Showing posts with label characterization. Show all posts
Showing posts with label characterization. Show all posts

Monday, March 29

How to Write a Genre Story: Make Your Character Memorable & Unique: Tags

How to Write a Genre Story: Make Your Character Memorable & Unique: Tags


In a previous post, How to Write a Genre Story: Characters: An Introduction to Character Tags, I talked about why tags are important for characterization (essentially, it is because they help describe someone in a memorable way). For example, when Hercule Poirot’s green eyes glow--like a cat’s!--we know his little grey cells are working overtime, we know he has either solved the mystery or is very close. In other words, we know a lot that hasn’t been written. 

Today, I would like to drill down into what kinds of tags there are.

Kinds of Tags

Tags of Diction 

"Diction" refers to a speaker's "distinctive vocabulary choices and style of expression"[2] and can be used as a tag to tell one character from another.

When Edith Wharton writes that a character was "Dragging his words along like reluctant dogs on a string,"[1] she is talking about a character's diction.

Here are a few descriptions of diction:

"He [Edmund Wilson] spoke in a curiously strangled voice, with gaps between his sentences, as if ideas jostled and thrashed about inside him, getting in one another’s way as they struggled to emerge, which made for short bursts," Isaiah Berlin, New York Times Book Review, April 12, 1987

"Intoned monotonously like a sleep-walker," MacDonald Harris

A character might use the word "sir" repeatedly or use slang terms such as "awesome," "brilliant," "dude," and so on. (Also, the words one uses, especially slang, can be a nice way to indicate age or social group.)

Accents & Jargon

Accents can help to differentiate characters but I would advise caution, it is easy to overdue them.

The same can be said for “jargon.” Most professions--the police, lawyers, academics, doctors, and so on--have words unique to the discipline.

Mannerisms

Google tells me that a mannerism is a “habitual gesture or way of speaking or behaving; an idiosyncrasy.”

Here are a few examples:

Hands on hips, pouting, chewing strands of hair, a shy half-smile, drawing a hand across one's brow, foot tapping, biting fingernails, toss the hair out of one's face, twirling hair around a finger, running fingers through long, glossy, locks of hair, biting fingernails, winking, snapping fingers, stuffing hands in pockets, learning forward, grin stretching from ear to ear (cliched), and so on. 

Mannerisms are one of the more commonly used tags. Also, many of them have the advantage of involving action.

Attitude

I’ve written about tags of attitude in my post, How to Write a Genre Story: A Character's Dominant Attitude, so I won’t go over them here except to say that, just as I would characterize a flesh and blood person as a cheerful person or a grumpy person or an angry person, so characters have an attitude that characterizes them; Dwight V. Swain calls this the character’s Dominant Attitude. This attitude will be the lens through which both they see the world and the window through which the world sees them.

Appearance

In order for a characteristic/tag to help us remember a character, it must be unique to that character. So it would be potentially frustrating for a reader to read a story with two characters who looked nearly identical--except, of course, if that was important to the plot.

I think the first rule of writing is, “Write clearly.” Part of this is having characters who look memorably different from one another.

Examples of tags of appearance. Harry Dresden is the main character in Jim Butcher’s Dresden Files series. Harry is Chicago’s only wizard to advertise in the yellow pages! He is out of the magical closet, saving damsels and wreaking havoc. Three of Harry’s tags of appearance are his black duster, his wizard’s staff and his immense height (6’9’’).

Ability/Capacity

Let’s say one of your characters, Alfred, is a caterer. At some point in your story Alfred will show that he knows something about cooking, shopping, balancing books, and so on. 

On the other hand, if Alfred was a spy then he would know how to tail someone without being detected, how to tell when he was being tailed, how to lose a tail, how to plant a bug, how to pick locks, and so on.

In the above examples cooking, shopping, knowing something about accounting, how to plant a bug, pick locks, and so on, are all tags of ability.

Dwight V. Swain writes: "Failure to provide Character with the ability to perform as required believably can destroy--or make--a story."

As with everything, though, there are exceptions. For example, if your protagonist is a new spy he might be really good at some things, like tailing someone, but horrible at others, say lockpicking. Imagine that your protagonist knows he’s terrible at lockpicking. This means that when he goes out into the field with a team he would be terrified that he will be asked to pick a lock. Perhaps this fear makes him distracted at just the wrong time and something else terrible happens. Or whatever. 

My point is that you can do anything you like with tags, it just has to make sense given the context.

Tags Help Readers Recall A Character To Mind

As I’ve mentioned, because tags are unique they help make characters memorable. If Jim is the only one of your characters who has greenish-blue eyes, and if those glacier-like greenish-blue eyes are tied into something about his character--or, to put it another way, a tag of attitude [3]--(‘his eyes are as cold as his soul’ or something slightly less cheesy!) then when the character is reintroduced after the absence of a few pages or chapters and glacial eyes or cold eyes are mentioned, not only will that particular character be brought to mind but you’ll also remember something about his personality, his essence.

In the following, Jim Butcher writes about how to create a good villain but, of course, what he writes applies to any major character:

"A good villain needs to be instantly recognizable to your reader, so that even if he hasn’t appeared in a hundred pages, your reader will recognize that character instantly. You can achieve this pretty effectively using Tags and Traits, identifiers for a character which reserve particular props, personality traits, and words to associate with any given character."

Note: The above quotation from Jim Butcher was included in my article, "How to Build a Villain."

You can read more about what Jim Butcher has to say about tags and traits over at his livejournal blog. Here is an index I put together.

A word about traits

I haven’t talked much about traits because, the way I understand it, traits are tags that are dispositions. That’s confusing, so let me unpack it.

In the real world I like coffee. That’s a disposition. But that is a preference. Unless I’m sipping coffee from an oversized mug you couldn’t look at me and realize that I like coffee, you can’t just look at someone and see a disposition. 

That said, my disposition to like coffee and have four or so cups a day is going to manifest in my life in various ways. For example, I always have my favorite oversized red mug sitting close to my left hand whether or not it is filled with the luscious liquid. My desk may have some coffee grinds scattered around it from grinding the coffee beans and I can easily reach my french press, an object that enjoys pride of place on the bookshelf behind me. In this little tale, my red coffee bug, the scattered coffee grinds and the French press would be tags that bring my trait (my liking-of-coffee) to mind.

Here’s another example. Let’s say a character, Herbert, hates cats. His hatred of cats is a disposition, a trait. But we can’t look at Herbert and see, “Oh, yes, he is obviously a cat hater.” (Sure, we could just tell our readers, “Herbert hates cats,” but that’s telling not showing. It’s better if readers get there on their own.) 

