Showing posts with label all hope is lost. Show all posts
Showing posts with label all hope is lost. Show all posts

Monday, November 7

(NaNoWriMo Day 7): 6th Key Scene: All Hope is Lost

(NaNoWriMo Day 7): 6th Key Scene: All Hope is Lost


Tell the readers a story! Because without a story, you are merely using words to prove you can string them together in logical sentences.

The All Hope is Lost Scene: Breaking It Down


The All Hope is Lost scene occurs at the end of a series of try-fail cycles.[1] Each time the protagonist and her allies fail, the stakes are raised.

First try-fail cycle. The protagonist and her allies make a plan to defeat the antagonist and achieve the story goal. The plan fails.

Second try-fail cycle. The stakes are higher now but the protagonist and her allies don’t give up. The plan is revised and they try again. The revised plan ends in failure. This failure is more dramatic, more severe—perhaps one or more of the protagonist’s allies die or abandon the quest. Whatever the case, the plan fails spectacularly.

Final try-fail cycle. This is the All Hope is Lost scene. The stakes are now the highest they’ve been but the protagonist is not giving up. She thinks on the fly and tries one lasts thing. Perhaps it seems as though this time the plan will work, but it doesn’t. She fails and she fails spectacularly. There is now no hope at all that the protagonist can succeed in her quest.

What is it?


- Setup. Before the final try-fail cycle—the All Hope is Lost scene—there often is a ‘suiting up’ scene where the protagonist and her allies prepare for battle. This also serves another purpose, it tells your readers what the plan is and all the ways it can go wrong! (This is going to be a sequel.)

- Cause. What causes the final try-fail cycle to fail? It could be anything. Perhaps the protagonist’s plan hinges on one critical element that fails. Perhaps one of the protagonist’s allies is captured or killed, perhaps he turns traitor and gone over to join the antagonist’s band of un-merry men. The point is that the plan contains a critical element and, because element doesn’t come into play[2], the plan fails.

- Unexpected. What causes the final plan to fail should happen in a way that the audience won’t foresee. Though, looking back it must make perfect sense. Further, the plan will fail in a way the protagonist couldn’t have anticipated, but which in retrospect makes perfect sense.

- Stakes. Part of what makes the All Hope is Lost scene the All Hope is Lost scene rather than, say, the protagonist-is-mildly-inconvenienced scene, is that the consequences of failure are worse, much MUCH worse, than we thought they would be. Sure we spelled out the stakes, but the protagonist had underestimated. WAY underestimated.

As bad as things seemed at the end of the last try-fail cycle, now here, the protagonist plumbs the depths of the true bottom. We have now reached the lowest point in the story. It turns out that what the protagonist thought was the true bottom—the worst things could possibly get—was only a way-stop on the way to complete and total ruin.

Where is it?


If you’re using three acts, the All Hope is Lost point comes at the end of the second act. If you’re four acts, the All Hope is Lost point comes at the end of the third act.

How is it connected to the protagonist’s desires?


At this moment the protagonist’s desires seemed destined to be unsatisfied.

The All Hope is Lost Scene: Examples


I think one of the most effective All Hope is Lost scenes is in the movie Edge of Tomorrow. In that movie the protagonist, Cage, has a special power: every time he dies the day is reset. Why? No one is sure, but it happened when an alien bled all over him as the two lay dying on the battlefield. Something happens to Cage’s blood. The thing is, if Cage ever bleeds to death or has a blood transfusion, his death will no longer reset the day. That would be game over for humanity.

 Cage’s external goal is to kill the Omega (the Big Bad). If humanity is to survive, the Omega must die. Toward the end of the second act Cage uses a piece of tech on himself to find the Omega’s location. It works! That’s when the event that triggers the All Hope is Lost moment occurs: Cage gets shot in the leg and wakes up in the hospital having received a blood transfusion. He can no longer reset the day!

Testing the Scene Example


Setup. The setup here was Cage and Vrataski getting the gadget they needed and it was easier than they thought. They are then ambushed and they flee. It is their flight that initiates the All Hope is Lost scene.

