Showing posts with label #writingtips. Show all posts
Showing posts with label #writingtips. Show all posts

Tuesday, April 6

How to Write a Genre Story: Character Introduction: Unusual Position

How to Write a Genre Story: Character Introduction: Unusual Position


Today I continue my series on how to create a memorable character. 

In my last post (How to Write a Genre Story: Character Introduction: Exaggeration) I went over Exaggeration. In this post I would like to chat with you about what Jim Butcher refers to as “Exotic Position,” but I’m going to call, “Unusual Position.” 

a. Put an exceptional character in an exceptional situation.

Jim Butcher writes:

“Locating your character in an unusual location or situation is another way to help create immediate interest. ... A sentence about a young woman sitting in a chair is far more blah than a sentence about the first female shuttle commander maneuvering in her EVA frame in high orbit.”

Here are the first three paragraphs of J.R.R. Tolkien’s Fellowship of the Ring:

“When Mr. Bilbo Baggins of Bag End announced that he would shortly be celebrating his eleventy-first birthday with a party of special magnificence, there was much talk and excitement in Hobbiton.

“Bilbo was very rich and very peculiar, and had been the wonder of the Shire for sixty years, ever since his remarkable disappearance and unexpected return. The riches he had brought back from his travels had now become a local legend, and it was popularly believed, whatever the old folk might say, that the Hill at Bag End was full of tunnels stuffed with treasure. And if that was not enough for fame, there was also his prolonged vigour to marvel at. Time wore on, but it seemed to have little effect on Mr. Baggins. At ninety he was much the same as at fifty. At ninety-nine they began to call him well-preserved; but unchanged would have been nearer the mark. There were some that shook their heads and thought this was too much of a good thing; it seemed unfair that anyone should possess (apparently) perpetual youth as well as (reputedly) inexhaustible wealth.

“‘It will have to be paid for,’ they said. ‘It isn’t natural, and trouble will come of it!’” (The Fellowship of the Ring, J.R.R. Tolkien)

Everything about Bilbo and his surroundings is unusual. Bilbo Baggins lived longer than was normal for hobbits. And not only that, as his years stretched out, he showed no signs of aging! Also, he was extraordinarily rich as well as adventurous--in fact, his travels abroad had made him a local legend! And of course we’re talking about hobbits, a population of people who are completely unaverage in all sorts of ways, including their diminutive height.

b. Put an exceptional character in an ordinary position.

Jim Butcher writes:

“Naturally there's the inversion of this, too, where you take a very unusual character and put him in an utterly mundane position, like Mister Incredible working in Insurance Cubicle Purgatory.” (Characters, Jim Butcher) 

The movie True Lies with Arnold Schwarzenegger and Jamie Lee Curtis springs to mind. 

“Harry Tasker leads a double life: to his wife Helen and his daughter Dana, he is a boring computer salesman often away on business trips, while in actuality he is a secret agent for a U.S. intelligence agency named Omega Sector whose motto is 'The Last Line of Defense.' ” (Wikipedia)

True Lies was a nearly perfect movie! Harry was a spy who had one of the most exciting jobs imaginable who pretended to be in one of the most boring jobs imaginable. 

Subdivisions: social, geographical, intellectual and moral

Butcher doesn’t go into detail about these variants, but here’s my interpretation:

Social position

An unusual social position, so something different from the average. Some of these are tropes, the commoner who is really royalty, the fey child unwittingly raised by human parents, and so on.

Geographical position:

Everything is relative. What would be considered unusual to Americans--a trip to Reykjavik or Honolulu--would be ho-hum to the people who lived there! Visiting Mars or The Moon, today, would be unusual but perhaps in 500 years it will be commonplace.

Intellectual position:

I think that Sherlock Holmes’ intellectual position was quite different. He was a genius. Perhaps he would say that he just noticed things other people didn’t and understood what he noticed. Perhaps it’s the same thing.

Moral position

This one I’m not sure about. Perhaps it would involve taking an extreme moral stand? Someone who cannot, or who refuses to, tell a lie no matter the cost? A monk or a nun who lives in a religious community? Someone who has vowed to never harm another creature?

The Unpredicted

We, as humans, are interested in the unpredictable--or at least the unpredicted--because it can kill us--because, by definition, we can’t prepare for it. We are on the lookout for things that violate our expectations, our understanding of the world. This is true for our story worlds as well.

Think about your life, what memories, events, come to mind? For myself, I remember when I came in third place for the high jump in elementary school. That event stands out because I wasn’t (and this is a charitable way of putting it) a top student in Physical Education. I was definitely more of a nerd than a jock!

Going back over my personal memories--especially my early memories--there is something emotional involved with all, or at least most, of them. For example, receiving an unexpectedly wonderful gift at Christmas or someone breaking their word about something I cared very much about.

As humans, we need to remember the exceptions, the things that aren’t as we would expect. When, in real life, we come across these things we need to understand them and incorporate them into our world view.

Jim Butcher’s character, Mouse

I’ll close with an example.

One of my favorite characters in Jim Butcher’s The Dresden Files series is a dog named Mouse. 

Physically, Mouse is impressive. He is a Tibetan Temple Dog (which in The Dresden Files is a rare breed) and is absolutely massive, standing waist high to Harry, and Harry is 6’9’’ tall!

Intellectually, Mouse is exceptional. My impression from reading the series is that he is much more intelligent than the average human. Harry Dresden is the Watson to Mouse’s Holmes--though that’s not quite right because, although Mouse might be smarter, Dresden is a powerful and wiley wizard.

Mouse’s origin is unusual. He is thought to be a descendant of an ancient Foo spirit. In Blood Rights a litter of puppies had been stolen by someone evil and Dresden had been commissioned to get them back. But one, Mouse, chose to stay with Harry and stowed away in his car, the Blue Beetle.

Okay! That’s it for today. I tried to get this post out on Monday but, well, better late than never! :-) Good writing! I’ll talk to you again on Thursday.

Links

Characters, by Jim Butcher

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Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward
Instagram: @KarenWoodwardWriter
YouTube: The Writer's Craft

Blog posts you might like:

Monday, March 29

How to Write a Genre Story: Make Your Character Memorable & Unique: Tags

How to Write a Genre Story: Make Your Character Memorable & Unique: Tags


In a previous post, How to Write a Genre Story: Characters: An Introduction to Character Tags, I talked about why tags are important for characterization (essentially, it is because they help describe someone in a memorable way). For example, when Hercule Poirot’s green eyes glow--like a cat’s!--we know his little grey cells are working overtime, we know he has either solved the mystery or is very close. In other words, we know a lot that hasn’t been written. 

Today, I would like to drill down into what kinds of tags there are.

Kinds of Tags

Tags of Diction 

"Diction" refers to a speaker's "distinctive vocabulary choices and style of expression"[2] and can be used as a tag to tell one character from another.

When Edith Wharton writes that a character was "Dragging his words along like reluctant dogs on a string,"[1] she is talking about a character's diction.

Here are a few descriptions of diction:

"He [Edmund Wilson] spoke in a curiously strangled voice, with gaps between his sentences, as if ideas jostled and thrashed about inside him, getting in one another’s way as they struggled to emerge, which made for short bursts," Isaiah Berlin, New York Times Book Review, April 12, 1987

"Intoned monotonously like a sleep-walker," MacDonald Harris

A character might use the word "sir" repeatedly or use slang terms such as "awesome," "brilliant," "dude," and so on. (Also, the words one uses, especially slang, can be a nice way to indicate age or social group.)

