Showing posts with label character creation. Show all posts
Showing posts with label character creation. Show all posts

Monday, June 12

Character Creation: Kinds of Characters

Character Creation: Kinds of Characters


Have you ever had the experience of a character coming to life? And, no, I’m not talking about an alienesque situation where something green and slimy explodes from your chest! Though sometimes creating a character can FEEL that painful.

Kinds of Characters


Do characters have an existence independent of the writer? Should they dictate their own actions? OR are characters mere figments of our imaginations? As Scrooge said, an “undigested bit of beef, a blot of mustard, a crumb of cheese, a fragment of underdone potato”? Do they have no agency of their own, do they have no power to dictate their own natures?

As you might imagine, every writer I’ve read on this subject seems to have a different perspective. For example, Lee Child is of the opinion that, strictly speaking, characters don’t exist. They don’t have desires or interests, only writers and readers do. Sure, we talk about our characters MOTIVATIONS and GOALS but that’s just how we construct the illusion of agency.

The following is from a masterclass Lee Child gave:
Forget character, forget all that stuff, what you do to create suspense is you ask or you imply a question at the beginning and then you don't answer it until the end.

What I said about character leads me on to the type of thing which is something that drives me crazy. I've often heard it said, "On every page one of the characters must want something.”

And to me that shades toward a fundamental misunderstanding of what we're doing because the characters are not real. Okay? They don't exist. They are not capable of wanting anything or needing anything or being interested in anything. They are made up.
If you’d like to read more about Lee Child’s views on character see my post, Characterization Or Plot: Which Is Most Important To Readers?, especially the comments.

Others—notably Thomas Harris—feel that their characters are as real as flesh-and-blood people.

In Forward to a Fatal Interview Thomas Harris talks about discovering Dr. Hannibal Lecter. It was as if his character took on a life of his own, Harris was merely a shadow observing the characters as they lived their lives. In this sense, he was more like a transcriptionist than a director. He writes (I’ve omitted ellipses for the sake of readability):
I found that I could leave Chilton in the cabin with the lights on and look back at him from the dark. I was invisible then, out there in the dark, the way I am invisible to my characters when I'm in a room with them and they are deciding their fates with little or no help from me.

Graham was tense and I could smell fear on him. I thought Dr. Lecter was asleep and I jumped when he recognized Will Graham by scent without opening his eyes.

I was enjoying my usual immunity while working, my invisibility to Chilton and Graham and the staff, but I was not comfortable in the presence of Dr. Lecter, not sure at all that the doctor could not see me.

In the Middle with You


Like most writers, I’m somewhere in-between Lee Child and Thomas Harris. There are times when I feel as though my characters have seized the reigns and all I have to do is watch them, listen to them. I feel that I’m a ghost in a scene unfolding before my mind’s eye.

Other times it can seem as though a character is opaque to me, especially early on. At those times I’m much more like Lee Child. To get past this, to push on, I’ll look at characters I love (generally, characters in the same genre I’m writing), list their relevant properties, and brainstorm.



Every post I pick something I believe in and recommend it. This serves two purposes. I want to share what I like with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, they put a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post.

Today I'm recommending Uprooted by Naomi Novik.

WINNER OF THE NEBULA AWARD FOR BEST NOVEL • Naomi Novik, author of the New York Times bestselling and critically acclaimed Temeraire novels, introduces a bold new world rooted in folk stories and legends, as elemental as a Grimm fairy tale.



Wednesday, May 17

Let's Create a Sidekick!


Let's Create a Sidekick!
Let’s create a sidekick!

Over the past few posts I’ve talked quite a lot about theory, now it’s time for the rubber to hit the road and CREATE a sidekick (or at least begin the process).

(Index for this series: How to Write a Murder Mystery)

Please keep in mind that this is an experiment! I’m putting together this evolving story outline as I go (and please feel free to make suggestions).

At the end of this series of posts my plan is to have a completed outline for a traditional murder mystery. At that point I’ll bundle these posts up—including this character outline—and put it in a book for easier access.

(Note: I've included this material in my book: How to Write a Murderously Good Mystery: The Major Characters.)

Tip: If you’re creating your sidekick along with me and you find ideas aren’t flowing the way you’d like, try writing longhand. At least, that’s what (usually) works for me!

Note: I had wanted to publish this post yesterday, but I was too busy reading Deborah Chester’s excellent book, The Fantasy Fiction Formula. Although (as the title suggests) Chester’s work is focused on creating a fantasy story, many of the things she has to say—for example, about character creation—apply to murder mysteries as well. I just wanted to add this note and acknowledge my debt to her wonderful work. Deborah Chester also has a blog, one I’ve read for years and highly recommend: Chronicles of the Scribe.

