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Friday, November 11

(NaNoWriMo Day 11): 9th Key Scene: The Epiphany

(NaNoWriMo Day 11): 9th Key Scene: The Epiphany


Writing a novel is like driving a car at night. You can only see as far as your headlights, but you can make the whole trip that way.”

In honor of NaNoWriMo, every day this month I’m blogging about a key scene, one that any suspenseful story will include, either implicitly or explicitly. I then take a close look at how this scene, this structure, is implemented in three popular genres: Action, Romance and Mystery. So far I've posted articles about the Inciting Incident, the Lock-In, Tests and Trials, Pinch Point One, the Midpoint Crisis, the All Hope is Lost scene, and the Climax.

Today I'm going to talk about the Epiphany.

The Epiphany: Breaking It Down


The All Hope is Lost scene immediately precedes the Epiphany. In that scene, as the name implies, something happens that transforms the protagonist’s world (or perhaps just the protagonist’s view of it) and brings her to her lowest point in the story.

After the All Hope Is Lost moment the B-story is resolved.[3] As a result, an important change occurs in the protagonist and she resolves her inner conflict. One result of this change is that the protagonist is able to figure out how to turn matters around and make one last desperate attempt to achieve her goal.

 About this “important change,” I don't mean a superhuman ability—though, depending on the kind of story this is, it could be! Whatever the change, the ground must have been laid for it. Perhaps the protagonist is now able to think clearly because she finally has the empathy she has been lacking, or perhaps she has been able to release a certain way of thinking that has been holding her back.

Whatever the case, during the Epiphany, something fundamental within the protagonist permanently changes and, as a result, she is able to escape from whatever had caused the complete and total destruction of all her previous plans.

Of course, not all protagonists have an internal conflict. If the only conflict is external, the hero can draw upon some characteristic that defines him such as his strength or his knowledge. Indiana Jones in Raiders of the Lost Ark is a good example of a hero without any real internal conflict. At the end of that movie it is his broad knowledge that saves both himself and Marion, the object of his desire. Jones says: “Marion! Don’t look at it. Shut your eyes, Marion. Don’t look at it, no matter what happens.”

One way of describing the Epiphany is that it’s at this point in the story that the scales drop from the protagonist’s eyes. She thought she knew how things were, but she didn't. To use Shrek as an example, the ogre thought he knew how the Princess and Donkey felt about him, but he didn't. He thought they believed he was hideous and unlovable but he had misunderstood them. After the All Hope Is Lost point Donkey comes to Shrek and tells him Fiona wasn't calling him ugly and unlovable. Donkey doesn't tell Shrek she was describing herself because that's not his secret to tell. This is when the proverbial scales fall from Shrek's eyes and he realizes he acted like an idiot. Shrek decides to do what he should have done long before—risk rejection and tell Princess Fiona he loves her.

Here's another example: At the end of The Matrix Neo realizes he's the One and that he loves Trinity. At that moment the scales drop from his eyes; he sees what he had been blind to. He finally understands and it is this realization that transforms him. It allows him to do something he wouldn't have otherwise been able to do; namely, triumph over the Matrix and become the One.

I'm not suggesting that this life-transforming moment of self-realization occurs at the end of every story. It doesn't. But it happens often enough that I wanted to mention it.

But, of course, the hero doesn't have to win. Sometimes the revelation comes, but too late. Sometimes the revelation doesn't come at all.

The Epiphany: Key Points


- A significant resolution. We can speak about this resolution in a couple of ways.

Speaking about this resolution using the language of subplots (or, if you prefer, the A-Story, B-Story, C-Story, and so on), this is the place where subplots are cashed out and the various threads of the story merge into one.

Speaking about this in terms of conflict, whether internal or external, this is the place where the conflicts are resolved. Not a final solution or answer, but the various conflicts come together in a synthesis that provides the protagonist with an idea about how to push forward past the devastation that came with the All Hope is Lost point.

Let me unpack that a bit.

Internal Conflict: At the Epiphany, the protagonist’s internal conflict (if she has one) is resolved. Like their flesh and blood counterparts, characters want things, even things that are incompatible. For example, a character might both want to save someone from being killed and be a model FBI Trainee. When these two internal drives come into conflict (as they often do at the All Hope is Lost point) the protagonist must choose.

External Conflict: At the Epiphany, the protagonist’s external conflict is resolved and the storylines merged. For example, in Edge of Tomorrow, Cage’s squad—J Squad—was not his biggest fan. One of his recurring challenges is getting J Squad on his side. Just before the All Hope is Lost point, Cage acquires a crucial piece of information, something he has been trying to discover the entire movie: the location of the head mimic, the Omega.

In the Epiphany, Cage uses his relationship with the Angel of Verdun (Sergeant Rita Vrataski) to get his Squad to follow them and attack the Omega. This gathers three storylines (his love story with Vrataski, his strained relationship with J Squad and his quest to defeat the aliens) into one.

Here’s another example: In The Matrix the B-Story is Trinity’s feelings for Neo. At the end of the movie, after Neo has been shot dead in the Matrix, Trinity tells Neo (what’s left of him) that she loves him. She tells him that the Oracle said the man who she loved would be the One. So, since he’s the One, he can’t be dead. Then she kisses him. The confession and the kiss close out the B-story and, one feels, are the reason why Neo rises from the dead seconds later.

The change is permanent. The internal and external changes are permanent. Once these threads are bound together there is no going back.

Strength becomes useful. Occasionally, the protagonist’s strength in the ordinary world comes back into play. For example, Cage was in public affairs—he was a spin doctor. He was good at talking people into believing things. He uses this skill at the Epiphany (as well as earlier) to get J Squad on his side.

Where is it?


The Epiphany occurs early in Act Three, about 75% of the way through the story. In terms of scenes, it appears after the All Hope is Lost scene and before the Climax. This scene propels the protagonist and his allies into their race for the finish.

How is it connected to the protagonist’s desires?


Each of the hero’s desires, internal and external, represents an arc. At the Epiphany these arcs, these story lines, merge. At minimum, the B-Story will merge with the A-Story.

The Epiphany: An Example


This one is drawn from Edge of Tomorrow. We recently looked at the All Hope is Lost scene in that movie (this occurs when Cage loses the ability to reset the day). It is right after this that our plot-lines begin to merge. I’ve discussed this, above, so I won’t go into it again here.

As part of my research for this article, I’ve re-watched the three-quarter point of the first Lord of the Rings movie as well as that of Raiders of the Lost Ark. In Lord of the Rings there is a moment of Epiphany. Frodo has long come to suspect he must go off on his own, leaving the others behind. After Boromir, maddened by the presence of the ring, attacks Frodo, the hobbit accepts that he must continue the quest on his own and leaves.

In Raiders of the Lost Ark—a brilliant action/adventure movie—there really is no moment of Epiphany, at least not that I saw. And that’s okay! This movie didn’t have much of a B-Story. Yes, there is the developing relationship between Indiana and Marion, but there aren’t any hidden currents, it’s all there on the surface. And it works beautifully!

Testing the Scene Example


Is the A-Story Merged with the B-Story? Yes. Cage has just had a huge setback, the biggest in the story so far: he has lost the ability to reset the day. On the plus side, their mission is clear, even though they are least well equipped to deal with it, they need to take out the Omega (the Big Bad). That means they need help. This initiates the collapsing of three storylines, Cage’s love story involving the Angel of Verdun, his dysfunctional relationship with J Squad and his main goal of defeating the aliens.

Is the change permanent? Yes. Cage, Rita Vrataski and his troupe band together on the race to the finish. They all have the same goal: to kill the Omega.

Also, the scene involves what used to be the character’s strength in the Ordinary World. Cage uses his ability to spin a story to get his troupe on board with the plan.

How the Epiphany is Implemented in Three Genres: Action, Romance & Mystery


Action Genre


See the example, above.

Romance Genre


Let’s take a look at the movie, Pretty Woman. The All Hope is Lost point comes when Edward Lewis asks Vivian Ward to be his mistress. The night before Vivian broke her rule and, for the first time, kissed Edward. And then she told him she loved him. Her epiphany is that money is not an adequate surrogate for love. She wants to be a girlfriend, perhaps a fiancee, NOT a mistress. This is a discovery about herself, not about her profession or about him. As a result of this insight she breaks up with him.

