Showing posts with label #amwriting #writingtips. Show all posts
Showing posts with label #amwriting #writingtips. Show all posts

Saturday, April 10

How to Write a Genre Story: Character Introduction: Characteristic Entry Action

How to Write a Genre Story: Character Introduction: Characteristic Entry Action


Introductions are important. 

Do you remember the first time you introduced your Significant Other to a parent? There are few things in life you need to get right the first time but that’s one of them! Another one is introducing your protagonist to your reader.

Character Introductions

What makes a character introduction work? What needs to be communicated?

Jim Butcher writes:

“...it is critical to make sure you get the bare bones of your character into his [the reader’s] head immediately.”

By “the bare bones of your character” I think Butcher is referring, at least in part, to what I’ve been talking about in previous articles in this series: character tags. (For example, see How to Write a Genre Story: Characters: An Introduction to Character Tags

Characteristic Entry Action

Sorry for using a long quotation, but Jim Butcher hits the nail on the head here. I can’t say it better or more clearly.

“A solid CHARACTERISTIC ENTRY ACTION consists of introducing your character to the reader by bringing him into the story in the course of an action which clearly, sharply typifies who and what he is.

“Lethal Weapon 2 starts off in the front seat of a stationwagon during a police chase, with Mel Gibson howling in excitement and pounding on the ceiling while Danny Glover fumbles for the siren, tries to talk on the radio, and tries to convince Mel that they don't really need to be doing this. It strongly establishes both characters as cops. It demonstrates Mel's love of wild action, Danny's cautious approach to his work, and the relationship dynamic between the two. (I liked it so much that I borrowed shamelessly from it to start off Grave Peril.)

“Every Bond Pic that opens on the "opening mission" template does the same thing: it shows you Bond being a heroic spy and engaging in lots of danger and action.

“Your character is a frustrated high school nerd? Then have him come on stage late for his school bus, which promptly drives away even though the driver obviously saw him coming. (IE, Spider-Man.) Your character is a titanic lumberjack? Then start him off towering over the north woods and felling fifty trees with each swing of his axe.

“Make the introduction count. This is something you can't afford to screw up.” (Characters, Jim Butcher)

An Example: Riggs and Murtaugh from the Lethal Weapon series

I just rewatched the start of Lethal Weapon 2 (sometimes I love doing research! ;). It was epic! It sets up Martin Riggs as a reckless thrillseeker, interested in going after bad guys regardless of the price to either himself or those closest to him. And then there’s Roger Murtaugh, Riggs’ partner. Murtaugh is an excellent foil for Riggs. He overthinks things where Riggs underthinks them. Murtaugh has a loving wife and family, Riggs is alone. Murtaugh is patient and careful, Riggs is impatient and careless. And all those qualities come out right at the start.

As for what Riggs and Murtaugh’s character tags are, I would say that one of Riggs’ tags is what I’ll call his ‘crazy face’: those insane wide eyes coupled with that almost Joker like grin. Also, Riggs wears casual clothes while Murtaugh wears a proper suit with a red tie. These nicely help to both indicate each man’s character as well as help us remember it.

An Example: Trinity from The Matrix (1999)

Another example of a (literally) kick-ass Characteristic Entry Action is how the character of Trinity was introduced in The Matrix (1999). She appears to defy the laws of physics as she methodically, quietly, dispassionately kills those who have been ordered to arrest her. This establishes her as an outsider, a rebel. Further, she clearly possesses knowledge and abilities beyond what seems possible for humans.

I know I’m dating myself by saying this, but the first time I saw The Matrix was in the theatre. I don’t think anyone breathed during that opening sequence. It’s, hands down, the best I’ve ever watched. And it gave us a very good sense of who Trinity was and, by extension, who her companions were, what they were like and what her role in the story was.

To sum up:

A. Get the essential characteristics of your protagonist (or any major character) into your reader’s head as quickly as possible.

B. Make these essential characteristics interesting! (An unique object that is a bright color or an object--like a wizard’s staff--that can do unusual and unpredictable things, a low laugh that is tied to Bad Things Happening, and so on.) 

