Showing posts with label writing advice. Show all posts
Showing posts with label writing advice. Show all posts

Friday, January 16

The Second Half of Act Two: A Story Structure In Three Acts (Part 3 of 5)

The Second Half of Act Two: A Story Structure In Three Acts (Part 3 of 4)



For the past two posts I’ve been stepping through what I’m calling The Three Act Structure. (Which is slightly misleading since there really is no one three act structure, but I’ve discussed that in my first two posts, so, moving on ...)


Today I’m going to talk about the second half of Act Two, including the Midpoint and Major Setback. In the next post I’ll conclude this series by discussing Act Three. 


Act Two: The Midpoint


As I mentioned in the last post, the protagonist and her allies will often have to journey to the place where the protagonist will confront—or at least make some sort of contact with—the Big Bad. 

Often, though, this contact isn’t of the up-close and personal variety. The protagonist can be tricked and, rather than tackling the Big Bad, is ambushed. 

(Spoiler alert!) At the Midpoint, Cage in “Edge of Tomorrow” thinks he will confront the Omega, the Big Bad, but instead is ambushed by mimics (one could argue that this is actually the first setback in the sequence of setbacks that leads to the dark moment of the soul moment, but it seems more like a delayed Midpoint to me). 

In “Die Hard” John McClane talks to the Big Bad (Hans Gruber) on the telephone. The contest is of wits and John McClane comes away with a better understanding of the situation.

Of course, there are lots movies that have a good old fashioned, no-holds-barred, fight between the protagonist and the Big Bad—or at least the minions of the Big Bad. Often, the spectacular and satisfying part of the midpoint comes before the confrontation with the antagonist. Generally the confrontation between the protagonist and antagonist is less than spectacular.

After all, if the protagonist confronts and defeats the antagonist at the midpoint then, since the antagonist is the force preventing the protagonist from attaining her story goal, the story would be over. 

The Protagonist Goes From Passive To Active


Although it’s a generalization, I’ve found that, before the midpoint, protagonists are often more led by their circumstances—reacting rather than acting—while after the midpoint they are more active. After the midpoint, rather than reacting to the actions of the antagonist they actively pursue the antagonist and his minions.

For example, at the midpoint in “Edge of Tomorrow” Cage turns the corner from frightened newbie to battle-hardened warrior.

A New Understanding


At the Midpoint the protagonist’s understanding of the Special World undergoes a sea change. She understands the antagonist’s goal, his powers, in a new way. Generally this understanding, this lifting of the veil of ignorance, extends to the very nature of the Special World, it’s dangers and potential. The protagonist now has a much better, though likely still imperfect, understanding of how things are done in this strange new place that is fast becoming home. 

For example, in “Edge of Tomorrow” when Cage goes to confront the Omega on his own, he learns that the visions that drew him there were a trap. He and his allies are, in many ways, back at square one. 

Act Two: Part Two (60%)


Regrouping


After the confrontation at the midpoint the protagonist will regroup with her allies. This could be as simple as getting back in touch through the telephone or they could physically meet to reassess the situation and decide where to go from here. If there is a celebration then it’s likely going to be the last feel good moment before the end of the book. 

Use this moment to show the protagonist and the other characters reacting to what’s happening. (This is a sequel.) Highlight disagreements among the group, disagreements that could drive the adventurers apart, handicapping the hero and perhaps even leading one of her allies to betray him.

The Protagonist’s Reaction To The Revelation At The Midpoint: Bigger Stakes


Even though the protagonist has survived her confrontation at the midpoint, she has learned that her assumptions were almost completely wrong. As a result, the old stakes no longer apply. The true stakes, she now knows, are much, much, bigger. 

The protagonist holds firm. There’s a chance. One slim chance. Still, the protagonist hasn’t lost hope. She believes they can do it. (The protagonist might have to be helped into this place of hope by one or more of her allies. If there is a romance, the romantic interest could play a role.)

Act Two: End of Part Two: The Major Setback (75%)


The protagonist and her allies make a plan, they’re going to attempt to achieve the story goal, whatever the cost. Since this point in the story is called the Major Setback you can guess that things aren’t going to work out well; they’re going to fail and fail big. Further, the failure, though not a surprise in itself, should come in a way the audience won’t foresee. Though, looking back, it should make perfect sense.

Before the Major Setback there’s going to be a planning and ‘suiting up’ scene. (After all, your readers need to be clear about what the plan is and all the ways it can go wrong!) 

Further, before the protagonist and her allies go into danger, before they engage with the enemy, we need to spell out the stakes. (Of course, when things go south and the stakes get cashed out, the consequences of failure are going to be worse, much worse, than we thought they would be. I’ll talk more about this in my next post.)

Once the stakes are clear and the plan has been spelled out, the protagonist and her allies—or, often, just the protagonist—travel to the place of confrontation. (BTW, the plan could be as minimal as: Let’s go in, kick ass, get what we came for and leave.) This is similar to what we did before the midpoint, only now the stakes are much bigger and the chance of success much smaller. 

Exactly how the protagonist’s attempt to achieve the story goal fails is, of course, up to you. Often, the protagonist is counting on something or someone. For whatever reason—the person was captured, killed or injured, they turned traitor, or whatever—this person doesn’t come through. Whatever the critical something is, it will fail, and it will fail in a way the protagonist couldn’t have anticipated. (e.g., Cypher in “The Matrix”) 

That’s it! In the next post I’ll conclude this series by looking at Act Three and discussing the All Hope Is Lost moment (or, rather, culminating series of crises that bring the protagonist to her darkest hour) as well as the most exciting scene of the story: The Climax.

Thanks for reading!

Photo credit: Original photo: "This Is The Construct" by JD Hancock under Creative Commons Attribution 2.0. Alterations by Karen Woodward.

Thursday, January 15

A Story Structure In Three Acts: Act Two

A Story Structure In Three Acts: Act Two



In my Last post, I examined Act One of the three act structure. Today, let’s look at Act Two. But, before we get to that, please keep in mind this is only one version. This is how I’ve come to see it. Doubtless, other people have their own way. Use whatever works for you.

I don’t think I’ve read or watched any story that incorporates each and every one of the points I’m discussing. But most genre stories have this basic skeleton: 

1. Call to Adventure (~10%): the protagonist accepts the story goal.

2. First Plot Point (~25%): the protagonist is Locked Into the adventure and enters the Special World.

3. The Midpoint (~50%): Complications and Higher Stakes, confrontation with the antagonist, new information.

4. Major Setback (~75%): Leads to the All Is Lost or Dark Night of the Soul moment.

5. The Climax (~95%): The showdown between the protagonist and the antagonist. The Story Question is answered.

Last time, we talked about the protagonist’s Call to Adventure and her entry into the Special World. Today, I’m going to talk about the first half of Act Two.

Act Two (25%)


As we saw, at the end of Act One the protagonist leaves the Ordinary World, leaves her familiar surroundings, and travels to the Special World of the adventure. We now come to Act Two and The Lock-In.

Plot Point One: The Lock-In


The idea or concept of a plot point was introduced by Syd Field in his eminently readable book, “Screenplay.” It’s the idea of a significant event, a complication, that spins the action of the story around in another direction. There are only two plot points, one at the end of Act One (The Lock-In) and another at the end of Act Two (The Major Setback).  

