Monday, May 19

4 Time Management Tips For Writers

4 Time Management Tips For Writers
Have you ever sat down to write and gotten up hours later ... and accomplished nothing?

I have.

Where does the time go? Yes, spending time on social media can be a time sink but--for myself at least--I think most of the time the problem is as simple as not being focused.

1. Be prepared.


The first step to getting things done is to know what it is you want to do.

The day before yesterday I sat down and wrote close to 5,000 words in three hours. I know there are oodles of folks who could do more with less, but I was pretty happy!

The next day I got next to nothing done. 

Why? What was the difference? 

On my productive day I focused. I knew what I wanted to write. I had mapped out the structure. On my unproductive day I didn't take the time to prepare; to figure out in advance exactly what I wanted to accomplish.

Think of all the time you could save if you never again had to stop and puzzle: Now, what was it I had to do?

How I apply this:

I need to make a list of the writing related tasks that:

a. Must be done today.
b. I would like to get done today.
c. I need to do at some point.

If a task needs to get done by a particular date I write down that date. (I find Google Tasks is great for this!)

Writing Lists


I've already talked about general-things-I-need-to-get-done lists, but now I'd like to talk about writing-related lists. (See: Time Management Tips For Writers.)

Elizabeth Spann Craig gives examples of lists she uses in her article Tips for Writing in Short Blocks of Time:

“5 ways to describe my protagonist,” 
“7 ways to describe the main setting,” 
“5 potential subplots involving secondary characters,”  
“5 possible endings for this book,” 
“7 ways my protagonist can grow,” 
“5 things my protagonist fears more than anything,”  
“my protagonist’s biggest goals”…you get the idea. [The quotations are all from ESC's article, Tips]

2. Find the place and time that works best for you.


I think it's a great idea to keep a writing log. You can do this with a program or just go Old School and enter the data into a spreadsheet program like Excel--or even a textfile! 

When I did this I used the following categories:

- Place (home office, couch, coffee shop, park, and so on)
- Date
- Day of the week
- Time started writing
- Time finished writing
- Number of words written

After a few weeks you'll be able to see where and when are the best times and places for you to write.

3. Every sliver of time counts.


Here's the power of lists. 

Remember those lists we talked about in the first step, "Be prepared?" Let's say you're standing in line at the market; the fellow in front of you is trying to buy something the cashier never knew existed and a bevy of tall, gangly, teenagers are scouring the shelves trying to figure out what it is and how much it costs.

So--if you decide to remain in line--you've got 10 minutes or so of nothing much to do. This doesn't have to be dead time. Pull out a list!

Here's the list I would work on: Come up with names for five characters in your WIP.

When I begin a story--this is true for my zero draft--I don't want to halt the creative flow by trying to puzzle out names, so I use whatever comes to mind or call them by their role. But, eventually, all my characters have to end up with names, names that suit their personalities.

If I'm stuck in line at a checkout, I'll look around at the contents of the shopping carts around me. If I saw a jar of Bick's pickles (my favorite) I might be inspired to name one of my pseudo-people "Bickerson" or "Bickers" or "Bicksly," and so on.

Another way I come up with names while waiting in line is by picking up a magazine and looking at the credits section. Often a name written there will suggest an idea. If not, then I might start combining part of one name with a part of another. For example, if I saw the name, "Edward Robinson," and "Jeremy Hall" I might write down, "Robin Hall" which might suggest the name "Hallingsworth," and so on.

You get the idea. Do whatever works for you.

4. Reward yourself.


This is a step I think folks skip all too often. We let the cares of the day, the hour, the minute, carry us away and it is effortless to let oneself be swept up in them, and swept away.

But when you accomplish something significant--even if it's just that you did everything on your to-do-list for the day--celebrate!

For myself, sometimes this celebration is as humdrum as getting up from my chair, stretching, and taking a walk among the unfamiliar and somewhat shocking abundance of colorful plants in our newly established community gardens.

Or--a less healthy alternative--I'll get another coffee. (grin)

What do you do to keep your writing schedule on track?

Good writing!

Photo credit: "L1410411" by Savara under Creative Commons Attribution 2.0.

Wednesday, May 14

Preparing To Write A Story: Characters

Preparing To Write A Story: Characters


Today I continue writing about science fiction and fantasy author Michael Moorcock and his guidelines for writing a 45,000 to 60,000 word novel in three days.

Last time (see: How Michael Moorcock Wrote A Novel In Three Days) I wrote about how to begin setting things up, how to prepare for this literary marathon. Today I'm going to continue that discussion by talking about characters.

How many characters should you have?


I've heard it said that, "You should have as many characters as the story calls for." That's true but not terribly useful, especially for a beginning writer.  

While there is no clear-cut answer to this question, I would advise someone setting out to write their first book to let the adage "Less is more" be their guide. In other words, as long as each character has an arc that ties in with the main character's goal, that's fine. But if a character doesn't advance the story then one needs to think long and hard about whether that character should be in the story.[1] 

Also, in general, you likely don't want two or more characters filling the same role. For instance, if you're writing a 60,000 word novel and you have two vixen characters, ask yourself whether you really need them. What is each of them doing for the plot? Can you combine them?

