Showing posts with label zero draft. Show all posts
Showing posts with label zero draft. Show all posts

Sunday, October 13

Finding the Theme of Your Story: The Vomit Draft

Finding the Theme of Your Story: The Vomit Draft


Hi! Welcome back. A short post today. I’m not being lazy, I’m working on three much longer ones, but that’s for next week. Today, I thought I might update one of my more popular older posts: 22 Ways to Tell a Great Story. But then I read tip number three and realized I needed to do a post about the virtues of writing a vomit draft/zero draft.

Three Reasons to Write a Vomit Draft


1. A vomit draft will show you what your story is about, it will reveal the theme


This list of 22 tips comes from the fabulously creative brain of Emma Coats who used to work for Pixar. A few of these points jumped out at me. They communicate a certain picture of how to create a story, one that I wholeheartedly and enthusiastically agree with. Here are the tweets in question:

“3. Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.”

Yes! (3) had me hopping up and down. I totally agree. This is what I’ve been saying about the advantages of a vomit draft or Zero Draft (I didn’t invent that name!).

(The Zero Draft: How To Beat Writer’s Block)

I keep a writing journal and I always write my first draft out longhand. There’s something about the motion of my hand skimming along the rough surface of the paper, the feeling of cradling the pen between my fingers, the feeling of the jaggedness of the pen’s contact with the page.

Anyway. That’s not what I want to talk about, what I want to talk about is ONE of the benefits of writing a vomit draft, one that Emma Coats touches on: It will help you find your theme.

Let me try to unpack that.

I remember watching one of John Green’s videos where he discussed the writing of his marvelous and immensely popular book: The Fault in Our Stars. As you probably know, this book reached the number one spot on the New York Times Bestseller list, as well as various others. It was also TIME Magazine’s number one fiction book pick for 2012. AND it was made into a movie. It’s safe to say it was successful. I think we’d all settle for that kind of response to our work!

I mention this because John Green said -- in a YouTube video I can’t find the link to! -- that essentially nothing in his first draft made it into his final draft. It was simply a place to start from, it was something that helped him figure out what his book was about.

2. Flawed Ideas on Paper Beat Perfect Ideas in Your Head

“11. Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.”
That’s really why I’m such a big fan of writing a vomit draft, it gives you space and time to flush your ideas out of your brain and get them out into the world where they can be examined, played with. You can’t improve nothing. Start with whatever scrawled idiotic nonsensical blather you can come up with and then make it better! (And, whatever you do, NEVER show anyone your vomit draft. I like to ritually burn mine.)

3. Endings Matter

“7. Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.”
Perhaps this doesn’t belong in an article about the advantages of writing a vomit draft, but IF you have a general idea about how your story ends -- you don’t have to! -- it helps. And of course your idea regarding how the story ends can change as you write. This is a vomit draft, that’s okay! There are no rules EXCEPT: just write.

And that’s it! Thanks for reading, and if you’d like to help keep this blog going head over to my Patreon page. You can donate as little as one dollar a month and have my eternal thanks as well as the knowledge that you are unconditionally awesome. Also, if you’d like to send me a story or a portion of your WIP for me to critique, head on over to my Patreon account or just contact me.

Articles you might like:


How Many Drafts Does It Take To Write A Novel?
The Zero Draft: How To Beat Writer’s Block
Pixar: 22 Ways To Tell A Great Story

Tuesday, June 6

How to Write a Book, Part Two

How to Write a Book, Part Two


This article is part two of How to Write a Book.

2. Figure out how many words you can write a day.


As you write your Zero Draft you’ll also get an idea for how many words you can write in a day. You want to shoot for a SUSTAINABLE amount. Writing a book isn’t a sprint, it’s a marathon.

NaNoWriMo is wonderful practice for writing everyday. It doesn’t matter if you can write 50,000 words a month, but trying helps you get in touch with your inner writer and figure out your average word output.