Accents & Jargon

Accents can help to differentiate characters but I would advise caution, it is easy to overdue them.

The same can be said for “jargon.” Most professions--the police, lawyers, academics, doctors, and so on--have words unique to the discipline.

Mannerisms

Google tells me that a mannerism is a “habitual gesture or way of speaking or behaving; an idiosyncrasy.”

Here are a few examples:

Hands on hips, pouting, chewing strands of hair, a shy half-smile, drawing a hand across one's brow, foot tapping, biting fingernails, toss the hair out of one's face, twirling hair around a finger, running fingers through long, glossy, locks of hair, biting fingernails, winking, snapping fingers, stuffing hands in pockets, learning forward, grin stretching from ear to ear (cliched), and so on. 

Mannerisms are one of the more commonly used tags. Also, many of them have the advantage of involving action.

Attitude

I’ve written about tags of attitude in my post, How to Write a Genre Story: A Character's Dominant Attitude, so I won’t go over them here except to say that, just as I would characterize a flesh and blood person as a cheerful person or a grumpy person or an angry person, so characters have an attitude that characterizes them; Dwight V. Swain calls this the character’s Dominant Attitude. This attitude will be the lens through which both they see the world and the window through which the world sees them.

Appearance

In order for a characteristic/tag to help us remember a character, it must be unique to that character. So it would be potentially frustrating for a reader to read a story with two characters who looked nearly identical--except, of course, if that was important to the plot.

I think the first rule of writing is, “Write clearly.” Part of this is having characters who look memorably different from one another.

Examples of tags of appearance. Harry Dresden is the main character in Jim Butcher’s Dresden Files series. Harry is Chicago’s only wizard to advertise in the yellow pages! He is out of the magical closet, saving damsels and wreaking havoc. Three of Harry’s tags of appearance are his black duster, his wizard’s staff and his immense height (6’9’’).

Ability/Capacity

Let’s say one of your characters, Alfred, is a caterer. At some point in your story Alfred will show that he knows something about cooking, shopping, balancing books, and so on. 

On the other hand, if Alfred was a spy then he would know how to tail someone without being detected, how to tell when he was being tailed, how to lose a tail, how to plant a bug, how to pick locks, and so on.

In the above examples cooking, shopping, knowing something about accounting, how to plant a bug, pick locks, and so on, are all tags of ability.

Dwight V. Swain writes: "Failure to provide Character with the ability to perform as required believably can destroy--or make--a story."

As with everything, though, there are exceptions. For example, if your protagonist is a new spy he might be really good at some things, like tailing someone, but horrible at others, say lockpicking. Imagine that your protagonist knows he’s terrible at lockpicking. This means that when he goes out into the field with a team he would be terrified that he will be asked to pick a lock. Perhaps this fear makes him distracted at just the wrong time and something else terrible happens. Or whatever. 

My point is that you can do anything you like with tags, it just has to make sense given the context.

Tags Help Readers Recall A Character To Mind

As I’ve mentioned, because tags are unique they help make characters memorable. If Jim is the only one of your characters who has greenish-blue eyes, and if those glacier-like greenish-blue eyes are tied into something about his character--or, to put it another way, a tag of attitude [3]--(‘his eyes are as cold as his soul’ or something slightly less cheesy!) then when the character is reintroduced after the absence of a few pages or chapters and glacial eyes or cold eyes are mentioned, not only will that particular character be brought to mind but you’ll also remember something about his personality, his essence.

In the following, Jim Butcher writes about how to create a good villain but, of course, what he writes applies to any major character:

"A good villain needs to be instantly recognizable to your reader, so that even if he hasn’t appeared in a hundred pages, your reader will recognize that character instantly. You can achieve this pretty effectively using Tags and Traits, identifiers for a character which reserve particular props, personality traits, and words to associate with any given character."

Note: The above quotation from Jim Butcher was included in my article, "How to Build a Villain."

You can read more about what Jim Butcher has to say about tags and traits over at his livejournal blog. Here is an index I put together.

A word about traits

I haven’t talked much about traits because, the way I understand it, traits are tags that are dispositions. That’s confusing, so let me unpack it.

In the real world I like coffee. That’s a disposition. But that is a preference. Unless I’m sipping coffee from an oversized mug you couldn’t look at me and realize that I like coffee, you can’t just look at someone and see a disposition. 

That said, my disposition to like coffee and have four or so cups a day is going to manifest in my life in various ways. For example, I always have my favorite oversized red mug sitting close to my left hand whether or not it is filled with the luscious liquid. My desk may have some coffee grinds scattered around it from grinding the coffee beans and I can easily reach my french press, an object that enjoys pride of place on the bookshelf behind me. In this little tale, my red coffee bug, the scattered coffee grinds and the French press would be tags that bring my trait (my liking-of-coffee) to mind.

Here’s another example. Let’s say a character, Herbert, hates cats. His hatred of cats is a disposition, a trait. But we can’t look at Herbert and see, “Oh, yes, he is obviously a cat hater.” (Sure, we could just tell our readers, “Herbert hates cats,” but that’s telling not showing. It’s better if readers get there on their own.) 

So, given that we can’t see Herbert’s hatred of cats, how do we get this across to readers? Well, with tags. Herbert might have a chihuahua. The little dog is very cute but--although he gets along fine with all the other dogs--he goes completely insane when he sees a cat. Herbert smiles at this and says, “Good doggy.” So the tag, here, would be a behavioral tag: the dog's aggression toward cats, and only toward cats. We might go on to explain that Herbert is violently allergic to cats and has to carry around an epipen. He hates being allergic to cats, he hates having to carry around an epipen and constantly worry about dying because a damn cat might decide to jump up on him. In this case, Herbert’s epipen could also function as a tag.

Does that make sense? If not, please let me know!

That’s it for today. As always, thanks for reading. Good writing. I’ll talk to you again on Thursday.

Links/Notes/References

1. Coming Home, by Edith Wharton.
2. Diction, Wikipedia
3. I talk more about this in my post, How to Write a Genre Story: A Character's Dominant Attitude.

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Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward
Instagram: @KarenWoodwardWriter
YouTube: The Writer's Craft

Blog posts you might like:

Wednesday, March 10

How to Write a Genre Story: Characters: How to Show Not Tell

How to Write a Genre Story: Characters: How to Show Not Tell


 Supporting Characters versus Main Characters

We want some characters to be one-dimensional, characters such as the impatient pizza delivery person or the chatty cabby. They walk on and off the page and are barely noticed. They briefly interact with one of our main characters and then fade from memory. As E.M. Forster writes in Aspects of the Novel:

"We may divide characters into flat and round. Flat characters were called 'humorous' in the seventeenth century, and are sometimes called types, and sometimes caricatures. In their purest form, they are constructed round a single idea or quality...."

Main characters, on the other hand, must be three-dimensional, and memorable. They must seem to live and breathe.

Direct versus Indirect Characterization

There are two ways of characterizing a fictional person: directly and indirectly. Direct characterization involves telling while indirect characterization involves showing.

