Showing posts sorted by relevance for query indiana jones. Sort by date Show all posts
Showing posts sorted by relevance for query indiana jones. Sort by date Show all posts

Friday, July 19

Stakes: 11 Ways To Make Readers Care

Stakes: 11 Ways To Make Readers Care


Chuck Wendig has written another fantastic article about writing, this time on the subject of stakes (NSFW -->): 25 Things To Know About Your Story’s Stakes.

Stakes: Making things matter


1. A story's stakes must be clear


The stakes must be clear. What will the protagonist lose if she fails to achieve her goal? What will she gain if she achieves it? Chuck Wendig writes:
"[W]hat is at stake? Life? Love? Money? A precious plot of land? The loyalty of an old friend? A wish? A curse? The whole world? Galaxy? Universe?"

2. Your protagonist's goal must be clear


Protagonists must want things. They can want more than one thing, but they must want one thing desperately and above all else. This thing that is desperately, passionately, wanted is the story goal. If the protagonist achieves the goal then they've succeeded, if they haven't then they've failed.

For instance, in Indiana Jones and the Raiders of the Lost Ark, if Indiana finds the ark and brings it back with him then he's succeeded. If not, he's failed.

What are the stakes? If Indie achieves his goal then he gets professional kudos and the opportunity to study a fascinating artifact. If he doesn't achieve his goal then the Nazi war machine will use the ark to help turn the tide of war in their favor.

Of course, the goal can change along the way. In The Firm Mitch McDeere starts out wanting to be a rich lawyer then, about halfway through the story, his goal changes: he just wants to be free. (He dosen't want either the FBI or the mob to own him.)

3. The stakes must matter to the characters


If the stakes don't matter to the characters ... well, that's like creating a beautiful car but neglecting to put any gas in the engine. If the stakes don't matter to the characters then there's nothing to drive the story.

Chuck Wendig puts it this way: "Why do they care? If they don’t give a damn, why will we?"

4. 'Pinning' the characters to the stakes: making the stakes matter.


A character's wants, needs and fears are what make the stakes matter.

One of my favorite scenes comes from The Princess Bride.  I can't embed it, but here's a link to the (one minute, thirty second) video: Hello My Name Is Inigo Montoya.

Here, Inigo Montoya takes the life of the man (Count Tyrone Rugen) who killed his father in order to avoid paying him for the sword his father created. It is the story of the injustice done to Inigo's father, Inigo's deep love of his father, his thirst for revenge, his fear that his years of sword training to best the six fingered man will have been in vain ... it is all those things, the messy human stuff, that makes the character--and us!--care about the six fingered man's death, that makes us (okay, me) glory in it.

5. Create conflicts of interest


Chuck Wendig's post is about stakes, but we can't talk about stakes without talking about goals. A story gains depth and texture when the goals of at least two characters are mutually exclusive. The goals of the protagonist and antagonist, for example.

In The Princess Bride this was, I thought, especially well done. In the beginning Inigo Montoya's goal--to kill the man in black (/Westley)--conflicts with Westley's goal to save his one true love. Then, later, Inigo and Westley join forces against Count Rugen and Prince Humperdinck, respectively.

In the end, these shifting alliances give the story a depth, an interest, it would otherwise lack.

As Chuck Wendig writes:
"Every character won’t necessarily gain and lose the same things in a story. What’s fascinating is when you pit the stakes of one character against the stakes of another (and one might argue this is exactly what creates the relationship between a protagonist and an antagonist). A gain for one is a loss for the other."

6. Stakes: Internal and External


Back to goals.

Characters have internal and external goals.

For instance, in Shrek the protagonist's internal challenge/conflict was to risk rejection and let people in, to risk rejection and let others know how he really felt (tell Fiona he loved her) so he could make connections, make friends (with Donkey), and find true love.

Shrek's outer challenge was to rescue Princess Fiona so Lord Farquaad would get all the creatures of fairy out of his swamp.

Different kinds of stakes accompany the different kinds of goals. If Shrek failed to get the creatures out of the swamp, Lord Farquaad would have had Shrek killed. If Shrek failed to lower his defenses and let people in, he would have lost the love of the Princess Fiona and had a sad and lonely existence in his now vacant swamp. A pyrrhic victory.

7. It's not size, it's complexity


It's not the size of the stakes that count, it's their complexity. Chuck Wendig writes:
"It’s all well and good to have some manner of super-mega-uh-oh world-ending stakes on the line — “THE ALPACAPOCALYPSE IS UPON US, AND IF WE DON’T ACT LIKE HEROES WE’LL ALL BE DEAD AND BURIED UNDER THE ALPACA’S BLEATING REIGN” — but stakes mean more to us as the audience when the stakes mean more to the character. It’s not just about offering a mix of personal and impersonal stakes — it’s about braiding the personal stakes into the impersonal ones. The Alpacapocalypse matters because the protagonist’s own daughter is at the heart of the Alpaca Invasion Staging Ground and he must descend into the Deadly Alpaca Urban Zone to rescue her. He’s dealing with the larger conflict in order to address his own personal stakes."

8. Escalate the stakes


Often a protagonist/hero will start off a quest to get something they want, something that will make their life better. Then they find out that it they don't get it--this thing, whatever it is--not only will their life not be made better (they won't win the million dollars and be able to quit their crappy 9 to 5 job) but it will be made much worse (they'll lose their home and their grandma will have to stay in a nightmare of a retirement community).

By the end of the story they'd be happy just to get back what they had at the beginning and go to their 9 to 5 job and thank their lucky stars they had food to eat, a place to sleep and people to hang out with. Why? Because by the end of the story their world has been turned upside down and it's impossible for things to go back to the way they were.

Generally there's a setback for the hero at the end, a big setback.

This setback could be anything, but let's say it looks as though our protagonist/hero has lost. She's failed to achieve her goal. Not only that, but the stakes--what happens if she does/doesn't achieve her goal--are heightened. Now, not only will our protagonist lose her job and her home, but so will everyone who has helped her on this quest. This, in turn, causes everyone (well, everyone except her mentor who just died a horrible death for standing up to the evil bully) to desert her.

I'm not saying this happens in every story--it doesn't--but the stakes, whatever they are, will escalate. That's part of how one creates dramatic tension/narrative drive.

9. Escalate, complicate, or both


Chuck Wendig writes:
"We can escalate stakes by complicating them and we have at our disposal many ways to cruelly complicate those stakes. A character can complicate the stakes by making bad choices or by making choices with unexpected outcomes (“Yes, you killed the Evil Lord Thrang, but now there’s a power vacuum in the Court of Supervillains that threatens to destroy the Eastern Seaboard you foolish jackanape.”) Or you can complicate the stakes by forcing stakes to oppose one another — if Captain Shinypants saves his true love, he’ll be sacrificing New York City. But if he saves the millions of New York City, he’ll lose the love of his life, Jacinda Shimmyfeather. Competing complicated stakes for characters to make competing complicated choices."

10. Story stakes and scene stakes


Stakes come in different sizes.

You have big stakes--story goal sized stakes--but you can have smaller, micro-sized, scene sized, stakes as well.

For instance, in Indiana Jones and the Lost Ark, there's a terrific scene in the middle where Indie ducks into a tent to hide from the bad guys and comes across Marion tied up. Indiana is dressed in native garb so, at first Marion doesn't recognize him. Indie (who thought she was dead) begins to untie her then realizes that if the Nazis discover Marion missing they'll know Indie is there looking for the ark. He can't give himself away.

So, what does Indie do? Well, he ties her back up, of course! Marion is furious with him, naturally. It's a great scene.

Lets take a look at the stakes at play. At the beginning of the scene Indie is trying to hide from the guard because he wants the ark.

