Saturday, April 26

Parts of Story: Try-Fail Cycles



One of the most useful tools or techniques for writing engaging prose is the try-fail cycle. The try-fail cycle lies at the heart of how to unfold a conflict in such a way that it generates suspense.

The nuts and bolts of the try-fail cycle.


For every conflict that comes up, a question can be asked: Will our hero succeed? There are four possible answers:

1) Yes
2) Yes, BUT
3) No
4) No, AND

Let's look at each of these.

1. Yes.


Although in real life we love it when we get what we want, this is boring for others. When families get together at Christmas what's the gossip about? It's all about who got divorced, who lost their job. It's about the bad things--or at least the sad things--that have happened to the people in our lives.

Being told that, yes, the hero will succeed won't generate conflict. It's not interesting. 

Imagine someone told you the following story:

Bob woke up Wednesday morning with an overpowering desire for waffles. Bob promptly got up and took himself over to the nearest waffle house and ate a hot, flaky, buttery, waffle. The End.

Boring.

Even if we give Bob some motivation, it still doesn't help matters:

Bob's wife, Cindy, woke up Wednesday morning with an overpowering desire for waffles. Cindy was seven months pregnant and hadn't had any appetite for the last three days. Her doctor was worried. When Cindy woke up wanting waffles Bob was overjoyed. "You wait right here," he said, "I'll get you a stack of the fluffiest, most mouth watering, waffles you've ever had. Be right back." 

Bob jumped in his car, got the waffles, and gave them to his wife. She scarfed them down in no time and everyone was happy. The End.

See? Still boring.

I won't write it out, but what if we gave Bob a few obstacles? What if Bob jumped in his car and it wouldn't start? He investigates and discovers his battery is dead. Bob heads over to the neighbor's house hoping he'll help jump start his car but his neighbor isn't home.

Bob peers through the neighbor's window hoping the man just fell asleep on the couch. Instead of seeing his neighbor--an ancient relic who shuffles about, his underwear sagging dangerously--he sees an attractive young woman he doesn't recognize. She's moving around the living room putting valuables into a sack. His neighbour is being robbed!

Bob tries to call the police on his cell but can't get a signal. He wonders if he should bang on the window or say something to the intruder to scare her off. As Bob peers through the window wondering what he should do the woman turns and sees him. She screams something at him he doesn't understand (it's muffled by the glass), pulls a gun from her pocket and points it at him.

Bob, a spike of fear raising goosebumps along his arms ...

And so on.

That's not as boring. I might be able to do something with that. And it's all because we didn't give the hero what he wanted.

2. Yes, BUT ...


As we've seen, a hero needs setbacks because if what he desires were handed to him that would be dull.
With "Yes, BUT" we give the hero something he wanted but introduce a complication. For instance, in my story, Bob's goal was to drive to the waffle house and buy his wife some waffles. Is Bob able to get into his car? Yes! BUT his battery is dead. That's the complication. 

By setting up goals and obstacles and making Bob hop from one to the other, getting in more trouble each time he fails, the story becomes more interesting. Why? Because character is revealed through adversity.

3. No.


For fictional characters, answering the question, "Will the hero get what he desires?" with "No" is almost as bad as answering it with, "Yes." We don't want to see our heroes fail. We want to see them triumph over adversity, or at least make some progress toward triumphing. Imagine this scenario:

Bob woke up Wednesday morning with an overpowering desire for waffles. Bob tried to drive to a waffle house but his car wouldn't start. Dejected and waffle-less, Bob climbed back into bed. The End.

Not interesting.

4. No, AND ...


This is very common. Not only doesn't the protagonist achieve what he set out to but another complication is thrown in his path. We saw it above. The question is: will he get a jump start from his neighbour? The answer: No, AND he has a gun pointed at him.
I'll talk more about this in a minute.

Conflicts & Setbacks


Your main character has goals, he wants things. But if he got everything he wanted right away then your story would be as entertaining as watching paint dry. The solution: be mean. Give your main character setbacks, lots of them. 

In Indiana Jones and Raiders of the Lost Ark, Indiana Jones goes on a quest to find and bring back the lost Ark of the Covenant. About halfway through the movie he finds the ark but is captured and, along with Marion, sealed inside an ancient burial vault and left to die.

What follows is one of the best sequences of conflicts and setbacks I've come across. Let's start after Indy finds the ark. 

Question: Does Indy find the ark?
Answer: Yes.
Complication: BUT Indy is captured, thrown into a pit of snakes, and the antagonist takes the ark.

Remember that it has been established early on in the movie that Indiana hates snakes. Spiders and all manner of creepy-crawlies he's fine with, just don't bring him near a snake! (And, yes, I know that there's no logical reason why there would be that many snakes in an ancient burial vault, but the scene still works.)

Question: Do Indy and Marion survive the pit of snakes? 
Answer: Yes, they use torches to keep the snakes at bay.
Complication: BUT the torches are about to burn out.

Question: Do Indy and Marion escape the pit of snakes before their torches burn out?
Answer: Yes, Indy crashes a pillar through a wall providing them an escape.
Complication: BUT the room they enter is filled with skeletons that seem to come alive.

Question: Will Indy and Marion escape the ancient burial vault they've been entombed in?
Answer: Yes.
Complication: BUT the bad guys have the ark and Indy needs to get it back.

Notice that after every goal Indy achieves there is a setback.

Another fabulous sequence in the first Indiana Jones movie occurs a little after the midpoint when Indy decides he and Marion need to get on the plane that the German's will be using to fly the ark out of the country. 

Indy fails in the end (the plane blows up) but the sequence of goals and conflicts create a memorable scene. Let's take a look.

Question: Will Indy commandeer the plane?
Answer: No.
Complication: AND Indy is spotted crawling up the plane, toward the pilot.

Question: Indy and a bad guy fight. Will Indy win?
Answer: Yes.
Complication: BUT a much bigger man starts a fight with Indy (AND the pilot sees indy and knows he's trying to commandeer the plane).

Question: The pilot starts to take pot shots at Indy. Will Indy escape being hit?
Answer: Yes, Indy dodges the pilot's bullets.
Complication: BUT the pilot keeps shooting. 

Question: Indy is fighting a huge bad guy. It looks like he has no chance of winning. Will Indy, against all odds, win the fight against the Man-Mountain? 
Answer: No, Indy is not going to win a fist-fight with the Man-Mountain.
Complication: AND the pilot is still shooting at him.

Question: The pilot takes aim at Indy, from this angle he can't miss. Will Indy survive?
Answer: Yes, indy survives. Marion hits the pilot over the head and knocks him unconscious.
Complication: BUT as the pilot slumps over in the cockpit he hits some levers and starts the plane rolling forward while Indy fights the Man-Mountain on the ground below.

Question: Marion climbs into the cockpit to remove the pilot and stop the plane from moving. Does she succeed?
Answer: No.
Complication: AND Marion gets locked inside the cockpit.

You get the idea. The entire scene is well worth watching.

One thing I want to point out before I leave this chapter is that the stakes for our hero gradually escalate throughout the scene. At first Indy just wants to board the plane, then he gets into a fist fight, then there's an impossibly huge guy he has to fight, then someone starts shooting at him, then the plane begins to move, then there's a truckload of German soldiers who see him, then Marion explodes gasoline containers, then there's gasoline on the ground running toward the fire.

At the end of the scene an ocean of gasoline is rushing toward the burning remains of the gas canisters while the Man-Mountain continues to beat Indy to a pulp and, of course, the whole camp has noticed the gasoline barrels explode and is rushing to investigate. It's quite something.

Try-Fail cycles are present in every story. The next time you read a book or watch one of your favorite TV shows, look for the try-fail cycles.

