Showing posts with label #storytelling. Show all posts
Showing posts with label #storytelling. Show all posts

Monday, September 30

How To Write a Good Blog Post

How To Write a Good Blog Post


I'm trying something new. I've released a YouTube video today. What follows is more or less the script for it.

My Story


My Dad was a wonderful storyteller, and I was in awe of him. I wanted to tell stories the way he did but I couldn’t tell an entertaining story to save my life so, to get better, I read a lot about writing.

I’ve improved. I’m not sure I’ve ever told a story as well as my father, but I’ve gotten better over the years.

When I was in school, one of my teachers told me that to truly learn something I had to teach it. About a decade ago, I began a blog about writing. And, as you would expect, over the years I’ve learned a few things about writing. I’ve certainly written a lot!

I started a video blog because the things I’ve learnt have made my life better, and I would like to share them in another medium.

So, for better or worse, here is one of my more popular blog posts, one I wrote a few years ago about how to write a blog post! Actually, though, this advice applies to any writing that isn’t fiction.

As you read this, please keep in mind that what works for me may not work for you, so take what seems right to you and discard the rest.

Here it is.

The Essential Structure of a Blog Post:


1. Tell the reader what you are going to say.
2. Say it.
3. Tell the reader what you said.

That’s it!

It sounds too simple, doesn’t it? But it helps create prose that readers find easy to read and understand.

Before we get into that, let’s talk about the title:

The Title


Titles are important, especially for a blog post. The title is the first thing your reader sees. If the title doesn’t grab them, they won’t continue reading.

Make sure the title accurately represents your article. After a reader finishes your article, you don’t want them to feel deceived. Chances are they came across your article because they were looking for a particular kind of information. If, at the end, they don’t have the information they wanted they will feel deceived. Tricked. In that case they will not leave a comment and they will not share your article with their friends.

Perhaps this is just me, but I find that if I can’t create a clear, succinct title then I haven’t thought through what the essential idea of the blog post is. There should one one idea that sums up what I’ve written.

(BTW, don’t worry if you don’t have a title before you start writing. Sometimes what the article is about will come to you as you write your rough draft. But be careful. For myself, if I can’t come up with a title, then that tells me my ideas are jumbled. And that’s bad.)

So let’s break this down:

1. Tell the reader what you are going to say.


1a. Include a hook in your first paragraph.


When I write things like this, I hurry to look at my first paragraph to see if there is a hook. Perhaps this is a case of do what I say and not as I do!

Hooks are good. In both fiction and nonfiction.

BTW, if you’re not familiar with the concept of a hook, it is basically the idea that you need an idea, a thought, that will capture a reader's interest quickly. The example I usually give is of any James Bond movie ever made.

Or, here is the opening line of Stephen King’s novel, IT:

“The terror, which would not end for another twenty-eight years—if it ever did end—began, so far as I know or can tell, with a boat made from a sheet of newspaper floating down a gutter swollen with rain.”

Who wouldn’t be curious after reading a line like that? When I read that sentence I wanted to know more about the terror and why it might not end. (BTW, IT is one of my favorite stories.)

2. Say what you have to say.


As a practical matter, I find this the easiest part.

You know what you want to say. Say it.

I find it often helps to break my ideas up into the simplest possible points.

In my original blog article I give the example of writing about why a writer would want to podcast.

For example:

a. You can introduce your work to more people
b. You can introduce your work to people with different kinds of interests, to a different audience.
c. Variety is good. Doing one kind of thing to earn money is fine, but two is better. Why? Because it makes you more financially stable. Financial stability for a freelancer is a very good thing. It lowers anxiety levels.

These points are bare bones. In the article I would expand each one, but this wouldn’t be terribly difficult. I could give examples from my own experience, I could give examples from the experiences of other writers (obviously, cite them), I could talk about advice other podcasters have given. There are MANY options.

By the way, don’t be shy about using another writer’s work as long as you cite and link to it. It helps drive traffic to their blog post. A number of people have done this with my blog posts and I’m thrilled as as long as they cite me and provide a link.