So, given that we can’t see Herbert’s hatred of cats, how do we get this across to readers? Well, with tags. Herbert might have a chihuahua. The little dog is very cute but--although he gets along fine with all the other dogs--he goes completely insane when he sees a cat. Herbert smiles at this and says, “Good doggy.” So the tag, here, would be a behavioral tag: the dog's aggression toward cats, and only toward cats. We might go on to explain that Herbert is violently allergic to cats and has to carry around an epipen. He hates being allergic to cats, he hates having to carry around an epipen and constantly worry about dying because a damn cat might decide to jump up on him. In this case, Herbert’s epipen could also function as a tag.

Does that make sense? If not, please let me know!

That’s it for today. As always, thanks for reading. Good writing. I’ll talk to you again on Thursday.

Links/Notes/References

1. Coming Home, by Edith Wharton.
2. Diction, Wikipedia
3. I talk more about this in my post, How to Write a Genre Story: A Character's Dominant Attitude.

-- --

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward
Instagram: @KarenWoodwardWriter
YouTube: The Writer's Craft

Blog posts you might like:

Wednesday, March 10

How to Write a Genre Story: Characters: How to Show Not Tell

How to Write a Genre Story: Characters: How to Show Not Tell


 Supporting Characters versus Main Characters

We want some characters to be one-dimensional, characters such as the impatient pizza delivery person or the chatty cabby. They walk on and off the page and are barely noticed. They briefly interact with one of our main characters and then fade from memory. As E.M. Forster writes in Aspects of the Novel:

"We may divide characters into flat and round. Flat characters were called 'humorous' in the seventeenth century, and are sometimes called types, and sometimes caricatures. In their purest form, they are constructed round a single idea or quality...."

Main characters, on the other hand, must be three-dimensional, and memorable. They must seem to live and breathe.

Direct versus Indirect Characterization

There are two ways of characterizing a fictional person: directly and indirectly. Direct characterization involves telling while indirect characterization involves showing.

You might think: But isn’t telling always bad and showing always good? In a word: no. Showing isn’t always preferable to telling, it all depends on context. We can't show all the way through a novel--not only would that be exhausting for the writer and reader but it would make the novel about a million words long! 

Showing is important when we’ve reached a plot point or when a main character does something significant. Then we want to slow down and focus on them and show.

Direct Characterization

If you wish to characterize your fictional person directly simply tell your readers about them. Here are a couple of examples from Stephen King:

"A small boy in a yellow slicker and red galoshes ran cheerfully along beside the newspaper boat." (It, Stephen King)

"She was so pretty, with pink cheeks and bright brown eyes, and her hair the shade of blond you know will darken and get mousey. Sweet is the only word that fits. Sweet and bright and innocent." (Carrie, Stephen King)

Indirect Characterization

As I've mentioned, indirect characterization is showing as opposed to telling. There are roughly four ways of doing this: characterization through action and thoughts, characterization through speech, characterization through looks and, finally, characterization through affect.


Characterization Through Action & Thoughts

Continuing with my Stephen King theme, here's an example drawn from his delightful paperweight of a book, Under the Dome:

"Some newscaster is blabbing away, using words like wonderful and amazing. The second time he says I have never seen anything like this, Martha mutes the sound, thinking Nobody has, you dummocks. She is thinking about getting up and seeing what there might be in the kitchen to snack on (maybe that's wrong with a corpse in the room, but she's hungry, dammit), when the picture goes to a split screen." (Under The Dome by Stephen King)

After reading that passage what do we come away thinking about Martha? She seems to be the kind of person who doesn't suffer fools gladly. She also seems ruthlessly pragmatic. If she wants to watch TV and drink beer and eat snacks then having the corpse of her great uncle in the room isn't going to stop her. What does that say about her? It's possible she's insensitive (an understatement), but she's been living under the dome for the better part of a week and none of these people are quite who they were at the beginning.

Here’s another quotation:

“He [Hodges] gets up and strides around in an unsteady circle on legs like stilts, yanking at his hair so hard his eyes water…” (Mr. Mercedes, Stephen King)

My attention was drawn to that particular quote by Larry M Edwards’ article, “Show, Don’t Tell: A Writing Lesson from Stephen King.” We can SEE the action here. If King had wanted to tell rather than show he might have written something like: “He was upset,” but of course that pales in comparison.

Characterization Through Speech

Here King shows, through a character's speech, just how addicted to alcohol he has become.

"I really need it [alcohol] Johnny. No joke. Just a little, to stop the shakes. I'll make it last. And I won't get up to no dickens. Swear on my mother's name. I'll just go home." (Stephen King, Under The Dome)

What does that passage tell us? Among other things that Johnny is addicted to alcohol. But that's never said. Also, the speech has a certain cadence; when I read it, it had a certain sound. It's pleading, almost whining--like a beaten dog.

Here's another example, this one isn't by Stephen King. Here Edith Wharton uses a narrator to describe a character's speech and, in so doing, describes the essence of the character.

In, “Coming Home,” Edith Warton writes:

"He [Greer] has a voice like thick soup, and speaks with the slovenly drawl of the new generation of Americans, dragging his words along like reluctant dogs on a string..."

"Dragging his words along like reluctant dogs on a string," that lays bare the character's essence.

Characterization Through Looks

How can we use how a character looks, his clothing, his characteristic stances, his expressions, to reveal his essence? In A Game of Thrones, George R.R. Martin writes:

"He [Ser Waymar] wore black leather boots, black woolen pants, black moleskin gloves, and a fine supple coat of gleaming black ringmail over layers of black wool and boiled leather. Ser Waymar had been a Sworn Brother of the Night's Watch for less than half a year, but no one could say he had not prepared for his vocation. At least insofar as his wardrobe was concerned."

In other words, the narrator--Will--sees the knight as being all flash, no substance. He is a leader because of his birth but, in Will's eyes, it takes more than high birth to make one a true leader. These two sentences, then, give us information not only about Ser Waymar (he's vain, proud, young, and entirely unprepared for the challenges he will face), but also about the viewpoint character, Will.

Characterization Through Affect

We can use one character to reveal another character’s essence. Does she greet him warmly, does she sneer, does she cringe away? Here is another example from George R.R. Martin's work, A Game of Thrones:

"Ser Waymar's mouth became a hard line. 'No fire.'

"Gared's hood shadowed his face, but Will could see the hard glitter in his eyes as he stared at the knight. For a moment he was afraid the older man would go for his sword. It was a short, ugly thing, its grip discolored by sweat, its edge nicked from hard use, but Will would not have given an iron bob for the lordling's life if Gared pulled it from its scabbard." 

