Tuesday, December 11

Turning Off Your Inner Editor


In order to write a first draft you need unbridled creativity not criticism, even warranted criticism. In this article I look at various ways to turn off your inner editor, or at least tune her out.

Ideally, I would have posted about this just before NaNoWriMo, but better late than never!


To Write A First Draft You Need Unbridled Creativity Not Criticism


One of the worst things for a first draft--or at least this has been my experience--is being critical of your writing. Notice I didn't say OVERLY critical because on a first draft being critical is being overly critical.

Yes you could have chosen a different word and, no, perhaps that's not the right word. You sense there's something off about it, that another would serve better, but you can't think what it is. Oh well, grab a cup of coffee, you need to fix that before you go on. No point in continuing if you'll just have to come back and redo it later. Right?

Wrong!

Your first draft will be crap. You're going to want to put it in your Last Will and Testament that any first draft you're working when you pass beyond this veil of tears will be burnt, unread.

Only if I totally and completely embrase that attitude can I roll up my sleeves and start to write.


Your First Draft Is A Roadmap


For the past few days I've been editing the first draft I wrote during NaNoWriMo 2012 and you know what? Some of it was crap, but a lot of it wasn't. Most importantly, as I combed through my manuscript  I was able to quickly and easily create an outline that will be very close to what the book looks like when it's done. Or at least that's what it feels like at this stage.

My point is that a first draft gives you something to work from, something to revise. It gives you a feel for the scope of your story and where the (gaping) holes are. It lets you think about your plot in greater detail. If you don't like a word, or even an entire scene--or chapter--take it out! Redo it.

But you need something to work from. It's hard to get somewhere unless you know where you're headed, and that's what your first draft gives you: a road-map.


How To Tune Out Your Inner Editor


Hopefully by now you all agree that turning off your inner editor--or at least tuning her out--while you're writing your first draft is a good idea. The question is: How?

Kim Neville has written a fabulous article on this subject: Tuning Out Your Inner Editor. She gives 4 tips on how to do this, but because I want you all to read her article (it's great and she is a terrific writer), I'm just going to give 2 here.


1. Trickery: Draft Zero


Kim writes:
Sometimes the only way through to the end is to fool myself. My first drafts are always called “Draft Zero”. They’re less than first drafts. They don’t even count. Somehow it’s easier to write a story when I’ve convinced myself it’s not real. I also use Scrivener so I can only see the scene I’m currently working on and am less tempted to tinker with previous ones. Kind of like the writing equivalent of keeping your chocolate stash hidden in a cupboard.
Great idea! I'm going to do this from now on.


2. Pressure: No Time To Worry

It’s easier to ignore that critical voice in your head when you’re in a time crunch. I attended Clarion West this summer. Secretly I wondered if I’d be able to complete a story every week. It turns out I could. The deadline mobilized me. NaNoWriMo can be a powerful tool for letting loose. Critique groups are great for productivity too. Knowing the group is expecting a story helps force the words out.
I can vouch for NaNoWriMo. I wrote over 50,000 words in 26 days and am happy with my first draft, especially since I've been (so far at least) able to preserve some of the momentum I had during November. For me, that's probably the most valuable thing.

Kim gives two more great tips! You can read them here.

Before I go I want to mention that Kim Neville is a recent graduate of Clarion West and that she has a great blog about her life, her work, and the many challenges facing writers today:  Kim Neville: Faith, trust, pixie dust.

Just one more thing. Speaking of pressure, here's a great cartoon from Jim C. Hines:


That's a muse you don't want to turn off!

Other articles you might like:

- Guy Kawasaki Writes The Definitive Book On Self Publishing: APE: Author, Publisher, Entrepreneur: How To Publish A Book
- Henry Miller's 11 Writing Commandments
- 12 Tips On How To Write Antagonists Your Readers Will Love To Hate

Photo credit:"One of Those Days" by *clairity* under Creative Commons Attribution 2.0.

Guy Kawasaki Writes The Definitive Book On Self Publishing: APE: Author, Publisher, Entrepreneur: How To Publish A Book

Guy Kawasaki Writes The Definitive Book On Self Publishing: APE: Author, Publisher, Entrepreneur: How To Publish A Book

If you don't agree that Guy Kawasaki has written the definitive book on self publishing, go look at his table of contents: APE: Author, Publisher, Entrepreneur: How to Publish a Book.

That's okay. I'll wait.

Back? Good. :)

I had been thinking about writing a small step-by-step guide on how to go through the nuts and bolts of the publishing process, but it looks like Guy has covered that.

Today Joe Konrath broke his month-long hiatus and published an interview with Guy Kawasaki, former Chief Evangelist of Apple. Barry Eisler, bestselling author of the John Rain thrillers, conducted the interview.

Here are a few highlights:


Barry Eisler On APE, Guy Kawasaki's New Book

I just finished Guy’s extraordinary new book ... and it’s easily the most comprehensive, best organized, nuts-and-bolts-useful work on self-publishing I’ve seen to date. I think Guy has written the bible on self-publishing, and I expect it will be recognized—and widely used—as such.

Guy Kawasaki On The Advantages And Disadvantages Of A Traditional Publisher

The advantage of a traditional publisher is that it takes care of so many details for you such as content editing, copyediting, cover design, interior design, printing, sales, distribution, and returns. It also provides a large advance. The disadvantage is that it rightfully pays you a lot less and reduces your flexibility.

The Democratization of Information

The historical trend of publishing, like many other industries, is towards democratization and an open system. It used to be that only the church and royalty had scribes. This meant a lower level of literacy, and that one had to go to church to learn about God. Then Gutenberg invented the printing press, and it was possible to print many more copies of the Bible. Now people could learn about God by reading the Bible without going to church.

Fast-forward to the introduction of Macintosh, LaserWriter, and PageMaker, and now anyone with these products could print a book. The current curve doesn’t even involve printing: anyone with a computer, a word processor, and Internet access can upload a book to Amazon. Then anyone with a computer, smartphone, or tablet can read the ebook. The democratization of information is not something to get in the way of.

Physical Limits To Publishing And Gatekeepers

There were physical limits to ... how many titles a store could physically display and stock. This meant that gatekeepers—arbiters of taste—were necessary to act as filters. If Random House or Penguin published a book, it must be good. And only a Random House or Penguin could print the book on dead trees and get the dead trees to the store.

This isn’t true anymore. Do you care who published a book? Do you even look to see who the publisher is before you buy a book? I don’t. I just look at the number of stars it has on Amazon and read a few reviews and buy it.

Unbound Is Kickstarter For Writers


From Unbound.co.uk:
Unbound puts the power of publishing in the hands of authors and readers. Authors pitch their book ideas directly to you. If you back a project before it reaches its funding target, you get your name printed in the back of every copy and immediate behind-the-scenes access to the author’s shed. If any project fails to hit its funding target, you get refunded in full.

