Showing posts with label writing tips. Show all posts
Showing posts with label writing tips. Show all posts

Friday, September 16

Creating a Three Dimensional Character

Creating a Three Dimensional Character


Three dimensional characters are interesting. Readers care about them. So the question is: What makes a character three dimensional?

Robert Mckee, in his wonderful tome, "Story," talks about how giving characters opposing qualities helps breathe life into them.

One way to make a character three dimensional is to give them diametrically conflicting characteristics. And, of course, the best way to do this is to show and not tell. Which raises the question: if a character is, say, both generous and selfish how do we show this?

Showing opposing characteristics:

1. People. Have the protagonist interact with different people. With one person they are, for example, bold and outgoing, with another they are shy and retiring.
2. Setting. Either have one character interact with two different settings, or have two characters who have opposite characteristics interact with the same environment.
3. Time. Look at a character at different times. (This is, I think, the most common way of exploring character.)

How to show opposing characteristics:

1. Using other fictional people to develop character.


In real life I wouldn't act one way to a friend and the next second act the complete opposite way. For instance, I wouldn't give a friend—or anyone!—a big bearhug and then slap their face. That behavior wouldn't even make sense.

Obviously, our characters shouldn't behave that way either. If we want to use our character's interactions with other, fictional, people to bring out diametrically opposed aspects of their personality then we craft other characters to specifically tease these characteristics out.

For instance, with one character—perhaps a character who is absent-minded (they’re always dropping things, forgetting where they left their glasses, their keys, etc.)—the protagonist is snippy and short. But with another character, perhaps one that is polished and who comes from a wealthy family, the protagonist goes to great lengths to be pleasant. This tells the reader much more than if we either just showed one side of the protagonist or told the reader the character in question was a snob.

2. Using setting to show character.


Think of a haunted house. The dark hallways, the creaking floorboards, the mysterious groans as the house settles. You turn a corner and a sticky cobweb stretches across your face and ... what’s that? Something cold and slimy presses against your cheek. You scream and fling it off you, not really wanting to know what it was, but you can’t help it, you’re curious. You look at the object lying before you. It’s long and thin, slightly curved and covered in what looks like oil. It's a severed human finger! (Cue screaming violins.)

So there we have a setting. Now let's look at how that setting can help us with characterization.

Let's say Character A is naturally skittish and doesn't like dark old houses with ominously creaking floorboards. How would this character behave in the setting described above? I think that, like Gus on Psych, he would scream and run. (At least, that’s what I’d do!).

But what would a character like Indiana Jones do if confronted with a severed finger in the way described? I think Indy would look at it dispassionately, wonder who the finger used to belong to, then step over it. This shows us that Indy is the kind of person who has seen (and possibly done) it all. Nothing phases him. As was the case in Raiders of the Lost Ark, this is even more effective when you pair someone like Character A with Indy (as they in fact did).

Then, to show that Indy isn't just a calloused adventurer, that he is human, throw a few snakes in with him. That's right! The animal he is truly scared of. This shows us that Indy is both brave and timid, and we've demonstrated this simply by changing the environment. (The idea is to tailor the setting, the environment, to bring out these aspects of character.)

When we use a setting to show who our characters are as opposed to telling our readers who they are, not only do we avoid boring exposition, but we create movement, action and, ultimately, (hopefully!) interest.

3. Character change over time.


The most common way to exhibit opposite traits in a character is to do it over a span of time.

We’re all familiar with this. The protagonist starts his journey as, say, a cringing milquetoast and, over the course of the story, gains confidence in his abilities, in himself. At the climax, he courageously faces the very scary antagonist and defeats her.

This is also what we mean by a character arc.

That's it for today! I'll post writing exercises on my new site (www.karenwoodward.org/blog) Saturday and Sunday and share them in my Twitter feed. Then on Monday I'll be back here with a new blog post. Until then, good writing!

Other articles you might be interested in:


The Key to Making a Character Multidimensional: Pairs of Opposites
Characterization Or Plot: Which Is Most Important To Readers?
Tags & Traits: Characterization And Building Empathy

Wednesday, September 14

Writing Advice: The Wisdom of the Web

Writing Advice: The Wisdom of the Web


Today I want to share some of what I'm calling the Wisdom of the Web. There are many wonderful writing blogs out there with wonderfully helpful content. Today I'd like to share three blog posts I thought contained excellent advice.

1. The 5 Most Common Mistakes Writers Make When Seeking Book Reviews, by Gisela Hausmann.


This is from C.S. Lakin over at Live, Write, Thrive.

Top Amazon reviewer Gisela Hausmann gives advice on how to approach a reviewer with a request to review your book. This is a daunting task since top Amazon reviewers receive more than 200 requests per week!

According to Hausmann, here are a few mistakes to avoid:

  • Make sure your request does not read like a form letter. You're a writer, let your distinct voice shine through. Think of your email more as an audition than as a solicitation.
  • Focus on how your book is different from other books in your genre.
  • Do your research. Discover what the reviewer likes to read. Study their Amazon Profile.
  • Keep your email brief, 150 words or less.
  • Be persistent. Don't give up! Just because a top reviewer doesn't agree to review your book right off the bat doesn't mean they're not interested in your work. They can only review so many books!

2. Five Tips For Creating Intrigue, nownovel.com.


Here are a few tips on how to keep readers reading:

  • Begin in the middle of the action.
  • Tell each chapter from a different character's point of view.
  • Vary the format of your novel. Try including letters, journal entries or emails.
  • Have varied sub-plots. (e.g., tragedy vs comedy, etc.)

3. 25 Things I Want to Say to So-Called "Aspiring" Writers, by Chuck Wendig


a. Chuck Wendig says, Drop the 'aspiring' in 'aspiring writer.' If you write then, dang it all, you're a writer!

b. Writer's write. Don't aspire. Do!

c. Push through the bad days. Every writer has bad days. A professional writer shuts out the nagging voices of negativity and writes.

d. Develop your own voice. Some writers find it natural to write from a 1st person perspective, others prefer a 3rd person perspective. Some writers find it natural to write science fiction, others mystery stories. Some writers find it natural to write in past tense, others in present tense, and so on. The only way you'll know which kind of writer you are is if you plant your butt in a chair and write.

e. Finish what you write.

f. Learn the rules so you can break them.

g. Writing is a skill and like any skill—bricklaying for example—it can (and must!) be learned.

h. Read voraciously. Read critically.

i. Don't be discouraged when your work doesn't sell. If you keep at it you'll get better.

j. Talking about writing is not writing. Thinking about writing is not writing. Reading about writing is not writing.

k. Get used to rejection. Chuck Wendig writes, "You need a leathery carapace. A chitinous exoskeleton. Writing is a hard-knock career where you invite a bevy of slings and arrows into your face and heart. It is what it is." Amen.

l. Write! Chuck Wendig writes, "You’re a writer. You can make anything up that you want. It may not be lucrative. It may not pay your mortgage. But we’re not talking about that. We’re talking about what’s going on between you and the blank page before you. It’s just you and the story. If you love it and you want to write it, then wire your trap shut and write it. And write it well. Expect nothing beyond this — expect no reward, expect no victory parade — but embrace the satisfaction it gives you to do your thing."

Let me add my own point here:

m. Invest in yourself and use an editor. Most of us don't know a professional writer who can look over our work and give us feedback. The next best thing is enlisting the help of the best editor you can afford. But don't send your editor all 80,000 words of your first novel! Find an editor who will take a 10 page outline of your book along with the first chapter. That way, if you end up having to start over from scratch it's much less work for your editor and much less expensive for you. Most importantly, you'll save time. And in the end, time is our most valuable resource.

That's it! I hope you found something of use in these points. If you did, please let me know! If you didn't, please talk to me. Tell me what your goals are as well as what is keeping you from meeting those goals. You can use the comments, below, or email me (karenwoodwardmail (at) gmail (dot) com). I would love to hear from you!

