Friday, March 5

How to Write a Genre Story: Characterization and Character Description



(Note: I'm starting a series of interviews with other writers. If you would like to discuss being interviewed, please contact me on Twitter (@WoodwardKaren) or via email: karenwoodwardemail@gmail.com. I would like to talk with you!)

The Importance, and Unimportance, of Character Description

I realize that opinions differ about this, but when I first started writing I thought that I needed to describe what the protagonist looked like in great and gory detail and preferably in the first few paragraphs. I thought the reader had to know the protagonist’s hair color, its length, the shape of her face, her height, her taste in clothes, and so on, as soon as possible.

Now, I believe that--while it’s good to let the reader know what your main character looks like before she gets too far into the story--you shouldn’t try to make it the first thing you describe. If you disagree with me let me make my case and then, share your view in the comments. I’d love to talk to my readers about this.

The Character of Characters

I don’t identify with a character because of her long luxuriant hair or cute dimples, I identify with her--or at least become curious about her--because of the kind of person she is (I’ll get more into this in a moment).[1] Yes, a character’s looks may have something to do with this, there are other qualities that are much more important. 

I do think it’s important to communicate what the character looks like (long or short hair, what color, and so on) before too long, otherwise the reader will form their own idea what the character looks like and when I tell them differently the reader will likely be grumpy about having to update their already formed image. [2]

Characters are the most important part of any setting

As anyone who has read my blog for any length of time knows, I admire the way Stephen King can draw me into his story world in a few paragraphs. I used to think dark magic had to be involved. Now I realize that King’s magic has to do with showing us the inner workings of his characters, of their contradictory souls.

I want to talk about this but, first, let’s look at the first few paragraphs from one of Stephen King's best books, The Shining (1977).

First Three Paragraphs

"Jack Torrance thought: Officious little [so-and-so].

"Ullman stood five-five, and when he moved, it was with the prissy speed that seems to be the exclusive domain of all small plump men. The part in his hair was exact, and his dark suit was sober but comforting. I am a man you can bring your problems to, that suit said to the paying customer. To the hired help it spoke more curtly: This had better be good, you. There was a red carnation in the lapel, perhaps so that no one on the street would mistake Stuart Ullman for the local undertaker.

"As he listened to Ullman speak, Jack admitted to himself that he probably could not have liked any man on that side of the desk--under the circumstances." (Stephen King, The Shining) [1]

An Analysis

Right away, I noticed three things about these paragraphs. First, King uses them to describe the characters and not the room. We understand the characters and only then do we get to the physical setting. Second, the setting reflects the personality of one of the characters in the scene. (I go into how setting is linked to character development in my post, “dkdkdkd.”) Third, the setting increases conflict between the characters in the scene.

a. Character first, setting second.

The first time I read the above paragraphs I don't think I realized that Jack Torrance was in Ullman’s office or that he was there for a job interview. But that's okay, I was still drawn into the world of the story. So, obviously, that information wasn’t essential, at least not right away. Also, the question, “What, exactly, is happening here?” was important enough to me that I wanted to keep reading.

What is important is that we get to Jack and that Jack--and the situation he is in--makes us want to read on. I didn’t understand why Jack was so angry, why he hated Ullmann so much.

Notice, though, that after reading the first three paragraphs we don’t know the color of each man's hair, we don’t know if the walls are painted or wallpapered, we don’t know what kind of desk Ullman has, and so on.

We do know the important things, though. We DO know that Jack is an angry SOB and that he hates Ullmann. And we get it, right in the first sentence. Jack views Ullman as an individual deserving of contempt. But… Why? After all, in the third paragraph Jack admits to the reader that regardless of what Ullman said or did he wouldn’t have liked him because--if things worked out well--he was going to be Jack’s boss. And, right there, we see not only that Jack is capable of being honest with himself but that he has a problem with authority, and it isn’t a small one!

Let’s drill down into the nitty gritty of what the first three paragraphs tell us. In the very first sentence we are told that the protagonist’s name is Jack Torrence. We also have something of an idea how old Jack is, an age range because of the language used. For example, a child probably wouldn't have thought 'officious' and wouldn’t have the kind of interaction with Ullmann that Jack is having. It seems like something formal, something that a child’s parents would be present at. The word “officious” belies not just an adult's vocabulary but also either an educated person or someone who reads a lot. 

Also, a child who thought "officious little [so-and-so]" (depending on their temperament) might well have also said it. But Jack didn't. He's angry but controlling it. 

And, finally, that first sentence also gives us the point of view: third person, subjective.

"Ullman stood five-five, and when he moved, it was with the prissy speed that seems to be the exclusive domain of all small plump men."

From the second sentence (I'm only going to talk about the first two) we learn that Ullman is short and fat and that Jack thought he was prissy. It's interesting (interesting to me at least!) that while we're told how tall Ullman is, how he moves, that he's plump--quite a number of physical details--we aren't given any of this information about Jack Torrence, the protagonist.

But that makes perfect sense, doesn't it? After all, we're seeing all this from Jack's perspective, from the narrator's point-of-view which is firmly ensconced in Jack's mind. As a result everything Jack sees, everything the narrator tells us about the world, also tells us about Jack. And Jack--this character--couldn't care less about his hair color or how it's cut and styled. One feels Jack would label that as 'prissy,' something Ullman would be concerned about. 

It isn't until a few paragraphs later that we learn what we are watching is a job interview and that the characters are in Ullman's office:

"He slipped Jack’s application back into the file. The file went into a drawer. The desk top was now completely bare except for a blotter, a telephone, a Tensor lamp, and an in/out basket. Both sides of the in/out were empty, too.

"Ullman stood up and went to the file cabinet in the corner. 'Step around the desk, if you will, Mr. Torrance. We’ll look at the floor plans.' He brought back five large sheets and set them down on the glossy walnut plain of the desk. Jack stood by his shoulder, very much aware of the scent of Ullman’s cologne. All my men wear English Leather or they wear nothing at all came into his mind for no reason at all, and he had to clamp his tongue between his teeth to keep in a bray of laughter. Beyond the wall, faintly, came the sounds of the Overlook Hotel's kitchen, gearing down from lunch."

The second thing that jumps out at me is that ...

b. Intimate settings reflect the personality of the characters.

I went into this in great detail in my previous post, so I won’t belabour the point here.

When Stephen King--or, rather, the narrator--describes Ullman's desk (see the passage, above), he is describing Ullman. He is describing items--the desk, the chair, the in/out basket--that Ullman has impressed his personality upon. These setting details, therefore, are a reflection of Ullman's character, of who he is and how he wants the world to be. 

(See: How to Write a Genre Story: Setting: How to Show Not Tell)

It is only in the last paragraph that we are given the information that these characters are at the Overlook Hotel and that it's just after lunch. By this time we know that Jack was enduring a job interview ("He slipped Jack's application back into the file"). But I am only interested in these things because, now, I am interested in these men--particularly Jack--and the peculiar tension between them.

c. Use elements of the setting to introduce conflict.

As I’ve mentioned, Stephen King uses the setting--which largely consists of the two men, at least at the beginning--to inject a mammoth amount of conflict right from the first line: "Officious little [so-and-so]." But, as I mentioned above, Jack's thoughts tell us more about him than about Mr. Ullman:

"Jack admitted to himself that he probably could not have liked any man on that side of the desk--under the circumstances."

What are the circumstances? King doesn't answer this question right away. He lets the information unfurl, naturally, like we're perched on Jack Torrance's shoulder, riding along with him on this most disagreeable of days, a voyeur learning about Jack and his world. But notice what he’s done, he has gotten us to ask a question and now he’s making us wait for an answer. (For more about Lee Child and how to create suspense by asking a question, see these articles: Writing a Genre Story: How to Create Suspense, Parts of Story: The Preconditions For Suspense, Lee Child On How To Write A Book Your Readers Can't Put Down.)

After those three paragraphs I was hooked.

Describe only those aspects of the setting that are relevant to the scene's purpose.


Keep description focused.

Each scene has a purpose: the protagonist wants to achieve some goal and they probably won't. At the same time, each scene must advance the overall plot and move the story closer to the final, inevitable, showdown between hero and villain. 