Guy's Advice For New Writers: His Views On Book Marketing

The most important thing a self-publisher has to understand is that the hard part of publishing a book is marketing it, not writing it. On the day you start writing your book, you should start building a marketing platform, too. I recommend three hours per day writing and one hour per day building a social-media presence. You cannot wait until you finish your book before you start building a marketing platform. Life for a successful author is doing things in a parallel, not serial manner.
Guy's advice turned out to be incendiary so Barry Eisler added his two bits in the comments and I think it's worth repeating. (I didn't get Barry's permission to post this portion of his comment, but it was posted in a public forum and I am confident he would not mind.)
[W]hat makes for cost-effective marketing for your first book, when no one in the world has heard of you, is likely different from what's cost-effective for your 10th, 20th, etc book, when (hopefully) you're a big bestseller. Certainly I've changed my marketing tactics as my circumstances have changed. There were things I did for my first several books that I think were well conceived and well executed at the time, and that I would never do now because my circumstances have changed and the old tactics are no longer cost-effective.
I agree. You're not going to see a bestseller like Stephen King enrolling his books in Amazon KDP Select because, regardless of how he feels about Amazon (I have no information on this) he doesn't need the publicity so the exclusivity requirement could only hurt him. On the other hand, an author with absolutely NO following has nothing to lose.

If you'd like to join the conversation over on Joe's site, click here: Comments on Interview with Guy Kawasaki.

Even if you don't agree with all Guy's opinions his book seems like a must-read for independent authors. I know I want to read it.

Other articles you might like:

- The Dark Art Of Critiquing, Part 1: What Makes A Story Good?
- The Dark Art of Critiquing, Part 2: Formulating A Critique
- 12 Tips On How To Write Antagonists Your Readers Will Love To Hate

Photo credit: "Guy Kawasaki at front of USS Nimitz" by Robert Scoble under Creative Commons Attribution 2.0.

Monday, December 10

The Dark Art of Critiquing, Part 2: Formulating A Critique

The Dark Art of Critiquing, Part 2: Formulating A Critique

Yesterday I was going to write a post about how to critique prefaced by a few words about what I mean when I say a story is good. Well, the preface grew and grew and became a post all its own. Today, though, I will talk about critiquing. (For part one in the series see: The Dark Art Of Critiquing, Part 1: What Makes A Story Good?)


Story Elements


A story is boring if it doesn't elicit emotion; in other words, if we don't care about the characters and what happens to them.

A number of things go into making a story interesting and I've talked a lot about them over the past while. Stories have themes, arcs, deeds of daring and (occasionally) cowardice. Good stories have strong protagonists and strong antagonists. Good stories can whisk us off to other places, other times, even other universes.


Three Ways A Story Can Go Wrong


To conclude, there are three ways a story can go wrong:

1) An unintentional departure from the rules of grammar
2) Infelicitous word use
3) Boring story (one or more story elements are either mangled or missing)

(I discussed the first two points in part one of this series, yesterday.)


How To Critique


When I say, "how to critique" I mean how I critique. There is no One Right Way so do whatever feels right to you, whatever you're comfortable with. I've spent a lot of time setting the foundation for explaining why I do things this way rather than another, but your mileage will vary.


What To Include


Grammar


I only talk about a departure from standard grammar if I am explicitly requested to. Although there are exceptions.

For instance if a writer uses "affect" as though it meant "effect" or vice versa, if they (and here I am self-consciously using 'they' rather than 'he' or 'she') used "advice" as though it meant "advise", and so on. Why? Because that sort of word misuse kicks up a lot of static.

That said, if the writer qualified "unique" or used "decimated" as though it were synonymous with "obliterated" I would keep silent. Why? Because from the context I think it would be clear what the person meant and because the error is widespread.

But that's me. I know it is painful for some folks to let any departure from standard grammar go unmentioned.

Here's a trick I wished I knew years ago:
When you give someone your story for critique be specific about the kind of feedback you'd like.
If having someone comment on grammar drives you nuts, then, when you give someone your manuscript, tell them you're not interested in that level of feedback.

If someone wants to point out all my silly mistakes, that's fine, but I never request it. My manuscript is going to a line editor and I trust her to catch everything. Also, asking for a critique with this level of detail is asking someone to do a lot of work.

By the way, on the subject of grammar, an excellent book is: Eats, Shoots & Leaves: The Zero Tolerance Approach to Punctuation by Lynne Truss. The book is hilarious! And highly informative.


Word Use


As with grammar, I only talk about awkward word use if the writer specifically requests it. And, honestly (and this is true for grammar as well), I might just decline to give that sort of feedback. I'm not a line editor, I don't have that skill set. Knowing your limitations is part of giving a good critique.

 Where I would be torn--and this is part of the reason it makes me SO LONG to do critiques--is over constructions like:

"I love you," he said huskily.

Gah! Where does one start?

I'd probably say something along the lines of 'show don't tell' and 'as a rule of thumb, I try to avoid using an adverb directly after "said"'.


Story


There are wonderful people called developmental/story editors--they probably have other names as well ("angel", "saint")--who will look at your manuscript and give you a detailed analysis of your story's elements along with tips on how to improve them. This is a LOT of work and they charge accordingly.

Critiquers are busy people and I don't request this level of feedback. If someone wants to talk to me about my protagonist's arc and says they think it's weak and suggests how it could be strengthened, I'm all ears. But I would never expect that level, that depth, of analysis.


How I Critique


If accept a manuscript to critique I'll tell that person four things:

1. Was the meaning clear?


I will flag any constructions that seemed awkward to me, that I had to re-read before I realized what was being said.

2. Were you bored?


I will indicate where my attention waned, the places where I wanted to put down the manuscript and do the laundry.

3. Did you believe it?


I will indicate anything that seemed unbelievable or implausible. Anything that didn't work for me. For instance, let's say I'm reading about a fight between a 300 pound, six foot eight inch tall linebacker and a five foot four inch tall chess champion. And the chess champion wins.

I'm not saying the fight couldn't work. It could. But you see the challenge. It's almost like a contest between you, the writer, and the scene.  I'll tell you if I think the scene won.

4. Was it cool?


If I read a passage and think, "Wow! That was cool," I'll tell you. I like it when critiquers give me this kind of feedback because I cut a lot of passages as I revise a manuscript. If someone thought a passage was especially good I'll flag it and save it if possible.

By the way, I added "Was it cool?" after I took Mary Robinette Kowal's workshop, "The Mysteries of Outlining." Thanks Mary! :)

Before I leave, here are two rules of thumb I use:

Find at least one thing nice to say about the story.


Try not to say more negative things than positive.


That's it!

If you take anything away from this article please let it be this: Find out what kind of feedback the writer wants, preferably before you read their manuscript.

If someone hands you their story and they don't specify what kind of feedback they want then ask. If I ask and the writer says something vague like, "I'm interested in what you think," or "It doesn't matter," then I give them the four point analysis I just covered.

Oh. One more thing. Someone asked me the other day what they should do. They were given a manuscript to critique by a new writer and it was ... well, it probably looked like the first story any of us ever wrote! Which is to say, something that is a long (LONG!) way from being publishable and which will, mercifully, end up living (or should I say lurking) under the bed.