In general, in a romance book, this is the point at which the protagonist often realizes what she really wants.

Perhaps there were two men courting her. One of them is wealthy, has social standing and her parents love him. The other one doesn’t have bean, her parents hate him but he makes her happy.

It is often at this point that the protagonist has an epiphany and realizes that the only reason she wants money and social standing is to be happy. Since the wealthy fellow doesn’t make her happy but the poor one does, she finally knows who she wants to walk off into the sunset with. Unfortunately, though, there’s a problem. The poor fellow doesn’t want to be with her anymore! And we’re off on the race to the finish.

Murder Mystery Genre


From what I’ve seen, the stage of a story I’ve been calling the Epiphany unfolds a bit differently in murder mysteries.

Generally speaking, the protagonist doesn’t have the same sort of arc in a murder mystery as she does in other genres.

In a murder mystery the progression is from ignorance to knowledge. So it makes sense that the All Hope is Lost point for the sleuth is to feel that he or she has been, once again, plunged into ignorance. For example, in Agatha Christie’s delightful story of love and betrayal, Death on the Nile, Hercule Poirot actually has this line at just this point: “I know nothing. Nothing!”

But we’re not here to talk about the All Hope is Lost point. The epiphany, as the name suggests, is like the light shining through the clouds just when the night seems bleakest. Don’t be too relieved, though. This light could be illusory. The detective could think he’s onto something when, in reality, he is simply being played by a devilishly clever antagonist.

During this scene the protagonist can do a number of things, but usually she does one or both of the following:

a) Clears out dead wood. The detective confronts one or two suspects and questions them. As the audience, you’re not sure if they’re telling the truth, or whether the sleuth thinks they’re telling the truth. This is a bit like a person in a pitch black room groping for a light switch.

This is also a point where certain possibilities are ruled out, certain suspects are disqualified from consideration.

b) Introduces an alternate theory of the crime. For example, in Basic Instinct just after the three-quarter mark, detective Nick Curran is stumped. Roxy, Catherine Tramell’s live-in lover, has died, killed in her attempt to usher Nick into the great hereafter. When I first watched this story I had thought Roxy was the murderer. Roxy’s death was the All Hope is Lost point from the perspective of the sleuth because now he has no idea whodunit.

The epiphany comes, or begins, after Nick gets a clue from Catherine about a stalker she had in college. Nick does a bit of digging and uncovers the fact that his on-again-off-again girlfriend, the department psychologist Dr. Beth Garner, appears to have had a crush on Catherine in university, going so far as to dress like her. When Nick confronts her, Beth swears it was the other way around, that Catherine dressed like her, was obsessed with her.

Nick begins to doubt that Catherine is the killer and starts to pursue a new theory of the crime. This new theory is nurtured and investigated during the Epiphany. (Sure, this theory turns out to be a diabolically clever red herring masterfully planted by Catherine, but that’s part of what made Basic Instinct a terrific movie!)

So, as you can see, the shape of this key scene is a bit different when implemented in a murder mystery, but the essential idea is the same: gather together whatever you need to begin the race to the finish.



Every post I pick a book or audiobook I love and recommend it to my readers. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post. :-)

Today I’d like to recommend an excellent resource. If you’ve never read this book please do, even if you get it from the library: Writing the Breakout Novel Workbook by Donald Maass. Donald Maass is the head of the Donald Maass Literary Agency. As such, he has read thousands of manuscripts and has written extensively on the subject of how to write stories that sell. I’ve had the pleasure of attending a couple of writing conferences where Mr. Maass was a speaker and made it to two of his workshops. Amazing! If you ever get the chance to attend one of DM’s talks or workshops, do yourself a favor and go! (BTW, I wrote an article about the advice contained in one of Donald Maass’ workshops: How to make your readers care about your characters on the first page.)



That’s it! Sorry for the long post but this one required extra research. I’ve discovered a lot of uniformity over the various genres when it comes to Key Scenes, but the Epiphany is one that has unique features when it comes to the murder mystery.

Word count so far: 14,220
Word count for today: 2,940 (This is the number of words in my draft and so might change by the time I publish the article.)
Total words this month: 17,160

Notes:


2. For an excellent analysis of Silence of the Lambs read the latter part of The Story Grid by Shawn Coyne. He goes into the internal dynamics of character creation in explicit and loving detail.

3. Other subplots can be resolved here as well. Basically, this is a time of merging, where all the storylines come together in preparation for the race to the finish. Note, though, that one or more subplots could have been resolved earlier. This is just the place where, if a subplot exists, it’s time to tie it off and get ready to focus on defeating the Big Bad.

Friday, November 4

(NaNoWriMo Day 4): 4th Key Scene: The First Pinch Point

(NaNoWriMo Day 4): 4th Key Scene: The First Pinch Point


The work never matches the dream of perfection the artist has to start with. —William Faulkner

Welcome to the November madness that is NaNoWriMo! Every day this month I’m blogging about a key scene, one that any story will include. I take a close look at how this scene, this structure, is implemented in three popular genres: Action, Romance and Mystery. So far I've posted articles about the Inciting Incident, the Climax and the Midpoint Climax.

Today I'm going to talk about the first pinch point.

Pinch Point One: Breaking It Down


What is a pinch point? Sue Coletta writes: “A pinch point is a demonstration of the nature, power, and very essence of the antagonistic force.[1]”

Exactly!

I blogged about pinch points a little while ago (see: Story Structure: What Are Pinch Points?), but let’s go over them again. A pinch point reminds the reader of the nature of the antagonist, the extreme threat he poses to the protagonist and what is at stake. In other words, it brings us back to the main story arc.

Two different kinds of pinch points


As far as I can tell there are two different kinds of pinch points, depending on how developed the protagonist’s internal desire is; that is, how big of a role this desire plays in the overall story. (See: What Kind of Writer Are You? Dramatic Action versus Character Development.)

Outward facing pinch points.


For lack of a better term, I’m going to call these outward facing pinch points.

In an outward pinch point, the threat is mainly physical; the protagonist’s life is in danger. In these sorts of stories the protagonist usually doesn’t have a well-developed internal desire. Here the focus is on showing the audience the power of the antagonist and highlighting how very bad it will be for the protagonist if she fails to achieve her goal.

Raiders of the Lost Ark contains a great example of this. The first pinch point shows us the conflict between Indiana Jones and Dr. RenĂ© Belloq. In this scene Indy believes Marion has been killed by Belloq’s minions. He gets drunk and goes to confront his nemesis. After a marvelous discussion about each man’s philosophy of life and relic hunting, the two men face-off—but it’s not a fair fight because Belloq is surrounded by his minions. Jones’ life is saved when a group of children surround him and escort him to safety.

Inward facing pinch points.


Second, there are inward facing pinch points. In an inward pinch point the threat doesn’t necessarily have to do with life and death (though it might), it has to do with the overall destruction of the life itself, of the one thing that makes it meaningful. It is a moment of truth leading to intense pain and radical change (perhaps not right away, but it puts events in motion).

For instance, in You’ve Got Mail, Kathleen Kelly loses the thing she loves most in the world, the bookstore she inherited from her mother. She loses it because a big chain bookstore, Fox Books, has moved into her neighborhood. In the first pinch point Kathleen Kelly and Joe Fox have a face-to-face confrontation and it is a barn burner. Kathleen is deep in denial and Joe, in the most brutal of ways, tells her the truth: You can’t complete with Fox Books, you are going to lose your business.

As a result Kathleen is wrenched out of the state of denial she has been stubbornly clinging to and the truth begins to filter through: she is going to lose her bookstore. This seems unkind, and it was, but it was true and it was something she needed to prepare for. Recognizing the truth of her impending loss broke her heart, but it also did her a service, it helped her prepare for the inevitable.

Where is it?


The first Pinch Point occurs about 37.5% of the way through a story, or half way through the middle of the first half of the second act. (If you’re using a four act structure, the first Pinch Point comes halfway through the second act.)

How is Pinch Point One connected to the protagonist’s desires?