In the prologue to, “A Game of Thrones,” Martin shows how much story can be told in a relatively short space. Martin develops the character of Ser Waymar throughout the prologue and he does this largely by showing how he affects the men under his charge. The passage I gave above is just one instance of that. To put it mildly, he rubs them the wrong way. They think he is soft, young, and ignorant of the dangers of the cold and the forest. They don't trust him. In the above passage Martin shows what Gared, a wise old man of the Night Watch, thinks of one of the knight's orders; an order he is sure will get them all killed.

So! That's it. I hope you have a wonderful day. I'll talk to you again soon. Good writing!

Links and References

These articles are worth a close read:

- Polishing Your Prose, by Larry M Edwards
- Direct vs indirect characterization: 8 tips and examples

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Saturday, May 20

Differences between Murder Mystery and Fantasy Stories




As I mentioned in my last post, I’ve recently read Deborah Chester’s excellent book, “The Fantasy Fiction Formula.”

Inevitably, I started to think about the differences between the fantasy genre and the murder mystery genre.

Note: I've included this material in my book: How to Write a Murderously Good Mystery: The Major Characters.

5 Differences between a Fantasy and a Murder Mystery


1. The Protagonist’s Goal


Murder mystery. The main (external) goal of the detective is always to identify—to unmask—the murderer. Let me repeat that: The protagonist’s main goal in each and every murder mystery regardless of subgenre is to identify the murderer.

Fantasy. The main goal of the protagonist can be just about anything. Save the kingdom, rescue the princess, find the lost gems of Icondria, destroy the One Ring, and so on.

2. The Visibility of the Antagonist


Murder mystery. In a murder mystery, although the antagonist is (usually) onstage from the very beginning, he or she is hiding. They are masked. After all, discovering the identity of the murderer is the entire point of a whodunit!

Fantasy. In a fantasy story it’s usually clear, at least in broad terms, who the antagonist is from the start of the story. For example, consider Tolkien’s Lord of the Rings. Yes, we don’t know that Saruman has been corrupted until later on, but for the most part we know who the good characters are and who the bad characters are. On the other hand, in Harry Potter and the Sorcerer’s Stone, Voldemort is the Big Bad but Professor Quirrell is the hidden antagonist. One of the terrific things about Rowling’s novels—I think it’s one of the things that made them so popular—is the mystery element.

By the way, if you want to read more about the difference between the Big Bad and the nemesis, see: Character Types And The Five-Bad Band.

3. Conflict Characters


Which leads to yet another difference between murder mysteries and other stories: the conflict character. (For more on this see: Writing a Murder Mystery: The Conflict Character.)

As you’ll recall, the main function of the antagonist is to oppose the protagonist, oppose his or her goal, and in so doing supply continuing, escalating, conflict. Since the antagonist/murderer in a murder mystery is hidden, cloaked, disguised, we need other characters to help create this conflict.

Although all stories have characters, characters who aren’t the antagonist, who help create conflict in a murder mystery there is often ONE character who has a story-long antagonistic arc with the detective, an arc that helps complicate the main storyline and increase the conflict. This is what I think of as the conflict character.

For instance, consider Sherlock starring Benedict Cumberbatch. Though Lestrade takes on a number of roles, he often acts as a conflict character. Other conflict characters are Anderson and Sgt. Sally Donovan. Even Mycroft, when he’s not being a mentor, often steps into this role. (Of course the Moriarty episodes are an exception.)

4. The Missing Mentor


In a fantasy or action-adventure the hero often starts out as a wet-behind-the-ears innocent and, through his adventures, ends as a seasoned, experienced, hero. One of the characters that helps the protagonist begin/complete his journey is the mentor. (Think Star Wars.)

In a murder mystery the protagonist’s arc IS from ignorance to knowledge—namely, ignorance of the murderer’s identity to knowledge of the murderer’s identity. And, yes, in murder mysteries there is often a character—sometimes the sidekick—who he goes to for inspiration. But, generally speaking, the mentor isn’t of the ‘wise elder’ variety. If the sidekick acts as mentor often the crucial clue—what I like to call the ‘ah-ha’ clue—is given unconsciously.

5. A Minor Arc


The detective often has a more-or-less minor problem at the beginning of the story. Perhaps he hasn’t had an interesting case for a few days. Perhaps—this often happens in Agatha Christie’s Miss Marple stories—the detective has been having the devil of a time finding a reliable person to help her around the house.

But this arc—though it spans the entire story—is a minor one. In Deborah Chester’s terminology, it’s a plate; a question put into play (Will the detective find a case deserving of his great intellect? Will lovely Miss Marple find someone who doesn’t break her prize china on a regular basis?)

But, again, this is a minor question that doesn’t involve a great deal of growth (or any growth!) on the part of the detective.

I bring this up in part to underscore the fact that many detective’s don’t have a mentor. Rather THEY are the wise old man or woman. When inspiration is needed often their sidekick supplies it without realizing it.

In this sense the detective in a whodunit is a bit like James Bond. Though Mr. Bond might have a relatively minor lesson to learn—something along the lines of: Don’t always trust blonds with long shapely legs!—there is relatively little character growth and audiences are fine with that!

One more thing ...

Is vs Ought


So far I’ve talked about the way many murder mysteries ARE, but is this how they SHOULD be? Or, better, is this the way they MUST be? After all, the genre has changed quite a bit over the years. (The POV character used to be the sidekick, the Watson. The detective was the focal character. Today this setup strikes many writers as counterintuitive.) Perhaps our protagonists, our brilliant detectives, should go on more of a personal journey?

Well, sometimes they do! Consider the Wallander novels by Henning Mankell. These books are deep, angst ridden, and beautiful. What they are NOT are cozys! Cozy’s are LIGHT entertainment. Part of the reason they are light entertainment is that the protagonist doesn’t do a whole lot of soul searching and—unless you’re one of the unfortunate victims—not a lot of tragic things happen. That’s one reason folks (myself included) love to read a good cozy!

I guess what I’m trying to say is this: Sure, you could write a murder mystery where the protagonist has an arc more like a fantasy or action-adventure but it wouldn’t be what the average reader of a cozy is expecting.

The Truth to be Uncovered


One thing is sure, there needs to be a truth the detective must WORK FOR over the course of the novel. And he needs setbacks. He needs to be tricked by the murderer once or twice.

That’s it! My next post will be about the first victim and what makes them unique. Stay tuned! Have a terrific weekend and good writing!



Every post I pick something I believe in and recommend it. This serves two purposes. I want to share what I like with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post.

The Hobbit and the Lord of the Rings (the Hobbit / the Fellowship of the Ring / the Two Towers / The Return Of The King), by J.R.R. Tolkien.