Here are elements each scene needs to communicate to the reader:

- Who is the main character, the FOCAL CHARACTER, in the scene?
Jack

- What is the focal character's GOAL? 
To get through the interview without insulting Ullman and in possession of a job.

- What must the focal character accomplish to ATTAIN that goal? 
Control his temper.

- What OPPOSING FORCE prevents the focal character from attaining their goal? 
Jack’s own temper. And Ullman.

- How does the focal character MEET THIS OPPOSITION? 
Jack contains his anger.

Once you answer these questions you'll know what information needs to be communicated in the scene. I’m not saying that no more than this information can be communicated, but unless this information is communicated the scene won’t make sense.

Make sure that each setting has been described in enough detail, and with enough emotion, to ground each turning point. Part of this is making it clear what has led up to these changes.

If a detail of setting doesn't contribute to answering any of these questions then it might not need to be included in the scene. Perhaps it would be better placed in another scene. Or another novel. 

I hope some of what I've written, above, is of help in deciding how much description is enough. In the final analysis I agree with Stephen King: It's all on the table. Use whatever you want, especially in the first draft. Experiment, try new things! After you've set your manuscript aside for awhile and come back to it, and read it with fresh eyes, then it will be easier to see which parts work and which don't, as well as where you've described too much or too little.

That’s it for today! I hope you’ve found something useful in this. If so, leave a comment. If not, and you’d like to tell me about it, please leave a comment! Whatever you do, good writing. Cheers.

Notes:

1. Notice that these paragraphs were written in third person and yet King seems to have achieved all the intimacy of first person. I've written a bit about how Stephen King might have achieved this--one of the techniques I think he makes use of--in this post: Free Indirect Discourse: How To Create A Window Into A Character's Soul.

2. The idea is that what interests me as a reader isn’t the length of a character’s hair. Take Jim Butcher’s character Harry Dresden, the only professional investigating wizard as an example. He has a proper wizard’s laboratory in his lodgings, it’s in a hidden basement no one knows about. Harry is unrepentantly snarky--a true curmudgeon--and yet can’t help himself when a beautiful woman asks him for help. Also, he collaborates with a spirit named Bob who lives in a human skull. After the first page of Butcher’s first Dresden book, Storm Front, I knew I wanted to know more about Harry. From reading what I’ve just written about him, do you have something of an idea who Harry Dresden is and whether you’d like to read more about him? If so, note that I haven’t said anything about what the character looks like.

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Saturday, February 27

How to Write a Genre Story: Setting: How to Show Not Tell (Part 2)



Summary: Setting is an essential part of good writing because a well developed setting helps a writer show rather than tell. Each object in a story has a function, a purpose, a goal. This implies that if we were to get a peek into the hero's--or villain's--lair, that simply by looking at the objects that are most important to him would allow us to, in a sense, read the character's mind. We would know who they really were, what they wanted as well as what their goals were. In what follows I unpack this idea.

Nothing is more important to character development than setting.

At least, that’s what I think. After you’ve finished reading this, let me know if I’ve convinced you.

Setting enables a character to become who they really are and, in so doing, shows what that character wants and why they want it. Setting puts the character’s passions on display, it reveals their loves, hates, fears, strengths and weaknesses.

Don’t believe me?

It will take me a few paragraphs to develop this idea, so hang in there. It’ll be worth it.

Things and Goals

Look around. You’re surrounded by things. I’m sitting cross legged in my black office chair typing on a keyboard. There are miscellaneous pens scattered in front of me, a coffee grinder, a pair of reading glasses, a magnifying glass, a box of sticky notes, a desk lamp and a cup full of steaming hot coffee. 

But… So what? What do any of these things mean

Well, why do I have any of them? I need my pens bcause without them I couldn’t scribble in my writing journal and that wouldn’t be good because that’s how I write most of my rough drafts. Now, I don’t always like writing rough drafts, but I do it because I like eating and having a roof over my head. 

Each object on my desk is like my pens in that each has a function and, as such, is tied to a goal. 

Here’s another example. When I was a teen one of my best friends, Carl, was always on a diet. His Achilles' heel was junk food, when he was stressed he couldn't resist it. 

One day we were meeting up with friends so, being kind, he drove by my place and picked me up so I didn't have to take the bus. When I climbed into his car the first thing I saw was a discarded Big Mac wrapper that had escaped the garbage. That discarded wrapper told me quite a lot about him: he was stressed and, because he'd had a Big Mac recently, he was feeling guilty for cheating.

Goals and Things

Okay, so far so good. Now let’s talk about goals. 

In a story, every object is tied to a goal via either it’s function or by what it represents. (If it isn’t tied to a goal, why have it in the story?)

I think that all things--and therefore all goals--could, more-or-less, be said to fall into one of three categories: things we need to SURVIVE, things we use to PLAY and (for lack of a better term) things associated with DEEP MEANING. Let’s look at each of these in turn.

Survival 

In life we do certain things (for example, go to work at a job we hate) to get other things (like food and shelter) we need to survive. 

My example for this category is a briefcase. A briefcase isn’t wanted in and of itself, but only to the extent that it would help someone achieve their goal of helping them at their job. Now, this isn’t to say that everyone who owns a briefcase hates their job, but my guess is that if 100 briefcase owners were each given 10 million dollars they would quit their jobs and divest themselves of their briefcases. Maybe I’m wrong, but I don’t think so. 

This goal is all about removing the negative--starvation and homelessness. There is nothing the person values in itself in pursuing their goal of being employed. I could imagine that some people, upon retiring, burn their briefcases!

Play

We do other things (for example, go fishing) to get things (for example, fish plus a feeling of tranquility) that we like. As with the above category, certain objects, certain ‘things,’ can be associated with this activity. For example, a fishing rod. A fishing rod isn't wanted in and of itself, but only to the extent that it would help someone achieve their goal of helping them catch fish. 

But, unlike the survival category, this goal is not just about removing the negative, it is also about introducing a positive, desired, emotional or mental state. Associated with this kind of goal is something a person values in itself (for example, a feeling of wellbeing). I could imagine that some people, upon retiring from fishing, still keep their fishing rods as a reminder of good times, or perhaps they gift it to a young friend.

I’ll talk more about this, below, but of course while we perhaps have a stereotype in our heads about what the ‘average’ fishing experience is or why people fish (I fished quite a bit as a child) of course not all people have positive experiences or mental states associated with fishing. In this case such a person might toss their fishing pole into the garbage (similar to the briefcase). BUT this would be unusual and so would (or so I think) make us curious WHY. We don’t need an explanation for why a person would enjoy fishing, but we do need one for why they hated it. Again, this is my claim, please feel free to disagree!

Deep Meaning

We do still other things (for example, get married) to get things (a family as well as a purpose in life) that we love, things that bring a deeper meaning to life, things that help us structure our life, things that provide a framework. I’ve called this category ‘deep meaning.’ 

Certain objects, certain ‘things,’ can be associated with states-of-affairs that bring our lives deeper meaning. For example, a wedding ring. Generally speaking, the ring isn’t wanted in and of itself, but only to the extent that it symbolizes the desired state-of-affairs of being married, of the commitment one spouse has made to another. This state-of-affairs is something the person values for itself and it will greatly change their life and how they move about in the world. 

I would expect that were the relationship to end suddenly that the nature of the relationship and the reason for its termination would affect one’s attitude toward one’s wedding ring. For example, if a beloved spouse passes on then I would imagine the ring would be treasured, kept. If John has a nasty divorce I wouldn’t be surprised were he to toss his wedding ring into the ocean or garbage can.

What we have so far:

There are certain objects (e.g., briefcases) that are stereotypically associated with negative things and others (e.g., wedding rings) that are stereotypically associated with deeply meaningful wonderful things (e.g., marriage). Still others (e.g., fishing rods and playstations) have some emotional valence that falls somewhere in between the two.

So, to recap. The idea is that objects have functions and that these functions imply particular goals. Therefore, when writing a story, in introducing an object with a particular function or one that represents a certain thing, you are also introducing a goal, one that might say quite a lot about the character. 

This is an essential part of showing not telling.

