Showing posts with label story model. Show all posts
Showing posts with label story model. Show all posts

Thursday, April 9

Part 6: TAKE - Take The Prize And Pay The Price

Part 6: TAKE - Take The Prize And Pay The Price

This article continues my series on Dan Harmon’s story model. Here’s a link to the first article: Dan Harmon On Story Structure.

6. TAKE - The Pearl And The Price


Part 6 is about consequences. The protagonist has just passed the midpoint of our tale, she has sloughed off most of whatever was holding her back and met with the Goddess. Now she must return to the Ordinary World.

But a price must be paid for this understanding. After all, the protagonist has taken something. She has found her own personal pearl of great price. A sacrifice is required.

I want to concentrate on two things in what follows. First, the second Call to Adventure and, second, the price the protagonist must pay.

The Second Call To Adventure


No, there isn’t really a second Call to Adventure. This is more like an echo of the first Call. Referencing the movie “Real Genius” Dan Harmon writes:

“In Real Genius (I'm really drawing on the classics, now), the dorky kid (1) is recruited for a special college program that's working on a powerful laser (2). He becomes the roommate of a wayward genius whose major is how-to-parrrrrtay (3). Party man teaches Dork how to relax while Dork teaches party man how to focus (4) and as a result, they are able to perfect their laser (5) and get their prestigious accolades. But now a second, more honest call to adventure from an uber-nerd who lives in the steam tunnels: What is that laser for? Why did they have to build it to certain specifications? What did that creepy, popcorn-hating professor have in mind? Sure, they could stay here in this pizza parlor, nursing at the tit of their own prosperity. But then again, they didn't get this far by being irresponsible. It's time to start heading back up to the real world and making things right, Genius style.” (Story Structure 104: The Juicy Details)

At the midpoint (or shortly afterward) the hero discovers either that there was a dimension, an aspect, of the first Call to Adventure that she didn’t fully appreciate or she figures out she’s been snookered. Often this shift in perception is brought about by her deeper understanding of the Special World of the Adventure, an understanding given to her by the Goddess (“the Goddess” being shorthand for whatever it was that evoked this epiphany).

For example, in “Die Hard” ...

“Having made his peace (5) regarding his marriage, John McClane now wonders why Hans Gruber, head terrorist, was so desperate for those detonators. He goes back to the roof and discovers that the entire upper portion of the skyscraper is wired to blow. With this realization comes the consequence (6): The giant blonde terrorist - the ED-209 to McClaine's Robocop- descends on him and the two will now battle to the death.” (Story Structure 104)

So the order is: 

(Part 5) Midpoint (Meeting with the Goddess)

--> leads to -->

(Part 5) A different way of seeing both oneself and the world

--> leads to -->

(Part 6) The protagonist making the discovery that there’s something wrong, or missing, from his view of the world/reality.

If the story isn’t a tragedy, then there’s often what I’ll call a saving grace. Something happens, the protagonist figures something out, just in time to avert complete disaster.

In Edge of Tomorrow (spoiler alert), Cage discovers that there’s something wrong with reality as he understood it: the Omega can feed him false visions. As a result, rather than battling with the Omega, he walks into an ambush. The saving grace is that he realizes what the mimics are after in time to avert total disaster.

In Die Hard, John McClane discovers that the kidnappers aren’t kidnappers or terrorists, they’re thieves. The saving grace: McClane realizes the significance of the detonators in time to thwart their plans.

The Pearl and the Price 


There are repercussions to meeting with the Goddess and in Part 6 the protagonist must pay up.

I’ve said, above, that in Part 6 the protagonist has the realization there’s something wrong, or missing, from her view of the world and therefore from her plans. Something fundamental was missing from her understanding of the mess she’s in and, as a result of her meeting with the Goddess, now she knows what it is.

This realization is both a boon and a bane. Without realizing the true depths of the problem one has, one can’t hope to solve it, but ... well, when one sees the true extent of the hole one is in that’s painful. Inevitable but painful.

In any case, there is always a price to be paid for this increased understanding of the true nature of one’s (story) reality. In Cage’s case as soon as he realized the Omega wasn’t where he ‘knew’ she would be, he realized the visions had to have been false. He’d been led into a trap. The price: He had one plan and that had gone to hell. He was back at square one. The pearl: He finally knew what he was up against.