This complication has the effect of locking the protagonist into her quest. One of my favorite examples of this occurs in the Matrix when Morpheus gives Neo a choice: take the red pill and learn the truth he has been searching for all his life, the truth about the Matrix, or take the blue pill and continue life as before. Whichever choice Neo makes, there’s no going back.  

Act Two: Part One


I think of the Special World of the Adventure as being radically different from the Ordinary World the protagonist has just left. Metaphorically, it’s inside out and upside down (Kansas vs the Land of Oz). In this new environment, the protagonist’s strengths are now weaknesses and what were her weaknesses turn out to be strengths. Also, since the protagonist is radically unfamiliar with the rules of the special world, she doesn’t know how to behave and often acts like a fish out of water (e.g., Luke Skywalker in the Mos Eisley Cantina).

There’s a bit of mirroring here. Many of the things we said of the Ordinary World are also true of the Special World. For instance, the protagonist will often meet new friends as well as make new enemies. 

(Though I’m not going to say much about it, the B-Story often starts now and will involve these new acquaintances. To read more about the A- and B-Story’s I recommend Steven Pressfield’s article: The “A” Story and the “B” Story.)

Another similarity between the Ordinary World and the Special World is that, on entering the Special World, the protagonist will have an initial goal, one that will soon take on new dimensions.

Tests & Trials | Fun & Games


As soon as the protagonist enters the Special World she will begin a series of Tests and Trials, mini adventures which highlight the strangeness of the Special World. Because her strengths are now weaknesses, and vice versa, she will fail quite a lot and in ways she couldn’t have foreseen. 

As the protagonist goes through her Tests and Trials she’ll often receive aid and advice from her new friends and be hindered by her new enemies.

Tests and Trials are often also a time of Fun and Games, a time of bonding through adversity. Through the period of Tests and Trials it may seem as though the protagonist looses sight of their story goal (and that’s fine, as long as the writer hasn’t). This is a time of bonding and—for the writer—of character building.

Often, at the tail end of Tests and Trials the protagonist has her first big success. For the first time she triumphs over her tormenters. There’s a brief celebration then, suddenly, the Big Bad rears his head.

Pinch Point One


Though not every story has pinch points, there are often two such points in a story. Pinch points bring the focus back onto the antagonist and his goal. We are once again reminded of the stakes and of how truly awful this could turn out for the protagonist and her allies.

The first pinch point ends the Tests and Trials as well as the Fun and Games; it reminds the hero why he is in the Special World.

The Plan


As a response to the protagonist’s increased awareness of the danger she and her allies are in, as well as the ticking clock that the antagonist’s appearance has either set off or reminded us of, the protagonist and her allies devise a plan to press through and achieve the story goal. 

(By the way, the pinch point doesn’t have to involve the antagonist directly, it could feature a minion of the antagonist, or perhaps simply show us the destruction the antagonist is capable of.)

The antagonist and her allies come up with a plan, a way to end the antagonist’s tyranny and achieve the story goal. Sure, the protagonist hasn’t done all that well yet in the Special World, but she has no choice but to continue, not if she wishes to achieve her goal and save both herself and those important to her.

At this point there’s often a group moment, perhaps even a romantic interlude between the protagonist and someone special. This is a time of bonding before the group makes the dangerous journey to the place of confrontation.

That’s what I’ll talk about next time! Till then, good writing and thanks for reading.

(This post was first published on karenwoodward.org as: A Story Structure In Three Acts: Act Two.)

Photo credit: Original photo: "Catwoman Light" by JD Hancock under Creative Commons Attribution 2.0. Photo altered by Karen Woodward.

Tuesday, January 13

A Story Structure In Three Acts

A Story Structure In Three Acts



I’ve just finished a string of posts on the topic of critical reading (Writing A Critique: Reading Critically). While I was writing that series I got to thinking (again!) about the structure of genre stories.

Genre Stories


There are so many genres and sub-genres, the mind boggles at the thought of listing them all. But I wondered: What are the top-level genres? 

I don’t think there’s one canonical list of top-level genres. For example, some lists have thrillers as a sub-genre of crime while others hold that they are a genre all their own. It varies depending on the person who draws up the list as well as when it’s drawn up.

Here are what I think of as the top-level genre:

Action, Comedy, Family, Horror, Romance, Sport, War, Adventure, Crime, Fantasy, Mystery, Science Fiction, Thriller, Western. 

All of these have sub-genre. For example, in the romance genre we find: Historical romance, contemporary romance, regency romance, time travel romance, romantic suspense, paranormal romance, spicy romance, and I’m sure there are many, many, more. 

Each genre and sub-genre will have it’s own particular structure, it’s own conventions. Ideally, any post on story structure would look in some detail at each genre noting the unique aspects of each.

I’m not going to do that here. Though, at various times, I have discussed the genre requirements of mystery and horror, and I have puzzled over the essential difference between mysteries and thrillers.

So, rather than look at how each of these genre differs from every other—I’ll leave that for you—I’ll examine what they each have in common.

The Three Act Structure


What I’m calling the Three Act Structure forms the structural skeleton of the overwhelming majority of genre stories. 

But, honestly, I think that with a few minor adjustments we could just as easily think of this structure as the Four Act Structure. Simply treat the first and second halves of Act Two as acts unto themselves, rather than as two halves of a whole. (See: A Four Act Structure

Act One: The Ordinary World


I think that the beginning of a story is the most complicated. It’s where we set everything up. It’s a bit like dominoes. You set them up in a certain way, in certain patterns, and then let them fall. Or like train tracks. You set the tracks up in a certain way, a certain configuration, and then release the train. Or, to completely change metaphors, if we plant an acorn an oak will grow. Not a willow or a birch. An oak. 

That’s like a story. In the beginning we introduce the protagonist and show you her strengths and weaknesses, her deepest desires as well as her scars. Then we put her through the fires of adversity. By no means are her actions predetermined, but we are giving the story a definite direction. We’re giving the reader certain expectations. 

And that all happens in the first few pages!

Introduce The Protagonist Early And In Action

We’re often admonished to introduce the protagonist at the earliest possible moment—on the first page if not the first line. And it’s excellent advice. After all, the protagonist is who we want our readers to bond with, to care about and identify with. 

Further, how we introduce the protagonist is important. We should, we’re told, introduce her in action (see: Jim Butcher’s Livejournal). This puzzled me at first. Why? I wondered. What’s so great about action? But action, generally, implies a goal. A temporary one, sure, but a goal nonetheless. 

A baker, red in the face, is running out the door of his shop. Why? Well, he’s running after a shoplifter, or the shipment he’s just received is for the wrong thing, and he wants to grab the delivery people before they drive off. Or ... well, you get the idea. 

Action implies a goal, it makes the reader ask: why. And that’s a powerful hook. Further, we can see (show vs tell) that the goal is important to the protagonist in that moment. 

(Note: The protagonist doesn’t have to be tackling shoplifters! As long as they’re doing something: stuffing envelopes, chatting with a friend or lamenting the number of calories in a Bavarian Creme Donut.)

But we’re not done. The action should also tell the reader something important, something significant,∂ about the protagonist. I won’t ramble on about tags and traits in this post (I’ve written about them here and here) but the action the protagonist takes at the beginning of the story should tell us something significant about them, about the character’s essence.

