Showing posts with label Dan Harmon’s Story Model. Show all posts
Showing posts with label Dan Harmon’s Story Model. Show all posts

Saturday, March 28

Part 2: NEED - The Protagonist WANTS Something

Part 2: NEED - The Protagonist WANTS Something

Dan Harmon On Story Structure


In Part 1 (YOU) everything was hunky-dory. Even if things weren’t perfect, the protagonist was comfortable. Then something happens to the protagonist’s Ordinary World and knocks it off-kilter. 

Now the protagonist is uncomfortable; now they have a NEED. Harmon writes:

“If this is a story about a war between Earth and Mars, this is a good time to show those Martian ships heading toward our peaceful planet. On the other hand, if this is a romantic comedy, maybe our heroine is at dinner, on a bad blind date.” (Story Structure 104)

“This is where a character might wonder out loud, or with facial expressions, why he can’t be cooler, or richer, or faster, or a better lover. This wish will be granted in ways that character couldn’t have expected.” (Story Structure 104)

Call To Adventure


This is where the protagonist receives the Call to Adventure. The Call can be about something internal (“I wish I was the life of the party”) or external (“I want to rescue the Ark” or “I want to discover the true nature of reality”).

Harmon writes:

“[...] a more literal, exterior “Call to Adventure” could come in, at the hands of a mysterious messenger, explaining to a dry cleaner that he has been drafted by the CIA.”

Often action movies have an external call to adventure. In the movie, The Edge of Tomorrow, the protagonist, Cage, discovers that the upcoming battle is a trap. If it occurs the aliens (Mimics) will win a resounding victory and the human resistance will be crushed. Cage’s need is to stop the battle from happening.

Refusal of the Call


The protagonist often Refuses The Call. Just because his life is complicated, this doesn’t mean he wants to participate in a high stakes adventure. His world may have problems, but at least they’re familiar problems. The devil you know.

The Refusal of the Call is something the audience understands. Why? Because, as Dan Harmon says, it’s all a part of the pattern, of playing out the rhythm. “We’re all scared of change.”

That’s it! I’ll be back with Part 3 (GO) next week.

Thursday, March 26

Part 1: Create A Protagonist Audiences Will Relate To

Step 1: Create A Protagonist Audiences Will Relate To

Dan Harmon On Story Structure


Yesterday I introduced the bare bones of Dan Harmon’s story model:

When YOU have a NEED you GO somewhere, SEARCH for it, FIND it, TAKE it, then RETURN and things CHANGE. 

Yes, I wrote about this yesterday, but thought it would be helpful to reproduce the structural overview again and in more detail. All this is basically verbatim from Dan Harmon’s article, Story Structure 103.

1. A character in a zone of comfort (YOU)
2. The character WANTS/NEEDS something.
3. The character GOes to, enters, an unfamiliar situation.
4. While SEARCHing for what they want, the character adapts to the new situation.
5. The character FINDs (at least a part of) what they were searching for, what they wanted/needed.
6. The character TAKEs it and pays the price.
7. The character takes their prize and RETURNs to the Ordinary World, to the place they began their journey.
8. The character, who is himself changed, can now CHANGE the Ordinary World.

Why Story Structure Is Important


Dan Harmon believes that “a story has to contain certain elements, in a certain order, before the audience will even recognize it as a story.” He believes that “our society, each human mind within it and all of life itself has a rhythm, and when you play that rhythm, it resonates.” (Story Structure 102)

Cyclic patterns such as death swallowing life and life emerging, Phoenix-like, out of death. Patterns such as the contents of consciousness falling away, sinking into unconsciousness, then emerging, transformed. Patterns such as order crumbling into chaos and chaos receding, yielding, to order. The one feeds the other, depends on the other.  

Dan Harmon writes:

“Whereas the health of an individual depends on the ego’s regular descent and return from the unconscious, a society’s longevity depends on actual people journeying into the unknown and returning with ideas.