Main Characters: Protagonist & Antagonist


You'll have a main character/hero/protagonist (of course!); this is the character the story is about. Their arc is the story arc. You'll also have an antagonist/villain, someone to oppose the hero's efforts to achieve his goal. That's the bare minimum.[2] 

Secondary Characters


Secondary characters are sometimes called minor characters. Whatever you call them, these are characters who have their own arcs, their own wants and fears, their own goals and dilemmas. In this way they're just like the protagonist and antagonist. The only difference is that the arcs of secondary characters are, well, secondary to those of the main characters. Being secondary doesn't mean being unimportant, it just means that their arc will, in some way shape or form, tie in with the protagonist's arc.[3]

Some secondary characters may have their own scenes, scenes in which they are the viewpoint characters. If you want to keep things simple--and the first time you write a book I'd say that's a great idea--have your protagonist be your only viewpoint character. But, like everything about writing, that's up to you and the demands of your story. Generally speaking, though, viewpoint characters will have more robust arcs than non-viewpoint characters.

K.M. Weiland advises that writers should add a relationship character to the mix since they will represent "the moral absolute within the story, against which the protagonist and antagonist will both be measured."

Best friend. In the movie Shrek the relationship character was Donkey. Clearly, Donkey was a force of change in Shrek's life, Donkey was Shrek's moral/ethical compass; Donkey never felt shy about telling Shrek how he should be doing things. 

Shrek provides us with just one example, but if you think about the stories you've read/watched/listened to I'm sure you will think of dozens of others since helper characters are in practically every story. 

Romantic interest. If the relationship character is the protagonist's love interest then it often happens that this character can see a potential in the protagonist that they themselves are blind to, perhaps that they (at times) actively resist. The love interest often tries to get the protagonist to change in ways that, though painful in the short term, would allow the protagonist to fulfill their potential. For example, in The Matrix Trinity helped Neo realize he was The One.

Minor antagonist. More colorfully referred to as an Evil Minion, Black Shirt, Punch Clock Villain, Renfield, or Sycophantic Servant this is the antagonist's special helper. Sometimes the antagonist is a Big Bad in which case the helper might be the protagonist's Nemesis.

Protagonist's mentor. There are all sorts of mentors. The wise old man/wizard/knight, the trickster, a teacher/guide/watcher, big brother, and so on. The mentor often gives the protagonist gifts as well as wise advice. If the hero--as often happens--initially rejects the Call to Adventure the mentor often convinces the hero to take up the challenge.

Chameleon. Often there is what I think of as a chameleon character, someone who seems as though they might be playing both sides, but one can't tell. Severus Snape, from J.K. Rowling's Harry Potter series, was a chameleon character. He seemed to be working for the dark side but he turned out to be a red herring. The chameleon could be any of the characters--best friend, love interest, mentor or even the antagonist's minion.

Helper. What I just said about the chameleon being a role more than a character type/trope is also true for the protagonist's helper. This role could be filled with either the best friend, the love interest, the mentor or any of the many tropes which exist

So far we have:

Main character/Protagonist/Hero
Main character's conscience
- Best friend
- Love interest
- Mentor
Antagonist
Antagonist's minion

If you're trying to keep things as simple as possible, it's a good idea to try and keep the number of major characters--character's whose arcs are the most significant and who might be viewpoint characters--down to two or three.

We didn't talk very much about Michael Moorcock's method/formula for writing a novel in three days, but we do at least have a better idea of the kind of characters we'll be using. In the next episode in this series I'll talk more about the hero/protagonist and whether there are any qualities in particular the protagonist should have.

Good writing!

Links/References/Comments


1. "Each [character] takes extra words, extra space, extra effort. Throw in too many, and you may even lose or confuse your reader." (Dwight V. Swain, Techniques of the Selling Writer)

2. The antagonist doesn't have to be a person; it can be, for example, a force of nature such as a tornado. But that is less common in genre stories and those are the kind I have in mind. Also, I think it is harder to use a non-sentient force (such as a tornado) as an antagonist and I write these blog posts with new writers in mind. Finishing a novel is difficult enough; let's make everything else as easy as we can the first time round!

3. The arcs of secondary characters don't always tie in with the arc of the protagonist. Some stories will have (for example) four characters whose stories are given equal weight and who don't interact, whose stories don't overlap. These stories-within-a-story are, from what I've seen, generally unified either by a person, a place or an idea. (Examples: Pulp Fiction and Short Cuts.) I didn't mention this within the body of my article because I'm focusing on writing a very simple story.

Links to interesting articles on characters and character creation:

Photo credit: "bike" by Greg Westfall under Creative Commons Attribution 2.0.

Tuesday, May 13

How To Put Emotions Into Words

How To Put Emotions Into Words


Just now +Adam Zielinski posted a marvelous pictorial representation of how emotions are structured; he posted on the Writer's Discussion Group, one of the communities I belong to. I immediately popped the graphic into my "writing resources" folder in Evernote and went in search of more. 

But then I thought ... wait! I should share this on my blog. 

A Wheel Of Emotions




The wheel can be found here. Thanks go to Adam Zielinski.