Reason for failure. The reason for Cage losing his ability wasn’t exactly unforeseen, but it was a good time to play this particular card.

Stakes. The negative states going into the scene were, “If we fail to get the Omega’s location this time we might be able to get it next time.” It would have been a disappointment, a setback, but not a game-ender. Cage losing his ability is a game ender. It means rather than having tens, hundreds, or even thousands of tries to win a battle, they now have only one. It is a great way to launch into the action of the third act.

How the Midpoint is Implemented in Three Genres: Action, Romance & Mystery


Action Genre


I’ve covered this already with the example, above, from Edge of Tomorrow.

Romance Genre


In a romance, the All Hope is Lost scene is where the lovers break up once and for all. Something has happened, come between them, and they realize (or one of them does) that their relationship is impossible. She has been deluding herself; this can never, will never, work.

So, not only is it a break up, it is a finally-final breakup.

Murder Mystery Genre


In a murder mystery this is usually where it seems the murderer will get away with his crimes. The sleuth has a few ideas but he hasn’t been able to come up with the whole picture. He sees bits of it, parts of it, but not the whole thing. There’s a memory flickering at the edges of his consciousness, or perhaps an idea, but he can’t ... quite ... grasp it.

Perhaps something one of the other characters has said has been bothering him, a phrase that keeps rattling around inside his skull. He knows it’s signifiant but he just can’t think.



Every post I pick a book or audiobook I love and recommend it to my readers. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post. :-)

Today I’d like to recommend On Writing Well, 30th Anniversary Edition: An Informal Guide to Writing Nonfiction by William Zinsser. From the blurb: “On Writing Well has been praised for its sound advice, its clarity and the warmth of its style. It is a book for everybody who wants to learn how to write or who needs to do some writing to get through the day, as almost everybody does ...”



That’s it! I’ll talk to you again tomorrow. In the meantime, good writing!

Word count so far: 9,985
Word count for today: 1400
Total words this month: 11,385

Notes:


1. What I’m calling the All Hope is Lost scene is also known as the Major Setback.

2. This element could fail to come into play for various reasons. One of the protagonist’s allies doesn’t show up, the widget for the doohickey doesn’t arrive, the parcel isn’t delivered, and so on.

Thursday, January 22

A Three Act Story Structure: The Final Conflict (Part 5 of 5)

A Three Act Story Structure: The Final Conflict (Part 5 of 5)



This is the final post in my series on the Three Act Structure for genre stories. Yes! (I always get a bit excited when I write the last post in a series, it’s not the same as finishing a short story, but it’s still good.) Here’s an index to the rest of the posts in this series:


Endings Are Important


In many ways the final bit of your story, the Final Conflict, is the most important part. If the ending isn’t satisfying then, chances are, your readers won’t be waiting on pins and needles for your next story. 

I’ve written about story endings elsewhere (see here and here) but what I want to concentrate on today is everything that happens after the protagonist goes through the All Hope Is Lost moment and has her epiphany. (I’m not going to talk about this moment here because I covered it in my last post, see above.)

The Plan


Things are now looking up. Sure, nothing has actually changed. The protagonist is still in the deep dark pit with no way out and his allies are about to be killed in the most brutal of ways, but, still, things aren’t as bleak because the hero has an idea. 

Right now at this moment, the protagonist is everything we wanted her to be. She has struggled, she has failed, she has learned from her mistakes and the scales have just fallen from her eyes. She is aware of the lie she’s told herself. She has (partially at least) healed her deep inner wound. As a result, the protagonist is whole; she has come into her power.

Now the protagonist makes a new plan. Often she is alone at this point, her allies having been sidelined. But, even if she has allies, she often won’t reveal the specifics of her plan. (The writer  may not want her readers to be too informed at this point since not knowing exactly how the protagonist plans to pull things off can help build suspense.) 

Story reasons for the protagonist keeping her plan to herself could include the following:

- The protagonist knows that one of her allies is really a spy.
- The protagonist knows her allies would try to prevent her from doing what she must since she believes doing so will mean her death.