C. Especially if you’re writing a genre story, be sure to make at least one of the traits exaggerated along either a mental, physical or familial dimension.

By the way, I know that some of the tags I’ve mentioned can seem like cliches, but I think that whether people groan when they read a story about a wizard and his staff depends on the writer making that particular wizard unique. One way to do this is for the writer--you--to use your own memories, your own particularity, as a lens through which the reader can see the character. Since you are unique, this will guarantee that your stories will be unique. And, of course, they will also have your voice.

A Writing Exercise

As an exercise pick someone in your life and make a character of them. What are their strengths? What are their weaknesses? Now tweak these traits so that they are extreme. (You never have to tell them you’ve done this!)

For example, one of my friends (I went to school with him) is very smart and open to new experiences (that’s one of the personality dimensions). This means that his tagline in life could be stated as: ‘Boundaries? What boundaries?’ His nimble mind and his readiness to explore alternative possibilities have given him a few good stories over the years.

If I were to create a character based on my friend I would make him as brilliant as Sherlock Holmes but in every story he would hold a different eccentric theory about how the universe really is. But he would also find a way to test the theory and, if it didn’t hold up, he would change his beliefs. And I would try to tie that theory, or the testing of that theory, into whatever it was that cracked open the case for him.

Oh, and he’d name all his children from characters in his favorite books. I think I would give him seven children. They would be adults and live all over the world. Perhaps a different one would be his Watson in each story. Or something.

That’s just a silly example, but perhaps it will inspire you to think how you could help merge the universal (I think my character will be a detective…) with the particular (...and he will be based on my experience of my friend.)

Until next time, good writing! I hope you are having a wonderful weekend.

-- --

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward
Instagram: @KarenWoodwardWriter
YouTube: The Writer's Craft

Blog posts you might like:

Monday, July 20

Jung and the Hero's Journey: The Call to Adventure



Hi! Sorry that I haven't posted in a while. Lately I've been making videos about writing, but I've missed posting here. 

Today I would like to talk about the Call to Adventure.

If there is one plot point that is common to all stories it’s the Call to Adventure. Why? Because all stories—at least all narrative stories—are ABOUT something. They are about someone, the hero, overcoming (or attempting to overcome) various increasingly troublesome obstacles in order to achieve a goal. Further, the attainment of this goal would make both the protagonist and his community better.

For example, in the movie Alien Ripley wants to kill the monster in order to save both herself and everyone else -- although by the end “everyone else” amounted to the cat!

The relation between the Inciting Incident and the Call To Adventure


In the last three videos we looked at, first, the hero’s original condition, his status quo as well as the rules society expected the hero to follow. Then something happens, something that significantly and irrevocably changed the hero’s world. Further this change was like the release of an arrow, one heading straight for the protagonist's heart.

I’ve used Star Wars: A New Hope as an example so I thought I would continue with it.

In Star Wars, Darth Vader boards Princess Leia’s diplomatic craft in an attempt to find the plans for the Death Star. This prompts Lea to hide the plans in R2D2’s memory along with a holographic plea for help, a hologram which Luke glimpses. 

This change in Luke’s world -- as well as his glimpse of a mysterious and beautiful Lea -- causes him to follow up with Old Ben, at which point Obi Wan asks Luke to help him bring the plans back to Alderaan.

I hope I've communicated something of the relationship the Call to Adventure has to the other parts of the story.

The Inciting Incident is the anomaly in one’s carefully constructed map of the world -- it is the crouching dragon. The call to adventure, on the other hand, is an explicit offer to the hero to do something about it.

One More Thing: The Cost/Sacrifice


Accepting the Call to Adventure will involve a significant sacrifice on the hero’s part. When Obi Wan asks Luke to help him take the blueprints to Alderaan Luke is both very excited by the prospect and reluctant. Yes, Luke is a skilled pilot and has always wanted to leave the backwater world he grew up on to explore the galaxy but that would mean leaving the only place he had ever known. He didn’t want to leave his friends, his droids, his nice safe life.

The Call to Adventure always demands a sacrifice. In Luke’s case, it would mean leaving everything he knows and loves behind. This is why the hero usually refuses the call.