All Hope Is Lost: The First Beat


As we’ve seen, in Part 6 the protagonist reaps the consequences of the understanding he gained in Part 5. This leads to the protagonist paying a great price which is manifested as her suffering a fundamental setback. 

In my opinion, this setback is often the first try-fail in the final All Hope Is Lost try-fail cycle. Dan Harmon doesn’t put it quite this way, though he does write that ...

“[...] in a good action movie, this is where our guy simply gets his ass kicked. Robocop, armed with Clarence Boddiker's confession (5), marches into the office of Dick Jones, CEO of the company that built him. He tries to arrest the man that owns him, only to discover that he can't. It's against his programming. Loveable, human Alex Murphy (2) might have been able to pull this off, but bullet-proof, factory-made Robocop can't. [...] Between his purely mechanical brother, ED-209, and his purely human brothers, the misinformed police, being sicked on him, Robocop barely makes it out of the father's castle in one piece.” (Story Structure 104)

Also ...

“In a love story, this is the part where they break up. Now comes the stubble and the dirty dishes and the closed shades. The deep, deep, suicidal depression. The boring relationship with the supposedly better partner. And finally, the realization that nothing was ever more important than him or her.” (Story Structure 104)

Where This Leads


The short answer: Deification. Becoming a living god, at least figuratively. Dan Harmon writes:

“When you realize that something is important, really important, to the point where it's more important than YOU, you gain full control over your destiny. In the first half of the circle, you were reacting to the forces of the universe, adapting, changing, seeking. Now you have BECOME the universe. You have become that which makes things happen. You have become a living God.” (Story Structure 104)

I think that process doesn’t truly come to fruition until Part 8: CHANGE and our protagonist wallops the Big Bad into the next Millennium, but here we see our protagonist begin to emerge from the ashes.

Yes, she’s going to suffer setbacks between now and the final showdown, but the process of transformation has already begun.

That’s it for today! Next time I’ll either look at Part 7: RETURN or I’ll talk about the gothic genre. Till then, good writing!

Tuesday, April 7

Part 5: FIND - Meeting With The Goddess

Part 5: FIND - Meeting With The Goddess

This article continues my series on Dan Harmon’s view of story structure. Here’s a link to the first article: Dan Harmon On Story Structure

Part 5: FIND - Meeting With The Goddess


The job, the function, of the Road of Trials (Part 4) is to prepare the protagonist for his—or her—meeting with the Goddess. Though, she may not be quite what you thought you she was. 

At the midpoint our hero is, metaphorically, in the depths of their psyche, in the dark, deep, depths of the unconscious so things are about to get wacky.  Harmon writes, “Anything goes down here. This is a time for major revelations, and total vulnerability. If you're writing a plot-twisty thriller, twist here and twist hard.” (Story Structure 104)

Revelation


As we’ve seen, the cave of the goddess is a strange, weird place where anything can happen. At this point the character, the protagonist, is blessed (or cursed) with a major revelation, an epiphany. As a result they have a deeper understanding of life the world and everything, including what they’ve been doing wrong.

The Role of Choice


It’s important the hero makes a choice, so it’s important there are choices to make. For instance, Does the protagonist save her ally’s life even though it could cost them the object they were seeking? Does the protagonist do the selfless thing even though doing so would almost surely cause the quest to fail? Does the protagonist admit to herself that she’s in love even though that admission could cost her everything she holds dear? And so on.

Whatever the choice is, it’s important the protagonist has time for reflection. This is a big choice and an important plot point. Even though it’s tempting to move on, give this moment the page space it deserves.

The Goddess


Exactly what do we mean by “The Goddess”? Dan Harmon writes:

“[...] the goddess doesn't have to be a femme fatale or an angelic damsel. In an all-male or all-female play that takes place around a poker table, the "goddess" could be a character's confession that they lost their job. The goddess can be a gesture, an idea, a gun, a diamond, a destination, or just a moment's freedom from that monster that won't stop chasing you.” (Story Structure 104)

The Role of The Goddess


Although The Goddess doesn’t mean only one thing, meeting with her (whatever form she takes in the story) is dangerous and guaranteed to transform the protagonist, changing how they think about themselves and the world around them. 