In any case, the protagonist advances, alone, to the place where the final conflict will take place. (Though, her being alone isn’t the crucial bit. She could have one or two allies come with her, the crucial bit is that she faces the Big Bad all by herself without any help.)

The Penultimate Conflict


There is often a confrontation with the antagonist’s minion, a confrontation that the protagonist will win, now, without too much trouble. The minion would have beaten her before her revelation—before the epiphany she had at the end of the All Hope Is Lost moment—but now the tables are turned.

Also, this confrontation with a minion shows how far the protagonist has come. She has overcome her weaknesses, she has healed her wound, and it’s time to let the audience see this. 

One way of accomplishing this is to have the protagonist wipe the floor with a bad guy that gave her a sound beating earlier in the story, around about the time she entered the Special World and was still figuring out how things worked.

Often this bad guy is the Big Bad’s second in command. He sees that the protagonist is in pretty bad shape, she’s beaten up, and he thinks she’ll be easy to obliterate. What ensues now is what I think of as fun, satisfying, violence, the sort of thing you see in the trailer to a James Bond flick. She will win the fight with the minion fairly easily (though the protagonist may fake an injury to build a moment or two of tension) and he’ll die with an incredulous expression on his face.

After this fight things get serious. Often, one way the protagonist can win is by sacrificing her life. This would be noble and a perfectly good ending, but we want her to live, so there’s suspense, tension.

The Final Conflict


Riding high from trouncing the minion the protagonist often walks into a trap. Or she is ambushed. Perhaps our protagonist has gotten a little cocky, perhaps a vestige of her former, scarred, self rears its head. Whatever the case, the protagonist gets into trouble.

This could happen right as the protagonist goes to engage the antagonist, or it could happen after the fight is well on its way and the antagonist is starting to realize he may not win the fight (or confrontation). Whatever the case, there’s a moment when it looks as though we were wrong—really really wrong—about the protagonist now being as good as it gets. She’s in trouble again and this could be the end of her and her quest. 

But it’s not. She faked the injury to get an advantage.

It sometimes happens here that the antagonist ups the stakes one last time by daring to do what no one else would. Perhaps he alters himself in such a way that he is now the walking dead but he’s going to be godly for the next ten minutes, which is more than enough time to destroy the protagonist. This pushes the protagonist to excel in a way we’re truly not sure she’s capable of and, once again, the audience is (hopefully!) on the edge of their seats.

- At this point the antagonist has no secrets.


At this point in the story all of the antagonist’s cards should be on the table. True, you don’t want an information dump where the protagonist, strapped across railway tracks, pleads for her life while the black cloaked villain rubs his gloved hands together, twirls his mustache, and tells her about the brilliance of his scheme.

But, still, no secrets. Perhaps the antagonist will taunt the protagonist by filling in the last little bit of the puzzle that lets the protagonist see how very high and dire the stakes are. Instead of simply the world being destroyed, he’s taking the galaxy out too! 

Yes, I’m exaggerating, but at this point it isn’t just the protagonist that is going to win or lose it’s also every single one of her allies, and perhaps her family and extended community. Also, the protagonist may have allies the antagonist has killed and who need avenging. Not to mention that by this time we’ve become emotionally attached to the protagonist and those she cares about.

- On with the fight.


After the antagonist shows us his last card we’re all on the same page. We now know the antagonist’s true power as well as his true agenda.

We, the audience, quake. Even our new punched up self-aware protagonist can’t possibly beat this guy, he’s just too badass.

Then ... why does the protagonist seem so confident?

Seeing the protagonist’s newfound confidence, the antagonist’s composure is shaken for a moment but then he laughs. “You’re faking,” the antagonist says and calls the protagonist’s bluff. Perhaps he even knocks the protagonist down. The Antagonist is now sure he’s won and sneers at the protagonist, ready to deliver the knock-out punch.

The audience is now worried that perhaps the protagonist was bluffing after all, that perhaps she really is all flash and no substance.