Friday, April 25

George R.R. Martin On The Art And Craft Of Writing: 9 Tips For Writers

George R.R. Martin On The Art And Craft Of Writing: 9 Tips For Writers


Have you read George R.R. Martin's interview in Rolling Stone magazine? I was amazed and a little shaken by the depth of Martin's innate, intuitive, grasp of storytelling. All the more so because this wasn't an interview conducted with writers in mind. He didn't set out to give writing advice--at least, I don't think he did--but, nevertheless, the advice was there.

Here's what I've taken away from the interview:

1. Ideas are cheap, it's the execution of the ideas that's important.


Martin says:
"Ideas are cheap. I have more ideas now than I could ever write up. To my mind, it's the execution that is all-important. I'm proud of my work, but I don't know if I'd ever claim it's enormously original. You look at Shakespeare, who borrowed all of his plots. In A Song of Ice and Fire, I take stuff from the Wars of the Roses and other fantasy things, and all these things work around in my head and somehow they jell into what I hope is uniquely my own."

2. Prose writers can learn from screenwriters.


One thing I was surprised to discover about George R.R. Martin, though I discovered it some time ago, was that Martin had been a screenwriter. He had, as it turns out, worked on one of my mother's favorite series, one which we watched together: Beauty and the Beast (1987-1990).

When asked whether Martin feels his writing in A Song of Fire and Ice benefited from his time in Hollywood, Martin replies:
"I do. The big secret about writing screenplays and teleplays is that it's much easier than writing a novel or any kind of prose. William Goldman said everything that needed to be said about it in Adventures in the Screen Trade: It's all structure, structure and dialogue. Being there improved my sense of structure and dialogue. I'd spent so many years sitting alone in a room, facing a computer or typewriter before that. It was almost exhilarating to go into an office where there were other people – and to have a cup of coffee, and to talk about stories or developments in writers' meetings."
Martin adds that he got into trouble with the network for wanting to make The Beast a darker than they were comfortable with. Martin says,

"But CBS didn't want blood, or for the beast to kill people. They wanted us to show him picking up someone and throwing them across the room, and then they would get up and run away. Oh, my God, horrible monster! [Laughs] It was ludicrous. The character had to remain likeable."

Which brings us to the third point:

3. Don't worry about your characters being likeable.


Martin excels at writing the kind of characters readers--and viewers--love to hate and he does it by being ruthless; ruthless to the characters and, to a certain extent, to his readers, but we'll get to that later.

4. Massacre your darlings.


Martin says:
"The more I write about a character, the more affection I feel...even for the worst of them. Which doesn't mean I won't kill them. Whoever it was who said "Kill your darlings" was referring to his favorite lines in a story, but it's just as true for characters. The moment the reader begins to believe that a character is protected by the magical cloak of authorial immunity, tension goes out the window. The Red Wedding was tremendously hard to write. I skipped over it until I finished the entirety of A Storm of Swords, then I went back and forced myself to write that chapter. I loved those characters too much. But I knew it had to be done. The TV Red Wedding is even worse than the book, of course, because [GoT creators David Benioff and D.B. Weiss] turned it up to 11 by bringing in Talisa, pregnant with Robb's child, none of which happened in the book. So we get a pregnant woman stabbed repeatedly in the belly."

5. How George R.R. Martin does worldbuilding: don't build the world first, build it as you write.


Martin says: 
"It all occurs at the same time with me. I don't build the world first, then write in it. I just write the story, and then put it together. Drawing a map took me, I don't know, a half-hour. You fill in a few things, then as you write more it becomes more and more alive."
That's how George R.R. Martin does it. Different strokes and all that. But I find it interesting that--although I'll have ideas about the setting in advance of sitting down and putting pen to paper--the bulk of world development (and character development) gets worked out as I scribble that first zero draft.

Martin had this to say about The Wall:
"The Wall predates anything else. I can trace back the inspiration for that to 1981. I was in England visiting a friend, and as we approached the border of England and Scotland, we stopped to see Hadrian's Wall. I stood up there and I tried to imagine what it was like to be a Roman legionary, standing on this wall, looking at these distant hills. It was a very profound feeling. For the Romans at that time, this was the end of civilization; it was the end of the world. We know that there were Scots beyond the hills, but they didn't know that. It could have been any kind of monster. It was the sense of this barrier against dark forces – it planted something in me. But when you write fantasy, everything is bigger and more colorful, so I took the Wall and made it three times as long and 700 feet high, and made it out of ice."

6. Surprise your readers.


Throughout Martin's interview I felt that one of its themes was that the key to good writing--no, to great writing--is surprise. The ability to surprise your reader. In response to the interviewer's mention of Jaime pushing Bran Stark out a window, Martin says:
"I've had a million people tell me that was the moment that hooked them, where they said, "Well, this is just not the same story I read a million times before." Bran is the first viewpoint character. In the back of their heads, people are thinking Bran is the hero of the story. He's young King Arthur. We're going to follow this young boy – and then, boom: You don't expect something like that to happen to him. So that was successful [laughs]."
Later in the interview Martin says:
"I knew right from the beginning that Ned wasn't going to survive. Both as a writer and as a reader I like stories that surprise me. Hitchcock's Psycho has tremendous impact because Janet Leigh is the movie's star: She's stealing, traveling across country – are the cops going to get her? – and all that. The next thing is, she's being knifed in the shower – you're only 40 minutes into the movie. What the hell is happening? The star just died! After that, you really don't know what the hell is going to happen. It's great; I loved that. That's what I was going for with Ned: The protector who was keeping it all together is swept off the board. So that makes it much more suspenseful. Jeopardy is really there."

7. Explore the deep issues.


George R.R. Martin uses his writing as a medium to explore the deeper issues, the deeper questions, of life. Questions such as "Is redemption possible?" Martin says:
"One of the things I wanted to explore with Jaime, and with so many of the characters, is the whole issue of redemption. When can we be redeemed? Is redemption even possible? I don't have an answer. But when do we forgive people? You see it all around in our society, in constant debates. Should we forgive Michael Vick? I have friends who are dog-lovers who will never forgive Michael Vick. Michael Vick has served years in prison; he's apologized. Has he apologized sufficiently? Woody Allen: Is Woody Allen someone that we should laud, or someone that we should despise? Or Roman Polanski, Paula Deen. Our society is full of people who have fallen in one way or another, and what do we do with these people? How many good acts make up for a bad act? If you're a Nazi war criminal and then spend the next 40 years doing good deeds and feeding the hungry, does that make up for being a concentration-camp guard? I don't know the answer, but these are questions worth thinking about. I want there to be a possibility of redemption for us, because we all do terrible things. We should be able to be forgiven. Because if there is no possibility of redemption, what's the answer then?"

"Does the Queen of Thorns need redemption? Did the Queen of Thorns kill Hitler, or did she murder a 13-year-old boy [King Joffrey]? Or both? She had good reasons to remove Joffrey. Is it a case where the end justifies the means? I don't know. That's what I want the reader or viewer to wrestle with, and to debate."
Martin also brings up Jaime and his attempts on Bran's life. He reminds us that "Jaime isn't just trying to kill Bran because he's an annoying little kid. Bran has seen something that is basically a death sentence for Jaime, for Cersei, and their children – their three actual children." Martin asks fans of the series whether, if they were in Jaime's position, would they try to kill Bran? The fan will say, "No. Never!" Then Martin will ask, "What if killing Bran would save your family? What if killing him would save your children?" Then, often, people hesitate. The answer doesn't seem as clear.

The point is--my point at least--that these questions don't have an easy answer (if, indeed, they have an answer at all). But they are questions that, when incorporated into a story, make great fiction.

