Wednesday, March 5

Lee Child's Three Tips For Building A Loyal Fan Base

 Lee Child's Three Tips For Building A Loyal Fan Base


According to David Vinjamuri (The Strongest Brand In Publishing Is ...) Lee Child's fans are the most loyal of any bestseller, even Stephen King and John Grisham.

That is, Lee Child has the highest percentage of readers/fans who will buy his next book, sight unseen. 

David Vinjamuri writes that:

"Child carries a higher percentage of his readers with him to each successive book than any other bestselling author.  While just 41% of John Grisham’s fans owned or planned to buy his newest novel Sycamore Row, 70% of Child’s fans wanted a copy of the last Jack Reacher tale “A Wanted Man”."

Impressive!

The question: What's Lee Child's secret? What did he do to generate such reader loyalty?

David Vinjamuri caught up with Child in Manhattan and asked him.

Lee Child: The Three Key Factors In Reader Loyalty


1. Consistency


Lee child said:

"A series is better than a sequence of [unrelated] books in terms of building brand loyalty. There are two components of loyalty: one is the author and the second is the subject.  If you like the author but you’re uncertain of the content of the next book, that’s an obstacle. It runs counter to the literary view of writing that values originality and growth.  Jack Reacher is the same person in every book.  He’s unemotional and focused on detail. There are lots of things that he always does that characterize who he is."

Since all of Child's books are from a single series, and since Jack Reacher is the same person in every book--unemotional and detail oriented--fans can be confident about what the next book will be like ... well, more or less. It's the old dilemma. Readers often want a story just like the last one, only different. (grin)

By the way, an interesting article on Lee Child is: Lee Child debunks the biggest writing myths over at writersdigest.com.

2. Authenticity


Child holds that in order to inspire reader loyalty one must give one's stories a sense of verisimilitude. Child states:

"Authenticity is not the same thing as accuracy.  I live in New York.  If you know New York then some of the actual reality of [life in] New York might not seem believable to the reader who doesn’t live here."

That it happened in real life is no guarantee your readers will find something believable.

To create a believable story it helps to begin with believable characters; a story is only as good as its characters just as a cake is only as good as its ingredients.

When I create a character I ask myself:

- What would make this character do something they don't want to do?
- What would make this character do something they vowed they would never do (again)?
- What would this character die for?
- What would this character kill for?


3. Uniqueness


Child says:

"I ignored all the other series.  If you start with a laundry list of things then the book won't be organic.  Reacher is not a white knight.  He lies and cheats and steals but because he’s doing it with integrity, people recognize him as a real human being."

There are two things here, and both concern the protagonist: uniqueness and (for lack of a better term) "relatability." Here's how I would cash them out:

a. Make the protagonist unique.


As much as I love Indiana Jones, or Hercule Poirot, I wouldn't want my protagonist to be exactly like them. What would be the fun in that?

Ignore what everyone else is doing and do your own thing, go your own way, but make sure your hero/protagonist has integrity.

b. Make the protagonist relatable.


Give your protagonist integrity, where that cashes out to having a clearly defined personal code and sticking to it, even when that's not comfortable.

Much has been said--and, I'm sure, will be said--about the relative importance, or unimportance, of likability as a character trait. Some swear by it and other's scoff at it. 

We can all think of characters who we loved that were likeable (Harry Dresden, for example), but many aren't: Dexter, Walter White, Frank Underwood.

What attracts us to unlikable characters? In a word: relatability.

It isn't important whether readers/viewers/listeners like your protagonist, what matters is whether they have some sort of personal code that they stick to.

c. Have the protagonist seek justice.


A protagonist can be one bad dude or dudette as long as they are trying to do something just, something noble. For example, a hitman struggling to save a child from being murdered by another hitman.

d. Measure the protagonist against the other characters.


Your character will be measured against the other characters, especially the antagonist and his/her minions.

I've just finished watching the second season of House of Cards (don't worry, no spoilers!) and--wow--Frank Underwood is not a likeable character. But Frank Underwood (his initials: FU) lives in a dystopia where every character is a shark and no one is likeable . When the viewer measures him against the other characters, especially the antagonist and his/her minions, we find that he's not so bad.

He's a shark, but he's a shark swimming with sharks. That's the background against which we evaluate his actions.

e. Have the protagonist be the best.


There's something to be said for having a protagonist who not only does something well, but does something better than anyone else. Of course then the storyteller has the problem of figuring out how to plausibly put the character in danger, a problem which can be overcome by (among other things) pairing them with someone weaker whom they must take care of.

Part of the reason I care about Frank Underwood is that he is the biggest and baddest and best shark of them all. He will grit his teeth and make painful personal sacrifices where others won't. Further, he is self-aware. He knows his strengths and his weaknesses and this allows him to see other people's strengths and weaknesses, and then exploit them. No, he's not a nice character, but one can still find qualities to admire. He has--if I might put it this way--a twisted semblance of integrity. He values ruthless pragmatism above all else. 

If you haven't already read David Vinjamuri's article The Strongest Brand In Publishing Is ... (forbes.com) I would encourage you to. And thanks to Michael +Kelberer for sharing the link through his (excellent!) Google+ account.

Until next time, good writing!

Photo credit: "Friends for life" by Joan Sorolla under Creative Commons Attribution 2.0.

Tuesday, March 4

Narrators, Their Knowledge And Awareness



Today I'm going to pick up where I left off Thursday (see: Point Of View: Elements) and talk about a narrator's knowledge (restricted vs unrestricted) as well as what I've been calling transparency/awareness. 

But first ...

Why is this important? Why should we care about the narrator and his/her/it capabilities?

The short answer is, because it's fun! It's fun to employ narrators who depart from the omnipresent third person limited viewpoint where the narrator has restricted knowledge (that is, only knows what the viewpoint character does). Stephen King's sprawling, immersive novel, Under The Dome uses a narrator with an omniscient voice. As I discussed last time, at one point the narrator floats through town acting as a virtual tour guide and addresses the reader directly. Brilliant! I laughed out loud. 

Joe Hill, in his book NOS4A2, uses a narrator who--while using third person limited--has an omniscient voice. That is, the narrator knows all about the viewpoint character, knows things about the viewpoint character that character doesn't know. The narrator even knows what will happen to that character in the future. But that's it. Other character's minds and futures are closed to him/her/it.

Having written a bit about why a writer might care about dusty sounding phrases like "narrative voice" let's continue looking at the various abilities a narrator can have. (Note: I'm only addressing third-person narratives in this post.)

3. Restricted vs Unrestricted Knowledge


This refers to the extent, the scope, of the narrators knowledge. Does he/she/it know only about the viewpoint character's present and past or does he/she/it also know:

- what the viewpoint character doesn't
- about the viewpoint character's future. 

Restricted knowledge: 


The narrator is restricted to knowing only what the viewpoint character (or all the characters if using an omniscient perspective) does at that point in time. Therefore, the narrator doesn't know what will happen to the viewpoint character in the future.

Unrestricted knowledge: 


The narrator's knowledge is not restricted. He/she/it knows things the viewpoint character is ignorant of, things about themselves. Also, the narrator can know what will happen to the viewpoint character in the future.