And all right at the beginning of the story! 

Once all that is established I think stories are much easier to write, so I think the extra effort at the beginning is worth it—not to mention that it will increase the chances a reader will want to keep reading.

Introduce Your Cast of Characters

In the remainder of Act One we introduce all the significant characters. Anyone, that is, whose goals are important to the protagonist achieving her goal. 

It will occasionally happen that a significant character will be introduced in the first part of Act Two. In this case, it’s a good idea to, if possible, foreshadow the arrival of the character in Act One. (But, that said, do whatever works for the story.)

Call to Adventure

Also in Act One, the protagonist accepts the Call to Adventure and takes on the challenge that will occupy her till the Final Confrontation at the end of the story. Let’s call this goal her story goal. This goal defines the protagonist’s arc and becomes the story’s backbone, tying all the other character arcs to itself. (Example: Shrek)

The protagonist doesn’t always accept the Call to Adventure. Often she rejects the Call and must be talked into it, often by a mentor. If a mentor is involved they may give the protagonist something that will aid her on her journey. For example, in Star Wars IV, Obi-Wan Kenobi gives Luke his father’s lightsaber.

Next time I’ll talk about Act Two. Thanks for reading!

Update: This post turned into a five part series. Here are links to the rest of the posts:

1. A Story Structure in Three Acts
2. A Story Structure in Three Acts: Act Two
3. A Story Structure In Three Acts: The Second Half of Act Two
4. A Three Act Story Structure: Act Three
5. A Three Act Story Structure: The Final Conflict

Photo credit: "The Counter-Claus Caper 2014" by JD Hancock under Creative Commons Attribution 2.0. (I have altered the photo somewhat.)

Sunday, January 11

How I Write A Critique




The Critique

To recap: There are two parts or stages to writing a critique. The first part—what I’ve been talking about the past few posts (see here, here and here)—is all about studying it, reading it critically.

Today I’m going to concentrate on taking the information we’ve collected through a critical reading of the story and arranging it, writing it up and presenting our views, our opinions, to the writer.

After I finish taking all these notes, after I finish asking myself all these questions about the text I’m reading, I’ll end up with rather a long document. I do not pass along all this information along to the writer! For one thing, it would overwhelm them.

The Audience for a Critique

Let’s step back a moment and talk about the tone of a critique. 

When writing a critique, I think it’s important to ask oneself the question: What sort of a story is this and, given this, what sort of critique would the author appreciate?

In a way, critiquing is no different than any other kind of writing, it’s just that with a critique your audience has been whittled down to one. In this sense a critique is very personal. It is like a letter, a passing of thoughts and feelings between two people.

One thing I attempt to always keep in mind is that, really, I (as the critiquer) have it easy in this exchange. I’m not exposed. It’s the writer who has, metaphorically speaking, just stripped themselves naked.

In this sort of situation the writer is often going to be sensitive—especially if they’re new or if this is your first time critiquing their work. (Often it is helpful if you can chat with the writer beforehand and find out what kind of critique they are looking for.)

Critique vs Review

One thing I want to make clear from the outset is that a critique—at least, how I use the term—is a very different creature from a review.

A review, first of all, is primarily for potential readers of the story. A critique, as I’ve said above, is only for one person: the writer of the story.

Although a review may be read by the author of the work in question, it isn’t written for the author, it is written for folks who are wondering whether they would enjoy reading the story. As such, the reviewer has a responsibility to—if I may put it like this—call it as they see it. They have zero obligation to think of the authors feelings. 

In what follows I’m writing about a critique, not a review. I’m going to focus on writing a critique a writer would like to get. Such a critique, IMHO, is tactful and presents both praise and criticisms as opinions as opposed to the universal voice of truth. After all, the only way one’s observations will do the writer any good is if they are accepted, and no one is likely to accept a truth offered in an insulting manner. 

Okay, enough preliminaries!

The Anatomy of a Critique

Just as there is no right way to write a story there is no one right way to write a critique. What I’m going to share with you is how I do things. That said, I haven’t yet gotten into any fist-fights with writers. So! Onward.

Begin with a general impression.

It depends upon the depth of my critique, but I’ll usually (critically) read the story through once and then open with an overall, general, impression. If, overall, I loved the story—if I thought it was a good read—I’ll tell the writer this. 

Even if the story wasn’t to my liking, I’ll find something positive to say. Perhaps I liked the dialogue of one (or more) of the characters, perhaps one of the descriptions was particularly vivid, perhaps one or more of the try-fail cycles were clever. Perhaps I liked how the stakes built throughout the story. Perhaps I liked the overall structure of the story. Perhaps I found one or more of the characters interesting. 

(Of course liking is not required when it comes to characters. For instance, I thought Andrew Scott’s portrayal of Moriarty on the TV series “Sherlock” was wonderful. Brilliant! But I didn’t like the character.)

For myself, when I can’t find anything laudatory about a story after a first pass, I look deeper. There’s always something, even if it is simply the writer’s enthusiasm. That said—and this has never yet happened—if I really can find nothing to put in the “I liked this!” column, I wouldn’t send the writer my critique.

The Body of a Critique

As I said, I’ll begin the critique with my general, overall, take on the story. I’ll begin by drawing attention to something I liked and then give a succinct one line summary of how I felt about the story as a whole. After that I’ll present a ...

Line by Line Critique

As I read through the story I’ll comment on parts I thought were exceptionally well done or, depending on the genre, I’ll mention what a certain clue makes me think about how the story will turn out. It depends on how in-depth the critique is going to be. If a friend wants a quick evaluation and his/her manuscript is pretty clean (no awkward bits, etc.), I’ll often skip this step.

I will also flag any text that struck me as awkward. If I didn’t understand something because the sentence was mangled or because the idea the sentence expressed didn’t seem to fit with what came before, I’ll indicate this.

Generally speaking, I’ll flag sections of the text:

- that I liked, 
- that seemed awkward or confusing, as well as 
- places where I lost interest. 

The End of A Critique

I’ll close a critique with a more general analysis of the story. I’ll mention details of scenes or characters, or perhaps of the general structure, that didn’t (or did!) work for me. 

- Were there inconsistencies in characterization? Was one character’s hair red in one scene and black in another? 

- Were any of the characters underdeveloped or boring?

- Were the character’s goals clear? Were the stakes clear?

And so on. (Since I’ve explored these questions in my previous posts—see the links I gave in the first paragraph of this article—I won’t repeat them here.)

I think the number one thing to keep in mind is what the writer was trying to do. Were they attempting to write a genre piece? If so, then it’s both appropriate and helpful to point out if and where the story departed from what a reader of that genre would expect. 

For instance, a murder mystery that doesn’t unmask the culprit at the end would generate quite a bit of ire on the part of mystery buffs. Also, if the story deviates from something like the three act structureand this negatively affects the story—it might be something to mention.

End Thoughts

I always open a critique with something positive and close with something positive. 

Beyond that, I usually try and focus on three things I thought the writer did well and three things I thought could, perhaps, be improved upon. Or, if I am writing a very short critique, I will confine myself to giving one thing I thought the writer did well and one thing I thought could use improvement. 