Categorizing Emotions, Wikipedia Style


Here is a classification of 48 emotions in terms of whether they are:

- Negative or Positive
- Forceful or Passive

And so on. Here's a link to the article: Contrasting and categorization of emotions.

Plutchik’s Wheel of Emotions


You can see Plutchik's wheel in the post I linked to, above, but over at ThisIsIndexed.com Jessica Hagy wrote an interesting article and, as well, drew her own visual representation of the wheel.



That's the first of three sketches she did, you can read her article here: Plutchik’s Wheel of Emotions.

And that's it! Tomorrow I'll either talk about Michael Moorcock's writing method or I'll share one of the other projects I've been working on. 

I hope you have a good writing day.

Photo credit: "One of these blacks is not like the others..." by Laura D'Alessandro under Creative Commons Attribution 2.0.

Monday, May 12

Scenes, Sequels, Sequences and Acts

Scenes, Sequels, Sequences and Acts


I finally published the first episode of my book on writing: Parts of Story: Plot!

To celebrate, and to say a big, huge, massive thank you! to my readers, if you subscribed to my email list before today then you should have received an email telling you how to download a free copy. You don't have to sign anything, there are no strings. I just want to give you the book for free. (Because all good things come to an end, this offer will expire May 26, 2014.) 



Back to writing about writing ...


A couple of weeks ago I received feedback from one of my beta readers about my manuscript for Parts of Story. He said, "Great book! But I don't understand how scenes and sequels are related to overall story structure."

Oops! I corrected that before I published my book, but the more I thought about the subject, the more I wanted to expand on what I wrote. So ... blog post!

Jack Bickham: Scene & Structure


I just finished reading a terrific book on writing. I almost said "the best book on writing I've ever read" but there are so many great books on writing I couldn't possibly pick a favorite. At the moment, Jack Bickham's Scene & Structure and Stephen King's On Writing are definitely at the top of my favorites list, though for different reasons.

Although both Scene & Structure and On Writing seem to have been written with beginning writers in mind (though they have a lot to offer writers of every level of experience) the authors approach their topic—how to write—in very different ways. King focuses more on the art of writing while Bickham focuses more on the craft of writing. 

The Craft Of Writing


Let's get the definitions out of the way.

A scene is:


"A scene is a unit of conflict, of struggle, lived through by character and reader. It’s a blow-by-blow account of somebody’s time-unified effort to attain an immediate goal despite face-to-face opposition." (Dwight V. Swain, Techniques of the Selling Writer)

A sequel is:


"A sequel is a unit of transition that links two scenes, like the coupler between two railroad cars. It sets forth your focal character’s reaction to the scene just completed, and provides him with motivation for the scene next to come." (Dwight V. Swain, Techniques of the Selling Writer)

You may think it's odd that I raved about Jack Bickham's book and then used definitions from Dwight V. Swain's. Swain was Bickham's teacher, his mentor and his friend. Bickham is expanding on what Swain said, he's filtering it through is own understanding and experience, but it's the same system.[1]

A sequence is:


A daisy chain of scenes and sequels that has a beginning, middle and end and which is unified by an idea. 

An act is:


A daisy chain of sequences. Just like each scene and sequence has a beginning so does every act. A beginning, a middle and end. Acts, in turn, combine to form the major structural bones of a story.

The Three Act Structure


As we've just seen, scene-sequel pairs make up sequences, sequences compose acts and acts form the skeleton of a story.

How many acts? It doesn't matter. Three acts, four acts, two acts, one act, six acts, you name it. One of the most popular--and most useful--structures is the three act structure (or the four act structure that simply chops the second act down the middle to yield four equal parts). 

I'm not going to go over this structure in detail since I've stepped through it in my post: Story Structure (I've updated that post in my book).

Sequences and Acts


Typically, there are two sequences in the first act, four sequences in the second act and two sequences in the third act. (For more about sequences see, The Eight Sequences, over at ScriptLab.com.)

That's it! That's how scenes and sequels fit into acts. Of course that's the bare bones, the basics. In the future I want to go over the structure of scenes and sequels in more detail, as well as how scenes flow into sequels and vice versa. At the end of Scene & Structure Jack Bickham gives the structure of a complete (hypothetical) 50,000 word suspense novel. I won't go that far, but if you're interested I would encourage you to get ahold of his book and study it.

Good writing!

References/Notes/Links


1. Jack Bickham wrote: "This book is dedicated to the memory of Dwight V. Swain: writer, teacher and friend. Without him, I would have had no career as a novelist."

Wednesday, May 7

How James Patterson Works With His Co-Authors



We all know that James Patterson is good at selling books. I've written about Patterson before, about how 1 in every 17 hardback novels sold bears his name, about how he has sold more books than anyone else since 2001. 

Famously, Patterson works with co-authors, at least six, to keep up his prolific output. One thing I've wondered and guessed about over the years is what Patterson's working relationship is like with these co-authors. Does the co-author do it all? Does Patterson write the outline, hand it off to the co-author, then stand back? Or perhaps Patterson is more hands-on, even going so far as to re-write passages in the novel?