In any kind of Pinch Point it is what the protagonist wants, what the protagonist is seeking, that brings her into conflict with the antagonist. Though the protagonist and antagonist have different ends, different ultimate goals, they both want/desire the same thing.

How Pinch Point One is Implemented in Three Genres: Action, Romance & Mystery


For the first pinch point there really isn’t a lot of variation across genre.

Action Genre


In an action story, this will be a scene that highlights the essential difference between the protagonist and antagonist, and how this difference is reflected in their actions. Also, there will be an element of violence or implied, perhaps impending, violence.

Romance Genre


In a romance, the first pinch point will be a menacing scene. For instance, perhaps there will be a misunderstanding and the antagonist will threaten, or appear to threaten, the protagonist. Or perhaps, as in You’ve Got Mail, the antagonist will harm the protagonist through wielding truth like a scalpel.

Murder Mystery Genre


In a murder mystery the first pinch point often takes the form of the detective receiving an anonymous note from the murderer, or perhaps something the murderer does puts the detective’s life in jeopardy.

This is a scene that showcases the essential difference between the sleuth and the killer, the difference in how they think of both the world in general and the value of human life in particular. If the killer threatens the sleuth this could be used to foreshadow events at the climax.



Every post I pick a book or audiobook I love and recommend it to my readers. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post. :-)

Today I would like to share a link to K.M. Weiland’s marvelous book, Outlining Your Novel: Map Your Way to Success. Her book can help you choose the right type of outline for you, guide you in brainstorming plot ideas, aid you in discovering your characters and show you how to structure your scenes. What’s not to like?!



That’s it! I’ll talk to you again tomorrow when I go over another key scene.

How are you doing with NaNoWriMo? Do you have any tips and/or tricks you’d like to share for achieving your word count?

Word count so far: 5,578
Word count for today: 1,200
Total words this month: 6,778

Notes:


1. “Pinch Points In Fiction Writing,” by Sue Coletta.

Thursday, November 3

(NaNoWriMo Day 3): 3rd Key Scene: The Midpoint Crisis

(NaNoWriMo Day 3): 3rd Key Scene: The Midpoint Crisis


When I sit down to write a book, I do not say to myself, ‘I am going to produce a work of art.’ I write it because there is some lie that I want to expose, some fact to which I want to draw attention, and my initial concern is to get a hearing.” —George Orwell

Welcome to NaNoWriMo madness! Every day this month my plan is to blog about a key scene, one that pretty much any story of any genre has to include. Then I’ll take a closer look at how this scene, this structure, this general idea, is implemented in three popular genres: Action, Romance and Mystery. So far I've posted articles about the Inciting Incident and the Climax.

Today I'm going to talk about the Midpoint Crisis.

The Midpoint: Breaking It Down


I used to think that the Midpoint was primarily the place where the protagonist and antagonist confronted each other. I’ve changed my mind. It can be that, but it’s often more.

During the Midpoint the protagonist usually goes through what I’m going to call an enlightenment. She realizes that her understanding of the Special World of the Adventure is deeply flawed. She thought she knew what the Special World was like, what the capabilities of the antagonist are, but at the Midpoint she discovers she is oh-so-very wrong. As a result, the protagonist goes from being passive to active. She transitions from just reacting to the world to making plans and engaging with the antagonist.

What I just sketched in the above paragraph is generally true of most stories. Below, I go into specific variants. Note: Many of these points overlap. The difference, often, is one of emphasis.

What is it?


The protagonist goes from ignorance to knowledge


At the midpoint the protagonist discovers just how ignorant she has been about the Special World. Often the protagonist finds out how much she doesn’t know and, in that moment of revelation, is put at a disadvantage. The antagonist likes to do a bit of (justified!) gloating about how he has pulled the wool over her eyes. Then the protagonist uses this knowledge—and a bit of good luck—to escape.

Or, sometimes, the protagonist figures the truth out on her own. The antagonist doesn’t show up personally, he sends his minions to set a trap for the protagonist, one he hopes will prove fatal to her. But the protagonist is clever and figures out the antagonist’s scheme just in time to escape.

The pot of gold at the end of the Midpoint’s rainbow is that now the protagonist knows the true nature of the Special World. Sure, they know they’re in deep doodoo, but still. Understanding how little you know is the beginning of wisdom. Perhaps the protagonist has gotten a late start but at least now she’s in the game.

The protagonist goes from reacting to circumstances to shaping those circumstances. 


The protagonist goes from passive to active. Or perhaps that’s not the best way of putting it. It’s not as though the protagonist was a balloon drifting in the wind. When the antagonist makes a move on the protagonist she reacts, she resists, but that is the extent of her planning. The protagonist doesn’t initiate action. To be fair, perhaps she can’t because she doesn’t know the rules of the Special World yet and she keeps getting it wrong.

In any case, the rule of thumb is that before the midpoint the protagonist merely reacts to events. Something pushes her and she pushes back. She’s not thinking ahead, she’s not taking the fight to the enemy. She’s being swept along in a fast moving river, just keeping her head above water.

In the second half of the story, the protagonist makes a plan and does FINALLY take the fight to the enemy. She no longer merely reacts to the world around her, the crucible at the midpoint has transformed her into an active agent of change.

The protagonist goes through a point of no return


The Midpoint irrevocably changes the protagonist with the result being (among other things) that she cannot go back to the Ordinary World, at least not until she sees her quest to the end.

As we’ve seen, what the protagonist learns at the midpoint changes her, transforms her. There is no going back. This is a point of no return. What she learn at the midpoint transforms her from someone who reacts to circumstances, someone who is buffeted by external forces, into an agent who can form a plan and act on it. She is now an agent of change.

The protagonist chooses self-sacrifice because of something larger than themselves (e.g. love)


Cage in Edge of Tomorrow is comfortable with his cowardice, his intimate, oh-so-reasonable concern for his own skin. But then he meets a girl, he falls in love, and at the Midpoint he puts her welfare before his own. It moves him from relying on her to save him to him taking the lead, to him trying to save her even if it means facing-off against the Big Bad all by his lonesome.

This all happens at the midpoint and it is this change, this internal transformation, that turns Cage from a passive, reactive, person to an active agent who makes plans and takes the fight to the enemy.

Discovery


The midpoint can simply be a moment of discovery, where the hero oh-so-briefly gains the thing he seeks only to have it snatched away from him. (After all, if it weren’t, the story would be over!) Sometimes this discovery is external (the protagonist briefly acquires his object of desire) and sometimes it is internal (the protagonist discovers who she really is). More on this below.

Where is it?


As the name suggests, this scene occurs smack dab in the center of the story. In practical terms, it usually occurs somewhere between 45% and 55% of the way through.

How is the Midpoint connected to the protagonist’s desires?


The midpoint confrontation is intimately connected to the protagonist’s desires (both internal and external) and the protagonist’s goal. For example, in Edge of Tomorrow, Cage’s weakness is an excessive concern for his own skin—he’s a coward. At the beginning of the movie his goal is to get as far away from the front lines as he can. His challenge is to love something more than he loves himself, more than he loves life. This begins at the midpoint.

The Midpoint: An Example


I’ve already given a number of examples. Ideally I would simply describe a scene in some detail and then go on to analyze it but today I’m running short of time so my description will have to be briefer than I would like.

In the movie Malice, Andy Safian, played by Bill Pullman, initially wants nothing more than to live in marital bliss with his wife, Tracy, and have reliable plumbing. After Tracy loses her unborn baby as well as her ability to have children (Andy gives the doctor permission to perform the surgery thinking he is saving her life), she lets Andy know she blames him for her loss and leaves him.

At this point Andy’s world is shattered and his goal becomes to find his wife and reconcile with her. At around the midpoint, or a little bit after[1], Andy begins to realize he never knew Tracy. Everything she told him about herself was a lie. But he doesn’t yet know why she did it. What did she want from him? Why did she do this? Why him? He needs to know.

This midpoint scene occurs a bit late, about 65% of the way through the movie, when Andy talks to Tracy’s mother, a woman he had thought dead, and finds out the whole ugly unvarnished truth about the woman he married. It is a dramatic scene. After Andy learns the truth he is able to come up with a plan that will even the scales of justice.