"What should I say to them?" this reluctant critiquer asked.

Given my two rules of thumb (say at least one nice thing and try not to say more negative things than positive ones) situations like this can be challenging. Then I realized that there's always one nice thing you can say: Good for you, you wrote something! You had an idea, you turned that idea into a story and you finished the story. That is awesome!

Now do it again.
 
The more we write the better we get. In the beginning my biggest fear was that someone would read my story and tell me: Stop writing! Just stop. Put down the pen and back away sloooowly. You're horrible and you're not going to get better.

Thankfully that never happened. Instead, people encouraged me. I try and do the same.

#  #  #

If you'd like to share the criteria you use to do a critique, please do! There is no right and wrong in this area and wisdom is often found in a multitude of opinions.

(By the way, this will be my only post today. I'm taking a day trip down to Seattle. To ... er ... research. Yes. Research. Nothing to do with shopping. Nope.)

Other articles you might like:
- The Dark Art Of Critiquing, Part 1: What Makes A Story Good?
- 12 Tips On How To Write Antagonists Your Readers Will Love To Hate
- Editing & Critiquing

Photo credit: "Ancient Dragon" by ToastyKen under Creative Commons Attribution 2.0.

Sunday, December 9

The Dark Art Of Critiquing, Part 1: What Makes A Story Good?

The Dark Art Of Critiquing, Part 1: What Makes A Story Good?

This was going to be a post about critiquing with a short introduction about what we mean--or what I mean--by "good writing". That post turned into the first of a two part series on critiquing!

Today I'll discuss what makes a story good. Or, more to the point, what can keep a story from being good. Tomorrow I'll talk about how to critique a story, or at least how I do it.


The Difference Between "I like it" and "It's good"


Everyone has their own idea of how to critique. If something I mention resonates with you, great! Use it. If it doesn't, that's fine. Forget it.

Use what works for you.

A critique is, at its core, an evaluation. An appraisal. But in order to appraise we must have a measure. For instance, in order to say whether a man is too fat or too thin we must know the correct weight for a man of his age and height.

But evaluating a story is very different from evaluating weight. Saying whether a man is too thin or too fat belongs to medical science but writing is an art. And the arts do not admit of the same kind of measure.

This doesn't mean writing can't be evaluated, it means the metric for evaluation isn't objective in the same way as it is for science. I think that, like beauty, the worth of a story, the value of a story, resides in the eye of the beholder.

Example: Movies


What do you think? If you disagree with me, let me try and persuade you. Think of a movie you loved. Chances are, if you picked 10 random people out of a crowd at least two of them wouldn't even like that movie.

Does that mean you're wrong to love that movie? Does it mean you were foolish to spend your money to see that movie? No! Of course not. Tastes differ.

Even great works of literature like "The Picture of Dorian Gray" by Oscar Wilde have their detractors.

In fact, I would go so far as to claim that for any creative work you'd care to name, there will be folks--sane, reasonable people--who don't like it.

And that's fine. That's the nature of art.


Why Bother With Critiques If It's All Relative?


You might wonder, if the worth of a story really is in the eye of the beholder, why do we bother with critiques? Isn't it impossible to say, "That story is good" or "That story is bad"?

Yes and no.

We know what we like. We know whether a story was interesting, whether it was difficult to read, whether we were able to suspend our disbelief (whether we 'bought the premise'), whether it made us feel inspired.

And, in certain ways, humans are pretty similar in what they like and dislike.


It's All About Emotion


Really, what are we asking for when we give someone a story to critique? Scratch that. What is it that we, as storytellers, want to know? We want to know whether the story grabbed that person's attention. Whether it rocked their world. Whether it made them feel something. Anything!

As Stephen King said in a recent talk to a group of students at the University of Massachusetts:
“I’m a confrontational writer. I want to be in your face. I want to get into your space. I want to get within kissing distance, hugging distance, choking distance, punching distance. Call it whatever you want. But I want your attention.” (Stephen King: My mother-in-law scares me)
Perhaps a better question than "Was the story good?" is "Did the story move you emotionally?", "Did it grab you?"

I used this quotation from Chuck Wendig in my article yesterday about how to create a great antagonist, but it's so good I'm going to use it again:
I hate that I love Hans Gruber. I love that I hate every Nazi in every Indiana Jones movie. For #$%$’s sake, make me feel something. (25 Things You Should Know About Antagonists)
So what we need to ask is whether there is anything that a story needs to have in order to elicit emotion. Is there some one thing that is absolutely essential for a story to stir the emotions of readers?

I don't think so.

Now hold on, don't throw anything at me yet!

There are some things that will turn readers off, that will prevent your stories from eliciting emotion. We'll take a look at those in a moment but first I have to tell you what writing really is:

Writing is telepathy.


Writing Is Telepathy


If you think I've gone completely batty you can blame Stephen King. It's his analogy from On Writing.

I hope Mr. King will forgive me for quoting extensively from his book but this is a terrific concept every writer needs in their toolbox.
And here we go—actual telepathy in action. You’ll notice I have nothing up my sleeves and that my lips never move. Neither, most likely, do yours.

Look—here’s a table covered with a red cloth. On it is a cage the size of a small fish aquarium. In the cage is a white rabbit with a pink nose and pink-rimmed eyes. In its front paws is a carrot-stub upon which it is contentedly munching. On its back, clearly marked in blue ink, is the numeral 8.

Do we see the same thing? We’d have to get together and compare notes to make absolutely sure, but I think we do. There will be necessary variations, of course: some receivers will see a cloth which is turkey red, some will see one that’s scarlet, while others may see still other shades. (To colorblind receivers, the red tablecloth is the dark gray of cigar ashes.) Some may see scalloped edges, some may see straight ones. Decorative souls may add a little lace, and welcome—my tablecloth is your tablecloth, knock yourself out.

.... The most interesting thing here isn’t even the carrot-munching rabbit in the cage, but the number on its back. Not a six, not a four, not nineteen-point-five. It’s an eight. This is what we’re looking at, and we all see it. I didn’t tell you. You didn’t ask me. I never opened my mouth and you never opened yours. We’re not even in the same year together, let alone the same room … except we are together. We’re close.

We’re having a meeting of the minds.

I sent you a table with a red cloth on it, a cage, a rabbit, and the number eight in blue ink. You got them all, especially that blue eight. We’ve engaged in an act of telepathy. No mythy-mountain shit; real telepathy. (Stephen King, On Writing)

Good And Bad Transmissions


Think of an old-fashioned radio. There are two reasons my grandparents turned off their radio.

Static. If there was a lot of static then whatever was being transmitted, music for instance, sounded horrible. The radio would get turned off even if it was playing everyone's favorite song.

Boring. If no one liked the song the radio would get turned off even if the signal was clear as a bell.