Using Setting to Show Not Tell

An example: Carl

Let’s go back to the example of my friend Carl. The Big Mac wrapper implied something about his goals and the extent to which he was achieving them. If I were writing a story about Carl, the discarded McDonald’s wrapper would say quite a lot about my friend’s success in achieving his weight loss goals. But, also, and more importantly, it would tell me he was under a lot of stress. He wouldn’t have to say anything to me in order to communicate this information, all I needed to see was that discarded wrapper. That’s a big part of showing and not telling.

So there are objects, and objects have a function, and objects are tied to goals via their function. Also, we have either positive or negative feelings about an object based on loosely two things: First, how we feel about the goal and, second, how efficiently the object gets us to that goal.

You can see where I’m going with this. Since the possession of an object can imply a goal, a desire, what objects your characters have in their homes, their private abodes, say quite a lot about first, what face they want to present to the world and, second, what they really care about. It can tell the reader what the character loves, what she wants, what she hopes to achieve. That goes to the essence of characterization.

But that’s not all.

Kicking it up a notch: Breaking Stereotypes

This is really what this post is about: How to use the juxtaposition of setting and character to create conflict and surprise. But before I talk about that let’s get more specific about desires and goals.

Mixing it up: Subversion of Expectation

Comedy

Comedy often results when an object that is used for play is used instead for survival. For example I can imagine a modern day Wednesday (from the Addams Family) being forced to play on a Playstation as though it were much loathed homework. This would tell us A LOT about Wednesday and the values of the Addams family.

One of the things that separates an entertaining story from a boring one is that an entertaining story will have a few of these surprises.

How do we do this? 

One way we can both surprise and intrigue the reader is to take an object that is commonly associated with one category--say a wedding ring--and have a character feel about it the same way we normally feel about a briefcase. 

Terror

Have you seen the 1987 movie Black Widow, the one starring Debra Winger? Here’s the description from IMDB: “A federal investigator tracks down a gold-digging woman who moves from husband to husband to kill them and collect the inheritance.” So, for Catherine, the murderer, her wedding ring had the same emotional significance as a new briefcase would have for the average person. When it comes to understanding such a person that’s a valuable piece of information! That sort of thing paints a powerful picture.

Or how about this: Imagine you have next a door neighbour who everyone thinks adores his wife. She passes after a lengthy illness. He seems devastated. A couple of days after she passes there is a bad windstorm and garbage cans are tipped over, their contents strewn about all over the block. On your way to the store you pass your bereaved neighbours home and see that the wind has tossed the contents of his garbage can all over the road. There, in front of you, is his wife's wedding ring. That would be a good opening for a mystery!

The Harry Potter stories used this device. There are two things here. First, school is more in the survival category, not many children are terribly excited about going to school or doing homework. But J.K. Rowling, first, made a character--Hermione--who loved doing homework like many people love football or hockey. 

Second, the entire school is one that many of Rowling’s readers dreamt of attending! She took something--schooling--that usually is in the “I need to do something I don’t like” category and put it in the “play” category by uniting it with the idea of wizardry, of learning how to control magic.

Show Don’t Tell

You might be thinking: well, Woodward, isn’t that all just a part of characterization? Yes! But to SHOW who a character is we want to have the character react to something important to them--to someTHING in the setting. In doing so, the character will be brought to life. 

(Jim Butcher has written about how to create an interesting character.)

Also, when we take a thing that normally belongs in one category and put it in another, our character is shown to be unusual. That’s a good thing because unusual characters are memorable characters, and memorable characters are fun to read about.

Finally, a thing that characterizes the fictional person is the relative proportion of, say, survival items to play items. Or play items versus deep meaning items. What would it say about a character if his man cave had NO deep meaning items, NO survival items but a lot of play items? He would seem to be a playboy, a dilettante, someone who was truly interested in nothing and lived only for the pleasure of the moment. But (putting a twist on this) what if (as in The Scarlet Pimpernel or Batman) our hero had a secret room that was full of objects from the survival and deep meaning categories? That would indicate that his playboy image was a ruse, a smokescreen.

Summary

It’s fun for me to think about objects this way, it helps me understand the characters I’ve loved in new ways. I hope you’ve gotten something from my ramblings, perhaps a slightly new way of thinking about something you’ve always instinctively known. I hope it was worth it. 😀

(By the way, if you write--you don't have to have anything published--and would like to be interviewed, tweet at me (@WoodwardKaren).)

Thanks for reading! This post took me a long time to write, I’m hoping to have my next blog post up next week. Good writing.

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Thursday, February 11

How to Write a Genre Story: Setting and the Hero's Journey (Part 1)



In the last few posts I’ve discussed a story’s setting. Today I want to discuss a story’s setting and how it changes in the context of the hero's journey.

Setting Reflects Changes

The setting of a story changes as the story progresses. Often, the setting for each scene mirrors the hero’s arc. (If you’re unfamiliar with the notion of the hero’s journey, I’ve written about it here.) 

Just in case all that is clear as mud, let me give you a few examples of what I mean.

Setting Reflects Story

Dichotomies: Tagging the hero and villain

In the movie, The Matrix, Neo, Morpheus and Trinity are dressed in black while their opposition wears business suits. 

Here the opposites are agents of order versus agents of chaos. The agents of order (and, yes, they were actually called Agents!) are dressed in business suits and are part of an irredeemably corrupt system.

The agents of chaos, the ones wearing black, are trying to tear down that corrupt system. It was clever to subvert the audience’s expectations and have the good guys wear black. This nicely illustrates that aspects of a setting, such as the clothing/uniform each side wears, helps with characterization. Or, at least it can. 

On the topic of business suits, in The Matrix the enemy was an outside force but often the enemy is closer to home, sometimes it even wears a seemingly friendly face. In the movie, The Firm, Mitch McDeer’s opposition was the people he worked beside everyday and they all looked alike. They wore the same thing, they had the same kind of house, the same kind of car (expensive!). They were “one happy family”™. The sameness was part of what made the opposing force so insidious and scary.

Setting Reflects The Protagonist's Need

In general, at the beginning of a story the protagonist has a weakness, a need. For instance, take Susan. She has a weakness that prevents her from realizing her full potential, something that prevents her from living a life that is as meaningful as it could be. In order for Susan to meet this need, she must change. But this is mixed news for Susan because there is no change without destruction, without sacrifice, and that brings turmoil, pain, and possibly death.

The storyteller’s goal is to construct a suitable crucible for heroes-to-be like Susan, one that will challenge her and, ultimately, singe off the bits that have to go to make room for new and improved bits.

The Hero’s Desire

A story world should explain the hero's desire for their goal. In “The Firm,” Mitch McDeere's desire is to never, ever, be poor again and his specific goal is to make partner in a wealthy law firm. At the beginning of the film he’s poor and working as a waiter while still receiving top grades from one of the best law schools in the world, Harvard Law School. That nicely illustrates Mitch’s ambition and intellect. 

Here’s another example. (I know I used this example too much!) Luke Skywalker was a skilled pilot but, while his uncle kept promising he could leave the family’s moisture farm and attend the academy, something always came up to prevent it. A droid would break down, the crop wouldn’t be as big as expected, and so on. This meant they couldn’t afford to hire someone to replace Luke, so he felt obliged to stay.

Another thing. I see Luke’s landspeeder as a representation of this conflict between Luke and his family. It reminds us of Luke’s desire to become a pilot as well as the sacrifices he has to make. (That, and landspeeders are just plain cool!)

The Opposing Force

A story wouldn't be much fun if the protagonist wanted something then, without further ado, got it. They must be opposed. This is the job of the antagonistic force that opposes the protagonist in their attempt to attain their goal. 

There is a symmetry between the hero and villain. Whatever the hero’s specific goal is, it needs to be something that both the villain and he want, but which at most one of them can achieve. Both can fail but both can never win

The Hero Confronts Death

At some point the hero will suffer a devastating setback. It will seem to him that his quest is over. It is at this point that the hero often has an epiphany, a revelation. 

How could the story world reflect this, both the danger and the epiphany? 

This is going to sound obvious because it is obvious… I could say ‘dead obvious’ but I think that would be going too far! ;) Anyway. Often the hero confronts death in a setting that brings death to mind. So, how do we do that? What makes us fear? Well, the dark. So caves, dungeons, crypts, pits--sometimes even one’s bedroom at the witching hour! What was that noise? Footsteps? But no one’s home! 