Andy’s journey is primarily one of ignorance to knowledge. Andy was happy. He was! Sure his life was based on illusion, but he was still happy as a drunken clam. But this was based on ignorance of who his wife really was and what she wanted from him.

Also, Andy’s journey is one of self-discovery. None of us really know what we’re capable of, what we will choose, until we are put through the crucible of life’s pinch points. Walking through the fire of his wife’s betrayal reveals who Andy really is. How? Through his choices. Everything is stripped away from him and in that rawness he is forced to act. These are primal choices, choices that reveal character, choices that reveal (both to themselves and the world) who someone really is.

How the Midpoint is Implemented in Three Genres: Action, Romance & Mystery


Action Genre


I know I’ve used this movie as an example a time or two, but let’s take a look at Indiana Jones and Raiders of the Lost Ark, since it is the quintessential action movie. At the midpoint Indiana Jones acquires his goal, he finds and (however briefly!) takes possession of the ark. This is a moment of (external) Discovery.

Romance Genre


The midpoint is where the two lovers come together. Whatever differences they have are temporarily resolved, their disputes are temporarily suspended. Depending on the spiciness of the romance, this could be anything from handholding to spending the night in a creatively equipped dungeon.

Murder Mystery Genre


I’ve read ... wow. A lot of murder mysteries, and they’re all a bit different. I don’t want to give anyone the impression that there’s only one thing to do at the midpoint. That said, there is often a false resolution at the midpoint. It seems as though the mystery is solved, that the murderer has been found. But, of course, he hasn't! If he had this would be the end of the story.

Often it only seems to the police as though the case is solved. The sleuth knows it isn’t but no one will believe her.

This is one of those places where the B-story can come in to lend a helping hand. The resolution to the B-story can expose the falseness of the A-story, expose that the person the police think is the killer really isn’t. For instance, the suspected killer can be murdered!



Every post I pick a book or audiobook I love and recommend it to my readers. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post. :-)

Today I'd like to recommend a book that has meant a lot to me over the years, The War of Art by Steven Pressfield. Have you ever thought, “Who am I kidding, I’ll never be able to do this!” If so, read this book! Here’s what Robert McKee had to say about The War of Art: “As I closed The War of Art, I felt a surge of positive calm. I now know I can win this war. And if I can win, so can you.”



That’s it for today! Tomorrow I’ll talk to you again about another key scene. Happy NaNo-ing!

Word count so far: 3,778 words.
Word count for today: 1,800 words.
Total words this month: 5,578 words.

Notes:


1. Or a little bit after the midpoint. There’s an important subplot that plays out in the first half of the movie that pushes the timing of the main arc back a bit.

Wednesday, October 12

How To Write Characters Your Readers Will Love: Character Checklist

How To Write Characters Your Readers Will Love: Character Checklist


I read one of my old short stories yesterday. It’s one of my favorites but it’s far from my best. At the time I wrote it I knew a little about story structure, but I didn’t apply the knowledge I had. Why?!

I can tell you from experience that knowing what to do is a long way from doing what you know. Implementing what you know, weaving that knowledge into the warp and woof of your story, that’s a tricky thing. And, for me, it has been the number one source of massive rewriting.

One of the reasons I’ve gotten better at dreaming up stories, stories that are easier to structure, is that I have a checklist! Never doubt the power and usefulness of checklists. Here's mine:

Character Checklist


I’ve written quite a bit about story structure but character development is just as, if not more, important. In order to get readers excited about what happens in your story you need to get them excited about who it happens to.

(By the way, these points are drawn largely from Jim Butcher’s article on character development.)


Our Goal: We want the reader to identify with the character. We want the reader to cry when the character’s heart is broken and rejoice when it mends.

Here are various traits or techniques that can help nudge the reader toward identifying with your characters.

1. Exaggeration


Sherlock Holmes isn’t just smart, he’s brilliant. He’s possibly the second smartest person in the world—behind his brother Mycroft, of course. In other words, his intelligence is exaggerated.

Exaggerating a trait makes it memorable. Generally speaking, a trait won’t make much of an impression on a reader if they don’t remember it.

2. Exotic Position


Make the setting exotic. Fun. Different.

Jim Butcher mentions four kinds of environments your characters can be in: social, geographic, intellectual, moral. Make sure each of these types of situations is interesting. Memorable.

Examples:

- Social: Your team is training to win an important tournament this fall. Or perhaps you are part of a team preparing to climb Devil’s Mountain.
-  Geographic: A far flung region of the globe. That is, far flung for your readers!
- Intellectual: I think of Sherlock Holmes and Mycroft's club. What does the smartest person in the world do for companionship? He creates a club and then makes sure there’s a strict no talking policy!
- Moral: A couple goes on what they think is a retreat to discover they’ve joined a cult!

3. Active Introduction


Communicate the essence of your character, through action, in a memorable way.

Jim Butcher calls a "characteristic entry action" an action that can communicate the essence of your character. For instance, take Mr. Monk from the TV Series of the same name. The beginning of every episode reestablishes the essence of the character.

Recall that Mr. Monk mourns the loss of his late wife, Trudy, and that he is a bundle of phobias and neuroses which all stem from his acute observational abilities combined with his fear of germs. He even has a saying: It’s a gift ... and a curse. One of his characteristic entry actions is straightening something—a pillow for instance—that is just a wee bit tilted. Once he had a cold and put his used kleenex in plastic baggies before he threw them out. Why? So that they wouldn't contaminate anything else.

The TV Show, Archer, is especially good at communicating the essence of the characters through action. At the beginning of every episode their tags and traits (for an explanation of tags and traits, see below) are reintroduced. Also, often, there is a humorous ending where the tags and traits are reinforced again. And it works beautifully!

4. Verisimilitude: Make your characters believable.


In order for a character to be interesting they must act believably. A big part of acting believably is acting consistently.

Butcher writes that:

“The single most important technique for doing that is through showing your character's: 1. EMOTIONS 2. REACTIONS and 3. DECISIONS. When something happens in your story, a character with a decent V-factor [verisimilitude] will react to it. The reader will see his emotional reaction played out, will gain a sense of the logic of a question or problem, and will recognize that the character took a believable, appropriate course of action in response.”

Butcher notes that most of this work, making your character act believably, is going to take place in sequels.

Tags and traits ... so much could, and has, been written about them. Briefly, a tag is a very short description of one concrete aspect of a character. Blue eyes, uses a whip, wears a cool hat. Jim Butcher advises having about one to three tags per character. For example, when I think of Indiana Jones I think of his whip, his hat and his leather jacket. When I think of Neo I think of his leather jacket and his sunglasses. A tag or trait can also be a mental attitude, for instance if someone is always glum or always chipper. Basically, anything that will make your character stand out from the rest, anything that will make them memorable.

A terrific book on tags and traits is “Techniques of the Selling Writer”. I’ve written about it here: Dwight V Swain On How To Write A Novel.

5. Empathy. Get readers to identify with your characters.


Jim Butcher writes, “if you can make people love who you want them to love and hate who you want them to hate, you're going to have readers coming back to you over and over again.”

Sure, but how? One way is through shared experience. Chances are, what makes you angry (or sad or happy or ...) makes your readers angry (or sad or happy or ...). Give those kinds of experiences to your characters and they will become real to your readers.

Dramatic experiences

- What angers you? Think of a time when you were angry.

- What saddens you? Think of a time of deep loss.

- What irritates or frustrates you? Think of a specific instance. What happened? What did you react to?

- What makes you joyful? Giddy? What has made you grin from ear to ear? What sort of things have made your day?

When we see other people behave in ways we can relate to—when we watch them experience deep loss, transcendence, happiness, and so on—we identify with them. We begin to care about them. This is true for characters as well.

But it doesn’t have to be BIG things. Even the little, small, events in life will do as long as they’re more-or-less universal. For example ...

- You’re driving to work on a day when you ABSOLUTELY can’t be late and, of course, you’re a stuck behind a slow driver.

- It’s late, you’ve had a grueling day, you walk to where you parked your car in the parking lot but it’s not there. You stand in the middle of the vacant parking spot and look around like maybe it’s still there and you’re just not seeing it.

A couple more ways to make your character more interesting:

A) Persecution. Have the protagonist be unfairly treated and lose something achingly important to him.