This corresponds to the two major ways stories can go wrong:

1) Static = Unusual grammar and infelicitous word choice

2) Boring = Boring


How To Test For Static


Unsure if a certain word or sentence or scene is static? Ask: If I removed it would the meaning be unchanged?

a) The cat was very fat.
b) The cat was fat.

I prefer (b).

As for sentences and scenes, ask whether they push the story forward. If they do, great! If they don't, cut them. Kill your darlings.


Unusual Grammar Adds Static


Writers sometimes consciously decide to not use correct grammar--in dialogue for instance--because this can help communicate something about the speaker.

That said, in general, the rules of grammar are there for a reason. If you follow them your writing will be clearer and easier to understand than if you don't.

Clear writing = no static.

Clear writing is good.

Anything that prevents your writing from being clear is bad. Why? Because, continuing with my radio analogy, it adds static to the signal and makes it harder to hear the song.


Infelicitous Word Choice Adds Static


Every writer has their bugaboos, their pet peeves. These are mine:

Very unique
- "Unique" doesn't admit of degrees. Either a thing is unique or it isn't.
- "Very" is an adjective that, generally speaking, can be taken out of a sentence without changing its meaning.

Decimate
- "Decimate" is not a synonym for "obliterate".

English is my first language and yet I am continually learning, continually amazed by the complex and evolving nature of language--and of my often frail grasp of it. Everyone makes mistakes.

Remember, even if there is a tiny bit of static in the channel folks aren't going to turn off the radio as long as they like the song.


Creating A Clear Channel


I've compared writing to a transmission, or to the channel through which a transmission is made, and discussed various ways the signal can degrade.

Now I'd like to talk about clear channels; zero static transmissions.

I'd love to be able to say, "If you do this and that and the other thing, then your writing will be awesome. But then, of course, machines could do it and we'd all be out of work!

No, the best I can do is give you examples of writing that reaches into my soul and makes me want to write like that.

Neil Gaiman, M Is For Magic

Stories you read when you’re the right age never quite leave you. You may forget who wrote them or what the story was called. Sometimes you’ll forget precisely what happened, but if a story touches you it will stay with you, haunting the places in your mind that you rarely ever visit.

Horror stays with you hardest. If it brings a real chill to the back of your neck, if once the story is done you find yourself closing the book slowly, for fear of disturbing something, and creeping away, then it’s there for the rest of time.

Ernest Hemingway, Hills Like White Elephants

The hills across the valley of the Ebro were long and white. On this side there was no shade and no trees and the station was between two lines of rails in the sun. Close against the side of the station there was the warm shadow of the building and a curtain, made of strings of bamboo beads, hung across the open door into the bar, to keep out flies. The American and the girl with him sat at a table in the shade, outside the building. It was very hot and the express from Barcelona would come in forty minutes. It stopped at this junction for two minutes and went to Madrid.
‘What should we drink?’ the girl asked. She had taken off her hat and put it on the table.
‘It’s pretty hot,’ the man said.
‘Let’s drink beer.’
‘Dos cervezas,’ the man said into the curtain.
‘Big ones?’ a woman asked from the doorway.
‘Yes. Two big ones.’
The woman brought two glasses of beer and two felt pads. She put the felt pads and the beer glass on the table and looked at the man and the girl. The girl was looking off at the line of hills. They were white in the sun and the country was brown and dry.
‘They look like white elephants,’ she said.

If you haven't re-read Hills Like White Elephants recently, perhaps you'd like to. I just did, it took me five minutes. Each time I read it that story amazes me. Especially how I know what the characters are talking about even though they never say it. That story is all about subtext, about what is not being said. Brilliant.

As I wrote at the beginning, this was going to be a post about how to critique prefaced by a brief discussion of the nature of stories. (Sigh) I really do have trouble writing short!

I'll talk about critiques and critiquing tomorrow. Till then, happy writing! :-)

Update: Here's a link to The Dark Art Of Critiquing, Part 2: Formulating A Critique

Other articles you might like:

- 12 Tips On How To Write Antagonists Your Readers Will Love To Hate
- Editing & Critiquing
- The Albee Agency: Writers Beware

Photo credit: "Le Jour ni l’Heure 2225 : autoportrait avec un glossaire, Plieux, bibliothèque, samedi 12 mai 2012, 24:28:31" by Renaud Camus under Creative Commons Attribution 2.0.

Saturday, December 8

12 Tips On How To Write Antagonists Your Readers Will Love To Hate

How To Write Antagonists Your Readers Will Love To Hate

Who is the most important character in your story? Your protagonist, right? Wrong! It's the antagonist. Or at least that's what Jim Butcher says. He writes:
One of the most critical skills an aspiring writer needs is the ability to build a solid villain. Even the greatest protagonist in the world cannot truly shine without an equally well-rendered opposition. The converse of that statement isn’t true, though—if your protagonist is a little shaky but your villain absolutely shines, you can still tell a very successful story. (How To Build a Villain, Jim Butcher)
Whichever is the most important, the protagonist or antagonist, the protagonist needs a strong adversary. Here are 12 tips for ensuring your antagonist is in tip-top shape:


1. Spend As Much Time Developing Your Antagonist As You Do Your Protagonist


Your antagonist needs goals and obstacles, hopes and fears, just like your protagonist. As Jim Butcher says, arguably, having a strong antagonist is more important than a strong protagonist. (See: Ten Tips for a Terrific Antagonist)


2.  Antagonist and Protagonist Have Conflicting Goals


If the antagonist gets their way the protagonist doesn't and vice versa. For instance, in Lord of the Rings, if Sauron gets the One Ring then Frodo has failed to destroy it in the fires of Mt. Doom.


3. Antagonist and Protagonist Have Conflicting Characteristics


In Die Hard protagonist John McClane (Bruce Willis) cares about other people, Hans Gruber (Alan Rickman) not so much. John McClane cares most about his job and his family, especially his estranged wife. Hans Gruber cares most about the millions of dollars he's going to steal from the vault. And so on.

It's interesting that in Harry Potter and the Philosopher's Stone many of Severus Snape's (also played by Alan Rickman) characteristics were the opposite of Harry's and this was partly why it was so easy to think he was the one out to get Harry.


4. The Antagonist Drives The Conflict


Without the antagonist's dastardly plans, the hero would have nothing to do.

For instance, before Changes begins Harry Dresden's having a grand old time. This peacefulness is shattered when his ex-girlfriend calls and tells him (surprise!) he has a daughter and that she's been kidnapped by Red Court vampires.

If the Red Court hadn't taken Harry's daughter he'd have had time for an afternoon nap and a leisurely dinner at McAnally's. But that wouldn't have been terribly exciting.


5. Outline Your Book From The Antagonist's Point Of View


Kathy Steffen writes:
As Donald Maass suggests in Writing the Breakout Novel Workbook, outline your book from the antagonist’s point of view. Not every scene, but give him an outline with steps throughout the story so you clearly see the path he will take through your book. Whether you do it at the beginning, middle, or end of writing your book, this is a wonderful way to strengthen conflict in your story.  (Ten Tips for a Terrific Antagonist)


6. The Antagonist Is The Hero Of Their Own Story


Many antagonists think they're the good guy. Like Col. Jessep in A Few Good Men, the antagonist does terrible things to protect the group. He is the necessary evil doing what needs to be done for the greater good.