How James Patterson Works With His Co-Writers


Today I was researching an article I'm writing on Lee Child when I came across Mark Sullivan, one of Patterson's co-authors, talking about his collaboration with Patterson. In the article What I Learned from James Patterson, Sullivan wrote:
"I’ve been lucky enough to write with James Patterson for the past two and a half years. Before that I’d written eight novels, including Rogue, been published in multiple languages, sold books into movies, and been nominated for and won various awards. In short, I thought I knew what I was doing when it came to commercial fiction. Working with Patterson, however, I discovered quickly that I didn’t.

"I’d always worked organically, starting a tale to see where it took me and then figuring out an outline if the story showed promise. My coauthor forced me to think logically and deeply through every scene up front, long before we even thought about writing.

"During the eight weeks it took us to craft the outline of Private Berlin, for example, Patterson was constantly pushing the envelope, from the premise to the characters, from the action to the setting. In conversations that took place on a weekly basis, he bluntly criticized my initial efforts, made me want to be better, and in so doing gave me a master class in commercial fiction. What I’ve learned from the global bestselling author could fill a book [...]"
I'd like to read that book!

I think some of the best information on the details of what collaborating with James Patterson is like comes from the article James Patterson Inc. by Jonathan Mahler. He writes:
"The way it usually works, Patterson will write a detailed outline--sometimes as long as 50 pages, triple-spaced--and one of his co-authors will draft the chapters for him to read, revise and, when necessary, rewrite. When he’s first starting to work with a new collaborator, a book will typically require numerous drafts. Over time, the process invariably becomes more efficient. Patterson pays his co-authors out of his own pocket. On the adult side, his collaborators work directly and exclusively with Patterson. On the Y.A. side, they sometimes work with Patterson’s young-adult editor, who decides when pages are ready to be passed along to Patterson."
Sounds as though Patterson is very hands-on.

Love him or hate him, James Patterson knows how to sell a lot of books. Of course, being a former advertising executive ("Patterson ran J. Walter Thompson’s North American branch before becoming a full-time writer in 1996"[2]) helps. On top of that:
"Patterson and his publisher, Little, Brown & Co., a division of the Hachette Book Group, have an unconventional relationship. In addition to his two editors, Patterson has three full-time Hachette employees (plus assistants) devoted exclusively to him: a so-called brand manager who shepherds Patterson’s adult books through the production process, a marketing director for his young-adult titles and a sales manager for all his books. Despite this support staff and his prodigious output, Patterson is intimately involved in the publication of his books. [...] [H]e handles all of his own advertising and closely monitors just about every other step of the publication process, from the design of his jackets to the timing of his books’ release to their placement in stores."[2]
It's an older article--published January 20, 2010--but still well worth the read.

Photo credit: "Friedrichsthal Castle" by *Light Painting* under Creative Commons Attribution 2.0.

Tuesday, May 6

How Michael Moorcock Wrote A Novel In Three Days

How Michael Moorcock Wrote A Novel In Three Days



Today I'd like to talk about science fiction and fantasy author Michael Moorcock and his guidelines for writing a 45,000 to 60,000 word novel in three days. 

This feels like a confession--and I suppose it is!--but I wasn't familiar with Moorcock's work until a couple of years ago. He's one of only a few genre writers who have also published successful literary novels. Also--and this is straight from Michael Moorcock's Wikipedia page--The Times named Moorcock in their list of The 50 greatest British writers since 1945.

I think I discovered Moorcock around the same time as Lester Dent. It seems that, when Moorcock first started out, he was a pulpiteer of sorts:

"Most of Moorcock's earlier work consisted of short stories and relatively brief novels: he has mentioned that 'I could write 15,000 words a day and gave myself three days a volume. That's how, for instance, the Hawkmoon books were written.'" (Michael Moorcock, Wikipedia)

Michael Moorcock's Formula


In "How to Write a Book in Three Days," Eric Rosenfield writes:

"In the early days of Michael Moorcock's 50-plus-years career, when he was living paycheck-to-paycheck, he wrote a whole slew of action-adventure sword-and-sorcery novels very, very quickly, including his most famous books about the tortured anti-hero Elric. In 1992, he published a collection of interviews conducted by Colin Greenland called Michael Moorcock: Death is No Obstacle, in which he discusses his writing method. In the first chapter, "Six Days to Save the World", he says those early novels were written in about "three to ten days" each, and outlines exactly how one accomplishes such fast writing."

That's what I'd like to talk about today: How Michael Moorcock did it, how he wrote a book in only a few days. 

All the quotations in what follows (except where otherwise indicated) are from Michael Moorcock: Death is No Obstacle via Rosenfield's article. I would love to read Death Is No Obstacle, and to provide an expanded overview of Moorcock's writing techniques, but I refuse to pay the $150 it's selling for on Amazon! I hope that, one day, the book will become available as an ebook.

1. Be Prepared. 


MM: "If you're going to do a piece of work in three days, you have to have everything properly prepared."

Good advice. Great advice! But what, exactly, would this preparation consist of? 

Michael Moorcock talks about how to prepare to write a book quickly at various points later in the interview, and we'll look at that, but here I'd like to talk about some of the things Lester Dent did to prepare to write a story in a short amount of time. 