8. Write great characters, not great heroes--there's no such thing.


Martin says: 
"[...] I do think there are things worth fighting for. Men are still capable of great heroism. But I don't necessarily think there are heroes. That's something that's very much in my books: I believe in great characters. We're all capable of doing great things, and of doing bad things. We have the angels and the demons inside of us, and our lives are a succession of choices."

9. Write for yourself rather than others.


Martin mentions that he has gotten a lot of mail, much of it critical, from both readers and viewers concerning The Red Wedding. He seems to understand as well as sympathize with his fans reactions, but is not apologetic. He says:
"One letter I got was from a woman, a waitress. She wrote me: "I work hard all day, I'm divorced, I have a couple of children. My life is very hard, and my one pleasure is I come home and I read fantasy, and I escape to other worlds. Then I read your book, and God, it was fucking horrifying. I don't read for this. This is a nightmare. Why would you do this to me?" That letter actually reached me. I wrote her back and basically said, "I'm sorry; I do understand where you're coming from." Some people do read...I don't like to use the word escape, because escapism has such a pejorative aspect, but it takes you to another world. Maybe it is escape. Reading fiction has helped me through some bad times in my own life. The night my father died, I was in Michigan and I got word from my mother. I couldn't get to a plane until the next day, so I sat around thinking about my father, the good and the bad in our relationship. I remember I opened whatever book I was reading, and for a few hours, I was able to stop thinking about my father's death. It was a relief. [...] I understand where the other people are coming from. There are a lot of books out there. Let everyone find the kind of book that speaks to them, and speaks to what they need emotionally."

A wonderful interview, both informative and strangely moving. Highly recommended. Once again, these quotations were from George R.R. Martin: The Rolling Stone Interview.

Photo credit: "There is a House in Infrared" by Ian Sane under Creative Commons Attribution 2.0.

Thursday, April 24

Parts of Story: The Importance of Sequels

Parts of Story: The Importance of Sequels


In the previous chapter we discussed the structure of a sequel. Now lets talk about what a sequel does and how it does it.

Jim Butcher, author of the bestselling Dresden Files series, writes:

"Sequels, frankly, are what really make or break books. How you choose to show your reader your character's reactions determines everything about the reader's response to the events of the story."

Sequels have four main roles:

- Readers identify with characters. Sequels are where your readers bond with your characters; they are where, hopefully, readers will come to empathize with them. This is where the bulk of a character's development occurs.

- Time can move rapidly. Scenes are time-unified. If you want to skip forward, say, a week, that should happen in a sequel.

- Pacing. We use sequels to control the pace of a story. Long sequels slow down the pace while short ones speed it up.

- Fine tune your novel. By varying the amount of time you spend of each of a sequels parts, by varying your emphasis, you can change a flighty character into a brainy one or make a despicable character likeable. 

Lets take a look at each of these points.

1. Readers Identify With Characters


In Dwight V. Swain's book, Creating Characters, he writes that emotion is what gives a character direction. If, at the end of a scene, a bully has just kicked sand in your protagonist's face--or murdered their spouse--that character is going to be in pain and, consequently, motivated to make sure the killer pays for his actions. In short, strong emotion gives a character direction.

Further, in a sequel we get to show the kind of things the character dwells on, the sort of things he responds to. 

As characters reflect on the events of the previous scene each will focus on what, given their specific nature, was important to them. If a character is bloodthirsty she will recall her kills with gusto or longing. If a character is especially concerned with the welfare of others--perhaps overly so--she will focus on the harm she allowed to come to an innocent, perhaps ignoring the harm she herself suffered, or the reasons why the harm occurred.

2. Time Passes Quickly


A scene is time-unified; there are no breaks, no huge gaps. One thing happens, then another, then another, until the scene is over and the protagonist's goal has been attained--or not. Sequels are places where time can be disjointed and move quickly. 

3. Using Sequels To Control Pace


Character development tends to slow the pace of a story while action speeds it up. If you read a book and it seems as though you never got to know any of the characters, not enough to really care about them, chances are there were very few sequels in the book, or the sequels were short and insubstantial. 

On the other hand, if a book seems to drag, if it seems to explore the relationships between the characters ad nauseum, if there are short sprints of action followed by endless second-guessing and rumination, then chances are you'll find that it has long involved sequels and short scenes.

4. Sequels Help You Fine Tune Your Novel


Jim Butcher writes: 

"This basic structure for sequels is pretty much the ENTIRE secret of my success. I do it like this in every freaking book I write. I know it works because check it out. People like my books. They like them for some of the special effects, sure, and for some of the story ideas sometimes--but mostly it's because they find themselves caring about what happens to the characters, and that happens in sequels."

I think Jim Butcher is underestimating the appeal of both his unique voice and his wit, but that's still a powerful recommendation of sequels. I encourage you to read Jim Butcher's discussion of sequels in it's entirety. I'm not going to go into it in any depth here, but one of the most valuable things sequels can do for you is assist you in fine-tuning your novels during rewrites.

For instance, if you're writing a romance novel and there isn't enough pathos, enough passion, make the sequels longer and focus on your characters' emotional reactions. If the pace is lagging, make the sequels shorter. 

Here are a few character types Jim Butcher mentioned, types that can illustrate how sequels can help you shape a character.

Brainy characters:


- Emotional Reaction: Normal
- Cognitive Reaction: Heavy
- Anticipation: Light
- Decision/Choice: Normal or Light depending on what you want to do in the next scene.

It's no surprise that brainy characters will have more substantial Cognitive Reaction sections. Jim Butcher adds, though, that it's a good idea to play up the anticipation part. Build suspense, tension, around what is going to happen when the protagonist makes her move.

The result? In Sir Conan Arthur Doyle's Sherlock Holmes stories the great detective hates explaining his method because then his amazing conclusion seems like a cheap trick, it seems as though anyone could have done it. It's the same here, by veiling exactly how the protagonist came to their conclusion the feat looks more impressive and generates curiosity in the reader: How'd he know that? 

Characters trying to pick a side:


- Emotional Reaction: Normal
- Cognitive Reaction: Normal
- Anticipation: Heavy
- Decision: None

This helps build suspense. By withholding a character's final decision from the reader, when that character goes into action in the next scene you know they've made a choice and you know what the stakes are but you don't know what their decision was. That makes a reader curious, and that curiosity will make them want to turn the page.

How to make a character's motivations clear:


If your character's motivations aren't clear then make sure that the stages of your sequels are in the right order (Emotional Reaction then Cognitive Reaction then Anticipation then Decision) and that his choices are consistent. 

For instance, if your protagonist is a hero's hero type (lawful good) he probably wouldn't choose to endanger the life of someone else even if it meant his death, except in extraordinary circumstances. I just finished reading George R.R. Martin's interview in Rolling Stone and he reminds us that even the best character can do horrible things given the right (or wrong) circumstances. Martin asks: If you could save the lives of your lover and your children by killing another man's child, would you? It's an excellent interview.

Sequels in a murder mystery:


- Emotional Reaction: Light
- Cognitive Reaction: Heavy
- Anticipation: Normal
- Decision/Choice: Light or None

In a murder mystery novel, the cognitive reaction part will receive a lot of space and each possible murderer is going to be given a lot of attention. But, as Jim Butcher points out, writers usually veil the "choice" aspect and keep their sleuth's best guess about the identity of the killer as surprise for the reveal at the end. That's when the sleuth explains his methods and how he came to figure out the identity of the murderer.