Indiana's stakes:
Goal: Escape the guards notice and obtain the ark.
- Success: Indiana doesn't get captured and is one step closer to his goal.
- Failure: Indiana is captured, possibly tortured. He fails to obtain the ark and the world is taken over by Nazis.

Marion's stakes:
Goal: Get untied, sneak out of the camp, go to America.
- Success: Freedom.
- Failure: The unknown. She could be tortured, various nasty things could happen to her.

In the middle of the scene the stakes change when Indie realizes he has to tie Marion back up or risk losing the ark.

Indie's goal: To not completely alienate the affections of Miriam.
- Success: Marion's love and gratitude.
- Failure: Her lasting wrath.

For Indie to succeed in winning Marion's affection--or just to avoid making her furious with him--he must help her escape. But he can't. If he does then he risks his primary mission. So he accepts Marion's wrath, ties her back up, and exits the tent.

The point is that mini-goals with their own stakes can pop up within a scene. The scene between Indiana and Marion was especially interesting, I thought, because it highlighted their diametrically opposed interests. Marion would much rather just escape and forget all about the ark, but not Indie.

Chuck Wendig writes:
"Stakes smaller than those able to prop up subplots — let’s call ‘em “micro-stakes” — can instead be used to support a scene. When entering a scene, you should ask: “What are the stakes here?” The characters in any given scene are here in the scene consciously or unconsciously trying to create a particular outcome for themselves or for the world around them. Something is on the table to be won or lost... The stakes needn’t be resolved by the end of the scene, and may carry forward to other scenes..."

11. Stakes in dialogue


I hadn't thought about it like this before I read Chuck Wendig's article, but dialogue has goals with stakes attached, or at least it probably should. After all, we communicate for reasons, because we want things. He writes:
"Dialogue in a story is purposeful: it’s conversation held captive and put on display for a reason. Dialogue in this way is frequently like a game, a kind of verbal sparring match between two or more participants. Again: things to lose, things to gain. Someone wants information. Or to psyche someone out. Or to convey a threat. Purpose. Intent. Conflict. Goals."
#  #  #

Altogether a fantastic article on writing, another in a long line. I'd encourage you to head on over to Chuck Wendig's site and read it for yourself: 25 Things To Know About Your Story’s Stakes.

An Apology


I intended to post this blog yesterday, but, instead, had to move brown cardboard boxes filled with memories.

I'm undergoing that horror known as 'moving'.

Sounds innocuous, doesn't it? But it means I'm neither here nor there. I live at two addresses--the old and the new--but, really, I'm at home at neither because my life has been parceled up into crates and stacked along walls.

As I creep through unfamiliar hallways staring at the brown corrugated reminders of work to come, the boxes begin to seem vaguely challenging. Perhaps threatening.

I think I need to read a Stephen King novel and write a horror story about moving!

Thanks for being patient with me. :)

Cheers, and good writing.

Photo credit: "Flying Ninja Man" by Zach Dischner under Creative Commons Attribution 2.0.

Thursday, October 18

What to do if your book isn't selling: Tips from Johanna Penn

What to do if your blook isn't selling: Tips from Johanna Penn

I love Johanna Penn's website, The Creative Penn. Not only does Johanna write fabulous books, but she is the author of hundreds of articles on writing that you can read, for free, on her site. And I highly recommend her blog.

Recently Johanna wrote an article about what to do if your book isn't selling as well as you'd like. Since I've been asked this question too, I give my 2 cents as well as share what Johanna had to say.

1) Make your book available as an ebook

I think this is great advice. Johanna mentions that she doesn't make a print version of her books available anymore because she found it wasn't worth it, and that's perfectly valid, but most authors do try and make a paper version available to their readers since some folks strongly prefer to read a paper book, even if it costs significantly more.

Also, having print copies of your book available can come in handy since some review sites only accept print copies.

2) Have a professionally designed cover

Compare your cover with the covers of books that are selling well in your genre. You want yours to be in the same ballpark--as similar to each of them as they are to each other.

3) Have your book professionally edited

Ideally you would hire a professional line editor or copy editor but, minimally, I think you need to get at least two other people to read your manuscript for errors in logic (eg, calling the same character different names) and typos. Johanna also mentions putting your manuscript aside for a time so you can come back to it with fresh eyes.

I find using a text-to-speech program to read back what I've written helps me catch a multitude of errors, from typos to awkward constructions.

4) Make sure you've categorized your book correctly

It can be difficult to know how to categorize your story. Is it a horror? Scifi? Fantasy? Urban Fantasy? Young Adult? Romance? It's difficult when a book can fall under all these categories. Which should you choose?

My critique group has been enormously helpful in this regard. Your readers can help you categorize your work appropriately.

Johanna suggests finding three to five authors who write books similar to yours and then looking at how they categorize their books.

5) Optimize your Amazon sales page.

Johanna suggests using quotations from reviews and make sure that you give the book's 'hook'. What's a hook? Here's an example, it's the hook for Indiana Jones and the Raiders of the Lost Ark:

Archeologist and adventurer Indiana Jones is hired by the US government to find the Ark of the Covenant before the Nazis. (Raiders of the Lost Ark, IMDB)
I've also heard this called a tag line.

6) Experiment with price

Johanna writes:
Most ebooks are under $9.99, and a lot of fiction is under $7.99, with many indie books being under $5.
An entire book--books even!--could be written on this, but that's a great one paragraph summary.

7) Continually put out new work

Hands down, the best way to market a book is to write more books, especially if your book is part of a series. Johanna writes:
The more books you have available, the more virtual shelf space you have, the easier it is for people to discover you. Plus if a reader finds one they like, they may buy them all so you make more per customer.

8) Promote your book

This is one of the reasons writer's build a platform. If you have a Facebook page, blog, twitter account, newsletter or mailing list then you're halfway there. This is a HUGE topic and I don't want to dash off some glib advice.

Don't constantly bombard your community with news about your new book--that doesn't work and turns readers off--but definitely do announce that you have a new book coming out and perhaps run a promotion for the first few days or weeks. This will help get the word out about your book and will reward your loyal readers, the ones who read your blog and/or subscribe to your newsletter.

9) Submit your book to review sites

Johanna discusses this in great detail and gives wonderful suggestions how to get Amazon reviewers to review your work.

It can be difficult to find book blogs that will review an independently published book, but you can do it, just keep your eyes open for opportunities. Also, check out the Book Blog Directory.

10) Give it time

Johanna's title was: Are you working your butt off? (grin)

Dean Wesley Smith advocates putting your book out on the market and then forgetting about it. Yes, certainly, do the best job you can--which means doing a professional job--but then don't fuss over sales. Write another book. Learn more about the art and craft of writing and the business of writing.

Johanna writes:
I absolutely believe that you can be a great writer and make an income from writing.

I have to believe that for you because I believe it for me, and I have left a stable job and steady income to take a chance on being an author-entrepreneur. I’ve been on this path since 2007 when I decided to write my first non-fiction book, so I am 5 years into working my butt off to change my life.
Johanna goes on to say that this doesn't mean you'll get rich and success will likely only come with time, perhaps a LOT of time. And it won't be easy.

That said, I hope you enjoy the journey. :-)

I encourage you to read Johanna Penn's article: Help! My Book Isn’t Selling. 10 Questions You Need To Answer Honestly If You Want To Sell More Books. She includes copious links to helpful articles.

Other articles you might like:
- 7 Tips On How To Get Your Guest Post Accepted
- Want Help With Editing? Try Free Editing Programs
- Amazon Ranks Authors In Terms Of Their Book Sales

Photo credit: Dawn Ashley

Wednesday, February 19

Creating A Logline, Or One Sentence Summary, For Your Story

Creating A Logline, Or One Sentence Summary, For Your Story


When you start out to write a story I find it helps to have an idea--even if it's a broad, general, diaphanous, sort of idea--about what story I'm writing. Writing a logline can give you this.