Keep in mind, though, that this is a continuum. On one end of the continuum the narrator has restricted knowledge of the character and only knows what the character does at that moment.

On the other end of the continuum the narrator has unrestricted knowledge of the character; he/she/it knows everything about them, past, present and future. The narrator knows things the character has forgotten as well as things about herself she was never aware of.

For example, Joe Hill in NOS4A2 writes:

"Her Raleigh Tuff Burner had been her birthday gift in May and was also, quite simply, her favorite birthday gift of all time ... then and forever. Even at thirty, if her own son asked her the nicest thing she had ever been given, she would think immediately of the Day-Glo blue Raleigh Tuff Burner with banana yellow rims and fat tires."

We aren't told that her son will ask that question. No. The narrator's knowledge is more extensive than that. The narrator knows that if he asked that question then that would be her answer. That is, the narrator's knowledge of the viewpoint character extends to counterfactual situations (/other possible worlds). At least, that's how I read it.

"The square of brightness at the far end of the bridge expanded and intensified. As she approached, she was conscious of an almost brutal heat emanating from the exit. She inexplicably smelled suntan lotion and onion rings. It did not cross her mind to wonder why there was no gate here at the other end of the bridge either." (Joe Hill, NOS4A2)

I thought that was a nice example of the narrator knowing something about the viewpoint character that the viewpoint character did not. For me, it gave the novel an extra dimension, it seemed to expand the universe of possibilities. It, in an odd sort of way, made the story world seem more real. 

Third Person Limited vs Third Person Omniscient


What POV was that last bit of writing told from? It seems to me it's third person, limited, even though the narrator seems to have full knowledge (/unrestricted knowledge) of the viewpoint character. 

You might wonder why I put such emphasis on this, I used to have the idea that if a narrator was omniscient concerning the viewpoint character--if they had, say, total knowledge of their thoughts and their future actions--that the viewpoint had to be third person, omniscient. 

4. Transparency/Awareness: Representational vs Presentational 


As I discussed Monday, transparency has to do with the narrator's relationship with the audience.

Representational: The narrator never addresses the reader.

Presentational: The narrator addresses the reader and may also express personal opinions.

A presentational narrator will make it clear he/she/it is speaking, not to characters in the story world, but to readers in the real world. A thoroughly presentational narrator knows he/she/it is the narrator of a work of fiction and that someone is reading it.

That said, even in a presentational narrative the narrator will, at times, fade into invisibility making the text seem representational. However, if a narrative is truly representational, the same will not be true. A representational narrative will not have any presentational moments. 

As Orson Scott Card writes in Character & Viewpoint, it is jarring if, in the middle of the story, the narrator suddenly starts addressing the reader. Which is not to say it should never be done, it would just be tricky to pull it off without jarring the reader. 

By the way, all the narrative examples in this post are representational. See my post on Monday for an example of presentational prose.

The Narrator's Presence In A Story


Think of a window. A freshly cleaned window is--as many birds have discovered--practically invisible. It is so clear one gazes through to the other side without noticing it. 

If a window is a little dirty, one notices the window but barely. Most of one's attention is still focused on what is on the other side.

On the other hand, if the window is very dirty then one notices the window almost as much as what is on the other side.

A transparent window --> An invisible narrator
An invisible narrator  --> No personality of their own

An opaque window --> A visible narrator
A visible narrator --> A personality of their own

What is the difference between a visible and invisible narrator? Well, clearly, the least visible narrator is going to be one that tells a story from the third-person, limited, where their knowledge is restricted to what the character knows. Also, they will never turn to the reader and indicate they know what's going on, that they are a narrator in a story you are being entertained by. In this case, the narrator seems non-existent and one focuses solely on the viewpoint character and experiences the story world through the viewpoint character's senses.

On the other hand, the most visible narrator--or one of them--would be one who turns to the audience and announces that the gig is up. They know they're telling a story to an audience--to you. But that's not the only way to become aware of a narrator. Whenever the narrator tells you, the reader, about something the viewpoint character doesn't know the narrator becomes visible. That is, such things encourage a reader to focus on the narrator and not just the viewpoint character. 

Summary


As you can tell, I'm currently fascinated with narrators, the kind of abilities they can have, and how storytellers can use them to weave a story.


Thanks for reading. If you have any questions or comments, I'd love to hear from you. Good writing!

Photo credit: "Intrigued" by Marina del Castell under Creative Commons Attribution 2.0.

Saturday, March 1

How To Write A Murderously Good Mystery

How To Write A Murderously Good Mystery


I said I would finish my post on narrators today but I've decided to put that off until Monday. Today lets revisit one of my favorite topics and examine how to write an engrossing murder mystery.

The idea for this post came to me because, over the past few days, I've come across several top notch posts about writing a murder mystery. The one I'm going to draw from for this article is "The Guilty Vicarage: Notes on the detective story, by an addict," by W.H. (Wystan Hugh) Auden over at Harpers.org. (This article is from the archives and was originally published in Harpers magazine in 1948.)

In The Guilty Vicarage Auden--a self-confessed addict of murder mysteries--talks about what elements go into creating a great, wonderfully escapist, murder mystery.

The Basic Formula of a WhoDunit:


Auden writes that the "basic formula is this: a murder occurs; many are suspected; all but one suspect, who is the murderer, are eliminated; the murderer is arrested or dies." (The Guilty Vicarage)

Generally speaking, mystery stories conform to the overall structure of a genre story:

1. The Ordinary World.


The state of the story world before the murder.

2. Inciting Incident. 


The murder.

3. Call To Adventure. 


The detective takes the case.

4. The Special World of the investigation.


The detective crosses the threshold into the special world of the adventure. Something might happen to lock him into the investigation. Perhaps he discovers he needs the money, or a rival detective bets he will fail, or his love interest is arrested for the murder.

5. Tests and Trials.


Clues. The detective discovers many clues. Some of them are false (red herrings), some of them are true but not related to the murder (irrelevant), and some are true and related to the murder (critical). The detective's job is to figure out which clues fall in which categories. 

Suspects. The detective interviews suspects, gathers evidence and thinks about the crime. Perhaps more murders are committed. 

If there is a B-story it will come into play around points (4) or (5), if not sooner.

6. Ordeal.


False success. It seems as though the murderer has been found. This could be someone the police have fixed on and the detective doesn't agree, or it could be that the detective is working from false or insufficient data and identifies the wrong character as the culprit.

7. Peace. 


The police, and perhaps even the detective, believe the case is closed. This would be a good place to have something exciting happen in the B-story.

8. Suspicion. 


Something ruffles the still waters of the newly accepted status quo. Suspicion is raised that the person arrested for the murder might be innocent.

9. Major Setback. 


Everyone comes to know that the person they thought was the murderer really isn't.

Perhaps someone comes forward with evidence that the person thought to be the murderer couldn't possibly have committed the crime. For example, the suspected murderer is a parent who believes their child is the murderer and, since they feel they are somehow responsible for their child's actions, seek to take the blame.