You've likely seen this clip from Stephen Colbert's and James Franco Tolkien Showdown (Parts 1 and 2), but I thought I would include it here because it always makes me laugh. I am in awe of that man's knowledge of Tolkien lore. Actually, I'm in awe of his memory full stop!



Thursday, April 13

4 Reasons to Write Fan Fiction

4 Reasons to Write Fan Fiction


Fan fiction, for many people, is ... a gateway drug to all other fiction writing.”
—Emma Lord

Before Amazon came out with Kindle Worlds I never seriously thought about trying my hand at writing fan fiction. This blog post was inspired by a podcast I listened to a couple of days ago: NPR 1a: Fans And Fan Fiction (I've also embedded the podcast, below). It got me wondering: can fan fiction help writers hone their skill and, if so, how?



Why write fan fiction?


We’ve all heard of fan fiction, or fanfic. Fan fiction is just what it sounds like, fiction written in an established universe which features characters and settings from that universe.

For example, the TV show Supernatural has a LOT of fans. I’m one of them, but certainly not the most hardcore. Over at fanfiction.net Supernatural has the biggest community in the TV show section. Supernatural has acknowledged their fans by making fanfic the subject for a couple of episodes (my favorites!).

But, why write fan fiction? 

4 Reasons to Write Fan Fiction


1. Personal fulfillment.


You love a particular narrative world and there are stories you’d like to read which aren’t being written.

Have you ever wanted characters to do something that you know can’t happen on the show? For example, you want to tell a story about the main character’s death or you would like two characters (possibly the protagonist and antagonist!) to begin a romantic relationship. Or perhaps the stories being spun in a particular universe are strictly PG and you want to take things in a more NC-17 direction. 

2. Change part of a story


You might love a particular story but hate the ending. For example, I’ve always LOVED Bram Stokers Dracula. If any of you haven’t read the original, please do. But I’ve never been a fan of the ending. I’ve always wanted to take Stoker’s story, put it in a modern setting, and—while  leaving the beginning more or less the same, change the ending. 

3. The series is finished


No more shows are being produced, no more books are being written. The only way you’re going to get a new story is if you write one.

4. Mashup


You want to mash two narrative worlds together. For instance, Buffy wakes up in Mordor and takes on Sauron.

The Advantages of Writing Fan Fiction


Writing fanfic has definite advantages for new writers—I wish I had written fanfic when I was a kid; I think most of my stories would have been set in C.S. Lewis’s Narnia!

Another advantage for new writers is that they don’t have to create everything—the characters, the world—from scratch. They can work with fully developed characters that work and they can draw from LOTS of examples. It’s a bit like being an apprentice writer.

That said, I don’t mean to suggest fanfic is ONLY for new writers! 

The Rhythm of Story


Just today I was listening to an interview with one of Stephen King’s children, Joe Hill (10 Minute Writer's Workshop: Workshop 18: Joe Hill). He mentioned a time when he was blocked. To push through he wrote out, longhand, great chunks of a story by one of his favorite authors. It helped him internalize those story rhythms. (Incidentally, several best selling authors have also given this very same advice; it’s what they did at the beginning of their careers.) I think fanfic can help writers in a similar way. By trying to write in the same voice (or a similar one) as a more experienced writer we can internalize the rhythms of successful storytelling.

Tags and Traits


Established characters generally have well-defined tags and traits and seasoned writers deftly weave them into character introductions and reintroductions. This, however, is one of the things it is sometimes difficult for a beginner to pick up, even though it's one of the most important. There are several TV shows that do this exceptionally well. In my opinion, one of the best shows for this is Archer (<-- NSFW). That show continually amazes me! See also: The Simpsons, Bob’s Burgers, Buffy the Vampire Slayer, and Supernatural

Watch or rewatch an episode of one of these shows and pay attention to how the characters are introduced, how tags and traits are used to define the characters and hook viewers, as well as how they hook into the story arc for that season. Also (and this isn’t specific to tags and traits) notice how these shows get right to the inciting incident with minimal preamble.

Where to publish fan fiction?


The legalities are beyond me but if you would like to read about this I suggest the wikipedia article on Fan Fiction.

Non-commercial


It seems as though copyright holders will not prosecute if a work of fan fiction is published on a site devoted to that purpose, for example fanfiction.net.

Commercial 


In the case of commercial fiction things are much different. Generally speaking, without some sort of prior understanding between you and the copyright holder, one cannot write in another author’s universe and get financial remuneration. But some authors do allow others to write in one of their fictional worlds AND receive compensation for their efforts.

For instance, Kindle Worlds offers writers a place to publish fan fiction inspired by popular books, shows, movies, comics, music, and games. Of course there are conditions and restrictions which you can read about here.

Tips for Writing Fan Fiction


Voice. If your goal is to write in the voice of the original author then you must get the atmosphere right. In this context Ian Sansom’s positive review of The House of Silk (a Sherlock Holmes novel) might be of interest: The House of Silk by Anthony Horowitz.

Characterization. Even if your goal isn’t to write in the voice of the original author and even if you intend to transform the characters in some way or other, be careful to make your characterizations are consistent. Of course this applies to ALL writing but chances are your readers will already be fans of the characters and may be even more sensitive to inconsistencies. Further, if you change any of a character’s traits be careful that the characterization you settle on doesn’t ‘break’ the character.  

For example, in the 1992 retelling of Bram Stoker’s Dracula on the big screen, Lucy was depicted as more sexually inquisitive than in the book. Even so, she was recognizably Lucy. I’m not suggesting that each character has a core set of characteristics that any fan fiction must adopt—I rather doubt this—but that’s part of what makes writing a deliciously dark art. Keep in mind that IMHO no matter what you do, no matter what decisions you make in writing (as in life), there are going to be folks who vehemently disagree with you.

List of Fan Fiction Sites and Resources


Fanfiction.net. This is a huge site that serves the interests of a vibrant community. If you’re at all interested in writing fan fiction I encourage you to wander down its highways and byways.

The Writers’ Area. This is a master list of miscellaneous resources devoted to fan fiction. 

Harry Potter Fanfic Resources. There are many sites devoted to all things Harry Potter and this is by no means the only fan fiction resource for that universe but it’s a place to start. 



Every post I pick something I love and recommend it. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post.

Today I’m wholeheartedly recommending The Fantasy Fiction Formula, by Deborah Chester. DC taught Jim Butcher in university and he dedicated his first book, Storm Front, to her. I’ve read DC's blog for years and love it!