But, then, the protagonist shows the audience she wasn’t bluffing and shows the antagonist what she’s capable of. And wins. Since the antagonist was the thing that prevented the protagonist from achieving her goal, that’s it, we’re done.

The story question has been answered. (The story question is basically: Will the protagonist achieve her story goal? Jim Butcher has written a wonderful article on this.)

- Other kinds of endings.


Of course the story doesn’t have to end with the protagonist winning. 

a. She could fail to defeat the antagonist and die. 
b. Or she could fail to defeat the antagonist and live the rest of her life with the knowledge that she’d failed. 
c. Or she could beat the antagonist but still die. 
d. Or she could partially beat the antagonist and ... Well, there are many, many, possibilities.

Keep in mind, though, that each genre usually has pretty clear conventions about how stories will end. 

In a mystery story, if the sleuth doesn’t discover who committed the murder—or they do discover whodunit, but no one is ever brought to justice for the crime—then chances are that you’ll have plenty of grumpy readers who will make it a point of never ever reading another one of your mystery books.

In a Harlequin-type romance story, if the romantic leads do not live happily ever after (HEA) there will be hell to pay. A senior editor at Harlequin once told a conference I attended that they did break this rule once, and both the writer and publisher received hate mail. I kid you not!

The Wrap Up


The final conflict concluded, we wrap up the story by cashing out the final stakes. We do this by showing how the lives of each significant character have been changed because of the protagonist achieving the story goal.

Then, at the very end, the protagonist goes back to the Ordinary World and we see how the adventure changed her. Now, transformed, she does with ease tasks which were impossible before. For example, the protagonist can now best a bully, make difficult decisions, be a leader in the community, gain the elder’s respect, and so on.

Closing Thoughts: The Importance of Change


Let me stress that, although I do often talk about THE Three Act Structure, there’s really no such thing. There is no one monolithic structure that each and every genre story will exemplify. What I’ve written about is my own personal understanding of, distillation of, a structure I see in the overwhelming majority of popular genre stories.

Further, no single story will touch all these bases, and that’s fine. If I had to boil all the advice I’ve given over the years down to just one thing, it would be this: change is necessary.

Situations change, characters change. The mood of a scene changes. Readers—the audience—go from ignorance (Who is the villain?) to knowledge (It’s—drumroll—the mayor!). Without change, nothing dramatic can happen. And whatever else genre stories are, they should be dramatic.

Though, that said, there are only two actual rules in writing:

1. Write regularly. 
2. Read regularly.

If you’re looking for places to share your writing, or encouragement to write every day, I publish a daily writing prompt here, here and here, and the folks over at Critters.org have helped many writers hone their craft.

That’s it! Thanks for reading. 

Note: While the version of the Three Act Structure I’ve presented here does agree with that put forward by many screenwriters, I’ve noticed some put the break into Act Three after the All Hope Is Lost point. I think the take-away from this is to, as always, do what seems right for you. For me, it seems most natural to have the break into Act Three come just after the Major Setback but before the All Hope Is Lost moment, so I’ve placed the Major Setback at just before the 75% mark. 

I’d also like to note that, often, the Third Act will be quite short compared to the First Act. That way, once the hero breaks into Act Three it feels like one incredibly fast race to the Story Climax.

Photo credit: Original photo: "The Lonely Vacuum Of Space" by JD Hancock under Creative Commons Attribution 2.0.

Monday, January 19

A Three Act Story Structure: Act Three

A Three Act Story Structure: Act Three



Today I continue my series on the Three Act Structure for genre stories. 


In this post I’m going to examine a special kind of Try-Fail Cycle, what I call the All Hope Is Lost Try-Fail Cycle. It begins with the Major Setback, carries us into Act Three and ends with the Story Climax (or Final Conflict). I had hoped to get through the Final Conflict today, but that didn’t happen. I will do that Wednesday.

Act Three: The Rush to the Finish (75%)


Endings are important. It’s said that the first few pages of a story sell that book while the last few pages sell the next book. I believe that.