B) Big Challenge. Have the protagonist take on something that takes him so far out of his comfort zone that he's on a different planet. Most folks won’t be able to keep from wanting the guy or gal to succeed. Also, humans being the curious types we are, we won’t be able to help wanting to know if the character will succeed or whether he will be a spectacular failure.

For example:

- A character trying to protect something of great value puts herself in jeopardy by fleeing down a dark, dangerous, alley.

- A character on a mission to find a great treasure ignores grievous bodily peril while using his experience and intellect to defeat the traps between himself and his prize.

Does My POV Character Have to be Nice? 


Before I end this post, let me address one often asked question about characterization:

Does a character have to be nice for a reader to empathize with them?

I don’t think so. There are many characters who, though while not at all nice, are easy to identify with, empathize with.

I love Sherlock, the TV Series. Benedict Cumberbatch portrays Sherlock as brilliant, egotistical and definitely not nice. But we can relate to both Sherlock and to his ‘everyman’ Watson. We can understand Sherlock’s occasional bouts of boredom as well as John’s impatience with them.

 That's it! I apologize for the long post. And for skipping Monday. Truth is, I'm working on a non-fiction ebook and I'm hoping (* cross fingers *) to get it out this weekend.

I'm sponsoring this post with an affiliate link to Stephen King's marvelous exploration of good writing: On Writing. If you click that link my blog will get a tiny percentage of anything you buy on Amazon for the next 24 hours.

Cheers! Talk to you Friday. :-)

Friday, September 16

Creating a Three Dimensional Character

Creating a Three Dimensional Character


Three dimensional characters are interesting. Readers care about them. So the question is: What makes a character three dimensional?

Robert Mckee, in his wonderful tome, "Story," talks about how giving characters opposing qualities helps breathe life into them.

One way to make a character three dimensional is to give them diametrically conflicting characteristics. And, of course, the best way to do this is to show and not tell. Which raises the question: if a character is, say, both generous and selfish how do we show this?

Showing opposing characteristics:

1. People. Have the protagonist interact with different people. With one person they are, for example, bold and outgoing, with another they are shy and retiring.
2. Setting. Either have one character interact with two different settings, or have two characters who have opposite characteristics interact with the same environment.
3. Time. Look at a character at different times. (This is, I think, the most common way of exploring character.)

How to show opposing characteristics:

1. Using other fictional people to develop character.


In real life I wouldn't act one way to a friend and the next second act the complete opposite way. For instance, I wouldn't give a friend—or anyone!—a big bearhug and then slap their face. That behavior wouldn't even make sense.

Obviously, our characters shouldn't behave that way either. If we want to use our character's interactions with other, fictional, people to bring out diametrically opposed aspects of their personality then we craft other characters to specifically tease these characteristics out.

For instance, with one character—perhaps a character who is absent-minded (they’re always dropping things, forgetting where they left their glasses, their keys, etc.)—the protagonist is snippy and short. But with another character, perhaps one that is polished and who comes from a wealthy family, the protagonist goes to great lengths to be pleasant. This tells the reader much more than if we either just showed one side of the protagonist or told the reader the character in question was a snob.

2. Using setting to show character.


Think of a haunted house. The dark hallways, the creaking floorboards, the mysterious groans as the house settles. You turn a corner and a sticky cobweb stretches across your face and ... what’s that? Something cold and slimy presses against your cheek. You scream and fling it off you, not really wanting to know what it was, but you can’t help it, you’re curious. You look at the object lying before you. It’s long and thin, slightly curved and covered in what looks like oil. It's a severed human finger! (Cue screaming violins.)

So there we have a setting. Now let's look at how that setting can help us with characterization.

Let's say Character A is naturally skittish and doesn't like dark old houses with ominously creaking floorboards. How would this character behave in the setting described above? I think that, like Gus on Psych, he would scream and run. (At least, that’s what I’d do!).

But what would a character like Indiana Jones do if confronted with a severed finger in the way described? I think Indy would look at it dispassionately, wonder who the finger used to belong to, then step over it. This shows us that Indy is the kind of person who has seen (and possibly done) it all. Nothing phases him. As was the case in Raiders of the Lost Ark, this is even more effective when you pair someone like Character A with Indy (as they in fact did).

Then, to show that Indy isn't just a calloused adventurer, that he is human, throw a few snakes in with him. That's right! The animal he is truly scared of. This shows us that Indy is both brave and timid, and we've demonstrated this simply by changing the environment. (The idea is to tailor the setting, the environment, to bring out these aspects of character.)

When we use a setting to show who our characters are as opposed to telling our readers who they are, not only do we avoid boring exposition, but we create movement, action and, ultimately, (hopefully!) interest.

3. Character change over time.


The most common way to exhibit opposite traits in a character is to do it over a span of time.

We’re all familiar with this. The protagonist starts his journey as, say, a cringing milquetoast and, over the course of the story, gains confidence in his abilities, in himself. At the climax, he courageously faces the very scary antagonist and defeats her.

This is also what we mean by a character arc.

That's it for today! I'll post writing exercises on my new site (www.karenwoodward.org/blog) Saturday and Sunday and share them in my Twitter feed. Then on Monday I'll be back here with a new blog post. Until then, good writing!

Other articles you might be interested in:


The Key to Making a Character Multidimensional: Pairs of Opposites
Characterization Or Plot: Which Is Most Important To Readers?
Tags & Traits: Characterization And Building Empathy

Monday, September 12

Short Stories And Their Structure

Short Stories And Their Structure

Do you ever re-read your old blog posts? That's what I've been doing (and, inexplicably, I've been doing it while re-watching Dr. Who). I just finished reading—or, rather, rereading, "Short Story Structures: Several Ways of Structuring Short Fiction." It seems like I wrote that an age ago, but it's only (only!) been four years. And, believe it or not, I remember writing that post like it was yesterday.

In the years since, I've written many short stories—though I must confess these days I write more nonfiction than fiction. Still, though, I have formed a more definite idea of what the structure of a short story is. That said, I believe these things can be idiosyncratic. The kind of short story structure that appeals to me, that fits my writing style like a glove, that feels right or comfortable, might not be the one that feels natural to you. And that's fine. That's great! Take what feels right to you, what makes sense to you, and change or ignore the rest.

So, for what it's worth, here's what I currently think of as the archetypal short story structure. (It is very close to Sarah A. Hoyt's story structure, the one she outlined in her post: The Structure of A Short Story).

1) In the first couple of lines introduce your audience to the most startling interesting/puzzling/desperate thing about your main character's immediate situation.


In a full length novel we have more time to introduce the protagonist and her situation, but when we have only 1,000 words the story structure becomes condensed and every word counts.

Let's look at a few examples of terrific openers for short stories.

a) Stephen King, "Autopsy Room Four"


"It's so dark that for a while—just how long I don't know—I think I'm still unconscious. Then, slowly, it comes to me that unconscious people don't have a sensation of movement through the dark, accompanied by a faint, rhythmic sound that can only be a squeaky wheel."

b) Ernest Hemingway, "The Short Happy Life of Francis Macomber"


"It was now lunch time and they were all sitting under the double green fly of the dining tent pretending that nothing had happened."

c) Raymond King Commings, "The World Beyond"


"The old woman was dying. There could be no doubt of it now."

d) Stephen King, "The Monkey"


"When Hal Shellburn saw it, when his son Dennis pulled it out of a mouldering Ralston-Purina carton that had been pushed far back under one attic eave, such a feeling of horror and dismay rose in him that for one moment he thought he surely must scream."

2) In the remainder of the first paragraph give your readers a good idea of your character's problem. At the same time, flesh out the setting and your protagonist's character.


If you're thinking that's a tall order, you're right. But short stories have to get moving quickly. The character's problem is the story hook. I think of this as the engine of the story, as what propels the events of the story forward.

Here's an example from Stephen King's "Autopsy Room Four" (I promise it doesn't include any grisly bits!) King writes:

And I can feel contact, from the top of my head to the balls of my heels. I can smell something that might be rubber or vinyl. This is not unconsciousness, and there is something too ... too what? Too rational about these sensations for it to be a dream.
Then what is it?
Who am I?
And what's happening to me?
The squeaky wheel quits its stupid rhythm and I stop moving. There is a crackle around me from the rubbersmelling stuff.
A voice: "Which one did they say?"
A pause.
Second voice: "Four, I think. Yeah, four."