From the blurb: “There's more to writing a successful fantasy story than building a unique world or inventing new magic. How exactly is a plot put together? How do you know if your idea will support an entire novel? How do you grab reader attention and keep it? How do you create dynamic, multi-dimensional characters? What is viewpoint and do you handle it differently in urban fantasy than in traditional epics? What should you do if you're lost in the middle? How do you make your plot end up where you intend it to go? / From the writing of strong, action-packed scenes to the handling of emotions, let award-winning fantasy author Deborah Chester guide you through the process of putting a book together.”



I’m curious, do you write fan fiction? If so, when did you start? Do you also write original fiction? What do you love most about writing fan fiction? Is there anything you don't like about it? I’d love it if you posted your comment for all to read but if you don’t feel comfortable doing that, you can also contact me directly. I’d love to hear about your experiences! 

Reference:



Friday, September 16

Creating a Three Dimensional Character

Creating a Three Dimensional Character


Three dimensional characters are interesting. Readers care about them. So the question is: What makes a character three dimensional?

Robert Mckee, in his wonderful tome, "Story," talks about how giving characters opposing qualities helps breathe life into them.

One way to make a character three dimensional is to give them diametrically conflicting characteristics. And, of course, the best way to do this is to show and not tell. Which raises the question: if a character is, say, both generous and selfish how do we show this?

Showing opposing characteristics:

1. People. Have the protagonist interact with different people. With one person they are, for example, bold and outgoing, with another they are shy and retiring.
2. Setting. Either have one character interact with two different settings, or have two characters who have opposite characteristics interact with the same environment.
3. Time. Look at a character at different times. (This is, I think, the most common way of exploring character.)

How to show opposing characteristics:

1. Using other fictional people to develop character.


In real life I wouldn't act one way to a friend and the next second act the complete opposite way. For instance, I wouldn't give a friend—or anyone!—a big bearhug and then slap their face. That behavior wouldn't even make sense.

Obviously, our characters shouldn't behave that way either. If we want to use our character's interactions with other, fictional, people to bring out diametrically opposed aspects of their personality then we craft other characters to specifically tease these characteristics out.

For instance, with one character—perhaps a character who is absent-minded (they’re always dropping things, forgetting where they left their glasses, their keys, etc.)—the protagonist is snippy and short. But with another character, perhaps one that is polished and who comes from a wealthy family, the protagonist goes to great lengths to be pleasant. This tells the reader much more than if we either just showed one side of the protagonist or told the reader the character in question was a snob.

2. Using setting to show character.


Think of a haunted house. The dark hallways, the creaking floorboards, the mysterious groans as the house settles. You turn a corner and a sticky cobweb stretches across your face and ... what’s that? Something cold and slimy presses against your cheek. You scream and fling it off you, not really wanting to know what it was, but you can’t help it, you’re curious. You look at the object lying before you. It’s long and thin, slightly curved and covered in what looks like oil. It's a severed human finger! (Cue screaming violins.)

So there we have a setting. Now let's look at how that setting can help us with characterization.

Let's say Character A is naturally skittish and doesn't like dark old houses with ominously creaking floorboards. How would this character behave in the setting described above? I think that, like Gus on Psych, he would scream and run. (At least, that’s what I’d do!).

But what would a character like Indiana Jones do if confronted with a severed finger in the way described? I think Indy would look at it dispassionately, wonder who the finger used to belong to, then step over it. This shows us that Indy is the kind of person who has seen (and possibly done) it all. Nothing phases him. As was the case in Raiders of the Lost Ark, this is even more effective when you pair someone like Character A with Indy (as they in fact did).

Then, to show that Indy isn't just a calloused adventurer, that he is human, throw a few snakes in with him. That's right! The animal he is truly scared of. This shows us that Indy is both brave and timid, and we've demonstrated this simply by changing the environment. (The idea is to tailor the setting, the environment, to bring out these aspects of character.)

When we use a setting to show who our characters are as opposed to telling our readers who they are, not only do we avoid boring exposition, but we create movement, action and, ultimately, (hopefully!) interest.

3. Character change over time.


The most common way to exhibit opposite traits in a character is to do it over a span of time.

We’re all familiar with this. The protagonist starts his journey as, say, a cringing milquetoast and, over the course of the story, gains confidence in his abilities, in himself. At the climax, he courageously faces the very scary antagonist and defeats her.

This is also what we mean by a character arc.

That's it for today! I'll post writing exercises on my new site (www.karenwoodward.org/blog) Saturday and Sunday and share them in my Twitter feed. Then on Monday I'll be back here with a new blog post. Until then, good writing!

Other articles you might be interested in:


The Key to Making a Character Multidimensional: Pairs of Opposites
Characterization Or Plot: Which Is Most Important To Readers?
Tags & Traits: Characterization And Building Empathy

Thursday, November 13

Six Ways To Begin A Story: Character Driven Openings

Six Ways To Begin A Story: Character Driven Openings




The Character Opening


The character story opening is my favorite kind of opening, though it’s arguably the trickiest to pull off. 

At the moment I’m on a Gillian Flynn reading jag. Her books, all but the first, start out with strong, shocking, character descriptions. 

Here’s the first few lines of her second book, Dark Places:

“I have a meanness inside me, real as an organ. Slit me at my belly and it might slide out, meaty and dark, drop on the floor so you could stomp on it. It’s the Day blood. Something’s wrong with it.”

Dark Places is (or so it seems to me, I’m about 25% of the way through) a mystery wrapped in a horror story. But not supernatural horror, not the kind one can laugh off after leaving the theater. This is about something that feels real, the sort of thing we hear about on the news and are enraged by, or crushed by, for a few hours or days until the ebb and flow of our daily lives draws us back and makes us forget the evil that lurks beneath the skin. 

Gillian Flynn smashes off a chunk of that evil and forms her all-too-human characters with it.

But perhaps horror isn’t your cup of tea. (It would make a nasty cuppa, black and bitter and deadly.)

His jaw was long and bony ...


Here’s one of my favorite first paragraphs:

“Samuel Spade's jaw was long and bony, his chin a jutting v under the more flexible v of his mouth. His nostrils curved back to make another, smaller, v. His yellow-grey eyes were horizontal. The v motif was picked up again by thickish brows rising outward from twin creases above a hooked nose, and his pale brown hair grew down—from high flat temples—in a point on his forehead. He looked rather pleasantly like a blond Satan.”

Yes, this is also a descriptive opening, but it gives us a peek (if I may put it like this) into the protagonist’s soul. It gives us a broad hint at exactly how difficult Sam would be to manipulate and how far he might take things. 

Why Do These Openings Work?