If you can’t write every day, that’s fine! Perhaps you have an insane schedule conceived in the depths of hell and can only write once a week. That's okay! All you’re trying to do at this point is figure out how many words you can write over a certain time period.

3. Create a story outline.


Don’t worry if you don’t know how the story ends (the Climax) or what the middle bits are (Midpoint Crisis) or even what sets all these events in motion (the Inciting Incident). That’s what we’re going to work on now.

Take what you know about the story and:

a) Internal: build on your understanding of the story, and
b) External: shape the basic story outline so it fits the structure of your chosen genre. 

Before we think any more about (a) or (b), though, let’s talk about suspense.

3a. A note about suspense.


I’m interested in writing stories that entertain. Not everyone is! And that’s fine. But I love a rousing, suspenseful, tale. Since these kind of stories are what I love to read it’s natural that they’re also what I love to write.

Another thing: It’s MUCH more difficult to sell books that aren’t entertaining. Yes, there are folks who read and enjoy stories that do not have even the faintest smidgeon of suspense—I’ve met them!—but that’s not my audience.

When I write these posts I’m writing to those who, like me, want to craft stories that entertain.

3b. Begin at the end.


When I create an outline for a story I begin at the end.

Sounds perverse, doesn’t it?! But—especially if you’re writing something with the element of surprise—it makes sense to start with what we KNOW and then work out what needs to happen for us to get there.

For example, let’s say you know that Bob Boisterous murdered Sally Soffit with an experimental drug because Sally was going to get the promotion Bob coveted.

Means: Experimental drug
Motive: Bob wants the promotion
Opportunity: Bob says he was taping a podcast in his private studio when the murder occurred—and it seems as though he’s telling the truth.

You know Bob has to get caught which means he has to make a mistake. Let’s say Bob put the poison in Sally’s coffee. When she tasted the coffee she cringed and said, “Someone put sugar in this,” but drank it anyway because she was caffeine deprived and in a hurry.

The killer didn’t know Sally would tell anyone her coffee was too sweet or that the person she told would remember it. When the dregs of Sally’s coffee is analyzed it seems to only contain coffee because the killer switched the cups.

Our detective thinks Bob’s behavior is fishy. Bob hated Sally (and vice versa) and Bob’s grief seems false. If he had nothing to do with her death, the detective feels he wouldn’t be as intent on hiding his true feelings.

Also, the victim’s comment about the sweetness of the coffee (Sally NEVER used sugar) is enough to make our intrepid detective suspicious. Further, the detective knows of a poison that would act on the victim in a way consistent with what the coroner told him about the body.

The murderer was counting on the death being put down to natural causes—the victim had a heart condition and the effects of the poison looked like cardiac failure.

You get the idea. Everything is much easier once you know where you’re going. Because of this you can save a LOT of time.

3c. Complete your outline.


At this point you don’t have to know every last little thing about the plot but try to have something down for the main points. Keep in mind that your outline isn’t written in stone! It can and will change as you write.

Even if your outline has gaps it helps to have the bones of the story written down. You’ll be able to see which parts are missing. A well-defined, concrete, problem is much easier to solve than a nebulous ill-defined one.

ACT ONE (25%)
(This is the Ordinary World. Describe it as you introduce your characters IN ACTION. Give them an initial problem to solve, setbacks, etc.)
Inciting Incident: What is the Inciting Incident?
Call to Adventure: What draws the protagonist into the quest?
Journey to the Special World: What mini-quest takes the protagonist from the Ordinary World into the Special World of the Adventure?

ACT TWO (26 to 75%)
(Introduce the Special World of the Adventure. It should be starkly different from the Ordinary World, inside out and upside down.)
Trials: What challenges does the protagonist have adjusting to the Special World?
Approach the cave: What crisis compels the protagonist to confront the antagonist at the midpoint?
Midpoint: What happens at the confrontation? Does the protagonist win or lose? Do they acquire any information?
Complication: Something goes very wrong and complicates the protagonist’s quest, what happens?
More complications: Events keep going wrong. What happens?
All Hope is Lost: What happens at the All Hope is Lost point?