First, what's a logline? Briefly, it is a sentence that sums up the central conflict in your story. It captures--or attempts to capture--its essence. (Characters, as well as stories, can have loglines. See: Creating Vivid Characters For NaNoWriMo.)

Aspects Of A Logline


1a. Central conflict


What is the central conflict of your story? I think of this as the protagonist's goal, what opposes it, and the stakes of the battle.

For example, this might be a logline for Indiana Jones and Raiders of the Lost Ark

In a desperate effort to prevent Hitler from using the Ark of the Covenant's mysterious powers to win the war, Indiana Jones embarks on the adventure of a lifetime to find the Ark and bring it to safety.

Or something. It took me three minutes to come up with that logline so I'm sure there are plenty of ways it could be improved, but you get the idea. 

That logline gives the object of Indy's quest (find the ark and bring it back to America), who opposes it (Hitler) as well as the stakes (if Hitler gets his hands on the ark the world is doomed). 

1b. Genre


A great logline also gives the reader an idea of what genre the story is from. In the case of my example, above, the genre would be action/adventure.

1c. Irony


Ideally, the logline should contain an ironic contrast. Henry Watson Fowler, in The King's English, says "any definition of irony [...] must include this, that the surface meaning and the underlying meaning of what is said are not the same." 

Matt Bird (who writes one of my favorite screenwriting blogs Cockeyed Caravan) shared this definition of irony with me in a comment. He wrote:

"The best overall definition I’ve come up with is this: Irony is any gap between expectation and reality. ...But, in practice, this isn’t quite precise enough. Irony, in common usage, usually also has some additional element of mortification to it. The person experiencing the irony is trying to preserve their false expectation, or is actively working to make it come to pass, and then reality upsets their expectation or their efforts."

(To read more about Matt Bird's views on irony see his article, Storyteller's Rulebook #123: There’s More Than One Type of Storytelling Irony.)

Here's one way of looking at how irony pertains to the logline: there should be a marked difference between the protagonist's intended outcome and the actual outcome.

For example:

Die Hard: "A cop comes to L.A. to visit his estranged wife and her office building is taken over by terrorists." (That was Blake Snyder's example from his (great, awesome, fantastic) book Save The Cat!)

What outcome does Officer John McClane want? He wants to effect a reconciliation between him and his wife. What actually happens? Her office building is taken over by terrorists and they are, once again, forced apart.

1d. Compelling mental picture


Blake Snyder writes that your logline should communicate a "compelling mental picture." In other words, make it interesting! Gripping! Make it evocative and emotional. Make the reader want to know more.

A formula


The following formula is from Nathan Bransford's excellent post Query Letter Mad Lib

"[protagonist name] is a [description of protagonist] living in [setting]. But when [complicating incident], [protagonist name] must [protagonist's quest] and [verb] [villain] in order to [protagonist's goal]."

Let's try this out by putting together a logline for Agatha Christie's short story, The Adventure of the Egyptian Tomb.

Protagonist's name: 
Hercule Poirot

Description of protagonist: 
Famed detective with an exquisite moustache and world-class grey cells.

Setting:
London and the Valley of the Kings in Egypt.

Complicating incident:
A number of people excavating a tomb in the Valley of the Kings die from what seems to be an ancient curse.

Protagonist's quest:
Travel to the Valley of the Kings, discover the true cause of the deaths, and bring an end to them.

Verb:
Ancient 

Villain:
Curse

Here's my first attempt:

"Hercule Poirot is a famous detective with an exquisite moustache and world-class grey cells who craves order and method. But when a number of people excavating a tomb in the Valley of the Kings die from what seems to be an ancient curse, Hercule Poirot must leave his comfortable home to travel to the Valley of the Kings and discover the true cause of the deaths, stop them, and restore order to the world."

Here's another:

"Hercule Poirot, the most sagacious detective of all time (though perhaps not the most modest), is commissioned by Lady Willard to investigate several mysterious deaths caused, she says, by a mummy's curse."

It doesn't fit the formula exactly, but it's not meant to. The formula is meant only as a starting point, a springboard, from which you can weave words to work your own magic.

Have you made a logline for your work in progress? If so, what is it?

Photo credit: "Fog in the Valley, Candle in the Sky" by Zach Dischner under Creative Commons Attribution 2.0.

Friday, October 18

How To Write A Murder Mystery

How To Write A Murder Mystery


I've never written a murder mystery, but I've always wanted to.

I fell in love with detection and murder in grade nine when my English teacher assigned the class Agatha Christie's story, The Murder of Roger Ackroyd. We read a section in each class and had to try and guess who the murderer was, then defend our guess.

Best. Class. Ever!

One of my life goals is to write a mystery novel, one sprinkled with murders, false leads and scandalous secrets.

I've started a few murder mystery stories. Every two years or so, I decide to take another run at it but I always end up setting the manuscript aside after several angst-filled writing sessions.

Which is why I was utterly thrilled by Susan Spann's post, 25 Things You Need To Know About Writing Mysteries, over at Chuck Wendig's blog, Terribleminds.com.

SS's post set forth important, insightful and, above all, useful writing tips that could help even a murder mystery neophyte (like me!) actually finish writing one.

How To Write A Murder Mystery


1. Start with your sleuth


Everything begins with character.

Once you know something about your sleuth you can create a world around him, one designed to show readers what kind of a person he is and make them care about him and his quest for justice.

As is true for any story, your characters need to be both engaging and unique. Think about how your character looks, his physical appearance, and how he will stand out from your other characters. How about his behavior? Does he have any ticks? Phobias? Idiosyncrasies?

Something needs to set your sleuth apart. He needs to be interesting and memorable. Often this is accomplished through exaggeration—Mr. Monk is scared of everything, even milk!

Jim Butcher has a marvelous discussion about this over on his Livejournal blog.

2. Make your sleuth quirky and damaged


Break your sleuth in interesting ways.

Susan Spann writes:
"... take a hammer to your sleuth’s emotional kneecaps. Bust those suckers good—and be creative. Divorces, tragic accidents, and dead relatives are dime-a-dozen. You can do better. Make your detective allergic to coffee, or phobic of houseplants. Squash her beloved iguana beneath a Zamboni and then force her to solve a murder at an ice rink."
I love that last line. It's easy for me to forget that a character's weakness is only interesting if I exploit it.

We only care about Indiana Jones' fear of snakes (a big fearless adventurer with a fear of snakes) when he's forced to confront one (or, more likely, a dozen). And of course the snake is going to be poisonous.

That's what I mean about forming the fictional world around the hero. Indy's fear of snakes is part of his backstory, but it's something that's going to affect what sorts of obstacles you throw at him, so it'll help shape your story and your story world. That's why you need to know all about it before setting pen to paper.

3. Backstory


The reason why Indiana Jones is scared of snakes is part of Indy's backstory. Susan Spann reminds us that we need to work in backstory without using the following props:

- Internal monologues
- Flashbacks
- Dreams

That said, if your character is a seer, a visionary of some sort, I imagine using a dream to introduce bits of backstory might be okay.

It all depends. As Stephen King says in On Writing, it's all on the table, every trick, every tool. If it works, great, keep it. If it doesn't, throw it out.

Aaron Sorkin, in How To Write An Aaron Sorkin Script, writes that the key to introducing backstory is to make the audience—in our case, our readers—want/crave/demand the information. Sorkin writes:
"A song in a musical works best when a character has to sing— when words won't do the trick anymore. The same idea applies to a long speech in a play or a movie or on television. You want to force the character out of a conversational pattern."
Sorkin is talking specifically about how he sets up a character to give one of the monologues he's known for, but these monologues are basically info dumps. An excellent article.