I want to write a longer post on why certain openings are effective but, here, I’d say that both openings surprise (perhaps even shock) the reader. Also, both openings have an intimate tone. And both these protagonists are, let’s face it, strange.

Most importantly, though, each opening raises questions.

In Dark Places the question is one of nature vs nurture. One asks: Why does the protagonist (Libby Day) have a meanness inside her? Is she correct, is it a matter of who she is, a matter of her blood? Is it the case that there’s something wrong with her and it doesn’t matter what she does, it’s always going to be there? Or perhaps something, something horrible, happened in her past, something that changed her, that warped her. Something that, perhaps, can be at least partially undone. And if so, what was it?

This is a terrific opener for the book because those questions form the core, the irregularly beating heart, of the story. They never go away, they just become more and more urgent. 

Character openings are infrequent


There are good reasons to not start a story off by looking into the soul of the main character. Many folks need their curiosity peeked first, they need to know a bit about the underlying story before they can be interested in a particular character.

The power of plot vs the power of characterization


I don’t believe there is any tension between characterization and plot; one can’t have strong characters without plot because plot flows naturally from the conflicts between strong characters. That said, I do think a story can be suspenseful in the absence of strong characterization. 

Don’t believe me? Read Stephen King’s retelling of “The Hook” (found in Danse Macabre), an urban myth that has a strong plot (that has narrative drive, suspense, etc.) but hardly any characterization. I wanted to reproduce it here but it was too long. If you do, imagine you and your friends are leaning forward into the warmth of a dying fire while one of you tells the tale. 

(Here is a link to The Hook over at Wikipedia; it’s not as good as Stephen King’s retelling but it will give you an idea what the story is if you’ve never heard it before.)

Here’s King’s comment:

“The story of The Hook is a simple, brutal classic of horror. It offers no characterization, no theme, no particular artifice; it does not aspire to symbolic beauty or try to summarize the times, the mind, or the human spirit. [...] No, the story of The Hook exists for one reason and one reason alone: to scare the shit out of little kids after the sun goes down.” (Stephen King, Danse Macabre)

And I think Stephen King would agree that the same could be said for most urban myths.

Why does The Hook work? Call it whatever you want, dramatic tension, narrative drive or suspense. 

My point (yes, there is one!) is that we often need whatever it is that the story of The Hook possesses, we need it at the beginning of the story to seduce readers into caring about the characters, to get the story rolling. 

Summary


I’m not putting this forward as a rule (there are no rules in writing) and as we’ve seen, some authors are brilliant at character introductions, so I would never try and discourage someone from starting their story off this way. It’s just, depending on the story and the style of the writer, more difficult to grab readers from the very first sentence.

Often writers reach for something shocking or contradictory or, failing that, something that frustrates our expectations and makes us think, something that gets us turning pages, something that gets us to care about the characters. Because, ultimately, it’s all about the characters.

So. That’s my take on why most openings are plot oriented rather than character oriented. Tomorrow we’ll take a look at humorous openings and try to pin down what makes something funny.

Photo credit: "Chihuahua" by kenichi nobusue under Creative Commons Attribution 2.0.

Wednesday, August 13

Robert McKee And Characterization vs Character

Robert McKee And Characterization vs Character



I’m reading “Story,” by Robert McKee and kicking myself for not doing this long ago. I’ve reached the part where McKee talks about the difference between character and characterization and says some eye-poppingly interesting things. Useful things.

If you haven’t read “Story,” get your hands on a copy. If you don’t want to shell out 40 dollars for a hardcover, take the book out from the library. You may end up disagreeing with what McKee says--and that’s fine, different strokes and all that--but it can help you grasp the essence of what makes a story absorbing: character and structure working together.

What Is Character? Characterization vs Character


McKee writes:

Characterization is the sum of all observable qualities of a human being, everything knowable through careful scrutiny: age and IQ; sex and sexuality; style of speech and gesture; choices of home, car, and dress; education and occupation; personality and nervosity; values and attitudes–all aspects of humanity we could know by taking notes on someone day in and day out. [...] This singular assemblage of traits is characterization ... but it is not character.” 

McKee goes on:

“TRUE CHARACTER is revealed in the choices a human being makes under pressure–the greater the pressure, the deeper the revelation, the truer the choice to the character’s essential nature.”

True character has to do with whether someone is loving or cruel, generous or selfish, strong or weak, and so on. In life as in art “The only way to know” whether someone is generous or selfish, kind or cruel, and so on, is to “witness him make choices under pressure [...]. As he chooses, he is.”

Yes!! That. What he said. I’ve felt this myself but hadn’t put it into words. Of course Dwight V. Swain, Jack Bickham and Jim Butcher have said much the same thing but for some reason when I read McKee’s “Story” the light went on. 

McKee goes on:

“Pressure is essential. Choices made when nothing is at risk mean little.”

Exactly! And these choices are made in sequels.

The importance of structure–and the reason why structure and character are two sides of the same coin–is that character can only be revealed over time through the choices a character makes. It is the unfolding of these choices we call structure.

For example ...

Character Arc


1. Beginning of story: Characterization


At the beginning of a story, in the setup, characters are described; characterized. Readers are told what the character’s gender is, approximately how old they are, and so on.

2. First choice: The Character’s deep nature is revealed through their choices.


I re-watched The Matrix yesterday. At the beginning of the movie Thomas Anderson (aka Neo) makes a number of choices. 

- He chooses to follow the white rabbit to a nightclub even though he knows he has to work the next day. 
- At work, he has a choice whether to trust Morpheus and do something dangerous or play it safe. 
- At the end of Act One he has to choose whether to take the blue pill and forget all about The Matrix or take the red pill and learn the truth, even though learning the truth will cost him everything.

Notice how these choices build on each other, becoming more difficult (the stakes increase) and, correspondingly, more revealing of Thomas Anderson’s deep nature.

3. Conflict between characterization and deep nature.


Here the writer shows that the character’s deep nature is at odds with his characterization.

McKee calls James Bond a lounge lizard. Bond wears expensive clothes and lurks around nice hotel lobbies chatting up and bedding beautiful, rich women. That’s all part of his characterization. But his character is quite different. The average lounge lizard wouldn’t risk his life to defend his country--he wouldn’t know where to begin.

McKee writes:

“[The character’s] deep nature is at odds with the outer countenance of the character, contrasting with it, if not contradicting it. We sense that he is not what he appears to be.”

4. The character’s choices become more difficult.


After a character’s inner nature, their deep nature, has been exposed they must be driven to make even more difficult choices.

5. End of story: The character--who they are at the deepest level--has been profoundly and permanently changed.


By the end of the story the character’s choices have “profoundly changed the humanity of the character.” 