You might think: But isn’t telling always bad and showing always good? In a word: no. Showing isn’t always preferable to telling, it all depends on context. We can't show all the way through a novel--not only would that be exhausting for the writer and reader but it would make the novel about a million words long! 

Showing is important when we’ve reached a plot point or when a main character does something significant. Then we want to slow down and focus on them and show.

Direct Characterization

If you wish to characterize your fictional person directly simply tell your readers about them. Here are a couple of examples from Stephen King:

"A small boy in a yellow slicker and red galoshes ran cheerfully along beside the newspaper boat." (It, Stephen King)

"She was so pretty, with pink cheeks and bright brown eyes, and her hair the shade of blond you know will darken and get mousey. Sweet is the only word that fits. Sweet and bright and innocent." (Carrie, Stephen King)

Indirect Characterization

As I've mentioned, indirect characterization is showing as opposed to telling. There are roughly four ways of doing this: characterization through action and thoughts, characterization through speech, characterization through looks and, finally, characterization through affect.


Characterization Through Action & Thoughts

Continuing with my Stephen King theme, here's an example drawn from his delightful paperweight of a book, Under the Dome:

"Some newscaster is blabbing away, using words like wonderful and amazing. The second time he says I have never seen anything like this, Martha mutes the sound, thinking Nobody has, you dummocks. She is thinking about getting up and seeing what there might be in the kitchen to snack on (maybe that's wrong with a corpse in the room, but she's hungry, dammit), when the picture goes to a split screen." (Under The Dome by Stephen King)

After reading that passage what do we come away thinking about Martha? She seems to be the kind of person who doesn't suffer fools gladly. She also seems ruthlessly pragmatic. If she wants to watch TV and drink beer and eat snacks then having the corpse of her great uncle in the room isn't going to stop her. What does that say about her? It's possible she's insensitive (an understatement), but she's been living under the dome for the better part of a week and none of these people are quite who they were at the beginning.

Here’s another quotation:

“He [Hodges] gets up and strides around in an unsteady circle on legs like stilts, yanking at his hair so hard his eyes water…” (Mr. Mercedes, Stephen King)

My attention was drawn to that particular quote by Larry M Edwards’ article, “Show, Don’t Tell: A Writing Lesson from Stephen King.” We can SEE the action here. If King had wanted to tell rather than show he might have written something like: “He was upset,” but of course that pales in comparison.

Characterization Through Speech

Here King shows, through a character's speech, just how addicted to alcohol he has become.

"I really need it [alcohol] Johnny. No joke. Just a little, to stop the shakes. I'll make it last. And I won't get up to no dickens. Swear on my mother's name. I'll just go home." (Stephen King, Under The Dome)

What does that passage tell us? Among other things that Johnny is addicted to alcohol. But that's never said. Also, the speech has a certain cadence; when I read it, it had a certain sound. It's pleading, almost whining--like a beaten dog.

Here's another example, this one isn't by Stephen King. Here Edith Wharton uses a narrator to describe a character's speech and, in so doing, describes the essence of the character.

In, “Coming Home,” Edith Warton writes:

"He [Greer] has a voice like thick soup, and speaks with the slovenly drawl of the new generation of Americans, dragging his words along like reluctant dogs on a string..."

"Dragging his words along like reluctant dogs on a string," that lays bare the character's essence.

Characterization Through Looks

How can we use how a character looks, his clothing, his characteristic stances, his expressions, to reveal his essence? In A Game of Thrones, George R.R. Martin writes:

"He [Ser Waymar] wore black leather boots, black woolen pants, black moleskin gloves, and a fine supple coat of gleaming black ringmail over layers of black wool and boiled leather. Ser Waymar had been a Sworn Brother of the Night's Watch for less than half a year, but no one could say he had not prepared for his vocation. At least insofar as his wardrobe was concerned."

In other words, the narrator--Will--sees the knight as being all flash, no substance. He is a leader because of his birth but, in Will's eyes, it takes more than high birth to make one a true leader. These two sentences, then, give us information not only about Ser Waymar (he's vain, proud, young, and entirely unprepared for the challenges he will face), but also about the viewpoint character, Will.

Characterization Through Affect

We can use one character to reveal another character’s essence. Does she greet him warmly, does she sneer, does she cringe away? Here is another example from George R.R. Martin's work, A Game of Thrones:

"Ser Waymar's mouth became a hard line. 'No fire.'

"Gared's hood shadowed his face, but Will could see the hard glitter in his eyes as he stared at the knight. For a moment he was afraid the older man would go for his sword. It was a short, ugly thing, its grip discolored by sweat, its edge nicked from hard use, but Will would not have given an iron bob for the lordling's life if Gared pulled it from its scabbard." 

In the prologue to, “A Game of Thrones,” Martin shows how much story can be told in a relatively short space. Martin develops the character of Ser Waymar throughout the prologue and he does this largely by showing how he affects the men under his charge. The passage I gave above is just one instance of that. To put it mildly, he rubs them the wrong way. They think he is soft, young, and ignorant of the dangers of the cold and the forest. They don't trust him. In the above passage Martin shows what Gared, a wise old man of the Night Watch, thinks of one of the knight's orders; an order he is sure will get them all killed.

So! That's it. I hope you have a wonderful day. I'll talk to you again soon. Good writing!

Links and References

These articles are worth a close read:

- Polishing Your Prose, by Larry M Edwards
- Direct vs indirect characterization: 8 tips and examples

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Friday, March 5

How to Write a Genre Story: Characterization and Character Description



(Note: I'm starting a series of interviews with other writers. If you would like to discuss being interviewed, please contact me on Twitter (@WoodwardKaren) or via email: karenwoodwardemail@gmail.com. I would like to talk with you!)

The Importance, and Unimportance, of Character Description

I realize that opinions differ about this, but when I first started writing I thought that I needed to describe what the protagonist looked like in great and gory detail and preferably in the first few paragraphs. I thought the reader had to know the protagonist’s hair color, its length, the shape of her face, her height, her taste in clothes, and so on, as soon as possible.

Now, I believe that--while it’s good to let the reader know what your main character looks like before she gets too far into the story--you shouldn’t try to make it the first thing you describe. If you disagree with me let me make my case and then, share your view in the comments. I’d love to talk to my readers about this.

The Character of Characters

I don’t identify with a character because of her long luxuriant hair or cute dimples, I identify with her--or at least become curious about her--because of the kind of person she is (I’ll get more into this in a moment).[1] Yes, a character’s looks may have something to do with this, there are other qualities that are much more important. 

I do think it’s important to communicate what the character looks like (long or short hair, what color, and so on) before too long, otherwise the reader will form their own idea what the character looks like and when I tell them differently the reader will likely be grumpy about having to update their already formed image. [2]

Characters are the most important part of any setting

As anyone who has read my blog for any length of time knows, I admire the way Stephen King can draw me into his story world in a few paragraphs. I used to think dark magic had to be involved. Now I realize that King’s magic has to do with showing us the inner workings of his characters, of their contradictory souls.

I want to talk about this but, first, let’s look at the first few paragraphs from one of Stephen King's best books, The Shining (1977).

First Three Paragraphs

"Jack Torrance thought: Officious little [so-and-so].