Sometimes this midpoint change benefits a character and makes it easier for them to achieve their goal, sometimes it devastates them, warping them forever (e.g., The Craft).

In any case, this is a moment of inner and outer transformation, for either good or ill. Dan Harmon writes:

“In Die Hard, John McClane, having run over broken glass, is sitting in a bathroom, soaking his bloody feet in the sink. It is at this moment that he finally realizes the true extent of his love for his wife, and what he's been doing wrong in their marriage. He (1) has been too stubborn (2). He uses his walkie talkie, acquired in step (4), to give a message to his wife through his benevolent, happily married, gun-shy counterpart: ‘She's heard me say 'I love you' a thousand times...but she's never heard me say I'm sorry.’”

There’s two things here. First, the action, the pursuit (Part 4), then a pause for reflection, a pause in which the protagonist has a profound revelation, an epiphany, one that changes their understand of both themselves and the world.

At The Midpoint The Hero Switches From Passive To Active


At the Midpoint the hero switches from (mostly) passive to (mostly) active. Also, notice the mirroring going on here. Dan Harmon notes that the protagonist goes from the mama’s boy of Part 1 to a lady’s man (Part 5). He writes:

“You might have noticed that, just as (3), the crossing of the threshold, is the opposite of (7) the return, (5), the meeting with the goddess, is the opposite of (1), the protagonist's zone of comfort. Think of (1) as being the arms of mother, however dysfunctional she might be. (5) is a new form of mother, an unconscious version, and there is often a temptation to stay right here. Like at that elf guy's house in Lord of the Rings.” (Story Structure 104)

Definable Moment


Harmon advises us to mark this transition with a definable moment. He writes:

“If this is a story of a poor little girl (1) who dreamt of being rich (2) and got adopted by a millionaire (3), having become accustomed to her new lifestyle, (4), she might now be something of a fancy pants (5). Show it with a definable moment. This might be a good point for her to drive by the orphanage in her limousine.” (Story Structure 104)

That’s it for today! Next time we’ll continue the ascent back to the Ordinary World by looking at Part 6: Taking what one has found and paying the price.

Sunday, April 5

Part 4: SEARCH and ADAPT to the Special World

Part 4: SEARCH and ADAPT to the Special World

This article is the fifth in a series about Dan Harmon’s take on the structure of stories. If you’d like to read the earlier articles I’ve indexed them at the bottom of: Dan Harmon On Story Structure.) 

Today let’s look at ...

4. SEARCH: The Road of Trials


In Part 3 the protagonist crossed the threshold and descended from the Ordinary World—from the known, the comfortable—into the Special World of the Adventure. Now she must adapt to a land that is alien, strange, and frightening.

As Harmon points out, different writers have different names for this phase. Christopher Vogler calls it “Friends, Enemies and Allies,” producers call it, “The Training Phase.” Joseph Campbell called it, “The Road of Trials.” The point is that, “our protagonist has been thrown into the water and now it’s sink or swim.” (Story Structure 104: The Juicy Details)

The Protagonist Gives Up Something: No Pain, No Gain.


The protagonist must jettison excess baggage. After all, to gain something one must first give up something. If one’s life is cluttered with trifles we’ve held onto for maudlin sentimental reasons we must clean house to make room for something new. 

The protagonist must lose something, must divest themselves of something, before they can find what they’re searching for. This stripping of the cared for, of the familiar, will cause pain but will be transformative. But, then, pain and transformation are two sides of the same coin. Harmon writes:

“In Hero with a Thousand Faces, Campbell actually evokes the image of a digestive tract, breaking the hero down, divesting him of neuroses, stripping him of fear and desire. There's no room for bullshit in the unconscious basement. Asthma inhalers, eyeglasses, credit cards, fratty boyfriends, promotions, toupees and cell phones can't save you here. [...]

“In Romancing the Stone, Michael Douglas cuts the heels off of Kathleen Turner's expensive shoes with a machete. Then he throws her suitcase off a cliff. If she's going to continue to survive in this jungle, she literally needs to drop her excess baggage and lose the fancy pants.” (Story Structure 104)

Identify What Things (Ideas, etc.) Hold The Protagonist Back


Why do we need to shed this excess? Harmon writes:

“We are headed for the deepest level of the unconscious mind, and we cannot reach it encumbered by all that crap we used to think was important.” (Story Structure 104)

While it’s fine to have a pair of expensive designer shoes—especially if you happen to be at an event where everyone else is wearing expensive designer shoes—the protagonist needs to shed anything unnecessary, she has to get rid of the trappings of the Ordinary World, they have no place here. In fact, if she refuses to give them up she will fail to find what she has been searching for.