Romance


- Emotional Reaction: Heavy
- Cognitive Reaction: Light
- Anticipation: Normal
- Decision/Choice: Normal or Light

It isn't that heroes and heroines in romance stories are any less brainy than those in murder mysteries, but readers of romances are more interested in the interpersonal relationships than are readers of murder mysteries. Take, for example, a whodunit. As the name suggests, what the reader cares about is figuring out who did the crime. In such a mystery romantic connections that don't have anything to do with solving the crime would be an irritating irrelevance.

Those are just a few of the many, many, ways sequels can be used to shape your characters and, thus, your readers reactions.

Since writing these chapters I've begun seeing sequels everywhere, not just in books; TV shows and movies use them as well.

In the next chapter we'll look at the stakes of the hero's quest.

(Note: This post is from one of the chapters of my upcoming book, Parts of Story, which I usually publish separately. But this particular chapter proved to be a bit thorny and was taking so much time I decided to post it as one of my three weekly posts. I'm sorry if that creates any confusion. Thanks for your patience as I (slowly) blog my book. Cheers!)

Chapter Length And Genre

Chapter Length And Genre


The other day I wrote about James Patterson (see: 7 Tips From James Patterson For Writing Suspenseful Prose). I learned a lot about the man, things I had known but hadn't thought too much about. For example, Patterson sells more books than anyone else and has done so since 2001; one out of every seventeen hardcover books sold has Patterson's name on it.

Now, granted, Patterson doesn't write all these books himself. Some believe that whenever he writes a book with another author that Patterson's sole contribution is his name on the cover.

While I wouldn't be the least surprised if Patterson left the bulk of writing to his co-authors I think he contributes one very important thing: the outline.

Outlines


Whether are not to outline can be a contentious subject. Some writers feel outlines sap a story of its life, of its artistic worth. Others feel that without an outline they could waste valuable time going down dead ends, doing rewrite after rewrite after ... well, you get the idea.

One thing that I have heard from every writer who has used an outline is that it saves time. Sometimes a lot of time.

It came as no surprise that James Patterson uses a detailed outline. The extent to which it changed during the writing did come as a surprise. I believe that sometimes writers think of an outline as something set in iron, but it's not. It just gives you a detailed account of where you've been and where you intend to go. You can always change your mind.

I think the great advantage of an outline is that, like a map, it lets you know where you are.

Since Patterson's chapters are short, averaging about 600 to 700 words, even one paragraph of chapter summary composes a significant amount of the book. If his book is 60,000 words long, the outline would be about 1/6th the length of the manuscript!

Copywriting


A few months ago I began listening to the podcast Under The Influence, by Terry O'Reilly. The podcast is all about how advertising affects ordinary people. 

One of my favorite episodes is Advertising Alumni, about famous people who began their careers in broadcasting. When I heard James Patterson's name mentioned, it took me off guard. Here's an excerpt from the program:
"Patterson took a job as a copywriter at J. Walter Thompson in 1971. He went from being a writer to Creative Director to running the ad agency in only two and a half years, and was later named CEO at the age of 39.

"While there, he penned the slogan, "I'm a Toys 'R Us Kid" for the toy retailer, and "Aren't you hungry for Burger King now" for the fast food giant.

"He wrote his first book on the side, called, The Thomas Berryman Number in 1976, but it was turned down by over 30 publishers.

"When it was eventually published, it would win Patterson the Edgar Award for Crime Fiction.

"But his breakthrough book came in 1992, when he published Along Came A Spider.

"Against all opinions in publishing, Patterson insisted the book be promoted with television commercials. He wrote, produced and paid for the commercial himself, and aired it in the three most influential book cities in America - New York, Washington and Chicago.

"When the ads went on, the book jumped onto the best seller list immediately.

"In 1996, James Patterson would leave the advertising world, and focus on novel writing full-time.

"Unsatisfied with the publishing industry's informal approach to marketing, he handles all his book advertising - from the design of covers, to the timing of releases, to the placement in retail stores. And he demands to see market share data and sales trends.

"Stephen King once called James Patterson, "a terrible writer."

"Patterson just shrugged it off, saying that thousands hate his stuff, millions like it.

"He has written over 100 novels in the past 30 years, 47 of which topped the NY Times best-seller list, making him a Guinness Book of World Records holder. And he has sold more books than Stephen King, John Grisham and Dan Brown combined." 
My takeaway from this is that James Patterson has a goal: he wants to sell a lot of books. 

How is he doing that? By writing the kind of books people want to read. 

Of course, that's the trick, isn't it? Figuring out what people want to read, what kind of stories they'd like to hear. One aspect of this, one that I've overlooked until recently, is chapter length.

Chapter Length


I was in a drugstore yesterday and stopped by the rows of books they have at the back of their magazine section. Right on the end was one by Mary Higgins Clark (incidentally, Clark, like Patterson, used to be a copywriter)[1]. 

For my article on James Patterson I had gone through various books of his and calculated the average length of his chapters, which turned out to be around 640 words. As I stood in the drugstore isle, I opened one of Clark's books and looked at the length of her chapters. 

They were about the same length as Patterson's. 

When I got back home I checked and found that her latest book (published April 1, 2014), I've Got You Under My Skin, has an average chapter length of 768 words. I'll Walk Along (published May 12, 2011) has an average chapter length of 1,021.

You may be thinking: so what?

I mentioned these chapter lengths to a friend who doesn't read anything on the bestseller list and they were surprised. "That's short!" they said.

And it is. Very short. But that's only when you compare these books to books from other genres.

My Research


Here are the chapter lengths of two of the top sellers in the Amazon Kindle Store:

The Target, by David Baldacci. 
- Published: April 22, 2014
- Currently #1 on the Amazon.com Kindle Store.
- Around 1,555 words per chapter.
- Genre: Thriller, Assasination thrillers

The Goldfinch, by Donna Tartt
- Published: Oct 22, 2013
- Won the Pulitzer Prize for Fiction.
- Currently #2 on the Amazon.com Kindle Store.
- Around 24,767 words per chapter.
- Genre: Literary Fiction.

Now, of course, that's not even close to being representative, but what a difference! The Target's average chapter contains 1,600 words while The Goldfinch's average chapter contains 25,000 words. That's a novella! That said, of course the books couldn't be more different. Baldacci writes light entertainment; a literary snack if you will; while Tartt's book won the Pulitzer Prize for Fiction. 

I looked at a few more books and found that, as one would expect, there are trends within genre. Romance books tend to have longer chapters (about 3,000 words or so), as do science fiction novels. Thrillers, though, tend to have shorter chapters of around 600 or 800 words. 

I would like to write another post about this sometime, about the average chapter lengths of the bestselling books in each genre and how that has changed over time.

In Summary


It sounds simple, perhaps even simplistic, but I think that the key to James Pattersons phenomenal success has been, at least in part, his focus on creating stories readers want to read. I think he approaches writing with marketing in mind and uses his talent for catching the public's interest to write books that will entertain them.

Part of crafting a book that will entertain is knowing the expectations genre readers have when they open a book. For instance, thrillers are supposed to be, above all else, suspenseful. Page turners. Romance books are supposed to be about the emotions, the ecstasy of love won and the agony of its loss. And so on.

It may sound silly, trivial, but readers of a particular genre or sub-genre also expect chapters to be a certain length.

Common sense might tell us that a chapter can't be 600 words long. But Patterson shows us that it can. 

What genre do you write in? What is the average length of your chapters?

Notes/Musings



"Before beginning the actual writing of her books, Higgins Clark prefers to develop an outline and perhaps detailed character biographies. Each chapter is continuously revised as she writes, so that when she is ready to move on to the next chapter, the current chapter is considered done and is sent directly to her editor. By the time the editor receives the last chapter, the book is primarily done." (That information comes by way of A Conversation With Mary Higgins Clark.)

Photo credit: "Far de Capdepera" by *Light Painting* under Creative Commons Attribution 2.0.

Monday, April 21

Lester Dent's Master Fiction Formula: The Third 1,500 Words

Lester Dent's Master Fiction Formula: The Third 1,500 Words


This is the third in a series of articles I'm writing on Lester Dent's Master Fiction Formula. Even though Dent wrote his formula down in, I believe, the 50s, it is still great advice for anyone wanting to write a fast paced action yarn. Here are the first few instalments:


Lester Dent writes:
a) Shovel the grief onto the hero.

b) Hero makes some headway, and corners the villain or somebody in:

c) A physical conflict.

d) A surprising plot twist, in which the hero preferably gets it in the neck bad, to end the 1500 words.

DOES: It still have SUSPENSE?
The MENACE getting blacker?
The hero finds himself in a hell of a fix?
It all happens logically?

These outlines or master formulas are only something to make you certain of inserting some physical conflict, and some genuine plot twists, with a little suspense and menace thrown in. Without them, there is no pulp story.

These physical conflicts in each part might be DIFFERENT, too. If one fight is with fists, that can take care of the pugilism until next the next yarn. Same for poison gas and swords. There may, naturally, be exceptions. A hero with a peculiar punch, or a quick draw, might use it more than once.

The idea is to avoid monotony.

ACTION:
Vivid, swift, no words wasted. Create suspense, make the reader see and feel the action.

ATMOSPHERE:
Hear, smell, see, feel and taste.

DESCRIPTION:
Trees, wind, scenery and water.

THE SECRET OF ALL WRITING IS TO MAKE EVERY WORD COUNT.
Lester Dent gives basically the same advice for the second and third quarters. It's the same, only different.

Here's the structure of the third 1,500 words:

1. Introduce a complication for the hero. Either the villain makes a move the hero wasn't expecting or something the hero was counting on falls through.

2. Despite the complication/setback the hero has a minor achievement and comes closer to attaining his goal. 

3. The hero's plan looks like it's succeeding. The important thing here is that the hero brings the fight to the villain and that the hero is active. He doesn't have to get into a fistfight with the villain--they don't even have to be in the same room--but there should be some kind of active confrontation.

4. Throw in another complication/plot twist. Either something happens that the hero had no way of either knowing about or preventing, or something he was counting on falls through. Perhaps someone he was relying on turned out to be a traitor or perhaps the villain has been luring the hero into a trap. 

As a result of the plot twist the hero seems done for. Finished. He'll never achieve his goal. Not only that, it turns out we were wrong about what would happen to him if he failed. It's much, much, worse than we thought.

So, there you have it. We end the third section of 1,500 words with the hero in so much trouble there's no possible way he'll ever win. He's doomed.

The Essence of A Pulp Story


Dent sets out the essential elements of a pulp story; those things he felt define the form:

a. Physical conflict.


I think the key here is including conflict one could see, hear, touch, taste and smell. Conflict so concrete and particular you could film it. One can't film an emotion, only the effect of an emotion.

b. 2 or 3 plot twists. 


In at least two or three places reverse the readers expectations. You, the storyteller, have set them up to think that a certain something is going to happen. For instance, the villain is playing video games in his parent's basement and the hero is creeping down the stairs to apprehend him. 

Writers need to subvert the readers expectations. In the case of my example I might have the thing the hero took to be the villain really be nothing but a lifelike simulacrum put there to trick the hero into entering the villains lair. As soon as he does the doors slam close and locks and a foul smelling gas fills the room. The hero tries not to breathe but, eventually, is forced to. He slumps, unconscious, to the ground.  

c. Suspense. 


Suspense begins with a question: Will the hero escape the machinations of the villain? If so, how? 

Readers know that the villain is setting the hero up for a big fall; the villain is able to anticipate the hero's every move, or at least he seems to be. Is the hero clever enough, resourceful enough, to spot the villain's evil trap before it's too late? 

Dramatic irony is only one way of generating suspense. Here are a few articles I've written on the subject:

d. Menace. 


A menace continues to build/intensify right up to the final confrontation between hero and villain. 

Although I'm not sure they're synonymous, the way Dent uses the word "menace" makes me think of stakes. The stakes, as well as the conflict between the hero and the villain, need to keep increasing right up until the end, right up until the hero defeats the villain (or vice versa).

Descriptions: Keep them simple.


In an action-packed, suspense filled, short story, descriptions need to be kept to a minimum. One needs to choose one's words carefully. In a book one can, perhaps, include a beautiful description that doesn't have anything to do with anything and get away with it. That's not the case in a short story.

That's it! If you're writing along with this then you've finished the third quarter of your short story. The end is in sight. How will the hero save himself and defeat the villain's dastardly plans? Stay tuned. 

Photo credit: "remember last holiday" by *Light Painting* under Creative Commons Attribution 2.0.

Sunday, April 20

Parts of Story: The Structure of Sequels

Parts of Story: The Structure of Sequels


As Dwight V. Swain says in Techniques of the Selling Writer, sequels take the protagonist from the disaster of one scene to the goal of the next one. The protagonist reacts to the disaster, reviews the courses of action which are open to him and then picks one. This sets the goal for the next scene.

Here is the skeleton of a sequel:

a. Emotional reaction
b. Cognitive reaction
c. Anticipation
d. Choice/Decision

Those points more or less mirror Jim Butcher's categories:

a. Emotional reaction
b. Review, Logic & Reason
c. Anticipation
d. Choice

For good measure, here is how Dwight V. Swain saw the structure of sequels:

a. Reaction
b. Dilemma
c. Decision

As you can see, the basic structure is the same, Jim Butcher just makes explicit a stage--anticipation--that was implicit in Swain's list. 

Before we examine each of these points; each of the 'ribs' of the skeleton of a sequel; it will help to have an example. Let's create a character. I'll call her Sue Lynch. Sue is giving a talk at a computer security conference tomorrow. The talk will be about her research into developing a promising, though controversial, new encryption technology. Sue is on her way to the airport when she realizes she forgot to upload her powerpoint presentation. She would ask Tom, her husband, to bring the thumbdrive to her at the airport but he is out of town for the weekend on a business trip.

When Sue opens the door to the apartment she sees her husband lying on the floor surrounded by a pool of blood. One look tells her he's dead. The room is in shambles. Bookcases have been emptied, drawers pulled out, cushions slashed. 

a. Emotional reaction


The first thing Sue does is have an emotional reaction. She doesn't think anything, not right away. She just feels. But what does she feel?

Paul Ekman holds that the basic human emotions are excitement, tenderness, fear, anger, sadness and happiness. Depending on the kind of character Sue is, she might have any of these emotions. But keep in mind that the kind of reaction she has is going to tell readers a lot about her. 

Continuing my example: When Sue sees her husband's body she feels as though someone doused her with a bucket of cold water. She staggers and sits on the floor. A kind of static numbness drives her thoughts away. Then the grief hits and she's physically sick.

b. Cognitive reaction


At some point the emotional shock is going to begin to fade and the character is going to begin to think. Specifically, she is going to pick out what, to her, are the salient points of the situation and use logic and reason to figure out her options, look at different courses of action, and then reach a decision.

Let's unpack that.

i. Review what happened.


We've already discussed the character's emotional reaction. Now the character focuses on making sense of the disaster she suffered.  

The character starts to make sense of the disaster by reviewing what just happened. This shows the reader what sorts of things are important to her and, therefore, what kind of pseudo-person she is. It opens a window to her soul.

Let's unpack this. How does this work? Let's go back to my example. Let's say that the following are the salient features of the setting:

i.a) The bullet holes. There are two bullet holes in her late husband's chest but, otherwise, his body seems unmarked. 

i.b) Nearly all their valuables are accounted for. Sue does a quick search of the apartment. As far as she can tell, the only thing taken was her home laptop (she has her work one with her), her iPad and the thumb drives she kept in her desk.

i.c) Her husband wasn't supposed to be home, he was supposed to be in another city consulting on a case with a colleague. He is wearing his lucky tie and smells of his favorite cologne.

i.d) The murderer destroyed her late husband's collection of baseball cards. He ripped them from their plastic cases and tore them to bits.

i.e) A bottle of wine and what look like the remains of two glasses lie near an overturned table. 

First thing. What is going through Sue's mind?

As Sue searches the apartment she is reacting to her husband's death. What does she remember? What does she dwell on? This will tell us several things. First, it will tell us what kind of pseudo-person Sue is (does she concentrate on the bad times or the good?) as well as show us what kind of relationship they had. Had the love between them dimmed? Were they fighting? Was he resentful of her success? Or perhaps he wanted her to work less so they could spend more time together?

Let's give Sue another big emotional reaction. It would be natural for her to value something she kept in the apartment. As she surveys the devastation, it occurs to her that this thing--whatever it is--may have been stolen. As soon as this thought occurs to her she will run to wherever she kept it.

We're the storyteller, so let's have it that Sue and Tom store their valuables in a safe. This is where she runs. The safe contains the normal stuff--important papers, deeds, their marriage licence and so on--but there are two other things here that interest us. One is something of great emotional value but not much monetary value while the other is something of great monetary value but not much emotional value. Which will Sue be more concerned about? Which would she most grieve the loss of? Her choice will tell us about the kind of pseudo-person she is.

ii. The Possibilities + Logic


Given Sue's situation and the things she has noticed, what will she infer?

From (i.a) I would have Sue infer that there wasn't a struggle. Further, from the placement of the bullets, two to the heart, Sue would believe that the killer was a good shot.

From (i.b) I would have Sue infer that the burglar was after something tiny. Something about the size of a thumb drive. Or perhaps something that could be stored on a thumb drive, something like the latest version of her experimental encryption program.

From (i.c) and (i.e) I would have Sue infer that her husband was having an affair.

From (i.d) I would have Sue not infer anything in particular, though she might wonder whether the murderer was looking for an optical memory strip hidden within the cards.  After learning her husband was having an affair she might feel a twinge of glee at their destruction.

Taking all the evidence together, I would have Sue doubt that this was the work of a burglar. Perhaps someone who wanted access to her research had seduced Tom. Once in the apartment this mystery woman had killed him and done a thorough search.

iii. What now? Possible Courses Of Action


The protagonist, Sue, has suffered a crushing defeat (her husband's death), she has reviewed the situation, explored the possibilities and formed some conclusions. At this point the question is: What now? This defeat needs to be translated into a goal that the protagonist can pursue in the next scene. 

In our example, Sue could do any of the following:

iii.a) Sue could call the police and turn the matter over to them. 

If Tom surprised a burglar then time is of the essence and Sue should call the police. There is also the possibility that, if her husband was having an affair, whoever killed Tom abducted this girl. The killer could have wounded her, she could be dying. 

How Sue responds to this will show us her character. It would be natural for her to hate the other woman, but I would have Sue be compassionate. She may dislike the other woman on principle, but she doesn't want her to die.

iii.b)  If Tom's death wasn't the result of a burglary gone wrong then perhaps calling the police wouldn't be the best thing to do. The killer would soon discover that none of the data storage devises he'd taken contained her program. As it stood, he would think she was on an airplane heading to the conference. That's where he'd go to look for her. That could give her a head start. 

She could run away. Hide. If she called the police, he would know where she was. Yes, she could hide the program but that would just mean that instead of killing her he'd torture her for its location.

She could destroy the program. But that wouldn't solve anything. No one would believe her.

No. Her only hope was to remain hidden. She had enough money to leave the country and maintain a decent standard of living in a country which lacked an extradition treaty with the US.

iii.c) Sue could attempt to find out who killed her husband and why. 

If the intruder wasn't a random burglar, if he wanted her encryption program, then Sue would feel responsible for her husband's death. She would feel she owed it to him to make his killer pay. Also, she doesn't understand why anyone would want her encryption program badly enough to kill. Yes, she developed an encryption algorithm that is unbreakable, but why would anyone kill for that? Perhaps what they wanted was to prevent it from being used.

At some point Sue will realize someone else is in danger. If she doesn't show up at the conference, the killer will target the only other person who worked on her encryption program: her assistant, Mark Fleming. If the killer searches Mark's room and he doesn't find the program, what then? Would he kill Mark? Torture him for information? How far would the killer go to possess her program? 

iv. Stakes + Anticipation


Each of these three courses of action has its own stakes. 

If Sue follows path (iii.a) then she will grieve the loss of her husband but, otherwise, her life will carry on as normal. Her job will remain unchanged, she will continue with her research and will give speeches at other conferences.

If Sue follows path (iii.b), though, her life will be radically changed. She will have to go into hiding, which would mean she couldn't work. She would lose her job and the security it provided. Also, if she disappeared after visiting the apartment the police are likely to think she killed her husband. If Sue makes it to another country and hides there for the rest of her life she would be safe. She would be alive and have enough money to live out her days with a reasonable standard of living. Who knows, one day she might even be able to move back to the US.

If Sue follows path (iii.c) her life will change most of all. She will have to face her fears and follow the killer to the conference. Taking this path would require that Sue take risks but she is naturally conservative. Careful. 

Sue phones her assistant and warn him of the danger he could be in but when she calls his cell he doesn't answer. She calls Mark's hotel--he was supposed to arrive a day early--and is told he hasn't checked in yet. Is Mark dead already? Or perhaps Mark is working with whoever broke into her apartment searching for the program.

Sue decides to attend the convention, but under another identity. She will hide in plain sight and try to find the killer who tearing her life apart.

By now the stakes of each path, each choice, are clear. Readers know not only what Sue's so-concrete-you-could-take-a-picture-of-it goal is, but what will happen if she fails to achieve it as well as what will happen if she does.

As the story progresses and Sue's goal becomes more difficult to attain, the pressure for the protagonist to quit increases. For her continued pursuit of her goal to remain plausible the stakes must increase over time, especially the negative stakes.

c. Anticipation


Sometimes I think of this step as part of a character's cognitive reaction, but Jim Butcher points out that in a horror story the anticipation aspect of the sequel is of primary importance.

In Joss Whedon's and Drew Goddard's movie The Cabin in the Woods there is a part where the characters have gathered in the basement of a cabin. One of the characters, Dana, has found an old journal and reads aloud from it. The group learns that a latin spell has been written in its pages, one that will restore--bring back from death--the family of the girl who wrote it.

The fool, who is really the only sane person here, says, "No! Don't read the spell."

A disembodied voice whispers: Read it, read it out loud.

At this point--even though I knew she was definitely going to read the spell--I was sitting on the edge of my seat screaming at the television: Don't read the spell!

Of course she read it, it's a horror movie after all! Still, there was anticipation. What would happen after she read the spell?

Notice that there isn't a lot of reasoning going on here, the sequel skips that part, but it draws out anticipation. This is typical of a horror movie since a big part of making a movie terrifying is anticipating the horrors to come.

d. Choice/Decision


Which course of action the character chooses has a lot to do with the kind of pseudo-person she is. Does she care about the welfare of others more than her own? Will she risk her own welfare to save others pain? Either answer, yes or no, shows us a lot about her.

In the end, Sue realizes she needs to find out who killed her husband and make them pay. She also needs to find out why her assistant, Mark, didn't check in. Is he dead? Is he in league with her husband's killer? She needs answers and the only place she's going to find them is at the convention.

Now we've got the general goal for the next scene (find out who killed her husband and why) as well as a specific one (get into the conference undetected). 

The character has made a choice, they know what to expect--or at least they think they do. Now it is time to act. This leads us into the next scene.

In this chapter I've looked at the structure of a sequel. In the next I'll examine why sequels lie at the heart of good storytelling.

Saturday, April 19

Parts of Story: A General Story Structure



Now that I've talked a bit about genre and how important it is to know what genre, and subgenre, your book falls into, I'd like to step back and look at what all genre stories have in common. What follows is a description of what I think is the most common structure for genre tales. 

A Three Act Structure


The lion's share of stories can be broken into three acts.

Act One—The Ordinary World—First Quarter


Act One is where you introduce your characters and the world they live in. As the story unfurls, readers find out more about the characters as they interact with each other as well as with the world around them, both physical and social. We see their strengths and weaknesses, their hopes and fears, their quirks and idiosyncrasies. The most important character in all this is the hero because the story is going to revolve around his quest. That's what a story is, after all: a description of a character's pursuit of a goal.[1]

The Inciting Incident And The Call To Adventure


I'll talk more about this in the next section, but The Ordinary World of the hero is relatively static, at least in the beginning. Often, there is something deeply wrong with the hero's normal existence. The hero exists in a state of imperfection. He has reached a false local optimum. He isn't happy, and he knows he's not happy, but fear prevents him from changing; the fear that if he tries to change things will get worse. 

During the Inciting Incident something happens that changes the hero's world, a change that will, eventually, shatter his status quo. The Inciting Incident creates an imbalance, an inequality, that must be addressed. This is the problem the hero seeks to solve, the wrong he seeks to right, when he answers the Call to Adventure.

For instance, in the movie Shrek the namesake character is an ogre who wants to be left alone in his swamp. Of course, what he really wants is for people not to make up their minds about him before they meet him. He wants to forge some sort of connection with others, but he's (understandably) afraid of being rejected because it happens so often.

When Lord Farquaad exiles legions of fairytale creatures to Shrek's swamp (this is the Inciting Incident), Shrek's solitude is stripped away. This sends Shrek and Donkey off on a mission to confront Lord Farquaad and convince him to send the fairy tale creatures somewhere--anywhere--else. But Lord Farquaad has another idea. 

Lord Farquaad proposes (this is Shrek's Call to Adventure) that if Shrek conquers the fire-breathing dragon and frees Princess Fiona from her imprisonment in the castle, that he will grant Shrek's wish and clear his swamp of fairytale creatures. Shrek accepts and, in the process, falls in love with the princess. Now Shrek has another goal, to tell the princess he loves her. What prevents him from doing so is his fear of rejection. This fear is what Shrek has to overcome if he is to achieve his goal and win Fiona's hand in marriage.

The Lock In


At the end of the first act it often happens that the hero is locked into his quest. He has a moment of realization and understands that if he takes up the quest he must leave his ordinary world behind. It is important that the hero understand the stakes involved and, despite the dismal odds of success, choose to take up the quest knowing that, if he does, there is no going back.

I've just talked about the movie Shrek. When Lord Farquaad gives Shrek his Call to Adventure, Shrek has a choice: accept or not. But archers perch atop the walls ready to shoot him dead if he refuses. After that, Shrek is locked in to the quest. 

In Star Wars when Luke finds his aunt and uncle dead, massacred by storm troopers, he understands there is no going back. His ordinary world is gone. 

I think the most obvious case of the lock in is The Matrix. At the end of Act One Morpheus gives Neo a choice: take the red pill or the blue bill. The red pill will change Neo's entire world and will show him the truth he has always searched for. The blue pill will restore the status quo of the Ordinary World. His choice is irreversible.

Act Two—The Special World—The Middle Half


At the end of Act One the hero answers the Call to Adventure and crosses the threshold into the Special World. Here everything is different, strange, reversed. The hero's strength (usually characters have at least one strength) isn't going to serve him as well here, perhaps it even puts him at a disadvantage. 

In the first part of Act Two the hero goes through a series of Tests And Trials, most of which he fails, and he makes new acquaintances, both Allies And Enemies. It is also here at around the beginning of Act Two that the B-story starts. Some of those the hero meets will become his staunch allies and will join his quest while others will become his enemies. This time of testing is also a time of Fun And Games. In a movie this is where you often have a feel-good montage.  

The first half of Act Two often contains a moment of bonding. If there is a romance, the hero and his love interest may deepen their relationship. After all, the hero is about to confront the antagonist and, perhaps, pay with his life. If there is no romance, the story will likely still contain a moment of bonding, a pause, a girding of the loins, as well as a review of the stakes. What will happen if the hero loses? If he wins? Who will it effect? What will be the cost? What will be the reward? 

The Midpoint


Finally, the moment of confrontation has arrived. The Ordeal has begun. Since we know the stakes of the battle, we watch anxiously as the hero risks everything to defeat his foe. The confrontation between the hero and his nemesis can be a physical one but it needn't be. Sometimes they are each going after the same item, the same treasure. In the movie Indiana Jones and Raiders of the Lost Ark, Indy loses the ark to Dr. René Belloq, his nemesis. In Star Wars Luke discovers the Death Star.

Regardless of whether a physical confrontation occurs, the midpoint represents a sea change in the story. Where before the hero was passive, now he is active. This doesn't occur all at once, but it marks the change. Often this change occurs because the hero receives information. This information could be about the antagonist. It could also be about the nature of the Special World and the Antagonist's--as well as the hero's--place in it. 

After the confrontation at the midpoint the stakes of the battle get cashed out. If the hero is successful, he will get a reward. If the hero isn't successful then usually this is just the beginning of the grief that rains down upon him and those he cares about. Often, if the hero fails at the midpoint he will also fail at the climax of the story. Similarly, if the hero wins at the midpoint he will often win at the climax.

Regardless of whether the hero wins at the midpoint, the stakes go up. Way up. The hero hasn't resolved the conflict, he has increased it. I can't stress this enough. Where before it was only the hero's life at stake now it is also the lives of the hero's allies. Perhaps, by the time we reach the climax, even the lives of his loved ones back home (as well as, perhaps, the world or even the entire galaxy) will lie in the balance. 

Another important change that occurs around the midpoint is that now it's not just the villain who is pushing the events, driving them, it is also the hero. You even see this in stories that have a non-traditional structure, stories such as The Usual Suspects.

Toward the end of Act Two matters have radically changed, and for the worse. There is often a Major Setback, quickly followed by an All Hope Is Lost moment. As the name implies, something occurs that transforms the hero's world, or his view of it, and brings him to his lowest point.

For instance, in the movie Shrek the Major Setback comes when he overhears Princess Fiona talking with Donkey. Shrek misunderstands who Fiona was talking about and jumps to the mistaken conclusion that Fiona thinks he is ugly and unlovable. Since he was working up the courage to tell Fiona he loved her, this revelation comes as quite a blow.

The All Hope Is Lost moment comes shortly after when Shrek is cruel to Donkey. Of course we, the audience, know Shrek is acting as he is because he mistakenly believes Donkey was talking against him. Shrek tells Donkey to go away, that he isn't welcome in his swamp again, ever! This is Shrek's lowest point. As a result of his own actions, Shrek has become estranged from the two people who care about him most.

Act Three—The Return Home—Last Quarter


After the All Is Lost moment the B-story is usually resolved. As a result, an important change occurs in the hero and he is able to resolve his inner conflict. As a result, the hero is able to figure out how to turn matters around and make one last desperate try to achieve his goal. 

 I don't mean a superhuman ability--though, depending on the kind of story this is, it could be. But whatever it is, the ground must have been laid for it, otherwise it would be a cheat. Perhaps the hero is now, finally, able to think clearly. Perhaps the hero understands how other people feel (he lacked empathy), or perhaps he had to release a certain way of thinking that was holding him back.

Whatever the case, something fundamental within the hero changes and, as a result, he is able to defeat the villain and achieve his goal. (I should mention, though, that not all heroes have an internal conflict. If this is the case, the hero can draw upon some characteristic that defines him such as his strength or his knowledge. Indiana Jones in Raiders of the Lost Ark is a good example of a hero without any real internal conflict.)

One way of describing this point in a story, this beat, is that the scales drop from the hero's eyes. He thought he knew how things were, but he didn't. To use Shrek as an example again, the ogre thought he knew how the Princess and Donkey felt about him, but he didn't. He was dead wrong. After the All Hope Is Lost point Donkey comes to Shrek and tells him Fiona wasn't calling him ugly and unlovable. Donkey doesn't tell Shrek she was describing herself because that's not his secret to tell. This is when the proverbial scales fall from Shrek's eyes and he realizes he acted like an idiot. Shrek decides to do what he should have done long before, he decides to risk rejection and ridicule and tell Princess Fiona he loves her.

Here's another example. At the end of The Matrix Neo realizes he's The One, and that he loves Trinity. At that moment the scales drop from his eyes; he sees what he had been blind to. He finally understands and this realization transforms him. It allows him to do something he wouldn't have otherwise been able to do. Neo triumphs over The Matrix and becomes The One. 
I'm not suggesting that this life-transforming moment of self-realization occurs at the end of every story. It doesn't. But it happens often enough that I wanted to mention it. 

But, of course, the hero doesn't have to win. Sometimes the revelation comes, but too late. Sometimes the revelation doesn't come at all.

Aftermath


In the Aftermath, or Wrap Up, the audience sees the effects of the hero's efforts. How did the hero's Ordinary World change as a result of his adventure? What was his reward? Or, if he failed, what was the cost of his failure? Tie up loose ends.

Caveat


I don't want to leave anyone with the impression that there's only one story structure. As Chuck Wendig says, every story has a structure and there are as many story structures as there are stories. No one can look at the structure of a story and say, "That's wrong!" just because it's different.

The structure I've talked about, above, is one I've been thinking about and working on for a while now. I think that it describes over 90% of the stories I've read, listened to, or watched; or at least parts of it do. That's because it looks at a story abstractly. It is a web of generalizations and so is almost guaranteed to get something right! 

I like using story structures. Often, if I feel that something is wrong with a story but I just can't put my finger on it, I go back to basics and study various story structures in an attempt to puzzle out what the problem is. I think that's the bottom line. If something helps you, use it, if it doesn't, ignore it. Let your own sense of what is right for you be the bottom line.

Links/References


1. Often stories have more than one main character. In these cases there is, still, often, one character whose arc is predominant. Where this isn't the case then I look at the story as really a combination of many stories that are held together by a common thread such as a person or theme.

Also, while I usually use the term "protagonist" to describe the main character of a story here the word "hero" seems more appropriate.

Friday, April 18

7 Tips From James Patterson For Writing Suspenseful Prose

7 Tips From James Patterson For Writing Suspenseful Prose


Did you know that, since 2001, James Patterson has sold more books than any other writer? Apparently 1 out of every 17 hardcover books sold has Patterson's name on it.

Regardless of what anyone thinks of Patterson's writing, there is no arguing with his popularity. So, how does he do it? Here are seven tips Patterson gave to those who want to write suspenseful prose.

(This blog post is based on the article, World's Best-Selling Author James Patterson On How To Write An Unputdownable Story, by Joe Berkowitz.)

1. Fast Paced: Cut out the parts people skip.


James Patterson says:

"I think what hooks people into my stories is the pace. I try to leave out the parts people skip.[*] I used to live across the street from Alexander Haig, and if I told you a story that I went out to get the paper and Haig was laying in the driveway, and then I went on for 20 minutes describing the architecture on the street and the way the palm trees were, you'd feel like "Stop with the description--what's going on with Haig?" I tend to write stories the way you'd tell them. I think it'd be tragic if everybody wrote that way. But that's my style. I read books by a lot of great writers. I think I'm an okay writer, but a very good storyteller."

I think that's what many writers on the bestseller lists would say, that they identify themselves primarily as a storyteller. Their prose may not be as poetic as some, but they can tell an suspenseful, absorbing, story.

* Elmore Leonard also gave this advice.

2. Make it intimate.


James Patterson says:

"I try to put myself in every scene that I'm writing. I try to be there. I try to put the kind of detail in stories that will make people experience what the characters are experiencing, within reason."

I think this is the key to good storytelling. I know Stephen King doesn't think a whole lot of Patterson's books, but one thing both men are know for is a) selling a lot of books and b) being good storytellers.

Personally, I think that King's prose is every bit as good as his storytelling. But, putting that aside, look at the first sentence of Stephen King's book, The Shining: "Jack Torrance thought: Officious little prick." (I discuss this further in Parts of Story.) That sentence is angry and shocking but, above all, intimate. And it raises the question: Why does Jack Torrance think that and whom does he think it of?" Storytelling at its best. 

3. Short chapters.


James Patterson's books tend to have short chapters. I did some calculations and, from the four books I looked at, the average chapter length was about 640 words. That's only about three manuscript pages! Wow, that is short.

4. Outline.


Patterson says that outlining saves time (a view which Chuck Wendig shares). Patterson creates a fairly extensive outline; each chapter is summed up in about a paragraph of text. He says:

"Each chapter will have about a paragraph devoted to it. But you're gonna get the scene, and you're gonna get the sense of what makes the scene work."

If, as I said above, Patterson's average chapter is about 640 words long and if we say that a paragraph of text is about 100 words, then it would appear that those 100 words make up about 1/6th of a chapter.

5. Outlines can and should change so be flexible.


When Patterson writes, his characters speak to him and ruin many of his plans. They can even change the ending!

Patterson says: "One of the drafts I do, I'll decide that okay, it went this way, but it doesn't feel very interesting--what if this happened instead of that? And rarely do I know the ending. Occasionally, but mostly not."

That's a little scary! When I sit down to write I like to have an ending in mind, I like to have a destination. But the ending can--and occasionally does--change.

6. Fake it till you make it.


When he was 26 years old, Patterson won an Edgar award for best first mystery. That book was The Thomas Berryman Number.

"I felt like there might have been a mistake. That’s the kind of lack of confidence you can have early on. You're writing this thing and you hope people like it. You're rewriting and rewriting and get lost in the sauce. Confidence is a big thing."

7. Know your readers.


Patterson says that writers should know who they're telling their stories to and then ask themselves: "What have you got for them?" He says:

"It’s useful that if you tell somebody in a paragraph what the story is and they go, “Ooh ooh, I can’t wait, tell me more,” as opposed to they were just kind of nodding politely. Well, then that just puts so much stress on the writing. That means that the style has to overcome the fact that you don’t have much of a story."

Patterson also mentions that readers want suspense and that the essence of suspense, of creating suspense, is to get the reader to want the answer to a question your story has raised. He says:

"I try to pretend that there's somebody across from me and I'm telling them a story and I don't want them to get up until I'm finished."

Good tips.

Thanks to +Elizabeth S. Craig for sharing a link to Joe Berkowitz's article through Google+. 

Photo credit: "Sondershausen Castle" by *Light Painting* under Creative Commons Attribution 2.0.