4. Get a handle on your sleuth's motivation


As a general rule, humans prefer the easy to the hard, the simple to the complex, the happy to the sad.

If your hero is going to put herself in mortal danger, if she's going to risk not only her life but her retirement pension, we've got to give her a darn good reason.

For instance, when Neo goes to rescue Morpheus in The Matrix he doesn't believe he's going to survive the attempt but he's got a darn good reason for doing so. He believes that without Morpheus the human resistance is doomed to fail. By giving up his life in exchange for Morpheus' he's saving the world.

Not bad as far as motivation goes!

Make sure that your hero has a darn good, believable, reason for putting it all on the line.

5. Kill 'em


We're writing a murder mystery so there has to be a murder (at least one) and the sooner the better.

Bank heists, jewel robberies, kidnappings, and various other nefarious crimes will not suffice. This is a murder mystery, your readers demand a murder.

6. Kill 'em soon


Have the first murder occur in the beginning—in the first half of the first third--of the novel. Put another way, if your novel is 300 pages long, have it occur in the first 50 pages.

7. Kill 'em with style


Get creatively offbeat with the murder method.

Susan Spann writes: "Anything is fair game if you can explain it."

I went googling for unusual deaths and came up with these:

- Death by Egyptian curse
- Death by puffer fish poison
- Death by ricin
- Death by caffeine
- Death by puppets
- Death by robot
- Death by milk (In honor of Mr. Monk)

8. Kill 'em logically


For each murder the writer must figure out:

a. The killer's method.
b. The killer's opportunity.
c. The killer's motive(s).

9. Kinds of clues


There are three kinds of clues:

a. Genuine clues


These kind of clues point to the killer and can help the sleuth solve the crime. She just has to figure out they're genuine.

b. Red herrings


Fake clues point to someone other than the murderer. Red herrings distract the reader and (at times) the sleuth.

c. Pivotal clues


These are the clues the sleuth uses when she finally solves the crime.

You need to insert these clues into the story in such a way that your reader won't know which category (genuine, fake, pivotal) the clue falls into.

10. The unusual suspects


Susan Spann holds that you'll need at least three suspects, through her preference is for four.

Further, each suspect must fall into one of two categories.

a. People who wanted the victim dead.
b. People who had the opportunity to kill the victim.

Further, one of your suspects should be different, wacky, "out of the box," someone not like the others. This person should add a sense of the crazily unexpected. SS cautions, though, to be careful not to stretch a reader's belief to the breaking point.

I'm not finished, there are another 11 points to consider when writing a murder mystery, but I've put those into a post that's going out tomorrow. Stay tuned! (Update: Here's the link: How To Write A Murder Mystery: Part Two)

Good writing.

Photo credit: "Dawn of the Anna" by 55Laney69 under Creative Commons Attribution 2.0.

Tuesday, February 4

What Kind of Writer Are You? Dramatic Action versus Character Development

What Kind of Writer Are You? Dramatic Action versus Character Development



Character Driven versus Action Driven Stories


I love stories driven by dramatic action. Stories like Indiana Jones, Die Hard, Lethal Weapon, and Paranormal Activity. Yes, sure, I can appreciate other kinds of stories, stories driven by the emotions of the characters, stories driven by their loves and desires and fears and regrets. But given a choice between Die Hard (the first one) and The Notebook, I'll take Die Hard.

I stand by what I've just said but there's another way of looking at this. Stories like Indiana Jones and Raiders of the Lost Ark, stories that are driven by plot and action, tend to focus on the protagonist's external goal and feature his attempts to attain this goal. Sometimes these heroes (the first Indy movie is a good example) don't even have an internal goal. 

On the other hand, stories like The Notebook focus on a characters' emotions, their loves and hates and fears. These kind of stories, stories fuelled by character development, tend to focus on the protagonist's internal goal and feature their internal transformations.

I think most movies--arguably the 1999 remake of The Mummy falls into this category--are a blend of dramatic action and character development, of the protagonist striving to attain both internal and external goals.

Two Kinds of Writers


There seem to be, broadly speaking, two different kinds of writers to go along with these two different kinds of stories: stories top heavy with action or top heavy with character development. Although, that said, many, perhaps most, stories are a mix of the two styles.

Speaking as someone who gravitates more towards an action style I can appreciate I might need to force myself to slow down occasionally and do a bit more character development, and I can easily imagine that writers who like to writes stories chalk full of their characters' emotional development--of fictional people pursuing their internal goals--occasionally need to remind themselves to throw in a bit of dramatic action to spice things up. 

(Keep in mind that dramatic action tends to increase the pace of a story while exploring a character's emotions, their internal goals and growth, tends to slow the pace of a story. I will say more about this, and about scenes and sequels, in the second and last part of this series.)

Knowing what one's preferences are (as both a reader and a writer) may teach one something about the kind of strengths and, possibly, weaknesses evident in one's writing.

The problem: Not everyone knows what kind of writer they are, whether they favor outward goals and dramatic action or internal goals and character development.

The Test: How To Tell Which Type You Are


I got this idea from the article Character-Driven or Action Driven by Martha Alderson.

I've found that in order to change one first needs to understand oneself, to understand the problem. In this case that means finding out which kind of writer you are. Are you someone who prefers to fill your stories with dramatic action? Are you someone who prefers to showcase your character's emotional development? Or, perhaps, your stories balance perfectly in the middle.

Think of your protagonist for your work in progress. (Alderson describes a protagonist--and I think this is an excellent definition--as "the character who is most changed by the dramatic action"). That said, I think this test can work for any character.

Try to answer these questions as quickly as you can:

Dramatic Action


1. What is your protagonist's overall, external, story goal?


What is the thing they desire most? In concrete terms, how can they fulfill that desire? 

For instance, a character--Tia--might desire great wealth. That's fine, but that isn't specific enough, it's not concrete enough to be a goal. Robbing the bank on 1st and 3rd during July 4th is a goal.

2. What is preventing your character from achieving this goal?


What external force opposes the character achieving what they desire? 

Continuing my example, perhaps a detective has his eye on Tia. He suspects her of planning a big heist and has sworn to catch her in the act and put her in jail--or worse.

3. What are the stakes? What will this character lose if she fails? What will she win if she succeeds?


Perhaps Tia needs the money to pay for her sister's operation. If her sister doesn't get the operation she'll die, forcing her foster children back into a cold, uncaring, system. If Tia does get the money the sister will live and continue to provide a loving home for her foster kids. 

Or perhaps Tia's grandmother is close to losing her house to the bank and she can't bear for that to happen; her grandmother took care of Tia her entire life, now it's time for her to take care of grams. In this case the stakes would be: if Tia fails grandma loses the house her husband built and has to move in to a Dickensian old-folks home. If Tia wins grams gets to keep her house and will die a happy woman surrounded by the memories of a long happy life. 

Character Emotional Development


That's enough for this post. Next time I'll go over questions that will focus on a character's emotional development. Then you can ask yourself: which set of questions were easier to answer? That may indicate which kind of story you find easiest to write.

Update: You can read the second and final part of this series here: What Kind of Writer Are You? Part Two of Two.

Good writing!

Photo credit: "High-Octane Villain" by JD Hancock under Creative Commons Attribution 2.0.

Friday, October 3

Story Composition: Variety Within Unity

Story Composition: Variety Within Unity



I’m slowly worming (bookworming!) my way through Robert McKee’s epic book on life and writing, “Story,” and have come to what I think is one of the most valuable concepts he’s covered, as well as one of the most difficult: composition.

When I see that word, “composition,” I think of all the dreary elementary school writing assignments I had to endure. But this is different.

Story Composition


When we compose an essay or a diary entry—or a story—we make decisions about how to order and link events.

Composition is about “selecting what to include, to exclude, to put before and after.”