ACT THREE (76 to 100%)
(All subplots have been closed out or will soon be closed out. We’re concentrating on the hero’s quest, racing toward the finish line.)
Race to the Finish: How does the protagonist get his/her mojo back and get back on track?
Climax: What happens at the climax? Does the protagonist win and, if so, how?
Wrap up: What happens to the major characters?

You don’t need to answer these questions in any detail at this point. This will just give you the big points, the turning points.

Now we have an outline. Granted, this outline will vary depending on the kind of genre you’re writing for, but you’ve got the bare-bones done. High-five!

4. Decide how long you want your finished manuscript to be.


Now figure out how your story fits into, or onto, your outline. When I think of this step I think of pulling a dress (your story) over a mannequin (the outline).

I’m not going to fib, this step is a bit of a dark art. Let’s start by deciding how long we want the finished manuscript to be.

If you’re writing a fantasy you might want to shoot for 90,000 to 100,000 words or, if you’re writing a romance, you might want to keep your word count closer to 60,000 or 70,000. It’s my experience that mysteries range from anything between 60,000 to 85,000 words.

Let’s say you decide to shoot for around 80,000 words and use a three act structure.

Act 1: 20,000 words.
Inciting Incident (5%): 4,000
Call to Adventure (10%): 8,000
Journey to the Special World (20%): 16,000

Act 2: 40,000 words.
Trials (26%): 20,800
Approach the cave (40%): 32,000
Midpoint (50%): 40,000
Complication (55%): 44,000
More complications (60%): 48,000
All Hope is Lost (70%): 56,000

Act 3: 20,000 words.
Race to the Finish (76%): 60,800
Climax (90%): 72,000
Wrap up (98%): 78,400

Of course you might not want to use three acts, perhaps you’d prefer four or five or even six! All the major points (Inciting Incident, Call to Adventure, etc.) will be the same. Also, keep in mind that at the end of each act, a major event should occur which spins the hero’s journey (the through-line) in a different direction and increases the stakes.

As far as what happens in each act you’ll want to adapt it to the genre you’re writing in. For instance, here’s a five act structure for a murder mystery.

5. Write your first draft.


Congratulations! You’ve got an outline. Sure, there are gaps but you’re getting the feel for the general shape of the story, the major moments. Now let’s see what we can do about filling in the missing bits.

For example, there’s 4,000 words between the Inciting Incident and the Call to Adventure. One thing that can help get you through the gaps are scenes and sequels.

I’m putting together an example outline for Murder in Meadowmead. I’ll try to finish that up today and publish it tomorrow (Wednesday).

That’s it! I’ll talk to you again tomorrow. In the meantime, good writing!



Every post I pick something I believe in and recommend it. This serves two purposes. I want to share what I like with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, they put a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post.

Today I’m recommending: The Emotional Craft of Fiction: How to Write the Story Beneath the Surface, by Donald Maass. I’ve had the privilege of taking a couple of workshops from Mr. Maass. He’s terrific! If you ever have the chance to hear him speak, take it! His books are amazingly helpful. Highly recommended!

From the blurb:
While writers might disagree over showing versus telling or plotting versus pantsing, none would argue this: If you want to write strong fiction, you must make your readers feel. The reader's experience must be an emotional journey of its own, one as involving as your characters' struggles, discoveries, and triumphs are for you.

Readers can simply read a novel...or they can experience it. The Emotional Craft of Fiction shows you how to make that happen.



Friday, June 2

How to Write a Book


How to Write a Book


The question I’ve been asked more than any other is, “How can I write a book?” Here's my attempt at an answer. Please keep in mind this is just ONE WAY to write a book not the only way.

How to write a book


Neil Gaiman once said—and I’m paraphrasing—that each time he writes a book it’s a different process. I think there’s a lot of truth to that. Each book is different, each book presents its own challenges and its own rewards. But if you’ve never written a book and would like to take a peek at how I TRY to do it, read on.