Talk to you again on Friday. In the meantime, good writing!

Friday, September 9

The Phenomenon of James Patterson’s Book Sales



James Patterson's success is astonishing.

  • Patterson has written, or co-written, 147 novels. Of these, 114 were New York Times Best Sellers.
  • 67 of Patterson's best selling books have made it to the top spot on the New York Times Best Sellers list. At the moment, Patterson holds the Guinness World Record for the number of New York Times bestselling books written by a single author. 
  • Patterson's novels account for 1 in 17 of all hardcover novels sold in the United States.
  • In the past few years, Patterson has sold more novels than Stephen King, John Grisham and Dan Brown combined.
  • From 2008 he has been the most borrowed author in Britain’s libraries.
  • Patterson has sold about 305 million copies of his books worldwide.

But perhaps the thing that startled me the most was that, in 1976, while Patterson was still a copywriter, he wrote his first book: The Thomas Berryman Number. In 1977, that book went on to win the Edgar Allan Poe award for Best First Novel. To read more about James Patterson, click here.

So, let’s get down to it: James Patterson has been insanely successful writing books that sell well. In the following I want to look at what we can learn from Patterson's practice and how we can apply those insights to our own work.

James Patterson's Work


I’ve begun many of Patterson’s books, but only finished one: Honeymoon. I finished that one because Patterson used it as an example to talk about his writing methods.

His writing, his style of writing just isn’t my cup of tea, but I have an enormous amount of respect for his work ethic and the success he has achieved over the course of his life.

So, how does he do it? (By the way, the quotations from James Patterson, below, are from World's Best-Selling Author James Patterson On How To Write An Unputdownable Story)

1. Be a very good storyteller.


It was Elmore Leonard who wrote, “Try to leave out the part that readers tend to skip.” Good advice.

Patterson says:
"I used to live across the street from Alexander Haig, and if I told you a story that I went out to get the paper and Haig was laying in the driveway, and then I went on for 20 minutes describing the architecture on the street and the way the palm trees were, you'd feel like "Stop with the description—what's going on with Haig?" I tend to write stories the way you'd tell them. I think it'd be tragic if everybody wrote that way. But that's my style. I read books by a lot of great writers. I think I'm an okay writer, but a very good storyteller."

Here's what I take from this:

  • Leave out the boring bits.
  • Write a story like you would tell it to a friend.
  • Concentrate on telling a great story, not being a great writer.
  • Find your story, your voice, and be true to it.

2. Give readers an intimate connection with your characters.


Patterson says:
"I try to put myself in every scene that I'm writing. I try to be there. I try to put the kind of detail in stories that will make people experience what the characters are experiencing, within reason."
I wrote about the importance of making the story intimate a few days ago, only I used Stephen King's masterpiece of horror, "The Shining" as an example (see: []).

Now, of course, both men are VERY different writers. Stephen King demonstrates a level of skill with his craft few can match. But, just going from what both men have said about their work, it seems that Patterson is driven by—in this area at least—one of the same concerns as King.

And that makes sense. After all, this is a point about storytelling, not just writing.

My take away:


3. Keep chapters short.


James Patterson's books tend to have short chapters. I did some calculations and, from the four books I looked at, the average chapter length was about 640 words. That's only about three manuscript pages!

My take away:

  • Pay attention to the average chapter lengths in your genre. From what I've found, chapters in Science Fiction novels—as well as Romance novels—tend to be around 3,000 words long. On the other hand, thrillers often have chapters of around 700 words.

4. Outline.


Outlining saves time. I know not everyone outlines; there are pantsers and there are plotters, and that's okay.

Patterson creates a fairly extensive outline; each chapter is summed up in about a paragraph of text. He says:

"Each chapter will have about a paragraph devoted to it. But you're gonna get the scene, and you're gonna get the sense of what makes the scene work."

Let's say the paragraph is 100 words long. If the chapter itself is only 700 words long, then the outline represents about 14% of the chapter's content!

My take away:

  • Having an outline enables you to see logical problems in your story before you sit down to write it.
  • It's better to send off a detailed outline to your editor and give them the chance to troubleshoot potential structural issues before you write 80,000 words (and find out you have to re-write 20,000 of them!).

5. Have an ideal reader.


Patterson says:

"I try to pretend that there's somebody across from me and I'm telling them a story and I don't want them to get up until I'm finished."

Stephen King uses an ideal reader as well, for King it's his wife, Tabitha King. He tries to write prose that will make her laugh, or cry, or chuckle. That is, to write prose that will evoke her emotions. A very similar idea to Pattersons.

My take away:

  • When you write, write to someone, write to your Idea Reader. This person could be made up or it could be someone you know.
  • If you use a flesh-and-blood Ideal Reader they should be someone who likes to read the sort of thing you write. Otherwise, things can get messy.



When I notice that two remarkably successful writers—successful in terms of books sold—do similar things even though their writing styles could not be more different, I try to incorporate those insights into my own writing practice.

That's it! I'll talk to you again on Monday. Between now and then I'll tweet a couple of writing prompts—I find them useful and thought I'd share!

Till then, good writing!

Monday, August 15

Write Now: 4 Tips For Growing A Readership


We talk, tongue-in-cheek, about the cult of Apple.

Of course Apple isn’t a cult, though it does have certain cultish aspects. Take myself for instance. My computer was made by Apple. My phone is an iPhone, my tablet is an iPad. I don’t have an Apple Watch—I have a Fitbit Flex (which I love)—but if and when my Fitbit needs to be replaced, I’ll likely buy an Apple product.

Why?

Because I trust Apple to make beautiful, quality, products that are both fun and easy to use. (I’m not sure a product could be fun if it _wasn’t_ easy to use. But we could debate that. What do you think?).

There are two Apple Stores in my area and they are both packed whenever I go shopping. There is also a Samsung and a Microsoft store in my area. Both are usually empty.

This got me thinking about what business principles I could glean from my (meager) knowledge of businesses such as Apple that might be able to help writers connect with their readers.

1. Core Readers Understand Your Work AND Love It


Personally, I don’t know of a better compliment than when someone reads a story of mine and says, “That was a good read.” Those people are special. They get your work AND they like it.

Some folks will read your work but don’t really understand it. Other folks understand it but it leaves them cold. And that’s okay. They’re not your target audience. Other folks though—and these are the ones you want to cultivate like they’re your long lost twin—both understand your work and love it.

I think of these folks as my core readers.

2. Understand Your Core Readers


Chances are—even though your core readers are unique, distinct, varied—the more you know about them the better you are at picking up on the kind of stories they would love to read.

Chances are these folks are a bit like you and many of the stories they’d love to read are also stories you’d love to write. Win-win!

The trick is to find out who these people are, to connect with them. What do they love? Hate? Fear? Desire? What makes them scared to get up in the middle of the night? What other authors do they understand and love? What other stories do they read?

3. Make Your Readers Feel That They Belong


What do you like to do? What are your hobbies? Do you hike, climb, garden or cook? How do you like to relax? Did something funny happen to you as you were jogging? Did you see something interesting and take a picture?

Why not share it with your readers?

I find it’s often the little things that connect us to others and doing these little things often takes only a few moments of our time.

4. Let Your Readers Know Why Do You Do What You Do


Simon Sinek’s famous TEDx talk, Start With Why, is awesome. Everyone should watch it at least once .

Briefly, Sinek talks about the importance of understanding why you do what you do. He draws a circle and puts “why” in the center. Around that circle he draws another and in that circle writes, “how.” Around that circle he draws another circle and in that one he writes “what.” He calls this the Golden Circle.

Simon Sinek's Golden Circle

The WHY is about your purpose. What do you believe? Why do you write? Why are you passionate about crafting stories others will want to read? Why should anyone care about what you write about?

