems most natural to have the break into Act Three come just after the Major Setback but before the All Hope Is Lost moment, so I’ve placed the Major Setback at just before the 75% mark. 

I’d also like to note that, often, the Third Act will be quite short compared to the First Act. That way, once the hero breaks into Act Three it feels like one incredibly fast race to the Story Climax.

Photo credit: Original photo: "The Lonely Vacuum Of Space" by JD Hancock under Creative Commons Attribution 2.0.