Showing posts with label how to write a book. Show all posts
Showing posts with label how to write a book. Show all posts

Friday, June 2

How to Write a Book


How to Write a Book


The question I’ve been asked more than any other is, “How can I write a book?” Here's my attempt at an answer. Please keep in mind this is just ONE WAY to write a book not the only way.

How to write a book


Neil Gaiman once said—and I’m paraphrasing—that each time he writes a book it’s a different process. I think there’s a lot of truth to that. Each book is different, each book presents its own challenges and its own rewards. But if you’ve never written a book and would like to take a peek at how I TRY to do it, read on.

1. Write a Zero Draft


You’ve heard of discovery writers. A discover writer doesn’t have preconceived notions about the content or shape of their story (though they may have an idea, or a few ideas). They write by the seat of their pants, discovering where the story takes them.

(For more about what a Zero Draft is see: The Zero Draft: How To Beat Writer’s Block.)

My Zero Drafts are strange amalgams of discovery writing and conscious plotting, heavy on the discovery. (If you’re curious about how I go about getting ahold of a character, see my posts Let's Make a Detective! and Let's Create a Sidekick!.)

That said, when I’m in discovery mode, I try not to consciously think too much about the structure of my story; I brainstorm.

But everyone’s different. Some folks like to dictate their ideas, their musings, into a recorder (if you don’t want to buy a voice recorder there are some decent apps—Android; Apple—that do basically the same thing).

Free writing. After you've practiced free writing for a while you'll get a feel for what works best for you. Myself, I find it works best if I put on my favorite tunes, curl up in my office chair with my writing journal and write longhand.

1a. Do not censor yourself.


Some folks refer to the Zero Draft as a ‘vomit draft.’ Gross, right? But that’s what it’s supposed to be! The Zero Draft is a safe place. Don’t censor yourself, don’t question your ideas, write them down. Remember, no one but you is EVER going to see your Zero Draft.

1b. Ideas, not words.


In a Zero Draft it isn’t the words that's important, it's the IDEAS.

After all, YOU have to discover the story before anything you write will make sense. You have to call the events of the story, as well as the characters, to life within you. If you haven't gotten ahold of the ideas how can anything you write evoke them? At least, that’s my take on it!

I find that the act of writing often works as a kind of invocation. And, ultimately, I think that’s what a zero draft is. It's an invitation to your characters to come to life and do interesting, scandalous, things in the settings, the playgrounds, you create for them.

1c. How long should your Zero Draft be?


The Zero Draft can be any length you like, regardless of how long you want your finished manuscript to be.

As I said, above, the purpose of the rough draft is to call your story into existence, to form that first connection with it. Here’s what I’ve found: 

The shorter your Zero Draft is the better. 

The Zero Draft will be a bit of a mess (after all, it is a vomit draft!) so short is good; less mess to wade through. Also, keep in mind that the Zero Draft is just a beginning. Your understanding of your characters, your understanding of your overall story, will change over time. Your names for them will change, their desires will change, their childhood peccadilloes will change, their connections to other characters will change.

Next Post: In my next post in this series I'll talk about creating a story outline. Stay tuned!



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Thursday, January 3

The Starburst Method: Discovering Your Characters

The Starburst Method: Discovering Your Characters

First of all, I'd like to thank all the folks who contacted me with feedback about my last Starburst Method post: The Starburst Method: What It Is And What It Can Do. Your comments were overwhelmingly positive and reminded me again why I love to write. Thanks! :-)

Let's dive back in.

Yesterday I talked about what our objectives are. We're starting with an idea, perhaps a vague one, and shaping it until we have a clear notion of our stories' main themes. At that point we'll start developing the story itself. First we'll develop a five paragraph summary after which we will hone our ideas even further and craft a sentence that summarizes our entire story.

Why are we interested in creating a summary of our story?

I talked about this in the last section, but, basically, it will help us wow both editors and family members when we're asked what our story is about. Also, It will keep us on track while we write it. Last, but certainly not least, it will allow us to spot any weaknesses in the skeleton of our story before we write it.


What we need to begin: Some idea of what our story is about


This could be as vague as: I want to write about a group of clueless young people going to vacation in a lonely cabin in the woods. We just need something, some seed, to start from. Hopefully this will act like (to switch metaphors) a grain of sand in an oyster and we'll form something wonderful around it.

This blog post is more of an exercise, so you'll need pen and paper or the electronic equivalent. Okay? Ready? Let's go!

I'd like you to write down your answers to the following questions:


1. The Protagonist


- Is your character, as my grandmother would have said, gainfully employed?