The HOW is about how whatever it is that you sell is created.

The WHAT is about what it is you actually sell, its qualities and characteristics, it’s selling points.

Generally speaking, we all know WHAT we’re selling. Further, we more or less clear on HOW we write our stories. What we’ve often far less clear on is the WHY.

What Is Your Why?

What folks of any stripe are often unconscious of is WHY we do what we do.

Someone might be thinking: Well, I do it for the money, to pay the rent. At least, that’s what I was thinking, but Sinek calls that a result.

Sinek gives the example of Apple. Here’s what Sinek gives as Apple’s why:

“In everything we do, we believe in challenging the status quo, we believe in thinking differently.”

Here’s Apple’s how:

“The way we challenge the status quo is by making our products beautifully designed, easy to use and user friendly.”

And, finally, here is Apple’s what:

“We just happen to make great computers.”

The Takeaway


There are a lot of great, wonderful, powerful readers in this world. Take Gillian Flynn of Gone Girl fame. Her prose is like a sucker punch, or at least it can be. Wonderful, wonderful book. (I listened to it as an audiobook first and recommend the experience. I loved hearing the voices change between the two narrators, I loved hearing the change in the tone of their voices as the plot progressed and we, the readers, received new (and surprising) information that transformed our understanding of the story. It was an incredible experience.)

I love Ray Bradbury’s books. I love reading his novels, his shorts stories. His prose has the power to weave a spell around me and change the world in which I live. Further, this experience doesn’t end with the story. The change seeps into my bones and transforms me a little bit. It leaves something with me. It’s special.

I guess what I’m trying to say is something you all know, that writing is magic! Part of that magic is finding your core readers, the people who can be—who will be—changed by your spell. And as you get to know them, you might be changed in return.

Well, that’s it for today! I’ll talk to you again on Thursday. Till then, good writing!

Other articles you might like:


How To Get Your Readers To Identify With Your Main Character
7 Secrets To Writing A Story Your Readers Won't Be Able To Put Down
Connect With Readers' Emotions: How To Make People Cry

Friday, August 12

Aaron Sorkin On How To Write A Gripping Monologue

Today I want to talk about how to write a gripping monologue. And who better to turn to than Aaron Sorkin, master of the monologue.



Aaron Sorkin


Sorkin's resume includes “A Few Good Men,” “Malice,” “The American President,” “The West Wing,” and “The Newsroom.” One of the things Sorkin is known for is his terrific, fantastic, get-out-of-your-seat-and-cheer, monologues.

Which seems like nothing short of a magic trick since monologues are often boring. They tempt a writer to dump a bunch of not-necessarily-wanted facts on her audience. Then readers become bored and irritated and meander away in search of something more gripping.

An Example of a Gripping Monologue


The first time I saw one of Aaron Sorkin's monologues I was watching “A Few Good Men.” At the time I had no idea who Sorkin was, but was captivated by Jack Nicholson’s performance—he played Colonel Nathan R. Jessup—when he took the stand at the end of the movie.

Tom Cruise’s character, Kaffee, attempts to get Colonel Jessup to admit he ordered a code red. This is what the entire movie has been leading up to:

Kaffee: *Colonel Jessep, did you order the Code Red?*
Judge Randolph: You *don't* have to answer that question!
Col. Jessep: I'll answer the question!
[to Kaffee]
Col. Jessep: You want answers?
Kaffee: I think I'm entitled to.
Col. Jessep: *You want answers?*
Kaffee: *I want the truth!*
Col. Jessep: *You can't handle the truth!*
(From: Quotes for Col. Nathan R. Jessup )

It’s a great scene. So, how did Aaron Sorkin do it?

Aaron Sorkin’s Tips For Writing A Gripping Monologue


1. Make Your Audience Want The Information.


Sorkin writes:

“A song in a musical works best when a character has to sing—when words won’t do the trick anymore. The same idea applies to a long speech in a play or a movie or on television. You want to force the character out of a conversational pattern.” (How to Write an Aaron Sorkin Script, by Aaron Sorkin)

The idea is to make your audience want the information the protagonist uses in his rant. In Jessup’s case, this was the information that he did in fact order the code red. It’s the information we’ve been waiting for all movie long. It’s the information that will save Kaffee’s hide.

2. Have The Monologue Reveal That The Character Is Exceptional


Chances are, your character has hidden depths. He can do things that none of your other characters can do. Jessup says:

“Son, we live in a world that has walls, and those walls have to be guarded by men with guns. Who's gonna do it? You? You, Lt. Weinburg? I have a greater responsibility than you could possibly fathom.”

Whatever you might think of him, Colonel Jessup is, in his own way, an extraordinary individual.

3. Have The Monologue Reveal That The Character Is Human


Yes, Colonel Jessup made mistakes. Big mistakes. But he is also, in his way, honorable. He is committed to defending his fellow Americans. Jessup’s monologue brings out aspects of the man that humanize him. For example, here’s a line from Jessup’s speech:

“We use words like honor, code, loyalty. We use these words as the backbone of a life spent defending something. You use them as a punchline. I have neither the time nor the inclination to explain myself to a man who rises and sleeps under the blanket of the very freedom that I provide, and then questions the manner in which I provide it.”

And that’s it!

I’ll talk to you again on Monday. Till then, good writing!

Other articles you might like:


What Writers Can Learn From Aaron Sorkin
The Key To Being A Productive Writer: Prioritize
12 Tips On How To Write Antagonists Your Readers Will Love To Hate

Monday, August 8

Stephen King’s Best Advice For Writers

Today I continue my previous discussion of Stephen King’s book, On Writing. (see: The 5 Best Books on Writing)


At the end of my last post I promised I would talk about Stephen King’s best advice for writers. Let’s do this as a countdown. Starting us off, here’s number five:

5. Fear Is The Muse-Killer


“I’m convinced that fear is at the root of most bad writing. If one is writing for one’s own pleasure, that fear may be mild.... If, however, one is working under deadline … that fear may be intense.” “Good writing is often about letting go of fear and affectation. Affectation itself, beginning with the need to define some sorts of writing as “good” and other sorts as “bad,” is fearful behavior.”

4. The Magic Is In You

“I’m often asked if I think the beginning writer of fiction can benefit from writing classes or seminars. The people who ask are, all too often, looking for a magic bullet or a secret ingredient or possibly Dumbo’s magic feather, none of which can be found in classrooms or at writing retreats, no matter how enticing the brochures may be.” King uses Dumbo’s magic feather also as an analogy for the illusory appeal of adverbs (and quick fixes of all kinds) and a writer’s desperate clutching at them. At the base of this clutching is—as we’ve just seen—fear. Stephen King admonishes us to remember that Dumbo didn’t need the feather to fly. And neither do we.

3. Have An Ideal Reader (I.R.)

“When I write a scene that strikes me as funny (like the pie-eating contest in “The Body” or the execution rehearsal in The Green Mile), I am also imagining my I.R. finding it funny. I love it when Tabby [King's ideal reader] laughs out of control—she puts her hands up as if to say I surrender and these big tears go rolling down her cheeks. I love it, that’s all, fucking adore it, and when I get hold of something with that potential, I twist it as hard as I can. During the actual writing of such a scene (door closed), the thought of making her laugh—or cry—is in the back of my mind. During the rewrite (door open), the question—is it funny enough yet? scary enough?—is right up front. I try to watch her when she gets to a particular scene, hoping for at least a smile or—jackpot, baby!—that big belly-laugh with the hands up, waving in the air.” When you write your first draft, write it for yourself. But stories are meant to be told. They are crafted with an audience in mind, even an audience of one. On the first draft—door closed to the world—write for yourself, write imagining your ideal reader. Would he/she laugh? Cry? Be bored? Scared? Irritated? When you rewrite you are no longer writing just for yourself and your ideal reader, now you are writing for the world (door open). Now you want to do two things. First, remove everything that doesn’t serve the story and, second, twist it as hard as you can. If you’re going for a laugh, make it the biggest laugh you can. If you want to scare your reader, terrify them.

2. Writing Is Seduction

“Language,” King writes, “does not always have to wear a tie and lace-up shoes. The object of fiction isn’t grammatical correctness but to make the reader welcome and then tell a story …, [it is] to make him/her forget, whenever possible, that he/she is reading a story at all.” Yes! That. Of course King doesn’t mean that anything goes. He explains: “It is possible to overuse the well-turned fragment … but frags can also work beautifully to streamline narration, create clear images, and create tension as well as to vary the prose-line. A series of grammatically proper sentences can stiffen that line, make it less pliable. Purists hate to hear that and will deny it to their dying breath, but it’s true. … The single-sentence paragraph more closely resembles talk than writing, and that’s good. Writing is seduction. Good talk is part of seduction.” Okay, we’ve reached it! Stephen King’s best advice for writers:

1. Write To Make Yourself Happy

Stephen King writes not because it makes him millions of dollars—I’m sure he would continue to write even if he flipped burgers for a living. He writes because it makes him happy. “Writing isn’t about making money, getting famous, getting dates, getting laid, or making friends. In the end, it’s about enriching the lives of those who will read your work, and enriching your own life, as well. It’s about getting up, getting well, and getting over. Getting happy, okay? Getting happy. Some of this book—perhaps too much—has been about how I learned to do it. Much of it has been about how you can do it better. The rest of it—and perhaps the best of it—is a permission slip: you can, you should, and if you’re brave enough to start, you will. Writing is magic, as much the water of life as any other creative art. The water is free. So drink.” If you haven’t read Stephen King’s, On Writing, I would encourage you to. If I could point to any one thing that made me a better writer, it would be King’s advice in this book. In the end, that’s all we can shoot for, not to be as good as the writers we admire, but simply to be better than we are.

Other articles you might like:

The Magic Of Stephen King: How To Write Compelling Characters & Great Openings
Stephen King: How His Novel "Carrie" Changed His Life
My Analysis of 16 books: Stephen King is correct, the adverb is not your friend.

Thursday, July 2

Be Fearless: Make Your Characters Real


As I mentioned last week, I’ve been overly concerned with what others think about my work, letting it paralyze me at times. This week I want to talk about the importance of knowing oneself and infusing one’s unique perspective into one’s work.

As Grace Paley wrote:

“The difference between writers and critics is that in order to function in their trade, writers must live in the world, and critics, to survive in the world, must live in literature. That’s why writers in their own work need have nothing to do with criticism, no matter on what level.” [1]

The writer immerses herself in the world to, in part, develop her unique perspective on the world. 

Paley goes on:

“One of the reasons writers are so much more interested in life than others who just go on living all the time is that what the writer doesn’t understand the first thing about is just what he acts like such a specialist about — and that is life. And the reason he writes is to explain it all to himself, and the less he understands to begin with, the more he probably writes. And he takes his ununderstanding, whatever it is — the face of wealth, the collapse of his father’s pride, the misuses of love, hopeless poverty — he simply never gets over it. He’s like an idealist who marries nearly the same woman over and over.” [1]

Writers are both stubborn and biased. We have our own questions, our own fears, our own concerns. Certain things mystify us and we are driven to unravel these mysteries even as we recognize the impossibility of such a task.

Paley’s words connected with me like a swift punch to the solar plexus and I realized a truth I’ve been ignoring: each writer’s work is unique because they—a person unlike any other—have given birth to it.  It has grown from the soil of their own concerns, their flaws, their unique worldview.

Creating Human Characters: Letting Your Life Guide Your Writing


This is going to seem like a digression, but hold on. 

I read an inspiring post today, “The Secret Behind Making Me Care About Your Characters,” by Chuck Wendig. In it he wrote:

“When I talk to you about your character, and you start to tell me, “Well, she has to find the DONGLE OF MAGIC to fight the WIZARD OF BADNESS and then she tames HORBERT THE MANY-HEADED DRAGON,” I immediately start to cross my eyes. I emit drool. I have a small seizure and then fall into a torpid grief-coma. Grief over what you’ve done to the human condition.

“And what you’ve done to the human condition is ignore it utterly.”

[...]

“A character doesn’t care about the WIDGET OF MAJESTY or the GIZMO OF FLARNIDONG unless those things suit something altogether more personal. Meaning: the character cares most about things personally relevant to the character. Not global, galactic, kingdom-wide concerns. But concerns about that person’s intimate sphere of influence.”

“Characters care about family, friends, jobs, love, hate. If they care about money or power, it’s because they see it as something they need personally. If they have larger, grander principles, those principles must be rooted in something intimate to the character.”

[...]

“We don’t sympathize with Luke’s galactic ambitions. We sympathize with him wanting to get off that [...] hillbilly planet. We totally grok him wanting to be something greater than he seems to be — the desire to stop being some blue-milk-slurpin’ sandfarmer and become the last of the Jedi, well, shit, who doesn’t want to accelerate past our seemingly mundane destinies?

“And it’s from this — from the part where the characters cleave to their personal goals, ideas and problems that we see them start to make changes.”

[...]

“[W]e look for things we understand. (And here may be the truest exploration of “write what you know” — it’s less about the facts and data and details and more about the authenticity of the human experience that you should draw upon. You don’t know what it is to karate kick a yeti, but you do know what it is to suffer loss and lies, to want love and experience hate [...].”

Although Chuck Wendig goes on to make a larger point about character versus plot, what he says right here, in the excerpts I’ve provided, nicely echoes Grace Paley’s point.

In a way, each of us is trapped inside our own skin, locked into one perspective, one worldview. 

In this light, then, perhaps one of the roles of a writer is to know our own mind, our own questions, our own fears, our own puzzlements, with such thoroughness that we infuse this understanding, this perspective, into our writing. Further, we want to do it so successfully that, for a time, our readers feel themselves transported into another worldview. 

Which, incidentally, doesn’t narrow what we can write about. Just the opposite. By getting in touch with (for instance) our own fear of failure one can craft innumerable believable characters, whether they want to build a rocket to Mars or get through their child’s first day at school.

That’s it! Write your worldview, write your soul. I’ll talk to you again next week. In the meantime, good writing!

Notes


1. This quotation is from a lecture Grace Paley gave in the 1960s entitled, “The Value of Not Understanding Everything.” The transcript was included in the volume “Just As I Thought.” I came across these quotations on the site Brain Pickings (brainpickings.org). Specifically, through an article by Maria Popova, “The Value of Not Understanding Everything: Grace Paley’s Advice to Aspiring Writers.”

Sunday, March 22

Rewriting Is The Essence Of Good Writing


We’ve all heard the sayings:

“Rewriting is the essence of writing,” William Zinsser 
“The best writing is rewriting,” E.B. White
“All writing is rewriting,” John Green

I agree wholeheartedly. I believe that rewriting is the essence of good writing. I also believe rewriting is a skill that, like any skill, takes time and much practice to acquire.

But I know some folks won’t agree with me, so let’s look at a few of their arguments.

Rewriting Can Strip A Story Of Soul


This can happen. Beginning writers do have the tendency to edit the soul out of their stories. I know I did.

When I first began writing, rewriting was NOT my friend. I recently dug some of my earliest stories out from the shoeboxes I’ve lovingly interred them in. I write in drafts, always have, saving versions 1 to ... well, to however high it goes. 

For my oldest stories, my beginner stories, the first draft, perhaps even the second draft, had a sort of quirky personality. A mood was communicated. Yes, the story itself needed a lot of work, but there was something there, a spark. Then I read the versions of the story that followed and saw that spark dim and finally die.

So, yes. I agree. Rewriting doesn’t necessarily make something better, sometimes it just spoils it.