1. Write a Zero Draft


You’ve heard of discovery writers. A discover writer doesn’t have preconceived notions about the content or shape of their story (though they may have an idea, or a few ideas). They write by the seat of their pants, discovering where the story takes them.

(For more about what a Zero Draft is see: The Zero Draft: How To Beat Writer’s Block.)

My Zero Drafts are strange amalgams of discovery writing and conscious plotting, heavy on the discovery. (If you’re curious about how I go about getting ahold of a character, see my posts Let's Make a Detective! and Let's Create a Sidekick!.)

That said, when I’m in discovery mode, I try not to consciously think too much about the structure of my story; I brainstorm.

But everyone’s different. Some folks like to dictate their ideas, their musings, into a recorder (if you don’t want to buy a voice recorder there are some decent apps—Android; Apple—that do basically the same thing).

Free writing. After you've practiced free writing for a while you'll get a feel for what works best for you. Myself, I find it works best if I put on my favorite tunes, curl up in my office chair with my writing journal and write longhand.

1a. Do not censor yourself.


Some folks refer to the Zero Draft as a ‘vomit draft.’ Gross, right? But that’s what it’s supposed to be! The Zero Draft is a safe place. Don’t censor yourself, don’t question your ideas, write them down. Remember, no one but you is EVER going to see your Zero Draft.

1b. Ideas, not words.


In a Zero Draft it isn’t the words that's important, it's the IDEAS.

After all, YOU have to discover the story before anything you write will make sense. You have to call the events of the story, as well as the characters, to life within you. If you haven't gotten ahold of the ideas how can anything you write evoke them? At least, that’s my take on it!

I find that the act of writing often works as a kind of invocation. And, ultimately, I think that’s what a zero draft is. It's an invitation to your characters to come to life and do interesting, scandalous, things in the settings, the playgrounds, you create for them.

1c. How long should your Zero Draft be?


The Zero Draft can be any length you like, regardless of how long you want your finished manuscript to be.

As I said, above, the purpose of the rough draft is to call your story into existence, to form that first connection with it. Here’s what I’ve found: 

The shorter your Zero Draft is the better. 

The Zero Draft will be a bit of a mess (after all, it is a vomit draft!) so short is good; less mess to wade through. Also, keep in mind that the Zero Draft is just a beginning. Your understanding of your characters, your understanding of your overall story, will change over time. Your names for them will change, their desires will change, their childhood peccadilloes will change, their connections to other characters will change.

Next Post: In my next post in this series I'll talk about creating a story outline. Stay tuned!



Every post I pick something I believe in and recommend it. This serves two purposes. I want to share what I like with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, they put a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post.




Wednesday, December 7

Editing Your Zero Draft

Editing Your Zero Draft


NanoWriMo is over! If you participated and wrote more than you would have otherwise, you’re a winner. If you ended up writing 50,000+ words, that’s awesome!

It’s been a week since NaNoWriMo ended so you’ve had a chance to distance yourself a little bit from the story. If you don’t have sufficient distance from your writing the danger is that when you read your Zero Draft you won’t be able to be objective. What I try to do is put my manuscript away for a week or two so I can come back to it with new eyes.

In any case, after enough time has passed rescue your manuscript from the drawer and read it from start to finish. There’s only one rule: don’t edit until you’ve read the whole thing. This is torture for me, but it’s important to re-load the whole story into your mind without changing anything.

When I read something that’s not right, a misspelling, etc., I want to go into the file and fix it but if I were to do that then I’d start adding sections that didn’t need to be added and deleting material that was necessary for the development of a future event.

I find one way to lessen the temptation to edit is to print a hardcopy of the manuscript and, if I must make notes, then at least I can’t change the electronic file. By the way if you want to save paper and load your manuscript into an app that allows you to mark up a file I recommend GoodNotes, it’s the app I use.