Perhaps evidence is discovered which reveals it was impossible for the supposed murderer to have done the crime(s).

Perhaps there's another murder while the suspected murderer is behind bars.

Perhaps something, an idea, was nagging at the sleuth but he couldn't quite but his finger on it. Something happens, he sees something, hears something,  remembers something, that convinces him the person accused of the murder is innocent.

10. All Is Lost. 


Or all seems to be lost. The police and/or the detective suspect the wrong person. Perhaps they're on the right track but something--perhaps some item of information--they've accepted as true really isn't and is leading them astray. 

Of course it doesn't have to be misinformation that throws the detective off. Perhaps his personal life is blinding him to something (his love interest is leaving him; children in crisis), perhaps there's someone he believes is above suspicion that he hasn't examined seriously enough; his mentor, for instance. The mentor might not be the murderer, but the detective's failure to take that possibility seriously has, perhaps, kept him from fully examining those around the mentor, like the man's personal assistant.

11. "Use The Force, Luke."


This is the detective's 'ah ha' moment. If, as I suggested above, the detective believed something false that was tripping him up, this is removed. If there's a B-story, then this is where the resolution to the B-story could supply the missing piece of the puzzle.

12. The reveal.


This is where the detective gathers everyone together, lays out all the clues, explains which category each falls in (red herring, irrelevant or critical), unveils the deep dark secrets the suspects were hiding, and, finally, unmasks the murderer.

13. Aftermath.


The guilty party has been exposed and so we know that those who appear innocent really are. The detective has removed the pall of suspicion from the community and they can return to their ordinary lives.

There's a lot more to say about this but that's enough for now. I'd like to come back in the near future and talk more about setting (both human and physical) and characters (suspects, detective, murderer).

Links


Here are some links to articles about mystery writing you might find interesting:

- "The Guilty Vicarage: Notes on the detective story, by an addict," by W.H. (Wystan Hugh) Auden over at Harpers.org. This article is from the archives and was originally published in Harpers magazine in 1948.
- "Raymond Chandler’s Ten Commandments for Writing a Detective Novel," by Jonathan Crow over at OpenCulture.com.
-  "A Plot Begins to Take Shape," by Margot Kinberg over at Confessions of a Mystery Novelist ...

Photo credit: "Orchard At Twilight" by Karen Woodward under Creative Commons Attribution-ShareAlike 2.0. Photo is based upon Anne Worner's photo, "In the Clearing (Explore 10/16/2013)", licensed under a Creative Commons Attribution 2.0 license.

Thursday, February 27

Point Of View: Elements



Today I'm going to continue talking about the narrator; specifically, about how flexible a third-person narrator can be.

Terminology


I've found many people use "viewpoint character" and "focal character" interchangeably. I don't, so I thought it would be a good idea to be explicit about what I mean by the following terms.

Storyteller: The writer.

Narrator: The entity that recounts the story. He/she/it may or may not be a character.

Viewpoint character: The character the narrator tells the story through. 

Focal character: The protagonist, the main character of the story.

First-Person Perspective


In first person the narrator and the viewpoint character are one and the same. 

For example:
"Willie McCoy had been a jerk before he died. His being dead didn't change that. He sat across from me, wearing a loud plaid sport jacket. The polyester pants were primary Crayola green. His short, black hair was slicked back from a thin, triangular face. He had always reminded me of a bit player in a gangster movie. The kind that sells information, runs errands, and is expendable." (Guilty Pleasures, Laurell K. Hamilton)
Here there is no distance between the narrator and the viewpoint character, they are one and the same. There is, however, distance in time. The narrator looks back through memory and recounts events that have already taken place.

Also, you will notice that in Guilty Pleasures Anita Blake is not only the narrator and viewpoint character, she is the focal character as well. That is typical of first person narratives, though there are notable exceptions: 
"I had seen little of Holmes lately. My marriage had drifted us away from each other. My own complete happiness, and the home-centred interests which rise up around the man who first finds himself master of his own establishment, were sufficient to absorb all my attention, while Holmes, who loathed every form of society with his whole Bohemian soul, remained in our lodgings in Baker Street, buried among his old books [...]." (A Scandal In Bohemia)
Here, John Watson is the narrator and viewpoint character while Sherlock Holmes is the focal character. Having a separation between the viewpoint and focal characters works well when the storyteller wishes to write in the first person and yet keep certain things hidden from the reader. 

Also, by looking at Sherlock Holmes through John Watson's eyes we find it easier to admire his piercing intelligence and pass off his anti-social behavior as an amusing idiosyncrasy.

Third-Person Perspective


One of the fundamental differences between the first and third person perspectives is that, in third person, the narrator and viewpoint character are not one and the same. While the narrator may have access to the thoughts and feelings of the viewpoint character he/she/it is a separate entity. 

Another difference between the first and third person perspective is that, in third person, the narrator and the viewpoint character aren't as displaced in time. 

Orson Scott Card writes:
"Even though most third-person accounts are told in past tense, they feel quite immediate. There is not necessarily any sense of the narrator remembering the events. They are recounted as they are experienced. There is no distance in time.

"However, with third person there is distance in space. That is, the narrator, though she can dip into one or more minds, is never a person who is actually there. She is always an invisible observer, always at some distance. So first person is distant in time, third person in space. " (Characters And Viewpoint)
As with the first-person perspective, the viewpoint character doesn't have to be the focal character. That said, there is often little reason to separate the two. It's a good idea to make the viewpoint character the one who is the most active--the one who has goals to achieve and obstacles to overcome.

If you, the storyteller, don't wish the reader to learn something the viewpoint character knows, there isn't the same obligation for you to reveal it since the narrator and viewpoint character aren't the same.

Point Of View: The Elements


Now that I've talked a bit about how I'm using words like "focal character" I wan to talk about several elements, or dimensions, or what-cha-m-call-its that go into forming a point of view. These are:

1. Number of heads.


This refers to the number of heads a narrator can peek into, whether at a time or over the course of a story. 

For example, in third person limited a narrator is restricted to peeking into one and only one mind. In third-person omniscient, on the other hand, a narrator can peek into any character's mind.

2. Depth


Depth has to do with the level of penetration into the viewpoint character's mind. 

Subjective versus Objective


If the narrator has access to the thoughts and emotions of the character then the POV is subjective. If the narrator does not have this access then the viewpoint is objective.

Level of Penetration


As I wrote on Monday, depth of penetration has to do with how deeply into the characters current thoughts and emotions the narrator can go. At the deepest level the voice of the narrator melds with the voice of the character. 

Here's an example from Stephen King's book Under The Dome:
"Big Jim also did not ask Who did you sleep with? He had other concerns than whom his son might be diddling; he was just glad the boy hadn't been among the fellows who'd done their business with that nasty piece of trailer trash out of Motton Road. Doing business with that sort of girl was a good way to catch something and get sick.

"He's already sick, a voice in Big Jim's head whispered. It might have been the fading voice of his wife. Just look at him.

"That voice was probably right, but this morning he had greater concerns than Junior Rennie's eating disorder, or whatever it was." 
That last paragraph is in Big Jim's voice. It's the narrator talking--or so it seems to me--from within the consciousness of Big Jim. 