The ending plays out in Act Three so, ideally, the third act will build the tension of the first two acts into a crescendo of suspense, rushing into The Story Climax, where the Story Question will be decided.

All Hope Is Lost: An Odd Try-Fail Cycle


What I’m calling the All Hope Is Lost Try-Fail Cycle contains three events.

First Time. Often the first try-fail in this threefold cycle is the Major Setback (I talked about the Major Setback in my last post so I won’t go into it again here). 

Second Time. After that devastating, plot-twisting, defeat, the protagonist comes up with a new plan, but this new plan fails as well. 

Third Time (All Hope Is Lost). Undeterred, the protagonist forms a new plan and, though it seems impossible it will succeed, there’s nothing else to try. The stakes, now, are the highest they have ever been and the chance of success the smallest it has ever been. At the end of this sequence the protagonist seems to fail, totally and completely. 

Sometimes (for example, in “Edge of Tomorrow”), this seeming failure lasts only a few seconds and then, immediately following, we get the resolution, the conclusion, of the tale. Other times it is more drawn out. Both kinds of stories, though, usually have the same general structure:

1. (Major Setback) Try --> Obstacle --> Fail 
- Stakes increase.
- Likelihood of success goes down.

2. New Plan --> Try --> Obstacle --> *Fail*
- Stakes increase.
- Likelihood of success goes down.

3. New Plan --> Try --> !!!!!**FAIL**!!!!!
- Stakes turn out to be much bigger than at first thought.
- All Hope is Lost Point: No chance of success whatsoever.

1. The first try-fail sequence


Often the first try-fail is the Major Setback (I talked about the Major Setback in my last post so I won’t go into it again here). 

2. The second try-fail sequence.


After the devastating, plot-twisting, defeat of the Major Setback, the protagonist comes up with a new plan, but the new plan fails.

The consequences of the failure turn out to be very much worse than anyone imagined. The protagonist is unprepared for this and sometimes loses hope. Often an ally or a mentor figure will come onstage and give the protagonist a pep talk. Or perhaps the antagonist will push the protagonist past endurance and she’ll snap only to find a core of strength to her being she never suspected.

3. The third try-fail sequence


The protagonist comes up with another plan but this plan, too, fails, or appears to fail. 

This final try-fail sequence ends with the All Hope Is Lost beat, also known as the Dark Night of the Soul. 

As bad as things seemed at the end of the second sequence, it will turn out that what the protagonist thought was the true bottom—the worst things could possibly get—was only a way-stop on the way to complete and total ruin. 

Now the protagonist is at rock bottom. This is the lowest point of the movie, both for the protagonist and for the story quest as a whole. There is no possibility the protagonist is going to get out of this. No rabbits in this hat. Her quest is over and it’s all her fault. 

The Third Try-Fail Cycle and the Ray of Hope


The trick here is the protagonist’s mindset, what she thinks of as possibilities. A shift now occurs. I’ve said that there was no possibility the protagonist was going to get out of this, but what that means is the protagonist can see no way out of her predicament.

The last stop of her journey from darkness to enlightenment is for the protagonist to make a radical—and much needed—change to her worldview.

This is where all the messy touchy-feely stuff, all the character building, the talk of internal goals, scars, and so on, comes into play.

Also, though I haven’t mentioned it (I’ve only been concentrating on the A-Story) this is where the B-Story pays off big-time.

The B-Story


The B-Story is all about—is essentially about—the protagonists inner change. There’s something she is blind to about herself (with Shrek, it was that he was lonely and needed to let people in; both literally (into his swamp) and figuratively.)

The B-Story Hooks Into The A-Story


Here, at the final All Hope Is Lost point, at the very end of this cataclysmic try-fail cycle, we need the scales to fall from the protagonist’s eyes and for her to see things in a new way.

This often leads to the protagonist discovering what I think of as the ‘good trick.’ Since she is no longer deceiving herself, she sees what was right under her nose the whole time! (Or, at least, in a bolt of inspiration thinks of the problem in a new way and devises a new plan.)