"Ullman stood five-five, and when he moved, it was with the prissy speed that seems to be the exclusive domain of all small plump men. The part in his hair was exact, and his dark suit was sober but comforting. I am a man you can bring your problems to, that suit said to the paying customer. To the hired help it spoke more curtly: This had better be good, you. There was a red carnation in the lapel, perhaps so that no one on the street would mistake Stuart Ullman for the local undertaker.

"As he listened to Ullman speak, Jack admitted to himself that he probably could not have liked any man on that side of the desk--under the circumstances." (Stephen King, The Shining) [1]

An Analysis

Right away, I noticed three things about these paragraphs. First, King uses them to describe the characters and not the room. We understand the characters and only then do we get to the physical setting. Second, the setting reflects the personality of one of the characters in the scene. (I go into how setting is linked to character development in my post, “dkdkdkd.”) Third, the setting increases conflict between the characters in the scene.

a. Character first, setting second.

The first time I read the above paragraphs I don't think I realized that Jack Torrance was in Ullman’s office or that he was there for a job interview. But that's okay, I was still drawn into the world of the story. So, obviously, that information wasn’t essential, at least not right away. Also, the question, “What, exactly, is happening here?” was important enough to me that I wanted to keep reading.

What is important is that we get to Jack and that Jack--and the situation he is in--makes us want to read on. I didn’t understand why Jack was so angry, why he hated Ullmann so much.

Notice, though, that after reading the first three paragraphs we don’t know the color of each man's hair, we don’t know if the walls are painted or wallpapered, we don’t know what kind of desk Ullman has, and so on.

We do know the important things, though. We DO know that Jack is an angry SOB and that he hates Ullmann. And we get it, right in the first sentence. Jack views Ullman as an individual deserving of contempt. But… Why? After all, in the third paragraph Jack admits to the reader that regardless of what Ullman said or did he wouldn’t have liked him because--if things worked out well--he was going to be Jack’s boss. And, right there, we see not only that Jack is capable of being honest with himself but that he has a problem with authority, and it isn’t a small one!

Let’s drill down into the nitty gritty of what the first three paragraphs tell us. In the very first sentence we are told that the protagonist’s name is Jack Torrence. We also have something of an idea how old Jack is, an age range because of the language used. For example, a child probably wouldn't have thought 'officious' and wouldn’t have the kind of interaction with Ullmann that Jack is having. It seems like something formal, something that a child’s parents would be present at. The word “officious” belies not just an adult's vocabulary but also either an educated person or someone who reads a lot. 

Also, a child who thought "officious little [so-and-so]" (depending on their temperament) might well have also said it. But Jack didn't. He's angry but controlling it. 

And, finally, that first sentence also gives us the point of view: third person, subjective.

"Ullman stood five-five, and when he moved, it was with the prissy speed that seems to be the exclusive domain of all small plump men."

From the second sentence (I'm only going to talk about the first two) we learn that Ullman is short and fat and that Jack thought he was prissy. It's interesting (interesting to me at least!) that while we're told how tall Ullman is, how he moves, that he's plump--quite a number of physical details--we aren't given any of this information about Jack Torrence, the protagonist.

But that makes perfect sense, doesn't it? After all, we're seeing all this from Jack's perspective, from the narrator's point-of-view which is firmly ensconced in Jack's mind. As a result everything Jack sees, everything the narrator tells us about the world, also tells us about Jack. And Jack--this character--couldn't care less about his hair color or how it's cut and styled. One feels Jack would label that as 'prissy,' something Ullman would be concerned about. 

It isn't until a few paragraphs later that we learn what we are watching is a job interview and that the characters are in Ullman's office:

"He slipped Jack’s application back into the file. The file went into a drawer. The desk top was now completely bare except for a blotter, a telephone, a Tensor lamp, and an in/out basket. Both sides of the in/out were empty, too.

"Ullman stood up and went to the file cabinet in the corner. 'Step around the desk, if you will, Mr. Torrance. We’ll look at the floor plans.' He brought back five large sheets and set them down on the glossy walnut plain of the desk. Jack stood by his shoulder, very much aware of the scent of Ullman’s cologne. All my men wear English Leather or they wear nothing at all came into his mind for no reason at all, and he had to clamp his tongue between his teeth to keep in a bray of laughter. Beyond the wall, faintly, came the sounds of the Overlook Hotel's kitchen, gearing down from lunch."

The second thing that jumps out at me is that ...

b. Intimate settings reflect the personality of the characters.

I went into this in great detail in my previous post, so I won’t belabour the point here.

When Stephen King--or, rather, the narrator--describes Ullman's desk (see the passage, above), he is describing Ullman. He is describing items--the desk, the chair, the in/out basket--that Ullman has impressed his personality upon. These setting details, therefore, are a reflection of Ullman's character, of who he is and how he wants the world to be. 

(See: How to Write a Genre Story: Setting: How to Show Not Tell)

It is only in the last paragraph that we are given the information that these characters are at the Overlook Hotel and that it's just after lunch. By this time we know that Jack was enduring a job interview ("He slipped Jack's application back into the file"). But I am only interested in these things because, now, I am interested in these men--particularly Jack--and the peculiar tension between them.

c. Use elements of the setting to introduce conflict.

As I’ve mentioned, Stephen King uses the setting--which largely consists of the two men, at least at the beginning--to inject a mammoth amount of conflict right from the first line: "Officious little [so-and-so]." But, as I mentioned above, Jack's thoughts tell us more about him than about Mr. Ullman:

"Jack admitted to himself that he probably could not have liked any man on that side of the desk--under the circumstances."

What are the circumstances? King doesn't answer this question right away. He lets the information unfurl, naturally, like we're perched on Jack Torrance's shoulder, riding along with him on this most disagreeable of days, a voyeur learning about Jack and his world. But notice what he’s done, he has gotten us to ask a question and now he’s making us wait for an answer. (For more about Lee Child and how to create suspense by asking a question, see these articles: Writing a Genre Story: How to Create Suspense, Parts of Story: The Preconditions For Suspense, Lee Child On How To Write A Book Your Readers Can't Put Down.)

After those three paragraphs I was hooked.

Describe only those aspects of the setting that are relevant to the scene's purpose.


Keep description focused.

Each scene has a purpose: the protagonist wants to achieve some goal and they probably won't. At the same time, each scene must advance the overall plot and move the story closer to the final, inevitable, showdown between hero and villain. 

Here are elements each scene needs to communicate to the reader:

- Who is the main character, the FOCAL CHARACTER, in the scene?
Jack

- What is the focal character's GOAL? 
To get through the interview without insulting Ullman and in possession of a job.

- What must the focal character accomplish to ATTAIN that goal? 
Control his temper.

- What OPPOSING FORCE prevents the focal character from attaining their goal? 
Jack’s own temper. And Ullman.

- How does the focal character MEET THIS OPPOSITION? 
Jack contains his anger.

Once you answer these questions you'll know what information needs to be communicated in the scene. I’m not saying that no more than this information can be communicated, but unless this information is communicated the scene won’t make sense.

Make sure that each setting has been described in enough detail, and with enough emotion, to ground each turning point. Part of this is making it clear what has led up to these changes.

If a detail of setting doesn't contribute to answering any of these questions then it might not need to be included in the scene. Perhaps it would be better placed in another scene. Or another novel. 