1. The Character’s Role


We’re tackling the sidekick today.

As we’ve seen, in a murder mystery, the sidekick is the detective’s foil, they complement the detective and, in so doing—in their very ordinariness (they are more like you and I, but perhaps a wee bit dimmer)—they highlight, they accentuate, the detective’s exceptional qualities.

2. What does the sidekick look like?


Since I like to “see” my character, one of the first questions I try to answer is what they look like.

Which brings me to a dilemma. When I think about the sidekick I think of him as male, but I don’t have a lot of important, significant, characters who are female, so I thought I should make the sidekick female.

But—and I’m not sure whether this is fortunate or unfortunate—I don’t think I can. It seems the sidekick has formed enough in my mind that he has his own opinions!

He is about 5’7’’ tall and is thin. For some bizarre reason that hasn’t yet been revealed to me, he likes wearing brown corduroy pants (he’s hipster and likes all things retro) with some sort of checkered shirt. He has medium brown hair cut short but not mercilessly so.

He has a beard and likes to wear a plaid flat cap.

(As I write this I have a character sheet by my side and I’m filling it out as I answer each question.)

3. Names: First, Middle, Last. Nickname?


I want the sidekick’s name to be memorable. As Deborah Chester advises, I want the name to help shape the reader’s perception of the character. (I want the character’s name—or nickname—to be a tag; something that will tie one of the character’s dominant characteristics to their name.)

J.K. Rowling did this well! I’ve always admired the names she chose for her characters, at least the ones in the Harry Potter books. For example, Albus Dumbledore, Hagrid, Petunia Dursley, and Professor Quirrell.

With the sidekicks name, I have the opportunity to plant a characteristic, a suggestion, an idea, in a reader’s mind. For example, to me “Dumbledore” makes the character seem approachable. Friendly. Kind. It’s certainly not the name of a villain.

“Snodgrass” is a name I would give to a character who sits on strata boards and is a stickler for the rules.

Which brings me to another point; if you give a turncoat character—a traitor—one that is exposed (say) halfway through your story, you can give them a name that makes them feel friendly and approachable and in so doing subtly encourage your readers NOT to suspect them—that is, not until it’s too late!

Note: I find that the tag embedded in a name usually refers to that character’s mask, not their inner person. So, for instance, Dumbledore’s inner man wasn’t necessarily approachable and kind, but that’s okay because the primary purpose of the tag is to make the character more memorable.

Of course you could name your protagonist John Smith—and there might be good story reasons for this. Perhaps one of your character’s distinctive qualities is that they are bland, faceless, not in the least extraordinary or noticeable. Joe Beige. This might be a terrific quality for a spy or infiltrator.

As I wrote this the name “Dan” or “Daniel” came to me. I don’t know how memorable that is! But it does have the sort of overtones I’m looking for. I love the biblical story of Daniel and the Lions Den. My character has that kind of honesty and courage.

Now, what about the last name? “Daniel” gives me an idea; it would be nice if the last name reinforced the qualities the name evokes for me. How about “Daniel Lions”? A bit obvious? Oh well, I’ll keep the name until something better occurs to me.

4. How old is this character?


If I don’t have a clear idea of when the character was born I like to think of which astrological sign fits the character best. If that doesn’t work, I sometimes play with tarot cards and see which card seems to especially ‘fit’ the character best. Since each card is paired with an astrological sign, this is a way fixing the month.

I’m not sure about the exact year but I think Dan is around the same age as the detective which would put him in his early 30s.

Now for the difficult bit: in what month was Dan born? I like to go through my tarot deck, or look at Rider-Waite-Smith cards online. Usually a card will stand out.

Which is what just happened! I think the Four of Wands is Dan’s card.

Dan is going to be the relationship character (although, to be fair, I knew this before I fixed on that card!). The detective and sidekick are going to be buddies. This is a card of celebration, togetherness, harmony. Strength. It represents stability (especially in the Waite deck).

In any case, this means Dan was born sometime between April 11th and the 20th.

Further, it looks like the Four of Wands is on the cusp between pentacles and swords. Which makes sense! It’s been a while since I studied the tarot, but the suit of swords has to do with the intellect while pentacles has to do with grounded emotion—or at least that’s how I think of it. So, in a way, this could be a very balanced character.

Also, since Dan was born April 11th, he’s an Aries which fits with how I’ve been thinking of him. He’s a brave leader who prefers being in the thick of action. On the downside, Dan can be impulsive and stubborn.