Fun And Games: Fish Out Of Water


As Blake Snyder reminds us in “Save The Cat!,” this is also a time for Fun and Games. This is where the hero explores the Special World and blunders about like a toddler, figuring out how things work, learning the ropes. As he does, he will make new friends as well as an enemy or two. 

For example, in Star Wars IV, Luke Skywalker visited the Mos Eisley Cantina with Obi-Wan Kenobi. That was a strange new world indeed! 

The friends and allies the protagonist makes in the Special World are invaluable, for they not only help him acclimatize to the strange new world, but to excel in it.

Mirroring



I’ll talk more about this later, though if you’d like to skip ahead, read Dan Harmon’s article, “Story Structure 104: The Juicy Details.” 

When we look at Part 6 we’ll see that it’s another road of trials, one that mirrors Part 4, only this time rather than descending to meet the goddess, the protagonist ascends on her return to the Ordinary World. Rather than being passive, rather than stripping away the excess, now our transformed protagonist is on the upward journey ready, ready to return to the ordinary world with what the goddess gave them.

That's it! Hope you had a wonderful week.

Thursday, April 2

Part 3: GO - The Protagonist Enters An Unfamiliar Situation

Part 3: GO - The Protagonist Enters An Unfamiliar Situation

Today, I continue discussing Dan Harmon’s take on story structure. In the first post in this series (see: Dan Harmon On Story Structure) I gave an overview and went into the origin of Harmon’s system. Head over there if you have questions, or you’re wondering why this looks a bit like Joseph Campbell’s book “The Hero With A Thousand Faces.”

3. Crossing The Threshold, Entering the strange, new, world of the adventure.


Here the protagonist takes a journey, a dangerous crossing, into the unknown.

Dan Harmon writes:

“What's your story about? If it's about a woman running from a killer cyborg, then up until now, she has not been running from a killer cyborg. Now she's finna start. If your story is about an infatuation, this might be the point where our male hero first lays eyes on the object of his desire. [...] If it's a coming of age story, this could be a first kiss or the discovery of an armpit hair. If it's a slasher film, this is the first kill, or the discovery of a corpse.” (Story Structure 104: The Juicy Details)

Harmon gives us what I think is a wonderful writing tool. He asks:

If you were going to make a movie poster for your story, what would it be? “What would you advertise to people if you wanted them to come listen to your story? A killer shark? Outer space? The Mafia? True love?” (Story Structure 104)

If you were reading a Werewolf story, chances are this (the 25% point) is where you’d discover Werewolves DO exist. Why? Because you’ve entered the strange and occasionally bizarre Special World of the Adventure. Here the rules are different and the protagonist is a fish out of water.

The Special World of the Adventure


In terms of Harmon’s/Vogler’s/Campbell’s system, The Special World is the lower, shaded, portion of the circle. (The Ordinary World is the unshaded upper half.)


Harmon writes: “Neo wakes up in a vat of goo in a world ruled by machines. His ordinary world desire to be a hacker, to fight the system, is going to be put to the test.” (Story Structure 104)

Contrast


The exact nature of the Special World will depend on the kind of story you’re telling, but there should be as stark a contrast as possible between the Ordinary World and the Special World. 

Think of the movie, The Matrix. It’s hard to get more stark than the difference, the contrast, between the Ordinary World of our experience and the Special World of humans in caves vats being used to power the machines.

Choice


The protagonist must choose to enter the Special World. Even if there’s coercion involved (as in the movie Collateral), the protagonist must make the decision to go forward. Christopher Vogler writes:

“Crossing the First Threshold is an act of the will in which the hero commits wholeheartedly to the adventure.”

Threshold Guardians


The tale of a hero setting out on a dangerous journey to acquire something of both personal and public value can be interesting. The tale of a hero setting out on an easy journey is boring. The protagonist must face obstacles that test her, that put her through the fire. This is one of the functions of a Threshold Guardian.