What is the character's problem? The protagonist of our story is not dead and yet he is being wheeled into an autopsy room. We understand the protagonist's problem—he's not dead, but if something doesn't happen to prevent the autopsy he will be soon. That's a grizzly, and immediate, problem!

3) From the first paragraph up to Act Two. Develop the character's Ordinary World, specifically The Problem the protagonist is enmeshed in. (25%)


In a full length book, and in some longer short stories, the problem you develop in the first quarter of the story isn't the protagonist's main problem. The main problem, I'll call this the Story Problem, is introduced after the precursor problem is wrapped up (This wrapping up will require a few try-fail cycles).

On the other hand, in a short story of under 2,000 words or so I think it's best to give the protagonist the same goal throughout.

Story Goal: The goal the protagonist pursues from Act Two on.
Story Problem: What is keeping the protagonist from achieving the Story Goal.

Around the quarter mark of the story everything changes. If the protagonist had a preliminary goal, she now realizes that the forces which were keeping her from fulfilling that goal weren't what she thought they were. Now the protagonist adopts the Story Goal, acknowledges the Story Problem and enters the Special World of the adventure. From now to the end solving the Story Problem will be her focus.

4) Have the protagonist try to solve the Story Problem and fail. (25 to 50%)


I know it's a movie and not a short story, and I know I should probably update my movie references, but this movie is my all-time-favorite action-adventure story. Yes, I'm talking about Indiana Jones and Raiders of the Lost Ark. That movie had terrific try-fail cycles. Indiana Jones has acquired the headpiece of the Staff of Ra, the artifact he needed to discover the exact location of the Well of Souls—and now wants to appropriate the Ark.

(For more information about try-fail cycles: Try-Fail Cycles and the Gap.)

First the antagonist René Belloq steals the Ark and seals Indy and his love interest, Marion, into the Well of Souls. Of course the Well is teeming with snakes (Indy hates snakes). Indy uses his torch to keep the snakes at bay, but the torches are burning down. Then Indiana realizes he could use one of the giant statues to knock down a wall and escape the snakes. But the next room is filled with skeletons. And so on. It's a terrific sequence!

That's the idea. Put the protagonist and those she loves in dire peril, have them grasp at straws trying to get themselves out of the fix. Your characters don't have time to think, they're reacting, going on instinct, and in that pressure cooker of adversity their character is revealed.

5) The middle of the story marks a sea-change in the protagonist. She switches from passive to active, from ignorance to knowledge. (50%)


I used to characterize the middle of the story primarily as the place where a showdown occurs between the antagonist and protagonist. And this often does happen.

But over the years I've come to view the midpoint as the place where the hero's view of the world—both the Special World of the adventure and the Ordinary World—changes. This change is permanent. There's no going back. The information, the knowledge, she acquires at the midpoint indelibly marks her. As a result it changes the story. It twists the plot.

Also, often this change takes place as a result of confronting the antagonist, the Big Bad, of the story. The antagonist gloats, boasts, to the protagonist. He lets her know just how impossible reaching her goal is. Perhaps he laughs at her, letting her know he thinks her attempts to effect change are pathetic.

The protagonist now understands that, despite all her planning, she can't achieve her goal, at least not the way she was approaching things. What she thought she knew about the world, about her opponent, was deeply flawed.

The situation looks impossible. Still, though, the hero gets away with her life, so that's something. (Although sometimes one of her allies, possibly her helper or her mentor gives up their life for her escape.)

(List of archetypes: Archetypal Characters.)

Perhaps the hero's allies help the protagonist pick up the pieces. Or perhaps, briefly, the protagonist gives up hope. Sometimes it takes the intervention—and possibly death—of one of the hero's allies to get her to take up the fight again.

6) The hero forms a plan. (60%)


Having regained her will to fight, the hero forms a cunning plan. Of course, as we will see, this plan goes disastrously wrong! But she will adapt with the help of her allies.

7) Three trials culminating in the Dark Night of the Soul (65% to 90%)


As I've said, everyone has their own way of thinking of these things, but to my mind the middle of the third act—here I'm thinking in terms of four acts—contains three events, each of them a major setback to the hero's plans, and each one more devastating than the last. The final setback is known as the Dark Night of the Soul and it completely scuttles the hero's plan.

This is the lowest part of the story. It seems impossible the hero could win. In terms of stakes, we knew all along what would happen if the hero failed, but now we discover that things are so much worse than we'd previously thought. Not only is the hero beaten, they are (apparently) obliterated.

Note: If you're writing a short story of less than 2000 words you might want to collapse these three events into one.

The Dark Night of the Soul generally comes before the hero's 'ah-ha' moment. There's something she realizes and this allows her to change her perspective. Her worldview shifts. She sees a possibility, a way out. It's a slim chance, but at this point in the story she has given up everything. The worst has happened, or at least been set in motion. She has one—exceedingly improbable—chance to save things.

And, of course, it's up to you, the writer, to determine whether she does in fact pull it off.

8) Climax and resolution.


The protagonist confronts the antagonist. Perhaps at first the antagonist is disdainful. He feels he has thoroughly beaten the protagonist and she no longer presents an interesting challenge.

Then the the protagonist draws on the lessons she has leant in the Special World, on her new skills. This gives her a fighting chance. But, as I said, it's your story. Does she win? Does she beat the antagonist and achieve the Story Goal? Or does she fall victim? Perhaps, in the end, she chooses to sacrifice herself for what she sees as a greater good.

The thing to keep in mind is that the climax, although it is a confrontation between protagonist and antagonist, is all about their opposing goals. The question is: will the protagonist achieve her goal?

The antagonist generally wants the same thing as the protagonist, but the two work at cross purposes. For example, both Indiana Jones and Dr. René Belloq wanted the ark but they wanted to do vastly different things with it. Indiana Jones wanted to take it back to the States and put it in a museum where scholars could study it while Belloq wanted to give the ark to Hitler in exchange for wealth and power.

9) Aftermath.


One doesn't have to spend a lot of time on this part, but I think it's important to show the aftereffects of the protagonist's confrontation with the antagonist. Show the hero back in the Ordinary World (if she survives the climax). How has her life and the lives of her allies, the lives of those in her tribe, changed because of her journey, her struggle?

That's it!

Other articles you might like:

A Story Structure In Three Acts
How To Write A Horror Story
Scenes, Sequels, Sequences and Acts

Thursday, April 16

Part 7: RETURN - Bringing The Prize Home


Today I continue my series on Dan Harmon’s Story Structure. The first article in the series is here. Unless otherwise noted, all quotations are from Dan Harmon’s article, Story Structure 104: The Juicy Details.

7. RETURN - Bringing It Home


To review: Our protagonist (YOU) had a NEED that drove (GO) her into the Special World of the Adventure. While adapting to the strangeness of the Special World she SEARCHed for what would fill her need. When she found it (FIND), she TOOK it and RETURNED to the Ordinary World where she can now, transformed as she is, CHANGE the world.

Today we will be looking at the protagonist’s journey, or flight, from the Special World of the Adventure back into the Ordinary World.

The Flight From The Special World


Dan Harmon writes:

“For some characters, this [the journey back] is as easy as hugging the scarecrow goodbye and waking up. For others, this is where the extraction team finally shows up and pulls them out—what Campbell calls "Rescue from Without." In an anecdote about having to change a flat tire in the rain, this could be the character getting back into his car.

“For others, not so easy, which is why Campbell also talks about ‘The Magic Flight.’”

It doesn’t have to take up a lot of space on the page, it doesn’t have to be death-defying (though it could be!), but at some point around 75% of the way through a story the protagonist begins her return to the community, the world, they left behind in Part 3.

The Pursuit


But, as we’ve seen before, nothing comes without a price. The protagonist had to give up something, strip herself of the inessentials, before the meeting with the goddess in Part 5. Further, the knowledge acquired in Part 5 necessitated, in Part 6, that the last of the scales fall from the protagonist’s eyes and she endure the pain and ecstasy of seeing the story world for what it was. Or, to change metaphors, it necessitated reading within the world the deep truth of the story. But this was the last straw, the last little bit of pain/change needed to complete the protagonist’s transformation.

It comes, then, as no surprise that the protagonist’s exit from the Special World likely won’t be easy. Dan Harmon writes:

“The denizens of the deep can't have people sauntering out of the basement any more than the people upstairs wanted you going down there in the first place. The natives of the conscious and unconscious worlds justify their actions however they want, but in the grand scheme, their goal is to keep the two worlds separate, which includes keeping people from seeing one and living to tell about it.” (Story Structure 104)

As such, this part of a story is generally active. By this time many protagonists have become comfortable in the Special World so it will take an active push from something in the underworld to get the protagonist to leave. Christopher Vogler writes:

“This is a time when the story’s energy, which my have ebbed a little in the quiet moments of Seizing the Sword [TAKE], is now revved up again. If we look at the Hero’s Journey as a circle with the beginning at the top, we are still down in the basement and it will take some push to get us back up into the light.” (The Writer’s Journey)

For example, Dan Harmon writes that ...

“This is a great place for a car chase. Or, in a love story, having realized what's important, the hero bursts out of his apartment onto the sidewalk. His lover's airplane leaves for Antartica in TEN MINUTES! John McClane, who at step (1) was afraid of flying, now wraps a fire hose around his waist and leaps off an exploding building, then shoots a giant window so he can kick through it with his bloody feet.”

Mirroring


One of the things I like most about Dan Harmon’s treatment of story structure are the all too infrequent asides he makes about mirroring, about the way one part of the story mirrors or builds upon another. 

In Part 1 storytellers introduce something the protagonist is frightened of, something that is a definite weakness. For instance, in Edge of Tomorrow (spoiler alert) the protagonist, Cage, is a coward. He would do anything, absolutely anything, rather than fight. So, of course, he spends the entire movie fighting! Around the midpoint he becomes a seasoned fighter. But he has a special gift, a special ability, that gives him an edge. Acquiring that special ability marks his entry into the Special World of the Adventure and losing it marks his exit. 

Not every protagonist has as clear cut a flaw as Cage, a flaw that drives forward the action of the story. Indiana Jones, for instance, has flaws aplenty but they don’t drive the story forward, at least, not in the same fashion. Of course, as Dan Harmon mentions, it doesn’t have to be quite that clear cut. In Die Hard we learn early on that John MacClane is afraid of flying and then, in the RETURN portion of the movie, he overcomes that fear—or at least learns to master it—with dramatic effect.

That’s it! That’s it for today and it’s almost it for the series. Next time I’ll discuss the last step in the protagonist’s heroic transformation. Tell then, good reading and writing.

Friday, March 13

Mistakes of a Beginning Writer


A few days ago I dragged my old (and by “old” I mean ancient) stories out from under my bed and read through them. A couple weren’t bad. Many were snippets, fragments of thought. Perhaps today we’d call them microfiction. But all the stories had at least one glaring beginner mistake.

I began writing my boxed stories well over a decade ago at a time when the only arc I knew was the one Indiana Jones acquired from the Nazis. In those days, I finished about half my stories, but even the ones I did complete didn’t satisfy me. I knew there was something wrong with them but couldn’t quite figure out what.

Today, I thought I’d be fun to take one of the first stories I ever wrote and look at the beginner mistakes I made. 

The Ship


The story I chose—it’s one of my favorites; my execution didn’t do it justice—is about an enormous spaceship, a conservatory, traveling through deep space. It is thousands of years in the future and, though humankind is long since extinct, it carries our collective memories, entrusted to bioengineered orbs, into the future. 

Remember the alien probe from Star Trek IV? I imagined it like that, only rather than being a transport carrier for blue whales this ship sustained the life processes of organic orbs that are each encoded with the consciousness of one person. 

The vessel is almost like a ghost ship, wandering the universe, its only goal to keep its cargo safe.

I thought it would be fun to take this story and try to diagnose what was wrong with it, with my expression of the idea. 

Mistakes I Made:


1. The protagonist isn’t active. The orbs don’t really DO anything.

2. It’s not clear what the protagonist wants. 

3. Nothing happens.

In the case of this story, 1 & 2 & 3 are due to …

4. The wrong character is the protagonist.

When I began writing “The Ship” I had thought the contents of the ship, the orbs, were what the story was about, and that led me right smack into a brick wall. Why? Because the orbs don’t change over the course of the story! It’s implied they will change, transform, at some later date, but during the story … eh, not so much.

The story, as it stands, is about the ship. The ship has a goal: to safeguard the orbs. It refuels at conveniently placed stars and avoids dangers such as black holes, comets, asteroid belts, the odd space-pirate, and so on.
  
In retrospect, the idea is something like Silent Running, but after the bio-dome is set free to wander the solar system.

Summary Of Faults:


1) The protagonist isn’t active. 

The protagonist, the orbs, aren’t active. They are literal blobs of goo. They don’t DO anything.

2) No goal. 

Perhaps the reason the orbs don’t do anything is because they don’t want anything. After all, they’re gelatinous blobs, what could they possibly want? 

Against this my former self could argue they would want to stay alive, and that’s a good point, but the orbs live in a dream and have no knowledge of their true form.

3) The wrong character. 

If I was going to try to fix this story—which I’m not going to do; it is what it is and will be lovingly re-boxed and slid under my bed—I would make the ship the protagonist. The ship goes places and wants things. It can be harmed. 

4) Nothing happens. 

Now, I would begin the story at a point where the ship’s goal is put in jeopardy. Perhaps it’s running out of fuel, or it comes across an especially well-equipped band of space pirates. 

Or we could put the two together and say that, not only is it running out of fuel (and so must conserve energy) but its radar has just detected space pirates in the vicinity.

That’s the ticket!

That’s it for today. Have you looked at your old stories recently? If so, what beginner mistakes did you make?

BTW, here is the text of my story. Please keep in mind that I wrote this many, MANY, years ago. I know it is far from perfect. Read at your own risk. ;)

“The Ship,” by (a very young) Karen Woodward


The ship drifts through deep space. To an observer it would appear dead. Only the occasional whir of machinery disturbs the silence of its corridors.

Endless walkways, unused for millennia, snake through its body and lead to a vast metal womb, control panels decorating the walls. Lights blink on and off in hypnotic patterns that wash over a metal tank positioned at the center. Inside the tank, bathed by iridescent light, orbs float in lukewarm transparent liquid. 

The orbs dream of other places, other centuries—the soothing babble of a brook or the adrenaline filled, death defying, plunge of a skydiver. If any of the orbs become overexcited, the ship emits a light from one of the panels. The light bathes the affected orb in shifting patterns of illumination until its thought patterns quiet. 

Once every few millennia the ship corrects its course to avoid the death of a star. Occasionally, one of the orbs dreams of death and the ship assimilates its memories. Even more rarely, one of the orbs deteriorates, its cells dying. At these times, or in anticipation of them, one of the womb's panels retracts and a robot emerges. The robot injects the orb with substances designed to regenerate cells, mending it. With regular tending, the orbs are immortal as the stars, kept alive in anticipation of the beginning at the end of time.

Photo credit: Pulp-O-Mizer

Friday, December 5

Story Openings: Five Choices




Mythcreants is fast becoming one of my favorite blogs. Chris Winkle’s articles have the enviable quality of being both witty and informative.

I started off the day today by feeding Twitter. I comb through various blogs I’ve subscribed to (I use feedly.com and love it; and, no, I don’t have an affiliate relationship with them!), read the articles and then tweet links to those I found myself wishing I’d written.

Well, you know how it is, I started reading one article, followed a link to another and then fell down the social media version of the rabbit hole.[1]

Happily, though, I found “The Keys to a Great Opening Scene” over at Mythcreants. “The Keys” is the kind of post I look for, the kind of thing I love to read then keep in the back of my mind as I review my recent reads.

Then I thought, this is a blog post! I can use CS’s five-keys-to-writing-a-great-opening and go through the last few books I read, books that I enjoyed, to see how they score. (The books I look at will also be best sellers; I add that qualification as a kind of objective measure. That way you’ll know it wasn’t just me and three other people who thought these books were fabulous.)

Before I get started I’d like to make it clear that I agree with CW. Each of his five keys do (IMHO) make for a stronger opening. But, that said, many wonderful books, books that have sold fabulously well, lack one or more of these features. In that light I want to stress that if a book’s opening doesn’t receive a perfect score it’s not meant to reflect negatively on the book. No. I mention it to embolden nervous writers to try out different things, to experiment.

The Criteria


First, let’s take a quick look at the criteria Chris Winkle puts forward in his article The Keys to a Great Opening Scene. (I urge you to read CW’s article and to allow yourself to follow his rabbit warren of links. His site has some of the best articles on writing I’ve come across.)

1. Immediate Action


Chris Winkle writes:

“[...] surprising them [readers] with action and conflict in your opening scene is the single most effective way to keep them reading.”

CW links to another of his articles, one in which he discusses conflict in-depth (see: Five Ways to Add Conflict to Your Story). I’m not going to go into the kind of depth CW has, but I’ll just mention ...

a. Conflict within a character

The protagonist has conflicting desires. Part of him wants to find the buried treasure of the ancients even if it kills him while another part wants to stay at home with his family and watch his children grow up. 

Or the protagonist wants to become partner in the leading law firm in New York but she also wants to be there for her spouse who was recently diagnosed with a potentially deadly disease. Unfortunately, she can’t do both.

b. Conflict between one character and another

There’s goal centered conflict where the protagonist and antagonist each want the same thing but only one of them can have it. If Indiana Jones brings the Ark back to America then Dr. RenĂ© Belloq can’t bring it to Hitler, and vice versa. 

But there’s also conflict between ideals. Again drawing from Indiana Jones and Raiders of the Lost Ark, Indiana Jones cared about the artifacts themselves while Belloq was only interested in what the artifact could do for him. (The same could be said regarding their views of people, especially Marion.)

c. Conflict between the protagonist’s allies

Strictly speaking this is a subdivision of (b), but it feels different enough to warrant it’s own point. As before, this conflict could be internal or external. 

Internal: For example, a personality conflict. One person is loud and likes telling off-color jokes while another despises off-color jokes and just wants quiet so they could, I don’t know, read, sleep, write or merely hear oneself think. (Not, of course, that I’ve ever been in that situation personally. Of course not.)

External: Not all of the merry band of adventurers have the same goal. for example, in The Matrix, Cypher regrets taking the red pill and—far from wanting to destroy the matrix—wants to reenter it.

Again, I urge you to read CW’s article, “The Keys to a Great Opening Scene.”

Looks like I’m going to have to pick this up on Monday! Next time I’ll explore the pros and cons of beginning a story with a trailer or prologue.

Update: Here is an index to the posts in this series:

- Story Openings: Five Choices (the current post)
- Story Openings: Throwing Trouble at the Protagonist
- Story Openings: Tags and Traits: Bringing Characters to Life
- Story Openings: Tags, Traits and Tropes
- Story Openings: The Power of Paradox (upcoming)

Notes:


1. I want to share something with you that made me chuckle. Science Fiction and Fantasy author Tim Powers recently said:

“[...] you go to Wikipedia for some virtuous reason, because you need to find out about something. Except there’s those words in blue and you click on those and oh gee what is that, and pretty soon you’re eight levels in and you can’t find your way back to the page you started out wanting to look at. And then there’s a little sidebar that says ‘two-headed dog,’ and you think, well, jeez, what the hell’s that.

“And then if anything leads you to YouTube, you’ve had it.”

That’s from Mitch Wagner’s interview with Tim Powers: Interview With a Secret Historian. It’s a great read. Thanks to +Andy Goldman for recommending it.

Photo credit: "spence" by greg westfall under Creative Commons Attribution 2.0.

Monday, October 13

Protagonist Checklist

Protagonist Checklist


My mother cleaned our house from top to bottom every year; she cleaned out every drawer, every cupboard, every closet. 

That’s practical industry at its best. Unfortunately it’s also something I’m almost completely devoid of. I feel at my best amidst a friendly snarl of papers and pens.

Yesterday, though, I had the day to myself and had the uncharacteristic urge to go through the drawers in my office and do a bit of tidying. (These days most of my tidying gets done as I listen to an audiobook.)

My office drawers have become receptacles for the revolving miscellany of papers I tack to my walls: bits of writing advice, admonitions, to-do lists and urgent reminders for events long past. 

I sifted through the pages of writing advice and lifted out one or two of my favorites to share with you.

Character Development


After I write a first draft here are some questions I ask about my protagonist (or any character that’s not a walk-on):

1. Main Desire. Every protagonist must want something deeply, desperately. Does she? What is it? Find (at least) one clear expression of it in your novel. Bonus points if you showed rather than told. (Though this is so important you might want to do both.)

2. Motivation. What is your protagonist’s motivation? Why does he have this particular overriding desire? For example, in The Mummy Rick O’Connell’s motivation for leading the expedition to Hamunaptra was to repay Evy for saving his life. His goal, on the other hand, was to get everyone there and back safely. (That, and he liked Evy.)

3. Decisive Action. When (in which scenes) does your protagonist take decisive action to get what he wants (his main desire)? Although a character can do their share of wiffle-waffling, they have to take decisive action at least once.

4. Stakes. What are the stakes? They should be clear and substantial. Further, the stakes should get bigger over time. (The stakes are what the character gets if she achieves her main goal—in other words, fulfills her main desire—and what she loses if she doesn’t.)

5. The Stakes Must Matter. Why do the stakes matter to the other characters? In the case of The Mummy all the characters wanted the treasures concealed within Hamunaptra, though their reasons for wanting them varied.

6. Well Defined Problem. What is the well defined problem that sets the protagonist’s goal? I mentioned The Mummy, above. In that movie the problem was to find the lost city of Hamunaptra and return with its artifacts.

Character Development: Scenes


- Strength. What is your character’s main strength? Find (at least) two scenes where the protagonist depends on that strength to solve a problem.

- Weakness. What is your character’s main weakness? Find (at least) one scene in which the protagonist’s weakness prevents her from solving a problem (/achieving her goal or desire).

- Silly Quirk. What is your character’s silly quirk? Find (at least) two scenes in which the character’s quirk complicates their life. That is, find at least one scene in which their silly quirk threatens to prevent them from achieving their goal. The goal here is that of a scene or a sequence of scenes, not necessarily the final, ultimate, goal. For example, Indiana Jones’ fear of snakes. 

- Contradiction. I’ve blogged about this the last few days. Complex characters are, generally, a mass of contradictions. 

* How does the character’s characterization contradict one or more of her internal traits?
* How do the character’s internal traits (intelligence, charisma, etc.) contradict each other?
* How does the character’s dominant trait change over time?

Find at least four scenes that show your protagonist’s contradiction(s).

- Clever. Most protagonists should be clever and resourceful. List at least two scenes in which the protagonist’s resourcefulness turns a situation around and allows him to achieve his goal.

- B-story. This won’t be the case for all stories, but in some the solution to the B-story provides the hero with the solution she needs to, at the story climax, achieve her main goal. What is your B-Story? In which scene does it begin and which scene contains its climax? In which scene, or scenes, do you tie in the epiphany of the B-story with the final culmination of the A-story?

- Guiding Principle. Often a character will have a guiding principle they live by. Hercule Poirot was fond of saying, “I do not approve of murder.”

General Questions


I try to always keep these questions at the back of my mind:

- What are your protagonist’s positive qualities? Is she strong? Good? Is she principled? Is she brave?

- What can your protagonist do that no one else can?

In Conclusion


I agree with those who hold that a protagonist doesn’t have to be amiable, likable or admirable. As long as your protagonist:

a. Has a special talent
b. Is clever and resourceful
c. Is wounded

then it doesn’t matter if the reader thinks he’s likable. The key thing is that the protagonist must be pursuing justice.

That leads us to our final  question: In your manuscript what one thing embodies the protagonist’s pursuit of justice?

That’s it!

Today’s writing exercise: The significance of the apparently mundane. (William Hjortsberg make the most of this in "Falling Angel," a book which was made into the movie "Angel Heart.")

Photo credit: "Oh happy rainy day!" by Caroline under Creative Commons Attribution 2.0.