McKee sums it up like this:

“Whether our instincts work through character or structure, they ultimately meet at the same place.

“For this reason the phrase ‘character-driven story’ is redundant. All stories are ‘character-driven.’ Event design and character design mirror each other. Character cannot be expressed in depth except through the design of story.”

That’s it for today! 

Photo credit: Untitled by Helmut Hess under Creative Commons Attribution-NonCommercial 2.0.

Wednesday, April 30

Characterization Or Plot: Which Is Most Important To Readers?

Characterization Or Plot: Which Is Most Important To Readers?




The other day I watched a video of Lee Child talking about writing. It was a question and answer period and someone asked how he got in touch with his character, Jack Reacher. They asked how he knew Reacher's likes, wants, needs, fears, and so on.

Lee Child said something to the effect that Jack Reacher is a fictional character and, as such, had no likes or dislikes. It was the reader who had likes and dislikes. Child didn't care about what Reacher wanted he cared about what the reader wanted. And, he added, hopefully they'd want to turn the page![1]

This startled me. 

One of the first things I wondered in my budding career as a writer--I think I was about four at the time--was how to make my parents interested in my stories. Really interested, not just "Oh another story, how lovely." It was a challenge since my interests weren't their interests and vice versa.

Since then my audience has changed radically, but the question has remained the same: How can I write stories that make readers want to finish them, stories which drag readers from the first sentence to the last sentence?

From what I can tell, here's the standard answer:

You get a reader to care about the story by creating a round character, a 3D character, one with hopes and wants and needs and fears and then you break their hearts. 

You endanger what they care about most, you strip them of what they need, and then you give them a way to win it back, but the way is narrow and fraught with deadly peril. The environment opposes them, some of their allies oppose them, their all-too-human enemy opposes them. And the obstacles keep getting thornier and higher and eventually seem insurmountable. 

But the hero has heart. He's not giving up. He battles on. And he's clever. He's got skills. We, the readers, can't help but root for him and find it impossible to sleep until we know how it all turned out in the end. Did he achieve his goal or did he lose everything? (Which I think, really, equates to us wondering what kind of a universe it is. Fair or random.)

That was a (very) rough sketch, but you know what I'm talking about. That's the bones of the hero's quest.

But ... is that it? Is that right? Is that (the hero's quest, character identification, creating 3D characters, and so on) how we get people to care about stories?

Let me play devil's advocate:

"Characters don't have hopes or wants or needs or fears because they don't exist! They're fictional. Besides, they don't have any money so they can't invest in one's next book, so what writers should be concerned with are the hopes and wants and needs and fears of flesh and blood readers. And (in general) what matters to humans is mystery and puzzles and action."

Or something.

I think, in practise, readers read on because they care about both the characters and the bells and whistles of the plot; action and mystery and all that kind of thing.

I know I've used it as an example too many times, but it's one of my favorite movies, and it does illustrate my point beautifully. In Indiana Jones and Raiders of the Lost Ark, I did care whether Indy found the ark and it didn't have anything to do with me wanting Indy to achieve his goal (or because I cared about the character yada yada), it had to do with the ark itself. I was curious whether this really was the Ark of the Covenant and, if Indy or the Nazi's found it, what it would do. And would whatever it did be cool. (And it was!)

Something similar happened when I watched the first season of Game of Thrones. One of the questions that season was: Are dragons real? Is Daenerys Targaryen part dragon or is she just delusional? The last episode of that season answered the question beautifully. 

I did care about Daenerys and whether she salvaged something from the ashes of her life, but more than anything I wondered: Do dragons exist? Granted, I wouldn't have cared as much about the answer if Daenerys hadn't staked her life on it. And this only mattered because I'd come to care about the character. But still.

I think what I'm talking about, or gesturing toward, is the interaction of character and plot. Readers care about the plot, in part, because of the characters and we get interested in the characters, in part, because the plot spurred them on to do interesting things.

What do you think? Why do you read stories? Is it the plot? The characters? The interaction of the two? 

Links/References


1. I can't remember exactly where I saw this, I was going through Lee Child's interview page. I think I watched everything from 2012 on.

Sunday, April 27

Stakes: How To Make Goals Matter



I've already discussed conflict and the importance of having goals, but a goal is useless without stakes.

Stakes are the possible consequences of a course of action. What will happen if the protagonist achieves her goal? What will happen if she doesn't?  

Stakes generate tension. Conflict. They create suspense.

For example, let's say we have a character, Bob. Bob is on a diet, he wants to lose 20 pounds before his brother's wedding. Here are two possible versions of the story:

a. Bob lost 20 pounds in time for his brother's wedding.
b. Bob failed to lose 20 pounds.

Either way: So what? Why should we care?

How about this:

c. Bob makes a bet with his brother that if he can't fit into his tux in time for the wedding he'll pay for the wedding. But paying for the wedding would wipe out Bob's savings and he wouldn't be able to take his girlfriend on the dream vacation he has been promising her for the past four years. If Bob doesn't make good on his promise, his girlfriend will leave him. He knows he was an idiot to make the bet but what's done is done. He can't welsh. Will Bob be able to lose the 20 pounds before the wedding or will he fail, pay for his brother's wedding and die alone?

That's better. It's still not a terribly interesting story, but there's potential. As soon as Bob has something to lose and something to gain, we can begin to care about what happens to him.

The possible consequences of a course of action must be clear.


In order for the stakes to be clear, the goal must be clear.

A protagonist wants something. She can want more than one thing, but she must want one thing desperately and more than anything else. The thing that is desperately, passionately, wanted becomes the story goal. If the protagonist achieves the goal then she's succeeded, if not then she's failed.

For instance, in Indiana Jones and Raiders of the Lost Ark, if Indiana finds the ark and brings it back with him then he has succeeded. If not, he's failed.

What are the stakes? If Indy achieves his goal then he gets professional kudos and the opportunity to study a fascinating artifact. If he doesn't, then the Nazi war machine will use the ark to help turn the tide of war in their favor.

Of course, the goal can change along the way. In The Firm Mitch McDeere starts out wanting to be a rich lawyer then, about halfway through the story, his goal changes: he just wants to be free, he doesn't want either the FBI or the mob to own him.

The stakes must matter to the characters


If the stakes don't matter to the characters that's like creating a beautiful car but neglecting to put any gas in the engine. If the stakes don't matter to the characters there's nothing to drive the story. After all, if your characters don't care about achieving the goal, why would readers?

The other day I was walking through a fairground and one of the hawkers called out to me. "Hey! You want to play this game? I know you do. It's fun and you could win a great prize." 

"Oh?" I said. "What prize?" 