If so, what do they do? Do they like what they do? If not, what would they rather do?

- If your character doesn't have a job, how do they get by?

Perhaps they do something less than reputable.

- What is your character's name?

If you don't know yet, that's fine.

- Your character has a special ability. What is it?

This could be something paranormal like being able to read another person's mind or it could be something wonderfully mundane like being unbeatable at chess or having an eidetic memory. Or being a fantastic cook.

- Your character has a weakness. What is it?

Perhaps they are egotistical in the extreme, perhaps they have no social graces, perhaps their age puts them at a disadvantage, perhaps--as in Mr. Monk's case--their strength is (attention to detail) is also their weakness.

- What, above all else, does your character want? In other words, what is your character's dream?

For instance, Mr. Monk wanted to be a detective again. More than anything else, that's what he wanted. For each episode, each story, in that series Mr. Monk had a goal and that goal reflected this this want, this overall desire, in some way. We're not talking about concrete goals here, we're talking about lifelong, life-directing, desires. For instance, wanting to be a well-paid, full-time, writer.

The BIG question:

- What is your character's goal? 

This should be something concrete. Think of Indiana Jones and Raiders of the Lost Ark. What was his goal? To acquire the ark. In Star Wars IV: A New Hope Luke's goal was to destroy the Death Star. Yes, ultimately, Luke wanted to defeat the empire but his goal in that story was to destroy the Death Star.

You may not know the answers to all these questions right now and that's fine. We're 'priming the pump' here. The really important question for our purposes is the big question: What is this character's goal?


2. The Antagonist


I like to think of the antagonist as the hero of his own story. In their own eyes they're doing the right thing, even the good thing. Sure, not all antagonists are like this. There are megalomaniacs who are bent on ending the world, but those guys (and gals!) are usually kinda crazy and while that's fun to read it's a different kind of antagonist. I find that they become less of a person and more like a force of nature.

I probably should have said something about this yesterday, but in this series of articles I'm talking about writing a very simple story, so we're looking at the conflict that exists between two people (external goal) or between a person and themselves (internal goal).

So, with that in mind, answer the same questions as you did for the protagonist, but now with the antagonist in mind.

Go on, I'll wait.


3. Make Sure The Antagonist's Goal And The Protagonist's Goal Are Mutually Exclusive


It has to be impossible for both your protagonist and antagonist to achieve their goals. They can both fail, but they can't both succeed. For instance, if Indie gets the ark then the Nazi's don't have it and vice versa. The Death Star cannot both be destroyed and, at the same time, obliterating planets in the service of the Empire.

In Raiders of the Lost Ark Indiana Jones's attempts to acquire the ark were repeatedly blocked by his rival Dr. Rene Belloq. Belloq's goal was to get the ark. Indiana's goal was to get the ark. Only one of them could have it.

I'm not going to say that the goal has to be tangible, but if you haven't written many stories you might want to be kind to yourself and go with something tangible, something like an ark or a maltese falcon or a ring.


4. What Are The Stakes?


We're almost done for today, just one more thing: What are the stakes? What happens if your protagonist doesn't achieve her goal? Another way of saying this is to ask: What happens if the antagonist achieves his goal?

Dreams vs Goals


Before we go any further I'd like to say a word or three about DREAMS and DREAMS VERSUS GOALS. In Star Wars IV Luke's dream was to defeat the Empire, which meant defeating the Emperor. How, in practical concrete terms, could this happen? Answer: By accomplishing the goal and destroying the Death Star.

In Raiders Indie had two dreams: defeat the Nazi's and have the opportunity to study the ark. How could he make each of these dreams come true? By accomplishing the goal and acquiring the ark.

In Raiders the Nazi's would have won the war. In Star Wars IV the Death Star would have gone on destroying planets and the rebellion would have been crushed.

So, what is at stake? It is the dream.

Here's how I think of it: The goal is like the dream's avatar. Indie's dream and Belloq's never go head to head, they can't. They can only compete at the level of goals.

Make The States Clear and Personal


We need to know (a) what the states are--what happens if the protagonist fails and the antagonist doesn't--and (b) what this means for the world in general and, specifically, for the protagonist.

For instance in Raiders if the Nazis had gotten hold of the ark it wouldn't have been good for the world, but it would have been even worse for Indie because he'd have been dead. (Of course in Raider's, strictly speaking, Indie failed and the ark itself stepped in to save the day.)

In Star Wars IV if the Death Star isn't destroyed then the rebel alliance will be crushed and the empire will have won but it would be even worse for Luke because he, and everyone he cared about, would be dead.