In my next post I will talk about rejecting the call to adventure and how that usually ends in disaster.

That’s it! Thanks for reading, I'll talk to you later. Good writing!

I've made this into a YouTube video:

#amwriting, #writing, #writingcommunity #writingtips #howtowrite

Tuesday, November 19

Story Structure: A Refresher

Story Structure: A Refresher



I put the following together for my own use (I'm doing #NaNoWriMo this year), but I thought others might be interested as well so I decided to share it.

1. Inciting Incident (0 to 12.5%)


Here we establish the Ordinary World. We establish the protagonist’s ordinary routine, we establish how the protagonist relates to other people, those who like them as well as those who hate them. The writer lays bare the protagonist's strengths and weaknesses. The story world is established; what is normal, what isn’t. What is considered moral, what isn’t. All this is in service to showing the reader the protagonist’s place in the world.

We also show a significant change in the story world, one without which we would not have the Call to Adventure or the protagonist’s Acceptance of the Call.

Clear as mud? Let me give you an example. In Star Wars: A New Hope I would argue that the inciting incident was Darth Vader boarding Princess Leah’s spacecraft and imprisoning her. That event broke the status quo: diplomatic vehicles should not be forcibly boarded. Because of that change Luke bought the droids. Because Luke bought the droids his aunt and uncle were murdered and their farm burned down. Further, these events brought about both the Call to Adventure and Luke's Acceptance of the Call.

The Inciting Incident usually occurs quite early in the story, within the first 5%. The Call to Adventure generally occurs around the 12% to 15% mark. Usually the Call is refused and then, after talking with a mentor, or after certain things about the protagonist’s life changes, the Call is accepted.

After the Call is accepted, some sort of plan is formulated and put into motion. This culminates in ...

2. Crossing the Threshold (25%)


You could also look at this event, Crossing the Threshold, as the first of three disasters for the protagonist, the others being the first Pinch Point and the All Hope is Lost point. I’ll talk more about these other two points, below.

Before I continue, let me say a word or two about the protagonist’s inner and outer goals.

Inner and Outer Goals


The protagonist’s outer goal will have to do with something external, something in the story world. The goal could be slaying a dragon and claiming its treasure, or bringing back a lost ark, or extracting a spy, or robbing a bank. You get the idea.

The inner goal, on the other hand, has to do with the development of the protagonist’s character. It has to do with them becoming a better person. There is a moral dimension to the inner goal. Perhaps, as in Edge of Tomorrow, the protagonist goes from cowardice to courage. In The Matrix the protagonist, Neo, goes from lacking faith to having faith -- his challenge was to believe.

Now that we’re on the same page regarding inner versus outer goals, let’s ask: What happens when the protagonist crosses the threshold and enters the Special World of the Adventure?

Generally, there isn’t any progression toward the protagonist’s inner goal but there is a lot that happens regarding the protagonist’s progress toward her outer goal. Commonly, there is an actual change in the setting. The protagonist travels to another town, another country, another planet.

Also, the transition between the Ordinary World and the Special World of the Adventure is generally not a smooth transition. The protagonist suffers a tragedy.

For instance, in Get Out the protagonist (Chris Washington) crosses into the Special World when he goes to visit his girlfriend’s (Rose Armitage's) parents and allows Rose’s mother to hypnotize him.

The mother sends his consciousness into a place called the “sunken place.” Get Out is a horror movie so, needless to say, the sunken place is not a happy place filled with kittens and puppies, it’s a slice of hell. The important thing is that this incident — Chris being hypnotized and tortured — divides the story into two: what came before this event and what came after.

Similarly, when in Star Wars: A New Hope, Luke sees the smoking corpses of his Aunt and Uncle, when Luke realizes that their farm has been destroyed, this one event divides his life into before and after. That one event completely changed the trajectory of his life.

Trials and Tribulations/Fun and Games


The Special World is very different from the Ordinary World. After the protagonist crosses the threshold and enters the Special World she is like a fish out of water. She needs to learn how things are done here and, as a result, makes mistakes.

B-Story


The B-Story is where the protagonist bonds with allies. Sometimes this is a love story. The B-Story is where the protagonist makes progress toward her internal goal.