The boy-man held up a big stuffed pink and green elephant.

No thanks. It would be cheaper--a lot cheaper--for me to just go out and buy myself a stuffed animal. Though if he'd held up the promise of a critique by, say, Stephen King I'd have played. Heck, he wouldn't have been able to get rid of me!

This point, about the stakes needing to matter to your characters, is also about believability. When the going gets tough and your character is getting beaten up, whether literally or figuratively, they need a strong--in other words believable--reason for why they keep on keeping on.

The stakes must tie into your characters' wants and fears.


How do you, as a storyteller, make it plausible that your characters will go through hell to achieve their goal? We've just seen how. You make the stakes matter to the characters. How do you do that? You tie the stakes into your characters wants and fears.

I think this is one reason why stakes are often life and death. Whether or not a person continues living matters a great deal and it doesn't need explanation. If a burglar pulls out a gun and points it at your character as they're taking a shortcut through a dark alley, the reader understands their panic. 

A character's wants and fears should be unique. So should the stakes.


What does the character want? What drives him? What gets him up in the morning? If he won an obscene amount of money what would he do with it? 

What does the character fear? When he was a kid what kind of beasties lived under his bed? Everyone fears hunger, pain and death, give your character unique fears. One of the things I loved about Mr. Monk was that he was scared of milk. Milk! Who is scared of milk? Monk, that's who. That says something about a character.

A character's wants should reveal something unique about him.

Why a character's wants and fears are important.


Why, from a storytelling perspective, do a character's wants and fears matter? I've heard different answers to this question. Some say they matter because they tie characters to their goals, other say they matter because they tie characters to the story. And those answers are, I think, good answers. They're both correct. 

But I would also say that the stakes tie the reader to the characters and, in so doing, to the story.

For example, in William Goldman's incomparable story, The Princess Bride, why did Inigo Montoya devote his life to becoming a master swordsman? It was because the six-fingered man (Count Rugen) killed his father and Inigo had sworn to avenge his father's death. So yes, sure, Inigo's goal was to kill Rugen but I would argue that generally, he wanted to do right by his father. The love that Inigo had for his father was the glue that kept him focused on his goal. 

What are the stakes for Inigo? When Inigo finally fights Count Rugen it seems as though Inigo is dying, felled by a sneaky, dishonorable, blow meted out by Rugen. We understand from the very beginning: the stakes of this contest, this battle, are life and death and Rugen isn't going to fight fair.

All that is true, but I would argue that for Inigo the stakes that matter to him aren't life and death--his life and death--they are whether he succeeds in avenging his father. If he were to discover that avenging his father would mean his death he wouldn't hesitate. If Inigo doesn't succeed in avenging his father's death, it seems to me that Inigo wouldn't want to live. Inigo doesn't count his life as precious, he lives with one goal in mind: avenge his father's death.

Does the reader/viewer see it that way as well? I don't think so. I think we care much more than Inigo does about his life. Yes, absolutely, we want to see justice done. We want to watch Inigo complete his quest and kill the dishonorable Count Rugen. But it is also very important to us--much more important than it is to Inigo himself--that he survive.  
So all that has been building up to this: the stakes of the character aren't necessarily our stakes. We don't necessarily care about the same things the character cares about. 

When, at the end of the story, the stakes of the battle between Inigo and Count Rugen come down to life and death, I care more about Inigo's life than he does. 

Stakes: Internal and External


Just as characters have internal and external goals so there are internal and external stakes.

For instance, in the movie Shrek the protagonist's internal conflict, his challenge, was to risk rejection and let people in, to let others know how he really felt (for example, to tell Princess Fiona he loved her). Shrek needed to risk rejection so he could make connections with others and find true love.

Shrek's outer challenge was to rescue Princess Fiona so Lord Farquaad would remove the fairytale creatures from his swamp.

Different kinds of stakes accompany different kinds of goals. If Shrek failed to rescue Princess Fiona from the castle, Lord Farquaad would have had Shrek killed. If Shrek failed to lower his defences and let people in, he would have lost the love of Princess Fiona and endured a sad and lonely existence in his now vacant swamp. A pyrrhic victory.

It's not size, it's complexity


It's not the size of the stakes that count, it's their complexity. Complex stakes involve not just a character's internal or external goals, but both together. It's not just about saving the world, it's about overcoming one's fears to save the world. 

Escalate the stakes


Stories contain complications. The hero sets out to do one thing, a complication pops up and blocks him, he tries to get around the complication by doing something but that only makes things worse, and so on.

As I discussed in the chapter on Try-Fail Cycles, the stakes escalate throughout the story until everything comes to a fever pitch at the end.

Conflicting goals mean conflicting stakes


For instance, in Indiana Jones and Raiders of the Lost Ark, there's a terrific scene in the middle where Indy ducks into a tent to hide from the bad guys and comes across Marion tied to a tent pole. Indy begins to untie Marion then realizes that if the Nazis discover Marion missing they'll know he is in the camp looking for the ark. He can't give himself away.

What does Indy do? He ties Marion back up! She is furious with him. It's a great scene.

Lets take a look at the stakes at play in this scene. At the beginning of the scene Indy is trying to hide from a guard so he ducks inside a tent.

Indiana's stakes:


Goal: Escape the guard's notice and obtain the ark.
Success: Indiana doesn't get captured and is one step closer to his goal. 
Failure: Indiana is captured, possibly tortured. He fails to obtain the ark and the world is taken over by the Nazis.

Marion's stakes:


Goal: Get untied, sneak out of the Nazi camp, go to America.
Success: Marion gets her freedom.
Failure: Marion's future is unknown. She could be tortured, various nasty things could happen to her.

In the middle of the scene the stakes change when Indy realizes he has to tie Marion back up or risk losing the ark.

Indy's Goal: To NOT completely alienate the affections of Miriam.
Success: Marion's love and gratitude.
Failure: Her lasting wrath.

For Indy to succeed in winning Marion's affection--or just to avoid making her furious with him--he must help her escape. But he can't. If he helps her, then he risks his primary mission. So he fails to achieve this minor goal, accepts Marion's wrath, ties her back up, and exits the tent.

The point is that conflicting mini-goals with their own stakes often pop up within a scene. The scene between Indiana and Marion was especially interesting, I thought, because it highlighted their diametrically opposed interests. Marion would much rather just escape and forget all about the ark, but not Indy.

*  *  *

As we've seen, characters have goals. Depending upon whether they attain these goals different things come about. Good things will happen if they attain the goals, bad things if they don't. This--the space between where the character is and where the character could be; the possible future that awaits them--creates conflict and conflict is the engine that moves a story forward. Simple as that.