How can we prevent this? I believe that this is where the craft, the techne, of writing comes in. Part of the reason writers must write regularly is so we can practice rewriting. It’s also helpful to get feedback from folks who know how to spot where we’ve gone off the rails. This is especially important in the beginning. After a while we get a feel for it; this is often called developing our distinctive voice.

So, yes, writing can strip a story of its soul, but that just means we need to write a lot and read a lot and solicit feedback from people whose opinion we respect, because that’s how one gets better. 

Rewriting Takes Time


That’s true. Rewriting does take time. A LOT of time. Time that could be spent doing other things.

And it’s true that if one wants to make a living at writing one must produce work on a schedule. If one must put out, say, a 60,000 (or greater) word book every three months then the amount of time one has for rewriting is curtailed. 

Some folks have a knack for writing strong prose and a gripping story in a staggeringly brief amount of time. It’s a skill, and my guess is they were pretty good storytellers to begin with.

In any case, yes rewriting takes time and how fast one can put a book out can determine (at least if one isn’t a New York Times Best Seller) whether one can make a living at this.

But, as I said above, learning to rewrite both well and quickly is a skill, and to hone a skill takes practice. Sometimes a LOT of practice. If you’re not there yet, don’t give up. In this case, slow and steady does win the race.

Only New Words Count


I used to believe this.

For a time I was convinced that if one wasn’t writing new words that one wasn’t writing. Rewriting and editing didn’t count. (Which isn’t to say that one doesn’t need to edit one’s work. One does.)

Harlan Ellison is famous for sitting in a bookstore and, with a crowd looking on, writing a short story in a matter of hours. (See, “Dreams With Sharp Teeth”)

Jack Kerouac wrote “On The Road” in three short weeks, a book called one of the 100 best English-language novels of the 20th century. Here’s a sample:

“The only people for me are the mad ones, the ones who are mad to live, mad to talk, mad to be saved, desirous of everything at the same time, the ones who never yawn or say a commonplace thing, but burn, burn, burn like fabulous yellow roman candles exploding like spiders across the stars. (Jack Kerouac, On the Road)” 

Beautiful! Some folks mock writers who can write a story in one draft by calling them typists rather than writers, but I say, “Type away!”

Lester Dent, perhaps the most famous of the pulpateers, at times wrote over 200,000 words a month and made a nice living even during the depression era. He never rewrote and editing was left to the publisher. I’ve read some of his stories, for first drafts they are amazing.

But being able to produce publishable prose on a first draft is rare and I think that, sometimes, even in those cases, taking a second pass at the material would have only improved it. (But some books, books like “On The Road,” are perfect as they are. It would be a crime to change them.)

I also think that certain stories, perhaps even certain statements, are best made from the heart in one great orgasmic rush. To rewrite them wouldn’t improve them. 

So, to sum up, these days I do wholeheartedly, believe that for the overwhelming majority of writers, both professional and amateur, rewriting is indeed the essence of good writing.

That’s it! See you next week.

Wednesday, January 28

Unintuitive Findings About Weak Words And Their Use In Strong Writing




Today I’m not going to talk about the structure of stories! We’re taking a break from that for a while. Today, rather than look at the macrocosm—the structure of an entire story—I would like to examine the microcosm: words. Specifically, whether there are any words we shouldn’t use.

Eight Weak Words


Recently, thanks to Pinterest, I came across this article: 8 Words to Seek and Destroy in Your Writing). The author, Bobbie Blair, selected eight words that writers are better off not using. That is, words which don’t add anything to a sentence; words which are just so much meaningless padding: [1] 

1. Suddenly
2. Then
3. Very
4. Really
5. Is
6. Started
7. That
8. Like

I’d like (doh!) to note, here, that Blair’s view of these words is widely held. These words are often singled out as examples of weak words, filler words, words that one is better off not using. I say this because I don’t want to make it seem as though I’m singling out Mr. Blair. He’s written a wonderful article that a lot of skilled writers would wholeheartedly agree with.

Further, I agree with him. These are words I tend not to use—or try not to use—in my own writing, and for the reasons he gives.

 But what I want to look at here is, do in fact writers of books I think are wonderful—books I would be proud to have written—avoid the use of these weak words?

In what follows, I’ve looked at three books I think are well-written and compared them to a book widely regarded as poorly-written. What I want to find out is which book uses the (above) weak words the most. 

It turns out the well-written books use seven of these eight weak words more than the poorly written one. That was a result I was not prepared for.

The Test: The Books Used


Here are three books I consider good examples of strong writing:

1. “Gone Girl,” by Gillian Flynn
2. “Under The Dome,” by Stephen King
3. “American Gods,” by Neil Gaiman

(This is a very small sample set so I’m not saying my results are statistically significant. This is just for fun.)

Here is a book I consider a good example of weak writing:

“The Eye of Argon,” by Jim Theis

“The Eye,” was, I believe, Jim Theis’s first book, written at the tender age of 16. I’m sure that many of us have unpublished manuscripts of similar quality safely tucked under our beds or hidden in trunks, never to see the light of day. Unfortunately for Jim Theis, his book was published.

SFX Magazine called Theis’s book "one of the genre's most beloved pieces of appalling prose.” Lee Weinstein, writing for the The New York Review of Science Fiction, called it "the apotheosis of bad writing.” (For more information on this sadly fascinating book, see “The Eye of Argon” over at Wikipedia.org.)

I hope I’ve convinced you that “The Eye of Argon” is an acceptable representative of weak writing. If you’d like to read the book and make up your own mind—always a good idea—you can find it here: The Eye of Argon.

The Test


If you’re not interested in reading about how I arrived at the following numbers, then skip down to “The Results,” below.

The frequency of a word has to do with how many times that word was used in a particular book. For instance, Gillian Flynn used “suddenly” 33 times in “Gone Girl.” That’s the frequency of that word in that book. But all the books are different lengths, so it’s difficult to compare frequencies across books. For instance, Stephen King uses “suddenly” 55 times in “Under The Dome,” but that’s a much larger book than “Gone Girl.” 

What I needed was a number that represented how often a certain word was used, independently of the length of the book.

I solved this problem by converting the frequency into a percentage. So, for instance, if we look at the frequency of “suddenly” as a percentage of all the words used in “Gone Girl” then we come up with a number: 0.022. Let’s call this the total percentage for that word. Now we’re ready to look at the numbers.

1. Suddenly.
The Eye of Argon: 0.026
Gone Girl: 0.022
Under The Dome: 0.016
American Gods: 0.014

2. Then
American Gods: 0.412
Under The Dome: 0.364
Gone Girl: 0.285
The Eye of Argon: 0.158

3. Very
Gone Girl: 0.128
Under The Dome: 0.065
American Gods: 0.062
The Eye of Argon: 0.026

4. Really
Gone Girl: 0.136
Under The Dome: 0.052
American Gods: 0.046
The Eye of Argon: 0.00

5. Is
Gone Girl: 0.618
American Gods: 0.428
Under The Dome: 0.372
The Eye of Argon: 0.193

6. Started
Under The Dome: 0.052
American Gods: 0.033
Gone Girl: 0.033
The Eye of Argon: 0.009

7. That
American Gods: 1.04
Under The Dome: 1.0
Gone Girl: 0.95
The Eye of Argon: 0.483

8. Like
Gone Girl: 0.53
American Gods: 0.327
Under The Dome: 0.303
The Eye of Argon: 0.088

The Results


As you can see, it was only for the first word, “suddenly,” that “The Eye of Argon” came out on top. For each of the other weak words, “The Eye” used the word the least. (And, again, that result is a percentage so it doesn’t matter that “The Eye” is much shorter than the other books.) 

A Possible Explanation: Dialogue


Honestly, I wasn’t expecting this result. One possibility is that the majority of weak words were used in dialogue. After all, giving a character a corny saying, or having them consistently misuse the word “literally” or “inconceivable” can help to tag them as well as reveal their character. 