Here are a few things to keep in mind as you read:

- Does a character’s name change halfway through the story? Is the name spelled the same way throughout the manuscript? Do all the names you use begin with a different letter? Are all the names sufficiently distinct from each other?

- Is each character absolutely necessary to advance the plot? Can two (or more) characters be merged into one? Or are there too few characters?

- Do NOT worry about grammar or spelling (other than for names) at this stage. If you’re anything like me, you’re going to end up not using a lot of the text in your Zero Draft. Fiddling with grammar and spelling would just waste your time.

->After your first read through.

After you’ve read your story through try to answer these two questions:

(a) What state of affairs represents happiness to your protagonist? Being together with friends and family? Winning the lottery? Retiring from their job? Going into business for themselves? Traveling the world?

(b) What danger threatens to keep the protagonist’s dream from becoming reality?

Now try and answer these questions:

What is the protagonists external goal? That is, what concrete thing or state of affairs does the protagonist desire to bring about? For example, in Die Hard John McClane wants to protect his wife and the other hostages and defeat the terrorists.

Is there a physical object that represents this goal? For example, in Raiders of the Lost Ark Indiana Jones wanted to bring the Ark back to the United States.

In the recent movie “Arrival” the protagonist’s external goal is to understand why the aliens arrived on earth, to understand the alien language.

Make sure you know what the protagonist’s goal is—it will form the spine of your story.

Story Structure


I’ve written quite a few posts about story structure (link and link) so I won’t go into that here. But be sure that your protagonist’s external and internal goals are what drives the key scenes of the story.

Antagonist


Another thing to focus on at this stage is that the protagonist has a suitably strong antagonist. You want the antagonist and protagonist to have the same goal and for it to be impossible for them both to achieve the goal. Also, it tends to work well if the protagonist and antagonist are alike in many ways.

If the antagonist is the protagonist's nemesis then he/she will be quite a bit like the protagonist but differ in at least one important respect.

In Indiana Jones and Raiders of the Lost Ark, Beloq is Indy’s nemesis. Both men are archaeologists and are driven to procure relics. But they operate by very different moral codes and view the relics they hunt for very differently. Indy appreciates the relics for themselves while Beloq is primarily interested in what the relic can do for him in terms of wealth or power.

The number one thing that you need to keep in mind as you re-read your Zero Draft is to be kind to yourself. There are going to be awful bits and there are going to be glorious bits. Don’t stress about the disastrous passages, focus on the good, focus on what works. Stay positive.

If you’re anything like me there are going to be a LOT of drafts between now and your final one. It’s a process of weeding out what doesn’t belong and gradually shaping the story. It’s early days still. If you keep at it you’ll end up with a story you love.



Every post I pick a book or audiobook I love and recommend it to my readers. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post. :-)

Today I am feeling whimsical so what better book to recommend than Fantastical Beasts and Where to Find Them by J.K. Rowling. From the blurb: "When Magizoologist Newt Scamander arrives in New York, he intends his stay to be just a brief stopover. However, when his magical case is misplaced and some of Newt's fantastic beasts escape, it spells trouble for everyone…"



That's it! I'll talk to you again on Friday. Till then, good writing. :-)

Wednesday, May 28

Writing Enthusiasm: 5 Ways To Coax It Back

Writing Enthusiasm: 5 Ways To Coax It Back



Jim Butcher talks about the great swampy middle of despair (maybe he didn't say "despair," I might have put that in) that is the center-slog of every book.  

I find that, every project I do, I get a fit of the 'blahs.' That first white-hot passion I had for it has evaporated like the morning dew after the sun glares at it for a bit.

In my case the sun would be the scorching light of reason--not a terribly helpful thing when you're belching (vomiting?) out a zero draft.

When I get an entrenched case of the blahs--when I feel singularly unenthusiastic about my WIP and start dreaming about how lovely it would be to write a short story, or a piece of flash fiction, or perhaps paint a picture or begin a gardening project or do absolutely anything unrelated to my WIP--then I know I'm in trouble.