In Star Wars IV: A New Hope Luke and his allies are nearly crushed in a trash compactor. Countless movies have the hero visit a creepy old house, or abandoned insane asylum. Perhaps the hero is lured into a cellar, or a dark and musty basement (the Paranormal Activity movies), and then is brought close--even symbolically--to death. (Also, sometimes at this point one of the hero’s allies dies. In a mystery this will often give the hero/sleuth a valuable clue.)

That said, the hero could confront their mortality anywhere; for example, in a law office or as the hero runs through a crowded city. There are no hard and fast rules. The only thing you can take to the bank is that if you don’t write anything you’ll never have a story! So write!

-- --

I think that’s a good place to stop for today. I’ve only blogged half my chapter, so I’ll try and get the second half up tomorrow. In the meantime, good writing!

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Sunday, February 7

How to Write a Genre Story: Setting and Character (Part 3)

How to Write a Genre Story: Setting and Character (Part 3)


This post is a continuation of yesterday's post BUT in what follows I don't talk about horror stories. Alas. Horror stories are very fun to talk about--or even to write about. Here I go on about the various wonderful ways in which your setting can affect your story.

2. Setting And Character

I've already written about the importance of the social environment of the story for character development (see the links at the end of this article), and given that we are social critters, it’s obvious that it would be significant, but I want to step back for a minute and ask what will at first seem like a silly question: Why? 

Why is it the case that the social environment is so important for character development? It is the social environment, the society, that sets the rules for what counts as acceptable conduct. The society sets up the specific expectations for your character, how they should act, who they should love, what profession they should study, and so on. The social environment sets up what the society thinks the character’s goals should be, it sets up the default value structure. 

(And this is one reason that the first five or ten percent of a story is so important, because you’re setting up these background conditions, conditions that everything else in your story will contrast against.)

Of course your character will depart in various ways from what is expected of them, and that’s good. That creates conflict. However, everything depends upon making it clear what values your hero is departing from.

Shared Customs

As Dwight V. Swain says in his excellent book, Creating Characters: How To Build Story People, shared customs (customs such as which clothes are acceptable for which occasions) and appropriate behaviors (for example, how to behave in a church as opposed to a temple as opposed to a mosque as opposed to a synagog as opposed to...) are just the sort of things that breathe life into, and that differentiate, characters.

When developing a character I ask myself what social rules and practises, what rituals and traditions, this character follows.

Another thing I try to pay attention to when creating a character is the distinction between knowing a social custom and following it. Perhaps a character knows that Custom A is mandatory, but do they follow it? Perhaps they follow it in public but not in private. Perhaps if they are given an opportunity to depart from the norm, they will. Or maybe they won’t. Either way, that says something about them.

3. Setting And The Senses

In the classic movie Die Hard, the initial setting was a Christmas Party, in Raiders of the Lost Ark one of the initial settings was a long abandoned ancient temple. The particular setting of your story is essential to bringing the world to life. How do things come to life for us? What makes us pay particular attention to something? 

In a word, vividness. 

Everything, of course, comes to us through our senses--smell, taste, sight, touch or hearing--and then is stitched together, somehow, to create our own personal version of this wonderful world in which we live. For us to pay attention to one particular thing, for it to be memorable, it must stand out from the rest.

As Dwight V. Swain writes in Creating Characters, our world is made of hot, sticky, ashvalut and looming, grey skyscrapers, barking dogs and purring cats with bottomless copper eyes; it's made of cheese so pungent it will make your eyes water, and hot bitter coffee, fresh squeezed apple juice, and hot sticky cinnamon buns. It's made of the comforting weight of linen and the harsh blare of car horns. 

Sensory impressions bring a story to life, immersing readers in the story world, wrapping it around them, drawing them ever deeper into the fantasy you're weaving. Swain writes that "the seen, the heard, the smelled, the touched, the tasted" are how we spin a world into being. So, what is the takeaway? Make your images vivid.

4. Setting and Conflict

Conflict isn’t everything, but if you don’t have conflict you don’t have a story. 

Conflit is what results when a character's efforts to attain a goal are opposed or frustrated. What sorts of things oppose a character's efforts to attain their goal? Quite a few. Another character, sure. Often it is that character themselves! But many times what opposes a character's efforts to attain their goal is the setting itself. 

For instance, perhaps your protagonist, Hank, is a teenager and his goal is to win the prestigious Sunnyside Surfing Competition but he can't win unless he trains. That’s a problem because Hank's family recently moved from the sunny, sandy beaches of Sunnyside California to the snowy confines of Montreal Canada and it's the middle of December. That means Hank can’t surf, so he can’t train for the competition. So he’s not going to win. Here just a change of setting sets up a problem, an obstacle to the protagonist reaching his goal.

Increasing Conflict

Have you ever watched the television show, Monk? The screenwriters were fabulous at using setting to introduce conflict. Here’s the description of the show from IMDB:

“The series follows Adrian Monk, a brilliant former San Francisco detective, who now consults the police as a private consultant who battles with an obsessive-compulsive disorder.”

For example, in Mr. Monk and the Psychic (season 1, episode 3) Monk is introduced to the police commissioner, someone he needs to impress since he wants to get back on the police force.

Monk wants to convince the commissioner that he has his OCD under control. But, Monk is Monk. He is unique. In one scene the commissioner has a few crumbs on his jacket. That’s the setting. Monk is compulsive about cleaning and really wants to brush the crumbs off the commissioner's jacket but he knows that would seem odd to the commissioner and if he seems odd then he won’t get his job back.

What does Monk do? Does he sacrifice his chance to get back on the police force so that he can brush the crumbs of the commissioner’s jacket? Of course he does! And what happens because of this? Conflict.

Here's another example, one you've probably seen countless times in movies and on TV. Two characters are sitting at a table. Perhaps it is a job interview or perhaps it is a first date. The general idea is that it is a situation in which one of them is trying to impress the other. Then a server walks by, stumbles, and spills scalding coffee into the character’s lap who most wants to impress the other. 

How will they react? Will they jump up and yell at the server? Will they be gracious and downplay the incident? Will they turn the incident into a joke and make the other character laugh? How that character handles this situation, this conflict, will help reveal what kind of a person they are.

These are just a few of the ways in which the setting can be used to introduce or increase conflict. The way I think of it, characters are not created to populate a world, a world is created to, as John Truby wrote in The Anatomy of Story, "express and manifest your characters, especially your hero."

And that’s it for today! Thanks for reading, good writing, and I’ll talk to you again soon.

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Saturday, February 6

Writing a Horror Story: Or, how to scare the pants off someone! (Part 2)

Writing a Horror Story: Or, how to scare the pants off someone! (Part 2)


(FYI, this post is part of my How to Write a Genre Story series. By rights I should have titled it How to Write a Genre Story: Setting and Mood (Part 2), but I couldn't resist the more evocative title: "How to scare the pants off someone!" There are links, below, to other articles in this series, but you don't need to have read any of them to understand what follows.)

Setting does many things in a story. 

First, it helps establish the mood. Do you want your reader to be horrified (horror/thriller)? Do you want your reader to be curious (mystery)? Do you want your reader to be excited to explore a society dramatically different from their own (fantasy)? And so on.

Second, the setting brings the story world to life through the senses: smell, taste, sight, touch and hearing. 

Finally, the setting of a story is used to introduce, and increase, conflict.

Today I'm going to chat about the first of these, setting and mood. I'll address the second and third points in the very near future.

1. Setting And Mood

Mood draws the reader into a story. Since one of the reasons to tell a story would be to produce a particular emotion in the reader, creating the right sort of mood is crucial.

An Example

How can setting affect mood? 

I think the best way to illustrate this is by talking about horror, both the mood and the genre. So let's say that you’re writing a horror story. Naturally, you want to horrify your readers.

It is so obvious I hate to say it (well, type it), but a person isn't going to be horrified if they aren't afraid. What has to happen for a person to be afraid? They need to perceive a threat and feel vulnerable to that threat. 