“In their most dramatic, revolutionary form, these people are called heroes, but every day, society is replenished by millions of people diving into darkness and emerging with something new (or forgotten): scientists, painters, teachers, dancers, actors, priests, athletes, architects and most importantly, me, Dan Harmon.” (Story Structure 102)

Story Resonance


“Now you understand that all life, including the human mind and the communities we create, marches to the same, very specific beat. If your story also marches to this beat—whether your story is the great American novel or a fart joke—it will resonate. It will send your audience's ego on a brief trip to the unconscious and back. Your audience has an instinctive taste for that, and they're going to say ‘yum.’” (Story Structure 102)

Sorry for all the quotations, but I wanted to establish WHY story structure is important. I’ve read other people on this issue, but have found Dan Harmon’s explanation the most persuasive. 

Now let’s examine the structure itself.

1. YOU - Establish A Protagonist - Pity


A writer needs to give their audience a place to land. Dan Harmon writes:

“[...] if we are not inside a character, then we are not inside the story.” (Story Structure 104)

Agreed. Stephen King is brilliant at this. If you doubt me, read the first few paragraphs of “The Shining.” The real question is, how is it accomplished?

For the big and little screens it seems relatively easy: show them a character. Dan Harmon writes:

“You’d have to go out of your way to keep the audience from imprinting on them. It could be a raccoon, a homeless man or the President. Just fade in on them and we are them until we have a better choice.” (Story Structure 104)

But what about writers? Is it as simple as writing, “So there was this guy, see, and ...”? 

Yes and no. Harmon writes that an audience will relate to a character that evokes pity. He writes:

“Fade in on a raccoon being chased by a bear, we are the raccoon. Fade in on a room full of ambassadors. The President walks in and trips on the carpet. We are the President. When you feel sorry for someone, you’re using the same part of your brain as you use to identify with them.” (Story Structure 104)

I’ll be honest, that took me off-guard. I was ready for Harmon to say something about the character’s goal being just, or them being skilled at something. But pity ... I wasn’t expecting that.

 Though, thinking about “Community” and movies like “Die Hard” or even “The Princess Bride,” it fits. Just about every character I’ve strongly identified with has a flaw, often a deep one. But I hadn’t thought of the flaw in those terms, as connecting the character to the audience by invoking pity. Brilliant!

Creating A Character Your Audience Can Relate To: Have Them Do What The Audience Would


Here’s Dan Harmon’s advice: Have your protagonist always do what the audience would do. He writes:

“The easiest thing to do is fade in on a character that always does what the audience would do. He can be an assassin, he can be a raccoon, he can be a parasite living in the raccoon's liver, but have him do what the audience might do if they were in the same situation. In Die Hard, we fade in on John McClane, a passenger on an airplane who doesn't like to fly.” (Story Structure 104)

Caution: Switch Perspectives As Little As Possible


But there is a limit. Harmon warns:

“Like anything adhesive, our sense of identity weakens a little every time it’s switched or tested. The longer it’s been stuck on someone the more jarring it’s going to be to yank it away and stick it on someone else.” (Story Structure 104)

Introduce the protagonist early and make them the focus of the story.

That’s it! My next post will be about the second part of Dan Harmon’s story structure, the character’s NEED. See you then and good writing!

Original Photo: Curious Raccoon

Wednesday, March 25

Dan Harmon On Story Structure

Dan Harmon On Story Structure

Yesterday a friend sent me a link to Dan Harmon’s series of articles on story structure. I had no idea Harmon was passionate about story structure, though I should have guessed. 

In this article I barely brush the surface of what Harmon has to say, so I will be returning to this material in future articles. Or at least that’s the plan (knock on wood).

Here are the links to DH’s articles:


Dan Harmon’s Story Model


Dan Harmon’s story model, his story structure, really isn’t his. He tells us this up front. He got it from Joseph Campbell’s book, The Hero With A Thousand Faces. He got it from Christopher Vogler’s book, The Writer’s Journey. He got it from Syd Field’s book, The Screenwriter’s Workbook.

And those are useful books. I know, I’ve read them. Yes, okay, I read Joseph Campbell’s book a couple of decades ago and there was some head-scratching involved, but still. I say this because even though I’ve probably read most of the books on writing DH has, his way of looking at story structure is unique. Reading his articles gave me a new perspective on story, and that’s exciting! 