You might wonder why I've chosen Lester Dent. It's because Moorcock mentions Dent and his formula in both Death is No Obstacle and in his list of 10 rules for writers:

"7. For a good melodrama study the famous "Lester Dent master plot formula" which you can find online. It was written to show how to write a short story for the pulps, but can be adapted successfully for most stories of any length or genre." (Michael Moorcock's Rules For Writers, The Guardian)

Also, anytime a person sits down to write a massive amount in a short span of time, one needs to prepare and, even though a 45,000 word book is a lot longer than a 6,000 word story, still, many of the things we need to set up are the same--or at least similar.

Lester Dent on what must be in place to write a story quickly:


Lester Dent writes that you need to think about four things before sitting down to write a story:

1. A DIFFERENT MURDER METHOD FOR VILLAIN TO USE
2. A DIFFERENT THING FOR VILLAIN TO BE SEEKING
3. A DIFFERENT LOCALE
4. A MENACE WHICH IS TO HANG LIKE A CLOUD OVER HERO [2]

I think that by "different" Dent meant a thing that was unusual, something mysterious; something that would catch a readers attention (I'll talk about this in more detail in point 5, perhaps I'll get to that on Friday).

You don't need to come up with something unique and mysterious for each of (1), (2) and (3), above. As Dent writes:

"One of these DIFFERENT things would be nice, two better, three swell. It may help if they are fully in mind before tackling the rest."[2]

In other words, come up with ideas for all three, but only one of them needs to be different and mysterious. 

By now we should have:

a. A murder method.
b. The villain's goal.
c. The setting.

One of a, b or c must be different; interesting, attention grabbing, mysterious. If all of them are, great! But we only need one.

d. A menace which hangs over the hero.

Here's how I think about the menace. Imagine a man in a rowboat being chased by a shark. The man is paddling toward land as fast as he can, but the shark is slowly gaining.

A hero/protagonist is driven by two forces: the situation he is trying to escape (the shark) and whatever it is he hopes to achieve; his goal (the land). Generally these two things are related (being chased by the shark explains the man's emphatic desire to reach land) and yet are distinct.

Using this analogy, the menace that hangs over the hero is his fear of the shark, anticipating being made into a nice light, very bloody, snack.  (In a sense, too, the shark, the menace, provides the ticking clock, but we'll look more at that later in this series.)

Links/References/Notes

1. The Wet Asphalt articles on Michael Moorcock:

2. Lester Dent Pulp Paper Master Fiction Plot, by Lester Dent hosted over at paper-dragon.com.

Photo credit: "News from the Pottery Market" by *Light Painting* under Creative Commons Attribution 2.0.

Friday, May 2

Creativity, Inc: Ed Catmull On Success, Candor And Fear Of Failure



I'm reading Creativity, Inc. by Ed Catmull.[1] For me, the most interesting parts are where Catmull talks about failure and how to handle failure. 

Failure is an intrinsic part of a creative person's life, whether they are a singer, a songwriter, whether they play an instrument or write stories. We've all experienced failure of some sort and if there is one thing I believe with all my heart it is that how we handle failure goes a long way to determining whether we will succeed.

In Creativity, Inc. Catmull writes:

"Left to their own devices, most people don’t want to fail. But Andrew Stanton isn’t most people. As I’ve mentioned, he’s known around Pixar for repeating the phrases “fail early and fail fast” and “be wrong as fast as you can.” He thinks of failure like learning to ride a bike; it isn’t conceivable that you would learn to do this without making mistakes—without toppling over a few times. “Get a bike that’s as low to the ground as you can find, put on elbow and knee pads so you’re not afraid of falling, and go,” he says. If you apply this mindset to everything new you attempt, you can begin to subvert the negative connotation associated with making mistakes. Says Andrew: “You wouldn’t say to somebody who is first learning to play the guitar, ‘You better think really hard about where you put your fingers on the guitar neck before you strum, because you only get to strum once, and that’s it. And if you get that wrong, we’re going to move on.’ That’s no way to learn, is it?”

Agreed!

The idea here isn't that one should try to fail--I can picture someone sitting in a bar nursing their third scotch and soda saying, "I'm on my third divorce, whoohoo!"--but that our goal shouldn't be to avoid failure since that path leads to mediocrity. Instead, we should strive to achieve success. 

Fear of failure leads to taking fewer risks and innovating less. Instead, we want our curiosity to drive experimentation. The alternative is to play it safe so we won't fail, but if we look at things that way, if we take "don't fail" as our goal, we'll never do anything brilliant. 

And, yes, maybe we will never do anything stunningly brilliant, but it's a lot more fun to be creative and fail occasionally than to play it safe, never fail, and hate what we do. 