Or not.

Hans Gruber in Die Hard was motivated solely by the bottom line. He wanted money, lots of it, and didn't give a fig who he had to kill to get it. Different strokes. But I bet in Gruber's own mind having a lot of money made him a success and, at least in that minimal respect, we could relate to him.

I think what matters is that the antagonist is as fully fleshed out a character as your protagonist. That means giving her goals, motivations, fears, likes, dislikes, phobias, and so on. She has to have both strong points and faults, likable qualities and detestable ones.

Once your antagonist has fears and hopes and weaknesses it's hard to see them as pure evil. But that's good because it's much more interesting.


7. Don't Make Your Antagonist Too Powerful


If they are too powerful it's difficult to relate to them. Give your antagonist at least one weakness.


8. Don't Make Your Antagonist Too Weak


If they are too weak then there isn't enough conflict. We're not really worried for the protagonist. There's nothing to root for.


9. Have A Moment Of Connection With The Antagonist


Even if he's a complete jerk, find one point of connection, one point of contact, between your readers and the antagonist. Find the last surviving ember of his humanity. Fan that ember to life and show it to your audience.

Chuck Wendig says it best:
[M]ake me connect with him: something he does, something he believes, should be something I would do, something I believe. Or connect me to his past — help me understand ... (25 Things You Should Know About Antagonists)

10. Give The Antagonist An Arc


Just as your protagonist changes through the course of your story, so should your antagonist. For instance, at the beginning the antagonist might be a careful planner, over-confident and jolly and at the end she is paranoid, reckless and vindictive. (Though I guess it's not paranoia if everyone is out to get you!)


11. Give Your Antagonist A Kick-The-Cat Moment


This point comes from Chuck Wendeg:
In Blake Snyder’s books, he speaks of giving the hero a “Save the Cat” moment — meaning, we get to rally behind the protagonist early on as we get to see just what he’s capable of because, y’know, he rescues the cat from the tree (metaphorically). Antagonists need the reverse: one requires a “Kick the Cat” moment (see also: “Detonate the Puppy,” “Machine Gun the Dolphin,” or “Force the Baby Seal to Watch a Marathon of the Real Houswives ...). We need to see just why the antagonist is the antagonist — show us an act that reveals for us the depths of his trouble-making, his hatred, his perversion of the ethical laws and social mores of man.
Just as we need to show that our protagonist is a good guy by having him do something good, so we need to show that the antagonist is a bad, bad person, by having him (or her) do something horrible.


12. Let Your Antagonist Win Occasionally


Let the antagonist win. Sometimes. He's going to lose at the end, and lose big, so give the guy a break and let him (or her) win every onece in a while. Besides, it'll keep your readers guessing and interested.


13. Make An Antagonist Your Readers Will Love To Hate


The goal of writing is to create stories that move your readers emotionally.

Your antagonist can help you with this, but it all depends on your readers truly hating him. And not just hating him, loving to hate him. If your readers don't despise your antagonist as the lowest form of pond muck then, chances are, they won't like your protagonist much either.

Check Wendig writes:
[T]he biggest and best test of an antagonist is that I want to a) love to hate them and/or b) hate to love them. Do either or both and it’s a major win. If you make me love them and I feel uncomfortable about that? You win. If you( make me despise them and I love despising them the way a dog loves to roll around in roadkill? You win again. I hate that I love Hans Gruber. I love that I hate every Nazi in every Indiana Jones movie. ... [M]ake me feel something. (25 Things You Should Know About Antagonists)

Further Reading:

- Jim Butcher: How to Build a Villain
- Chuck Wendig: 25 Things You Should Know About Antagonists
- Kathy Steffen: Ten Tips for a Terrific Antagonist

Other articles you might like:

- Editing & Critiquing
- The Albee Agency: Writers Beware
- Connie Willis And 11 Ways To Write Great Dialogue

Photo credit: "Who dressed YOU?" by juhansonin under Creative Commons Attribution 2.0.

Friday, December 7

Editing & Critiquing

Editing & Critiquing

NaNoWriMo is over and we're in the trenches again, this time editing our manuscripts.

For me, editing is EXCRUCIATING! I far prefer writing first drafts to editing.

That's probably why I loved Joanna Penn's blog post: Writing A Book: What Happens After The First Draft? You know what they say, misery loves company! (grin)


The Process of Editing: A Bird's Eye View


I wrote a post about this a few days ago (11 Steps To Edit Your Manuscript. Edit Ruthlessly & Kill Your Darlings) but here it is in a nutshell:

1) Write
2) Edit
3) Re-write
4) Repeat steps (2) and (3) until done.

By "done" I don't mean completely finished. No. At some point your manuscript will feel as though it's completed. You've told the story you wanted to tell to the best of your ability and now you need other folks to read it and give you feedback.

In other words, you need beta readers.

After your beta readers get back to you you'll then revise your manuscript and send it out to a line editor and there will be more rounds of revision (see: How To Find The Right Freelance Editor For You). But, now, I'd like to talk about beta readers and how to respond to critiques.


Beta Readers/Critique Groups


Beta Readers are wonderful people. They give up their precious free time to read material that may not be their preferred genre or style AND then they spend even more of their time formulating a thoughtful critique. And all for free. (Well, they'll probably want a critique from you at some point in the future.)


Dealing With Destructive Criticism


It's not always easy to receive criticism. Especially the first few times. And, occasionally, you may receive a critique that is an attack, not just of your work, but of you as a writer. When that happens--and I know this is easier said than done--ignore it. I guarantee you that by the time you've sold, say, 100,000 copies of your books you'll have at least one review so vitriolic it could scorch the hide off a dragon.

Receiving unreasonably harsh criticism of both yourself and your books is, unfortunately, inevitable. If you receive a critique like this now, look at it as practice. You can get used to dealing with this stuff now and be ahead of the curve, because you're going to have to get used to it eventually.


Dealing With Constructive Criticism


In some ways dealing with constructive criticism can be more difficult, especially when it's not phrased in terms of an opinion. (By the way, a fantastic article on how to give a critique is Andrew Burt's article The Diplomatic Critiquer.)

Here's what I try to do after I receive a critique:

1. Read the entire review first and make sure I understand it before I form an opinion about the worth of the advice. 


If I don't understand a particular point being made then I'll ask (politely!) for clarification.

2. Don't decide whether a certain point is worthwhile until you've heard from all your beta readers.


If two of your readers say exactly the same thing then pay special attention to it. If most of your beta readers say the same thing about anything, that's something you need to address, even if you don't agree with the criticism.

For instance, let's say you feel that your description of your main character isn't campy at all, or that a certain character doesn't have the sex appeal of a drunk sea slug. Whatever.