3. First Pinch Point (37.5%)


The first pinch point is the second disaster for the protagonist. Here we get to see the antagonist up close and personal or we see the direct effects of the antagonist’s actions. At this point the antagonist isn’t concerned about the protagonist, he or she isn’t a serious threat.

The Plan


As a result of the antagonist’s attack, the protagonist’s energy is redirected. Before, she was focused on understanding the Special World and trying to fit in. Now she is focused on attacking the antagonist. Often there is a scene where the protagonist and her allies meet in a bar and make a plan. A journey is often involved.

The Sacrifice


In order for The Plan to work, the protagonist will have to make a big sacrifice.

4. Midpoint (50%)


The Midpoint is all about the protagonist’s inner journey, her inner goal.

Generally, there is a confrontation at the midpoint, either between the protagonist and antagonist or between the protagonist and one of the antagonist’s minions.

For me, the essential thing about the Midpoint is that the hero learns something crucial about the Special World that helps her understand how truly dire her situation is. Further, this understanding causes her to change tactics.

For example, in Edge of Tomorrow, Cage discovers that his visions aren’t real, that they have been sent to him to lure him into a trap. As a result, he no longer has a plan. He doesn't know how to beat the villain. Because of this he changes his tactics and, at the same time, the stakes are raised.

The important thing here, though, has to do with the Inner Journey. Something important changes inside the character. Cage realizes that, even though he loves Rita, he must let her go. This is the first time he has moved from thinking about himself and his wants and needs to thinking more about the wants and needs of the larger group.

The inner journey can be summed up in a Moral Premise. In Cage’s case perhaps this would be: Being cowardly will kill your soul. Being courageous can save you and your community.

5. Second Pinch Point (62.5%)


Because of the change in the character’s internal motivation, the protagonist begins to make progress. This spooks the antagonis, causing him to personally intervene and attack the protagonist or put obstacles in her way. But this is a personal intervention on the part of the antagonist. The protagonist pays a BIG PRICE.

6. All Hope is Lost (75%)


This is the third and final disaster. The protagonist suffers a major defeat at the hands of the antagonist. In fact, it is such a stunning defeat that it seems as though the antagonist has defeated the protagonist.

This ultimate defeat will likely be the last defeat in a three-beat try and fail cycle.

Resurrection. Epiphany


Protagonist realizes something, something internal, something moral, that finally, completely, takes her from her weakness into her strength.

7. Race to the Finish (87.5%)


At this point she has entered the forest where it is darkest (accepting the call to adventure) and defeated the opposition. She has climbed the hierarchy and is almost at the top. Now there is anew entering the forest where it is darkest. The protagonist has changed, grown. After each disaster the protagonist has entered the forest where it is darkest.

This, now, is the darkest point and the highest stakes.

At this point the protagonist has almost completely transformed. She has become much more physically and mentally skilled and has become well adapted to the Special World. Also, she has begun her inner transformation. Now she pulls out all the stops. She and her allies make a plan. This plan will fall part before the final confrontation but they make a plan and it works for awhile.

8. Climax/Final Confrontation (98%)


The protagonist and antagonist battle. The protagonist wins or loses. If she wins then antagonist loses and that’s that. If the protagonist loses, then the antagonist might win or lose. (They can both fail.)

During the battle, the antagonist seems weaker than the antagonist. It seems that she’s losing. But then she draws on a lesson she learned in the Special World of the Adventure. This catches the antagonist off guard and the protagonist defeats the antagonist.

 Wrap Up


Show the changes in the protagonist’s life, how her friends, family and community benefited.


Recommended Articles:


Quora article: If the 2nd pinch point is known as the 'darkest hour' or the 'all is lost' point what is the nickname of the 1st pinch point? My favorite answer to this question is the first, and much of this article is patterned after it.

The Inciting Incident vs The Call To Adventure

Books


Monday, January 27

How To Write Killer Crime Stories



Here are seven excellent tips for writing killer crime stories from Luke Preston.

1. "Don’t be boring"


Like many great writing tips, this is true for any kind of writing. If readers get bored, they'll stop reading. LP's advice: 

"... write what excites you. You do that and that excitement will come across on the page and excite the reader."

2. "Grab the reader by the throat on the first page and don’t let go"


LP advises readers to "Start your story off like a shotgun blast in the middle of the night."

I love these kind of openings in both film and literature. Think of the opening to The Matrix. A tiny woman, Trinity, bests several police officers by using very cool, surreal, martial arts moves.

LP breaks this kind of roller coaster opening into five sub-types:

a. The Action Opening
- Hero is being menaced, either physically or emotionally.

b. The Flashback Opening
- Take a moment of drama from later on in the novel and place it at the beginning.

c. The First Day on the Job Opening
- Hero arrives in a new, stressful, setting. New job, new town, etc.

d. The Everyday Hero Opening
- Could be called the Red opening, from the movie of the same name. The hero is going about his routine when something happens to irrevocably change his life ... like groups of assassins trying to kill him.

e. Outside Action
- Something actiony happens that doesn't involve the hero.

3. There must be a crime


Makes sense, right? You're reading a crime novel so there has to be a crime. But don't make it just any crime. And this goes for murder mysteries as well. LP writes:

"Give your criminals unique and conflicting reasons to be criminals. The bad guy in a story never knows he’s the bad guy. In his story, he’s the good guy. Your protagonist is only as strong as the forces of antagonism they are up against. Give them something to go up against."

4. Don't write likeable characters


If you're like me, this point made you go, "Errr ... what?" I've always thought that, while one doesn't have to write a likeable character, it does help readers identify with him (or her).

LP disagrees. He writes:

"Nobody likes likable characters. They may think they do and they may believe they do, but they really don’t. What they like are interesting characters. Characters that make mistakes, characters that think fast and think badly, flawed characters [...]  Crime novels are littered with sons of bitches, wild men, dubious women and double crossing bastards.  Given the questionable nature of the characters that populate the pages of a crime novel, the question is how do you capture the hearts of the readers and keep them turning the page?"

Good question. LP's answer: Empathy.

Here's LP's advice on how to create empathy in the hearts of your readers:
a. Make the hero funny
b. Make the hero a victim
c. Show the hero in a dilemma
d. Show the hero being highly skilled
e. Show the hero being selfless 
Makes sense. Sherlock, from the TV show of the same name, often refers to himself as a high functioning sociopath. Generally speaking, sociopaths aren't likable. Sherlock--and, make no mistake, I love the character; Sherlock is hands down my favorite show right now--is a bit of an ass. But, somehow, the writers have made what is usually an irksome trait a part of his charm.

5. "Endings that slap you in the face"


LP writes:

"Great endings give the reader what they want but not in the way they expect it. [...] Think of the ending as a mini three-act structure with twists and turns, reversals, setbacks and new plans."

Good advice. You know how I know? Jim Butcher has said basically the same thing but in a different way. In writing, if a number of terrific writers agree on a certain point I think they're probably onto something.

LP goes on to say that once your main story arc is closed out, once the hero has killed the villain (or lost to the villain), the story is over. Show how the ending affected the other characters, how it affected the ordinary world of the hero, then end the story.

6. Shake things up


LP advises writers to "hit the street and start a fight." That is--and this is a point I was trying to get across when I wrote about setting--hook your characters, especially the hero, into the world.

Have your characters experience the story world's " disappointments and triumphs, anger and heartbreaks and put it all on the page."

7. What is your story about?


What is your story's theme?

This is something else I've written about lately and I couldn't agree more with what LP says here. Asking what a story's theme is, is equivalent to asking:

"What are you saying about the world with your story?"

What is your story saying about--not the story world--but the real world? What do you want to say?

For example, I think that the main theme of The Mummy was, as Evelyn said, "snivelling little cowards like you [Beni] always get their comeuppance." Or, put another way, cowards and liars always get theirs in the end.

Find something you want your story to say about the world in which you live and then say it--through your story.

Luke Preston can be found online over at lukeprestonwords.com. Luke's latest book is Out of Exile.

Photo credit: "Untitled" by Thomas Leuthard under Creative Commons Attributions 2.0.