In this series I’ve written exclusively about genre stories. But, often, a writer just wants to write a story. They don’t have anything particular in mind and they aren’t planning on publishing anything. They wrote their tale for their own edification and no one other than their family and friends will ever see it. 

In this case there are no rules. What this person has written is a work of art (which isn’t to say anything about the skill with which the story was rendered). If I were asked to critique a story like this I would talk about what thoughts and feelings the language evoked in me; I would talk about whether I found the ending satisfying, and so on. 

That’s it! I hope you found something I’ve rambled on about useful. In any case, thanks for reading.

Question: How do you write a critique? Do you have a tip to pass along? 

This blog post, How I Write A Critique, first appeared on KarenWoodward.org.

Photo credit: Wikipedia.com.

Wednesday, January 7

Reading Critically: Try-Fail Cycles (Part 3 of 3)

Reading Critically: Try-Fail Cycles (Part 3 of 3)


Today I’m going to finish up the critical reading portion of these posts. We’ll finish examining the anatomy of a scene by taking a look at try-fail cycles. Then we’ll look at an alternative to try-fail cycles. Finally, we’ll take the briefest of peeks at backstory and setting. And that’s it! 

The first post in this series: Reading Critically
The second post in this series: Reading Scenes Critically

In my next post I’ll talk about how to write a useful critique that a writer would like to receive.

Onward!

Scene Level Analysis: Try-Fail Cycles


I had this part of my post written and then, yesterday, came across a talk Jim Butcher gave in 2013 for the Space City Con. (part 1 is here, part 2 is here.) JB talks for less than half an hour at the beginning of each part, the rest is Q & A. Part 1 is about scenes, part 2, sequels. It’s great stuff, I highly recommend it. 

One thing JB talks about, and something you’ll come across in almost every scene—at least in genre novels—is the try-fail cycle. After all, it would be pretty boring for readers if the protagonist had a goal, there was some sort of opposition to this goal and then the protagonist either gave up or achieved the goal. 

At the beginning of the cycle, the protagonist tries to surmount the obstacle. Usually, her first attempt fails, as does the second. The third will either fail completely, partially succeed or completely succeed. But, whatever the outcome, the third attempt should be different. (Heidi Tighe has written a wonderful blog post on this, so—if you’d like to read about a great example of try-fail cycles from Breaking Bad—go check out her post: Four Elements of a Try-Fail Cycle.)

But that leaves us with a question. At the very end of the scene—that very last try—should the protagonist succeed or fail? Actually, there are four possibilities to choose from:

a. Total Failure: Does the protagonist achieve their scene goal? No!


This is a great way to end a scene! In the sequel we would then cash out the stakes and show the negative consequences for both the hero and those who were important to her. Then she would have to scrape herself off the floor (perhaps with the help of friends and allies), formulate a new plan and try again.

One of the most common pieces of advice offered to writers is to throw as much trouble as possible at the protagonist—and then triple it! Why? Because the way the protagonist reacts to adversity will show us who she is. It will skin her like an onion, showing readers the layers of her personality. It will (changing metaphors) whittle her down to her essence. Want to know who a person is? What they’re really like? Look at how they preform under pressure, when everything is going wrong. 

b. Total Failure with complications: Does the protagonist achieve her goal? No! AND there is a messy complication.


Everything we’ve said about (a) holds true here, but we pile even more trouble on the hero. Not only did his final attempt fail, but now it will be more difficult for him to reach his goal.

c. Success: Yes! The protagonist achieves her goal.


The hero achieves her scene goal. Often when this happens (unless it is the final scene in the book) it turns out that achieving the scene goal doesn’t get her closer to her story goal—although she had every reason to think it would!

For example, let’s say our protagonist found a way to overcome her allergy to the rejuvenating cream (this continues my example from last time). At the end of the scene her skin glows with youthful vitality. In the next scene, when she gets to the audition, she discovers that the modeling agency wants a more mature looking model, so her youthful glow actually works against her. Once again, the goal of her securing a modeling contract is in jeopardy AND now she has next to no time to fix matters, thus ratcheting up the tension.

d. Partial Success: Yes! The protagonist achieves her goal, BUT there is a messy complication.


The hero achieves part of her goal. She achieves something but also experiences a disaster. 

This can work fine as well. After all, it makes sense that a price must be paid for success. It makes sense that one can’t get something without first giving up something. I’ve written two articles on this, if you’d like to read more about try-fail cycles:


Questions to think about when reading critically:


- How does the main character of the scene attempt to surmount each obstacle put in front of her?

- Do the stakes build throughout the scene?

- Does the character’s success or failure connect up to the scene goal?

Questions to think about when writing a critique:


- Not all scenes have try-fail cycles, but if a scene does, was each iteration clear? By which I mean, was it clear what the obstacle was, how the character tried to overcome it, why they failed, why they tried again (as well as why they tried again the way they did), and so on.

- I mentioned this before, but I think it bears repeating: Is there a clear resolution to the scene as a whole? At the end of the scene is it clear whether the character has attained their scene goal? (Note: Some scenes can end on a cliffhanger. This occurs when a scene ends just before we know the answer to the scene question. Of course that’s fine. Everything will be cashed out, it’s just that the cashing out will be delayed.)

- Is it clear how the scene goal connects to the story goal?

- When the character doesn’t achieve her goal, are the stakes worse than she thought? (They don’t always have to be, but the stakes should gradually increase throughout the story.)

Alternatives To Try-Fail Cycles


The try-fail cycle isn’t all there is. As Orson Scott Card points out, there are other ways of progressing through a scene. (See: Uncle Orson's Writing Class: Novel Length: August 2, 2000.)

a. The Conflicting Objectives Cycle.


Conflicting objectives are “Things that are worth doing, that need doing, which sidetrack the characters and distract them from their quest.”

b. The ‘This Can’t Happen!’ Trick


 OSC writes: “Then there's the This Can't Happen trick (Gandalf dies?) that ‘changes everything’ and causes the group to reconfigure (again, some of them being distracted as they go off on sub-quests).”

c. Unequal Commitments


Not every character is going to be equally committed to the story goal. And that’s as it should be. “[Y]ou need characters who are not equally committed to the main quest (think Boromir) or who have other quests that only they can perform (think Aragorn).”

d. The Protagonist’s Conflicting Emotions About The Quest


Even the protagonist is going to, occasionally, have his doubts. He’s going to have “conflicting feelings about having undertaken the quest in the first place, and about putting other people's lives at risk. (I'll go off by myself, says Frodo, because this way I'm only bringing destruction down on myself [Actually, this was deeply stupid, since the friends were his main hope of avoiding being killed by the ring-wraiths; but Tolkien made it all come out anyway <grin>].)”

Alternatives to try fail cycles: something to keep in mind:


OSC cautions that the thing to keep in mind, here, is that whatever you do has to advance the story (in other words, whatever you do “to make us care more or worry more about the characters”) it has to arise “out of who they are” and it must eventually transform them.

Other Elements: Backstory


The goal in introducing backstory is to:

a. Give backstory only when the reader needs to learn the backstory. The trick here is to make the reader want to learn the backstory.

b. Give as little backstory as possible. That is, give only as much as will make the scene intelligible. Ruthlessly cut the excess.

- Is this true of the book/manuscript you’re reading? Are you showered with details you don’t need to know or, alternatively, do you often feel that a character’s behavior lacks motivation?