In Jim Butcher's book Changes if Harry Dresden doesn't save his daughter from the Red Court then he, and everyone he is related to, will die.


Summing Up: Examples


At this point you should have something like this:

Star Wars IV:  Protagonist


Name: Luke Skywalker

Occupation: Former farm hand, Jedi in training, helps out the rebel alliance.

Special Ability: Strong in the force.

Special Weakness: He is impatient. Young. Rash. Prone to anger. He may not be teachable, he may fall to the dark side of the force.

Wants/Dream: To find out who is father was and exact revenge on the person who killed him, as well as on the empire in general.

Character's Goal: To destroy the Death Star and, in so doing, defeat Darth Vader and the Empire.

Star Wars IV: Antagonist


Name: Darth Vader

Occupation: Former Jedi, Emperor's apprentice.

Special Ability: Strong in the force.

Special weakness: Anger and pride made him vulnerable to the dark side of the force.

Wants/Dream: To make the empire strong--unassailable--and snuff out the rebel alliance.

Character's Goal: To safeguard the Death Star and use it to solidify the Emperor's hold over the known universe.


To Be Continued


In the next section of this series we will take the basic skeleton we've come up with and flesh it out. Specifically, we'll learn more about the ordinary and special worlds our intrepid protagonist must venture through as well as pit our protagonist, the hero of our story, against his arch-nemesis.

Update: Here is a link to the next article in this series: The Starburst Method: The Hero's Journey, Part 1.

Happy writing!

Other articles you might like:

- The Starburst Method: What It Is And What It Can Do
- The Magic Of Stephen King: An Analysis Of The Opening Paragraphs Of The Dead Zone
- Scene Goals: What Do Your Characters Want, Why Do They Want It, How Do They Get it?

Photo credit: "A Little Rancor" by JD Hancock under Creative Commons Attribution 2.0.

Monday, April 23

Writing: The Starburst Method, Part 7: The Character Grid


Welcome to part 7 of the Starburst Method! We're almost finished this series. I had planned to wrap things up this week, but when I sat down to write the last installment I realized we hadn't covered character grids.

Before we get started I should mention that this article is part of a series and, in case you'd like to look at the previous articles, I've put links to them at the bottom.

Diagramming Scenes
I love Kim Harrision's blog -- she writes urban fantasy (Dead Witch Walking was the first book in her Hollows Series) -- one day I noticed she had written a few blog posts about her writing process. I love learning how other authors write. I think I've learnt more that way than from all the conferences I've attended!

That was the first time I had seen anyone use a character grid. I think of a character grid as a visual representation of a plot. It was great! At a glance, I could see which characters were in which scenes and determine, among other things, whether one character was being over or under used. I don't know about you, but once I've written a few chapters it's easy to forget which characters were in each scene.

An Example
Rather than me rattle on about this, let me show you the character grid template I work from:
character grid for how to write series


If you compare my template with Kim Harrison's you'll find they are similar, but I like to put the archetype I think the character most exemplifies on the far right. Sometimes it's hard to get everything to fit and I have to use two pages, or go to legal size paper. Do whatever works for you, with the office supplies you have at hand.

In my character grid template character names occupy the far left column, a description of the scenes runs along the bottom and the place the scene takes place runs along the top. Instead of "day 1", "day 2", and so on, you'll put the dates your story takes place. I love Kim's practice of having each chapter take place on the same day. That way it's easy to remember when your scenes are taking place and if there's ever a question of the appropriateness of something -- like lilacs blooming in August! -- you can just glance at the date the scene takes place and look it up.

A good character grid can save you a lot of frustration. The only thing is: you need to keep it current, and that can be frustrating, but I think it's well worth the effort.

I hope something in here will be of use to you! Next week we will wrap up this series by talking about your rough draft. Till then, happy writing!

The Starburst Method, Part 1: A one sentence summary
The Starburst Method, Part 1: Creating a one sentence summary
The Starburst Method, Part 2: Developing our one sentence summary
The Starburst Method, Part 3: Creating a five paragraph summary
The Starburst Method, Part 4: Developing characters
The Starburst Method, Part 5: Creating a five page summary
The Starburst Method, Part 6: Developing scenes
The Starburst Method, Part 7: The character grid
The Starburst Method, Part 8: The rough draft and narrative drive

"The Starburst Method, Part 7: The Character Grid," copyright© 2012 by Karen Woodward.

Photo credit: Funny Pet Wallpapers

Links:
Kim Harrison's character grid
Kim Harrison's post about her character grid