Or, perhaps, now she sees the truth about herself, and this epiphany, this revelation, heals her inner wound.

Obviously, what happens now will depend on your story. Sometimes the new plan quickly leads to the final confrontation between the protagonist and antagonist, sometimes not. If not, perhaps the group of adventurers needs to re-assemble—or at least the core group. Perhaps one or two of the protagonist’s allies go off on their own mini-quest. If so, these quests will be very short and the focus will still be on the protagonist and her final approach.

I’ll talk about the Final Conflict—the climax of the story—in the next post.

An Example of the All Hope Is Lost Try-Fail Cycles: Edge of Tomorrow


Spoilers ahead! If you haven’t yet watched “Edge of Tomorrow” I would advise you to stop reading now and watch it. It was, hands down, my favorite action flick of 2014. If you haven’t watched it and don’t plan to, here’s a summary of the movie.

Here are what I see as that story’s “All Hope Is Lost” sequences.

1. (Major Setback) Try --> Obstacle --> Fail 


The Major Setback occurs when Cage goes off on his own to confront the Omega (if you haven’t seen the movie, the Omega is the Big Bad and must be killed). At least, that was Cage’s plan. The obstacle was that ... surprise! ... the Omega wasn’t there. Instead of battling the Omega, Cage was ambushed by a couple of mimics who tried their best to kill him permanently. 

Cage escapes, but his failure to find the Omega knocks him and his allies back to square one. He now has no idea how he’s going to locate the Omega. And if he can’t locate the Omega he can’t kill the Omega. And if he doesn’t kill the Omega that will mean curtains for humanity. 

Things are bad.

2. New Plan --> Try --> Obstacle --> *Fail*


One of Cage’s allies tells him about a device that can be used to locate the position of the Omega. The problem is it’s in General Brigham’s office, and the general isn’t about to give it to Cage. Still, what other choice is there? Cage tries to convince the General of the truth of his story. At first it seems he has succeeded. The General gives cage the artifact, but that turns out to be a ruse and Cage and his ally must flee for their lives. While fleeing, Cage uses the device to locate the Omega. 

Unfortunately, Cage is wounded and taken to a hospital where he is given a blood transfusion. As a result, he can’t reset the day anymore. That was the only edge Cage had, that was his superpower.

Things are very bad.

3. New Plan --> Try --> !!!!!**FAIL**!!!!!


Cage comes up with a new plan, it’s the only option left. He convinces his squad to go with him to attack the Omega. After suffering heavy losses—his entire team has died—Cage swims toward the Omega intending to plant an explosive device on it. 

Unfortunately, before he can do this, a Mimic swims up behind him and thrusts one of it’s tentacles through Cage’s chest. Cage lets go of the explosive which drifts down toward the Omega, getting caught up in the thing’s gills. Still, this means nothing. Cage has failed. He didn’t arm the explosive charge before it drifted away. 

Cage has lost, finally, totally, completely. He is moments from death. The woman he loves is dead. All his allies are dead. His plans have failed. Humanity is about to be driven extinct and the Earth stripped of its resources. 

This is the All Is Lost beat. 

A moment before Cage dies he opens his hand revealing several trigger pins and we realize that he has armed the explosive, after all. Cage smiles in triumph and the next moment we see the Omega explode. Cage has won.

All Hope Is Lost: Summary


“Edge of Tomorrow” is just one example of how the All Hope Is Lost sequences were handled (though I think it’s an especially good example), but each story is different. For instance, there don’t always have to be three beats in this sequence. Also, the first beat doesn’t have to be the Major Setback. 

There is no one way of doing this, just like there’s no one right way of telling a story. (“He slept and then she slept,” is a story, though not a riveting one.) 

That’s it for today! Next time we’ll finish up this series and examine the Story Climax. Till then, happy writing, and thanks for reading.

(This blog post was first published on karenwoodward.org under the title: A Three Act Story Structure: Act Three.)

Photo credit: Original photo: "Get Off My Lawn!" by JD Hancock under Creative Commons Attribution 2.0. Photo altered by Karen Woodward.