Unfortunately, I can’t go through all the words in all the books and check whether the weak word in question was used in dialogue, but I did do it for one word in one book, Neil Gaiman’s “American Gods.” Here’s what I found:

Of the 28 times “suddenly” was used in “American Gods” 5 of those times it was used in dialogue.

So, most of the time “suddenly” was used it wasn’t used in dialogue. I don’t have any idea whether this pattern of use is true for the other weak words on the list, I’d have to check each book for each word manually, and I just don’t have time to do that.

In any case, I thought this was an interesting, counterintuitive, result and thought I’d share it with you.

Thanks for reading!

Notes:


1. In the original article there were eight words and phrases. I’ve changed things slightly. “Very” and “really” were grouped as one point and the author included a phrase—“in order to”—that I haven’t examined.

(This blog post was first published on karenwoodward.org under the title: Unintuitive Findings About Weak Words And Their Use In Strong Writing.)

Photo credit: Original photo: Untitled by Thomas Leuthard, CC BY 2.0. Altered by Karen Woodward.

Sunday, January 25

Three Kinds of Micro Fiction: The Drabble, 55 Fiction and The Twabble

Three Kinds of Micro Fiction: The Drabble, 55 Fiction and The Twabble



Today I want to do something different. I’ve just finished a five part series on the structure of genre stories and want to turn to the other end of the spectrum: micro fiction.

Why Micro Fiction Is Awesome


Let’s talk about the shortest possible kinds of fiction: Drabbles, 55 Fiction and Twitfic (also known as Twabbles). I’ll discuss what those are in a moment, but first let’s look at why writing short fiction is A Good Thing: 

There’s value in finishing a story and it’s much easier to finish a 100 word story than it is a 120,000 tome of fantasy fiction. (G.R.R. Martin’s works are magnificent but those suckers double as paperweights!)  

On the subject of the value of finishing a story, John Ward posted a link to a wonderful video made by Scott Sigler about how to get started writing—or, perhaps, what it takes to become an author. It’s excellent.

Not only does a micro story take less time to write but the structure is, of necessity, much simpler. Often there’s only one character, the protagonist. This strips a story’s structure down to its simplest elements and exposes it in a way that a longer story can’t, and it lets us play with it, tweaking the Inciting Incident, the protagonist’s response, and so on, and seeing how that changes the emotional impact.

Here is a structure I’ve noticed in some micro fiction:

1. Inciting Incident. Something happens.

2. Protagonist Acts. The protagonist reacts to the thing that changed their world.

3. Consequences. The protagonist and her world is changed because of her actions.

Kinds of Micro Fiction


As I mentioned, there are various kinds of micro fiction. In fact, I’m sure there are more kinds than I’ve heard about! But here’s three:

The Drabble


Although definitions differ, the general consensus seems to be that a Drabble is a short work of exactly 100 words. 

The history. Drabbles were inspired, in a roundabout kind of way, by Monty Python. Wikipedia tells us that “the 100-word format was established by the Birmingham University SF Society, taking a term from Monty Python's 1971 Big Red Book. In the book, "Drabble" was described as a word game where the first participant to write a novel was the winner. In order to make the game possible in the real world, it was agreed that 100 words would suffice.” (Drabble)

Drabbles are also popular in fan fiction (just google Drabble and Draco, or Drapple, if you don’t believe me.)

Below is an example of a Drabble. This story was first published as a response to one of my daily writing prompts.

Fossil,” by Brian Holt Hawthorne


She was twelve when she found the box with the golden watch. The instructions read: "To stop time, press and hold the red button. This function may only be used once."

She almost pressed the button, but decided not to waste the chance.

She kept the watch with her always, waiting for the moment when stopping time would enable her to save the world or obtain her heart's desire.

She had a career and a husband and children and a happy life.

She lay alone on her death bed and held the watch. She pressed the red button.

Time stopped.

I love that story! And I owe Brian a big thank you, not just for giving me permission to publish his story on my blog, but for introducing me to the terms “Drabble,” “Twabble” and “Twitfic.” Although I’ve been reading and writing micro stories for a while, Brian introduced me to their names. 

55 Fiction


An even shorter form of micro fiction is known as 55 Fiction where, you guessed it, the story must be exactly 55 words long. (Although sometimes any story of 55 words or less is thought to fall within the form.)

55 Fiction originated with a contest organized by the New Times of San Luis Obispo, California, in 1987. For that contest a story had to:

- be composed of fifty-five, or fewer, words.
- have a setting.
- have one or more characters.
- have some conflict.
- have a resolution. (Drabble, Wikipedia)

Further, the title could not exceed seven words, but was not part of the overall word count.

Here’s an example. I wrote this in a few minutes, hopefully it will give you the idea:

Awakening


I woke surrounded by darkness. Mother wept. Slow organ music. Voices murmured.
I tried to sit up and hit my head. Hard.
“What was that?” someone said.
Silence.
I rolled over and slammed into a velvety barrier.
My bed teetered.
Mother screamed.
Footsteps approached.
A creak of hinges.
Startled eyes.
“You’re not dead,” someone said.

Twitfic


An even more abbreviated form of micro fiction is the Twitfic or Twabble. Drabblecast.org, defines a Twabble as a short story of exactly 100 characters not counting spaces or punctuation. (Though I think that, more generously, a Twabble might be anything you can fit into a tweet.) For example:



Here’s a challenge: Take the next 15 minutes and write a complete story of 100 words or less. It should have a protagonist, a challenge and an ending. Then post it (or a link to it) as a comment! I’d love to read it.

That’s it! Have a great weekend and good writing.

Thanks for reading.

Photo credit: Original photo: "Journal Entry" by Joel Montes de Oca under CC BY-SA 2.0. Photo altered by Karen Woodward.

Thursday, January 22

A Three Act Story Structure: The Final Conflict (Part 5 of 5)

A Three Act Story Structure: The Final Conflict (Part 5 of 5)



This is the final post in my series on the Three Act Structure for genre stories. Yes! (I always get a bit excited when I write the last post in a series, it’s not the same as finishing a short story, but it’s still good.) Here’s an index to the rest of the posts in this series:


Endings Are Important


In many ways the final bit of your story, the Final Conflict, is the most important part. If the ending isn’t satisfying then, chances are, your readers won’t be waiting on pins and needles for your next story. 

I’ve written about story endings elsewhere (see here and here) but what I want to concentrate on today is everything that happens after the protagonist goes through the All Hope Is Lost moment and has her epiphany. (I’m not going to talk about this moment here because I covered it in my last post, see above.)

The Plan


Things are now looking up. Sure, nothing has actually changed. The protagonist is still in the deep dark pit with no way out and his allies are about to be killed in the most brutal of ways, but, still, things aren’t as bleak because the hero has an idea. 

Right now at this moment, the protagonist is everything we wanted her to be. She has struggled, she has failed, she has learned from her mistakes and the scales have just fallen from her eyes. She is aware of the lie she’s told herself. She has (partially at least) healed her deep inner wound. As a result, the protagonist is whole; she has come into her power.

Now the protagonist makes a new plan. Often she is alone at this point, her allies having been sidelined. But, even if she has allies, she often won’t reveal the specifics of her plan. (The writer  may not want her readers to be too informed at this point since not knowing exactly how the protagonist plans to pull things off can help build suspense.) 

Story reasons for the protagonist keeping her plan to herself could include the following:

- The protagonist knows that one of her allies is really a spy.
- The protagonist knows her allies would try to prevent her from doing what she must since she believes doing so will mean her death.

In any case, the protagonist advances, alone, to the place where the final conflict will take place. (Though, her being alone isn’t the crucial bit. She could have one or two allies come with her, the crucial bit is that she faces the Big Bad all by herself without any help.)

The Penultimate Conflict


There is often a confrontation with the antagonist’s minion, a confrontation that the protagonist will win, now, without too much trouble. The minion would have beaten her before her revelation—before the epiphany she had at the end of the All Hope Is Lost moment—but now the tables are turned.

Also, this confrontation with a minion shows how far the protagonist has come. She has overcome her weaknesses, she has healed her wound, and it’s time to let the audience see this. 

One way of accomplishing this is to have the protagonist wipe the floor with a bad guy that gave her a sound beating earlier in the story, around about the time she entered the Special World and was still figuring out how things worked.

Often this bad guy is the Big Bad’s second in command. He sees that the protagonist is in pretty bad shape, she’s beaten up, and he thinks she’ll be easy to obliterate. What ensues now is what I think of as fun, satisfying, violence, the sort of thing you see in the trailer to a James Bond flick. She will win the fight with the minion fairly easily (though the protagonist may fake an injury to build a moment or two of tension) and he’ll die with an incredulous expression on his face.

After this fight things get serious. Often, one way the protagonist can win is by sacrificing her life. This would be noble and a perfectly good ending, but we want her to live, so there’s suspense, tension.

The Final Conflict


Riding high from trouncing the minion the protagonist often walks into a trap. Or she is ambushed. Perhaps our protagonist has gotten a little cocky, perhaps a vestige of her former, scarred, self rears its head. Whatever the case, the protagonist gets into trouble.

This could happen right as the protagonist goes to engage the antagonist, or it could happen after the fight is well on its way and the antagonist is starting to realize he may not win the fight (or confrontation). Whatever the case, there’s a moment when it looks as though we were wrong—really really wrong—about the protagonist now being as good as it gets. She’s in trouble again and this could be the end of her and her quest. 

But it’s not. She faked the injury to get an advantage.

It sometimes happens here that the antagonist ups the stakes one last time by daring to do what no one else would. Perhaps he alters himself in such a way that he is now the walking dead but he’s going to be godly for the next ten minutes, which is more than enough time to destroy the protagonist. This pushes the protagonist to excel in a way we’re truly not sure she’s capable of and, once again, the audience is (hopefully!) on the edge of their seats.

- At this point the antagonist has no secrets.


At this point in the story all of the antagonist’s cards should be on the table. True, you don’t want an information dump where the protagonist, strapped across railway tracks, pleads for her life while the black cloaked villain rubs his gloved hands together, twirls his mustache, and tells her about the brilliance of his scheme.

But, still, no secrets. Perhaps the antagonist will taunt the protagonist by filling in the last little bit of the puzzle that lets the protagonist see how very high and dire the stakes are. Instead of simply the world being destroyed, he’s taking the galaxy out too! 

Yes, I’m exaggerating, but at this point it isn’t just the protagonist that is going to win or lose it’s also every single one of her allies, and perhaps her family and extended community. Also, the protagonist may have allies the antagonist has killed and who need avenging. Not to mention that by this time we’ve become emotionally attached to the protagonist and those she cares about.

- On with the fight.


After the antagonist shows us his last card we’re all on the same page. We now know the antagonist’s true power as well as his true agenda.

We, the audience, quake. Even our new punched up self-aware protagonist can’t possibly beat this guy, he’s just too badass.

Then ... why does the protagonist seem so confident?

Seeing the protagonist’s newfound confidence, the antagonist’s composure is shaken for a moment but then he laughs. “You’re faking,” the antagonist says and calls the protagonist’s bluff. Perhaps he even knocks the protagonist down. The Antagonist is now sure he’s won and sneers at the protagonist, ready to deliver the knock-out punch.

The audience is now worried that perhaps the protagonist was bluffing after all, that perhaps she really is all flash and no substance.

But, then, the protagonist shows the audience she wasn’t bluffing and shows the antagonist what she’s capable of. And wins. Since the antagonist was the thing that prevented the protagonist from achieving her goal, that’s it, we’re done.

The story question has been answered. (The story question is basically: Will the protagonist achieve her story goal? Jim Butcher has written a wonderful article on this.)

- Other kinds of endings.


Of course the story doesn’t have to end with the protagonist winning. 

a. She could fail to defeat the antagonist and die. 
b. Or she could fail to defeat the antagonist and live the rest of her life with the knowledge that she’d failed. 
c. Or she could beat the antagonist but still die. 
d. Or she could partially beat the antagonist and ... Well, there are many, many, possibilities.

Keep in mind, though, that each genre usually has pretty clear conventions about how stories will end. 

In a mystery story, if the sleuth doesn’t discover who committed the murder—or they do discover whodunit, but no one is ever brought to justice for the crime—then chances are that you’ll have plenty of grumpy readers who will make it a point of never ever reading another one of your mystery books.

In a Harlequin-type romance story, if the romantic leads do not live happily ever after (HEA) there will be hell to pay. A senior editor at Harlequin once told a conference I attended that they did break this rule once, and both the writer and publisher received hate mail. I kid you not!

The Wrap Up


The final conflict concluded, we wrap up the story by cashing out the final stakes. We do this by showing how the lives of each significant character have been changed because of the protagonist achieving the story goal.

Then, at the very end, the protagonist goes back to the Ordinary World and we see how the adventure changed her. Now, transformed, she does with ease tasks which were impossible before. For example, the protagonist can now best a bully, make difficult decisions, be a leader in the community, gain the elder’s respect, and so on.

Closing Thoughts: The Importance of Change


Let me stress that, although I do often talk about THE Three Act Structure, there’s really no such thing. There is no one monolithic structure that each and every genre story will exemplify. What I’ve written about is my own personal understanding of, distillation of, a structure I see in the overwhelming majority of popular genre stories.

Further, no single story will touch all these bases, and that’s fine. If I had to boil all the advice I’ve given over the years down to just one thing, it would be this: change is necessary.

Situations change, characters change. The mood of a scene changes. Readers—the audience—go from ignorance (Who is the villain?) to knowledge (It’s—drumroll—the mayor!). Without change, nothing dramatic can happen. And whatever else genre stories are, they should be dramatic.

Though, that said, there are only two actual rules in writing:

1. Write regularly. 
2. Read regularly.

If you’re looking for places to share your writing, or encouragement to write every day, I publish a daily writing prompt here, here and here, and the folks over at Critters.org have helped many writers hone their craft.

That’s it! Thanks for reading. 

Note: While the version of the Three Act Structure I’ve presented here does agree with that put forward by many screenwriters, I’ve noticed some put the break into Act Three after the All Hope Is Lost point. I think the take-away from this is to, as always, do what seems right for you. For me, it seems most natural to have the break into Act Three come just after the Major Setback but before the All Hope Is Lost moment, so I’ve placed the Major Setback at just before the 75% mark. 

I’d also like to note that, often, the Third Act will be quite short compared to the First Act. That way, once the hero breaks into Act Three it feels like one incredibly fast race to the Story Climax.

Photo credit: Original photo: "The Lonely Vacuum Of Space" by JD Hancock under Creative Commons Attribution 2.0.

Monday, January 19

A Three Act Story Structure: Act Three

A Three Act Story Structure: Act Three



Today I continue my series on the Three Act Structure for genre stories. 


In this post I’m going to examine a special kind of Try-Fail Cycle, what I call the All Hope Is Lost Try-Fail Cycle. It begins with the Major Setback, carries us into Act Three and ends with the Story Climax (or Final Conflict). I had hoped to get through the Final Conflict today, but that didn’t happen. I will do that Wednesday.

Act Three: The Rush to the Finish (75%)


Endings are important. It’s said that the first few pages of a story sell that book while the last few pages sell the next book. I believe that.

The ending plays out in Act Three so, ideally, the third act will build the tension of the first two acts into a crescendo of suspense, rushing into The Story Climax, where the Story Question will be decided.

All Hope Is Lost: An Odd Try-Fail Cycle


What I’m calling the All Hope Is Lost Try-Fail Cycle contains three events.

First Time. Often the first try-fail in this threefold cycle is the Major Setback (I talked about the Major Setback in my last post so I won’t go into it again here). 

Second Time. After that devastating, plot-twisting, defeat, the protagonist comes up with a new plan, but this new plan fails as well. 

Third Time (All Hope Is Lost). Undeterred, the protagonist forms a new plan and, though it seems impossible it will succeed, there’s nothing else to try. The stakes, now, are the highest they have ever been and the chance of success the smallest it has ever been. At the end of this sequence the protagonist seems to fail, totally and completely. 

Sometimes (for example, in “Edge of Tomorrow”), this seeming failure lasts only a few seconds and then, immediately following, we get the resolution, the conclusion, of the tale. Other times it is more drawn out. Both kinds of stories, though, usually have the same general structure:

1. (Major Setback) Try --> Obstacle --> Fail 
- Stakes increase.
- Likelihood of success goes down.

2. New Plan --> Try --> Obstacle --> *Fail*
- Stakes increase.
- Likelihood of success goes down.

3. New Plan --> Try --> !!!!!**FAIL**!!!!!
- Stakes turn out to be much bigger than at first thought.
- All Hope is Lost Point: No chance of success whatsoever.

1. The first try-fail sequence


Often the first try-fail is the Major Setback (I talked about the Major Setback in my last post so I won’t go into it again here). 

2. The second try-fail sequence.


After the devastating, plot-twisting, defeat of the Major Setback, the protagonist comes up with a new plan, but the new plan fails.

The consequences of the failure turn out to be very much worse than anyone imagined. The protagonist is unprepared for this and sometimes loses hope. Often an ally or a mentor figure will come onstage and give the protagonist a pep talk. Or perhaps the antagonist will push the protagonist past endurance and she’ll snap only to find a core of strength to her being she never suspected.

3. The third try-fail sequence


The protagonist comes up with another plan but this plan, too, fails, or appears to fail. 

This final try-fail sequence ends with the All Hope Is Lost beat, also known as the Dark Night of the Soul. 

As bad as things seemed at the end of the second sequence, it will turn out that what the protagonist thought was the true bottom—the worst things could possibly get—was only a way-stop on the way to complete and total ruin. 

Now the protagonist is at rock bottom. This is the lowest point of the movie, both for the protagonist and for the story quest as a whole. There is no possibility the protagonist is going to get out of this. No rabbits in this hat. Her quest is over and it’s all her fault. 

The Third Try-Fail Cycle and the Ray of Hope


The trick here is the protagonist’s mindset, what she thinks of as possibilities. A shift now occurs. I’ve said that there was no possibility the protagonist was going to get out of this, but what that means is the protagonist can see no way out of her predicament.

The last stop of her journey from darkness to enlightenment is for the protagonist to make a radical—and much needed—change to her worldview.

This is where all the messy touchy-feely stuff, all the character building, the talk of internal goals, scars, and so on, comes into play.

Also, though I haven’t mentioned it (I’ve only been concentrating on the A-Story) this is where the B-Story pays off big-time.

The B-Story


The B-Story is all about—is essentially about—the protagonists inner change. There’s something she is blind to about herself (with Shrek, it was that he was lonely and needed to let people in; both literally (into his swamp) and figuratively.)

The B-Story Hooks Into The A-Story


Here, at the final All Hope Is Lost point, at the very end of this cataclysmic try-fail cycle, we need the scales to fall from the protagonist’s eyes and for her to see things in a new way.

This often leads to the protagonist discovering what I think of as the ‘good trick.’ Since she is no longer deceiving herself, she sees what was right under her nose the whole time! (Or, at least, in a bolt of inspiration thinks of the problem in a new way and devises a new plan.)

Or, perhaps, now she sees the truth about herself, and this epiphany, this revelation, heals her inner wound.

Obviously, what happens now will depend on your story. Sometimes the new plan quickly leads to the final confrontation between the protagonist and antagonist, sometimes not. If not, perhaps the group of adventurers needs to re-assemble—or at least the core group. Perhaps one or two of the protagonist’s allies go off on their own mini-quest. If so, these quests will be very short and the focus will still be on the protagonist and her final approach.

I’ll talk about the Final Conflict—the climax of the story—in the next post.

An Example of the All Hope Is Lost Try-Fail Cycles: Edge of Tomorrow


Spoilers ahead! If you haven’t yet watched “Edge of Tomorrow” I would advise you to stop reading now and watch it. It was, hands down, my favorite action flick of 2014. If you haven’t watched it and don’t plan to, here’s a summary of the movie.

Here are what I see as that story’s “All Hope Is Lost” sequences.

1. (Major Setback) Try --> Obstacle --> Fail 


The Major Setback occurs when Cage goes off on his own to confront the Omega (if you haven’t seen the movie, the Omega is the Big Bad and must be killed). At least, that was Cage’s plan. The obstacle was that ... surprise! ... the Omega wasn’t there. Instead of battling the Omega, Cage was ambushed by a couple of mimics who tried their best to kill him permanently. 

Cage escapes, but his failure to find the Omega knocks him and his allies back to square one. He now has no idea how he’s going to locate the Omega. And if he can’t locate the Omega he can’t kill the Omega. And if he doesn’t kill the Omega that will mean curtains for humanity. 

Things are bad.

2. New Plan --> Try --> Obstacle --> *Fail*


One of Cage’s allies tells him about a device that can be used to locate the position of the Omega. The problem is it’s in General Brigham’s office, and the general isn’t about to give it to Cage. Still, what other choice is there? Cage tries to convince the General of the truth of his story. At first it seems he has succeeded. The General gives cage the artifact, but that turns out to be a ruse and Cage and his ally must flee for their lives. While fleeing, Cage uses the device to locate the Omega. 

Unfortunately, Cage is wounded and taken to a hospital where he is given a blood transfusion. As a result, he can’t reset the day anymore. That was the only edge Cage had, that was his superpower.

Things are very bad.

3. New Plan --> Try --> !!!!!**FAIL**!!!!!


Cage comes up with a new plan, it’s the only option left. He convinces his squad to go with him to attack the Omega. After suffering heavy losses—his entire team has died—Cage swims toward the Omega intending to plant an explosive device on it. 

Unfortunately, before he can do this, a Mimic swims up behind him and thrusts one of it’s tentacles through Cage’s chest. Cage lets go of the explosive which drifts down toward the Omega, getting caught up in the thing’s gills. Still, this means nothing. Cage has failed. He didn’t arm the explosive charge before it drifted away. 

Cage has lost, finally, totally, completely. He is moments from death. The woman he loves is dead. All his allies are dead. His plans have failed. Humanity is about to be driven extinct and the Earth stripped of its resources. 

This is the All Is Lost beat. 

A moment before Cage dies he opens his hand revealing several trigger pins and we realize that he has armed the explosive, after all. Cage smiles in triumph and the next moment we see the Omega explode. Cage has won.

All Hope Is Lost: Summary


“Edge of Tomorrow” is just one example of how the All Hope Is Lost sequences were handled (though I think it’s an especially good example), but each story is different. For instance, there don’t always have to be three beats in this sequence. Also, the first beat doesn’t have to be the Major Setback. 

There is no one way of doing this, just like there’s no one right way of telling a story. (“He slept and then she slept,” is a story, though not a riveting one.) 

That’s it for today! Next time we’ll finish up this series and examine the Story Climax. Till then, happy writing, and thanks for reading.

(This blog post was first published on karenwoodward.org under the title: A Three Act Story Structure: Act Three.)

Photo credit: Original photo: "Get Off My Lawn!" by JD Hancock under Creative Commons Attribution 2.0. Photo altered by Karen Woodward.