5. Do you want readers to (overall) like or dislike this character? Why should readers like or dislike this character? Why should they root for him or her? Or, alternatively, why should readers boo the character and want him to crash and burn?


Since Dan’s the sidekick and one of my main characters, I would REALLY like readers to like Dan. Heck, I want them to love him! Which means I’ve got to give them reasons to love him.

Which brings us to Dan’s personality traits. If Dan has more positive traits than negative ones and these traits dominate his interactions with other characters, chances are readers will like him. On the other hand, if I gave Dan more negative traits than positive ones and I let these control his interactions with others, he’s NOT going to be liked, let alone loved!

6. What are this character’s personality traits?


Deborah Chester, in her wonderful, awesome, book, The Fantasy Fiction Formula, gives a list of positive and negative traits:

Positive: Intelligence, honesty, integrity, honor, loyalty, reliability, determination, competence.

Negative: Dishonesty, sneakiness, cheating, vagueness, indecision, betrayal, insincerity, tardiness, irresponsibility, cruelty, and timidity.

Chester didn’t intend these to be exhaustive lists, but I thought they were an excellent start! She suggests that primary characters have around 6 personality traits.

Since we want readers to root for the sidekick we’ll start by giving him 4 positive traits and 2 negative ones. If I had wanted readers to root against this character I would have done the opposite and given him 4 negative traits and 2 positive ones. Note that the numbers “4” and “2” are approximate, let your own sense of the character guide you.

If you’re drawing a blank, think about a person you respect. What is it about this person that led you to feel about them the way you do? Or perhaps think of one of your favorite characters from a book, TV show or movie. If you were to write up their character sheet what personality traits would you assign to them?

So what are Dan’s personality traits? I already know some of them but it’s not difficult to fill out the list: Dan is intelligent, honest, loyal and very determined. He can also be impulsive and stubborn.

7. What tags will demonstrate these personality traits?


Let’s take them one at a time:

a. Intelligent


I see this book as the first in a series. In this story the sidekick has his own agenda. He wants to get information about his sister’s death from the detective, information he can’t just ASK for. So he’s going to be sneaky. His intelligence comes into play as he schemes. That said, the detective is MORE intelligent than Dan so he knows what his sidekick is doing and, for whatever reason, leaves him to it.

Perhaps he knows Dan won’t believe him if the detective just hands the information over. The detective wants to make an ally of his late wife's brother, a true ally. Why? Because the detective suspects the brother knows all about his family's business, their secrets. Secrets that his wife, even though she was very much in love with him, took to her grave.

b. Honest


When the detective confronts the sidekick, Dan doesn’t lie—even though that would be the easiest thing to do.

c. Loyal


The detective is loyal to his sister, to her memory. Toward the end of the story, Dan is also loyal to the detective. They go from alienation to fraternity, from separateness to togetherness.

d. Determined


Dan is extraordinarily determined. This is his primary trait.

e. Impulsive


Before Dan connects with Alex, before they begin working together on the case, Dan is single-minded and decisive. But after he gets to know Alex, Dan begins to question his goals, his secret agenda and, as a result, does a few things on impulse with mixed results.

f. Stubborn


At the beginning of the story Dan has decided that his sister’s death was Alex’s fault and it takes a lot to dissuade him. He stubbornly holds to his theory. He is obstinate and refuses to give up his erroneous belief even in the face of good evidence to the contrary. (Kind of like Agent Scully.)

8. How often are you going to use each of these tags?


For now, I’ll pick two or three tags of behavior and appearance and use them when I introduce the character and every time, after that, they’re re-introduced after some time offstage.

10. What is the sidekick’s primary story goal?


The sidekick’s primary story goal is to help the detective unmask the murderer.

11. What is the sidekick’s personal goal?


While the sidekick’s personal goal hooks up to the main arc—that is, it needs to help the detective fulfill his story goal of identifying the murderer—it is a story all on its own. Which is to say that it’s a subplot.

Dan’s personal objective is to recover an object that would expose Alex, what he did, that got Dan’s sister (Alex’s wife) killed. (Alex isn’t directly responsible for his wife’s death, though his wife did give her life to protect him. Readers won’t find this out till later in the series.)

Dan is going to succeed in recovering the object (or whatever), but instead of incriminating Alex it will bond Dan and Alex. In future books, they will join together on a quest to uncover who was responsible for Alex’s wife’s death.

At least, that’s my idea. This may change.