For you I'm sure that's true, but if a good percentage of your beta readers are saying your protagonist is 2-dimentional then that's probably what your readers will think too, but your readers won't tell you. They'll just drift away and never buy your work again.

Beta readers are doing you a huge favor so treat them like the treasure they are and, even if they hurt your feelings, look on it as an opportunity to develop a thick skin, because you'll need one as a professional writer!

Do you have any tips for how to accept criticism, constructive or otherwise? What have your experiences been like, either as a critiquer or as the critiqued?

Other articles you might like:

- Kristen Lamb: Don't Let Trolls Make You Crazy
- The Albee Agency: Writers Beware
- Short Story Structures: Several Ways Of Structuring Short Fiction

Photo credit: "Paradise" by Andréia under Creative Commons Attribution 2.0.

The Albee Agency: Writers Beware

The Albee Agency: Writers Beware

The Albee Agency: Writers Beware


I first read about The Albee Agency as I was going through my RSS feed this morning. Writer Beware had written about it. I tagged the post for later and continued through my list. (To read the Writer Beware post, click here: The Albee Agency: Book Publicity Faked.)

What do you know? Chuck Wendig had written about The Albee Agency as well! (To read Chuck's post, click here: The Albee Agency Deception.)


The Albee Agency Fakes An Endorsement By Chuck Wendig


In their "Testimonial" section, The Albee Agency had this endorsement apparently from Chuck Wendig of terribleminds:
I loved the personal service of The Albee Agency. Knowing I could call my publicist whenever I needed anything was a huge relief. They are all consummate professionals - from their online media roadmap to the television and radio interviews they arranged - I am very impressed and will be back.
Pretty great endorsement, right? Wrong!

Chuck Wendig never wrote it. Any of it. The endorsement is completely fake.

Here's what Chuck Wendig did say about The Albee Agency:
It sounds like a really horrible Dan Brown knockoff.

It ain’t.

It’s some kind of book publicity site — er, scam.

Because I didn’t give that testimonial.

Nor did, as I understand it, any of the authors there.

My testimonial would’ve included more profanity. And a video of me seductively stroking my beard.

So, just a head’s up.

Scam. Avoid. Awooga, awooga. (Chuck Wendig, The Albee Agency Deception)

Other Fake Testimonials: Myke Cole & Maureen Johnson


It doesn't stop with Chuck Wendig, The Albee Agency also put up fake endorsements from authors Myke Cole and Maureen Johnson.

It seems that most of the testimonials we know to be fake have been taken down from The Albee Agency's website, but not before Victoria Strauss over at Writer Beware Blogs took screenshots of them. I've given the link to her article, above, but here it is again: The Albee Agency: Book Publicity Faked. Head on over there if you'd like to take a look at them.

I'll keep watch on this issue and pass along anything else I find out.

As always, writer beware!

Other articles you might like:

- Connie Willis And 11 Ways To Write Great Dialogue
- Writing Horror: What Makes A Story Scary?
- Short Story Structures: Several Ways Of Structuring Short Fiction

Photo credit: "lion-o" by istolethetv under Creative Commons Attribution 2.0.

Thursday, December 6

Connie Willis And 11 Ways To Write Great Dialogue

Connie Willis On How To Write Great Dialogue

Connie Willis knows her stuff. She's won 11 Hugo Awards, 7 Nebula Awards and been inducted into the Science Fiction Museum and Science Fiction Hall of Fame.

When I read the article Connie Willis on Dialogue it was no surprise that Ms. Willis gave great advise. Here are the highlights:


1. Dialogue & Conversation


Real dialogue would be very difficult to read. I ride the buss a lot and half the time I have no idea what people are talking about. It's a game I play to try and find out.

A: "Did you remember?"
B: "What? Oh. Right. Yea. Before I left."
A: "How did she take it?"
B: (Shrug) "Okay I guess. Oh, don't forget dinner."
A: "Mary?"
B: (Nods)

For all I know, Mary's the main course! (Or perhaps I'm thinking that because I just wrote about what makes a story scary.) The author writes:
[W]ritten dialogue tries to sound like speech, but it’s more coherent.  It’s a suggestion of how speech sounds rather than the real, often incomprehensible, things we say to each other.

2. Better than real life


Good dialogue is idealized speech. Our characters say the things we wish we would have said in real life. They get to be witty and effervescent.


3. Skip The Boring Bits


Don't bother having your characters say hello. Skip to the important bits.
Writers often start dialogue with meaningless greetings or idle, warm-up chit chat.  Part of “distilling” dialogue is starting with the important, plot-relevant speech.

4. Dialogue First, Description Second


Let's say two of your characters are having a conversation. Write it out. Everything. Don't pause to describe the setting, what the characters are thinking, any actions that are occurring, and so on.

That's the first step. The next step is to cut half of it out. Snip, snip. You want to distill the conversation down to its essentials.


5. No Long Speeches


Period. They are dry, and dull and boring.


6. Dialogue With Action


Don't just have your characters standing around talking, have them doing something. Think of the last movie you watched. Actors rarely just stand still, look at each other and talk. They're walking, fighting, making love, whatever, but--generally--they don't just stand around and talk.


7. Using Dialogue To Forshadow


I read somewhere that you want to implant a question in your readers mind with the first sentence of your story. Changes, by Jim Butcher, is a great example:
I answered the phone, and Susan Rodriguez said, "They've taken our daughter".
The question: What daughter? That was how Harry--as well as the reader--learnt he had a child. Excellent hook. (Also, who took the daughter and why did they take her and where is she. That was a magnificent opening line.)

Good dialogue doesn’t ... just give information.  It can hint of information the reader will want to know, particularly at the beginning of the story ....  The characters are talking about something that is clearly meaningful for them, but they aren’t aware of the unseen eavesdropper, the reader, so the conversation can raise a question ....  They’ll keep reading to find out what the characters in the story were talking about.

8. Make Your Characters Angry


Put your characters in a jar and shake it. Make them angry, make them fight and say things, deep cutting things, things they mean--or not. Often we get a peek into what a person is really like when they're angry, what they're prepared to do.


 9. Be Subtle/Show Don't Tell


How many times has a guy walked up to the girl he loves and said, "I love you"? Probably not often. He's scared that she won't feel the same way about him and, besides, most of the guys I know would rather go through dental surgery without anesthetic than talk about their feelings.

A lot of times we tell each other things without saying them. Thinks like: "I love you. I miss you." We communicate it in our tone of voice, in the things we do, or don't do. In pauses and blushes, in stammering and in smiles.

Robert Sawyer gave an excellent workshop on this subject. My notes are here: Robert J. Sawyer: Showing Not Telling.


10. Dialogue: Character Reaction


In life we often gauge the seriousness, or importance, of something that was said by the reactions of people around us. It's the same in dialogue. Have your supporting characters show the importance of what's being said.
Important dialogue is hardly ever important to just the person who is saying it.  We understand the importance of what people are saying by how other characters respond to it.