This sort of patient ordering is something I’m especially bad at. On my first draft, possible alternate story lines like to bubble up in my thoughts like mushrooms after a rain. But that just leads to chaos (at least, it has with me!). I must impose an organizing principle, I must be selective.

McKee lists various principles that can help with this selection process:

- Unity and Variety
- Pacing
- Rhythm and Tempo
- Social and Personal Progression
- Symbolic and Ironic Ascension
- The Principle of Transition

Don’t worry! I’m only covering one of these today.

Unity and Variety


Let’s tackle unity first.


A story must be unified. As in Highlander, “There can be only one.” Yes, we can weave in numerous sub-threads, but there should be one overarching plot/arc/story thread.

What is this story thread? It follows a very simple organizing principle:

“Because of the Inciting Incident the Climax had to happen.

In every story there’s an Inciting Incident. That incident changes the protagonist’s Ordinary World in such a way that, ultimately, it is impossible for him to go on with his life as normal.

McKee uses the movie “Jaws” as an example:

“Because the shark killed a swimmer, the sheriff had to destroy the shark.”

I would say that, in “Indiana Jones and Raiders of the Lost Ark”:

Because the Nazi’s were in search of the ark, Indiana Jones had to get to it first and bring it home.

McKee continues:

“We should sense a causal link between Inciting Incident and Story Climax. The Inciting Incident is the story’s most profound cause, and, therefore, the final effect, the Story Climax, should seem inevitable. The cement that binds them is the spine, the protagonist’s deep desire to restore the balance of life.”

Now, I’m not saying that this is true—or should be true—for every single story. As McKee points out, there are different kinds of stories. But it is interesting how many stories this applies to. Take, for instance, Margaret Atwood’s most recent book, “Stone Mattress” as an example.

Margaret Atwood wields her pen like a scalpel, honing her words, her meaning, to a sharp edge as she slices into her characters, revealing their still-beating hearts, their souls.

But I digress. One of the stories from “Stone Mattress”—The Freeze-Dried Groom—follows, or embodies, the principle McKee mentions. In this story, Sam, the protagonist, is a scoundrel who we meet the morning his wife finally wises up and gives him the boot. 

That event, that severing of ties, is the Inciting Incident and sends Sam hurtling toward, not only the end of the story but, we feel, the end of his life. Or at least that’s how it unfolded in my imagination. Atwood hides the climax of her story; it occurs after the last word. She invites the reader—literally as well as figuratively—to spin out the story for themselves. It’s the perfect lead-in to a fan-fiction contest.

I mention Atwood’s story because it demonstrates an important aspect of this principle of unity: The writer’s challenge is to finish the story in such a way that whatever ending is chosen, it will seem inevitable—and come as a surprise.

That’s tricky to pull off, but the stories that do often go on to become reader/viewer favorites. For example, the end of Empire Strikes Back, when Luke finds out that Darth Vader is his father. It came as a surprise but, afterward, when I thought about it, it seemed to fit perfectly. It seemed obvious. Inevitable.

Variety


McKee writes:

“Unity is critical, but not sufficient. Within this unity, we must induce as much variety as possible.”

Action/adventure stories are often also love stories—or contain within them this thread.

Yesterday I watched “22 Jump Street.” It was a comedy about two police officers who respond to the death of a girl by arresting a drug dealer, but it was also a bromance, a romance, and an action adventure.

McKee ends this section by writing:

“[...] we don’t want to hit the same note over and over, so that every scene sounds like every other. Instead, we seek the tragic in the comic, the political in the personal, the personal driving the political, the extraordinary behind the unusual, the trivial in the exalted.”

At some later date I’ll come back to a few of McKee’s other points, but that’s enough for today. Here’s my takeaway: Within unity, variety. 

Good writing! Have a terrific and productive weekend. 

By the way, I have been sending out writing prompts on my Google+ feed. If you would like to join in the fun, please do.

Photo credit: "quiet" by 55Laney69 under Creative Commons Attribution 2.0.

Wednesday, December 7

Editing Your Zero Draft

Editing Your Zero Draft


NanoWriMo is over! If you participated and wrote more than you would have otherwise, you’re a winner. If you ended up writing 50,000+ words, that’s awesome!

It’s been a week since NaNoWriMo ended so you’ve had a chance to distance yourself a little bit from the story. If you don’t have sufficient distance from your writing the danger is that when you read your Zero Draft you won’t be able to be objective. What I try to do is put my manuscript away for a week or two so I can come back to it with new eyes.

In any case, after enough time has passed rescue your manuscript from the drawer and read it from start to finish. There’s only one rule: don’t edit until you’ve read the whole thing. This is torture for me, but it’s important to re-load the whole story into your mind without changing anything.

When I read something that’s not right, a misspelling, etc., I want to go into the file and fix it but if I were to do that then I’d start adding sections that didn’t need to be added and deleting material that was necessary for the development of a future event.

I find one way to lessen the temptation to edit is to print a hardcopy of the manuscript and, if I must make notes, then at least I can’t change the electronic file. By the way if you want to save paper and load your manuscript into an app that allows you to mark up a file I recommend GoodNotes, it’s the app I use.

Here are a few things to keep in mind as you read:

- Does a character’s name change halfway through the story? Is the name spelled the same way throughout the manuscript? Do all the names you use begin with a different letter? Are all the names sufficiently distinct from each other?

- Is each character absolutely necessary to advance the plot? Can two (or more) characters be merged into one? Or are there too few characters?

- Do NOT worry about grammar or spelling (other than for names) at this stage. If you’re anything like me, you’re going to end up not using a lot of the text in your Zero Draft. Fiddling with grammar and spelling would just waste your time.

->After your first read through.

After you’ve read your story through try to answer these two questions:

(a) What state of affairs represents happiness to your protagonist? Being together with friends and family? Winning the lottery? Retiring from their job? Going into business for themselves? Traveling the world?

(b) What danger threatens to keep the protagonist’s dream from becoming reality?

Now try and answer these questions:

What is the protagonists external goal? That is, what concrete thing or state of affairs does the protagonist desire to bring about? For example, in Die Hard John McClane wants to protect his wife and the other hostages and defeat the terrorists.

Is there a physical object that represents this goal? For example, in Raiders of the Lost Ark Indiana Jones wanted to bring the Ark back to the United States.

In the recent movie “Arrival” the protagonist’s external goal is to understand why the aliens arrived on earth, to understand the alien language.

Make sure you know what the protagonist’s goal is—it will form the spine of your story.

Story Structure


I’ve written quite a few posts about story structure (link and link) so I won’t go into that here. But be sure that your protagonist’s external and internal goals are what drives the key scenes of the story.

Antagonist


Another thing to focus on at this stage is that the protagonist has a suitably strong antagonist. You want the antagonist and protagonist to have the same goal and for it to be impossible for them both to achieve the goal. Also, it tends to work well if the protagonist and antagonist are alike in many ways.

If the antagonist is the protagonist's nemesis then he/she will be quite a bit like the protagonist but differ in at least one important respect.

In Indiana Jones and Raiders of the Lost Ark, Beloq is Indy’s nemesis. Both men are archaeologists and are driven to procure relics. But they operate by very different moral codes and view the relics they hunt for very differently. Indy appreciates the relics for themselves while Beloq is primarily interested in what the relic can do for him in terms of wealth or power.

The number one thing that you need to keep in mind as you re-read your Zero Draft is to be kind to yourself. There are going to be awful bits and there are going to be glorious bits. Don’t stress about the disastrous passages, focus on the good, focus on what works. Stay positive.

If you’re anything like me there are going to be a LOT of drafts between now and your final one. It’s a process of weeding out what doesn’t belong and gradually shaping the story. It’s early days still. If you keep at it you’ll end up with a story you love.