12. Why does the sidekick have this particular personal goal?


Alex became overly curious about his late wife's family. He was warned to back off. When he didn’t, Alex’s wife defended him to her family and, ultimately, tried to leave. The family wouldn’t stand for that and had her killed. At least, that’s what Dan (her brother) believes.

Note: If what I just wrote doesn’t make sense go back and reread the post where I began creating the detective. Keep in mind, though, that some elements of the story may have evolved since then.

13. What other character is most important in Dan’s life? Why is this other character so important to Dan?


Apart from the detective, Dan’s late sister is the other character who is most important in his life. The only other person that comes close is his mother. There is no love lost between him and his father.

Lucy is important to Dan because she was family, but also because she stuck up for him when they were kids. His parents didn’t, but Lucy did.

20. Characterization through setting. We want a place that represents the character’s true self. It is their safe place. I think of such a place as their lair, their Batcave. Describe this place. How does it:


- Indicate the character’s personality?


Although intelligent, honest, loyal and determined Ben has trouble completing things. He is passionate and committed for awhile and then just moves on. As a result his apartment is littered with the husks of abandoned projects.

(I just noticed I wrote "Ben" rather than "Dan," above.  But you know what? I like "Ben" better, so I'm keeping it! The character's name will be "Benjamin 'Ben' Lions.")

- Indicate his or her habits?


Ben is NOT a neat-freak—far from it—though he’s not a complete slob either. I would describe his place as comfortably messy.

- Indicate his or her tastes?


Ben likes food, though he’s not a cook. He likes french fries, beer and burgers. If he really likes a girl he may try to cook for her, but when he does it looks like something exploded in the kitchen!

- Indicate his or her activities?


Unlike Alex, Ben doesn’t go in for extreme sports. Fishing is more his thing. His father fished and they spent many blissful days sitting in a rowboat, poles in the water, listening to waves lap against the hull.

Ben’s favorite fishing pole is mounted on the wall of the den he converted into a computer room. His tackle box—about the size of a breadbox and covered with dings and scratches—has pride of place on his bookshelf. It’s stocked with lures he crafted himself. The oldest ones were made by him and his dad and, though they’re not the best, they’re his favorite. (Ben’s dad passed away a few years ago.)

21. If Ben’s lair were on fire and he could only rescue one thing, what would it be?


I’m not sure if it’s Ben’s MOST prized possession, but he treasures the fishing rod his Dad gave him when he graduated from high school, the one that hangs on his wall.

22. What is this character’s special skill?


He fishes and ties his own lures.

He writes. Mostly it’s letters to the editor or scribblings in a journal. Occasionally, he writes a story, usually a short story, but doesn’t show it to anyone. His dad loved him and they were close but he never encouraged Ben to write. (The detective may give him the encouragement he needs.)

23. What is Ben’s superpower?


By “superpower” I mean something—for good or ill—that a person is great at. For instance, my superpower is losing things. Seriously. I’m great at it! Even as I child I quipped that my bedroom had a roving black hole which indiscriminately gobbled up all manner of things.

I know people whose superpower is putting others at ease in a social setting. Others have superb memories. Some folks are wonderful cooks: they can take any ingredients and create something delicious.

So, what is Ben’s superpower? What is the one thing he does exceptionally well? Provisionally, I’m going to say that his superpower is honesty. Ben doesn’t play games. He isn’t insultingly, brutally, honest, but if he says something you don’t have to search for hidden agendas. He says it simply because he means it. Of course, this can occasionally get him into trouble!

24. Why is Ben so honest?


I’m not sure. It’s the way he is. His dad and mom were honest with him, as were his friends.

26. How has being honest affected Ben’s life?


His honesty has gotten him fired a couple of times! Also, perhaps he was a whistleblower at one of his jobs. One of the tech companies he worked for was doing something that lined their pockets with cash but endangered lives. Ben blew the whistle. Even though he should have been protected, the company fired him and made sure he wouldn’t be able to find another job in tech.

Ben was making good money but, as a result of his firing, had to sell his flat in London and move to the small town of Meadowmead. Now he works as a laborer and drinks too much.

28. Describe any and all minions this character has. For example, Sherlock Holmes had the Irregulars.


As far as I know, this character doesn’t have minions.

31. Which character will be Ben’s foil?


The main character, the detective, is Ben’s foil. Just as Ben’s normality, his ‘ordinariness,’ accentuates Alex’s extreme oddity so Alex’s eccentricities highlight Ben’s normality.

34. What were Ben’s parents like?


I’ve described Ben’s relationship with his dad, I don’t quite know what his relationship was with his mom. Perhaps she passed away when Ben was a child.