Other Elements: Setting


Is the setting interesting? Memorable? Is it unusual, exciting, exotic?

A Bird’s Eye View: How Do The Scenes Fit Together?


After I finish reading a story, I’ll spread my notes out on my desk (this includes my notes on each scene). Then I’ll look at how the scenes fit together.

- Do the stakes continually increase from scene to scene?

- Are the stakes interesting? The stakes will be interesting if they connect to a character’s deepest desires as well as their emotional scars/vulnerabilities. This works especially well if the character’s vulnerabilities are similar to the readers vulnerabilities.

- Are the scene goals connected to the story goal? (I mentioned this earlier, but I thought I’d list it here as well since it is very important.)

That’s it for reading critically! Next time I’ll talk about how to write a critique a writer would be happy to receive.

Photo credit: Karen Woodward.

Monday, January 5

Reading Scenes Critically

Reading Scenes Critically



Today I continue my two part series on reading critically. I had hoped to wrap things up today, but that’s not going to happen! Last time we talked about two levels of textual analysis, macro and micro: the story and the scene. Today let’s continue discussing scenes and what to look for. Let’s dive in.

Scene Level Analysis: Character’s Goals


Each significant character in a scene will have a goal and each goal will have stakes attached. That is, each scene will make clear what will happen if the protagonist achieves her goal and what will happen if she doesn’t.

Further, these consequences should be real-world consequences—concrete rather than abstract. We need to see and feel what happens to the character as a result of her emotional reactions, her decisions and actions. Also, these consequences shouldn’t just affect the protagonist, they should also affect those she cares about, those she feels responsible for.  

(Of course, in the beginning of the story the consequences may only affect the protagonist. After all, if everyone she ever cared about is affected right at the beginning there’s nowhere to go! The stakes should grow over the course of a story, so it’s fine to start small.)

Note regarding scenes and sequels:


In this article I’m concentrating on scenes rather than sequels but since I just discussed stakes let me make one comment. Often one uses a sequel to show the stakes being cashed out, to show how both the protagonist’s life, and possibly the lives of those he cares about, have been changed. (For more on sequels see: The Importance of Sequels and The Structure of Sequels.)

Scene Level Analysis: Character’s Motivation


Imagine that a character, Xan, is in a rowboat fleeing from a man-eating shark. He’s rowing to the shore, really putting his back into it, sweat soaking his clothes. In this scenario the shark (and accompanying bloody loss of life) is Xan’s motivation to reach his goal, which is the shore.

- In your scene, what motivates the main character’s action?

- What is the main character’s goal? Where are they headed?

- What obstacle (or obstacles) oppose the main character achieving his/her goal?

In my example, Xan was fatigued, worn out. That’s an obstacle to him reaching the shore. Or we could make the obstacle a bit more solid and have him hit a reef, one that shatters his rowboat. The possibilities are only limited by one’s imagination. 

Scene Level Analysis: The Antagonistic force


The antagonistic force is something that conflicts with, or opposes, the protagonist. This force can be a person, a place, a thing, an idea, or mental state. Further, if the antagonistic force is a person, then that persons’ goal must oppose the protagonist’s story goal such that if the protagonist achieves her goal then the antagonist cannot, and vice versa. 

In the example, above, the antagonistic force was a shark. Why? Because it opposed Xan’s goal of reaching the shore and because their goals were mutually exclusive. Xan’s fatigue and the reef are obstacles. Even though they weren’t placed there by the shark, they aided it in foiling the protagonist’s plans.

Obstacle vs Antagonist. One might wonder what makes one thing an obstacle and another an antagonist. It’s a good question; I think it largely depends on the context. In my example, above, if there had been no shark I might have thought of the reef as an antagonistic force rather than simply an obstacle. To my mind, antagonists tend to have agency, or we tend to attribute agency to them. Obstacles tend to be physical and specific. 

The Local Antagonistic Force


The Big Bad of a story is the protagonist’s ultimate opposition, but the Big Bad won’t be in every scene. However, the protagonist’s attempt to achieve his goal should be opposed in every scene. 

Let’s call this scene-specific opposition the local antagonistic force. For example, the protagonist could want to try out the latest in anti-aging creams so she can win a modeling contract (the story goal), but she can’t because she’s allergic. If she puts the cream on, her skin will become red and scaly. 

In this example her allergy is the (local) antagonistic force that prevents her from achieving her goal. The Big Bad of the story, on the other hand, could be another model she’s competing with for the modeling contract, one who will do whatever it takes to succeed. 

Questions To Ask When Reading A Scene Critically


Drawing upon all that we’ve said, here are a few questions to ask when reading a scene critically:

- Who is the main character of the scene?
- What is the main character’s goal?
- What are the stakes? What will happen if the main character achieves his/her goal? What will happen if he/she doesn’t?
- What is the antagonistic force in this scene? That is, who or what prevents the main character of the scene from achieving his/her goal?
- What are the concrete obstacles put in the protagonist’s way?
- How does the protagonist try to defeat these obstacles?
- Is the protagonist successful?

Here are a few points to consider when formulating a critique:

- Was it clear who the main character was?
- Was the main character’s goal clear?
- Were the stakes clear?
- Was it clear who or what was the local antagonistic force? That is, who or what opposed the main character in the achievement of his/her goal?
- Was it clear what obstacles were thrown in the character’s way and was it clear how these items (events, etc.) could prevent the main character of achieving his/her scene goal?
- Was it clear how the character dealt with these obstacles? Did he/she triumph against them or did they defeat him/her? (I’ll talk more about this next time.)
- At the end of the scene, was it clear whether he/she achieved his/her scene goal or not?

A Caveat


I’ll talk more about this when I discuss how to sift through this mass of information and use it to write a critique. But I want to stress that the questions I’ve shared, above, are only meant as an aid in reading critically. 

There are no rules. Stories don’t have to have try-fail cycles. Characters don’t have to have clear-cut goals. Actually, let me take that back. There are two hard-and-fast rules when it comes to writing: To be a writer, you must read. To be a writer, you must write. And that’s it.

With that out of the way, let me say that the stories I had in mind while writing these articles were genre stories. Generally speaking, readers have more expectations when it comes to genre stories than they do for literary ones (though I admit that the dividing line between genre and literature can be blurry at times).

What I’m saying is: Please do feel free to put everything I’ve written aside, read a story, and respond from your gut. Your heart. I’ve written these posts because ... well, I know that, for myself, I often would appreciate a framework. 

This is especially so when I feel that there’s something wrong with the story but I just can’t put my finger on it. In those cases, sometimes it helps to do a deep reading of the material while keeping questions—questions such as the ones I’ve raised here—in mind.

That’s it for today! I had hoped to finish talking about critical reading today, but I’d like to cover try-fail cycles. Also, I want to touch on both backstory and setting. I’ll pick this up again on Wednesday. 

Till then, just write!

Photo credit: I took this picture!

Thursday, November 27

Five Tips: A Miscellany of Writing Advice

Five Tips: A Miscellany of Writing Advice


Today I’m going to do something a bit different. I’ve finished reading Robert McKee’s “Story” but there are some odds and ends, advice that was occasionally revelatory, that I never shared. So that’s what I’m doing today. 

Many of the points that follow have to do with writing a mystery. That’s not an accident! Yes, you guessed it, I’m taking another run at writing a grizzly murder mystery. My strategy this time is to keep it short; by which I mean under 10,000 words.

I’ve reached the stage where I’ve got the story (what actually happens) more or less clear in my mind but the plot (the order in which the events in of story are presented to the reader) is still shrouded in impenetrable gloom.

Robert McKee On Writing


1. The five essential elements of a thriller.



a. A cheap surprise. For McKee, a cheap surprise is a sudden shock out of nowhere whereas a true surprise involves a revelation. 
b. A false ending. You think the story’s over and then ... one final twist!
c. The protagonist is shown to be a victim.
d. A speech made in praise of the villain.
e. A scene in which the hero is at the mercy of the villain.

In my experience, while (a), (b), (d) and (e) do often occur in thrillers, (c) does not. But perhaps I haven’t seen enough thrillers!

2. What makes one story a murder mystery and another a thriller?


McKee’s answer: Point of view! In “Story” he writes:

“CRIME. Subgenres vary chiefly by the answer to this question: From whose point of view do we regard the crime?” His answer:

Murder Mystery --> Master detective’s POV
Caper --> Master criminal’s POV
Detective --> Cop’s POV
Gangster --> Crook’s POV
Thriller/Revenge Tale --> Victim’s POV
Courtroom --> Lawyer’s POV
Newspaper --> Reporter’s POV
Espionage --> Spy’s POV
Prison Drama --> Inmate’s POV
Film Noir --> “POV of a protagonist who may be part criminal, part detective, part victim of a femme fatale.”

I don’t agree with McKee. I don’t think POV is the essential characteristic that separates, say, a prison drama from a detective story. Why? Because I think that a drama could still be a prison drama if told from, say, a guards POV and that, similarly, were a person other than a master detective to tell a story of crime and detection, it could still be a murder mystery (after all, the Sherlock Holmes stories were told from Watson’s point of view.)

But, that said, I thought this list was interesting and potentially useful. 

3. About TV: “The key to the long form is dimensionality of character.”


That’s going to take a bit of unwrapping. 

By “long form” McKee is referring to what he calls 100-hour stories (e.g., Breaking Bad). 

As for “dimensionality of character” ...

“A dimension is a consistent contradiction in the nature of the character.”

For example, Walter White is incredibly gentle with some people and brutal with others. One might think that someone who treats a baby with such tenderness wouldn’t be capable of the level of brutality we saw Walter White achieve. 

So, in other words, the more contradictions you can believably weave into your character, the better. For instance, passive + aggressive, cruel + kind, arrogant + meek, brilliant + ignorant, and so on.

As I mentioned in an earlier post, often the key to showing a characters many dimensions is to pair him with other characters that will tease out these various qualities. (For more about this see: Mind Worms And The Essence of Drama as well as The Key To Making A Character Multidimensional: Pairs of Opposites.)

McKee’s comments here came from “The God of Story” by Alec Sokolow and Tony Camin.

4. The single most important question to ask yourself about your story: “Why am I attracted to this material?”


This is what McKee calls one of the big questions

I don’t agree with everything McKee says, though even what I don’t agree with often contains enough interest to warrant studying it. This, though, I agree with completely.

Why do you need to write this story? What need does it fill, what itch does it scratch? Are you fed up with multinational corporations raping the earth? Or perhaps you’re exasperated with (as my father called them) those darn environmentalists (he also shook his cane when a ‘young-un’ came too close to the lawn—really) trying to hogtie good, honest capitalists. Whatever your passion, whatever your outrage, whatever gets your juices flowing, transform it and connect it up to the story.   

5. The difference between English murder mysteries and American murder mysteries.


McKee said:

“In the English tradition a murder is committed and the investigation drives inward: you know, you’ve got six possible murderers. In the American Tradition, a murder is committed, we start to investigate, and it turns out to encompass all of society.”

For example, someone finds “an innocuous note saying that a professor has disappeared while hiking in the Andes, and some little bureaucrat is charged with finding out what happened, and he finds a conspiracy that runs to the White House.” (The Real McKee, New Yorker)

BTW, as an example of a mystery in the American tradition McKee mentions “The Parallax View.”

That’s not the first time someone has talked about the key difference between English and American murder mysteries—and it certainly won’t be the last!—but McKee’s formulation is both concise and clear. 

I think this is a good thing to keep in mind; at least, it’s something I try to keep in mind. English murder mysteries tend to   be narrow and deep. That is, they tend to tunnel inward into the lives of the victim and the suspects. American murder mysteries, on the other hand, tend to be wide and thin. That is, they tend to spread outward through society.

6. The protagonist’s arc


a. Balance. At the start of the story the protagonist’s life is more or less in balance.

b. The Inciting Incident. The protagonist’s life falls out of balance.

c. The Call to Adventure. This imbalance instills within the protagonist a conscious or unconscious desire to bring his life—to bring the world—back into balance.

But McKee isn’t just talking about character arcs. He says:

“The students realize that it’s their life I’m talking about: it’s out of balance, they’re struggling to put it into balance. How are they going to do it? They have conceived of that object, that something that if they could get it, would restore the balance of their life. Now, for the character, it could be that he needs to right the injustice that was done to his family; it could be to find something worth living for him to get up in the morning. Right? But for the student it’s a successful piece of writing and until they achieve a successful piece of writing their lives will be perpetually out of balance.”

I doubt that by “successful” McKee is only referring to monetary success. I think that, for some writers, a successful story would be one they were proud of having written. Or, to put it another way, a successful story, for some, could be a satisfying story. One that scratches a certain, internal, itch. One that brings—no matter how briefly—balance.

Balance


What McKee says here intrigues me. Everyone’s life, he says, is out of balance. His, mine, yours. Perhaps there wasn’t one single event, or one single cause, responsible for this imbalance but, regardless, we want to (consciously or unconsciously) achieve balance. 

If you’re a writer, or you want to be a writer, then that’s one way that (again, perhaps unconsciously) you’re striving to achieve balance. Balance in your life, balance in your world. 

Once we understand this, we also gain a greater understanding of our characters and of the quests we send them on.

Okay, maybe I read between the lines a wee bit! If you’d like to read the interview and judge for yourself, the above was from “The Real McKee: Lessons of a screenwriting guru” by Ian Parker over at the New Yorker.

That’s it! 

I’m curious. What is the most valuable advice you were ever given about writing? Please share!

Photo credit: Untitled by Thomas Leuthard under Creative Commons Attribution 2.0.

Monday, October 20

On Breaking The Rules of Writing: It’s All On The Table

On Breaking The Rules of Writing: It’s All On The Table



I’m a rebel at heart. I like it when writers break so-called rules and still produce a stunning piece of writing.

The Rule: Never begin a story with a character waking


For example, Gillian Flynn opens “Gone Girl” with a character waking. As I write this I realize someone might protest that “Gone Girl” begins with three paragraphs of Nick Dunne’s musings about his wife’s head, it’s shape and possible contents. But then, after these 185 words, Gillian Flynn writes:

“My eyes flipped open at exactly six A.M. This was no avian fluttering of the lashes, no gentle blink toward consciousness. The awakening was mechanical. A spooky ventriloquist-dummy click of the lids: The world is black and then, showtime! 6-0-0 the clock said—in my face, first thing I saw. 6-0-0. It felt different. I rarely woke at such a rounded time. I was a man of jagged risings: 8:43, 11:51, 9:26. My life was alarmless.”

And then, after this paragraph about Nick Dunne waking up, we get a paragraph about the weather! And you know what? Not only does it work but it is some of the most beautiful, alive, witty prose I’ve read in a long time.

The Rule: Never have your narrator address the reader directly


Another thing we’re told not to do, something that irks many readers enough to fling their books (or eReaders) across the room, is when (Dear Reader) the writer—or, really, the narrator—addresses the reader directly.

I’ve started reading P.G. Wodehouse, perhaps as a reaction to the delicious darkness of “Gone Girl”. I’ve broken into his corpus by way of his Jeeves books (specifically, “Thank You, Jeeves.”)

Here’s an example of what I mean. The narrator is Bertram (Bertie) Wooster.

“I wonder if you would mind just going back a bit and running the mental eye over that part of our conversation which had had to do with the girl. 

“Anything strike you about it?

“No?

“Oh, well, to get the full significance, of course, [...]” 

In those short paragraphs Wodehouse speaks directly to the reader. Here’s another example:

“But I had carried on according to plan, and here I was, on the fifth morning of my visit, absolutely in the pink and with no regrets whatsoever. The sun was shining. The sky was blue. And London seemed miles away—which it was, of course. I wouldn’t be exaggerating if I said that a great peace enveloped the soul.”

All that is perfectly standard. It’s funny, and Wodehouse’s distinctive voice shines through the prose, but the author isn’t doing anything outlandish. Then, in the next paragraph, the narrator shakes things up by confessing to the reader that ...

“A thing I never know when I’m telling a story is how much scenery to bung in. I’ve asked one or two scriveners of my acquaintance, and their views differ. A fellow I met at a cocktail party in Bloomsbury said that he was all for describing kitchen sinks and frowsty bedrooms and squalor generally, but the beautifies of Nature, no. Whereas, Freddie Oaker, of the Drones, who does takes of pure love for the weeklies under the pen-name of Alicia Seymour, once told me that he reckoned that flowery meadows in springtime alone were worth at least a hundred quid a year to him.”

I know some readers hate the jarring sensation that can accompany being scooped up from your comfortable armchair (or park bench or bus seat or ...) and plopped into the story. Many (many) people would like to keep their narrators at arms length and not have these little private asides from them. Personally, though, I love the cosy feeling of being involved in the story, of being drawn into it like this, where the characters themselves reach out to you. One gets the feeling: They are talking to me! (If you’re thinking that this is a sign I should get out more, you could be right.)

Writing Rules


I think there are only three rules when it comes to writing:

1. Writers write.
2. Writers read.
3. Take all other rules with a grain of salt.

Yes, there are rules of thumb, advice that can make things easier for a new writer, someone who isn’t as adept as, say, Gillian Flynn. Her writing is artful, her prose is poetic.

The problem (I say that as though there were just one) in beginning a story when a character wakes up is that, generally, waking up isn’t terribly exciting. What’s the conflict? The struggle to stay awake? If so, the story’s in trouble before it really gets going. But, in Gillian Flynn’s able hands, it is interesting. One gets a sense that these opening paragraphs form a kind of parallel, or allegory, for the story itself. Nick is awaking ... to a nightmare. Perhaps one of his own making.

In summary, don’t let any writing rule make you feel you can’t do something you’d like to. Ultimately, we write for ourselves, we write because it’s not only something we must do but because it’s something we (usually) enjoy doing. As Stephen King says in “On Writing”:

“There is absolutely no need to be hidebound and conservative in your work [...] Shit, write upside down if you want to, or do it in Crayola pictographs. But no matter how you do it, there comes a point when you must judge what you’ve written and how well you wrote it. I don’t believe a story or a novel should be allowed outside the door of your study or writing room unless you feel confident that it’s reasonably reader-friendly. You can’t please all of the readers all of the time; you can’t please even some of the readers all of the time, but you really ought to try to please at least some of the readers some of the time. [...] And now that I’ve waved that caution flag [...] let me reiterate that it’s all on the table, all up for grabs. Isn’t that an intoxicating thought? I think it is. Try any goddam thing you like, no matter how boringly normal or outrageous. If it works, fine. If it doesn’t, toss it. Toss it even if you love it. Sir Arthur Quiller-Couch once said, “Murder your darlings,” and he was right.”

That says it all.

Saturday, October 18

How To Give Your Character Meaningful Flaws

How To Give Your Character Meaningful Flaws


Let’s talk about blind spots.

We’re often told that protagonists need to be likable but it’s just as important that they have flaws.

I’ve just finished reading “Falling Angel” by William Hjortsberg. In that book the protagonist loses everything, even his identity. Which is a tragedy. He was courageous, resourceful and generally likable. It’s easy for the reader to identify with him, and if this was true for the reader I imagine it was true for the writer as well. But Hjortsberg resisted the impulse to coddle his protagonist and the book was better for it. 

That said, Hjortsberg didn’t give his protagonist, Harry Angel, just any flaws, he gave him flaws that seemed to grow organically from the core of his character. Giving a character blind spots is one way of achieving this.

What are blind spots?


A blind spot is a flaw, a weakness. For example, I have a friend who often complains about not being able to lose five pounds while she’s eating a bag of crunchy, vinegary finger-licking-good potato chips.

What creates a blind spot?


Desires create blind spots. Specifically, desires which fly in the face of strongly held beliefs either about ourselves or the world around us.

In my example, above, the desire being indulged was of the potato-chip-eating variety and the strongly held belief was that my friend was doing everything she could to try and lose weight. 

Taking this to a more serious level, a person might have a strong desire to learn the truth about a particular situation but not be able to get past the strongly held belief that their friend (or sibling, or mother, or father) is a good person and would, therefore, never do certain things.

Denial and unconscious defense mechanisms


I would, of course, never be this bold (or foolhardy!) but were I to call my friend on her chip-eating-duplicity and say, “You’d lose five pounds if you stopped eating potato chips,” what do you think her immediate reaction would be?

Yep, anger. Then she would try to justify her behavior. She would try and explain how her behavior really did, despite appearances to the contrary, fit with her desire to lose weight. 

Most folks, when it’s made clear to them that one or more of their behaviors flies in the face of a real or stated desire will attempt to justify it rather than change. “Oh this package of potato chips is so small and it’s only one bag. It’s not like I have one every day.” Or, “You’re right! This will be my last one, I’ll stop tomorrow.”

How to make bad things happen to good characters


Writers have to be the bad guy. They have to be mean to their characters. (Don’t Flinch)

As I mentioned at the beginning of this article, one of the ways we can lead our characters to ruin is by giving them blind spots.

The ones I’ve talked about so far are relatively mild. To show you the kind of blind spots that can make for great literature let’s take another look at “Falling Angel.” Here the protagonist, Harry Angel, has a core belief, one you and I likely share: I know who I am. Harry couldn’t have been more wrong. 

When Harry Angel finally realizes he has been blind, that he has believed a lie, it is far too late for him to save either himself or the girl he has come to love.