For instance, look at this fragment: "[...] Junior Rennie's eating disorder, or whatever it was." As I discussed on Monday, Stephen King employs an omniscient narrator in Under The Dome. The narrator knows exactly what Junior's illness is and it's not an eating disorder; the narrator would never say this, not like this. 

So what's happened? It seems to me that, here, the narrator has momentarily dipped down so deeply into the thoughts and feelings--the personality--of the character that he/she/it speaks with Big Jim's voice and with all the limitations that implies. 

Usually, though, in third person narratives the narrator doesn't go quite that deep into the consciousness of the character. For example, here is the beautifully written opening paragraphs of Neverwhere by Neil Gaiman:
"The night before he went to London, Richard Mayhew was not enjoying himself.

"He had begun the evening by enjoying himself: he had enjoyed reading the good-bye cards, and receiving the hugs from several not entirely unattractive young ladies of his acquaintance; [...]."
Here the narrator knows the superficial thoughts and feelings of the character; he/she/it knows about what an observant passerby would.

Yikes! 1,200 words and counting. I'll continue this post on Friday. Then we'll discuss a narrator's knowledge (restricted vs unrestricted) and transparency. Good writing!

Photo credit: "Bench at sunset" by Karen Woodward under Creative Commons Attribution-ShareAlike 2.0. Photo is based upon Thomas Leuthard's photo, untitled, which he licensed under a Creative Commons Attribution 2.0 license.

Monday, February 24

Show vs Tell: Talking About The Narrator

Show vs Tell: Talking About The Narrator


I've been sick.

Not condolence card sick, but sick. First the flu then a nasty cold. Over the past few weeks, I've been turned into a coughing, wheezing, ball of misery. 

But I'm back! Five hours of sleep, baby, and I'm back. (Hopped up on cold medication, but, hey.)

I had a final draft of my Friday post done and ready to go--it was going to be on direct and indirect characterization (in other words, telling versus showing) and using the mnemonic S.T.E.A.L.--when I fell down a very interesting rabbit hole. 

Here's how this post is going to go. First I'll talk a wee bit about characterization then I'll introduce you to a rabbit. Or something. (It's possible I'm still sick.)

Indirect Characterization And S.T.E.A.L.


STEAL is a mnemonic for (a few of) the different ways writers can show (/indirectly characterize) a character's character.

S = Speech. Show character through what a character says.
T = Thought. Show character through what a character thinks.
E = Effect. Show character through the effect a character has on other characters.
A = Action. Show character through what a character does.
L = Looks. Show character through how a character looks.

Forgive me for stating the obvious, but strictly speaking one can't show anything in a written story (movies, yes; novels, no). It is, after all, written. Rather, we use words to paint pictures in our readers minds. 

For example:

i. "Charlie slept," tells an audience, our readership, that a character named Charlie was sleeping. 

ii. "Charlie, mouth agape, snored so loud the bed vibrated," implies that a character named Charlie was sleeping.

The second sentence paints a rudimentary picture where the first does not. The first tells, the second shows.

Narrators and Narrative


Even though a novel isn't a visual medium we tend to see a story as we read it. Words are like colors, a sentence is like a brush-stroke, and a paragraph is like a picture. 

When you read the sentences--(i) and (ii)--above, even though I didn't describe how old Charlie was, what color hair he had, whether he sprawled in bed or lay straight as a board with the covers pulled taught, what kind of bed it was (single, double, queen, king), what the room looked like, and so on, chances are that you, like me, had formed some sort of idea. Not a very precise one, perhaps, but enough to be getting along with. 

In this--in the formation of this mental picture--(ii) gives us marginally more to work from than (i). Generally speaking, indirect characterization gives one's imagination more to work with, more of a guide, than direct characterization. 

My question (and this brings me to the rabbit hole I feel down): Who gives us this guide? Who paints this picture?

Yes, of course, the writer does, but within the mechanics of the story it's the narrator. But what exactly, who exactly, is the narrator? Is he a character? A disembodied voice? A kind of meta-character? (A good article I read while researching this piece was: The Narrator, or Who are you? And why are you telling me this? by Lois Leveen.)

The Narrator


The narrator usually isn't a character, though this depends on the point of view your story is told from.

If you're using the first person then your narrator and your viewpoint character will be one and the same. If you're using the third person (we're going to ignore the seldom used second person) then your narrator will probably not be a character. 

"In third-person narrative, it is obvious that the narrator is merely an unspecified entity or uninvolved person that conveys the story and is not a character of any kind within the story being told." (Narrative Mode)

A narrator is, most often, an unspecified entity rather than an uninvolved person. Yes, I have read stories where the narrator tells of events that happened to people in his past and who takes someone other than himself as the viewpoint character (or it may turn out, at the end, that the narrator was, really, the viewpoint character). That said, what I'm interested in here are those stories in which the narrator is not a character. 

Question: Can The Narrator Have A Personality?


I'm talking about third-person narratives where the narrator is an unspecified entity and is not a character within the story.

I think the answer is "yes." Even though a narrator isn't a fictional person, they can still have a personality of their own. Lois Leveen writes:

"When you read, think about what clues you're given about the identity of the narrator. You may be able to pin down specific aspects of the narrator's identity (age, region, religion, race, gender, etc.) even if they are NOT explicitly stated in the text. For example, if the narrator says "Ethel put the pop in a sack and handed it to the customer," that narrator is not from the same region of the country as a person or character who would say "Ethel put the soda in a bag and handed it to the customer." If the narrator addresses older characters as Mr. or Mrs. and younger characters by first name, you may be able to gauge how old the narrator is — who are her/his elders, contemporaries, etc.?" (The Narrator, or Who are you? And why are you telling me this?)

For example, who is the narrator in Stephen King's delightfully meandering novel, "Under The Dome"? In this story, the narrator is--or seems to me to be--as close to a fully realized person (though not a character) as I've ever seen/read. For example, he speaks directly to the reader:

"Another night is falling on the little town of Chester's Mill; another night under the Dome. But there is no rest for us; we have two meetings to attend, and we also ought to check up on Horace the Corgi before we sleep. [...] 

"So let us go then, you and I, while the evening spreads out against the sky like a patient etherized upon a table. Let us go while the first discolored stars begin to show overhead. [...]"

"[...] let us float through certain half-deserted streets, past the Congo church and the parsonage [...].

"We'll stop for a quick check on Barbie and Rusty, shall we? There'll be no problem getting downstairs; there are only three cops in the ready room, and Stacey Morgin, who's on the desk, is sleeping with her head pillowed on her forearm. The rest of the PD is at Food City, listening to Big Jim's latest stemwinder, but it wouldn't matter if they were all here, because we are invisible. They would feel no more than a faint draft as we glide past them."

"Do we need to listen to his [Big Jim's] speech? Nah. We'll be listening to Big Jim tomorrow night, and that should be enough. Besides, we all know how this one goes; America's two great specialities are demagogues and rock and roll, and we've all heard plenty of both in our time."

It goes on. It's a marvellous scene. We can tell certain things about the narrator from the language he uses ("stemwinder") and by his attitudes toward what's going on in the town (calling Big Jim a demagogue). One of the many things I liked about "Under The Dome" was having a modern story told by an omniscient narrator and seeing how King handled this.

Presentation vs Representation


The question of whether a narrator, even though--strictly speaking--not a character can still have a personality, can still, in a way, be an active participant in the story, is addressed by Orson Scott Card in his excellent book "Character And Viewpoint." He writes:

"There are two ways of relating to the audience during the performance of a story. The difference is clearest in theater. In a representational play, the actors all act as if there were a fourth wall between them and the audience. If they look in the direction of the audience, they give no sign of seeing that anyone is out there looking at them. Instead, they pretend that they're seeing only what would be there if the play were real--another wall of the drawing room, or the rest of the Forest of Arden. This technique helps the audience maintain the illusion of reality (or, as it is commonly called, the willing suspension of disbelief). Though of course the audience knows they are watching a play, the actors do as little as possible to remind them of it."

"Presentational theater, on the other hand, tears down that imaginary fourth wall. The actors don't just admit the audience is there, they make constant contact with the audience. This style is at its extreme in the art of stand-up comedy, where the actor even talks to the audience about the audience's response. [...] The actors and the audience are engaged in continuous conversation."

In this sense, the scene we just looked at from Stephen King's "Under The Dome" would be considered much more presentational than representational. That said, the novel as a whole is (I think) much more representational than presentational.

OSC continues:

"We aren't talking about the difference between romance and realism here. We're talking about the storytellers' relationship with the audience. In fiction, the representational writer never addresses her audience. The narrator never expresses a personal opinion. All the focus is on the events, and everything is expressed through the point of view of a character in the story. In a representational first-person account, the narrator has clearly in mind who it is she's talking to, and it isn't the reading audience."

"On the other hand, fiction can be highly presentational. Kurt Vonnegut is a prime example. He speaks directly to the audience; he refers to himself; the author's hand is so obvious in the story that the reader never forgets that he is reading fiction."

Those quotations were all from chapter 14 of Orson Scott Card's book "Character and Viewpoint." Seriously, if you don't have this book on your reference shelf, think about getting it. I find it indispensable. Card addresses topics few other writers do and makes the information easy to understand. He is a top-notch writer and teacher. 

That's it for today! Sorry for the long post, but this subject of how--for lack of a better term--'thick' we want our narrator, how involved we want him to be in our story, is one I haven't spent enough time thinking about.

Good writing!

Photo credit: "parking conductor" by Robert Couse-Baker under Creative Commons Attribution 2.0.

Wednesday, February 19

Creating A Logline, Or One Sentence Summary, For Your Story

Creating A Logline, Or One Sentence Summary, For Your Story


When you start out to write a story I find it helps to have an idea--even if it's a broad, general, diaphanous, sort of idea--about what story I'm writing. Writing a logline can give you this.

First, what's a logline? Briefly, it is a sentence that sums up the central conflict in your story. It captures--or attempts to capture--its essence. (Characters, as well as stories, can have loglines. See: Creating Vivid Characters For NaNoWriMo.)

Aspects Of A Logline


1a. Central conflict


What is the central conflict of your story? I think of this as the protagonist's goal, what opposes it, and the stakes of the battle.

For example, this might be a logline for Indiana Jones and Raiders of the Lost Ark

In a desperate effort to prevent Hitler from using the Ark of the Covenant's mysterious powers to win the war, Indiana Jones embarks on the adventure of a lifetime to find the Ark and bring it to safety.

Or something. It took me three minutes to come up with that logline so I'm sure there are plenty of ways it could be improved, but you get the idea. 

That logline gives the object of Indy's quest (find the ark and bring it back to America), who opposes it (Hitler) as well as the stakes (if Hitler gets his hands on the ark the world is doomed). 

1b. Genre


A great logline also gives the reader an idea of what genre the story is from. In the case of my example, above, the genre would be action/adventure.

1c. Irony


Ideally, the logline should contain an ironic contrast. Henry Watson Fowler, in The King's English, says "any definition of irony [...] must include this, that the surface meaning and the underlying meaning of what is said are not the same." 

Matt Bird (who writes one of my favorite screenwriting blogs Cockeyed Caravan) shared this definition of irony with me in a comment. He wrote:

"The best overall definition I’ve come up with is this: Irony is any gap between expectation and reality. ...But, in practice, this isn’t quite precise enough. Irony, in common usage, usually also has some additional element of mortification to it. The person experiencing the irony is trying to preserve their false expectation, or is actively working to make it come to pass, and then reality upsets their expectation or their efforts."

(To read more about Matt Bird's views on irony see his article, Storyteller's Rulebook #123: There’s More Than One Type of Storytelling Irony.)

Here's one way of looking at how irony pertains to the logline: there should be a marked difference between the protagonist's intended outcome and the actual outcome.

For example:

Die Hard: "A cop comes to L.A. to visit his estranged wife and her office building is taken over by terrorists." (That was Blake Snyder's example from his (great, awesome, fantastic) book Save The Cat!)

What outcome does Officer John McClane want? He wants to effect a reconciliation between him and his wife. What actually happens? Her office building is taken over by terrorists and they are, once again, forced apart.

1d. Compelling mental picture


Blake Snyder writes that your logline should communicate a "compelling mental picture." In other words, make it interesting! Gripping! Make it evocative and emotional. Make the reader want to know more.

A formula


The following formula is from Nathan Bransford's excellent post Query Letter Mad Lib

"[protagonist name] is a [description of protagonist] living in [setting]. But when [complicating incident], [protagonist name] must [protagonist's quest] and [verb] [villain] in order to [protagonist's goal]."

Let's try this out by putting together a logline for Agatha Christie's short story, The Adventure of the Egyptian Tomb.

Protagonist's name: 
Hercule Poirot

Description of protagonist: 
Famed detective with an exquisite moustache and world-class grey cells.

Setting:
London and the Valley of the Kings in Egypt.

Complicating incident:
A number of people excavating a tomb in the Valley of the Kings die from what seems to be an ancient curse.

Protagonist's quest:
Travel to the Valley of the Kings, discover the true cause of the deaths, and bring an end to them.

Verb:
Ancient 

Villain:
Curse

Here's my first attempt:

"Hercule Poirot is a famous detective with an exquisite moustache and world-class grey cells who craves order and method. But when a number of people excavating a tomb in the Valley of the Kings die from what seems to be an ancient curse, Hercule Poirot must leave his comfortable home to travel to the Valley of the Kings and discover the true cause of the deaths, stop them, and restore order to the world."

Here's another:

"Hercule Poirot, the most sagacious detective of all time (though perhaps not the most modest), is commissioned by Lady Willard to investigate several mysterious deaths caused, she says, by a mummy's curse."

It doesn't fit the formula exactly, but it's not meant to. The formula is meant only as a starting point, a springboard, from which you can weave words to work your own magic.

Have you made a logline for your work in progress? If so, what is it?

Photo credit: "Fog in the Valley, Candle in the Sky" by Zach Dischner under Creative Commons Attribution 2.0.

Monday, February 17

Best Fonts For Genre Book Covers


One of the most difficult things about creating a book cover is selecting a font. I'll try Impact and maybe Engravers MT and then reach for Lucida and then ... you get the idea. It's a hodge-podge of guesswork. Eventually I'll trip over something that works but there's got to be a better way.

Derek Murphy has come to the rescue. 

DM takes some of the guesswork out of selecting a font by arranging them by genre. His article, entitled 300+ Fool-Proof Fonts to use for your Book Cover Design (an epic list of best fonts per genre), is a keeper.

He includes fonts for the following categories:

- Romance
- Science Fiction
- Thriller
- Fantasy
- Horror
- Paranormal Romance

More good news: many of the fonts are free!

In the image, above, I've included Derek Murphy's font recommendations for fantasy. Head over to DM's site to see the others. A valuable article.

If you liked this article you might also like: How To Design A Great Looking Book Cover.

Photo credit: Fantasy Fonts by Derek Murphy over at Creativindie.com.

Friday, February 14

A Pattern of Character Emotion



Every day I complete a writing exercise to help stretch my writing muscles. Lately, I've been thinking about sharing these exercises with you folks. On YouTube. 

The thought of getting behind both a mic and a camera is scary, but I've decided to experiment, to stretch myself and try it out. At the very least, I might become more comfortable behind a mic! I've embedded the result at the top of this page. What follows is more-or-less a transcript of the video/podcast, above. It is the first time I've tried something quite like this so ... be warned! (grin)

Writing Exercise: A Pattern of Emotion


Today, I decided to try and create an emotionally compelling character in 500 words or less. But that's not all, I wanted to create the character according to the steps Dwight Swain talks about in his book.

So, for better or worse, here are a few of the steps I'm going to use to try and create an emotionally compelling character.

The Pattern of Character Emotion


How do we create an emotionally compelling character? 

1. The stimulus. Something external, observable, happens to a character.


This stimulus should be something external and observable.

Perhaps someone asks your character to marry him or perhaps she's in a car accident or maybe she learns a wildfire is about to engulf her home--and just yesterday she paid off the mortgage! What would she take? What would she leave behind? What would she be glad to leave behind?

Or perhaps someone is going to ask your character for a divorce.

It could be, though, that something nice happens, perhaps your character discovers she's won the lottery! 

2a. This change in your character's state of affairs causes a change in their state of mind.


The main point is that the stimulus doesn't just create a change in the story world, it creates a change in your character. The focal character. 

For example, if the stimulus is a man pointing a gun at your character's chest then focus on how this affects your character. And, initially, your character is going to react emotionally, internally.

Given that your character understands the situation, what would they feel? That will depend on what kind of a person they are. It depends on your character's character. (I wish there were another way of writing that!)

What will her first thought be? Of her child, her pet, of the things she hasn't done. 

2b. External change. The stimulus creates a change in your character's state of affairs.


Continuing my example, folks in real life might have various different reactions depending on the kind of homo fictus they are. A policeman or soldier might attempt to disarm the attacker. A mother with a young child might plead for mercy. A diplomat might try to negotiate.

The important point is that you show a change in the focal character's situation. 

3. Make sure that you show that the character's status quo has been irrevocably changed.


Not all changes in your character throughout the course of the story will be big, life-altering changes. But the change in your character's story world, the change that breaks the character's status quo at the beginning of the story (and here I'm talking specifically about genre stories) should be big, huge, life-shattering. 

Or at least it should be for this exercise!

4. Show the character's status quo before the change and then again after. 


How does one show change? 

A horror movie I watched yesterday showed change in a family's life by showing a child playing with a beloved family pet--a beautiful, friendly, loyal, dog. Something creepy happened that the dog (but none of the humans--silly humans!) reacted to. The dog refused to come into the house that night and was found dead the next morning. We then see the children and their parents reacting to the loss.

It was effective in illustrating a change in the status quo.

Here's another example. Let's say our character is a child waiting in line with her mother at a bank. A man pulls out a handgun, yells for everyone to be quiet and lie on the floor, then he shoots a bullet into the ceiling for emphasis.

That, the man pulling out a gun and shooting it, is the stimulus our character--the child--will react to. Before the man pulled the gun out, the child was bored. Now she's terrified.

Her observable reaction: she hugs her mother, buries her face in the woman's waist, and sobs.

The Exercise


Attempt to create an emotionally compelling character and do this by going through the steps we've just talked about.

1. The stimulus. Have something external, something observable, happen to a character.

2. Show your character react to this stimulus. 

2a. Internal change. Your characters first reaction will be a change of feeling, a change in her state of mind.

2b. External change. The stimulus will also create a change in your character's state of affairs.

3. Make the change a big, irrevocable, change. Make sure your readers know that your character's status quo has been irrevocably changed.


4. Show the character's status quo before the change and then again after. 

Good writing!

Question: What kind of change did you show? 

Wednesday, February 12

Homo Sapiens vs Homo Fictus: What's The Difference?



It is often said that characters are the raw material from which stories are created--and I couldn't agree more--but let's examine this. What, exactly, are these entities who populate our stories and how do they differ from flesh-and-blood people.

Pseudo-Beings, Story People, Homo Fictus


Characters are a pseudo-species of humans that differ from their flesh-and-blood counterparts in (at least) three respects.

1. Characters are fathomable. Understandable. Humans often aren't.


I'm not suggesting that great characters, outstanding characters, don't have contradictory desires or goals. Far from it. 

One of the best characters I've ever come across is Walter White from Breaking Bad. What are his two main cares, his two main drives? To take care of his family and to excel. To take his great big brain out of mothballs and, no matter the consequence, show the world what he can do. To be remembered.

These two desires often come into conflict and it is this conflict that drives the story forward.

When I suggest that humans are often unfathomable I'm talking about people--humans--who want one thing one minute and then the next minute not only want something completely different, but don't even remember having previously wanted anything else. Gah! 

Humans are flaky, their goals can and do change at a whim, they make bad decisions in silly ways that aren't the least interesting. 

I have spent years, years, trying to understand some people, their motivations, what makes them tick, and they're still a mystery. Every time I think I have them pegged they do something unexpected.

How many times have you heard the neighbors of a serial killer say, "He seemed like such a nice man"? 

The key point here is not that characters shouldn't have contradictory drives or desires--they should!--it is that, ultimately--and the sooner the better--we must be able to understand them. As the story continues we'll begin to see more of their layers, and we may--probably will--revise our initial judgements about certain things, but, by the end of the story, we must have the feeling of understanding. We must be satisfied that the kind of choices they made came out of, was a result of, the kind of person they are.

Let's face it, compared with a our favorite characters, the average human is downright boring. Snoozeville.

Love it or hate it, for a character to be interesting and memorable he must be fathomable. Otherwise, as James Frey says, How To Write A Damn Good Novel, the reader will be bored and move on.

2. Characters are exceptional; most humans aren't.


Granted, not all characters are exceptional, but every character I've ever fallen in love with, every character that has lingered with me after the last page, has been exceptional in at least one respect. 

Perhaps it was not how they dressed or acted or, one hopes, smelt, but something about them. This is what Dwight V. Swain calls a tag of attitude. But this has another name as well: a trait. A trait is a behavioural quirk or disposition. Swain writes:

"Tags of attitude--sometimes called traits--mark the habitually apologetic, fearful, irritable, breezy, vain, or shy. Obsequiousness is an attitude, and so is the habit of command. Here, too, are found the men and women preoccupied with a single subject, whether it be golf or babies, business or yard or stamps or fishing. For all preoccupations, in their way, represent habit of thought or view of life.

"The key thing to remember about tags is that their primary purpose is to distinguish . . . to separate one character from another in your reader’s eyes." (Techniques of the Selling Writer)

For example, Mr. Monk (played by Tony Shalhoub) is a former police detective with an obsessive-compulsive disorder whose main goals in life are to find his wife's killer and to get back on the police force. As a character, Mr. Monk is mostly unexceptional. His wardrobe is bland, his culinary tastes do not lean toward the adventurous--just the opposite. And he most decidedly does not have a charismatic personality. 

But Mr. Monk is fanatical about cleanliness and he is an exceptionally--even inhumanly--good detective. His core skill (or trait)--he notices absolutely everything in his environment regardless of whether it's important--is both (and this is his catchphrase) a gift and a curse.

That's interesting. That's a character you can build a series around. Captain Leland Stottlemeyer (played by the talented Ted Levine) often complains that the only thing exceptional about him is that he knows how to get hold of Monk! Ted Levine is a terrific actor, but the character of Captain Stottlemeyer couldn't support a TV series.  He's just not extreme enough.

3. Humans are infinitely complex, characters aren't.


Fictional human beings are simpler and more goal-oriented than ordinary flesh-and-blood people. 

One of the things I like about my friend Michael is that we have the same taste in movies. When we watch a movie I can generally tell which parts he'll find funny, which parts he'll roll his eyes at, which parts will make him cry, and so on. 

But he surprises me. Perhaps he's had a bad day and he's grouchy so he doesn't laugh at things I thought were hilarious or he thinks the hero who sacrificed it all for his true love was an idiot, or ... well, you get the idea. No matter how well we feel we know someone, they surprise us. But, more than that, they surprise us in ways that don't make sense.

I watched The Dark Knight Rises yesterday and ... I don't want to give away any spoilers, but if you've watched that movie you know there's an interesting twist at the end regarding one of the characters. (If you haven't seen it, what are you waiting for? Watch it!) 

That surprise made sense. Like the surprise at the end of The Usual Suspects. After you learned the truth about the character you could look back through the movie and then you'd realize that you'd missed--or misinterpreted--a few things. Fundamentally, it made sense. It was (and this is the important bit) satisfying.

Humans do unexpected things with unsatisfying results in ways that make little or no sense. That's boring. Or maddening. Often both. Characters are blessedly simple. They have fewer desires, fewer goals. And the needs they have are more exaggerated, intense, than the ones had by ordinary humans. 

Question: What is your favorite character? Does he, or she, have an extreme trait? 

Photo credits: "Sister Of Chucky" by peasap under Creative Commons Attribution 2.0.

Monday, February 10

How To Create An Entertaining Protagonist: A Story Checklist

How To Create An Entertaining Protagonist: A Story Checklist


What do you have over your writing desk? Mine is littered with pieces of paper on which I've scribbled bits of (what I think is) sage writing advice. I'll let you be the judge. (grin)

By the way, your protagonist doesn't have to have all these characteristics. I like to look at this list every once in a while and double-check that my protagonist has a fair share of them and, also, to make sure I haven't forgotten anything.

1. Protagonist


Your protagonist should:

a. Have a special talent.
b. Have a strength.
c. Be clever and resourceful.
d. Be wounded.
e. Be pursuing justice or at least have a guiding principle.
f. Have a catch phrase.
g. Have likeable qualities.
h. Be quirky.

1a. Give the protagonist a special talent (/unique ability).

Give the protagonist an ability that no one else has. This doesn't have to be something earth shattering. It can be something trivial such as being able to tie a cherry stem with one's tongue.

1b. Give the protagonist a strength.


The following list is from Character Strengths and Virtues by Christopher Peterson and Martin Seligman.

i. Wisdom allows one to acquire and use knowledge. Creativity, curiosity, open-mindedness, love of learning, perspective and wisdom.

ii. Courage allows one to accomplish goals in the face of opposition. Bravery, persistence, integrity, vitality.

iii. Humanity allows one to befriend others. Love, kindness, social intelligence.

iv. Justice helps build community. Active citizenship, loyalty, fairness, prudence, self control.

v. Temperance protects against excess. Forgiveness & mercy, humility.

vi. Transcendence helps forge connections to others and provides meaning. Appreciation of beauty, gratitude, hope, humor & playfulness, spirituality.

1c. Make the protagonist clever and resourceful.


It seems to me that most good protagonists are both clever and resourceful. They are intelligent and can fix things, both little and big. They can come up with inventive solutions others would never think of. 

Clever characters are quick-witted. They can come up with a blindingly clever retort but without, perhaps, thinking through all the ramifications of what they've just said. (It can, occasionally, be smart not to say something clever.)  

1d. Give the protagonist a wound


Make sure that, in romance writer Terrel Hoffman's words, "In a hero’s character arc, she is missing something so essential that, if she doesn’t find it by story’s end, she’ll fail to achieve her story goal." (For Great Characters it's All About the Wound)

1e. Give the protagonist a guiding principle.


What is your protagonist's guiding principle? What rule do they live by? Turn this into a saying. Almost a tag line for the character.

For example, Poirot's guiding principle is "I do not approve of murder."

1f. Give the protagonist a catch phrase.


For example, two of Poirot's catch phrases are: "My little grey cells," and "I do not approve of murder."

Monk's catch phrase is "It's a gift and a curse."

1g. Give the protagonist likeable qualities.


I've already listed some strengths a character--or, indeed, a person--could have. I think most of these would go toward making a character likable. 

Another thing that works is to show a character being liked by other characters. 

You can also show your character doing something selfless for someone else. Save a cat!

1h. Give the protagonist a quirk


Give your protagonist a reason to be concerned about something, their clothes for instance. Then give your protagonist a reason to continually pay attention to it.

For example, lets say your protagonist, Zoe, buys an expensive dress she can't afford. She plans to wear it once then return it. Her date takes her out for dinner, but at a place that features mud wrestling! Zoe continually worries about staining the dress.

If you can manage it, the silly quirk should contradict the character's strength. For example, Indiana Jones' strength is courage and his silly quirk is fear of snakes.

2. Stakes


Stakes must be clear. What will the protagonist get if she achieves her goal?  What will she lose if she fails to achieve it? 

Also, the stakes must matter to the protagonist.

3. Motivation


The protagonist's motivation must be clear.

Although it seems not everyone draws a distinction between a protagonist's motivation and his desire I find doing this often helps. 

Here's how I look at it: a protagonist's motivation explains why he desires what he does and his goal is a concrete expression of that desire. 

For example, a child might want to win a spelling bee because the school bully taunts him and calls him stupid. In that case, the character's wish to silence the bully would be the protagonist's motivation. His overriding desire, on the other hand, is for people to think he is smart, and the concrete expression of that desire--his goal--is to win the upcoming spelling championship.

4. Goal


The protagonist needs to solve a well defined problem
The protagonist must take decisive action to get what she wants.
The protagonist must want something desperately
Finally, the thing the protagonist wants should be something so concrete that you could take a picture of her doing it.

5. B-Story


The solution to the B-story often provides the protagonist with the solution she needs to finally resolve her dilemma and achieve her goal. (I talk about the b-story a bit in my article on narrative setting.)

6. Antagonist's Goal


The antagonist's goal should be such that if he achieves it the protagonist cannot. For instance, in Lord of the Rings, if Frodo succeeded in destroying the One Ring then Sauron's quest to destroy Middle-earth would fail. On the other hand, if Sauron got the One Ring back then Middle-earth would be destroyed and Frodo would have failed.

The best article on creating an antagonist I've read so far is Jim Butcher's, "How To Build A Villain." If you read that article, don't forget to take a look at JB's comments in the comments section.

Question: What writing advice do you have tacked on the wall above your writing desk? Please share!

Photo credit: "2014-038 this way up" by Robert Couse-Baker under Creative Commons Attribution 2.0.

Friday, February 7

The Inciting Incident vs The Call To Adventure

The Inciting Incident vs The Call To Adventure


Something I've been meaning to write about for a while is the difference between the Inciting Incident and the Call to Adventure.

This is one of those posts you might not agree with. You might think the Inciting Incident and the Call to Adventure are one and the same. If so, fine. I think there are good and credible arguments to that effect and luminaries such as Christopher Vogler don't emphasize the difference between the two.

If thinking about the Inciting Incident as synonymous with the Call to Adventure works for you, great! Ignore this post. If, however, you're curious about what might be gained by viewing these two events as distinct, or if you feel there might be a good reason for looking at the two differently, I invite you to read on.

The Inciting Incident


I used to believe that the inciting incident was pretty much the same thing as the Call to Adventure. For example, when I wrote the blog post "Larry Brooks On The Structure Of Short Stories," I talked about both under the same heading. I now think there's good reason to keep the two conceptually distinct even though, in practice, they can occur at the same time.

So, let's talk about the Inciting Incident, what are its characteristics?

First of all, the Inciting Incident is the exciting incident--or at least it should be. 

Syd Field writes in Screenplay: The Foundations of Screenwriting:

"You've only got 10 [script] pages to grab the attention of your reader or audience; that's why so many films open with an attention-grabbing sequence like the opening of Jaws [...]. Once you establish this scene or sequence, usually called the inciting incident, you can set up the rest of your story."

"Shakespeare is a master of openings. Either he opens with an action sequence, like the ghost walking the parapet in Hamlet, or the witches foretelling the future in Macbeth, or he uses a scene revealing something about the character: Richard III is hunch-backed and laments about the "winter of our discontent [...]."

"Your story determines the type of opening you choose."

The Inciting Incident does two things; it has two functions. First, it grabs the attention of the audience and, second, it draws the main character (either immediately or after a chain of actions and reactions) into the story.

The Call to Adventure


The Call to Adventure is pretty much what it sounds like.

Christopher Vogler, in The Writer's Journey, writes:
"The hero is presented with a problem, challenge, or adventure to undertake. Once presented with a Call to Adventure, she can no longer remain indefinitely in the comfort of the Ordinary World.

"Perhaps the land is dying, as in the King Arthur stories of the search for the Grail, the only treasure that can heal the wounded land. In Star Wars, the Call to Adventure is Princess Leia's desperate holographic message to wise old Obi-Wan Kenobi, who asks Luke to join in the quest."

"The Call to Adventure establishes the stakes of the game, and makes clear the hero's goal: to win the treasure or the lover, to get revenge or right a wrong, to achieve a dream, confront a challenge, or change a life."

"Typically, in the opening phase of a story, heroes have 'gotten by' somehow. They have handled an imbalanced life through a series of defenses or coping mechanisms. Then all at once some new energy enters the story that makes it impossible for the hero to simply get by any longer. A new person, condition, or information shifts the hero's balance, and nothing will ever be the same. A decision must be made, action taken, the conflict faced. A Call to Adventure has been delivered, often by a character who manifests the archetype of the Herald."

The Difference


The Ordinary World of the hero is relatively static at the beginning of the story. Often, there is something deeply wrong with the hero's normal existence, with the hero's Ordinary World, and he exists in a state of imperfection. One way of looking at this is as a kind of false, local, optima. The hero isn't happy and knows he's not happy but is scared that if he tries to change things will get worse. 

A good example of this is of Neo--or, rather, Mr. Thomas Anderson--in The Matrix. In the beginning Anderson knows that something is wrong; not just with his life but with the world. The problem: he doesn't know what. He's searching.

The hero's stasis, his status quo, the state of equilibrium he exists in, is shattered by the Inciting Incident. Something happens that introduces a change into his world, a change which will--sooner or later--shatter his status quo. The Inciting Incident creates an imbalance, an inequality that the hero must, eventually, address. 

At the beginning of The Matrix words, unbidden, flash on Anderson's computer screen: "Follow the white rabbit." I would argue that this is the inciting incident, the event that sets a series of other events in motion that, eventually, leads to his call to adventure. 

One could argue that Anderson receives a few different calls to adventure, but certainly the event that shatters his status quo and locks him into the adventure occurs at the end of Act One when he is offered the choice between the red pill and the blue pill.

Example: Star Wars IV A New Hope


Although there doesn't seem to be consensus on the point, I'm one of those who think that, in Star Wars IV: A New Hope, the Inciting Incident was when Darth Vader--seeking the plans for the Death Star the Resistance 'acquired'-- attacks and boards Princess Leia's shuttle. 

When Darth Vader attacks Princess Leia's diplomatic craft Vader introduces an imbalance, an imbalance that initiates a chain of events that eventually involve the hero and lead to the Call to Adventure.

Granted, the Call to Adventure doesn't come till much later, but the Inciting Incident (DV boarding the shuttle) has set in motion a series of events which will culminate in the call to adventure (the call occurs when OWK asks Luke Skywalker to help him deliver the plans to the resistance base on Alderaan).

Summary


Whether or not you agree with me about the Inciting Incident in Star Wars, I find it fruitful to view the Inciting Incident and the Call to Adventure as conceptually distinct because they serve different, though complementary, functions. 

The Inciting Incident (=exciting incident) functions to a) grab the audience's attention and b) sets the story in motion by breaking the status quo.

The Call to Adventure, on the other hand, connects the hero to the cataclysmic changes in the Ordinary World.

You can see how these two events would often go together.

The bottom line: If how you view the Inciting Incident and Call to Adventure works for you, then great! In the end there's only one rule: use what works for you.

Photo credit: "2014-037 the talk on the cereal box" by Robert Couse-Baker under Creative Commons Attribution 2.0.