35. What was Ben’s relationship like with his parents? Were they good to him or did they mistreat him?


Ben idolized his father and, in general, his dad treated him well.

There are more—many more!—questions than these, but I won’t include them here. This is (hopefully!) a decent beginning.

By the way, you may have noticed that I’ve skipped some numbers. I’ve created a master character sheet but didn’t post the questions I couldn’t yet answer.

What is your sidekick like? I’d love to know!



Every post I pick something I believe in and recommend it. This serves two purposes. I want to share what I like with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post.

Today I’d like to recommend: Outlining Your Novel: Map Your Way to Success (Helping Writers Become Authors Book 1), by K.M. Weiland.

From the blurb: “Ms. Weiland presents a wonderful roadmap for writing while still encouraging you to take those sidetrips that will make your story better. I feel like I can walk the ‘high wire’ of my imagination because I have the safety net of my outline below it all.”



Tuesday, November 22

Create a Character Readers Can't Help But Care About

Create a Character Readers Can't Help But Care About


What the creator of character needs is not so much knowledge of motives as keen sensibility; the dramatist need not understand people; but he must be exceptionally aware.”—T.S. Elliot

I’ve more or less finished my series on key scenes and would now like to talk about how to create a character readers can’t help but care about. Let’s start with a few common questions. (By the way, pretty much everything I say in this post is inspired by two books: Techniques of The Selling Writer by Dwight V. Swain and Creating Characters: How to Build Story People by Dwight V. Swain.)

How many characters should I have in a story?


As you would expect, the number of characters in a story will depend on the length of your story. Here’s the rule of thumb: use only the bare minimum needed to advance the story. That is, use the minimum necessary to drive the story forward.

How can I tell if a particular character is necessary?


There are two questions you can ask about each character. First, Does this character advance the conflict? In other words, Does it advance the story? Dwight V. Swain writes:

“If a story person isn’t for or against your hero, leave him out. Every character should contribute something: action or information that helps or harms, advances or holds back.”[1]

Second, can two or more characters be combined? If the contribution of two or more story people make can be made by just one character then combine them.

How can I tell if readers will find a particular character interesting?


Your characters need to be stressed. There needs to come a point in the story where a character either overcomes the situation and gets rid of the stress OR it breaks her. Swain writes:

“Let pressure strip away the gloss and reveal them as they really are.” [1]

How much inner growth should my character go through over the course of a story?


What time-span does your story cover? 24 hours? 48 hours? Days? Years? Centuries?!

How much inner growth your character experiences will depend on the timespan of your story. If it takes place over the course of 24 hours then chances are the character won’t change as much as the protagonist of a story that is stretched over a decade.

How can I bring a character to life?


a) The character must be UNIQUE and VIVID.


You want your story, you want what happens to your characters, to hook into a reader’s emotions. Swain writes:

“Liking characters is vital to your reader. So is disliking and feeling pity and contempt and respect and tenderness ... / Why? / Because without such variations of emotional reaction, the reader can’t care what happens to your people. / If he doesn’t care, he can achieve no sense of inner tension when they’re endangered.”

So the 64,000 dollar question is, how do I make a character _unique_ and _vivid_? Here’s how:

i. Each character, even a walk-on, must have a dominant impression.


Here are examples of what Swain means by a dominant impression:

distinguished person
cruel man
sexy woman
flighty girl
rowdy boy

ii. Fit a character’s dominant impression to your character’s role in the story.


One question which comes up here is, should you cast the character to type or against type?

For example, if your protagonist is a hero, do we cast him to type or against type? If we cast him to type then we might make him a “tall, dark, handsome, physically prepossessing man.”[1] In this way we fit the character to match your audience’s preconceptions.

If we decide to cast the protagonist against type Swain suggests that we might make him ugly, gawky and/or awkward. If we do this then we intend the character to clash with your audience’s preconceptions.

Pros and Cons of casting to type:

Pro: When we cast to type the reader will be familiar with the kind of character we’re creating. Familiarity is a powerful thing. As Swain writes, a familiar character “makes for easy reading ... demands no thought, no readjustment.”[1]

Con: When we cast to type the reader will be familiar with the kind of character we’ve created and this increases the chance he will become bored.

Pros and Cons of casting against type:

Pro: Casting against type after adds realism and interest.

Con: Your audience won’t be immediately familiar with your character. Swain writes, “... you must be prepared also to devise ways to get Reader to accept that contradiction.”

iii. Modify the picture.


Is the dominant impression accurate? That is, does the dominant impression give a true impression of the character, of the kind of person she really is?

