Showing posts with label the matrix. Show all posts
Showing posts with label the matrix. Show all posts

Saturday, April 10

How to Write a Genre Story: Character Introduction: Characteristic Entry Action

How to Write a Genre Story: Character Introduction: Characteristic Entry Action


Introductions are important. 

Do you remember the first time you introduced your Significant Other to a parent? There are few things in life you need to get right the first time but that’s one of them! Another one is introducing your protagonist to your reader.

Character Introductions

What makes a character introduction work? What needs to be communicated?

Jim Butcher writes:

“...it is critical to make sure you get the bare bones of your character into his [the reader’s] head immediately.”

By “the bare bones of your character” I think Butcher is referring, at least in part, to what I’ve been talking about in previous articles in this series: character tags. (For example, see How to Write a Genre Story: Characters: An Introduction to Character Tags

Characteristic Entry Action

Sorry for using a long quotation, but Jim Butcher hits the nail on the head here. I can’t say it better or more clearly.

“A solid CHARACTERISTIC ENTRY ACTION consists of introducing your character to the reader by bringing him into the story in the course of an action which clearly, sharply typifies who and what he is.

“Lethal Weapon 2 starts off in the front seat of a stationwagon during a police chase, with Mel Gibson howling in excitement and pounding on the ceiling while Danny Glover fumbles for the siren, tries to talk on the radio, and tries to convince Mel that they don't really need to be doing this. It strongly establishes both characters as cops. It demonstrates Mel's love of wild action, Danny's cautious approach to his work, and the relationship dynamic between the two. (I liked it so much that I borrowed shamelessly from it to start off Grave Peril.)

“Every Bond Pic that opens on the "opening mission" template does the same thing: it shows you Bond being a heroic spy and engaging in lots of danger and action.

“Your character is a frustrated high school nerd? Then have him come on stage late for his school bus, which promptly drives away even though the driver obviously saw him coming. (IE, Spider-Man.) Your character is a titanic lumberjack? Then start him off towering over the north woods and felling fifty trees with each swing of his axe.

“Make the introduction count. This is something you can't afford to screw up.” (Characters, Jim Butcher)

An Example: Riggs and Murtaugh from the Lethal Weapon series

I just rewatched the start of Lethal Weapon 2 (sometimes I love doing research! ;). It was epic! It sets up Martin Riggs as a reckless thrillseeker, interested in going after bad guys regardless of the price to either himself or those closest to him. And then there’s Roger Murtaugh, Riggs’ partner. Murtaugh is an excellent foil for Riggs. He overthinks things where Riggs underthinks them. Murtaugh has a loving wife and family, Riggs is alone. Murtaugh is patient and careful, Riggs is impatient and careless. And all those qualities come out right at the start.

As for what Riggs and Murtaugh’s character tags are, I would say that one of Riggs’ tags is what I’ll call his ‘crazy face’: those insane wide eyes coupled with that almost Joker like grin. Also, Riggs wears casual clothes while Murtaugh wears a proper suit with a red tie. These nicely help to both indicate each man’s character as well as help us remember it.

An Example: Trinity from The Matrix (1999)

Another example of a (literally) kick-ass Characteristic Entry Action is how the character of Trinity was introduced in The Matrix (1999). She appears to defy the laws of physics as she methodically, quietly, dispassionately kills those who have been ordered to arrest her. This establishes her as an outsider, a rebel. Further, she clearly possesses knowledge and abilities beyond what seems possible for humans.

I know I’m dating myself by saying this, but the first time I saw The Matrix was in the theatre. I don’t think anyone breathed during that opening sequence. It’s, hands down, the best I’ve ever watched. And it gave us a very good sense of who Trinity was and, by extension, who her companions were, what they were like and what her role in the story was.

To sum up:

A. Get the essential characteristics of your protagonist (or any major character) into your reader’s head as quickly as possible.

B. Make these essential characteristics interesting! (An unique object that is a bright color or an object--like a wizard’s staff--that can do unusual and unpredictable things, a low laugh that is tied to Bad Things Happening, and so on.) 

C. Especially if you’re writing a genre story, be sure to make at least one of the traits exaggerated along either a mental, physical or familial dimension.

By the way, I know that some of the tags I’ve mentioned can seem like cliches, but I think that whether people groan when they read a story about a wizard and his staff depends on the writer making that particular wizard unique. One way to do this is for the writer--you--to use your own memories, your own particularity, as a lens through which the reader can see the character. Since you are unique, this will guarantee that your stories will be unique. And, of course, they will also have your voice.