I hope some of what I've written, above, is of help in deciding how much description is enough. In the final analysis I agree with Stephen King: It's all on the table. Use whatever you want, especially in the first draft. Experiment, try new things! After you've set your manuscript aside for awhile and come back to it, and read it with fresh eyes, then it will be easier to see which parts work and which don't, as well as where you've described too much or too little.

That’s it for today! I hope you’ve found something useful in this. If so, leave a comment. If not, and you’d like to tell me about it, please leave a comment! Whatever you do, good writing. Cheers.

Notes:

1. Notice that these paragraphs were written in third person and yet King seems to have achieved all the intimacy of first person. I've written a bit about how Stephen King might have achieved this--one of the techniques I think he makes use of--in this post: Free Indirect Discourse: How To Create A Window Into A Character's Soul.

2. The idea is that what interests me as a reader isn’t the length of a character’s hair. Take Jim Butcher’s character Harry Dresden, the only professional investigating wizard as an example. He has a proper wizard’s laboratory in his lodgings, it’s in a hidden basement no one knows about. Harry is unrepentantly snarky--a true curmudgeon--and yet can’t help himself when a beautiful woman asks him for help. Also, he collaborates with a spirit named Bob who lives in a human skull. After the first page of Butcher’s first Dresden book, Storm Front, I knew I wanted to know more about Harry. From reading what I’ve just written about him, do you have something of an idea who Harry Dresden is and whether you’d like to read more about him? If so, note that I haven’t said anything about what the character looks like.

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Saturday, February 27

How to Write a Genre Story: Setting: How to Show Not Tell (Part 2)



Summary: Setting is an essential part of good writing because a well developed setting helps a writer show rather than tell. Each object in a story has a function, a purpose, a goal. This implies that if we were to get a peek into the hero's--or villain's--lair, that simply by looking at the objects that are most important to him would allow us to, in a sense, read the character's mind. We would know who they really were, what they wanted as well as what their goals were. In what follows I unpack this idea.

Nothing is more important to character development than setting.

At least, that’s what I think. After you’ve finished reading this, let me know if I’ve convinced you.

Setting enables a character to become who they really are and, in so doing, shows what that character wants and why they want it. Setting puts the character’s passions on display, it reveals their loves, hates, fears, strengths and weaknesses.

Don’t believe me?

It will take me a few paragraphs to develop this idea, so hang in there. It’ll be worth it.

Things and Goals

Look around. You’re surrounded by things. I’m sitting cross legged in my black office chair typing on a keyboard. There are miscellaneous pens scattered in front of me, a coffee grinder, a pair of reading glasses, a magnifying glass, a box of sticky notes, a desk lamp and a cup full of steaming hot coffee. 

But… So what? What do any of these things mean

Well, why do I have any of them? I need my pens bcause without them I couldn’t scribble in my writing journal and that wouldn’t be good because that’s how I write most of my rough drafts. Now, I don’t always like writing rough drafts, but I do it because I like eating and having a roof over my head. 

Each object on my desk is like my pens in that each has a function and, as such, is tied to a goal. 

Here’s another example. When I was a teen one of my best friends, Carl, was always on a diet. His Achilles' heel was junk food, when he was stressed he couldn't resist it. 

One day we were meeting up with friends so, being kind, he drove by my place and picked me up so I didn't have to take the bus. When I climbed into his car the first thing I saw was a discarded Big Mac wrapper that had escaped the garbage. That discarded wrapper told me quite a lot about him: he was stressed and, because he'd had a Big Mac recently, he was feeling guilty for cheating.

Goals and Things

Okay, so far so good. Now let’s talk about goals. 

In a story, every object is tied to a goal via either it’s function or by what it represents. (If it isn’t tied to a goal, why have it in the story?)

I think that all things--and therefore all goals--could, more-or-less, be said to fall into one of three categories: things we need to SURVIVE, things we use to PLAY and (for lack of a better term) things associated with DEEP MEANING. Let’s look at each of these in turn.

Survival 

In life we do certain things (for example, go to work at a job we hate) to get other things (like food and shelter) we need to survive. 

My example for this category is a briefcase. A briefcase isn’t wanted in and of itself, but only to the extent that it would help someone achieve their goal of helping them at their job. Now, this isn’t to say that everyone who owns a briefcase hates their job, but my guess is that if 100 briefcase owners were each given 10 million dollars they would quit their jobs and divest themselves of their briefcases. Maybe I’m wrong, but I don’t think so. 

This goal is all about removing the negative--starvation and homelessness. There is nothing the person values in itself in pursuing their goal of being employed. I could imagine that some people, upon retiring, burn their briefcases!

Play

We do other things (for example, go fishing) to get things (for example, fish plus a feeling of tranquility) that we like. As with the above category, certain objects, certain ‘things,’ can be associated with this activity. For example, a fishing rod. A fishing rod isn't wanted in and of itself, but only to the extent that it would help someone achieve their goal of helping them catch fish. 

But, unlike the survival category, this goal is not just about removing the negative, it is also about introducing a positive, desired, emotional or mental state. Associated with this kind of goal is something a person values in itself (for example, a feeling of wellbeing). I could imagine that some people, upon retiring from fishing, still keep their fishing rods as a reminder of good times, or perhaps they gift it to a young friend.

I’ll talk more about this, below, but of course while we perhaps have a stereotype in our heads about what the ‘average’ fishing experience is or why people fish (I fished quite a bit as a child) of course not all people have positive experiences or mental states associated with fishing. In this case such a person might toss their fishing pole into the garbage (similar to the briefcase). BUT this would be unusual and so would (or so I think) make us curious WHY. We don’t need an explanation for why a person would enjoy fishing, but we do need one for why they hated it. Again, this is my claim, please feel free to disagree!

Deep Meaning

We do still other things (for example, get married) to get things (a family as well as a purpose in life) that we love, things that bring a deeper meaning to life, things that help us structure our life, things that provide a framework. I’ve called this category ‘deep meaning.’ 

Certain objects, certain ‘things,’ can be associated with states-of-affairs that bring our lives deeper meaning. For example, a wedding ring. Generally speaking, the ring isn’t wanted in and of itself, but only to the extent that it symbolizes the desired state-of-affairs of being married, of the commitment one spouse has made to another. This state-of-affairs is something the person values for itself and it will greatly change their life and how they move about in the world. 

I would expect that were the relationship to end suddenly that the nature of the relationship and the reason for its termination would affect one’s attitude toward one’s wedding ring. For example, if a beloved spouse passes on then I would imagine the ring would be treasured, kept. If John has a nasty divorce I wouldn’t be surprised were he to toss his wedding ring into the ocean or garbage can.

What we have so far:

There are certain objects (e.g., briefcases) that are stereotypically associated with negative things and others (e.g., wedding rings) that are stereotypically associated with deeply meaningful wonderful things (e.g., marriage). Still others (e.g., fishing rods and playstations) have some emotional valence that falls somewhere in between the two.

So, to recap. The idea is that objects have functions and that these functions imply particular goals. Therefore, when writing a story, in introducing an object with a particular function or one that represents a certain thing, you are also introducing a goal, one that might say quite a lot about the character. 

This is an essential part of showing not telling.