According to Vogler any Threshold Guardian worth her salt will be able to inspire doubt and fear, will be able to cause the hero to question whether they’re the person for this particular job.

This has been a brief overview where I’ve chatted about the highlights of what Dan Harmon calls Part 3. I’ve written more about this stage of the story here: A Story Structure In Three Acts: Act Two.

That’s it! Next time we’ll look at the protagonist’s descent into chaos.

Saturday, March 28

Part 2: NEED - The Protagonist WANTS Something

Part 2: NEED - The Protagonist WANTS Something

Dan Harmon On Story Structure


In Part 1 (YOU) everything was hunky-dory. Even if things weren’t perfect, the protagonist was comfortable. Then something happens to the protagonist’s Ordinary World and knocks it off-kilter. 

Now the protagonist is uncomfortable; now they have a NEED. Harmon writes:

“If this is a story about a war between Earth and Mars, this is a good time to show those Martian ships heading toward our peaceful planet. On the other hand, if this is a romantic comedy, maybe our heroine is at dinner, on a bad blind date.” (Story Structure 104)

“This is where a character might wonder out loud, or with facial expressions, why he can’t be cooler, or richer, or faster, or a better lover. This wish will be granted in ways that character couldn’t have expected.” (Story Structure 104)

Call To Adventure


This is where the protagonist receives the Call to Adventure. The Call can be about something internal (“I wish I was the life of the party”) or external (“I want to rescue the Ark” or “I want to discover the true nature of reality”).

Harmon writes:

“[...] a more literal, exterior “Call to Adventure” could come in, at the hands of a mysterious messenger, explaining to a dry cleaner that he has been drafted by the CIA.”

Often action movies have an external call to adventure. In the movie, The Edge of Tomorrow, the protagonist, Cage, discovers that the upcoming battle is a trap. If it occurs the aliens (Mimics) will win a resounding victory and the human resistance will be crushed. Cage’s need is to stop the battle from happening.

Refusal of the Call


The protagonist often Refuses The Call. Just because his life is complicated, this doesn’t mean he wants to participate in a high stakes adventure. His world may have problems, but at least they’re familiar problems. The devil you know.

The Refusal of the Call is something the audience understands. Why? Because, as Dan Harmon says, it’s all a part of the pattern, of playing out the rhythm. “We’re all scared of change.”

That’s it! I’ll be back with Part 3 (GO) next week.

Thursday, March 26

Part 1: Create A Protagonist Audiences Will Relate To

Step 1: Create A Protagonist Audiences Will Relate To

Dan Harmon On Story Structure


Yesterday I introduced the bare bones of Dan Harmon’s story model:

When YOU have a NEED you GO somewhere, SEARCH for it, FIND it, TAKE it, then RETURN and things CHANGE. 

Yes, I wrote about this yesterday, but thought it would be helpful to reproduce the structural overview again and in more detail. All this is basically verbatim from Dan Harmon’s article, Story Structure 103.

1. A character in a zone of comfort (YOU)
2. The character WANTS/NEEDS something.
3. The character GOes to, enters, an unfamiliar situation.
4. While SEARCHing for what they want, the character adapts to the new situation.
5. The character FINDs (at least a part of) what they were searching for, what they wanted/needed.
6. The character TAKEs it and pays the price.
7. The character takes their prize and RETURNs to the Ordinary World, to the place they began their journey.
8. The character, who is himself changed, can now CHANGE the Ordinary World.

Why Story Structure Is Important


Dan Harmon believes that “a story has to contain certain elements, in a certain order, before the audience will even recognize it as a story.” He believes that “our society, each human mind within it and all of life itself has a rhythm, and when you play that rhythm, it resonates.” (Story Structure 102)

Cyclic patterns such as death swallowing life and life emerging, Phoenix-like, out of death. Patterns such as the contents of consciousness falling away, sinking into unconsciousness, then emerging, transformed. Patterns such as order crumbling into chaos and chaos receding, yielding, to order. The one feeds the other, depends on the other.  

Dan Harmon writes:

“Whereas the health of an individual depends on the ego’s regular descent and return from the unconscious, a society’s longevity depends on actual people journeying into the unknown and returning with ideas.