Every post I pick a book or audiobook I love and recommend it to my readers. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post. :-)

Today I am feeling whimsical so what better book to recommend than Fantastical Beasts and Where to Find Them by J.K. Rowling. From the blurb: "When Magizoologist Newt Scamander arrives in New York, he intends his stay to be just a brief stopover. However, when his magical case is misplaced and some of Newt's fantastic beasts escape, it spells trouble for everyone…"



That's it! I'll talk to you again on Friday. Till then, good writing. :-)

Thursday, January 3

The Starburst Method: Discovering Your Characters

The Starburst Method: Discovering Your Characters

First of all, I'd like to thank all the folks who contacted me with feedback about my last Starburst Method post: The Starburst Method: What It Is And What It Can Do. Your comments were overwhelmingly positive and reminded me again why I love to write. Thanks! :-)

Let's dive back in.

Yesterday I talked about what our objectives are. We're starting with an idea, perhaps a vague one, and shaping it until we have a clear notion of our stories' main themes. At that point we'll start developing the story itself. First we'll develop a five paragraph summary after which we will hone our ideas even further and craft a sentence that summarizes our entire story.

Why are we interested in creating a summary of our story?

I talked about this in the last section, but, basically, it will help us wow both editors and family members when we're asked what our story is about. Also, It will keep us on track while we write it. Last, but certainly not least, it will allow us to spot any weaknesses in the skeleton of our story before we write it.


What we need to begin: Some idea of what our story is about


This could be as vague as: I want to write about a group of clueless young people going to vacation in a lonely cabin in the woods. We just need something, some seed, to start from. Hopefully this will act like (to switch metaphors) a grain of sand in an oyster and we'll form something wonderful around it.

This blog post is more of an exercise, so you'll need pen and paper or the electronic equivalent. Okay? Ready? Let's go!

I'd like you to write down your answers to the following questions:


1. The Protagonist


- Is your character, as my grandmother would have said, gainfully employed?

If so, what do they do? Do they like what they do? If not, what would they rather do?

- If your character doesn't have a job, how do they get by?

Perhaps they do something less than reputable.

- What is your character's name?

If you don't know yet, that's fine.

- Your character has a special ability. What is it?

This could be something paranormal like being able to read another person's mind or it could be something wonderfully mundane like being unbeatable at chess or having an eidetic memory. Or being a fantastic cook.

- Your character has a weakness. What is it?

Perhaps they are egotistical in the extreme, perhaps they have no social graces, perhaps their age puts them at a disadvantage, perhaps--as in Mr. Monk's case--their strength is (attention to detail) is also their weakness.

- What, above all else, does your character want? In other words, what is your character's dream?

For instance, Mr. Monk wanted to be a detective again. More than anything else, that's what he wanted. For each episode, each story, in that series Mr. Monk had a goal and that goal reflected this this want, this overall desire, in some way. We're not talking about concrete goals here, we're talking about lifelong, life-directing, desires. For instance, wanting to be a well-paid, full-time, writer.

The BIG question:

- What is your character's goal? 

This should be something concrete. Think of Indiana Jones and Raiders of the Lost Ark. What was his goal? To acquire the ark. In Star Wars IV: A New Hope Luke's goal was to destroy the Death Star. Yes, ultimately, Luke wanted to defeat the empire but his goal in that story was to destroy the Death Star.

You may not know the answers to all these questions right now and that's fine. We're 'priming the pump' here. The really important question for our purposes is the big question: What is this character's goal?


2. The Antagonist


I like to think of the antagonist as the hero of his own story. In their own eyes they're doing the right thing, even the good thing. Sure, not all antagonists are like this. There are megalomaniacs who are bent on ending the world, but those guys (and gals!) are usually kinda crazy and while that's fun to read it's a different kind of antagonist. I find that they become less of a person and more like a force of nature.

I probably should have said something about this yesterday, but in this series of articles I'm talking about writing a very simple story, so we're looking at the conflict that exists between two people (external goal) or between a person and themselves (internal goal).

So, with that in mind, answer the same questions as you did for the protagonist, but now with the antagonist in mind.

Go on, I'll wait.


3. Make Sure The Antagonist's Goal And The Protagonist's Goal Are Mutually Exclusive


It has to be impossible for both your protagonist and antagonist to achieve their goals. They can both fail, but they can't both succeed. For instance, if Indie gets the ark then the Nazi's don't have it and vice versa. The Death Star cannot both be destroyed and, at the same time, obliterating planets in the service of the Empire.

In Raiders of the Lost Ark Indiana Jones's attempts to acquire the ark were repeatedly blocked by his rival Dr. Rene Belloq. Belloq's goal was to get the ark. Indiana's goal was to get the ark. Only one of them could have it.

I'm not going to say that the goal has to be tangible, but if you haven't written many stories you might want to be kind to yourself and go with something tangible, something like an ark or a maltese falcon or a ring.


4. What Are The Stakes?


We're almost done for today, just one more thing: What are the stakes? What happens if your protagonist doesn't achieve her goal? Another way of saying this is to ask: What happens if the antagonist achieves his goal?

Dreams vs Goals


Before we go any further I'd like to say a word or three about DREAMS and DREAMS VERSUS GOALS. In Star Wars IV Luke's dream was to defeat the Empire, which meant defeating the Emperor. How, in practical concrete terms, could this happen? Answer: By accomplishing the goal and destroying the Death Star.

In Raiders Indie had two dreams: defeat the Nazi's and have the opportunity to study the ark. How could he make each of these dreams come true? By accomplishing the goal and acquiring the ark.

In Raiders the Nazi's would have won the war. In Star Wars IV the Death Star would have gone on destroying planets and the rebellion would have been crushed.

So, what is at stake? It is the dream.

Here's how I think of it: The goal is like the dream's avatar. Indie's dream and Belloq's never go head to head, they can't. They can only compete at the level of goals.

Make The States Clear and Personal


We need to know (a) what the states are--what happens if the protagonist fails and the antagonist doesn't--and (b) what this means for the world in general and, specifically, for the protagonist.

For instance in Raiders if the Nazis had gotten hold of the ark it wouldn't have been good for the world, but it would have been even worse for Indie because he'd have been dead. (Of course in Raider's, strictly speaking, Indie failed and the ark itself stepped in to save the day.)

In Star Wars IV if the Death Star isn't destroyed then the rebel alliance will be crushed and the empire will have won but it would be even worse for Luke because he, and everyone he cared about, would be dead.

In Jim Butcher's book Changes if Harry Dresden doesn't save his daughter from the Red Court then he, and everyone he is related to, will die.


Summing Up: Examples


At this point you should have something like this:

Star Wars IV:  Protagonist


Name: Luke Skywalker

Occupation: Former farm hand, Jedi in training, helps out the rebel alliance.

Special Ability: Strong in the force.

Special Weakness: He is impatient. Young. Rash. Prone to anger. He may not be teachable, he may fall to the dark side of the force.

Wants/Dream: To find out who is father was and exact revenge on the person who killed him, as well as on the empire in general.

Character's Goal: To destroy the Death Star and, in so doing, defeat Darth Vader and the Empire.

Star Wars IV: Antagonist


Name: Darth Vader

Occupation: Former Jedi, Emperor's apprentice.

Special Ability: Strong in the force.

Special weakness: Anger and pride made him vulnerable to the dark side of the force.

Wants/Dream: To make the empire strong--unassailable--and snuff out the rebel alliance.

Character's Goal: To safeguard the Death Star and use it to solidify the Emperor's hold over the known universe.


To Be Continued


In the next section of this series we will take the basic skeleton we've come up with and flesh it out. Specifically, we'll learn more about the ordinary and special worlds our intrepid protagonist must venture through as well as pit our protagonist, the hero of our story, against his arch-nemesis.

Update: Here is a link to the next article in this series: The Starburst Method: The Hero's Journey, Part 1.