Using Setting to Show Not Tell

An example: Carl

Let’s go back to the example of my friend Carl. The Big Mac wrapper implied something about his goals and the extent to which he was achieving them. If I were writing a story about Carl, the discarded McDonald’s wrapper would say quite a lot about my friend’s success in achieving his weight loss goals. But, also, and more importantly, it would tell me he was under a lot of stress. He wouldn’t have to say anything to me in order to communicate this information, all I needed to see was that discarded wrapper. That’s a big part of showing and not telling.

So there are objects, and objects have a function, and objects are tied to goals via their function. Also, we have either positive or negative feelings about an object based on loosely two things: First, how we feel about the goal and, second, how efficiently the object gets us to that goal.

You can see where I’m going with this. Since the possession of an object can imply a goal, a desire, what objects your characters have in their homes, their private abodes, say quite a lot about first, what face they want to present to the world and, second, what they really care about. It can tell the reader what the character loves, what she wants, what she hopes to achieve. That goes to the essence of characterization.

But that’s not all.

Kicking it up a notch: Breaking Stereotypes

This is really what this post is about: How to use the juxtaposition of setting and character to create conflict and surprise. But before I talk about that let’s get more specific about desires and goals.

Mixing it up: Subversion of Expectation

Comedy

Comedy often results when an object that is used for play is used instead for survival. For example I can imagine a modern day Wednesday (from the Addams Family) being forced to play on a Playstation as though it were much loathed homework. This would tell us A LOT about Wednesday and the values of the Addams family.

One of the things that separates an entertaining story from a boring one is that an entertaining story will have a few of these surprises.

How do we do this? 

One way we can both surprise and intrigue the reader is to take an object that is commonly associated with one category--say a wedding ring--and have a character feel about it the same way we normally feel about a briefcase. 

Terror

Have you seen the 1987 movie Black Widow, the one starring Debra Winger? Here’s the description from IMDB: “A federal investigator tracks down a gold-digging woman who moves from husband to husband to kill them and collect the inheritance.” So, for Catherine, the murderer, her wedding ring had the same emotional significance as a new briefcase would have for the average person. When it comes to understanding such a person that’s a valuable piece of information! That sort of thing paints a powerful picture.

Or how about this: Imagine you have next a door neighbour who everyone thinks adores his wife. She passes after a lengthy illness. He seems devastated. A couple of days after she passes there is a bad windstorm and garbage cans are tipped over, their contents strewn about all over the block. On your way to the store you pass your bereaved neighbours home and see that the wind has tossed the contents of his garbage can all over the road. There, in front of you, is his wife's wedding ring. That would be a good opening for a mystery!

The Harry Potter stories used this device. There are two things here. First, school is more in the survival category, not many children are terribly excited about going to school or doing homework. But J.K. Rowling, first, made a character--Hermione--who loved doing homework like many people love football or hockey. 

Second, the entire school is one that many of Rowling’s readers dreamt of attending! She took something--schooling--that usually is in the “I need to do something I don’t like” category and put it in the “play” category by uniting it with the idea of wizardry, of learning how to control magic.

Show Don’t Tell

You might be thinking: well, Woodward, isn’t that all just a part of characterization? Yes! But to SHOW who a character is we want to have the character react to something important to them--to someTHING in the setting. In doing so, the character will be brought to life. 

(Jim Butcher has written about how to create an interesting character.)

Also, when we take a thing that normally belongs in one category and put it in another, our character is shown to be unusual. That’s a good thing because unusual characters are memorable characters, and memorable characters are fun to read about.

Finally, a thing that characterizes the fictional person is the relative proportion of, say, survival items to play items. Or play items versus deep meaning items. What would it say about a character if his man cave had NO deep meaning items, NO survival items but a lot of play items? He would seem to be a playboy, a dilettante, someone who was truly interested in nothing and lived only for the pleasure of the moment. But (putting a twist on this) what if (as in The Scarlet Pimpernel or Batman) our hero had a secret room that was full of objects from the survival and deep meaning categories? That would indicate that his playboy image was a ruse, a smokescreen.

Summary

It’s fun for me to think about objects this way, it helps me understand the characters I’ve loved in new ways. I hope you’ve gotten something from my ramblings, perhaps a slightly new way of thinking about something you’ve always instinctively known. I hope it was worth it. 😀

(By the way, if you write--you don't have to have anything published--and would like to be interviewed, tweet at me (@WoodwardKaren).)

Thanks for reading! This post took me a long time to write, I’m hoping to have my next blog post up next week. Good writing.

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Saturday, February 6

Writing a Horror Story: Or, how to scare the pants off someone! (Part 2)

Writing a Horror Story: Or, how to scare the pants off someone! (Part 2)


(FYI, this post is part of my How to Write a Genre Story series. By rights I should have titled it How to Write a Genre Story: Setting and Mood (Part 2), but I couldn't resist the more evocative title: "How to scare the pants off someone!" There are links, below, to other articles in this series, but you don't need to have read any of them to understand what follows.)

Setting does many things in a story. 

First, it helps establish the mood. Do you want your reader to be horrified (horror/thriller)? Do you want your reader to be curious (mystery)? Do you want your reader to be excited to explore a society dramatically different from their own (fantasy)? And so on.

Second, the setting brings the story world to life through the senses: smell, taste, sight, touch and hearing. 

Finally, the setting of a story is used to introduce, and increase, conflict.

Today I'm going to chat about the first of these, setting and mood. I'll address the second and third points in the very near future.

1. Setting And Mood

Mood draws the reader into a story. Since one of the reasons to tell a story would be to produce a particular emotion in the reader, creating the right sort of mood is crucial.

An Example

How can setting affect mood? 

I think the best way to illustrate this is by talking about horror, both the mood and the genre. So let's say that you’re writing a horror story. Naturally, you want to horrify your readers.

It is so obvious I hate to say it (well, type it), but a person isn't going to be horrified if they aren't afraid. What has to happen for a person to be afraid? They need to perceive a threat and feel vulnerable to that threat. 

For example, imagine that you're walking down your front path to get your mail from the cute letterbox your kids got you for Christmas. You hear a noise, perhaps a footstep, to your right. Out of the corner of your eye you see something pink and frilly. "Oh that's Mrs. Jones," you think. Mrs. Jones is your relentlessly friendly nextdoor neighbour who walks around in a poofy pink dressing gown. You turn to wave but then you see that Mrs. Jones has turned into a shambling, half decayed zombie. And she's heading right for you!

Perhaps you're made of sterner stuff than me, but I would be horrified! I would promptly forget all about getting the mail and, fearing for my life, run inside. Why? Because (of course!) I would be afraid of being turned into the thing my grey haired, slipper-wearing, absent-minded next door neighbour had become. 

I think that fear is, fundamentally, an acknowledgement of, or recognition of, my vulnerability in the face of imminent danger. 

Here is a partial list of what I think evokes a feeling of horror:

- Recognition of the imminence of my death or the deaths of family/friends.
- Recognition of the imminence of my pain or the pain of family/friends.
- Recognition of the imminence of the unknown (or unknown unknowns).
- Recognition of the imminence of my disfigurement or the disfigurement of my family/friends. (Think of slasher films like Saw.)
- Recognition of the imminence of disillusionment or the imminence of destructive revelation.