For example, imagine that you're walking down your front path to get your mail from the cute letterbox your kids got you for Christmas. You hear a noise, perhaps a footstep, to your right. Out of the corner of your eye you see something pink and frilly. "Oh that's Mrs. Jones," you think. Mrs. Jones is your relentlessly friendly nextdoor neighbour who walks around in a poofy pink dressing gown. You turn to wave but then you see that Mrs. Jones has turned into a shambling, half decayed zombie. And she's heading right for you!

Perhaps you're made of sterner stuff than me, but I would be horrified! I would promptly forget all about getting the mail and, fearing for my life, run inside. Why? Because (of course!) I would be afraid of being turned into the thing my grey haired, slipper-wearing, absent-minded next door neighbour had become. 

I think that fear is, fundamentally, an acknowledgement of, or recognition of, my vulnerability in the face of imminent danger. 

Here is a partial list of what I think evokes a feeling of horror:

- Recognition of the imminence of my death or the deaths of family/friends.
- Recognition of the imminence of my pain or the pain of family/friends.
- Recognition of the imminence of the unknown (or unknown unknowns).
- Recognition of the imminence of my disfigurement or the disfigurement of my family/friends. (Think of slasher films like Saw.)
- Recognition of the imminence of disillusionment or the imminence of destructive revelation.

Now ask yourself: What sort of setting would help communicate these sort of feelings/thoughts to the reader? What would its characteristics be? 

I had intended this post to be about how to evoke more moods than just horror, but here are a few things that I think would contribute to evoking that particular mood.

4 Things that Evoke Horror

The Dark

The dark hides things, it makes the familiar alien, it contains unknown unknowns. Chaotic things lurk out there beyond the light of the bonfire.

I know that observation isn’t original, but the dark is used in (I’m rifling through my memories) every single horror story for a reason.

Isolation

When the hero confronts the Big Bad they can’t receive any help, they have to confront the antagonist all by their lonesome. If the hero is to win and escape the horror, they will have to do it relying on their own wits and strength. This is especially true in the case of a horror story. 

The hero, or the hero and his allies, usually travel to someplace remote and unusual. Someplace they haven't been to before. (And then of course there's a story a local tells them that scares the pants off them but which they discount, and so on.) At the end, the hero's allies have met an unpleasant death but she is still there and now she's really ticked off and has a plan. But all of this is facilitated by the isolated nature of the setting. Otherwise she'd just use her cell phone to call someone for help!

Monsters

The monsters that scare me the most are normal things that have been twisted. I haven't been the same since I read Stephen King's book, Pet Sematary! 

Here's an example of how twisting a familiar setting can create horror. The story is called Bad Dreams and was published anonymously on Dramatica.com but, before you head off there, know that the site is NOT work safe. That's putting it mildly. But this story is fine, it is one hundred percent PG.

‘Daddy, I had a bad dream.’

You blink your eyes and pull up on your elbows. Your clock glows red in the darkness--it’s 3:23. ‘Do you want to climb into bed and tell me about it?’

‘No, Daddy.’

The oddness of the situation wakes you up more fully. You can barely make out your daughter’s pale form in the darkness of your room. ‘Why not, sweetie?’

‘Because in my dream, when I told you about the dream, the thing wearing Mommy’s skin sat up.’

For a moment, you feel paralysed; you can’t take your eyes off of your daughter. The covers behind you begin to shift.

Great story, right?!

The setting used here is familiar. Intimate. Isolated. The protagonist is in his bedroom with his wife and child. Would the story have the same impact if it was morning, rather than the witching hour? Would the story have the same impact if the exchange took place while the protagonist was preparing to drive to work? I don't think so.

I think that the closeness, the intimacy, of the threat contributes to the isolation. If the wife was in the kitchen or even just out in the hall the situation wouldn't feel so intense and creepy. It's the intimacy of the threat (your wife is lying right behind you) that adds to the feeling of isolation. For example, I'm in a crowd then someone sticks the muzzle of a gun in my back and tells me, "Don't scream, don't talk, just walk." I'm instantly isolated because I can't call for help.

Surprise, Disorientation & Isolation

I've already talked about some of these things, but I need an excuse to trot out one of my favorite horror scenes. This scene--well, I suppose it is more like a series of scenes--occurs toward the end of one of the best horror movies ever made, Alien. (Yes, okay, that's my personal opinion. If you disagree, let me know in the comments.)

Toward the end of Alien, when Ripley (played by Sigourney Weaver) makes her way to the shuttle, she runs down twisting hallways expecting danger at every turn. For me, that was the most suspenseful part of the movie. 

The dark--both of the spaceship and the surrounding, suffocating, emptiness of space--isolates the hero from any possible aid and disorients her, magnifying her fear--which, mysteriously, has become your fear even though you're perfectly safe and sitting snugly on your couch chowing down on buttered popcorn. Or, no, wait! that was me. ;)

Well, that's it for today. If you'd like to chat or ask a question or tell me I'm wrong, leave a comment. Until then, good writing and I'll talk to you again soon.

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Wednesday, February 3

How to Write a Genre Story: Setting (Part 1)

How to Write a Genre Story: Setting (Part 1)

There are many stories that don't fit the hero’s journey. For example, the movies Psycho and The Princess Bride. And that's great! There are as many ways to write a story as there are writers. 

I mention this to emphasize that what I am going to talk about is only one way of doing things. If it doesn’t work for you, or you have developed your own way, great! However, if you are looking for an example of how things could be done, this is one possible way.

Narrative Setting

Narrative setting is the setting where the events of the story take place. 

The story world includes, among other things, the physical environments your characters will encounter as well as the groups they interact with. You can create these environs from your imagination or you can set the story in the actual world. 

Conjuring a story world from nothing but the materials of your imagination may save long hours of research, but keep in mind that the story world (unlike the real one!) needs to be consistent. A happy medium between these two is to set the tale in a fictional world but to use the actual world as a starting point. By changing aspects of the actual world one can often produce a setting that is both unique and plausible.

Social Setting

However you go about crafting your story world, the most time-consuming, intricate and important aspect of a character's environment is their social environment.

What are the rules of your world's societies, rules both written and unwritten? What sorts of pair bonds are sanctioned? What are their norms, their unwritten rules? Are certain practices, certain actions, sanctioned but discouraged? 

Getting finer grained, what kinds of groups, or sub-groups, does the society contain? By this I mean any kind of group: political, recreational, medical, artificial, criminal, natural, sanctioned and unsanctioned. And if you see fit to give your world something like the internet, don't forget online groups!

The most important environment for social creatures such as ourselves is our social environment; our family, our friends, our coworkers, our distant relatives, our facebook friends. Of course, your protagonist need not be sociable! Let your imagination run wild. Anything is fair game as long as it's believable.

Above all, think about ways to introduce opportunities for conflict when creating a story world.

The Elements of Setting: Time

What time of year is it in the story? Spring, Summer, Fall or Winter? If this is a fictional world, does it have seasons? How much time passes in your story? Hours? Days? Months? Years?

Is there anything unusual about the flow of time in your narrative? Is your story written as a stream of consciousness? Does your novel employ time-jumps for flashbacks to convey the story? 

The Elements of Setting: Place

Where does your story take place? What is its geography? Is it an unexplored wilderness or is it well populated? Does the story take place in a town? A city? A tropical jungle? A rainforest? Is the place barren? Lush? Isolated? Densely populated?

Is there water nearby? A pond? A sea? Is the air dry or wet? Is there snow at Christmas time? What sports or hobbies could a person easily engage in given the features of the area? Snowboarding? Skiing? Swimming? Surfing? What sports couldn't your characters do? For example, could your characters swim without risking hypothermia in December?

The Elements of Setting: Circumstances

What social groups is your character involved in? Are they religious? Spiritual? Politically involved? Do they have a large family? Small family? No family? If they're a loner, do they have a network of friends online? What kind of social groups is your character a part of at work? Are they self-employed? Unemployed? Are they the first one at the water cooler in the morning, gossiping, or do they keep to themselves? Do they get along with their boss? 

What are the signs of group inclusion? Do your characters have an accent? Do they wear a uniform, or some sort of special clothing? Do they have markings that identify them as part of a particular group?

Do different groups, different societies or cultural groups, have different accents? Different ways of speaking?

How do these marks of social inclusion, these accents and languages, differ from those which existed a century ago? A millennium ago? Also, what will these groups, these societies, be like a century--or a millennium--from now?

