Showing posts with label chris winkle. Show all posts
Showing posts with label chris winkle. Show all posts

Friday, December 5

Story Openings: Five Choices




Mythcreants is fast becoming one of my favorite blogs. Chris Winkle’s articles have the enviable quality of being both witty and informative.

I started off the day today by feeding Twitter. I comb through various blogs I’ve subscribed to (I use feedly.com and love it; and, no, I don’t have an affiliate relationship with them!), read the articles and then tweet links to those I found myself wishing I’d written.

Well, you know how it is, I started reading one article, followed a link to another and then fell down the social media version of the rabbit hole.[1]

Happily, though, I found “The Keys to a Great Opening Scene” over at Mythcreants. “The Keys” is the kind of post I look for, the kind of thing I love to read then keep in the back of my mind as I review my recent reads.

Then I thought, this is a blog post! I can use CS’s five-keys-to-writing-a-great-opening and go through the last few books I read, books that I enjoyed, to see how they score. (The books I look at will also be best sellers; I add that qualification as a kind of objective measure. That way you’ll know it wasn’t just me and three other people who thought these books were fabulous.)

Before I get started I’d like to make it clear that I agree with CW. Each of his five keys do (IMHO) make for a stronger opening. But, that said, many wonderful books, books that have sold fabulously well, lack one or more of these features. In that light I want to stress that if a book’s opening doesn’t receive a perfect score it’s not meant to reflect negatively on the book. No. I mention it to embolden nervous writers to try out different things, to experiment.

The Criteria


First, let’s take a quick look at the criteria Chris Winkle puts forward in his article The Keys to a Great Opening Scene. (I urge you to read CW’s article and to allow yourself to follow his rabbit warren of links. His site has some of the best articles on writing I’ve come across.)

1. Immediate Action


Chris Winkle writes:

“[...] surprising them [readers] with action and conflict in your opening scene is the single most effective way to keep them reading.”

CW links to another of his articles, one in which he discusses conflict in-depth (see: Five Ways to Add Conflict to Your Story). I’m not going to go into the kind of depth CW has, but I’ll just mention ...

a. Conflict within a character

The protagonist has conflicting desires. Part of him wants to find the buried treasure of the ancients even if it kills him while another part wants to stay at home with his family and watch his children grow up. 

Or the protagonist wants to become partner in the leading law firm in New York but she also wants to be there for her spouse who was recently diagnosed with a potentially deadly disease. Unfortunately, she can’t do both.

b. Conflict between one character and another

There’s goal centered conflict where the protagonist and antagonist each want the same thing but only one of them can have it. If Indiana Jones brings the Ark back to America then Dr. RenĂ© Belloq can’t bring it to Hitler, and vice versa. 

But there’s also conflict between ideals. Again drawing from Indiana Jones and Raiders of the Lost Ark, Indiana Jones cared about the artifacts themselves while Belloq was only interested in what the artifact could do for him. (The same could be said regarding their views of people, especially Marion.)

c. Conflict between the protagonist’s allies

Strictly speaking this is a subdivision of (b), but it feels different enough to warrant it’s own point. As before, this conflict could be internal or external. 

Internal: For example, a personality conflict. One person is loud and likes telling off-color jokes while another despises off-color jokes and just wants quiet so they could, I don’t know, read, sleep, write or merely hear oneself think. (Not, of course, that I’ve ever been in that situation personally. Of course not.)

External: Not all of the merry band of adventurers have the same goal. for example, in The Matrix, Cypher regrets taking the red pill and—far from wanting to destroy the matrix—wants to reenter it.

Again, I urge you to read CW’s article, “The Keys to a Great Opening Scene.”

Looks like I’m going to have to pick this up on Monday! Next time I’ll explore the pros and cons of beginning a story with a trailer or prologue.

Update: Here is an index to the posts in this series:

- Story Openings: Five Choices (the current post)
- Story Openings: Throwing Trouble at the Protagonist
- Story Openings: Tags and Traits: Bringing Characters to Life
- Story Openings: Tags, Traits and Tropes
- Story Openings: The Power of Paradox (upcoming)

Notes:


1. I want to share something with you that made me chuckle. Science Fiction and Fantasy author Tim Powers recently said:

“[...] you go to Wikipedia for some virtuous reason, because you need to find out about something. Except there’s those words in blue and you click on those and oh gee what is that, and pretty soon you’re eight levels in and you can’t find your way back to the page you started out wanting to look at. And then there’s a little sidebar that says ‘two-headed dog,’ and you think, well, jeez, what the hell’s that.

“And then if anything leads you to YouTube, you’ve had it.”

That’s from Mitch Wagner’s interview with Tim Powers: Interview With a Secret Historian. It’s a great read. Thanks to +Andy Goldman for recommending it.

Photo credit: "spence" by greg westfall under Creative Commons Attribution 2.0.

Wednesday, July 23

Spice Up A Boring Scene With Conflict



Have you ever written a boring scene? Of course! We all have. It’s called a first draft. Today, though, I’m talking about scenes that have snappy dialogue and vivid descriptions and yet are better than warm milk at putting readers to sleep.

When presented with a scene like this a writer has two choices: cut it and send it to the great recycle bin in the sky or make it work. One way to make a lifeless scene work is to add conflict.

On Monday, I began looking at how conflict can add interest to what would otherwise be a boring scene by examining a scene from Michael Bay’s movie, "The Rock." Today I’m going to talk about Chris Winkle’s article: “Five Ways to Add Conflict to Your Story."

1. Put the good guys and gals in a jar and shake!


Give the protagonist’s allies deep and abiding differences. Give them differences that can make it impossible for them to work together, even though they're both--theoretically--on the same side.

The classic example here--it even has a trope named after it--is Leonard McCoy and Spock. These characters embodied two opposing states or qualities: Reason/logic versus emotion.

For example, this is a familiar scenario from Star Trek: A member of the away team has beamed down to a hostile world. He is in trouble. If the Captain doesn't intervene, he'll die. The problem: If the Captain uses advanced technology to rescue the team member, then he will violate the Prime Directive. (Like that hasn't happened about a zillion times!)
Spock: You can do nothing, Captain. To interfere would violate the Prime Directive. Logic dictates that the needs of the many outweigh the needs of the few, or the one. The crewman must be sacrificed.

Bones: Spock, you pointy-eared hobgoblin, do you have ice water for blood?! He is our crewman; we can't just leave him out there to rot. It's not civilized, it's not human.

Spock: Doctor, I fail to see what his species has to do with it.

Kirk: Gentlemen!
Or the difference could be more light-hearted, Bones looking forward to the diversions of a pleasure-planet versus Spock's complete disinterest.

2. Ramp up the protagonist’s inner conflict.


Protagonists are just like your average human--even when they’re from another galaxy. They want things that are mutually exclusive. For example, they want their parents to be proud of them but they also want to live their own lives as they see fit. Sometimes these two goals coincide--often they don’t.

Spock’s father wanted him to attend the Vulcan Science Academy but Spock chose, instead, to join Star Fleet. His father was not pleased. It made those rare times when he stayed on the Enterprise especially interesting.

3. Have a strong rivalry between the protagonist and the scene antagonist.


Winkle writes that what is important in an enemy is that “their goals and methods directly conflict with your hero’s.”

For instance, if a scene is dragging but you don’t want to cut it then think about introducing an enemy, one whose goals and methods are opposite to those of the protagonist.

Winkle suggests that to amp up the interest you could make the scene antagonist someone who the protagonist hurt in the past or vice versa.

4. Cripple your protagonist temporarily.


Take a proverbial crow bar to your protagonist’s kneecaps right when he needs them the most. (This is what happens at the Major Setback.)

For example, perhaps the hero has something, perhaps a magical gem, magical powers or perhaps a person (for instance, his mentor) he counts on to help him achieve his goal. Take this away, take away his support system, and take it away at the worst possible moment. (for example, when Obi Wan Kenobi dies in “Star Wars: A New Hope.”)

Or you could disgrace your protagonist socially. Perhaps your protagonist is the CEO of a company that needs the goodwill of its investors to bring her plans to fruition. If she is disgraced, this backing will disappear. Alternatively, perhaps the protagonist is about to sign a lucrative, life changing, contract with a large company when pictures of her posing beside dead exotic animals surface.

5. Bring on the destructor!


Winkle’s subtitle for this point is “Unleash Disaster,” which is a much better subtitle, but I re-watched “Ghostbusters” last week and couldn’t resist.

If you’ve ever played “SimCity,” you know the unholy glee of unleashing a disaster on your unsuspecting Sims. It can be entertaining to sit back and revel in the destruction, comfortable in the knowledge you’ve saved the game.

The same thing goes for your story. Winkle writes:

“There are all sorts of natural disasters waiting to challenge your hero and endanger innocent bystanders. Disasters work well for characters that are traveling. They’re also a great option if you need a conflict that only shows up once, then disappears.”

Well said! And it can be a good way of killing off unnecessary characters.

Natural disasters can transform a setting in short order, mixing things up, introducing multiple sources of conflict: food and water shortages, different and more severe weather patterns and of course all sorts of wild and hungry beasties wandering around.

Five Ways to Add Conflict to Your Story,” by Chris Winkle is a terrific article, one I highly recommend.

That’s it! If one of your scenes drags, how do you fix it?

Photo credit: "max" by greg westfall under Creative Commons Attribution 2.0.