Now ask yourself: What sort of setting would help communicate these sort of feelings/thoughts to the reader? What would its characteristics be? 

I had intended this post to be about how to evoke more moods than just horror, but here are a few things that I think would contribute to evoking that particular mood.

4 Things that Evoke Horror

The Dark

The dark hides things, it makes the familiar alien, it contains unknown unknowns. Chaotic things lurk out there beyond the light of the bonfire.

I know that observation isn’t original, but the dark is used in (I’m rifling through my memories) every single horror story for a reason.

Isolation

When the hero confronts the Big Bad they can’t receive any help, they have to confront the antagonist all by their lonesome. If the hero is to win and escape the horror, they will have to do it relying on their own wits and strength. This is especially true in the case of a horror story. 

The hero, or the hero and his allies, usually travel to someplace remote and unusual. Someplace they haven't been to before. (And then of course there's a story a local tells them that scares the pants off them but which they discount, and so on.) At the end, the hero's allies have met an unpleasant death but she is still there and now she's really ticked off and has a plan. But all of this is facilitated by the isolated nature of the setting. Otherwise she'd just use her cell phone to call someone for help!

Monsters

The monsters that scare me the most are normal things that have been twisted. I haven't been the same since I read Stephen King's book, Pet Sematary! 

Here's an example of how twisting a familiar setting can create horror. The story is called Bad Dreams and was published anonymously on Dramatica.com but, before you head off there, know that the site is NOT work safe. That's putting it mildly. But this story is fine, it is one hundred percent PG.

‘Daddy, I had a bad dream.’

You blink your eyes and pull up on your elbows. Your clock glows red in the darkness--it’s 3:23. ‘Do you want to climb into bed and tell me about it?’

‘No, Daddy.’

The oddness of the situation wakes you up more fully. You can barely make out your daughter’s pale form in the darkness of your room. ‘Why not, sweetie?’

‘Because in my dream, when I told you about the dream, the thing wearing Mommy’s skin sat up.’

For a moment, you feel paralysed; you can’t take your eyes off of your daughter. The covers behind you begin to shift.

Great story, right?!

The setting used here is familiar. Intimate. Isolated. The protagonist is in his bedroom with his wife and child. Would the story have the same impact if it was morning, rather than the witching hour? Would the story have the same impact if the exchange took place while the protagonist was preparing to drive to work? I don't think so.

I think that the closeness, the intimacy, of the threat contributes to the isolation. If the wife was in the kitchen or even just out in the hall the situation wouldn't feel so intense and creepy. It's the intimacy of the threat (your wife is lying right behind you) that adds to the feeling of isolation. For example, I'm in a crowd then someone sticks the muzzle of a gun in my back and tells me, "Don't scream, don't talk, just walk." I'm instantly isolated because I can't call for help.

Surprise, Disorientation & Isolation

I've already talked about some of these things, but I need an excuse to trot out one of my favorite horror scenes. This scene--well, I suppose it is more like a series of scenes--occurs toward the end of one of the best horror movies ever made, Alien. (Yes, okay, that's my personal opinion. If you disagree, let me know in the comments.)

Toward the end of Alien, when Ripley (played by Sigourney Weaver) makes her way to the shuttle, she runs down twisting hallways expecting danger at every turn. For me, that was the most suspenseful part of the movie. 

The dark--both of the spaceship and the surrounding, suffocating, emptiness of space--isolates the hero from any possible aid and disorients her, magnifying her fear--which, mysteriously, has become your fear even though you're perfectly safe and sitting snugly on your couch chowing down on buttered popcorn. Or, no, wait! that was me. ;)

Well, that's it for today. If you'd like to chat or ask a question or tell me I'm wrong, leave a comment. Until then, good writing and I'll talk to you again soon.

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Wednesday, February 3

How to Write a Genre Story: Setting (Part 1)

How to Write a Genre Story: Setting (Part 1)

There are many stories that don't fit the hero’s journey. For example, the movies Psycho and The Princess Bride. And that's great! There are as many ways to write a story as there are writers. 

I mention this to emphasize that what I am going to talk about is only one way of doing things. If it doesn’t work for you, or you have developed your own way, great! However, if you are looking for an example of how things could be done, this is one possible way.

Narrative Setting

Narrative setting is the setting where the events of the story take place. 

The story world includes, among other things, the physical environments your characters will encounter as well as the groups they interact with. You can create these environs from your imagination or you can set the story in the actual world. 

Conjuring a story world from nothing but the materials of your imagination may save long hours of research, but keep in mind that the story world (unlike the real one!) needs to be consistent. A happy medium between these two is to set the tale in a fictional world but to use the actual world as a starting point. By changing aspects of the actual world one can often produce a setting that is both unique and plausible.

Social Setting

However you go about crafting your story world, the most time-consuming, intricate and important aspect of a character's environment is their social environment.

What are the rules of your world's societies, rules both written and unwritten? What sorts of pair bonds are sanctioned? What are their norms, their unwritten rules? Are certain practices, certain actions, sanctioned but discouraged? 

Getting finer grained, what kinds of groups, or sub-groups, does the society contain? By this I mean any kind of group: political, recreational, medical, artificial, criminal, natural, sanctioned and unsanctioned. And if you see fit to give your world something like the internet, don't forget online groups!

The most important environment for social creatures such as ourselves is our social environment; our family, our friends, our coworkers, our distant relatives, our facebook friends. Of course, your protagonist need not be sociable! Let your imagination run wild. Anything is fair game as long as it's believable.

Above all, think about ways to introduce opportunities for conflict when creating a story world.

The Elements of Setting: Time

What time of year is it in the story? Spring, Summer, Fall or Winter? If this is a fictional world, does it have seasons? How much time passes in your story? Hours? Days? Months? Years?

Is there anything unusual about the flow of time in your narrative? Is your story written as a stream of consciousness? Does your novel employ time-jumps for flashbacks to convey the story? 

The Elements of Setting: Place

Where does your story take place? What is its geography? Is it an unexplored wilderness or is it well populated? Does the story take place in a town? A city? A tropical jungle? A rainforest? Is the place barren? Lush? Isolated? Densely populated?

Is there water nearby? A pond? A sea? Is the air dry or wet? Is there snow at Christmas time? What sports or hobbies could a person easily engage in given the features of the area? Snowboarding? Skiing? Swimming? Surfing? What sports couldn't your characters do? For example, could your characters swim without risking hypothermia in December?

The Elements of Setting: Circumstances

What social groups is your character involved in? Are they religious? Spiritual? Politically involved? Do they have a large family? Small family? No family? If they're a loner, do they have a network of friends online? What kind of social groups is your character a part of at work? Are they self-employed? Unemployed? Are they the first one at the water cooler in the morning, gossiping, or do they keep to themselves? Do they get along with their boss? 

What are the signs of group inclusion? Do your characters have an accent? Do they wear a uniform, or some sort of special clothing? Do they have markings that identify them as part of a particular group?

Do different groups, different societies or cultural groups, have different accents? Different ways of speaking?

How do these marks of social inclusion, these accents and languages, differ from those which existed a century ago? A millennium ago? Also, what will these groups, these societies, be like a century--or a millennium--from now?

Setting & Scenes

Let’s talk about setting as it relates to each scene.

I've touched on some of this information above, but let's get specific. Stories are made up of scenes and scenes occur at a place and a time. 