Pixar's Rough Drafts Suck


This line suprised me: "early on, all of our movies suck." That got my attention! Here's the entire quotation:

"[C]andor could not be more crucial to our creative process. Why? Because early on, all of our movies suck. That’s a blunt assessment, I know, but I make a point of repeating it often, and I choose that phrasing because saying it in a softer way fails to convey how bad the first versions of our films really are. I’m not trying to be modest or self-effacing by saying this. Pixar films are not good at first, and our job is to make them so—to go, as I say, “from suck to not-suck.” This idea—that all the movies we now think of as brilliant were, at one time, terrible—is a hard concept for many to grasp. But think about how easy it would be for a movie about talking toys to feel derivative, sappy, or overtly merchandise-driven. Think about how off-putting a movie about rats preparing food could be, or how risky it must’ve seemed to start WALL-E with 39 dialogue-free minutes. We dare to attempt these stories, but we don’t get them right on the first pass. And this is as it should be. Creativity has to start somewhere, and we are true believers in the power of bracing, candid feedback and the iterative process—reworking, reworking, and reworking again, until a flawed story finds its throughline or a hollow character finds its soul."

That's courageous! And they've gotten terrific results. (By the way, Maria Popova over at BrainPickings.com has written a wonderful article about Catmull's book.)

Having planted my feet firmly on the "failure is an agent of learning" bandwagon, I'd like to offer a couple of notes of warning.

1. Pick the right people.


Catmull writes:

"Don’t wait for things to be perfect before you share them with others. Show early and show often. It’ll be pretty when we get there, but it won’t be pretty along the way. And that’s as it should be."

I agree! In principle. 

Yes, in the best groups that's true. But I've learnt from experience that humans have good reasons to fear speaking up in groups, to fear sharing the product of their creativity with others. Unfortunately some--whether through ignorance or malice--find glee in ripping the creative efforts of others to painful, bloody, shreds. Don't give them the chance.

Yes, share your creative work with others, but test them first. Don't wear your heart on your sleeve the first time. Get to know your collaborators and make sure they're the right fit for you. A team that is simpatico (and here I'm thinking of writer, beta readers, editor, etc.) is a beautiful thing. One that isn't grinds everyone down. Picking the right people to rely on is key. (IMHO)

2. Don't try to fail.


I know I've said this before, but it's an important point. 

Catmull is saying that you shouldn't aim to avoid failure--you shouldn't have that as your goal--because that's focusing on the wrong thing. Rather, aim for the stars and embrace failure when it happens. 

Of course, if you're aiming high, if you're trying to do things no one else has, you're going to fail. A lot. But Catmull says that's okay. You're learning. Adapting. Evolving. A culture--whether corporate or otherwise--that doesn't foster people who are willing to take risks will never achieve anything truly great. Anything truly different. Why? Because they will be too fearful to strike out where no one has gone before (yes, I'm hearing the Star Trek theme in my head!)

I think Ed Catmull's book, Creativity, Inc. is a must for any creative professional to read, especially the chapters on candor (Chapter 5) and fear of failure (Chapter 6). 

Notes/Links/References


1. Ed Catmull is a computer scientist and president of Walt Disney Animation Studios and Pixar Animation Studios.

Photo credit: "spring in the park" by *Light Painting* under Creative Commons Attribution 2.0.

Thursday, May 1

Parts of Story: The Preconditions For Suspense

Parts of Story: The Preconditions For Suspense

What follows is the final section of Parts of Story: Plot. (Yes, I'm doing a happy dance!) 

If you've been enjoying these posts, don't worry, there will be many more since I have yet to write the second and third parts in this series: Parts of Story: Setting and Characterization & Parts of Story: Point of View and Theme. That said, I will continue doing a normal blog post every Monday, Wednesday and Friday. All the chapters will be prefaced with "Parts of Story" so if you'd rather not read as I blog my book, those posts are easy to ignore.

For those of you who have signed up for my newsletter, I expect to have Parts of Story: Plot finished by Friday May 9th. At that time I'll send out an email to everyone. It is difficult to put into words how much I appreciate you guys and gals, my readers. As a small thank you I would like to make Parts of Story: Plot free for a week to anyone would requests a copy. I'll explain the logistics of all that in the newsletter. 

Okay! Enough talk. Here is the final chapter:

In order for a tale to be suspenseful, what must be the case?

1. Conflict


What is conflict? How is it generated? 

It's simple. Conflict results from the clash of two things: the character's goal and the opposition to that goal.

The hero seeks something, desires something--freedom, money, love, respect--and he has a goal. This goal is concrete. It's so specific one could film the hero attaining it. 

Something that the hero fears opposes him, something that has the ability to prevent the hero from achieving his goal and, thus, attaining his desire.

If the hero desires freedom then early parole might be his concrete goal, something we could depict by the huge outer doors of a prison opening and the hero walking out into the world, once again in charge of his life.

Perhaps the warden decides to frame the hero for something he didn't do and, in so doing, keep him imprisoned longer. 

If the hero desires money then a concrete goal might be to rob the bank on 1st and 3rd at three o'clock in the afternoon of July 4th, when the guards change shifts. 

But perhaps the bank brings in extra security guards for July 4th and some of them are Navy Seals.

And so on.

2. Stakes


To create suspense, the stakes of the conflict should be clearly spelled out in advance, before the hero is menaced by the danger. 

The general stakes for most horror movies are as follows: 

The hero wins: the hero (and possibly one or more other characters) escape the evil and live.

The hero loses: the hero fails to escape the evil and everyone dies.  

By the way, The Cabin in the Woods gives these stakes an interesting twist. It's a huge spoiler, so skip this paragraph if you haven't seen the movie and want the ending to be a surprise. Ready? Okay ... In The Cabin in the Woods Joss Whedon and Drew Goddard put an ironic twist on the stakes making it the case that if the hero (Marty) wins and escapes the evil then the world will end. On the other hand, if the hero allows himself to be killed then the world will be safe ... and five other people will be brutally murdered every single year the world stays that way. Talk about a no-win situation!

3. A ticking clock


“Make them laugh, make them cry, make them wait.”

To help build tension it helps if, in some way or other, the hero is racing against a clock, though perhaps not an actual clock. They must be under pressure. This both sets a deadline and gives the character time to plan, to agonize and, finally, to fight; time in which the reader can agonize.

Raise A Question


When we talk about creating suspense we, of course, are talking about an emotional state that exists within a reader/viewer/listener. Generally we try to evoke this emotional state by getting our readers to identify with our characters--especially our hero. We make it clear what the hero needs and then we force the protagonist into danger as he tries to attain his goal.

Yes, certainly, this kind of conflict creates suspense. But I would like to point out that there is another, related, way to create suspense: raise a question.

Lee Child is a great proponent of this method. He even goes so far as to say that it doesn't especially matter whether your readers care about the characters or the subject matter; there is something about a question being raised that makes us want to know the answer.

I agree.

The other day I read a fabulous short story--"In The Cave" by Tessa Hadley--where suspense was generated by a question the storyteller asked: What happened to break the hero's infatuation with her almost-boyfriend? 

Yes, I read on because the writing was enchanting, and because of the conflict generated by the clash of the protagonist's current state of affairs and the state of affairs she desired for herself. But, mostly, I read on because I wanted to know the answer to the question the storyteller had raised in the first paragraph: Why hadn't it worked out between the protagonist and her companion?

In Summary



Suspense is an emotional state within your reader, one most writers wish to evoke, and that emotional state depends upon two things. First, the reader asking the question: what happens next? Second, the reader being interested enough in the characters for the answer to matter.

Wednesday, April 30

Characterization Or Plot: Which Is Most Important To Readers?

Characterization Or Plot: Which Is Most Important To Readers?




The other day I watched a video of Lee Child talking about writing. It was a question and answer period and someone asked how he got in touch with his character, Jack Reacher. They asked how he knew Reacher's likes, wants, needs, fears, and so on.

Lee Child said something to the effect that Jack Reacher is a fictional character and, as such, had no likes or dislikes. It was the reader who had likes and dislikes. Child didn't care about what Reacher wanted he cared about what the reader wanted. And, he added, hopefully they'd want to turn the page![1]

This startled me. 

One of the first things I wondered in my budding career as a writer--I think I was about four at the time--was how to make my parents interested in my stories. Really interested, not just "Oh another story, how lovely." It was a challenge since my interests weren't their interests and vice versa.

Since then my audience has changed radically, but the question has remained the same: How can I write stories that make readers want to finish them, stories which drag readers from the first sentence to the last sentence?

From what I can tell, here's the standard answer:

You get a reader to care about the story by creating a round character, a 3D character, one with hopes and wants and needs and fears and then you break their hearts. 

You endanger what they care about most, you strip them of what they need, and then you give them a way to win it back, but the way is narrow and fraught with deadly peril. The environment opposes them, some of their allies oppose them, their all-too-human enemy opposes them. And the obstacles keep getting thornier and higher and eventually seem insurmountable. 

But the hero has heart. He's not giving up. He battles on. And he's clever. He's got skills. We, the readers, can't help but root for him and find it impossible to sleep until we know how it all turned out in the end. Did he achieve his goal or did he lose everything? (Which I think, really, equates to us wondering what kind of a universe it is. Fair or random.)

That was a (very) rough sketch, but you know what I'm talking about. That's the bones of the hero's quest.

But ... is that it? Is that right? Is that (the hero's quest, character identification, creating 3D characters, and so on) how we get people to care about stories?

Let me play devil's advocate:

"Characters don't have hopes or wants or needs or fears because they don't exist! They're fictional. Besides, they don't have any money so they can't invest in one's next book, so what writers should be concerned with are the hopes and wants and needs and fears of flesh and blood readers. And (in general) what matters to humans is mystery and puzzles and action."

Or something.

I think, in practise, readers read on because they care about both the characters and the bells and whistles of the plot; action and mystery and all that kind of thing.

I know I've used it as an example too many times, but it's one of my favorite movies, and it does illustrate my point beautifully. In Indiana Jones and Raiders of the Lost Ark, I did care whether Indy found the ark and it didn't have anything to do with me wanting Indy to achieve his goal (or because I cared about the character yada yada), it had to do with the ark itself. I was curious whether this really was the Ark of the Covenant and, if Indy or the Nazi's found it, what it would do. And would whatever it did be cool. (And it was!)

Something similar happened when I watched the first season of Game of Thrones. One of the questions that season was: Are dragons real? Is Daenerys Targaryen part dragon or is she just delusional? The last episode of that season answered the question beautifully. 

I did care about Daenerys and whether she salvaged something from the ashes of her life, but more than anything I wondered: Do dragons exist? Granted, I wouldn't have cared as much about the answer if Daenerys hadn't staked her life on it. And this only mattered because I'd come to care about the character. But still.

I think what I'm talking about, or gesturing toward, is the interaction of character and plot. Readers care about the plot, in part, because of the characters and we get interested in the characters, in part, because the plot spurred them on to do interesting things.

What do you think? Why do you read stories? Is it the plot? The characters? The interaction of the two? 

Links/References


1. I can't remember exactly where I saw this, I was going through Lee Child's interview page. I think I watched everything from 2012 on.

Tuesday, April 29

Parts Of Story: How To Create Suspense



What is suspense and how is it created?

Lee Goldberg once said that, "Suspense is an escalating sense of apprehension or fear, a building of pressure, heading either towards an uncertain conclusion or a horrifyingly certain one." Either way, the reader asks: What's going to happen next?

In what follows I look at what suspense is and then, in the next chapter, turn to examine the preconditions for suspense. Namely:

a) A real danger to the hero. 
b) The possibility that the hero will escape the danger. 
c) A finite amount of time, sometimes called a ticking clock.

Dramatic Irony


Dramatic irony can be used to increase the audience's sense of curiosity and concern for the hero.

There are many kinds of irony: verbal, dramatic and situational. Here, though, I'm only going to discuss dramatic irony.

Dramatic Irony And Suspense: An Example


Scenario 1: Imagine a hero inching along a darkened path, oblivious to the deadly shadow soundlessly creeping up behind him, poised to suck the lifeforce from his bones.

Scenario 2: Imagine that, as before, our hero inches along a darkened path anticipating a threat just round the bend. He doesn't know whether there's a monster there, but there could be. Unlike before there's no deadly shadow stalking him ... at least, not that we know of.

The first scenario creates suspense, in part, by giving the reader/audience more information than the hero possesses. We see the danger creeping up on him and want to scream: Turn around!

In the second scenario there is no such disparity of knowledge. We know what the hero knows and, with him, we cringe as he rounds every corner, every bend in the twisty road. 

Some Aspects of Dramatic Irony


a. Surface meaning vs underlying meaning


Dramatic irony occurs when the surface meaning of an utterance is at variance with its deeper meaning. 

Meanings don't exist in a vacuum. It's people who understand utterances, it's people who understand meaning, whom things matter to. 

Dramatic irony depends upon certain people knowing more than others. Some who hear the utterance will be stranded at the surface while others will understand the deeper meaning.

Let's look at the possibilities.

a.i. The audience knows less than one or more of the characters.


For instance, tension, suspense, can be generated when we see a character's reaction to, for example, the contents of a suitcase even though we never find out what it contained.

This example comes from Pulp Fiction. Vincent Vega looks into the suitcase, it's eery illumination playing over his face. For a moment he seems lost in whatever he sees. Stunned. Overwhelmed. The viewer doesn't know what's in the suitcase, but Vincent Vega and Jules Winnfield do. Vega is looking right at it and, damn him, he's not telling! 

a.ii. The audience knows more than one or more of the characters.


I think this is the far more common scenario. It happens on almost every show I watch, nearly every episode.

A character knows less about something than another character or the audience, and they don't know they know less.

For example, a couple of months ago I re-watched the scifi/horror classic Alien, a movie that has aged remarkably well. At one point one of the characters--Brett--searches for Jones the cat. Everyone on the ship is going back into stasis and that includes Jones, but Brett needs to catch him first. Yes, sure, the alien is on the loose too, but in this scene Brett isn't overly worried about meeting the alien since he knows Jones is in the area and, therefore, attributes any weird noises to the spooked feline.

Brett hears a noise, looks beneath nearby machinery, and spots the recalcitrant feline. Brett tries to coax the cat out of his hiding spot but, just as the cat walks toward him, we see a tentacle unfurl behind the man. Jones hisses and darts away. Brett is stunned. He thinks the cat hissed at him. Puzzled, he keeps calling Jones, trying to coax the cat out of hiding. While Brett does this we see the alien slowly, silently, unfurl behind Brett. 

At this point in the movie, if you're anything like me, you gripped the cushion you had a strangle hold on and screamed: Turn around!

And, of course, Brett does but it's too late. He's monster chow.

This is the kind of thing we mean when we say that in dramatic irony "the implications of a situation, speech, etc, are understood by the audience but not by the characters in the play." In this scene both the cat and the alien had more information than Brett did and, as so often happens in horror movies, Brett paid for that inequality with his life.

b. Unwise behavior.


When a passage contains dramatic irony, the character from whom information is being kept usually reacts in a way that is inappropriate and unwise.

In the example from Alien, running away and hiding would have been both appropriate and wise. Standing in front of the alien calling out "kitty, kitty," ... not so much.


Summary: Irony occurs when there is an incongruity, or contrast, between what the expectations of a situation are and what is really the case.

(Note: This post is from one of the chapters of my upcoming book, Parts of Story.)