11. Banter Is The Highest Form of Dialogue


This is how the dictionary defines banter: The playful and friendly exchange of teasing remarks. Whenever I think of banter I think of the opening scenes of Pulp Fiction.

Banter is two characters on the top of their games, both saying exactly the right, clever, witty, penetrating comment at exactly the right time.  Banter is like a long rally in an epic tennis match.  The characters are smarter, snappier and funnier than real dialogue.
I'd encourage you all to read the article Connie Willis on Dialogue for yourself, there was a lot I didn't cover. Happy dialoguing! :)

Other articles you might like:
- Writing Horror: What Makes A Story Scary?
- Self Publishing on Amazon: Kindle Direct Publishing
- 19 Ways To Grow Your Twitter Following

Photo credit: "Heated Argument /口角" by Ding Yuin Shan 丁雲山 under Creative Commons Attribution 2.0.

Writing Horror: What Makes A Story Scary?

Writing Horror: What Makes A Story Scary?

If, like me, you're looking for tips on how to write a horror story that will scare the bejesus out of your readers, then I recommend reading Talia Vance's aptly named article, Writing Scary.

Talia's article deserves to be read and re-read, but if you're a skimmer (like me) here are the highlights:

The Goal of a Horror Story

The goal of a horror story is to elicit fear in your reader. No surprises there! The trick is: How?

Here are a few tips:

1. Atmosphere

Let's say you want to create an atmosphere that cultivates fear. Here are a few things to keep in mind.

- Night vs day
Night is scarier.
- Weather
Stormy, Angry clouds. Wind lashing the trees.
- Location
Dungeon, abandoned house, haunted mansion, cemetery
- Sounds
The scrapping, chittering, sounds of rodents,  the dry slithering of insects.
- Smells
The smell of decay, of slow rot, of decomposing flesh.

But perhaps you don't want to cultivate an atmosphere of fear. Perhaps you want the reader to feel safe. When I was a kid sometimes I'd hide around a corner and try to scare my mom (yes, she put up with a lot!) In that case you want everything to seem as safe and normal as possible. Talia writes:
A murder in a dark alley in the middle of the night might not be as scary as one that happens during a six year old’s birthday party on a sunny Saturday.  
(Cringe) Good point! To me, though, that's scary but also very, very, creepy.

2. Set the Stakes: Get Your Readers To Identify With Your Main Character

Make your reader emotionally invested in your protagonist and they will be afraid for them when they accept a bet to spend the night, alone, in a haunted house. Talia writes:
Make your characters relatable, likeable and give them a personal stake in the outcome.  No one is afraid for the red shirt guy who dies on Star Trek, but they care about what happens to Spock. 
Very true. Also, on the subject of getting your readers to relate to your character, Michael Hauge teaches that there are 5 ways to do this:

a. Make your character sympathetic.
b. Make your character funny.
c. Make your character likable.
d. Put your character in jeopardy.
e. Make your character powerful.

Michael writes that your character doesn't need all 5 of those things, but they need at least two. For more on this subject see: How To Get Your Readers To Identify With Your Main Character.

3. Foreshadowing

Drop hits that something bad is going to happen soon. Very soon.

Example: The movie Alien. I held my breath as I watched Sigourney Weaver work her way through the bowels of the ship toward the safety of the shuttle. At each turn I expected an alien with extreme dental issues to spring out and capture her.

4. Primal Fears

These are fears common to everyone.

Death
Our death but also the death of family and friends.

Disaster (fear of death)
- Nature vs human: Natural disasters such as floods, hurricanes, tornadoes, earthquakes, fires, etc.
- Human vs human: Spree killers, serial killers, hitmen, etc.

Loss & Rejection & Embarrassment
Fear of speaking in public (--> fear of loss/rejection), fear of flying (--> fear of death), fear of heights (--> fear of death), and so on.

Talia writes:
You can give your characters’ quirks and unique fears based on their own experiences, but find a wait to relate them to universal, primal fears to incite fear in the reader.
One thing that made the movie Alien scary was that the insect-like critters didn't just kill humans, they incapacitated them and implanted their body with a larva that devoured them them from the inside out. Now that's primal and off-the-scale creepy.

5. Pacing

You want your readers' fear to build throughout your story right up until the resolution when your protagonist either faces their fear and defeats it or is defeated by it.

6. Red Herrings

As you know, if everything your readers anticipate will happen does happen your story will be predictable and therefore not all that interesting. You need to have a few red herrings, a few false alarms.

For instance, one of your characters needs to go into a scary situation where your reader will just know something is going to jump out from the blackness and eat them up but then ... a black cat jumps out from the darkness, terrified out of its wits and runs away. Your reader laughs. Then your character gets eaten. :-)

7. Payoff/Resolution

The threat, the personification of your characters' fear, must step on stage at the end of your story. There needs to be a resolution, one way or the other.

Well, that's it! Great tips from Talia Vance, not only for writing horror stories, but for any kind of story. Thanks to Elizabeth S. Craig for tweeting the link to this article.

Have you written a horror story? I'm curious, were you a little scared yourself as you wrote?

Other articles you might like:

- Short Story Structures: Several Ways Of Structuring Short Fiction
- Before You Start Writing Test Your Characters: Are They Strong Enough?
- Dean Wesley Smith's Advice To Indie Authors For 2013: How To Sell Fiction

Photo credit: "why so serious, ann arbor?" by erin leigh mcconnell under Creative Commons Attribution 2.0.

Wednesday, December 5

Short Story Structures: Several Ways Of Structuring Short Fiction

Short Story Structures: Several Ways Of Structuring Short Fiction
I have a problem. For the past two years or so, every time I set out to write a short story—something under 5,000 words—I fail miserably. It grows and grows and grows until I'm writing a 20,000 word novella!

And there's nothing wrong with that.

It used to be it was hard to sell novellas but the form is experiencing a resurgence. It appears that as long as buyers are informed about the length of a story, they don't mind variety. (See: Ian McEwan Believes The Novella Is The Perfect Form Of Prose Fiction)

But I digress. As I say, there isn't anything wrong with writing novellas, but I've grown increasingly anxious. Every time I begin a short story it morphs into a novella. It has gotten to the point that—even if only for the novelty of it!—I would like to write a short story.

The upshot is that I've researched various structures that could be used for short stories because I think my problem is that I'm trying to use the structure of a novel for a short story. Not good.

Here's what I found.


The Hero's Journey: The Structure For A Novel


So that we'll have something to contrast the various short story structures with, here's the classic monomyth structure in visual form. This comes by way of the wonderfully creative folks at TED:




Short Story Structure 1: A Character, In A Situation, With A Problem ...

1. A character,
2. in a situation,
3. with a problem,
4. who tries repeatedly to solve the problem,
5. but fails, usually making the problem worse.
6. At the climax of the story the hero makes a final attempt which may succeed or fail.
7. The result of the hero's final attempt is validated in a way that makes it clear what we saw was the final result.
I've paraphrased it, but that's from Philip Brewer's post, Story Structure in Short Stories. Originally it comes from Algis Budrys.