Creating Character Flaws: How to Use Your Character’s strengths against them


I’d never thought much about blind spots and how they can be used to create tragedy until I sat in on a workshop Bob Mayer taught at the Surrey International Writing Conference. Mayer gave some wickedly useful examples of how your character’s strengths can suggest desires which can, in turn, be used to create character flaws.

An Example: Loyalty


Loyalty is an excellent trait for a protagonist to have. Since we, as humans, tend to believe that other people are like us—that they have the same desires and strengths and weaknesses we ourselves do—people who are loyal tend to believe that other people, especially those they consider their friends, are loyal as well. (Also at work here is the principle that it’s much easier for a person to believe a statement they want to be true than it is for one they want to be false.)

Underlying need/drive/desire:
- To trust others and to be trusted in return.

Temptation:
To see the world as you would like to see it, not as it actually is. This can lead to (at least) two weaknesses:
- Gullible. The need to trust others can make a hero gullible. They want to trust others even if, deep down, they know they shouldn’t.
- Unreasonable skepticism. Often when a person has trusted someone when they shouldn’t have—and been harmed because of it—they can swing to the other end of the spectrum and not trust anyone, even someone who has proven themselves trustworthy.

Blind Spot:
- Here is the loyal character’s blind spot (or at least one of them): Even though he’s let me down in the past, this time will be different.

Another Example: Competitiveness


Let’s say a character is naturally competitive. That can be a very good thing.

Underlying need/drive/desire:
- To achieve, to conquer.

Temptation:
- To achieve and to conquer no matter the cost, no matter who it destroys in the process.

Blind Spot:
- My drive to achieve isn’t hurting anyone.

In conclusion


If you ever have a chance I highly recommend Bob Mayer’s writing workshops. I haven’t read it (I’m still snailing my way through Robert McKee’s excellent book, “Story”) but his book The Novel Writer’s Toolkit comes highly recommended.

What blind spots have you given your characters?

Photo credit: "Cat's shadow" by Marina del Castell under Creative Commons Attribution 2.0.

Monday, February 10

How To Create An Entertaining Protagonist: A Story Checklist

How To Create An Entertaining Protagonist: A Story Checklist


What do you have over your writing desk? Mine is littered with pieces of paper on which I've scribbled bits of (what I think is) sage writing advice. I'll let you be the judge. (grin)

By the way, your protagonist doesn't have to have all these characteristics. I like to look at this list every once in a while and double-check that my protagonist has a fair share of them and, also, to make sure I haven't forgotten anything.

1. Protagonist


Your protagonist should:

a. Have a special talent.
b. Have a strength.
c. Be clever and resourceful.
d. Be wounded.
e. Be pursuing justice or at least have a guiding principle.
f. Have a catch phrase.
g. Have likeable qualities.
h. Be quirky.

1a. Give the protagonist a special talent (/unique ability).

Give the protagonist an ability that no one else has. This doesn't have to be something earth shattering. It can be something trivial such as being able to tie a cherry stem with one's tongue.

1b. Give the protagonist a strength.


The following list is from Character Strengths and Virtues by Christopher Peterson and Martin Seligman.

i. Wisdom allows one to acquire and use knowledge. Creativity, curiosity, open-mindedness, love of learning, perspective and wisdom.

ii. Courage allows one to accomplish goals in the face of opposition. Bravery, persistence, integrity, vitality.

iii. Humanity allows one to befriend others. Love, kindness, social intelligence.

iv. Justice helps build community. Active citizenship, loyalty, fairness, prudence, self control.

v. Temperance protects against excess. Forgiveness & mercy, humility.

vi. Transcendence helps forge connections to others and provides meaning. Appreciation of beauty, gratitude, hope, humor & playfulness, spirituality.

1c. Make the protagonist clever and resourceful.


It seems to me that most good protagonists are both clever and resourceful. They are intelligent and can fix things, both little and big. They can come up with inventive solutions others would never think of. 

Clever characters are quick-witted. They can come up with a blindingly clever retort but without, perhaps, thinking through all the ramifications of what they've just said. (It can, occasionally, be smart not to say something clever.)  

1d. Give the protagonist a wound


Make sure that, in romance writer Terrel Hoffman's words, "In a hero’s character arc, she is missing something so essential that, if she doesn’t find it by story’s end, she’ll fail to achieve her story goal." (For Great Characters it's All About the Wound)

1e. Give the protagonist a guiding principle.


What is your protagonist's guiding principle? What rule do they live by? Turn this into a saying. Almost a tag line for the character.

For example, Poirot's guiding principle is "I do not approve of murder."

1f. Give the protagonist a catch phrase.


For example, two of Poirot's catch phrases are: "My little grey cells," and "I do not approve of murder."

Monk's catch phrase is "It's a gift and a curse."

1g. Give the protagonist likeable qualities.


I've already listed some strengths a character--or, indeed, a person--could have. I think most of these would go toward making a character likable. 

Another thing that works is to show a character being liked by other characters. 

You can also show your character doing something selfless for someone else. Save a cat!

1h. Give the protagonist a quirk


Give your protagonist a reason to be concerned about something, their clothes for instance. Then give your protagonist a reason to continually pay attention to it.

For example, lets say your protagonist, Zoe, buys an expensive dress she can't afford. She plans to wear it once then return it. Her date takes her out for dinner, but at a place that features mud wrestling! Zoe continually worries about staining the dress.

If you can manage it, the silly quirk should contradict the character's strength. For example, Indiana Jones' strength is courage and his silly quirk is fear of snakes.

2. Stakes


Stakes must be clear. What will the protagonist get if she achieves her goal?  What will she lose if she fails to achieve it? 

Also, the stakes must matter to the protagonist.

3. Motivation


The protagonist's motivation must be clear.

Although it seems not everyone draws a distinction between a protagonist's motivation and his desire I find doing this often helps. 

Here's how I look at it: a protagonist's motivation explains why he desires what he does and his goal is a concrete expression of that desire. 

For example, a child might want to win a spelling bee because the school bully taunts him and calls him stupid. In that case, the character's wish to silence the bully would be the protagonist's motivation. His overriding desire, on the other hand, is for people to think he is smart, and the concrete expression of that desire--his goal--is to win the upcoming spelling championship.

4. Goal


The protagonist needs to solve a well defined problem
The protagonist must take decisive action to get what she wants.
The protagonist must want something desperately
Finally, the thing the protagonist wants should be something so concrete that you could take a picture of her doing it.

5. B-Story


The solution to the B-story often provides the protagonist with the solution she needs to finally resolve her dilemma and achieve her goal. (I talk about the b-story a bit in my article on narrative setting.)

6. Antagonist's Goal


The antagonist's goal should be such that if he achieves it the protagonist cannot. For instance, in Lord of the Rings, if Frodo succeeded in destroying the One Ring then Sauron's quest to destroy Middle-earth would fail. On the other hand, if Sauron got the One Ring back then Middle-earth would be destroyed and Frodo would have failed.

The best article on creating an antagonist I've read so far is Jim Butcher's, "How To Build A Villain." If you read that article, don't forget to take a look at JB's comments in the comments section.

Question: What writing advice do you have tacked on the wall above your writing desk? Please share!

Photo credit: "2014-038 this way up" by Robert Couse-Baker under Creative Commons Attribution 2.0.