For example, if the character’s dominant impression is that of a dignified person then we need to ask whether this is a mask she adopts to hide her stupidity or selfishness.

Or say that the character’s dominant impression is that of a cruel person. Is the character truly cruel or is this just an appearance the character uses to mask an overly generous inner nature?

Characters, like flesh-and-blood people, are contradictory. Inconsistent. Capturing this inconsistency is a big part of what makes a character interesting. A word of caution, though. Be selective in your introduction of inconsistencies. If you introduce too many then it might be difficult to maintain the dominant impression.

For instance, think of Quark on Deep Space Nine [link]. In more than one episode we got a peek at Quark’s softer nature, but this didn’t change his dominant impression: greedy alien.

For more on this see: [link to article about conflicting desires. McKee]

iv. Different kinds of tags


An example of a tag is:

black hair
a stutter
shuffling one’s feet

Tags are important for two reasons. First, because they are how a dominant impression is created. Second, tags help readers tell one character from another.

According to Dwight V. Swain there are at least four different kinds of tags: tags of appearance, tags of speech, tags of mannerisms, tags of attitude (also called traits). Let’s look at each of these in turn.

Appearance: 

Examples of tags of appearance: Tall, short, handsome, blue eyes, skin color.

Speech:

University professors talk differently than truck drivers or longshoremen. Sex workers likely have a vocabulary that is different from the average pastor’s wife!

Beyond this, a dialect is a tag, so is an accent as well as habitual expressions (e.g., “well now” “one more thing”). Swain writes:

“We fumble, grope, speak precisely or pedantically or slangily or to the point. Our use of language reflects background, experience, occupation, social status, psychology, and a host of other things.”[1]

Mannerisms:

For example, scowl, flutter, rub hands, tug earlobe, person who dodges eye contact, close talkers, doodlers, nail cleaners, smoker, uses hands when talking—even over the phone!

Attitude/Traits:

Tags of attitude are also called traits. Examples of traits are being habitually apologetic, being fearful, being irritable, being breezy, being vain, being shy, being obsequious, being fearful, being irritable, being breezy.

Also, hobbies can be tags of attitude: being a aficionado of miniature trains, being a collector of Star Wars memorabilia, and so on.

How many tags per character?

How many tags should a character have? This depends on their importance to the story. Are they a walk-on, a minor character or a major character?

Walk-on: If a character is a walk-on they might be the guy who delivers your protagonists pizza never to be seen again. This sort of a character only needs one or two tags.

Minor: If a character is a minor character then perhaps give them one or more tags from each category.

Major: If a character is a major character then give them one key tag from each category. Key tags are tags you’ll mention each time you re-introduced the character.  You’ll probably want to give the character more than four tags, though, because otherwise your descriptions might seem repetitive.

BRING TAGS ON IN ACTION!!!

This point is extremely important. Vital. Don’t make your descriptions static. Swain writes:

“Often, the best trick is to try to find some bit of stage business on which to hang the tag.” 

For example:

For a proud woman: “She stood there for a moment, the violet eyes ever so steady. Only the slightest trace of heightened color showed in the smooth cheeks. / Then, with a quick, deft movement, she snapped the purse shut, turned still without a word and, blonde head high, left the room.”[1]

Irascible character: “Get out!” he roared, jowls purpling.”[1]

Use tags whenever character is re-introduced

I’ve mentioned this already, but it’s important enough to get its own point. Use the tags every time the character has been offstage for a while and needs to be re-introduced. For example:

“If a girl has dark, wavy hair, let her run her fingers through it, smooth it, brush it back, complain how it won’t hold a permanent, or the like, at virtually every turn.” [1]

Summary: Guidelines for using Tags


  • Tags are used to create a dominant impression.
  • Tags are used to reinforce a character’s personality.
  • Tags are used to modify the dominant impression and show how the inner person can differ from the outer.
  • There are various kinds of tags: tags of appearance, speech, mannerism and attitude.
  • We looked at how many tags a character should have depending on their importance to the story. Are they a walk-on, a minor character or a major character.
  • Finally we talked about how to re-introduce a character with their tags.




Every post I pick a book or audiobook I love and recommend it to my readers. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post. :-)

Today I’m recommending Techniques of The Selling Writer by Dwight V. Swain and Creating Characters: How to Build Story People by Dwight V. Swain. I’ve read these books cover to cover and unreservedly recommend them!



That’s it! I’ll talk to you again tomorrow. Till then, good writing.