This structure seems better suited to the brevity of a short story, but let's keep looking.


Short Story Structure 2: Set-up, Response, Attack, Resolution


This short story structure comes to us by way of Larry Brooks's article: The Short Story on Structuring Your Short Story. He writes:
"Like life, our stories always reside somewhere along that same continuum of set-up… shift… response… shift… attack… shift… resolution."
1. Setup
2. Shift
3. Response
4. Shift (mid-point)
5. Attack
6. Shift
7. Resolution


Sarah A Hoyt: The Structure Of A Short Story


This wonderfully detailed short story structure comes from Sarah A. Hoyt's article, The Structure of A Short Story, and is, I'm afraid, a case of me saving the best till last. Well, almost last.

(All quotations are from Sarah's article.)
1. First line or two
"[I]ntroduce the most startling or grabby thing about your characters/setting/situation."

2. Rest of the first paragraph
"[L]ay out character/setting/ and most of all problem.  You might want to lead with problem as that brings out the most interesting things about your idea.  (If your idea isn’t interesting, WHY are you writing it?)"

3. Next few pages (From the first paragraph up to the 25% mark)
"Develop the present situation which your character is caught.  This situation is usually not the main problem, and you should have at least one try/fail before getting character out of the PRESENT situation.  About 1/4 of the way through the story, have the character realize what the REAL problem is."

4. From the 25% point to the mid-point
"Initiate try/fails to solve the main problem."

5. Mid-point
"Around middle of the story have character realize he was going about obtaining goal the wrong way or that his/her assumptions were oh, soooo wrong."

6. 62% (between the mid-point and the 3/4 mark)
"Activate cunning plan.  (This normally doesn’t involve a turnip, on account of not being a Black Adder story.)"

7. 75% mark
"Try fail sequences set up about 3/4 through the story."

8. 88% mark
"Black moment about 1/8th from the end."

9. 95% to 100%
"[R]esolution and usually not much of what my husband calls a cigarette moment, because it’s a short."
I especially love Sarah's attention to detail in the first paragraph, breaking it into two. Let's face it, folks are probably going to decide whether they'll read your story based on the first few lines.


For Kicks And Giggles: A Possible Short Story Structure


I've tried to condense the hero's journey into something manageable for a short story and (as you'll be able to tell) I've borrowed liberally.


1. Set-up/Status quo/Ordinary World

The hero has a well-defined need but there is something specific keeping her from meeting this need. (Another way of saying this is, "The hero has a well-defined goal, but there is something specific keeping her from acquiring what she seeks.)

2. Call to adventure/Inciting incident

Something (perhaps something shocking) happens to break the status quo.

3. Hero's Response

The hero might vacillate for a short time while she weighs what accepting the call to adventure will mean for her (good opportunity for a sequel), but she ultimately accepts the call and enters a new, strange, intensely unfamiliar situation/world.

4. Trial and Error

The hero tries to attain her goal, to meet the need that we read about at the beginning of the story. She fails. Perhaps she fails spectacularly and humorously. Even though she failed, she succeeds at something. Perhaps she gains an ally because, even though she fails, she just won't give up.

Hero looks back. Thinks about going back to the status quo, what that would mean.

5. Mid-point/Point of no return (50%)

Hero tries to defeat the thing that is preventing her from getting what she needs.

Hero Succeeds: If hero succeeds then there has to be a twist. The person/thing they thought was the Big Bad really isn't. The real Big Bad is revealed.

Hero Fails: Stakes are raised. Perhaps she loses her allies, perhaps she's injured. She fought impressively but, because she still has a weakness, her enemy either got away or beat her.

Either way, the mid-point is a point-of-no return. Because of what happens in this scene the hero no longer has the option of going back to the ordinary world. Also, often, the hero makes the problem (overcoming the obstacles to achieving her goal) worse in an unexpected way.

Note: I mention the hero's weakness, above. Her weakness could be anything, but it's nice if it can be related to whatever it is INTERNALLY that keeps her from achieving her goal.

6. Setback

Our hero has failed (see (5)). She tries to go back to the status quo but realizes that's not possible. Time for reflection and perhaps a pep-talk. Or perhaps she hits bottom and starts fighting everything in sight and the experience revives her. (It could happen! ;)

7. Acceptance

Hero accepts her fate and trains, or otherwise works on removing what is keeping her from reaching her goal. Her weakness (usually an internal thing; e.g., a bad attitude) is diminishing. She is getting control over it.

Make sure your readers know 'the plan', how the hero is going to defeat what is preventing her from reaching her goal. If there is one crucial element of the plan it helps. For instance, the presence of her mentor.

8. All is lost (75%)

The one thing that absolutely can't fail for the plan to work does fail. All hope is lost. The hero will never be able to ....  You get the idea. I think the movie The Firm, with Tom Cruise, did this brilliantly.

But, wait, all hope is not lost. It's an incredible long-shot. It's insane, really, to even consider it, especially given that the hero failed at the midpoint. But maybe, just maybe, if the hero does [insert deed], there's a chance the plan can still work.

9. Final Attack 

It is essential that the hero act immediately. It is now much harder for the hero to succeed than it was at the mid-point and the stakes are much higher.

Something spectacularly improbable yet plausible, happens and the hero executes the plan. At the end of this scene she will triumph over whatever was keeping her from attaining her goal. She has worked through the weakness that caused her to fail at the mid-point.

10. Wrap-up

Have the hero say goodbye to her allies and go back to the ordinary world. Show how her ordinary world has been transformed because of her journey (because your hero is, in some ways, a different person).

In my outline I have it that the hero was successful, but they might not be. Also, the hero might not  willingly go back to the ordinary world, perhaps she returns for the sake of someone she left behind, or perhaps she's chased back.


Final Thoughts


Looking over the story structure I just detailed I wonder if a person could use it to write a short story, say one of 1,000 words. Perhaps it would be more suited to a story of 5,000 words (or so). But, who knows? Perhaps I'll try it tonight as a challenge.

I hope you've gotten something from this article, even if it has only highlighted the problem, how difficult it is to squeeze all that story goodness into the tiny vessel of a short story.

If any of you would like to share your short story structures I would LOVE to see them.


Every post I pick a book or audiobook I love and recommend it to my readers. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post. :-)

Today I want to recommend "Story Structure: The Key to Successful Fiction" by William Bernhardt. From the blurb: "Story structure is one of the most important concepts for a writer to understand—and ironically, one of the least frequently taught. In this book, New York Times-bestselling author William Bernhardt explains the elements that make stories work, using examples spanning from Gilgamesh to The Hunger Games."



Other articles you might like:

- Before You Start Writing Test Your Characters: Are They Strong Enough?
- Dean Wesley Smith's Advice To Indie Authors For 2013: How To Sell Fiction
- Robert Sawyer Says: Don't Worry About What's Popular, Write What You Love

Photo credit: "Angels in fury" by Jsome1 under Creative Commons Attribution 2.0.