Happy writing!

Other articles you might like:

- The Starburst Method: What It Is And What It Can Do
- The Magic Of Stephen King: An Analysis Of The Opening Paragraphs Of The Dead Zone
- Scene Goals: What Do Your Characters Want, Why Do They Want It, How Do They Get it?

Photo credit: "A Little Rancor" by JD Hancock under Creative Commons Attribution 2.0.

Sunday, April 27

Stakes: How To Make Goals Matter



I've already discussed conflict and the importance of having goals, but a goal is useless without stakes.

Stakes are the possible consequences of a course of action. What will happen if the protagonist achieves her goal? What will happen if she doesn't?  

Stakes generate tension. Conflict. They create suspense.

For example, let's say we have a character, Bob. Bob is on a diet, he wants to lose 20 pounds before his brother's wedding. Here are two possible versions of the story:

a. Bob lost 20 pounds in time for his brother's wedding.
b. Bob failed to lose 20 pounds.

Either way: So what? Why should we care?

How about this:

c. Bob makes a bet with his brother that if he can't fit into his tux in time for the wedding he'll pay for the wedding. But paying for the wedding would wipe out Bob's savings and he wouldn't be able to take his girlfriend on the dream vacation he has been promising her for the past four years. If Bob doesn't make good on his promise, his girlfriend will leave him. He knows he was an idiot to make the bet but what's done is done. He can't welsh. Will Bob be able to lose the 20 pounds before the wedding or will he fail, pay for his brother's wedding and die alone?

That's better. It's still not a terribly interesting story, but there's potential. As soon as Bob has something to lose and something to gain, we can begin to care about what happens to him.

The possible consequences of a course of action must be clear.


In order for the stakes to be clear, the goal must be clear.

A protagonist wants something. She can want more than one thing, but she must want one thing desperately and more than anything else. The thing that is desperately, passionately, wanted becomes the story goal. If the protagonist achieves the goal then she's succeeded, if not then she's failed.

For instance, in Indiana Jones and Raiders of the Lost Ark, if Indiana finds the ark and brings it back with him then he has succeeded. If not, he's failed.

What are the stakes? If Indy achieves his goal then he gets professional kudos and the opportunity to study a fascinating artifact. If he doesn't, then the Nazi war machine will use the ark to help turn the tide of war in their favor.

Of course, the goal can change along the way. In The Firm Mitch McDeere starts out wanting to be a rich lawyer then, about halfway through the story, his goal changes: he just wants to be free, he doesn't want either the FBI or the mob to own him.

The stakes must matter to the characters


If the stakes don't matter to the characters that's like creating a beautiful car but neglecting to put any gas in the engine. If the stakes don't matter to the characters there's nothing to drive the story. After all, if your characters don't care about achieving the goal, why would readers?

The other day I was walking through a fairground and one of the hawkers called out to me. "Hey! You want to play this game? I know you do. It's fun and you could win a great prize." 

"Oh?" I said. "What prize?" 

The boy-man held up a big stuffed pink and green elephant.

No thanks. It would be cheaper--a lot cheaper--for me to just go out and buy myself a stuffed animal. Though if he'd held up the promise of a critique by, say, Stephen King I'd have played. Heck, he wouldn't have been able to get rid of me!

This point, about the stakes needing to matter to your characters, is also about believability. When the going gets tough and your character is getting beaten up, whether literally or figuratively, they need a strong--in other words believable--reason for why they keep on keeping on.

The stakes must tie into your characters' wants and fears.


How do you, as a storyteller, make it plausible that your characters will go through hell to achieve their goal? We've just seen how. You make the stakes matter to the characters. How do you do that? You tie the stakes into your characters wants and fears.

I think this is one reason why stakes are often life and death. Whether or not a person continues living matters a great deal and it doesn't need explanation. If a burglar pulls out a gun and points it at your character as they're taking a shortcut through a dark alley, the reader understands their panic. 

A character's wants and fears should be unique. So should the stakes.


What does the character want? What drives him? What gets him up in the morning? If he won an obscene amount of money what would he do with it? 

What does the character fear? When he was a kid what kind of beasties lived under his bed? Everyone fears hunger, pain and death, give your character unique fears. One of the things I loved about Mr. Monk was that he was scared of milk. Milk! Who is scared of milk? Monk, that's who. That says something about a character.

A character's wants should reveal something unique about him.

Why a character's wants and fears are important.


Why, from a storytelling perspective, do a character's wants and fears matter? I've heard different answers to this question. Some say they matter because they tie characters to their goals, other say they matter because they tie characters to the story. And those answers are, I think, good answers. They're both correct. 

But I would also say that the stakes tie the reader to the characters and, in so doing, to the story.

For example, in William Goldman's incomparable story, The Princess Bride, why did Inigo Montoya devote his life to becoming a master swordsman? It was because the six-fingered man (Count Rugen) killed his father and Inigo had sworn to avenge his father's death. So yes, sure, Inigo's goal was to kill Rugen but I would argue that generally, he wanted to do right by his father. The love that Inigo had for his father was the glue that kept him focused on his goal. 

What are the stakes for Inigo? When Inigo finally fights Count Rugen it seems as though Inigo is dying, felled by a sneaky, dishonorable, blow meted out by Rugen. We understand from the very beginning: the stakes of this contest, this battle, are life and death and Rugen isn't going to fight fair.

All that is true, but I would argue that for Inigo the stakes that matter to him aren't life and death--his life and death--they are whether he succeeds in avenging his father. If he were to discover that avenging his father would mean his death he wouldn't hesitate. If Inigo doesn't succeed in avenging his father's death, it seems to me that Inigo wouldn't want to live. Inigo doesn't count his life as precious, he lives with one goal in mind: avenge his father's death.

Does the reader/viewer see it that way as well? I don't think so. I think we care much more than Inigo does about his life. Yes, absolutely, we want to see justice done. We want to watch Inigo complete his quest and kill the dishonorable Count Rugen. But it is also very important to us--much more important than it is to Inigo himself--that he survive.  
So all that has been building up to this: the stakes of the character aren't necessarily our stakes. We don't necessarily care about the same things the character cares about. 

When, at the end of the story, the stakes of the battle between Inigo and Count Rugen come down to life and death, I care more about Inigo's life than he does. 

Stakes: Internal and External


Just as characters have internal and external goals so there are internal and external stakes.

For instance, in the movie Shrek the protagonist's internal conflict, his challenge, was to risk rejection and let people in, to let others know how he really felt (for example, to tell Princess Fiona he loved her). Shrek needed to risk rejection so he could make connections with others and find true love.

Shrek's outer challenge was to rescue Princess Fiona so Lord Farquaad would remove the fairytale creatures from his swamp.

Different kinds of stakes accompany different kinds of goals. If Shrek failed to rescue Princess Fiona from the castle, Lord Farquaad would have had Shrek killed. If Shrek failed to lower his defences and let people in, he would have lost the love of Princess Fiona and endured a sad and lonely existence in his now vacant swamp. A pyrrhic victory.

It's not size, it's complexity


It's not the size of the stakes that count, it's their complexity. Complex stakes involve not just a character's internal or external goals, but both together. It's not just about saving the world, it's about overcoming one's fears to save the world. 

Escalate the stakes


Stories contain complications. The hero sets out to do one thing, a complication pops up and blocks him, he tries to get around the complication by doing something but that only makes things worse, and so on.

As I discussed in the chapter on Try-Fail Cycles, the stakes escalate throughout the story until everything comes to a fever pitch at the end.

Conflicting goals mean conflicting stakes


For instance, in Indiana Jones and Raiders of the Lost Ark, there's a terrific scene in the middle where Indy ducks into a tent to hide from the bad guys and comes across Marion tied to a tent pole. Indy begins to untie Marion then realizes that if the Nazis discover Marion missing they'll know he is in the camp looking for the ark. He can't give himself away.