“In their most dramatic, revolutionary form, these people are called heroes, but every day, society is replenished by millions of people diving into darkness and emerging with something new (or forgotten): scientists, painters, teachers, dancers, actors, priests, athletes, architects and most importantly, me, Dan Harmon.” (Story Structure 102)

Story Resonance


“Now you understand that all life, including the human mind and the communities we create, marches to the same, very specific beat. If your story also marches to this beat—whether your story is the great American novel or a fart joke—it will resonate. It will send your audience's ego on a brief trip to the unconscious and back. Your audience has an instinctive taste for that, and they're going to say ‘yum.’” (Story Structure 102)

Sorry for all the quotations, but I wanted to establish WHY story structure is important. I’ve read other people on this issue, but have found Dan Harmon’s explanation the most persuasive. 

Now let’s examine the structure itself.

1. YOU - Establish A Protagonist - Pity


A writer needs to give their audience a place to land. Dan Harmon writes:

“[...] if we are not inside a character, then we are not inside the story.” (Story Structure 104)

Agreed. Stephen King is brilliant at this. If you doubt me, read the first few paragraphs of “The Shining.” The real question is, how is it accomplished?

For the big and little screens it seems relatively easy: show them a character. Dan Harmon writes:

“You’d have to go out of your way to keep the audience from imprinting on them. It could be a raccoon, a homeless man or the President. Just fade in on them and we are them until we have a better choice.” (Story Structure 104)

But what about writers? Is it as simple as writing, “So there was this guy, see, and ...”? 

Yes and no. Harmon writes that an audience will relate to a character that evokes pity. He writes:

“Fade in on a raccoon being chased by a bear, we are the raccoon. Fade in on a room full of ambassadors. The President walks in and trips on the carpet. We are the President. When you feel sorry for someone, you’re using the same part of your brain as you use to identify with them.” (Story Structure 104)

I’ll be honest, that took me off-guard. I was ready for Harmon to say something about the character’s goal being just, or them being skilled at something. But pity ... I wasn’t expecting that.

 Though, thinking about “Community” and movies like “Die Hard” or even “The Princess Bride,” it fits. Just about every character I’ve strongly identified with has a flaw, often a deep one. But I hadn’t thought of the flaw in those terms, as connecting the character to the audience by invoking pity. Brilliant!

Creating A Character Your Audience Can Relate To: Have Them Do What The Audience Would


Here’s Dan Harmon’s advice: Have your protagonist always do what the audience would do. He writes:

“The easiest thing to do is fade in on a character that always does what the audience would do. He can be an assassin, he can be a raccoon, he can be a parasite living in the raccoon's liver, but have him do what the audience might do if they were in the same situation. In Die Hard, we fade in on John McClane, a passenger on an airplane who doesn't like to fly.” (Story Structure 104)

Caution: Switch Perspectives As Little As Possible


But there is a limit. Harmon warns:

“Like anything adhesive, our sense of identity weakens a little every time it’s switched or tested. The longer it’s been stuck on someone the more jarring it’s going to be to yank it away and stick it on someone else.” (Story Structure 104)

Introduce the protagonist early and make them the focus of the story.

That’s it! My next post will be about the second part of Dan Harmon’s story structure, the character’s NEED. See you then and good writing!

Original Photo: Curious Raccoon

Wednesday, March 25

Dan Harmon On Story Structure

Dan Harmon On Story Structure

Yesterday a friend sent me a link to Dan Harmon’s series of articles on story structure. I had no idea Harmon was passionate about story structure, though I should have guessed. 

In this article I barely brush the surface of what Harmon has to say, so I will be returning to this material in future articles. Or at least that’s the plan (knock on wood).

Here are the links to DH’s articles:


Dan Harmon’s Story Model


Dan Harmon’s story model, his story structure, really isn’t his. He tells us this up front. He got it from Joseph Campbell’s book, The Hero With A Thousand Faces. He got it from Christopher Vogler’s book, The Writer’s Journey. He got it from Syd Field’s book, The Screenwriter’s Workbook.

And those are useful books. I know, I’ve read them. Yes, okay, I read Joseph Campbell’s book a couple of decades ago and there was some head-scratching involved, but still. I say this because even though I’ve probably read most of the books on writing DH has, his way of looking at story structure is unique. Reading his articles gave me a new perspective on story, and that’s exciting! 