For each scene, in addition to knowing what season it is, know (if outdoors) what the weather is like, what characters are in the scene, what happened just before the scene started and what will happen just after the scene ends. Also know what time of day it is. Is it morning or high noon? Nighttime? Twilight? The witching hour? You don’t have to--you likely shouldn’t!--put all this information in the scene, but it helps to know.

What associations do the main characters have about this time? What memories might it invoke? For instance, a character might wake during the witching hour and remember a nightmare they had as a child. (This introduces conflict: the character would like to sleep but the nightmare, and now the memories invoked by it, trap them in the waking world.)

Place: Indoors? Outdoors?

If the scene takes place outdoors what's the weather like? Is the sun hidden behind clouds turning day into twilight? Is it nighttime, yet lightning flashes making the landscape bright as day? Is it snowing? Raining? Does the unbearable heat of the sun bake everything to a brittle hardness? Are the characters in the Antarctic? Are they isolated by distance and the unbearable, bitter cold? What associations might they have to snow? How about rain? 

While an adult might hate to wake up to a winter wonderland, a child would likely be overjoyed--especially if it means a snow day!

If the scene takes place indoors, what are the characters' surroundings like? Are they lavish? Poor? Shabby? Drab? Colorful? Ostentatious? Is it a human-made structure or natural, something like a cave. 

Wherever your characters are, were they invited here? Are they comfortable here? Does this place make them feel at home or are they unsure how to act? 

A room could be lavish and yet make a character uneasy because, while they have always desired it, they are unused to such luxury. Another character, one equally uncomfortable in such surroundings, might feel the urge to destroy it. Setting can be used to develop character. Before we examine that, though, let's briefly look at the importance of being able to use setting to generate conflict.

Conflict

I've mentioned this before but it bears repeating. One thing all stories must have, whatever the story world is like, is conflict. Political parties contend with each other. Countries go to war. Social groups hold diametrically opposed yet strongly held views about what constitutes appropriate conduct.

What do your characters believe? Where in this ever shifting maze of interconnectedness do they fit? What groups do they belong to? What do they believe about the world? Which social practices and which social institutions do they embrace? How do these preferences generate conflict both within and between characters?

It is one thing for a character to understand what sort of behavior a particular society expects from its members, and quite another whether, and to what extent, they will go along with it.

Writing Challenge

Select one of your favorite books and try to answer the following questions: 

- What is the setting for the story?
- Does the world have seasons? If so, during what season, or seasons, does the story take place?
- How much time elapses during the story?
- What is the geography of the story world like?
- How many distinct social groups exist and what characteristics distinguish one from another?
- Which aspects of the setting created the most conflict and how was it generated? 

A Thought Experiment

Imagine two societies are remarkably similar but one--Society A--helped defend the surrounding region against an enemy while the other--Society B--did nothing. As a result, many citizens in Society A despise Society B. It's winter, food is scarce, and a fire has ripped through Society B destroying its food reserves. Many in Society B accuse Society A of setting the fire. One thing is certain, unless Society B gets food many of its citizens will starve to death. What will Society B do? Attack the city that defended it? What will Society A do? Share it's food reserves with the city that not only didn't help defend against the enemy but that now accuses them of sabotage?

Given this setting, who would be your protagonist? I think I would choose a child from Society B who discovers evidence that their food reserves were destroyed by the enemy they thought Society A had defeated. But will he be believed?

Okay, that’s it! This was a bit of a grab bag of ideas. I hope you got something from it. I’ll talk to you again soon. In the meantime, good writing!

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Thursday, January 28

How to Write a Genre Story: Conflict

How to Write a Genre Story: Conflict


How to Generate Conflict

Conflict results from the clash of two things: a character's goal and the opposition to that goal. It follows that every scene needs two opposing forces, in genre fiction these are usually a viewpoint character who wants something desperately and a force that prevents her from getting it. 

Specific Goals

The protagonist should have a goal so specific you could take a picture of it. A desire for riches isn't a good goal because it's too general, too abstract. Wanting to win next month's million dollar lottery, though, is a fine goal. It even suggests ways to bring it about: buy a lottery ticket! 

Instead of a character wanting to be rich, have them dream of graduating from Harvard Law at the top of their class. Instead of a character wanting love in her life, have her daydream of marrying Ernest Watly, the eccentric librarian who moved to town last year. Instead of a character wanting to travel, have postcards from locations all over the world taped to her walls and give her an abiding desire to see the Nazca Lines in Peru.

Opposition to the Goal

Something must oppose the hero reaching her goal.

What characteristics should the opposing force have? First and foremost, it must have the ability to prevent the hero from achieving his goal. Second, it must give the opposing force the ability to evoke the hero's deepest, darkest fears.

Indiana Jones’ antagonist, his opposing force, was Belloq. He managed to keep track of Indy’s activities and rob him of whatever artifact he sought. Also, when Belloq sealed Indy and Marion in with the Ark when they were in the Well of Souls, there were lots and lots of snakes, the creepy crawlies Indy was terrified of.

Luke Skywalker’s anatangost was his father, a sith, and his darkest fear was being seduced to the dark side of the force.

Stakes

I’ve written quite a lot about stakes in my “Good Storytelling” posts, I’ll leave links to them below. 

Anyway. Stakes. This part is easy: the hero must have something to lose and something to gain.

To create suspense, the stakes of a conflict should be clearly spelled out in advance, before the hero is menaced by danger. If the hero achieves his goal, how will his life change? If he loses, what difference will that make?

In The Matrix Neo would have lost the love of Trinity as well as his life if he had not achieved his goal and become The One.

In Star Wars IV, if the resistance had lost and failed to destroy the Death Star then the resistance would have been snuffed out. Of course, the resistance won, the resistance survived and went on to topple the Empire.

Ticking Clock

To build tension it helps if the hero is racing against a clock, though perhaps not an actual clock. They must be under pressure. This both sets a deadline and gives the character time to plan, to agonize and, finally, to fight. 

I know I’ve talked quite a bit about Star Wars IV but that was a good story. At the end Luke, and the entire resistance, are rushing against a ticking clock. The Death Star is powering up to destroy the planet that the resistance is based on. If the Death Star isn’t destroyed by then the resistance will blink out of existence.

Raise a Question

I’ve also talked about this in Writing a Genre Story: How to Create Suspense.

When we talk about creating suspense we are talking about an emotional state that exists within a reader. We generally try to evoke this emotional state by getting our readers to identify with our characters, especially our hero. We make it clear what the hero needs, as well as what he fears, and then we force the hero to face his darkest fears as he struggles to attain his goal. 

Because the reader has identified with the hero they feel concerned for him and this keeps them turning pages to see whether the hero will succeed.

And it's effective. I've stayed up into the wee hours of the morning more times than I'd like to admit simply because I had to know what happened. 

Well, Lee Child is a proponent of another, easier, way of creating suspense: simply raise a question. He even goes so far as to say that it doesn't especially matter whether your readers care about your characters, there is something about a question being raised that makes readers want to know the answer.

Photo Credit

FRANK IN STEIN by JD Hancock.

(BTW, I also write about this in How to write a genre story: how to create suspense.)

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Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward
Instagram: @KarenWoodwardWriter


Blog posts you might like: