Tuesday, January 22

Ray Bradbury On How To Keep And Feed A Muse

Ray Bradbury On How To Keep And Feed A Muse

"If science fiction is escapist, it's escape into reality," Isaac Asimov

 "... writing is survival. Any art, any good work, of course, is that," Ray Bradbury.

Ray Bradbury's, Zen In The Art Of Writing, is soul food.

I love Ray Bradbury's writing. Something Wicked This Way Comes had a profound influence on me as a young writer--but for some reason, even though it was recommended again and again, I neglected to read Ray Bradbury's book on writing.

That, I realize now, was a mistake.


How To Keep And Feed A Muse


The chapter I'm reading at the moment is How to Keep and Feed a Muse. Mr. Bradbury gives some remarkably detailed advice.


What To Feed Your Muse


1. A lifetime of experiences.


We must feed ourselves on life.
It is my contention that in order to Keep a Muse, you must first offer food. How you can feed something that isn't yet there is a little hard to explain. But we live surrounded by paradoxes. One more shouldn't hurt us.

The fact is simple enough. Through a lifetime, by ingesting food and water, we build cells, we grow, we become larger and more substantial. ...

Similarly, in a lifetime, we stuff ourselves with sounds, sights, smells, tastes, and textures of people, animals, landscapes, events, large and small. We stuff ourselves with these impressions and  experiences and our reaction to them. Into our subconscious go not only factual data but reactive data, our movement toward or away from the sensed events.
These are the stuffs, the foods, on which The Muse grows.

2. Read poetry every day.


What kind of poetry? "Any poetry that makes your hair stand up along your arms. Don't force yourself too hard. Take it easy."

3. Books of essays.

You can never tell when you might want to know the finer points of being a pedestrian, keeping bees, carving headstones, or rolling hoops. Here is where you play the dilettante, and where it pays to do so. You are, in effect, dropping stones down a well. Every time you hear an echo from your Subconscious, you know yourself a little better. A small echo may start an idea. A big echo may result in a story.
.  .  .  .
Why all this insistence on the senses? Because in order to convince your reader that he is there, you must assault each of his senses, in turn, with color, sound, taste, and texture. If your reader feels the sun on his flesh, the wind fluttering his shirt sleeves, half your fight is won. The most improbable tales can be made believable, if your reader, through his senses, feels certain that he stands at the middle of events. He cannot refuse, then, to participate. The logic of events always gives way to the logic of the senses.

4. Read short stories and novels.

Read those authors who write the way you hope to write, those who think the way you would like to think. But also read those who do not think as you think or write as you want to write, and so be stimulated in directions you might not take for many years. Here again, don't let the snobbery of others prevent you from reading Kipling, say, while no one else is reading him.

How To Keep Your Muse


Ray Bradbury advises that not only should we write every day, but that we should write 1,000 words a day for 10 or 20 years!

Great advise. Truly excellent. Myself, though, I hope it doesn't take 20 years! Of course, if it does, it does. Writing is the kind of thing that, if one can be discouraged from it, one probably should be.
And while feeding, How to Keep Your Muse is our final problem.

The Muse must have shape. You will write a thousand words a day for ten or twenty years in order to try to give it shape, to learn enough about grammar and story construction so that these become part of the Subconscious, without restraining or distorting the Muse.

By living well, by observing as you live, by reading well and observing as you read, you have fed Your Most Original Self. By training yourself in writing, by repetitious exercise, imitation, good example, you have made a clean, well-lighted place to keep the Muse. You have given her, him, it, or whatever, room to turn around in. And through training, you have relaxed yourself enough not to stare discourteously when inspiration comes into the room.

You have learned to go immediately to the typewriter and preserve the inspiration for all time by putting it on paper.

Miscellaneous

Do not, for money, turn away from all the stuff you have collected in a lifetime.

Do not, for the vanity of intellectual publications, turn away from what you are—the material within you which makes you individual, and therefore indispensable to others.
.  .  .  .
Who are your friends? Do they believe in you? Or do they stunt your growth with ridicule and disbelief? If the latter, you haven't friends. Go find some.
#   #   #

I haven't contributed a lot of commentary, above, because ... well, what could I add? One thing Mr. Bradbury said--I didn't include the quotation--was that he wrote 3,000,000 words before his first story was accepted at the age of 20.

Three million words!

Add to that, Mr. Bradbury wrote every day, every single day. He must have had a well fed, and very content, muse.

What is your favorite book on writing? What is the best writing advice you've received?

Other articles you might like:

- Fleshing Out Your Protagonist: Creating An Awesome Character
- Dean Koontz And 5 Things Every Genre Story Needs
- How Plotting Can Build A Better Story

Photo credit: "Dust" by Robb North under Creative Commons Attribution 2.0.

Monday, January 21

Fleshing Out Your Protagonist: Creating An Awesome Character


I know I've said this before, but Elizabeth S. Craig has a great Twitter feed for writers (@elizabethscraig). Whenever I want to read a helpful article on the art and craft of writing I just browse Elizabeth's tweets. (Her mystery novels are great too!)

I wanted to remember to say that because I found the article I'm discussing today through Elizabeth's tweets: She's No Mary Sue: Creating Characters People Care About.


Chuck Wendig, Flash Fiction And A Horror Story


Yesterday I wrote my first horror story! I've been wanting to write one for ages but never had an idea that grabbed me, that made me think: that'd be a fun story to write.


The Power Of Writing Exercises


Honestly, I don't do a lot of writing exercises. I'd rather spend my time on my work-in-progress or developing a new story. But, as I say, I'd been wanting to write a horror story for some time but something was holding me back. It was difficult getting into the right head-space.

Recently I discovered Chuck Wendig's flash fiction challenges. I haven't completed one, but it's fun plugging Chuck's categories into a random number generator and seeing what kind of story idea would pop out. Chuck gives 10 different subgenres, 10 different settings and 10 different things your story mush feature, then you either choose one thing from each category on your own or use a random number generator to do it for you.

Here are some of the writing prompts I came up with:


 Flash Fiction Challenge: The Wheel, Part Two (Part one is here.)
[Subgenre] in [conflict] [featuring ...]
- Bad girls in prison need to hide a body featuring a vengeful god.
- Lovecraftian revenge and a suitcase full of money.
- Alien abduction, a character being hunted and a mysterious stranger.

And, last but certainly not least, Chuck Wendig's latest flash fiction challenge features photos of places that look impossible but are actual landmarks. The challenge: Write 1,000 words inspired by one of the photos.

I decided to combine Chuck's last two challenges and write a horror story involving an alien abduction, a character being hunted and a mysterious stranger. Further, I decided it would take place here: The Crystal Cave in Skaftafell Iceland.

I also decided that the story would take me two hours to write and come in at just under 1,000 words.

Are you laughing? You should be! It took me around four hours and I blew way past the 1,000 word mark--I ended up writing about 3,000 words!

But that's okay. I now have the first draft of a story I'd like to read. And, for me, that's what it's all about. Sure, selling one's work is nice--we all need to eat--but a big reason why I started to write was that I wanted to create (or discover) the kind of stories I loved to read.

But now I'm at the stage where I need to develop my protagonist.


Fleshing Out Your Characters


At the moment my protagonist has a few bones, a more-or-less complete skeleton, but very little skin (metaphorically speaking, of course!).

Today, before I start work on the second draft, I need to put some meat on her bones and I do that by asking questions. A great resource I use regularly is Donald Maass' The Breakout Novelist Workbook as well as my notes from his workshops (see here, here and here).

Recently, though, I came across the blog post, She's No Mary Sue: Creating Characters People Care About, by Susan J. Morris. Susan points out that all stories are about a character with a problem and how that character solves, or fails to solve, that problem.

Give your readers a glimpse, early on, of your hero's eventual greatness


Also, and I thought this was a brilliant way of looking at it, Susan points out that, at the end of your story, chances are your character (unless it's a tragedy) will become kinda awesome. And that's good because they'll need to be awesome to conquer the villain and achieve their goal.

But at the beginning of the story your character is a long way from being awesome. This is both good and bad. It's good because every character--especially your main character--needs an arc. It's bad because characters who aren't good at something tend to be boring; and that's VERY bad, especially at the beginning of a story when you're trying to convince people your story would be all kinds of interesting fun to read.

The solution: give your readers a glimpse, early on, of your protagonist's eventual greatness. Susan writes:
Your character is going to be awesome. Once they get to page 275. Heroes rarely start out heroes. But generally speaking, the unformed hero has about as much dynamicism as a lump of clay. Even if you are writing an origin story for your hero, you have to figure out what defines your character, what makes them awesome, and give us a glimpse of it early so that we’ll stick around to page 275.
That sounds great, doesn't it? There is a problem. At the beginning of your story you probably don't know exactly how the story is going to end and your grasp of those traits which make your character the heroine they were born to be is going to be limited at best.

The solution? Write a scene where your character is awesome, ignoring whether the scene would fit in your story. This is about discovering who your character is and what she can do. Susan writes:
One way to figure all that out is to write your character’s quintessential scene—the scene that defines them as a character. Don't worry about whether it even belongs in the book! Just writing the scene will help you work through their character. The first scene in Indiana Jones and the Raiders of the Lost Ark is quintessential Jones. You learn he’s an adventuresome archeologist who is afraid of snakes, that he has a mean arm with a whip and a near-constant smirk, neither of which help him against his constant antagonist, and that he always recovers his hat.

Character Questions


As I wrote earlier, I love using character questions to help me flesh out my protagonist. I don't have a cut-and-dried method, but I find if I know the answers to these sorts of questions before I begin editing my first draft that the writing, and re-writing, goes much quicker.
1. What does your character want more than anything and what is stopping them from getting it?

2. What is the one thing they wouldn’t do to get it?

3. What does your character fear more than anything, and what would make it even worse?

4. What unexpected thing are they really good at?

5. What assumptions do people make about them that always make them angry?

6. What event has changed the way they look at life and why?

7. What is hardest for them to forgive?

8. What are three positive and three negative adjectives you could use to describe them?

9. If your character had a facebook, what embarrassing secrets could we dig up on them?

10. When your character goes to a party, do they under-dress or over-dress? Do they come and leave on-time, early, or late? Are they a wallflower or the center of attention? Are they excited or filled with anxiety? (She's No Mary Sue: Creating Characters People Care About)
How do you put flesh on your character's bones? Do  you ask questions? Freewrite? Do a character interview? Something else?

Other articles you might like:

- Dean Koontz And 5 Things Every Genre Story Needs
- How Plotting Can Build A Better Story
- Building Character: The Importance Of Imperfection

Photo credit: "Army Photography Contest - 2007 - FMWRC - Arts and Crafts - I Can See You Now"by familymwr under Creative Commons Attribution 2.0.

Sunday, January 20

Dean Koontz And 5 Things Every Genre Story Needs

Dean Koontz And 5 Things Every Genre Story Needs

Did you know Dean Koontz wrote a book on how to write genre fiction?

Actually, he wrote two books. One, published in 1972, was called Writing Popular Fiction and one, published in 1981, was called How To Write Best Selling Fiction. Both are out of print but I was able to borrow a copy of Writing Popular Fiction from a friend.


Five Essential Elements Of Genre/Category Fiction


Dean Koontz holds that there are five essential differences between genre and mainstream fiction.


1. A Strong Plot


Here's the formula:
[T]he hero (or heroine) has a serious problem; he attempts to solve it but plunges deeper into danger; his stumbling blocks, growing logically from his efforts to find a solution, become increasingly monumental; at last, forced by the harsh circumstances to learn something about himself or the world around him, to learn a Truth of which he was previously unaware, he solves his problem—or loses magnificently.
 That more-or-less sums up the hero's journey.

I find it interesting that James Frey said more or less the same thing in his book, "How To Write A Damn Good Novel". He writes:
[A dramatic novel] focuses on a central character, the protagonist, who is faced with a dilemma; the dilemma develops into a crisis; the crisis builds through a series of complications to a climax; in the climax the crisis is resolved. Novels such as Ernest Hemingway's The Old Man and the Sea, John Le Carre's The Spy Who Came in from the Cold . . . are all written in the dramatic form and are all damn good novels.

2. A Vivid Protagonist Readers Can Relate To


Dean Kootz stresses that readers of genre fiction want to escape their lives, for a few hours they want to trade their existence for one that is more exciting. They don't want to read about someone trying and failing.

James Frey agrees and writes that "readers wish to read about the exceptional rather than the mundane". Your characters need to be "more handsome or ugly, ruthless or noble, vengeful or forgiving, brave or cowardly, and so on, than real people are."

A protagonist in a genre novel has ...
... hotter passions and colder anger; he travels more, fights more, loves more, changes more, has more sex. Lots more sex. Homo fictus has more of everything. Even if he is plain, dull, and boring, he'll be more extraordinary in his plainness, dullness, and boringness than his real-life counterparts.

3. Both Protagonist And Antagonist Must Have Clear, Believable, Motivations


I've written quite a bit lately about this point so I won't belabor it here. Point of view (POV) characters need clear goals. And the stakes (what happens if the character achieves her goal or not) they are playing for have to be crystal clear as well.

But there's something else, there's the question of motivation. Why does your character care about those goals? Why does he care about those stakes? Here we are talking about inner motivations.

Dean Koontz believes that all character motivation can be made to fit one of the following 7 categories:

- Love
- Curiosity
- Self-preservation
- Greed
- Self-discovery
- Duty
- Revenge

(I think one could also add: ambition and fear. I would slot 'conscience' in with Duty, above.)

Dean Kootz writes that two or more of these motivations must be present in any character for the result to be believable. For instance, Gothic heroines are often motivated by curiosity, love, and self-preservation.

He also cautions that a character should not be motivated by anything at odds with his basic personality. For instance, it would be difficult to imagine any of Tom Hanks' characters being motivated by greed for power or greed for wealth.


4. Lots Of Action


Whenever I think about an action movie I think of Indiana Jones in one of the first three movies of that series. Indie did a lot of running from bad guys, a lot of chasing bad guys and a LOT of fighting bad guys--and it was great!--but, as Dean Koontz points out, that's not the only kind of action.

- Movement from place to place
- Confrontations between characters
- A conflict of inner motivations

Dean Koontz writes:
The hero and heroine must constantly be engaged in conquering some barrier that grows logically from their own actions in trying to solve their major predicament.

5. A Colorful Background


Even if your characters aren't romping around the Bahamas, it's important you create a "stage on which hotels, houses, streets, and people are uniquely painted". This also helps create suspension of disbelief.

That's it! I think that sometime soonish I want to talk about James Frey's book, How To Write A Damn Good Novel. It has a  lot of great advice in it.
How do you think genre novels differ from the mainstream? DO you think they differ? Ursula K. Le Guin doesn't feel there is a useful distinction to be made.

Other articles you might like:

- How Plotting Can Build A Better Story
- Building Character: The Importance Of Imperfection
- Ernest Hemingway And The Purpose Of Writing

Photo credit: "high 1" by monster 777 under Creative Commons Attribution 2.0.

Saturday, January 19

How Plotting Can Build A Better Story

The Building Blocks Of Story: Plot Elements

Why care about plot elements? Because if all the elements of plot are in place--if they are clear and concrete--then you'll have a stronger story. Why? It will be easier to spot holes in the story. Also, it will show whether a scene is necessary to advance the story. If it's not then cut it!


The Benefits Of Knowing Where You Want To Go


Janice Hardy's blog, The Other Side of the Story, is one of the best blogs on writing it has been my pleasure to read this past year.

And, of course, one of the reasons I love it is because she's a fellow plotter. Sure, the actual writing is done pantser style--whatever happens, happens, and I adjust my outline to reflect the story, not the other way around--but I like to know where I'm going, I like a roadmap, before I head out.

(Occasionally I wish I could be one of those types who can step outside, be inspired by the loveliness of the day--the sunlight, the warm fragrant breeze, the distant laughter of children--and decide to take a drive with no particular destination in mind. I had a friend who did this and it was splendid! But he always ended up somewhere interesting and there was always a gas station nearby. I don't have that kind of luck.)

So, there you are, at your desk. You have a scene to write, what do you do? How do you plan your scene? (What follows was inspired by Janice Hardy's excellent article: Four Ways to Pre-Write Your Scenes.)

Here's more or less what I do, or at least what I try to do!


1. Write a summary of the scene


If I'm writing a first draft I usually just write out what I know. For instance, if I'm sure my protagonist gets into a car accident and that she's saved from the twisted wreckage by a starving vampire then I'll write that down. At this stage I'm (for the most part) telling not showing. There will be minimal description of the setting and just raw dialog without any tags ('he said,' 'she said').

If I'm editing my first draft I'll take more time. Dialog tags will go in and, at the beginning of the scene, I'll type out the answers to a few questions (see below). If I don't know all the answers, that's perfectly fine, I'll just write in what I know now and fill the rest in later.


2. The Elements That Drive Your Plot


- What is your protagonist's goal in this scene?
- Why that goal? What's her motivation?
- What obstacle(s) prevent her from achieving her goal?

Answering these questions is important because it can help reveal whether this scene is necessary. For instance, if your protagonist's goal isn't tied in with the story goal--what your protagonist has to achieve by the end of the book in order to succeed in her quest--then the scene doesn't advance the story and should be either re-worked or cut.

By the time you're ready to send your baby, your manuscript, out to beta readers you should be able to answer all these questions:

POV


Whose point of view is the scene being told from?

Narrative point of view


First, second or third? If third, is it subjective, objective or omniscient? (Narrative point of view)

POV character's external goal


In each and every scene all your characters must want something, they must have goals. Even if your teenaged character just wants to be left alone in his bedroom to play video games and eat nacho chips, that's a goal. That said, many times your other character's goals will be determined by your POV character's goal.

Make sure the POV character's goal is both clear (no ambiguity) and concrete (something you can see and touch). You can have a more abstract goal, but there should be a way to cash it out in concrete terms.

POV character's internal goal


Internal goals can be tricky. Give me a nice clear concrete goal like, "Rescue the Ark from the Nazi's" and I'm happy. The goal is clear (get the ark) and it's clear whether the hero has succeeded (does Indiana Jones have the ark?).

But your characters have inner goals as well as outer. The example I always think of here is Mitch McDeere from The Firm, how his inner goal was to get as far away from the trailer park of his youth as he could. He was afraid, at least in part, that his wife, Abby, would leave him if he wasn't rich, if he couldn't provide her the kind of life she'd been used to. He was wrong about Abby, but this was his fear, his inner motivation for being a rich lawyer.

Your POV character will have an inner and outer motivation for each scene but I wouldn't worry if you don't have a clear idea what their inner motivation is on the second draft. That's the sort of thing that often emerges with the story, and the story often doesn't take its final form until you've gone through a few drafts.

External Complication


What is going to keep your character from achieving her goal? If your character were to achieve all her scene goals the story would be dull.

Similarly, if the POV character always flat-out failed to achieve the goal that wouldn't be interesting either. She needs to be frustrated in her attempts, she needs to be forced to modify her plans and adopt Plan B, another goal that will--they hope!--get them closer to achieving their final, ultimate, story goal. (See: Making A Scene: Using Conflicts And Setbacks To Create Narrative Drive)

Stakes


This is one of the most important aspects of any scene. What will happen if your POV character doesn't achieve her goal? What will happen if she does?

The stakes need to be, like the goal, both clear and concrete. (See: Revising Your Manuscript And Building Suspense: Making Your Character's Stakes Both Clear And High)

Climax


What happens? At the very end of the scene, after the POV character has dodged all the proverbial (or not so proverbial) bullets, what happens? Does she achieve the scene goal? Probably not. Not completely. Usually some new complication is introduced.


An Example


Summary


A young woman, let's call her Anne, suffering from haemophilia cuts herself and must drive to the nearest hospital and receive treatment. If she doesn't get treated she'll die. On the way to the hospital a drunk driver slams his car into hers turning them both into twisted hunks of metal. Anne receives many cuts and starts to bleed out.

A starving vampire finds Anne, drawn by the smell of blood. He extracts her from the wreck and enjoys a nice light snack. Something in his saliva, or perhaps a substance released from his fangs, causes her blood to coagulate.

At the end of the scene the vampire decides he likes the taste of her blood and considers whether he should drain her dry or leave her to find her own way home (and possibly turn into a vampire).

The Elements That Drive Your Plot


POV: The young woman, Anne.

Narrative point of view: Third person subjective, also called third person limited.

POV character's external goal: Get treatment at the nearest hospital --> Survive the car crash --> Survive the vampire's tender attentions.

POV character's internal goal: To be able to live without fear of cutting herself and dying because she can't get treatment. To be normal or at least to find someone who will love her even though she isn't.

Stakes: If our POV character doesn't get treatment she will die; if she does, she'll live. The POV character will also likely die if she doesn't get away from the vampire, if she does get away, though, she will be terrified that she'll change into a vampire.

Climax: Our POV character didn't get to the hospital for treatment, but she no longer needs it. The vampire's bite saved her from bleeding to death, but now she has a bigger problem: The vampire is looking at her and he still looks hungry.

Or something like that! That isn't the best example, I made it up on the fly. Hopefully it'll give you an idea of what I've been talking about.


Janice Hardy goes over much more in her article Four Ways to Pre-Write Your Scenes. It's well worth the read!

Other articles you might like:

- Building Character: The Importance Of Imperfection
- Ernest Hemingway And The Purpose Of Writing
- Revising Your Manuscript And Building Suspense: Making Your Character's Stakes Both Clear And High

Photo credit: "Geisha's taken my place in bed" by Dirigentens under Creative Commons Attribution 2.0.

Friday, January 18

Building Character: The Importance Of Imperfection

Building Character: Fear And The Importance Of Imperfection

Your Characters And The Importance Of Imperfection


Perfect characters are boring. They need flaws, but not just any flaws.

In her article Push Your Character Into Interesting, Kathy Steffen writes:
Build the flaw from your character’s fears and desires and make it so important, if it were to be pulled out of your character, there would be no story.
Here's how I think of it: your character has fears and his fears lead him to make mistakes, big mistakes. As Frank Herbert wrote in Dune:
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain. (The Bene Gesserit litany against fear, Wikiquote)

Examples Of Great Character Flaws And How They Drive Plot


Your character's fears will ruin them, if left unchecked they will prevent your protagonist from reaching her goal. Your characters must learn to face their fears, whatever they may be. Kathy Steffen gives a couple of great examples of this:
In White Oleander Astrid Magnussen needs to grow away from her mother’s influence and become who she really is, not the imitation that her mother has tried to make her. As Astrid journeys through various foster homes, we see her make mistakes by following what she’s learned from her mother. As the story progresses she begins to see her mother for what she is and finally decides to forge her own way in the world, all the better for having the confidence to leave her mother’s ways behind. The reader is rewarded when Astrid begins to understand her own true nature and follows her heart.
.  .  .  .
In What the Night Knows by Dean Koontz, the lead character, John Calvino carries a dark secret. When he was a boy, John’s family was murdered. As an adult he keeps this secret to protect his children, but the reader sees keeping the secret as his inability to face the past. Calvino’s fear takes center stage in the form of the malevolent family-murdering spirit and drives the action of the book until the end. The story is inseparable from the lead character, which makes for a tightly woven external and internal plot. (Character Flaw: Make it Count)

How To Create Flaws That Drive Your Story Forward


1. The fear is tied to the protagonist's external goal


In order for the protagonist to get what he wants, John Calvino must overcome his fear, confront his past and defeat the malevolent spirit. If he didn't have this fear we wouldn't have the same book.

2. How the protagonist's fear affects other characters


Show how your protagonist's fear harms the other characters in your story. Show how the hero, because of her fear, is responsible for bad things happening to the people she loves.

3. A strength, carried too far, can also be a weakness


We have been looking at how fear creates flaws, how it gives a character much needed weaknesses, but a strength can do the same thing if taken to extreme.

Kathy Steffen mentions Harry Dresden here and he is the perfect example. His protectiveness of women and children--particularly outrageiously attractive women who do all sorts of interesting things to his hormone levels--constantly allows him to be lindly manipulated by the bad guys and creates conflict.

And conflict drives story. Interesting story. Kathy Steffen writes:
Go even further and push a positive trait to the dark side to create an antagonist or villain. A character who is strong-willed and reliable (good trait) also needs to be in control or becomes pushy (uh-oh, getting grey-area) and can also insist on his own way, becoming cold-hearted and abusive (ah, the dark side) to get what he wants. Take a principled, idealistic character with a strong sense of right and wrong and look closer. Is he relentless and obsessed? Judgmental, condemning, self-righteous?
I didn't use this article for my blog post today, but I wanted to recommend it: Better Plotting: 7 Ways Your Characters Can Screw up Their Decisions. Lots of great, specific, advice.

Other articles you might like:

- Ernest Hemingway And The Purpose Of Writing
- Revising Your Manuscript And Building Suspense: Making Your Character's Stakes Both Clear And High
- The Starburst Method: Summarizing Your Story In One Sentence

Photo credit: "James Dean" by zbdh12 under Creative Commons Attribution 2.0.

Thursday, January 17

Ernest Hemingway And The Purpose Of Writing

Ernest Hemingway And The Purpose Of Writing

I woke up today thinking about tragedy and its role in creating art.

What is it we hope to accomplish by writing? Do we write to evoke emotion? Do we write to create a world more real than the one in which we live? Do we write to tell the truth; not the literal truth, but the real truth?

Yesterday I blogged about how to create suspenseful stories and the importance of making what your character has to lose--the stakes--both high and obvious. I led with a picture of a real-life tragedy taken by John L. Gaunt, one that won the Pulitzer Prize for Photography in 1955.

The photograph was of a couple who had just learnt their small son, he was only 19 months old, had been swept out to sea and was dead. The picture captures the parents as the woman, the enormity of her grief settling on her, turns toward her husband, the sea at her back.
Down by the water, Gaunt finds a distraught young couple by the shoreline. Moments before, their 19-month-old son was playing happily in their yard. Somehow, he wandered down to the
beach. He was swept away by the fierce tide.

The little boy is gone. There is nothing anyone can do. Gaunt, who has a daughter about the same age, takes four quick photographs of the grieving couple. "As I made the last exposure,
they turned and walked away" he says. The little boys body is later recovered from the surf.
I find Gaunt's photograph emotionally compelling. It is difficult for me to look at it and not feel grief.

But not every story needs to evoke raw emotion--grief, loss--in the almost brutal way this picture does.

One of the authors I admire most is Ernest Hemingway. I think Hills Like White Elephants is the best short story I have read or will ever read. And, yes, there is a tragedy, a loss, but it is, compared to the enormity of the loss captured in Gaunt's photograph, more muted. It is, among other things, the loss of innocence, of hope.

So, what's my point?


Genre Versus Mainstream


Most of the books I read--urban fantasy sprinkled with horror as well as the occasional mainstream story--are not heavy on tragedy. Not the kind of tragedy evident in, say, Hamlet.

And that's not a bad thing.

I suspect that one of the reasons genre literature occasionally gets snubbed by those whose tastes run more toward the mainstream may be just this difference: genre fiction tends to be lighter. Funnier. It has happy endings. Not all the time, but a lot of the time.

Does that mean genre fiction is any less literature? That it is in some way lesser?

I don't think so. Perhaps it all hinges on how a person answers this question:

What are we supposed to be doing when we write? What is this whole writing thing about, anyway?

Some folks say, and I know this is glib, that "the purpose of writing is to evoke emotion" and that's fine as far as it goes, but it doesn't say much. For instance, what kind of emotion? How intense should the emotion be? Why emotion and not, for instance, thought?

Earlier today I came across a quotation that articulates my answer to this question far more eloquently than I could. Unsurprisingly, it is from one of Ernest Hemingway's letters.


Ernest Hemingway On What Makes A Writer


This is the most true thing I've ever read:
All good books are alike in that they are truer than if they had really happened and after you are finished reading one you will feel that all that happened to you and afterwards it all belongs to you; the good and the bad, the ecstasy, the remorse, and sorrow, the people and the places and how the weather was. If you can get so that you can give that to people, then you are a writer. ("Old Newsman Writes : A Letter from Cuba" in Esquire (December 1934), Wikiquote)
What is the purpose of writing? To tell, to communicate, the truth whether that be through evoking emotion or thought. When I say "truth" I don't mean the literal truth, I mean the real truth. But it's not just that, good writing also creates a place, a space, another world for others to experience, if they choose.
I've shared my musings about why we write, what the purpose of all this scribbling is. But that's just my opinion. What's yours? Why do you write? Do you write to evoke emotion in your readers? Do you write to tell the truth--not the literal truth, but the real truth? Do you write to share your world, and your worldview? Or is it something else? 
#   #   #

I had hoped to write about the importance of making your characters, especially your protagonist, flawed. Oh well. At least I have my blog post for tomorrow!

Other posts you might like:

- Revising Your Manuscript And Building Suspense: Making Your Character's Stakes Both Clear And High
- The Starburst Method: Summarizing Your Story In One Sentence
- F. Scott Fitzgerald On The Price Of Being A Great Writer

Photo credit: "Untitled" by thejbird under Creative Commons Attribution 2.0.

Wednesday, January 16

Revising Your Manuscript And Building Suspense: Making Your Character's Stakes Both Clear And High

Revising Your Manuscript And Building Suspense: Making Your Character's Stakes Both Clear And High

I love it when someone gives advice about writing that not only makes sense to me, but that makes me want to stop reading and write.

Often that someone is Steven Pressfield.


Stories Are Lame When The Stakes Are Low


Today SP wrote about stakes, about what your protagonist stands to lose if she doesn't achieve her goal. SP writes:
My own rule of thumb: the stakes for the hero must always be life and death. If possible, they should be life and death for every character in the story.

When I first came out to Tinseltown, I was struggling with a spec script. I just couldn’t make it interesting. I told my friend, the late director Ernie Pintoff. He said, “Have a body hit the floor.”

What he meant was raise the stakes.

Stories are lame when the stakes are low.

(By the way, all quotations from Steven Pressfield have been taken from: Have A Body Hit The Floor.)


Make The Stakes Clear


Make sure the stakes for each of your characters are clear. If they are even a little vague write a scene that makes the stakes clear.

Be concrete. How, exactly, would your character's life change if he didn't achieve his goal?


Do One Draft Just For Stakes


SP advises us to devote an entire draft to examining the stakes of our characters.
This is what I mean by devoting one draft to this topic only. Go over the entire story, asking yourself, “Are the stakes high and clear for all characters from start to finish?”

When the stakes are high and clear, the reader/audience’s emotions become involved.

The Ultimate Stakes


SP focuses on upping the body count in one's story as a way of increasing the stakes. That works and has advantages. It's beautifully concrete and easy for the audience to understand. You don't have to explain why a character doesn't want to die! If they did, that would require explanation.

But there are stakes other than life or death. SP writes:
A final note about “life and death.” The stakes don’t have to be literally mortal. But they must feel like life and death to the specific character. If Faye Dunaway loses her daughter to John Huston’s incestuous depredations in Chinatown, she will not literally die. Her fate will be even worse.

Destruction of the soul. Those are the ultimate stakes.

Don't Flinch


Robert Wiersema talked about stakes at the Surrey International Writers' Conference in 2011. I try and practice this.
Stakes, consequences. You've created a situation with potentially tragic results. There will come a time when you will want to save your character, to protect them. Don't. Don't flinch.

This moment is terrifying. If we were decent people we would protect our characters. You want a happy ending, but you can't cheat to get it.

You've created characters with flaws and turned the monsters loose on them. You have to be brave and unflinching. You have to do horrible things to nice people.

You don't need to beat your reader over the head with gore and lots of ugly details. You can leave these implicit. Readers have great imaginations, they will fill in the details.

If you do it right then it will hurt. It hurts us to hurt our characters, it hurts us to manipulate the reader. One thing you must realize: we also manipulate ourselves. Ultimately, we do all this manipulation because we are building truth.

We must have courage and strength and you must realize that, yes, you are cruel but here's the real truth: truth hurts and it is crucial that you don't flinch. (SiWC 2011 Day One, Part Two: Don't Flinch: Robert Wiersema)

The Stakes: Scene Questions


This is going to be my assignment for the day, to think about my work in progress and, for each scene, as well as every character in that scene, ask:

a) What is this character's goal?

- Is this clear? Is it concrete?
- If this character is a POV character, is her goal in this scene related to her ultimate goal? For instance, if she doesn't achieve her goal in this scene, will that make it less lightly for her to achieve her ultimate goal?

b) What are the stakes?

- What will happen to this character if she doesn't achieve her goal? What will happen if she does?
- Are the stakes obvious? Make it obvious how achieving her goal, or not, will affect your character's life. What does she have to lose? What does she have to gain?
- Are the stakes concrete? "My character will lose faith in mankind" is not concrete. "My character will be shot to death by Johnny" is.

c) Are the stakes high enough? 

- Death and loss of soul, loss of self, that's about as extreme as it gets. Depending on the kind of story you're telling, I don't think the states are going to be this stark, this extreme, for all your characters in every scene. And there are other kinds of loss. Loss of friends, loss of one's position in society, loss of independence, loss of faith.
What is the worst thing you've ever done to a character? Was it worth it? Would you do it again?

Other links you might like:

- The Starburst Method: Summarizing Your Story In One Sentence
- F. Scott Fitzgerald On The Price Of Being A Great Writer
- Using Public Domain Characters In Your Stories

Photo credit: "Tragedy by the Sea" by cliff1066™ under Creative Commons Attribution 2.0.

This is the description of the photograph (see above) Tragedy by the Sea:
Tragedy by the Sea 1955 Pulitzer Prize, Photography, John L. Gaunt, Los Angeles Times April 2, J 954. Los Angeles Times photographer John Gaunt lounges in his front yard in Hermosa Beach, Calif., enjoying the sun. Suddenly, a neighbor calls out. "There was some excitement on the beach," says Gaunt. "I grabbed a RoIIeiflex camera and ran."

Down by the water, Gaunt finds a distraught young couple by the shoreline. Moments before, their 19-month-old son was playing happily in their yard. Somehow, he wandered down to the beach. He was swept away by the fierce tide.

The little boy is gone. There is nothing anyone can do. Gaunt, who has a daughter about the same age, takes four quick photographs of the grieving couple. "As I made the last exposure, they turned and walked away" he says. The little boys body is later recovered from the surf.

Tuesday, January 15

The Starburst Method: Summarizing Your Story In One Sentence

The Starburst Method: Summarizing Your Story In One Sentence

This is the final chapter in The Starburst Method. It has been quite a journey!

Our goal has been to work from an initial concept to produce a one sentence description that communicates who the protagonist is, what she wants, as well as the central conflict of the story.

For some reason this has been the most difficult of all the posts to write, but the idea here is simple enough. We're going to take the five paragraphs we crafted over the last few days, take the ideas we developed, and use those ideas to craft one gloriously concise sentence that describes the essential concepts in our story. (For an earlier discussion of this see: The Structure Of Short Stories: The Elevator Pitch Version)

Last time, in The Starburst Method: The Hero's Journey, Part 3, I gave an example of the hero's journey using The Firm as an example. Here I'll extend that example and summarize it using one sentence.


A One Sentence Summary Of The Firm

Mitch McDeere is a smart, motivated, young lawyer living in Boston. But when he gets a job with a group of crooked lawyers, Mitch must thread his way between the dual threats of the FBI and the mob in order to preserve both his life and his law degree.
Here's how I came by this (by the way, this is all thanks to Nathan Bransford):
[protagonist name] is a [description of protagonist] living in [setting]. But when [complicating incident], [protagonist name] must [protagonist's quest] and [verb] [villain] in order to [protagonist's goal]. (Query Letter Mad Lib)
Let's look at one more example, this time using The Matrix.


A One Sentence Summary Of The Matrix


1. Protagonist's name:
Neo

2. Description of protagonist:
Office worker by day, hacker by night

3. Setting:
The Matrix, which appears to be North America in the late 1990s. Neo senses some of this, he wants to know the truth, but has trouble believing.

4. Protagonist's goal:
To expose the Matrix and defeat the machines.

5. Antagonist's name:
The machines. The main minion of the machines: Agent Smith

6. Description of antagonist:
Agents are protectors/servants of the machines that built the matrix and enslaved the human race.

7: Antagonist's goal:
To protect the matrix.

Notice some of my answers are long and rambling, that's okay. We're still at the brainstorming stage. Now we take this information and plug it into our formula:
Neo is an office worker by day, hacker by night, who hates his job and is looking for something more: The Truth. When Trinity, an infamous hacker, introduces Neo to Morpheus and the truth of human existence Neo must decide whether to embrace the bitter pill of truth or go back to the comfortable reality created by the machines who ensnared humanity. 
The way I've written this up The Matrix looks like a Character Story. At the beginning we have a character, Thomas Anderson, who is dissatisfied with his role in society and at the end our character, Neo, has found a new role: he is The One.

This Character Story is also, to a lesser degree, a Milieu Story as well as a love story. The other stories are either closed out first or at the same time as the Character Story.


Getting Our Description Down To One Sentence


Now let's be brutal and get our description down to one sentence. No rambling allowed!

What is the main element? Since this is a Character Story the main element is that the protagonist, Thomas Anderson, is dissatisfied with his role in society and, at the end, succeeds in changing it.

Since I don't want to give any spoilers--this is the description you'd give to anyone who asked what your book is about; telling them the ending wouldn't be friendly--I'm not going to talk about the ending.

I'm sure you could do better but here's what I came up with.

My one sentence summary of The Matrix:

When Thomas Anderson, an office worker by day and rebel by night, meets infamous hacker Trinity and learns the true nature of reality--the we are all trapped in an illusion--he wants to free himself and others, but can he defeat the machines?
If I thought this was a Milieu Story I would have summarized the movie this way:
When Thomas Anderson discovers the strange new world of the Matrix he learns humanity has been enslaved by intelligent machines and he is the only one who can save the world.
You know what? I like the second way better! Even though I don't think this is a Milieu Story, that's the version I'd tell folks. Besides, the goal is to craft a single sentence that describes the story and both of the above give one an idea of the main theme of the Matrix: The One--Neo--will save humanity from the machines and the prison they have created for us.

Want to try summarizing your work in progress? Please do! Why not share it in the comments.

Other articles you might like:

- F. Scott Fitzgerald On The Price Of Being A Great Writer
- Using Public Domain Characters In Your Stories
- Link Mashup: The Million Follower Fallacy, Showing Not Telling, Goals Not Dreams

Photo credit: "Shanghai Rollercoaster." by @yakobusan Jakob Montrasio 孟亚柯 under Creative Commons Attribution 2.0.

Monday, January 14

F. Scott Fitzgerald On The Price Of Being A Great Writer

F. Scott Fitzgerald On The Price Of Being A Great Writer

Can writing be taught?

Yes, but there's a price.

Here's how F. Scott Fitzgerald put it:
You’ve got to sell your heart, your strongest reactions, not the little minor things that only touch you lightly, the little experiences that you might tell at dinner. This is especially true when you begin to write, when you have not yet developed the tricks of interesting people on paper, when you have none of the technique which it takes time to learn. When, in short, you have only your emotions to sell.

This is the experience of all writers. It was necessary for Dickens to put into Oliver Twist the child’s passionate resentment at being abused and starved that had haunted his whole childhood. Ernest Hemingway’s first stories ‘In Our Time’ went right down to the bottom of all that he had ever felt and known. In ‘This Side of Paradise’ I wrote about a love affair that was still bleeding as fresh as the skin wound on a haemophile. (F. Scott Fitzgerald on the Secret of Great Writing)
Of course that's not to suggest we don't need to study to become better writers, or that we don't need to write, write, write and practice the craft.

For instance, no one is born with a writing 'voice'; that takes time to develop.

Lately I've written about the goal of writing: to evoke emotion in our readers, and about how we can do that, techniques we can use. And I think things like that are helpful. At least, they help me!

One of the reasons we need to read is because we need to see how others have done what we want to do, how they achieved a certain effect within us; or how they failed to do so.


Writing Can Be Taught


Recently Chuck Wendig wrote in defense of the idea that writing can be taught, and I agree. Just as math, and cooking, and skill at sports can be taught, writing can be taught. Chuck sums it up:
Writing and storytelling can be taught. If you want it bad enough, you can learn it.
And I think that's the key: if you want it bad enough.

Certain things can't be taught, they must simply be done. (As Yoda might say, "Do or do not, there is no try.") But anyone can do them--writers aren't foreordained--it's just a matter of whether we will.

There is a certain kind of brutal, searing, honesty great writers have; the ability to relentlessly tunnel down within themselves to the truth--their nakedness, their pain--and wrench it up into the daylight exposing it on the page for all to see.

No wonder many artists are basket cases!

But I'm not suggesting that if this emotional exhibitionism isn't present in your work then you're not now, nor will you ever be, a great writer. Far from it.

As F. Scott Fitzgerald wrote to Frances Turnbull, there is a price of admission.
You’ve got to sell your heart, your strongest reactions, not the little minor things that only touch you lightly, the little experiences that you might tell at dinner.
It's up to each of us, every time we sit down to write, to decide whether we're going to pay the price.

If you haven't read F. Scott Fitzgerald's letter to Frances Turnbull, I highly recommend it. Also, Chuck Wendig's short rant on the "You can't teach writing meme," is well worth the read.

What do you think? Can writing be taught?

Other articles you might like:

- Using Public Domain Characters In Your Stories
- Link Mashup: The Million Follower Fallacy, Showing Not Telling, Goals Not Dreams
- Connect With Readers' Emotions: How To Make People Cry

Photo credit: "Alone" by Bhumika.B under Creative Commons Attribution 2.0.

Sunday, January 13

Using Public Domain Characters In Your Stories

Using Public Doman Characters In Your Stories

Ever thought about using a public domain character? You could. Felix the Cat is available, as is Black Beauty, Oliver Twist and Dr. Dolittle (See: Famous Public Domain Characters).

Under US law, anything published before 1923 is not under copyright (see note 1, below). What does this mean for writers?


Public Domain Characters


As Robert Smedley writes in “Elementary, my dear Hamlet!” – Copyright, Public Domain & You the public domain is a writer's "toy box of free to use characters". Specifically:
There’s no catch; the intellectual property rights of characters and their stories have expired and they’re anyones to use and write about. Only occasionally will you find a character who has strings attached, like Winnie the Pooh or Peter Pan, but they’re rare special cases. It’s always best to check, and that can generally be accomplished with a quick Google.

Differences Between Public Domain Works And Public Domain Characters


Someone over at TvTropes.org (an excellent site) had this to say:
A distinction should be made between public domain characters and public domain works; Bugs Bunny is a trademarked character and not in public domain, but his earliest individual cartoons are.

It should be noted that, in general, a trademark is forever. As long as the holder of the trademark is creating some kind of "product" (media counts), and that they fulfill certain requirements (protecting the trademark is generally required), they can demand that the courts enforce the trademark. This is another reason why trademarks have become more common.
So hands off The Bugs. And, interestingly, despite Sherlock and Elementary, the great detective, Sherlock Holmes, is not public domain. Robert Smedley writes:
2022 AD, is a year when you’ll likely start to see an increase in the number of new Sherlock Holmes stories published by authors who aren’t Sir Arthur Conan Doyle. Why? Because 2022 is when Holmes fully leaves copyright and enters the public domain, which means that anyone – you, me, anyone – can use him in their books. He joins such figures as Captain Nemo, Ebenezer Scrooge, Dracula, Hercules, and Cinderella. You may think Holmes is already in the public sphere. Well yes and no. You see, Holmes is a maddeningly grey area for copyright lawyers. All but one of his stories are now public domain. Whether that one story still under copyright means the character is under copyright, no one is quite sure. All anyone knows is that come 2022, the Great Detective will be fully jettisoned from the safety of author-ownership, and thousands of writers want to get their hands on him. (“Elementary, my dear Hamlet!” – Copyright, Public Domain & You)

Why Use Public Domain Characters?


As with so many things, just because you can doesn't mean you should. Robert Smedley cautions that if you plan to use a public domain character be sure you have a good reason for using him. He writes:
[T]hink about the potential of that character, of whether there is anything new or meaningful you can add to their history and the shared public consciousness of that character. ("Elementary, my dear Hamlet!").

Audience Familiarity


A public domain character--Dracula for instance--already has an audience, many readers love Bram Stoker's story of horror so you have a build in audience. Which, incidentally, is also a reason not to use a public domain character. All those fans have high expectations. Even if we time-travelled and grabbed the original author and forced him to write more stories I think some fans would hate them.

It's daunting!

Question: Have you ever used a public domain character? If not, would you?

Other articles you might like:

- Chuck Wendig On Writing: How He Writes A Novel
- Connect With Readers' Emotions: How To Make People Cry
- Writer Beware: UK Speaker Scam

Notes

1. The following is from Wikipedia, Copyright law of the United States:
Works published or registered before 1978 currently have a maximum copyright duration of 95 years from the date of publication, if copyright was renewed during the 28th year following publication[33] (such renewal was made automatic by the Copyright Renewal Act of 1992; prior to this the copyright would expire after 28 years if not renewed). The date of death of the author is not a factor in the copyright term of such works.

All copyrightable works published in the United States before 1923 are in the public domain;[34] works created before 1978 but not published until recently may be protected until 2047.[35] For works that received their copyright before 1978, a renewal had to be filed in the work's 28th year with the Library of Congress Copyright Office for its term of protection to be extended. The need for renewal was eliminated by the Copyright Renewal Act of 1992, but works that had already entered the public domain by non-renewal did not regain copyright protection. Therefore, works published before 1964 that were not renewed are in the public domain. With rare exception (such as very old works first published after 2002), no additional copyrights will expire (thus entering the public domain) until at least 2019 due to changes in the applicable laws.
Photo credit: "[46/365] Count Brickula" by pasukaru76 under Creative Commons Attribution 2.0.