For me, here's the key: Don't give in. This is butt-in-chair time.

Besides, to be honest, I've already spent the last day or two cleaning, gardening, puttering--doing anything but what I need to be doing.

Writing Enthusiasm: 5 Ways To Coax It Back


So. Here are five things I've tried in the past that helped me regain a sense of excitement, of enthusiasm, for my WIP:

1. Change the medium.


If I have been typing, I'll switch to writing longhand, or vice versa.

It doesn't work for me, but some authors like to pace and speak their story into a voice recorder.

Programs such as Dragon Dictate can (after training) transcribe even a lengthy audiofile in minutes.

For the dragon averse, it can be an interesting (though time-consuming) experience to transcribe the file yourself. (Elizabeth S. Craig writes about this here: Voice Recording as a Writing Tool.)

2. Change the location.


I'm fortunate. I have an office and, though it's a sliver of a room with a desk barely deep enough to fit my laptop, it provides a sanctuary, a respite, from the rest of the world. When I close my door I'm sequestered and free to write. 

(Theoretically. My cats see it differently. They think of my office time more as quality nap time. My kitty insists on either lying atop me or my chair. My choice. These days I'm using one of the hard plastic kitchen chairs while my furry overlord naps on an ergonomic miracle of science. But I digress.)

As wonderful as a writing space may be, writing in the same place day after day can be confining. Stultifying. Stagnating.

Sometimes the simple act of moving--even just getting up from my chair and walking through the empty rooms of my apartment, drinking in the small sounds that hide behind the silence, can help. The hum of electronics, the babble of the neighbour's six month old as she plays on the lawn, the rattle of pots as lunch is prepared, the throaty whir of the fridge as it clicks on beside me, these sounds become a chorus.

I've moved from my office to the kitchen table and that simple act seems to have roused my muse. (Perhaps. * Knock on wood. *)

3. Change of style.


Sometimes I'll start a project with a certain feeling and then--perhaps as I find more out about the story, as it grows within me--the story will assert itself and that feeling shifts, changes. The writing no longer feels alive. Vibrant. The story demands changes. I find that if I don't heed this demand the writing can grind to a halt.

For example, perhaps I've (once again) been seduced by Ray Bradbury's language in Something Wicked This Way Comes and--though spring unfolds around me, bursting with life and possibility--I live in the fall and see red and yellow leaves dancing with the wind and feel the electricity of change, of death, prickling along my skin, making me want to laugh and take long walks through oceans of night.

And then things change. I find out more about my story. My hero loses her love of night and dead leaves and starts cracking jokes.  She's hard-as-nails and long soulful descriptions--though at times irresistible--feel out of place.

4. Do (another) outline.


If you're anything like me, sometimes the vanishing of enthusiasm heralds the emergence of a plot hole. Or, generally, something that's not right with the story. Your muse knows this but your brain is playing catch-up.

I find that sometimes putting aside my current outline and re-doing it from scratch helps. Sometimes I've changed something and muddled the logical flow but haven't realized it yet.

Or, if you haven't created an outline for your story--even a bare bones one--perhaps now is the time!

5. Write.


When I began this post I had the writing blahs but now feel energized. The simple act of writing something (Anything!) has the power to crack through the ice of disenchantment and help one fall in love with their project again. 

Or, failing that, at least allow you to keep on keeping on.

I'll end with my favorite writing aid, created by Jim C. Hines:

From post Comic Amusement by Jim C. Hines.
The illustration is also by Jim C. Hines.

Good writing!

(By the way, Jim Butcher's latest book Skin Game--from his incredibly awesome Dresden Files series--went on sale yesterday. I'm a huge Harry fan, so thought I'd mention it. And, yes, pun intended. ;)

Photo credit: "flying" by Robert Couse-Baker under Creative Commons Attribution 2.0.