What does Indy do? He ties Marion back up! She is furious with him. It's a great scene.

Lets take a look at the stakes at play in this scene. At the beginning of the scene Indy is trying to hide from a guard so he ducks inside a tent.

Indiana's stakes:


Goal: Escape the guard's notice and obtain the ark.
Success: Indiana doesn't get captured and is one step closer to his goal. 
Failure: Indiana is captured, possibly tortured. He fails to obtain the ark and the world is taken over by the Nazis.

Marion's stakes:


Goal: Get untied, sneak out of the Nazi camp, go to America.
Success: Marion gets her freedom.
Failure: Marion's future is unknown. She could be tortured, various nasty things could happen to her.

In the middle of the scene the stakes change when Indy realizes he has to tie Marion back up or risk losing the ark.

Indy's Goal: To NOT completely alienate the affections of Miriam.
Success: Marion's love and gratitude.
Failure: Her lasting wrath.

For Indy to succeed in winning Marion's affection--or just to avoid making her furious with him--he must help her escape. But he can't. If he helps her, then he risks his primary mission. So he fails to achieve this minor goal, accepts Marion's wrath, ties her back up, and exits the tent.

The point is that conflicting mini-goals with their own stakes often pop up within a scene. The scene between Indiana and Marion was especially interesting, I thought, because it highlighted their diametrically opposed interests. Marion would much rather just escape and forget all about the ark, but not Indy.

*  *  *

As we've seen, characters have goals. Depending upon whether they attain these goals different things come about. Good things will happen if they attain the goals, bad things if they don't. This--the space between where the character is and where the character could be; the possible future that awaits them--creates conflict and conflict is the engine that moves a story forward. Simple as that.

Friday, January 22

Writing a Genre Story: How to Create Suspense

Writing a Genre Story: How to Create Suspense


Let’s talk about what suspense is. Sure, yes, we know what it is in a “I know it when I feel it” kind of way, but if we want our stories to create suspense in our readers, it would be helpful to have a definition. 

Lee Goldberg once said that, "Suspense is an escalating sense of apprehension or fear, a building of pressure, heading either towards an uncertain conclusion or a horrifyingly certain one." [1] 

I will look at two ways of creating suspense. First, the author might get a reader to ask a question without immediately answering it. We’re human, and once we have an interesting puzzle we find it difficult to NOT try to solve it. Second--and this is really just a more specific way of creating a question in the reader’s mind--the author might give the reader either more or less information than the hero. Let’s look at each of these techniques in turn. 

Ask a Question but Withhold the Answer

Lee Child holds that suspense boils down to asking a question and making people wait for the answer. He believes that humans are wired to want the answer to a question they don't know the answer to. 

Want viewers to stick around during a commercial break? Ask them a question before the break and answer it when the break is over. This is Child's explanation for his view that “The way to write a thriller is to ask a question at the beginning, and answer it at the end." [2]

Child also talks about his technique in his New York Times article, "A Simple Way to Create Suspense." [3] 

"As novelists, we should ask or imply a question at the beginning of the story, and then we should delay the answer.... Readers are human, and humans seem programmed to wait for answers to questions they witness being asked."

"Trusting such a simple system feels cheap and meretricious while you’re doing it. But it works. It’s all you need. Of course, attractive and sympathetic characters are nice to have; and elaborate and sinister entanglements are satisfying; and impossible-to-escape pits of despair are great. But they’re all luxuries. The basic narrative fuel is always the slow unveiling of the final answer."

Dramatic Irony and Suspense

In order to understand how to create and build suspense we need to understand dramatic irony. Why? Because dramatic irony can be used to increase the audience's (and in this case our reader is our audience) sense of curiosity and concern for the hero.

An Example

Scenario 1: Imagine a hero inching along a darkened path, oblivious to the deadly monster creeping up behind him, poised to strike.

Scenario 2: Imagine that, as before, our hero inches along a darkened path but now there is no deadly threat stalking him. Instead, he is anticipating a threat just around the bend. He doesn’t know a monster is there, but he thinks one could be. 

The first scenario creates suspense by giving the audience more information than the hero possesses. We see the danger creeping up on him and want to scream: Turn around!

In the second scenario we, the audience, know what the hero knows and, with him, we cringe as he rounds every corner, every bend in the twisty road. 

That was a quick overview. I go over these points again, below.

Some Aspects of Dramatic Irony

Surface meaning versus underlying meaning

Dramatic irony occurs when the surface meaning of an utterance is at variance with its deeper meaning. In other words, dramatic irony depends upon certain people knowing more than others. Some who hear the utterance will be stranded at the surface while others will go deeper.

Let's look at the possibilities.

The audience knows less than one or more of the characters.

Tension can be generated when we see a character's reaction to, for example, the contents of a suitcase even though we never find out what it contained.

This example comes from Pulp Fiction. Vincent Vega looks into the suitcase, its eerie illumination playing over his face. For a moment Vega seems lost in whatever he sees. The viewer doesn't know what's in the suitcase, but Vega and his partner, Jules Winnfield, do. Vega is looking right at it but, damn him, he's not telling! 

The audience knows more than one or more of the characters.

I think this is the far more common scenario. It happens on almost every show I watch, nearly every episode.

A character knows less about something than another character, and they don't know they know less.

For example, a couple of months ago I re-watched the science fiction and horror classic Alien, a movie that has aged remarkably well. At one point one of the characters, Brett, searches for Jones the cat. Everyone on the ship is going back into stasis and that includes Jones, but Brett needs to catch him first. Yes, sure, the alien is on the loose, but in this scene Brett isn't overly worried about meeting the alien since he knows Jones is in the area and, therefore, attributes any weird noises to the spooked feline. 

Brett hears a noise, looks beneath nearby machinery and spots the cat. Brett tries to coax the cat out of his hiding spot but, just as the cat walks toward him, we see a tentacle unfurl behind Brett. Jones sees this, hisses and darts away. Brett is stunned. He thinks the cat hissed at him. Puzzled, he keeps calling Jones, trying to coax the cat out of hiding. While Brett does this we see the alien slowly, silently, unfurl behind him. 

At this point in the movie, if you're anything like me, you grip the cushion you have a stranglehold on even tighter and scream: Turn around!

And, of course, Brett turns around but it's too late. He becomes monster chow.

This is the kind of thing we mean when we say that in dramatic irony the implications of a situation, speech, and so on, are understood by the audience but not by at least one of the characters in the drama. In this scene both the cat and the alien had more information than Brett did and, as so often happens in horror movies, Brett paid for that inequality with his life.

Unwise Behavior

When a passage contains dramatic irony, the character from whom information is being kept usually reacts in a way that is inappropriate and unwise.

In the example from Alien, running away and hiding would have been both appropriate and wise. Standing in front of the alien calling out "kitty, kitty," not so much.

Summary

To summarize, suspense is an escalating sense of apprehension or fear of a certain ending. Part of the reason this is effective is because it asks a question, “Will the hero survive?” and makes you wait for an answer. Lee Child has spoken quite a bit about this way of creating suspense. Dramatic irony is another way of creating suspense and it occurs when there is an incongruity between what the expectations of a situation are and what is really the case. 

Notes

1. For more on this see the Google+ Hangout Libby Hellman hosted, "Secrets To Writing Top Suspense."
2. Lee Child was quoted having said this in an article about Thrillerfest, but I can't find the reference.
3. "A Simple Way to Create Suspense," by Lee Child (2012)

Photo Credit

Indiana Jones and the Mountain of Rocks, by JD Hancock. I altered the image to create a greater contrast with the text. I highly recommend dropping by JD Hancock's website and viewing his many, fascinating creations.

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Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
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