3. Summarize what you’ve said.


When it comes to summarizing what I’ve said, sometimes it seems artificial. I’ve said what I was going to say and then I’ve said it. Why should I summarize what I’ve already said?

My advice is to use your own judgement. Keep in mind, you don’t have to summarize EVERYTHING you’ve just said. Perhaps close with what you think is your strongest point, especially if the post is short.

4. Be Honest.


This is actually the most important thing.

I think for everyone it might be different, but -- especially in the beginning -- I imagined I was sitting at a sunny corner table, having coffee with a writer (my audience) at my favorite coffee shop. Then I just, honestly, told her/him what my research or experience made me think about a particular topic.

And try to be brief. (I’m not sure I’ve ever succeeded in that.)

It’s great to have a blog post that is one or two thousand words long, but you don’t want a blog post one word longer than it absolutely has to be. And that’s a dark art, and we all fail at it, but it is a worthy goal.

That's it for today! Good writing and I'll talk to you again soon.


Saturday, April 12

Parts of Story: What Is A Scene?

Parts of Story: What Is A Scene?


Jim Butcher describes a scene as the place "where all the plot in your book happens. Any time your character is actively pursuing his goal [...] he is engaged in a SCENE."[2]

Dwight V. Swain writes in Techniques of the Selling Writer that a scene is a "blow by blow account of somebody's time-unified effort to attain an immediate goal despite face-to-face opposition."[1]

Jack Bickham in The 38 Most Common Fiction Writing Mistakes gives us a warning. He holds that one of the most important aspects of a scene is its continuous nature. A writer develops the "action between the characters moment by moment, with nothing left out; you follow the rules of cause and effect, stimulus and response. To put this another way: you make sure that you never summarize during a high point of conflict in your story."

What elements do these three descriptions have in common? I think it's this: a scene centers around an uninterrupted conflict between two opposing forces. One very important thing: in a scene there is no exposition. No flashbacks. No information dumps. The action is uninterrupted.

The goal of the scene is to draw your readers into the story, to capture their interest, to get them to ask not only what happens next but to wonder why it happened.

Here's how Dwight V. Swain sums up the core, the essence, of a scene: 

Goal --> Conflict --> Disaster

Let's look at each of these.

Goal


Every scene needs two opposing forces, a protagonist and an antagonist (or, more generally, an antagonistic force).[3] Each scene needs someone who wants something desperately as well as someone, or something, who is just as desperate to stop them getting it. 

The goal should be specific.


The protagonist should have a goal so specific you could take a picture of it. A desire for riches isn't a good goal because it's too general, too abstract. Wanting to win next month's million dollar lottery, though, is a fine goal. It even suggests ways to bring it about: buy lottery tickets! Or, if you're writing a crime story, perhaps the protagonist figures out a way to rig the lottery.

Instead of a character wanting to be rich, have them dream of graduating from Harvard Law at the top of their class. Instead of a character wanting love in her life, have her daydream of marrying Ernest Watly, the eccentric librarian who moved to town last year. Instead of a character wanting to travel, have postcards from locations all over the world taped to her walls and give her an abiding desire to see the Nazca Lines in Peru.

The goal should be clearly communicated at the beginning of the scene.


The protagonist's goal should be clearly spoken or demonstrated at the beginning of the scene. There are two things here: first, the goal should be clearly and simply expressed and, second, such expression should occur at the beginning of the scene. As I wrote that sentence it seemed too obvious to state but then I remembered all the stories languishing under my bed in which I didn't follow that advice. 

The scene question.


Every scene should, implicitly, ask the question: Will the protagonist succeed in achieving their goal?

In a scene, any scene, the protagonist sets out to do something. Something specific. Something concrete. But his efforts are opposed. The antagonist has a goal too, and she can't achieve that goal if the protagonist does. So there's a problem. There's conflict.

This is good because now we've created uncertainty. The reader is (hopefully) wondering whether, and how, the protagonist will circumvent the opposition and get closer to achieving their goal.  If so, we've created suspense. It is this opposition between the major characters, this uncertainty, that will create suspense and keep readers turning pages.

The protagonist (and antagonist) must want something desperately.