Dan Harmon’s talk of rhythms, of drawing one’s audiences’ attention to certain patterns, gave me an ‘Ah ha!’ moment, a realization about something that had puzzled me: How to think of the gap between the Midpoint and the All Hope Is Lost beat. For some reason, that particular stretch of story, bridging it, was a bit of a desert trek for me. 

I’ll talk more about that when we get there. For now, let’s take a barest of bones look at Dan Harmon’s story model:

When YOU have a NEED you GO somewhere SEARCH for it, FIND it, TAKE it, then RETURN and things CHANGE. 

Or, even more simply, “YOU NEED to GO SEARCH, FIND, TAKE and RETURN with CHANGE.” (SS 103)

Too condensed? Here it is stretched out over the eight stages:

1. When YOU
2. have a NEED,
3. you GO somewhere,
4. SEARCH for it,
5. FIND it,
6. TAKE it,
7. then RETURN
8. and CHANGE things.


The Barest of Bones


It’s going to sound odd, but I suggest you read Dan Harmon’s last article (SS 106) first since it gives a nice, if dense, summary of his system. It’s a kind of whirlwind tour of his 8 steps. Do it now. Here’s the link: Story Structure 106: Five Minute Pilots.

Back? Good!

What I want to do today is, rather than apply this structure to a 5 minute video (as Harmon does), apply it to a 4,000 word short story. 

Ready? Let’s go! (Keep in mind that this is the condensed version)

1. Ordinary World


Here is where you establish both the protagonist (YOU) and the protagonist’s NEED. 

The protagonist is comfortable in the Ordinary World, or at least he thinks he is. But, nevertheless, he wants/needs/desires something. Next, begin to change his circumstances and unleash the Call to Adventure.

2. Enter The Special World of the Adventure


Because of his need, the protagonist enters (GO) a new, unfamiliar, situation. While SEARCHING for what he wants, he adapts to this new situation.

The character FINDs what they were searching for.

3. Paying The Price


The character claims their prize (TAKE) and pays a price. Their mission accomplished, the protagonist begins the long trek back home (RETURN). 

The Big Bad rallies his strength and chases after the protagonist. When the two meet we have the final confrontation that decides whether the protagonist will return to his community with whatever he has taken. (Note: this doesn’t have to be an object.)

4. The Return


Show how the protagonist’s circumstances have CHANGEd as a result of their adventure. This is where the stakes get cashed out and we see how the journey, the adventure, has changed not only the life of the protagonist but the lives of everyone around him.

That’s the barest of bones. When I pick this subject up again, I’ll begin at the beginning and take an in-depth look at the first link in the chain: 1. YOU.

By the way, DH stresses that not every single stage must be explicitly present in every story. Sometimes (often) a story will condense one or more of the stages due to time or space constraints. After all, if we couldn’t do this then I’m not sure if we’d have many truly “short” stories anymore. Having said that, the order of the stages is important.

The Fractal Nature of Story Structure


I’d like to mention something I’ve been thinking a great deal about recently, the fractal nature of story structure. That is, each part of a story can mirror the structure of the entire story.

To put it another way, just as DH’s eight stages describe an entire story they can also describe a chapter or a scene or a paragraph. For example, here’s Dan Harmon’s story about "the guy whose soda turned out to contain poison”:

“(2.1) The guy [you]
(2.2) Makes a stink face [need]
(2.3) Starts inspecting the soda can [go]
(2.4) Runs finger over ingredients [search]
(2.5) Finds "poison" in ingredients [find]
(2.6) Chokes [take]
(2.7) Falls down [return]
(2.8) Dead [change]” (SS 106)

That’s it for today. Have a terrific rest of the week. If the mood strikes, try using Dan Harmon’s story structure to write a Dabble.

The articles in this series:

- Dan Harmon on Story Structure
- Part 1: Create A Protagonist Audiences Will Relate To
- Part 2: NEED - The Protagonist WANTS Something
- Part 3: Go - The Protagonist Enters An Unfamiliar Situation
- Part 4: SEARCH and ADAPT to the Special World
- Part 5: FIND - Meeting With The Goddess
- Part 6: TAKE - Take The Prize And Pay The Price
- Part 7: RETURN - Bringing The Prize Home
- Part 8 of 8: CHANGE The World