Word count so far: 22,454
Word count this post and last: 1,000 + 1639
Total words this month: 25,093

Notes:

1. Techniques of the Selling Writer, Dwight V. Swain [http://amzn.to/2fphS6v].

Saturday, February 21

Writing And Gaming: Tabletop RPGs, Character Creation And Conflict




I’ve already written about how many of my favorite authors are avid gamers. (BTW, Chuck Wendig—a long time gamer as well as a game designer—has written a fabulous article about gaming and its relation to storytelling: Twenty-Sided Troubadours: Why Writers Should Play Roleplaying Games.)

Recently, I’ve started gaming over at Storium.com and my interest in RPGs has come back with a vengeance. And not just because, as Chuck Wendig and many others have said, it can help exercise one’s storytelling faculty. As it turns out, gaming is fun. (grin)

Gaming Systems


In the past, whenever I thought of tabletop gaming I thought of Dungeons & Dragons. It hadn’t occurred to me there might be other gaming systems, systems which were significantly different from each other in important respects. I won’t enumerate the various systems here—a Google search will give you that—but I’d like to talk about one of them, RuneQuest.

RuneQuest


“In Britain in the 1980s RuneQuest was recognized by the gaming world as one of the ‘Big Three’ games with the largest market share, the others being Dungeons & Dragons and Traveller.” (RuneQuest, Wikipedia)

RuneQuest was published by Chaosium in 1978 (love that name, ‘Chaosium’). The reason I’m writing about RuneQuest is that, of the very few systems I’ve researched lately, it seems one of the most conducive to storytelling—or, really, group storytelling. For instance:

“In many ways, the [RuneQuest] system was developed as a response to more scalar systems, such as Dungeons & Dragons' level-based system. Through the removal of leveling, and the adherence to skill improvement, RuneQuest avoided many of the perceived flaws of such systems.” (RuneQuest, Wikipedia)

Pendragon


As I read about RuneQuest I stumbled across a reference to King Arthur Pendragon. This game is set in King Arthur’s England and has been described as a game with “a moral point of view” because of its use of virtues and vices in character creation. Also, it seems to succeed in closely wedding the game system with the game world. One of my goals as a writer is to ‘hook’ my characters and their actions into the setting, the environment. To make the environment both real and vital to the story.

In fact, Pendragon reminded me of a system for characterization I struggled to put together not too long ago. In any case, I thought it was interesting enough from both a gaming and storytelling perspective to share with you.

Character Creation in Pendragon


In Pendragon, personality traits are handled a bit differently than in other systems.

Personality Traits


Personality traits come in virtue-vice pairs:

1. Chaste / Lustful, 
2. Energetic / Lazy, 
3. Forgiving / Vengeful, 
4. Generous / Selfish, 
5. Honest / Deceitful, 
6. Just / Arbitrary, 
7. Merciful / Cruel, 
8. Modest / Proud, 
9. Pious / Worldly, 
10. Prudent / Reckless, 
11. Temperate / Indulgent, 
12. Trusting / Suspicious, and 
13. Valorous / Cowardly

The opposing values of each trait must sum to 20. So, for instance, if one has 17 points in “chaste” one will have 3 points in “lustful.” (While one can have a trait that is split 20/0—or, conceivably 0/20 although no gamer is likely to choose that since it means constant and certain failure—I take it this is discouraged by some game mechanic not mentioned in the article.)

Let’s say you want to jump a chasm and your Energetic / Lazy score is 11/9. If you rolled 1-11 on a 20 sided dice (d20) you would succeed in reaching the other side. If you rolled 12 to 20, though, laziness would win out, you’d miss your target and fall. 

What I love about this system is that it balances positive attributes with their opposing, negative, traits. If I were tinkering with it I think I would require symmetrical virtues and vices. For instance, if one pair was 17/3 another pair would have to be 3/17—though this might work out better for story purposes than for gaming ones!

I’m not sure if others have this problem, but I have the regrettable tendency to want my characters to be wonderful people who live pleasant, happy, lives. But that’s boring! This system helps remind me that (generally speaking) every plus comes with a minus.

Analysis


What immediately struck me about Pendragon was that the conflict in the story was being generated from the very essence of the characters. Contrast this with my experience with Dungeons and Dragons which was, essentially, that some sort of external obstacle blocks your progress and you must remove it, or get around it. Whether this occurs depends primarily on physical attributes such as how strong, or quick or or charming or intelligent, and so on, your character is.

In Pendragon, though, the conflict seems to be generated internally from a clash of virtues and what are called passions (loyalty, love, hate, hospitality and honor). Here’s an example adapted from the wiki:

Imagine your character has a high hospitality score. One of your character’s enemies, an insufferable snob, comes to your home and requests shelter. You would love to refuse him. You know he wishes you ill and, besides, he’s unpleasant to have around. The guy is an expert at one thing and one thing only: getting everyone within ear shot to hate him with a burning passion—which is probably one reason why he had to ask your character for shelter, no one else will have him!

You have a choice: turn the enemy away and incur a penalty for acting contrary to your character’s passion or do the hospitable thing and invite the man in even though you know he will take advantage of your generosity.

I believe the essence of conflict is two characters passionately trying to fulfill competing goals. That’s why I am so excited about Pendragon. There, since game conflicts spring from the core natures of the characters themselves, conflict is woven into the very warp and weft of the game.

Conclusion


If you’re interested in tabletop gaming take a look at RuneQuest. I suspect that certain systems—while one is not better than another—may be more conducive to generating the kind of conflict that makes a wonderful, suspenseful, character driven story.

Also, the Call of Cthulhu (CoC), first published by Chaosium in 1981, a game which uses the basic role-playing system first seen in RuneQuest, seems to have broad and energetic support from many gamers. Which I can understand. I mean, a merging of  occult and Holmesian style mysteries, what’s not to love?

That’s it for now! Thanks for reading. Good gaming. 

Links


Saturday, November 3

Writing To Music: Knowing Your Characters


A few minutes ago I was chatting with a writer I met on Google+ and the coolest thing happened: she shared a link to a playlist from Grooveshark.

That got me thinking about music and its relation to writing.

Music And The Muse


I know a lot of writers listen to music while they work; Kim Harrison for instance. She writes:
My muse exists in music. Logic maps the story, but music gives it its soul and sends my characters in directions that surprise even me. what I'm left with is an eclectic handful of songs that—in my thoughts—relate to certain scenes or more typically, relationships between characters. Some authors cast their books with popular actors/actresses. I'd rather cast the music as it connects more directly to my creative process. (Kim Harrison, Music)
This is something I want to try doing, choosing songs that relate to aspects of the characters I create, the main ones at least. I find I learn best from other authors, watching how they sculpt their prose, their stories. Why not their character's playlists as well?

Kim Harrison's Playlist For Rachel Morgan


I want to try out something new. I've put most of the songs Kim listed for Rachel Morgan, the point of view character for her Hollows series, into a playlist over at Grooveshark and shared it. I've never done this before, but you should be able to follow the link, below, and play the list--or any song on the list. Cool, huh?

Kim Harrison's playlist for Rachel Morgan (on Grooveshark)

Here's what Kim had to say about a few of Rachel's songs and how they relate to her character:
The songs I've found that I feel relate to Rachel cover a wonderfully wide span. Fiona Apple's "Criminal" has begun to resonate in me lately. Coldplay's "Lost" seems to fit Rachel pretty wel, too. (I really like this group.) And in regards to her love life, "I'm not Over" by Carolina Liar is a nice fit. "Believe" by The Bravery, has captured my attention in regards to Rachel's latest fix with Al. And since the release of The Outlaw Demon Wails, I can share with you the song "Temptation" by Garbage. But possibly the closest song I've found that fits her future is from NIN, "The Line Begins To Blur." Breaking Benjamin's "Breathe," seems to capture Rachel after Kisten almost perfectly. After seeing the "Lithium" video from Evanescence, I was full of thoughts of Rachel in the Ever-After. (Kim Harrison, Music)
That's just a part of what Kim had to say on the subject. You can read the rest on her website: kimharrison.net/MusicPage.html

Know Thyself Characters


After listening to the songs and reading Kim's remarks about how each song relates to aspects of Rachel's character it strikes me anew how well Kim knows her. She knows Rachel's taste in music and how it maps her moods, who she is.

I think we need to know things like this about our characters if we are to write compelling stories. And I think creating a playlist is a good place to start, but let's not stop there. What are their underwear drawers like? Does your POV character buy frilly confections that cost the moon and shred as soon as you touch them? Does she favor stretchy, comfortable, affordable, cotton? (Gasp! Does she even own underwear?)

It's funny, as writers we're much more focused on knowing our characters, people we invent, than we are ourselves! But, in the end, perhaps that's harder.

Other articles you might like:
- Ian McEwan Believes The Novella Is The Perfect Form Of Prose Fiction
- How To Write 10,000 Words A Day
- NaNoWriMo: A Survival Guide

Photo credit: "It's Fun To Stay At The ..." by JD Hancock under Creative Commons Attribution 2.0.