Setting & Scenes

Let’s talk about setting as it relates to each scene.

I've touched on some of this information above, but let's get specific. Stories are made up of scenes and scenes occur at a place and a time. 

For each scene, in addition to knowing what season it is, know (if outdoors) what the weather is like, what characters are in the scene, what happened just before the scene started and what will happen just after the scene ends. Also know what time of day it is. Is it morning or high noon? Nighttime? Twilight? The witching hour? You don’t have to--you likely shouldn’t!--put all this information in the scene, but it helps to know.

What associations do the main characters have about this time? What memories might it invoke? For instance, a character might wake during the witching hour and remember a nightmare they had as a child. (This introduces conflict: the character would like to sleep but the nightmare, and now the memories invoked by it, trap them in the waking world.)

Place: Indoors? Outdoors?

If the scene takes place outdoors what's the weather like? Is the sun hidden behind clouds turning day into twilight? Is it nighttime, yet lightning flashes making the landscape bright as day? Is it snowing? Raining? Does the unbearable heat of the sun bake everything to a brittle hardness? Are the characters in the Antarctic? Are they isolated by distance and the unbearable, bitter cold? What associations might they have to snow? How about rain? 

While an adult might hate to wake up to a winter wonderland, a child would likely be overjoyed--especially if it means a snow day!

If the scene takes place indoors, what are the characters' surroundings like? Are they lavish? Poor? Shabby? Drab? Colorful? Ostentatious? Is it a human-made structure or natural, something like a cave. 

Wherever your characters are, were they invited here? Are they comfortable here? Does this place make them feel at home or are they unsure how to act? 

A room could be lavish and yet make a character uneasy because, while they have always desired it, they are unused to such luxury. Another character, one equally uncomfortable in such surroundings, might feel the urge to destroy it. Setting can be used to develop character. Before we examine that, though, let's briefly look at the importance of being able to use setting to generate conflict.

Conflict

I've mentioned this before but it bears repeating. One thing all stories must have, whatever the story world is like, is conflict. Political parties contend with each other. Countries go to war. Social groups hold diametrically opposed yet strongly held views about what constitutes appropriate conduct.

What do your characters believe? Where in this ever shifting maze of interconnectedness do they fit? What groups do they belong to? What do they believe about the world? Which social practices and which social institutions do they embrace? How do these preferences generate conflict both within and between characters?

It is one thing for a character to understand what sort of behavior a particular society expects from its members, and quite another whether, and to what extent, they will go along with it.

Writing Challenge

Select one of your favorite books and try to answer the following questions: 

- What is the setting for the story?
- Does the world have seasons? If so, during what season, or seasons, does the story take place?
- How much time elapses during the story?
- What is the geography of the story world like?
- How many distinct social groups exist and what characteristics distinguish one from another?
- Which aspects of the setting created the most conflict and how was it generated? 

A Thought Experiment

Imagine two societies are remarkably similar but one--Society A--helped defend the surrounding region against an enemy while the other--Society B--did nothing. As a result, many citizens in Society A despise Society B. It's winter, food is scarce, and a fire has ripped through Society B destroying its food reserves. Many in Society B accuse Society A of setting the fire. One thing is certain, unless Society B gets food many of its citizens will starve to death. What will Society B do? Attack the city that defended it? What will Society A do? Share it's food reserves with the city that not only didn't help defend against the enemy but that now accuses them of sabotage?

Given this setting, who would be your protagonist? I think I would choose a child from Society B who discovers evidence that their food reserves were destroyed by the enemy they thought Society A had defeated. But will he be believed?

Okay, that’s it! This was a bit of a grab bag of ideas. I hope you got something from it. I’ll talk to you again soon. In the meantime, good writing!

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward

Blog posts you might like:

Thursday, January 28

How to Write a Genre Story: Conflict

How to Write a Genre Story: Conflict


How to Generate Conflict

Conflict results from the clash of two things: a character's goal and the opposition to that goal. It follows that every scene needs two opposing forces, in genre fiction these are usually a viewpoint character who wants something desperately and a force that prevents her from getting it. 

Specific Goals

The protagonist should have a goal so specific you could take a picture of it. A desire for riches isn't a good goal because it's too general, too abstract. Wanting to win next month's million dollar lottery, though, is a fine goal. It even suggests ways to bring it about: buy a lottery ticket! 

Instead of a character wanting to be rich, have them dream of graduating from Harvard Law at the top of their class. Instead of a character wanting love in her life, have her daydream of marrying Ernest Watly, the eccentric librarian who moved to town last year. Instead of a character wanting to travel, have postcards from locations all over the world taped to her walls and give her an abiding desire to see the Nazca Lines in Peru.

Opposition to the Goal

Something must oppose the hero reaching her goal.

What characteristics should the opposing force have? First and foremost, it must have the ability to prevent the hero from achieving his goal. Second, it must give the opposing force the ability to evoke the hero's deepest, darkest fears.

Indiana Jones’ antagonist, his opposing force, was Belloq. He managed to keep track of Indy’s activities and rob him of whatever artifact he sought. Also, when Belloq sealed Indy and Marion in with the Ark when they were in the Well of Souls, there were lots and lots of snakes, the creepy crawlies Indy was terrified of.

Luke Skywalker’s anatangost was his father, a sith, and his darkest fear was being seduced to the dark side of the force.

Stakes

I’ve written quite a lot about stakes in my “Good Storytelling” posts, I’ll leave links to them below. 

Anyway. Stakes. This part is easy: the hero must have something to lose and something to gain.

To create suspense, the stakes of a conflict should be clearly spelled out in advance, before the hero is menaced by danger. If the hero achieves his goal, how will his life change? If he loses, what difference will that make?

In The Matrix Neo would have lost the love of Trinity as well as his life if he had not achieved his goal and become The One.

In Star Wars IV, if the resistance had lost and failed to destroy the Death Star then the resistance would have been snuffed out. Of course, the resistance won, the resistance survived and went on to topple the Empire.

Ticking Clock

To build tension it helps if the hero is racing against a clock, though perhaps not an actual clock. They must be under pressure. This both sets a deadline and gives the character time to plan, to agonize and, finally, to fight. 

I know I’ve talked quite a bit about Star Wars IV but that was a good story. At the end Luke, and the entire resistance, are rushing against a ticking clock. The Death Star is powering up to destroy the planet that the resistance is based on. If the Death Star isn’t destroyed by then the resistance will blink out of existence.

Raise a Question

I’ve also talked about this in Writing a Genre Story: How to Create Suspense.

When we talk about creating suspense we are talking about an emotional state that exists within a reader. We generally try to evoke this emotional state by getting our readers to identify with our characters, especially our hero. We make it clear what the hero needs, as well as what he fears, and then we force the hero to face his darkest fears as he struggles to attain his goal. 

Because the reader has identified with the hero they feel concerned for him and this keeps them turning pages to see whether the hero will succeed.

And it's effective. I've stayed up into the wee hours of the morning more times than I'd like to admit simply because I had to know what happened. 

Well, Lee Child is a proponent of another, easier, way of creating suspense: simply raise a question. He even goes so far as to say that it doesn't especially matter whether your readers care about your characters, there is something about a question being raised that makes readers want to know the answer.

Photo Credit

FRANK IN STEIN by JD Hancock.

(BTW, I also write about this in How to write a genre story: how to create suspense.)

-- --

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward
Instagram: @KarenWoodwardWriter


Blog posts you might like:

Friday, January 22

Writing a Genre Story: How to Create Suspense

Writing a Genre Story: How to Create Suspense


Let’s talk about what suspense is. Sure, yes, we know what it is in a “I know it when I feel it” kind of way, but if we want our stories to create suspense in our readers, it would be helpful to have a definition. 

Lee Goldberg once said that, "Suspense is an escalating sense of apprehension or fear, a building of pressure, heading either towards an uncertain conclusion or a horrifyingly certain one." [1] 

I will look at two ways of creating suspense. First, the author might get a reader to ask a question without immediately answering it. We’re human, and once we have an interesting puzzle we find it difficult to NOT try to solve it. Second--and this is really just a more specific way of creating a question in the reader’s mind--the author might give the reader either more or less information than the hero. Let’s look at each of these techniques in turn. 