Dan Harmon’s talk of rhythms, of drawing one’s audiences’ attention to certain patterns, gave me an ‘Ah ha!’ moment, a realization about something that had puzzled me: How to think of the gap between the Midpoint and the All Hope Is Lost beat. For some reason, that particular stretch of story, bridging it, was a bit of a desert trek for me. 

I’ll talk more about that when we get there. For now, let’s take a barest of bones look at Dan Harmon’s story model:

When YOU have a NEED you GO somewhere SEARCH for it, FIND it, TAKE it, then RETURN and things CHANGE. 

Or, even more simply, “YOU NEED to GO SEARCH, FIND, TAKE and RETURN with CHANGE.” (SS 103)

Too condensed? Here it is stretched out over the eight stages:

1. When YOU
2. have a NEED,
3. you GO somewhere,
4. SEARCH for it,
5. FIND it,
6. TAKE it,
7. then RETURN
8. and CHANGE things.


The Barest of Bones


It’s going to sound odd, but I suggest you read Dan Harmon’s last article (SS 106) first since it gives a nice, if dense, summary of his system. It’s a kind of whirlwind tour of his 8 steps. Do it now. Here’s the link: Story Structure 106: Five Minute Pilots.

Back? Good!

What I want to do today is, rather than apply this structure to a 5 minute video (as Harmon does), apply it to a 4,000 word short story. 

Ready? Let’s go! (Keep in mind that this is the condensed version)

1. Ordinary World


Here is where you establish both the protagonist (YOU) and the protagonist’s NEED. 

The protagonist is comfortable in the Ordinary World, or at least he thinks he is. But, nevertheless, he wants/needs/desires something. Next, begin to change his circumstances and unleash the Call to Adventure.

2. Enter The Special World of the Adventure


Because of his need, the protagonist enters (GO) a new, unfamiliar, situation. While SEARCHING for what he wants, he adapts to this new situation.

The character FINDs what they were searching for.

3. Paying The Price


The character claims their prize (TAKE) and pays a price. Their mission accomplished, the protagonist begins the long trek back home (RETURN). 

The Big Bad rallies his strength and chases after the protagonist. When the two meet we have the final confrontation that decides whether the protagonist will return to his community with whatever he has taken. (Note: this doesn’t have to be an object.)

4. The Return


Show how the protagonist’s circumstances have CHANGEd as a result of their adventure. This is where the stakes get cashed out and we see how the journey, the adventure, has changed not only the life of the protagonist but the lives of everyone around him.

That’s the barest of bones. When I pick this subject up again, I’ll begin at the beginning and take an in-depth look at the first link in the chain: 1. YOU.

By the way, DH stresses that not every single stage must be explicitly present in every story. Sometimes (often) a story will condense one or more of the stages due to time or space constraints. After all, if we couldn’t do this then I’m not sure if we’d have many truly “short” stories anymore. Having said that, the order of the stages is important.

The Fractal Nature of Story Structure


I’d like to mention something I’ve been thinking a great deal about recently, the fractal nature of story structure. That is, each part of a story can mirror the structure of the entire story.

To put it another way, just as DH’s eight stages describe an entire story they can also describe a chapter or a scene or a paragraph. For example, here’s Dan Harmon’s story about "the guy whose soda turned out to contain poison”:

“(2.1) The guy [you]
(2.2) Makes a stink face [need]
(2.3) Starts inspecting the soda can [go]
(2.4) Runs finger over ingredients [search]
(2.5) Finds "poison" in ingredients [find]
(2.6) Chokes [take]
(2.7) Falls down [return]
(2.8) Dead [change]” (SS 106)

That’s it for today. Have a terrific rest of the week. If the mood strikes, try using Dan Harmon’s story structure to write a Dabble.

The articles in this series:

- Dan Harmon on Story Structure
- Part 1: Create A Protagonist Audiences Will Relate To
- Part 2: NEED - The Protagonist WANTS Something
- Part 3: Go - The Protagonist Enters An Unfamiliar Situation
- Part 4: SEARCH and ADAPT to the Special World
- Part 5: FIND - Meeting With The Goddess
- Part 6: TAKE - Take The Prize And Pay The Price
- Part 7: RETURN - Bringing The Prize Home
- Part 8 of 8: CHANGE The World