Wednesday, July 22

Jung and the Hero's Journey: The Disaster (Part 5)



In my last post I talked about The Call to AdventureToday I want to talk about a very important part of any story: the hero’s descent into hell, otherwise known as entering the Special World of the Adventure.

I should note, though, this isn’t the low point of the story. It IS, though, a point of stark contrast between the ordinary world and the strange new world he now finds himself in. Just think of Luke Skywalker in the Mos Eisley Cantina.


Why do I call this the descent into hell? Because—and this is where Jung’s insights into human psychology are so relevant—if the Special World doesn’t give your protagonist the equivalent of a panic attack then you’ve done it wrong! Okay, that’s hyperbole, but there’s truth in it.


The Special World is alien to the hero. It is inside out and upside down. The hero has no idea how things work there, what the social norms are, what sort of accomplishments are looked up to and which are despised. Yes, sure, eventually this shock will give way to a feeling of awe, acceptance and perhaps even (brief) happiness, but in the beginning it engenders terror -- and perhaps curiosity -- in the hero. All his senses are on fire. He is equally attracted and repulsed by this new world.


For instance, in the movie Collateral a hitman, Vincent, convinces Max, a cab driver, to drive him around off the books for the rest of the night. When a corpse falls on Max’s car and Max learns what Vincent does for a living, Max’s ordinary world dissolves into chaos. 


Max had a comfortable life. Like most of us, he had dreams, dreams that would likely remain just that. Then Vincent comes into Max’s life and everything is turned upside down. Put another way, Vincent shatters the fantasy world Max is living in and wakes him up.


Let me develop that analogy.


In a sense, the ordinary world is a dream. It is comfortable but it’s no longer true. In Collateral, Vincent plays the role of a devil, destroying Max’s carefully constructed world and, in so doing, forces him to face the truth: if Max continues as he is then his dreams will never come true. Why? Because Max is scared of change. He’s stuck in a rut and he’s too scared of the dark to risk shattering his nice comfortable world.


The Special World is, in a sense, a metaphor for the terror that comes from having our comfortable lies ripped away, it comes from our being forced to see the world as it is as instead of how we would like it to be. 


(If you are familiar with the Tarot, especially the Rider Waite deck, I see this journey from the Ordinary World into the Special World of the Adventure as nicely represented by the Tower card.)


If the hero has a chance to prepare for his journey into the Special World then things generally go better. But even then it’s going to be a rough ride (for example, Neo in The Matrix.)


That’s it for today! I’ll talk to you again in the next few days. In the meantime be well and good writing!


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Monday, July 20

Jung and the Hero's Journey: The Call to Adventure



Hi! Sorry that I haven't posted in a while. Lately I've been making videos about writing, but I've missed posting here. 

Today I would like to talk about the Call to Adventure.

If there is one plot point that is common to all stories it’s the Call to Adventure. Why? Because all stories—at least all narrative stories—are ABOUT something. They are about someone, the hero, overcoming (or attempting to overcome) various increasingly troublesome obstacles in order to achieve a goal. Further, the attainment of this goal would make both the protagonist and his community better.

For example, in the movie Alien Ripley wants to kill the monster in order to save both herself and everyone else -- although by the end “everyone else” amounted to the cat!

The relation between the Inciting Incident and the Call To Adventure


In the last three videos we looked at, first, the hero’s original condition, his status quo as well as the rules society expected the hero to follow. Then something happens, something that significantly and irrevocably changed the hero’s world. Further this change was like the release of an arrow, one heading straight for the protagonist's heart.

I’ve used Star Wars: A New Hope as an example so I thought I would continue with it.

In Star Wars, Darth Vader boards Princess Leia’s diplomatic craft in an attempt to find the plans for the Death Star. This prompts Lea to hide the plans in R2D2’s memory along with a holographic plea for help, a hologram which Luke glimpses. 

This change in Luke’s world -- as well as his glimpse of a mysterious and beautiful Lea -- causes him to follow up with Old Ben, at which point Obi Wan asks Luke to help him bring the plans back to Alderaan.

I hope I've communicated something of the relationship the Call to Adventure has to the other parts of the story.

The Inciting Incident is the anomaly in one’s carefully constructed map of the world -- it is the crouching dragon. The call to adventure, on the other hand, is an explicit offer to the hero to do something about it.

One More Thing: The Cost/Sacrifice


Accepting the Call to Adventure will involve a significant sacrifice on the hero’s part. When Obi Wan asks Luke to help him take the blueprints to Alderaan Luke is both very excited by the prospect and reluctant. Yes, Luke is a skilled pilot and has always wanted to leave the backwater world he grew up on to explore the galaxy but that would mean leaving the only place he had ever known. He didn’t want to leave his friends, his droids, his nice safe life.

The Call to Adventure always demands a sacrifice. In Luke’s case, it would mean leaving everything he knows and loves behind. This is why the hero usually refuses the call.

In my next post I will talk about rejecting the call to adventure and how that usually ends in disaster.

That’s it! Thanks for reading, I'll talk to you later. Good writing!

I've made this into a YouTube video:

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