Dwight V. Swain in Techniques of the Selling Writer notes that characters, like people, have three kinds of wants: to possess something, relief from something or revenge for something.

P.D. James in her marvellous book, Talking About Detective Fiction, writes that "All motives can be explained under the letter L: lust, lucre, loathing and love."

Whatever the character wants, they must be willing to sacrifice quite a lot for it; possibly everything. Their sanity, even their life. Why? Because as a story progresses the opposition the protagonist faces must increase. At a certain point the protagonist's pursuit of their goal will lack plausibility unless they have a strong desire, and a strong motive, to achieve that goal. 

This is where character development is so very important. If what the character wants grows out of who the character is, out of their deepest desires and drives, then--when these drives are linked up to the goal--it will be plausible that the character will be willing to sacrifice anything to achieve that goal.

I'm going to leave off here. On Monday I'll finish this post and talk about the roles of both conflict and disaster in creating a scene.

(Note: This post is from one of the chapters of my upcoming book, Parts of Story, which I usually publish separately. But this particular chapter proved to be a bit thorny and was taking so much time I decided to post it as one of my three weekly posts. I'm sorry if that creates any confusion. Thanks for your patience as I (slowly) blog my book. Cheers!)

Links/References


1. Dwight V. Swain, Techniques of the Selling Writer.
2. Jim Butcher, Scenes, on Livejournal.com.
3. I didn't want to launch into an in-depth explanation of terminology at the beginning of this article since that would be akin to giving an information dump at the beginning of a scene! But I do have a few things to say. In my book this part will likely end up in a glossary. 
- "Protagonist" comes to us from the Greeks and simply means "chief actor." Today, we use the word to indicate the primary character in a story or the main actor in a play. That said, many stories are told through different points of view (POV). Each of these POV characters is the protagonist of their own story. In this way we could talk of a "story protagonist" and a "scene protagonist." I tend to shy away from using these terms as I think they could be confusing. 
- Like "protagonist," the word "antagonist" comes to us from the Greeks and means "opponent, competitor, enemy, rival"[4] and is used to refer to the nemesis or main rival of the protagonist; the character who stands between the protagonist and his goal. The antagonist often isn't evil or even bad (if they are then the antagonist is often called a villain). Strictly speaking, the antagonist is just someone who stands between the protagonist and their goal.
- The phrase "antagonistic force" refers to anything that gets in the way of the protagonist achieving his goal, whether human or not. Tornadoes, diseases, and so on, are examples of natural phenomena that have been used as antagonistic forces.
4. Antagonist, Wikipedia.

Friday, February 7

The Inciting Incident vs The Call To Adventure

The Inciting Incident vs The Call To Adventure


Something I've been meaning to write about for a while is the difference between the Inciting Incident and the Call to Adventure.

This is one of those posts you might not agree with. You might think the Inciting Incident and the Call to Adventure are one and the same. If so, fine. I think there are good and credible arguments to that effect and luminaries such as Christopher Vogler don't emphasize the difference between the two.

If thinking about the Inciting Incident as synonymous with the Call to Adventure works for you, great! Ignore this post. If, however, you're curious about what might be gained by viewing these two events as distinct, or if you feel there might be a good reason for looking at the two differently, I invite you to read on.

The Inciting Incident


I used to believe that the inciting incident was pretty much the same thing as the Call to Adventure. For example, when I wrote the blog post "Larry Brooks On The Structure Of Short Stories," I talked about both under the same heading. I now think there's good reason to keep the two conceptually distinct even though, in practice, they can occur at the same time.

So, let's talk about the Inciting Incident, what are its characteristics?

First of all, the Inciting Incident is the exciting incident--or at least it should be. 

Syd Field writes in Screenplay: The Foundations of Screenwriting:

"You've only got 10 [script] pages to grab the attention of your reader or audience; that's why so many films open with an attention-grabbing sequence like the opening of Jaws [...]. Once you establish this scene or sequence, usually called the inciting incident, you can set up the rest of your story."

"Shakespeare is a master of openings. Either he opens with an action sequence, like the ghost walking the parapet in Hamlet, or the witches foretelling the future in Macbeth, or he uses a scene revealing something about the character: Richard III is hunch-backed and laments about the "winter of our discontent [...]."

"Your story determines the type of opening you choose."

The Inciting Incident does two things; it has two functions. First, it grabs the attention of the audience and, second, it draws the main character (either immediately or after a chain of actions and reactions) into the story.

The Call to Adventure


The Call to Adventure is pretty much what it sounds like.

Christopher Vogler, in The Writer's Journey, writes:
"The hero is presented with a problem, challenge, or adventure to undertake. Once presented with a Call to Adventure, she can no longer remain indefinitely in the comfort of the Ordinary World.

"Perhaps the land is dying, as in the King Arthur stories of the search for the Grail, the only treasure that can heal the wounded land. In Star Wars, the Call to Adventure is Princess Leia's desperate holographic message to wise old Obi-Wan Kenobi, who asks Luke to join in the quest."

"The Call to Adventure establishes the stakes of the game, and makes clear the hero's goal: to win the treasure or the lover, to get revenge or right a wrong, to achieve a dream, confront a challenge, or change a life."

"Typically, in the opening phase of a story, heroes have 'gotten by' somehow. They have handled an imbalanced life through a series of defenses or coping mechanisms. Then all at once some new energy enters the story that makes it impossible for the hero to simply get by any longer. A new person, condition, or information shifts the hero's balance, and nothing will ever be the same. A decision must be made, action taken, the conflict faced. A Call to Adventure has been delivered, often by a character who manifests the archetype of the Herald."

The Difference


The Ordinary World of the hero is relatively static at the beginning of the story. Often, there is something deeply wrong with the hero's normal existence, with the hero's Ordinary World, and he exists in a state of imperfection. One way of looking at this is as a kind of false, local, optima. The hero isn't happy and knows he's not happy but is scared that if he tries to change things will get worse. 

A good example of this is of Neo--or, rather, Mr. Thomas Anderson--in The Matrix. In the beginning Anderson knows that something is wrong; not just with his life but with the world. The problem: he doesn't know what. He's searching.

The hero's stasis, his status quo, the state of equilibrium he exists in, is shattered by the Inciting Incident. Something happens that introduces a change into his world, a change which will--sooner or later--shatter his status quo. The Inciting Incident creates an imbalance, an inequality that the hero must, eventually, address. 

At the beginning of The Matrix words, unbidden, flash on Anderson's computer screen: "Follow the white rabbit." I would argue that this is the inciting incident, the event that sets a series of other events in motion that, eventually, leads to his call to adventure. 

One could argue that Anderson receives a few different calls to adventure, but certainly the event that shatters his status quo and locks him into the adventure occurs at the end of Act One when he is offered the choice between the red pill and the blue pill.

Example: Star Wars IV A New Hope


Although there doesn't seem to be consensus on the point, I'm one of those who think that, in Star Wars IV: A New Hope, the Inciting Incident was when Darth Vader--seeking the plans for the Death Star the Resistance 'acquired'-- attacks and boards Princess Leia's shuttle. 

When Darth Vader attacks Princess Leia's diplomatic craft Vader introduces an imbalance, an imbalance that initiates a chain of events that eventually involve the hero and lead to the Call to Adventure.

Granted, the Call to Adventure doesn't come till much later, but the Inciting Incident (DV boarding the shuttle) has set in motion a series of events which will culminate in the call to adventure (the call occurs when OWK asks Luke Skywalker to help him deliver the plans to the resistance base on Alderaan).

Summary


Whether or not you agree with me about the Inciting Incident in Star Wars, I find it fruitful to view the Inciting Incident and the Call to Adventure as conceptually distinct because they serve different, though complementary, functions. 

The Inciting Incident (=exciting incident) functions to a) grab the audience's attention and b) sets the story in motion by breaking the status quo.

The Call to Adventure, on the other hand, connects the hero to the cataclysmic changes in the Ordinary World.

You can see how these two events would often go together.

The bottom line: If how you view the Inciting Incident and Call to Adventure works for you, then great! In the end there's only one rule: use what works for you.

Photo credit: "2014-037 the talk on the cereal box" by Robert Couse-Baker under Creative Commons Attribution 2.0.