A Writing Exercise

As an exercise pick someone in your life and make a character of them. What are their strengths? What are their weaknesses? Now tweak these traits so that they are extreme. (You never have to tell them you’ve done this!)

For example, one of my friends (I went to school with him) is very smart and open to new experiences (that’s one of the personality dimensions). This means that his tagline in life could be stated as: ‘Boundaries? What boundaries?’ His nimble mind and his readiness to explore alternative possibilities have given him a few good stories over the years.

If I were to create a character based on my friend I would make him as brilliant as Sherlock Holmes but in every story he would hold a different eccentric theory about how the universe really is. But he would also find a way to test the theory and, if it didn’t hold up, he would change his beliefs. And I would try to tie that theory, or the testing of that theory, into whatever it was that cracked open the case for him.

Oh, and he’d name all his children from characters in his favorite books. I think I would give him seven children. They would be adults and live all over the world. Perhaps a different one would be his Watson in each story. Or something.

That’s just a silly example, but perhaps it will inspire you to think how you could help merge the universal (I think my character will be a detective…) with the particular (...and he will be based on my experience of my friend.)

Until next time, good writing! I hope you are having a wonderful weekend.

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Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward
Instagram: @KarenWoodwardWriter
YouTube: The Writer's Craft

Blog posts you might like:

Wednesday, December 9

A Theory of Story


What makes a story seem real? What gives it verisimilitude?

I'm trying out a new idea or perhaps just putting a twist on an old one. I'm not sure if you'll agree with me and if you don't that's okay! I would be interested in what you think.

A Theory of Story

Stories are nothing new. I think in our earliest days as a species we were already telling ourselves stories, stories that helped us understand the world around us. But certain stories were better than others at doing this. Over time, one can imagine that the stories that were better at helping people succeed in the world were favored. They spread.

There are two things here: First, some sort of theory, some sort of idea about how the world works, Second, there is what is actually out there in the world.

And there are levels here. In real life I tell myself stories about molecules and atoms and subatomic particles and I expect that out there in the world there are things that these ideas, these theories, more or less refer to. The theory has some ‘traction’ on what is out there, on whatever it is that impinges on my senses.

These two things, these two levels, let's call them A and B.

A) What is

When we write a fictional story we take one step back. We’re no longer talking about an objective reality. We are the gods of our stories, creating worlds from whole cloth. As creators we get to invent whatever we want. 

Broadly interpreted, what we create is what we call the setting of the story. What is the physics of this world? What is the politics like? What sort of biological systems exist? Do gods exist? Does magic exist? If so, how does it work? And so on.

B) Human (or other) machinations

Then there is what I’ve called some sort of theory of the world, some sort of story--or stories--that the characters tell themselves about what is true, about what are the best ways of getting what they want. 

My point is that these two constructions (A & B) are related, and that things will turn out for a character better or worse depending upon how well they hook into each other. 

The Idea

So here’s my idea. This is an oversimplification, but for every major character, they will have ideas about what the story world is like. Now, you will have made the story world--the setting--in a certain way so there are only two possibilities: your character will be right about how the world is or they will be wrong about how the world is. 

Let's call "alignment" the degree to which how the character sees the world aligns with or agrees with how the world really is. I think that a character's degree of alignment is relevant to the kind of character they are. 

If there is a high degree of alignment, if how the character sees the world more or less matches up with the character's ideas of how best to get on in the world, then chances are the character is either the protagonist or someone helpful associated with the protagonist such as his sidekick or his mentor.

On the other hand, if there is a low degree of alignment, if the story they tell themselves about the best way to get on in the world, is at variance with how the world really is then chances are the character is either the antagonist or someone associated with the them such as their sidekick, mentor, minion, and so on.

Here's how this idea, or these ideas, relate to the notion of verisimilitude: A character's degree of alignment needs to be matched up to the kind of character they are (for example, protagonist or antagonist) in order for the story to feel real, or at least, in order for the story to feel satisfying. [1]

In what follows I try to unpack this idea. [2]

Luke Skywalker

For example, Luke Skywalker. He is a young man working on his aunt and uncle’s moisture farm, but he is a skilled pilot and wants nothing more than to head offworld, fly fast planes, and have adventures. 

In a way, that is every teenager, ever. 

And then something unexpected happens (The Call to Adventure) and Luke is asked to go on an adventure to help the rebel alliance and save a beautiful princess. This is everything Luke has ever wanted… And he says “No.” Why? Luke says he has a duty to his aunt and uncle and he can’t just leave them to run the farm on their own.

And this is consistent (or so I would argue) with Luke’s character. Yes, he wants to go off on an adventure, but then why hasn’t he? He could have left and gone to school even though his uncle and aunt didn’t want him to. He stayed because he was grateful to them and because he loved them.

Let’s break this down into (A) and (B).

B: The parts that are important here are Luke’s attitude toward his aunt and uncle, his belief that duty matters--this shows how he feels toward those close to him and it shows that he loves his family. He is loyal. He puts the needs of others above his wants. 

A: Also, we get a peek at the political world of the story, at that part of the setting. There is an Empire (bad, repressive, brutal killers) and a resistance (fighting for life and liberty). And, of course, given what we know of what kind of character Luke is, we aren’t surprised that he sympathizes with the resistance BUT refuses to join because he recognizes his duty to his aunt and uncle.

So I would say that Luke was a good character in the sense that we are given a certain setting (the external world filled with rebels and stormtroopers) and a certain kind of character (loyal, courageous, a bit impatient) and how that character acts in that world makes sense. We have a character with a good goal and a close fit with reality.

More Examples


The Evil Queen from Snow White

As I mentioned, not all characters, though, have a close alignment. An example of a character with a distant alignment and a bad goal is the Evil Queen from Snow White and the Seven Dwarves.

I think this is often true for antagonists; that is, they often misrepresent the world to themselves. Why? It often happens that a certain way the world is radically disappoints them. Often this disappointment is due to what we might consider a character defect.

The Evil Queen, for example, has a magic mirror that always tells her the truth. So here we have (A), how the story world really is. And the queen, who we are told is vain, asks the mirror who is the fairest in the land, and one day she is told that it’s not her. Instead, it’s her step daughter.

It seems to me that we all realize that people age and beauty doesn’t last forever. At a certain point the queen had to know she wouldn’t be the fairest in the land. But, what’s her reaction? Does she react in a way consistent with this truth, with reality? Not so much. She tries to kill Snow White so she will, once again, be the fairest in the land. 

I think this is very effective at setting the queen up as an evil character. I mean, what is her long term plan? As she continues to age her beauty will continue to fade so what is she going to do, kill all the pretty young women in the land until she’s the only female left? That shows she doesn't care about the people in her community. 

Also, and as you know, this is another mark of an antagonist: her goal is a bad long term goal. As I mentioned, her beauty will inevitably fade but, more than that, putting her entire focus on being the most beautiful is a selfish goal. She isn't trying to accomplish anything that will help her community or the broader world.

But the Queen's behavior (exaggerated though it is) is believable, it’s plausible, because she is vain and intentionally not thinking things through because that would be traumatic for her, it would uncover certain errors in how she understands the world around her. (I’m not saying that most of us haven’t had a moment of vanity here and there, but hopefully none of us carried things quite this far! ;)

Cypher from The Matrix

Let’s look at one more character: Cypher from The Matrix. Like the Evil Queen, Cypher wanted to deny reality. What he wanted to be true and what was true were at variance, and since he couldn’t change reality, he decided he would change his beliefs about reality, he would rather accept a lie as true than accept the bitter dystopian reality that the world actually was. And so he betrayed those who had been his friends to their enemies and exchanged the bitter truth for a pleasant lie (although it is hinted that Cypher’s actual reward for his treachery was death). 

Conclusion


I'm not sure whether this has been one long waffle or if I'm beginning to get at what might be an interesting idea. But I thought I'd share! Let me know your thoughts, and good writing!

Notes:


1. Here I don't say anything about, for instance, the protagonists arc. At the beginning of the story there will be some distance between at least one of the protagonist's beliefs and how the world really is. For example, Luke Skywalker is naive. This was the result of a lack-of-fit between how he viewed the world--his ideas about how to best get on in the world--and the way the world really is (I'm including the social world, other characters, in "the world" since they are, perhaps, the most important aspect/part of the world/setting).

Similarly, I think the same applies, only reversed, for the antagonist. Perhaps at the beginning of the story the antagonist's ideas of how best to get on in the world more or less match up with how the world really is, but over the course of the story they will become more and more divergent.

2. In a future blog post I want to incorporate into this analysis the idea of a character's goal, whether it is good or bad. Broadly speaking, I would say that a character's goal would be considered a good goal if it helped the hero's community and/or his entire world and bad if it would harm them. So this would yield a 4x4 matrix. On one axis we have good and bad goals and on the other we have a close and distant alignment. I think this is how the combinations break down:
a) Close alignment & good goal --> protagonist
b) Distant alignment & good goal --> fool
c) Close alignment & bad goal --> nemesis
d) Distant alignment & bad goal --> big bad
Anyway, I may have more to say about that in a future post.