Ask a Question but Withhold the Answer

Lee Child holds that suspense boils down to asking a question and making people wait for the answer. He believes that humans are wired to want the answer to a question they don't know the answer to. 

Want viewers to stick around during a commercial break? Ask them a question before the break and answer it when the break is over. This is Child's explanation for his view that “The way to write a thriller is to ask a question at the beginning, and answer it at the end." [2]

Child also talks about his technique in his New York Times article, "A Simple Way to Create Suspense." [3] 

"As novelists, we should ask or imply a question at the beginning of the story, and then we should delay the answer.... Readers are human, and humans seem programmed to wait for answers to questions they witness being asked."

"Trusting such a simple system feels cheap and meretricious while you’re doing it. But it works. It’s all you need. Of course, attractive and sympathetic characters are nice to have; and elaborate and sinister entanglements are satisfying; and impossible-to-escape pits of despair are great. But they’re all luxuries. The basic narrative fuel is always the slow unveiling of the final answer."

Dramatic Irony and Suspense

In order to understand how to create and build suspense we need to understand dramatic irony. Why? Because dramatic irony can be used to increase the audience's (and in this case our reader is our audience) sense of curiosity and concern for the hero.

An Example

Scenario 1: Imagine a hero inching along a darkened path, oblivious to the deadly monster creeping up behind him, poised to strike.

Scenario 2: Imagine that, as before, our hero inches along a darkened path but now there is no deadly threat stalking him. Instead, he is anticipating a threat just around the bend. He doesn’t know a monster is there, but he thinks one could be. 

The first scenario creates suspense by giving the audience more information than the hero possesses. We see the danger creeping up on him and want to scream: Turn around!

In the second scenario we, the audience, know what the hero knows and, with him, we cringe as he rounds every corner, every bend in the twisty road. 

That was a quick overview. I go over these points again, below.

Some Aspects of Dramatic Irony

Surface meaning versus underlying meaning

Dramatic irony occurs when the surface meaning of an utterance is at variance with its deeper meaning. In other words, dramatic irony depends upon certain people knowing more than others. Some who hear the utterance will be stranded at the surface while others will go deeper.

Let's look at the possibilities.

The audience knows less than one or more of the characters.

Tension can be generated when we see a character's reaction to, for example, the contents of a suitcase even though we never find out what it contained.

This example comes from Pulp Fiction. Vincent Vega looks into the suitcase, its eerie illumination playing over his face. For a moment Vega seems lost in whatever he sees. The viewer doesn't know what's in the suitcase, but Vega and his partner, Jules Winnfield, do. Vega is looking right at it but, damn him, he's not telling! 

The audience knows more than one or more of the characters.

I think this is the far more common scenario. It happens on almost every show I watch, nearly every episode.

A character knows less about something than another character, and they don't know they know less.

For example, a couple of months ago I re-watched the science fiction and horror classic Alien, a movie that has aged remarkably well. At one point one of the characters, Brett, searches for Jones the cat. Everyone on the ship is going back into stasis and that includes Jones, but Brett needs to catch him first. Yes, sure, the alien is on the loose, but in this scene Brett isn't overly worried about meeting the alien since he knows Jones is in the area and, therefore, attributes any weird noises to the spooked feline. 

Brett hears a noise, looks beneath nearby machinery and spots the cat. Brett tries to coax the cat out of his hiding spot but, just as the cat walks toward him, we see a tentacle unfurl behind Brett. Jones sees this, hisses and darts away. Brett is stunned. He thinks the cat hissed at him. Puzzled, he keeps calling Jones, trying to coax the cat out of hiding. While Brett does this we see the alien slowly, silently, unfurl behind him. 

At this point in the movie, if you're anything like me, you grip the cushion you have a stranglehold on even tighter and scream: Turn around!

And, of course, Brett turns around but it's too late. He becomes monster chow.

This is the kind of thing we mean when we say that in dramatic irony the implications of a situation, speech, and so on, are understood by the audience but not by at least one of the characters in the drama. In this scene both the cat and the alien had more information than Brett did and, as so often happens in horror movies, Brett paid for that inequality with his life.

Unwise Behavior

When a passage contains dramatic irony, the character from whom information is being kept usually reacts in a way that is inappropriate and unwise.

In the example from Alien, running away and hiding would have been both appropriate and wise. Standing in front of the alien calling out "kitty, kitty," not so much.

Summary

To summarize, suspense is an escalating sense of apprehension or fear of a certain ending. Part of the reason this is effective is because it asks a question, “Will the hero survive?” and makes you wait for an answer. Lee Child has spoken quite a bit about this way of creating suspense. Dramatic irony is another way of creating suspense and it occurs when there is an incongruity between what the expectations of a situation are and what is really the case. 

Notes

1. For more on this see the Google+ Hangout Libby Hellman hosted, "Secrets To Writing Top Suspense."
2. Lee Child was quoted having said this in an article about Thrillerfest, but I can't find the reference.
3. "A Simple Way to Create Suspense," by Lee Child (2012)

Photo Credit

Indiana Jones and the Mountain of Rocks, by JD Hancock. I altered the image to create a greater contrast with the text. I highly recommend dropping by JD Hancock's website and viewing his many, fascinating creations.

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Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward
Instagram: @KarenWoodwardWriter
YouTube: The Writer's Craft

Blog posts you might like:

Wednesday, January 20

Writing a Genre Story: Try-Fail Cycles

Writing a genre story: Try-Fail Cycles

Try-fail cycles are the key to writing engaging prose because they structure conflict in such a way that it creates suspense.

Try-Fail Cycles and Conflict

Let’s talk about the nuts and bolts of the try-fail cycle.

For every conflict that comes up, a question can be asked: Will our hero succeed? There are four possible answers:

Yes

Yes, BUT

No

No, AND

Let's look at each of these.

1. Yes

People love it when they get what they want but, let’s face it, hearing about how you won the corner office is probably not a story other people are terribly interested in. I love it when I get what I want, but it makes a boring story. “I wanted a new phone for my birthday and then I got one!” 

Think of it this way, when families get together at Christmas what's the gossip about? Who got divorced, who lost their job, who is drinking too much. It's about the bad things--or at least the sad things--that have happened to your family, friends and neighbours.

Being told that, “Yes, the hero will succeed,” won't generate conflict. It's not interesting. 

An Example

Imagine someone told you the following story:

Bruce woke up Wednesday morning with an overpowering desire for waffles. Bruce promptly got up and took himself over to the nearest waffle house and ate a hot, flaky, buttery, waffle. The End.

Boring.

Even if we give Bruce some motivation, it still doesn't help matters:

Bruce’s wife, Cindy, woke up Wednesday morning with an overpowering desire for waffles. Cindy was seven months pregnant and hadn't had any appetite for the last three days. Her doctor was worried. When Cindy woke up wanting waffles Bruce was overjoyed. "You wait right here," he said, "I'll get you a stack of the fluffiest, most mouth watering waffles you've ever had. Be right back." 

Bruce jumped into his car, got the waffles, and gave them to his wife. She scarfed them down in no time and everyone was happy. The End.

Still boring.

2. Yes, BUT ...

A hero needs setbacks because if what he desires were handed to him that would be dull. Let's give Bruce a few obstacles. 

Bruce jumps into his car but it won't start. He investigates and discovers his battery is dead. Bruce heads over to the neighbor's house hoping he'll help jump start his car but his neighbor isn't home.

Bruce peers through the neighbor's window hoping the man just fell asleep on the couch. Instead of seeing his neighbor--an ancient relic who shuffles about, his underwear sagging dangerously--he sees an attractive young woman he doesn't recognize. She's moving around the living room putting valuables into a sack. 

His neighbor is being robbed!

Bruce tries to call the police on his cell but can't get a signal. He wonders if he should bang on the window or say something to the intruder to scare her off. As Bruce ponders this the woman turns and sees him. She is startled and screams something at him that Bruce can't hear through the thick glass. She pulls a gun from her pocket and points it at him.

Bruce is terrified. How had a simple errand to get waffles turned into a scene out of Die Hard?

And so on.

That's not as boring. I might be able to do something with that. And it's all because we didn't give the hero what he wanted.

By setting up goals and obstacles and making Bruce hop from one to the other, getting in more trouble each time he fails, the story becomes more interesting. Why? Because character is revealed through adversity.

3. No

Answering the question, "Will the hero get what he desires?" with "No" is almost as bad as answering it with, "Yes." We don't want to see our heroes fail. We want to see them triumph over adversity, or at least make some progress toward triumphing. 

Imagine this scenario:

Bruce woke up Wednesday morning with an overpowering desire for waffles. Bruce tried to drive to a waffle house but his car wouldn't start. Dejected and waffle-less, Bruce climbed back into bed. The End.

That’s just terrible!

4. No, AND ...

This is very common. Not only doesn't the protagonist fail to achieve what he set out to do but another complication is thrown in his path. The question is: will Bruce get a jump start from his neighbor? The answer: No, AND he has a gun pointed at him.

Setbacks Create Conflict

Your main character has goals, he wants things. But if he got everything he wanted right away then your story would be as entertaining as watching paint dry. The solution: give your main character setbacks. This can be difficult! It is easy for me to get attached to my characters. I want to let them sleep in and eat ice cream, I do not want to create a fire breathing dragon to roast their behinds as they flee in terror. But no one said writing was easy! 

In Indiana Jones and Raiders of the Lost Ark, Indiana goes on a quest to find and bring back the lost Ark of the Covenant. About halfway through the movie Indy and Marion escape from the Well of Souls and Indy decides he and Marion must stowaway on the plane the enemy will be using to fly the ark out of the country. 

Indy fails in the end (the plane blows up) but the sequence of goals and conflicts are memorable. Let's examine the scene.

No, AND

Question: Will Indy sneak onto the plane undetected?
Answer: No. Indy is spotted crawling up the plane toward the pilot
Complication: AND a fight begins.

Yes, BUT

Question: Will Indy win the fight?
Answer: Yes.
Complication: BUT a much bigger man starts a fight with Indy (AND the pilot spots Indy and starts to shoot at him).

Yes, BUT

Question: The pilot starts to take pot shots at Indy. Will Indy escape being hit?
Answer: Yes, Indy dodges the pilot's bullets.
Complication: BUT the pilot keeps shooting. 

No, AND

Question: Indy is fighting a huge bad guy. It looks like Indy has no chance of winning. Will Indy, against all odds, win the fight against the Man-Mountain?
Answer: No.
Complication: AND the pilot is still shooting at him.

Yes, BUT

Question: The pilot takes aim at Indy, from this angle he can't miss. Will Indy survive?
Answer: Yes, Indy survives. Marion hits the pilot over the head and knocks him unconscious.
Complication: BUT as the pilot slumps over in the cockpit he hits some levers and starts the plane rolling forward while Indy, on the ground below, fights the Man-Mountain.

You get the idea. The entire scene is well worth watching.

Steaks Go Up

One more thing. The hero’s stakes gradually escalate throughout the scene. At first Indy just wants to board the plane, then he gets into a fist fight, then there's an impossibly huge man he has to fight, then someone starts shooting at him, then the plane begins to move, then there's a truckload of German soldiers who see him, then Marion explodes gasoline containers, then there's gasoline on the ground running toward the fire. At the very end of the scene a pool of gasoline rushes toward the burning gas canisters while the impossibly huge man continues to beat Indy to a pulp. Then the canisters explode and the whole camp, all the bad guys, rush to investigate. It's quite something.

The stakes go from high to higher to very high to insanely high and, finally, to something truly spectacularly high. 

Try-Fail cycles are present in every story. The next time you read a book or watch one of your favorite TV shows, pick a scene that captured your imagination and write it out. Dissect it to see how it works, how the effect was created. (It’s okay to dissect scenes, they can be put back together again. Just dust them off, give them a bit of milk and they’re fine. ;)

Thanks for reading! I'll have another post up in a few days, I'm trying for at least one a week. I hope to see you then. In the meantime, good writing!

-- --

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward
Instagram: @KarenWoodwardWriter
YouTube: The Writer's Craft

Blog posts you might like:

Monday, January 18

Good Storytelling: Internal and External Stakes (Part Four of Four)

Good Storytelling: Internal and External Stakes (Part Four of Four)

Just as characters have internal and external goals so there are internal and external stakes.

Inner Stakes versus Outer Stakes

As I’ve mentioned previously in this series, in the movie Shrek the protagonist's internal conflict, his challenge, was to risk rejection and let people past his defenses, to let others know how he really felt. Specifically, his internal challenge was to tell Princess Fiona he loved her. Shrek needed to risk rejection so he could make connections with her and find true love.

Shrek's outer challenge was to get the fairytale creatures out of his swamp by rescuing Princess Fiona and bringing her to Lord Farquaad so she could be Farquaad’s bride. If Shrek did that Farquaad promised Shrek to remove the fairytale creatures from his swamp.

Inner Goal versus Outer Goal

Different kinds of stakes accompany different kinds of goals. If Shrek failed to rescue Princess Fiona from the castle, Lord Farquaad would have had Shrek killed. 

If Shrek failed to lower his internal defenses and let people in, he would have lost the love of Princess Fiona and endured a sad and lonely existence in his now vacant swamp which would have made it a pyrrhic victory.

Stakes and Complexity

It's not the size of the stakes that count, it's their complexity. Complex stakes involve not just a character's internal or external goals, but both together. It's not just about saving the world, it's about overcoming one's fears so that one can save the world. 

Escalate the Stakes

Stories contain compcolications. The hero sets out to do one thing, a complication pops up and blocks him, he tries to get around the complication by doing something else but that only makes things worse, and so on. The stakes escalate throughout the story until everything comes to a fever pitch at the end.

Conflicting Goals, Conflicting Stakes

Conflicting goals often mean conflicting stakes.

In Raiders of the Lost Ark, there's a terrific scene in the middle where Indy ducks into a tent to hide from the bad guys and comes across Marion tied to a tent pole. Indy begins to untie Marion then realizes that if the Nazis discover her missing they'll know he is in the camp looking for the ark. If he frees Marion he will give himself away and fail in his quest. What does Indy do? He ties Marion back up! She's furious with him. It's a great scene. 

Let's take a look at the stakes at play in this scene. 

Indiana's stakes at the beginning of the scene:

Indiana’s goal: Escape the guard's notice and obtain the ark.

What success would look like: Indiana doesn't get captured and is one step closer to his goal. 

What failure would look like: Indiana is captured, possibly tortured. He fails to obtain the ark.

Marion's stakes at the beginning of the scene:

Marion’s goal: Get untied, sneak out of the Nazi camp, go to America.

What success would look like: Marion gets her freedom.

What failure would look like: Marion's future is unknown. She could be tortured, various nasty things could happen to her.

In the middle of the scene the stakes change when Indy realizes he has to tie Marion up or risk losing the ark.

Indiana's stakes in the middle of the scene:

Indy's goal: To find the ark and for Marion not to hate him.

What success would look like: Marion's forbearance and a possible future together.

What failure would look like: Marion's lasting wrath.

For Indy to succeed in winning Marion's affection--or just to avoid making her furious with him--he must help her escape. But he can't. Not now. If he helps her, then he risks his primary mission. So he fails to achieve this minor goal, accepts Marion's wrath, ties her back up and exits the tent.

The point is that conflicting mini-goals with their own stakes often pop up within a scene. I thought the above scene was especially interesting. It highlights Indy's and Marion's diametrically opposed interests. Marion would much rather just escape and forget all about the ark, but recovering it is Indy's primary goal.

Summary

Characters have goals. Every goal has stakes attached, what it would mean for the hero to achieve, or fail to achieve, the goal. Will their lives go better or worse? This--the space between where the character is and where the character could be--creates various kinds of conflict and conflict is the engine that drives a story forward. 

I hope you have enjoyed this series! If you have any comments or questions, please get in touch. Either leave a comment or reach out to me at karenwoodwardmail (at) gmail (dot) com. Thanks! Good writing.

-- --

Other posts in this extended series (I'm blogging a book):
How to Write a Genre Story: The Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward
Instagram: @KarenWoodwardWriter
YouTube: The Writer's Craft

Blog posts you might like: