Showing posts with label story structure. Show all posts
Showing posts with label story structure. Show all posts

Wednesday, August 13

Robert McKee And Characterization vs Character

Robert McKee And Characterization vs Character



I’m reading “Story,” by Robert McKee and kicking myself for not doing this long ago. I’ve reached the part where McKee talks about the difference between character and characterization and says some eye-poppingly interesting things. Useful things.

If you haven’t read “Story,” get your hands on a copy. If you don’t want to shell out 40 dollars for a hardcover, take the book out from the library. You may end up disagreeing with what McKee says--and that’s fine, different strokes and all that--but it can help you grasp the essence of what makes a story absorbing: character and structure working together.

What Is Character? Characterization vs Character


McKee writes:

Characterization is the sum of all observable qualities of a human being, everything knowable through careful scrutiny: age and IQ; sex and sexuality; style of speech and gesture; choices of home, car, and dress; education and occupation; personality and nervosity; values and attitudes–all aspects of humanity we could know by taking notes on someone day in and day out. [...] This singular assemblage of traits is characterization ... but it is not character.” 

McKee goes on:

“TRUE CHARACTER is revealed in the choices a human being makes under pressure–the greater the pressure, the deeper the revelation, the truer the choice to the character’s essential nature.”

True character has to do with whether someone is loving or cruel, generous or selfish, strong or weak, and so on. In life as in art “The only way to know” whether someone is generous or selfish, kind or cruel, and so on, is to “witness him make choices under pressure [...]. As he chooses, he is.”

Yes!! That. What he said. I’ve felt this myself but hadn’t put it into words. Of course Dwight V. Swain, Jack Bickham and Jim Butcher have said much the same thing but for some reason when I read McKee’s “Story” the light went on. 

McKee goes on:

“Pressure is essential. Choices made when nothing is at risk mean little.”

Exactly! And these choices are made in sequels.

The importance of structure–and the reason why structure and character are two sides of the same coin–is that character can only be revealed over time through the choices a character makes. It is the unfolding of these choices we call structure.

For example ...

Character Arc


1. Beginning of story: Characterization


At the beginning of a story, in the setup, characters are described; characterized. Readers are told what the character’s gender is, approximately how old they are, and so on.

2. First choice: The Character’s deep nature is revealed through their choices.


I re-watched The Matrix yesterday. At the beginning of the movie Thomas Anderson (aka Neo) makes a number of choices. 

- He chooses to follow the white rabbit to a nightclub even though he knows he has to work the next day. 
- At work, he has a choice whether to trust Morpheus and do something dangerous or play it safe. 
- At the end of Act One he has to choose whether to take the blue pill and forget all about The Matrix or take the red pill and learn the truth, even though learning the truth will cost him everything.

Notice how these choices build on each other, becoming more difficult (the stakes increase) and, correspondingly, more revealing of Thomas Anderson’s deep nature.

3. Conflict between characterization and deep nature.


Here the writer shows that the character’s deep nature is at odds with his characterization.

McKee calls James Bond a lounge lizard. Bond wears expensive clothes and lurks around nice hotel lobbies chatting up and bedding beautiful, rich women. That’s all part of his characterization. But his character is quite different. The average lounge lizard wouldn’t risk his life to defend his country--he wouldn’t know where to begin.

McKee writes:

“[The character’s] deep nature is at odds with the outer countenance of the character, contrasting with it, if not contradicting it. We sense that he is not what he appears to be.”

4. The character’s choices become more difficult.


After a character’s inner nature, their deep nature, has been exposed they must be driven to make even more difficult choices.

5. End of story: The character--who they are at the deepest level--has been profoundly and permanently changed.


By the end of the story the character’s choices have “profoundly changed the humanity of the character.” 

McKee sums it up like this:

“Whether our instincts work through character or structure, they ultimately meet at the same place.

“For this reason the phrase ‘character-driven story’ is redundant. All stories are ‘character-driven.’ Event design and character design mirror each other. Character cannot be expressed in depth except through the design of story.”

That’s it for today! 

Photo credit: Untitled by Helmut Hess under Creative Commons Attribution-NonCommercial 2.0.

Monday, August 11

The Structure of a Short Story: The New Plan

The Structure of a Short Story: The New Plan



So far our story has set a fairly quick pace. We’ve introduced the setting and the protagonist. We’ve introduced the protagonist’s allies and enemies. We know what the protagonist’s goal is as well as the obstacles to her achieving it. We have seen the protagonist devise a plan to make her goal a reality, act on it and fail miserably. Now it’s time to react to this failure, come up with a new plan and put it into motion.

Sequels


Now the pace is going to slow. The protagonist needs time to react to all that has happened. She needs to sit down, take a breath, regroup and reflect. 

Show the protagonist’s reactions to this loss, show her emotions--or lack of them. What happened? What didn’t go according to plan? Why? Going forward, what are the options? What are the outcomes/stakes for each option? 

Each of the protagonist’s allies might argue for a different course of action but, ultimately, the protagonist must choose between them or, even better, put forward a plan of her own, one that is bolder, more daring, than all the others.

In other words, now’s the time for a sequel. (BTW, for more about scenes and sequels see: Scenes, Sequels, Sequences and Acts & Jim Butcher on Scenes and Sequels.)

Scenes Like a Funhouse Mirror


Short stories often reflect the macrocosm as though in a warped funhouse mirror, speeding through certain parts--or only implying them--to dwell on others. (I think I picked the metaphor of a funhouse mirror because I’m reading Stephen King’s “Joyland.” Wonderful story.)

In my previous posts in this series I mentioned that short stories are different from novels but that they have the same important bits. And that’s true, but sometimes these important bits occur offstage: either before the story began or in the time after it ends.

For example, one of my favorite stories, Ernest Hemingway’s “Hills Like White Elephants,” is (or so I would argue) basically a sequel. There are two courses of action being discussed and the girl, the protagonist, must choose between them. 

I think that, often, literary short stories are sequels. The protagonist reacts to an event that occurred before the story began and the reader tries to figure out what the event was, as well as its significance, from how it affects the characters.

A note about the structure of a short story and how it often differs from that of a longer work


The crisis of the last section (First Complication) occurred more or less at the Midpoint of our short story, though if we were writing a novel this would occur earlier at around the 30% mark. 

 Note that the Midpoint isn’t a point, it’s a sequence that consists of several short fast-paced scenes, each scene running into the next with little pause for reflection. In each scene the protagonist tries to achieve her goal (the story goal) and in each something happens to deflect her. (see: Try-Fail Cycles)

In this sense, a short story is condensed. Where in a novel there would be ample time between the failure of the protagonist’s first attempt and her gearing up for her main assault, this span of time is telescoped in a short story. The protagonist of a short story has to adjust to the conditions of the special world, make friends and allies--as well as enemies--in a few short paragraphs rather than chapters.

Formulate a New plan


What follows are some of the stages/events that often occur after the protagonist’s first big failure. 

This list is not meant to be in any way canonical--when it comes to stories there’s no such thing--but thinking about these points has often helped me figure out why a certain part of my story isn’t working as well as I’d like.

 a. Emotion


At the beginning of the sequel, show the protagonist’s emotions. Show her emotional reaction to the failure at the end of the previous scene. Is she sad? Angry? 

b. Thought/Review


The protagonist reviews the situation and focuses on one or two aspects of the attempt as significant. These are the aspects the writer wishes the reader to dwell upon. This is where much of the protagonist’s character development will occur. 

For example, who does the protagonist blame? Herself? Her friends? The antagonist? I've found that heroic protagonists tend to blame themselves. Especially if one of their companions is injured in her attempt to achieve her goal. 

c. Anticipation/Reason


Show the protagonist anticipating what is to come. What can she do now? Have the protagonist--or her allies--think of two or three ways of achieving her goal. For each goal reveal what the outcome would be; what the new stakes would be.

d. Decision


Have the protagonist decide on a new path of action. The important bit here is that the writer clearly communicates to the reader why the protagonist picked one course of action over another. 

For example, continuing my example from last time, let’s say the protagonist’s goal is to stop her grandmother’s house from being repossessed by the bank. Let's say that our protagonist comes up with these three options:

i. Go to the mob and borrow the money. 

ii. Plunder the trust fund her father set up for her so she could go to college and become a doctor.

iii. Beg her cousin to let grams live with her. (The protagonist absolutely hates her cousin and the feeling is mutual.)

If the protagonist chooses (iii) then it shows the reader that she is willing to swallow her pride. That would tell us a lot about the protagonist's character. We would see that she would rather do something she absolutely hated rather than let someone she loved come to harm. 

If the protagonist doesn’t choose option (iii) that also tells us something about her. For example, if she chooses (ii) then she will achieve her goal--her grams house will be saved--but she will have sacrificed both her dream and her father’s dream to make it happen.

The question is: How much does the protagonist’s pride mean to her? Is she willing to give up her dream to save her pride?Her decision will tell us a lot about her. This, right here, is the nuts and bolts of character development. 

e. Action


Show the protagonist begin to act on her new plan. For example, let’s say that the protagonist has chosen to save her grans house by plundering the trust fund her father set up for her. At the end of the sequel we could show her getting in her car and leaving for the bank.

Next time we’ll look at the Major Setback and talk more about how the second half of a story differs from the first. Cheers!

Photo credit: Untitled by Thomas Leuthard under Creative Commons Attribution 2.0.

Monday, July 28

The Structure of a Short Story: The Setup

The Structure of a Short Story: The Setup


Last time I broke the structure of short stories into six discrete parts: 

1. Setup
2. First Complication
3. New Plan
4. Major Setback
5. Climax
6. Wrap Up

Today, let’s discuss the first part: setting up the story. Here we need to introduce the story world, the characters and the story question, and we need to do it in a way that is so entertaining readers won’t be able to put it down.

1. The Setup


Traditionally, the setting and everything it includes is developed in the first quarter of a story. That means if we want to write a 4,000 word story that we must complete the task of introducing the setting in 1,000 words or less. That doesn’t seem like much! It’s even worse for flash fiction. A 1,000 word story would have only 250 words for introducing and developing the setting.

Whenever I write a short story I’m always tempted to give more than 25% to the setting. After all, it is, arguably, the most important part of the story. The first few paragraphs will hook a reader--or convince them to put the book down. Which means things must happen. Preferably exciting, remarkable, things. But a reader won’t care about your protagonist before they get to know him. If they don’t care about him then they won’t care about any of those exciting, remarkable, happenings. So one must first take time to set the story and properly introduce the characters. It’s a catch 22!

I think there are two general paths one can take here: the descriptive opening or the action opening.

Descriptive Opening


Paint-me-a-picture. Some writers start off with description. They strut their poetic prose and trust that their readers will hold on long enough, read on long enough, to be slowly drawn in and carried away by the story.

Action Opening


Describe-as-you-go. Other authors start out with action (not necessarily physical action) and insert dribs and drabs of description along the way. 

Which kind of opening you choose will depend both on what kind of opening you want to write, what kind of opening is best for your particular story and what genre your story fits into. There is no one right answer and neither opening (descriptive or active) is, of itself, better than the other. It is a matter of taste and the expectations of your readers.

I’ve noticed that descriptive openings are more common in certain genre--fantasy for instance. Action, mystery, adventure and thriller books tend to jump right into the action and insert just enough description along the way so that the reader isn’t confused. (No one likes a white room!)

Examples: Descriptive vs Active


I went to my reading library and, more or less at random, took out two short stories, one by Terry Brooks and the other by Agatha Christie. The first is a terrific example of a descriptive opening and the latter of an active one.

Terry Brooks, “Allanon’s Quest” (approx. 11,000 words)


“The storm clouds scudded across the night sky in roiling clumps that blotted out the half-moon and stars and enveloped the land beneath in heavy shadow. The woods surrounding the village of Archer Trace, fifty miles north and east of the city of Arborlon, stirred uneasily. The trees swayed, and their leaves shivered with a metallic rustling as wind tore at the branches in sharp gusts and rain pattered heavily against the leaves. A drop in the temperature had already announced the storm’s arrival, the air damp, chilly, and raw. Intricate patterns of lightning flashed, and bursts of thunder rumbled from across the eastern edge of the Sarandanon.”

Notice that there is nothing about the protagonist in the first paragraph; this is strictly world development. Here we see an author taking a great deal of trouble to set up the world and establish a mood.

Agatha Christie, “The Case of the Middle-Aged Wife” from “Parker Pyne Investigates”. (Approx. 4,000 words)


“Four grunts, an indignant voice asking why nobody could leave a hat alone, a slammed door, and Mr. Packington had departed to catch the eight forty-five to the city. Mrs. Packington sat on at the breakfast table. Her face was flushed, her lips were pursed, and the only reason she was not crying was that at the last minute anger had taken the place of grief. ‘I won’t stand it,” said Mrs. Packington. “I won’t stand it!’ She remained for some moments brooding, and then murmured: ‘The minx. Nasty sly little cat! How George can be such a fool!’”

Compared to our first paragraph this one moves with the pace of an explosion. At first I was tempted to think that Agatha Christie gave the reader less information than Terry Brooks, but after studying the openings I came to see that it was just information of a different sort.

Let’s list and compare the information these paragraphs give the reader.

Setting: What time of day is it?
TB: Night.  This is explicitly stated: “The storm clouds scudded across the night sky [...]”
AC: Morning. Stated. “[...] Mr. Packington had departed to catch the eight forty-five to the city. Mrs. Packington sat on at the breakfast table.”

Setting: What’s the weather like?
TB: There’s a storm bearing down on the land. So there are high winds, swaying trees, a drop in temperature, the air is damp and there’s thunder.
AC: No idea.

Setting: Where are we?
TB: The woods surrounding the village of Archer Trace, fifty miles north and east of the city of Arborlon.
AC: In a kitchen at a table laden with the remains of breakfast.

Character: How many characters?
TB: No human characters are introduced, though the world, the environment, the weather, may have equal importance to any of the characters.
AC: Two, but a third and fourth are implied:
- Mrs. Packington: the client. 
- Mr. George Packington: Mrs. Packington’s motivation.
- The minx: the complication. 
- Mr. Parker Pyne: The protagonist.

Character: What is the protagonist’s goal?
TB: No idea.
AC: One suspects it has to do with revealing the “sly little cat” to Mr. George Packington for what she is. 

And so on. I am amazed that such a great deal of information was given in just the first paragraph. Both Terry Brooks and Agatha Christie set up their respective stories brilliantly. One day I would like to step through a (very!) short story and systematically dissect how the author answered each of these questions.

All right, so. After we’ve gone through and written our story out, what questions should we have answered in the setup?

Questions for developing a setting:


What time of day is it?

Morning, afternoon, night?

Where are we?

Indoors or outdoors?

If we are outdoors, or near a window, what is the weather like?

What town, city, village, etc, are we in? Also, are we in a house, an apartment, a houseboat, a motorboat; are we in a forest or afloat on an ocean?

How many characters?

You’ll likely have a protagonist and antagonist. Also, it often helps to give the protagonist a helper or a mentor, someone he can talk to as well as someone who can help her out if she needs it. Speaking rather callously, giving the protagonist a helper (or mentor) also gives the writer someone to kill off in a highly an emotional way about 3/4 of the way through the story at the major setback. For example, Obi Wan Kenobi sacrificed himself near the end of the second act in Star Wars: A New Hope.

What is the protagonist’s goal?


The protagonist generally doesn’t get their story goal until about the 25% mark. Even so, they generally have an initial goal, something to get the story going.

What motivates the protagonist?


Whenever I think about a character's motivation and what distinguishes their motivation from their goal I think of a cartoon I once saw: a man in a rowboat, pursued by a shark, paddles for shore. Despite the man’s best efforts the shark gains on the rowboat. The man sees this and paddles harder, faster; he paddles until his lungs burn. Will he be able to reach land before the shark upends the rowboat and eats him?

In that scenario the shark is the man’s motivation to row for shore and the shore is the goal.

How does the protagonist intend to achieve his goal?


How the protagonist intends to achieve his goal probably won’t be remotely close to how he actually achieves his goal (if he does). Still, the protagonist should have something of a plan even if it’s along the lines of: We go there, raise hell, grab the thing and come home.

What are the protagonist’s stakes?


What will happen if the protagonist doesn’t achieve her goal? What will happen if she does?

Are the protagonist’s and antagonist’s goals mutually exclusive?


The answer to this question should be: Yes! This is why the antagonist and protagonist are at each other’s throats: if one gets what they want the other cannot. It is the immediate source of their conflict and, as such, forms the engine that drives the story forward.

Now, for each of the above questions that mentioned the protagonist, substitute “antagonist” for “protagonist.” Remember, the antagonist is the hero of his own story. 

At the end of the setup, does the protagonist take her first step toward achieving her goal? That is, does she begin to set her plan in motion?


This question is often answered at the end of the first act when the protagonist commits to her quest. She becomes “locked in” to a certain course of action and cannot go back to the way things were. Further, she does this of her own free will knowing what the stakes are.

That’s it! Next time we’ll look at the next stage, the next bone in the skeleton, of our short story The First Complication.

Photo credit: "Maria" by Daniel Zedda under Creative Commons Attribution 2.0.

Friday, July 25

The Structure of a Short Story

The Structure of a Short Story


Let’s talk about story structure. 

When I read a story or watch a film I always try to identify where I am in the story’s structure. It’s a compulsion. True story: I’ll be sitting on the couch with my friends watching a movie and suddenly exclaim: “That’s the lock in!” or “That was the major setback!”

Yes, they hate me.

Here’s how I think of it: regardless of length, structure is what organizes a story, what gives it lungs to breathe and feet to run. 

Just like human skeletons, no two story structures are exactly the same although there are going to be certain broad similarities. Most living humans have a head, upper body, two arms, two legs, two feet, five fingers and ten toes. Similarly, most stories have a beginning, middle and end, they have a protagonist and antagonist, and they have quirky, interesting, characters who have goals they are passionate about achieving.

Further, just like wee little tiny babies have the same basic bits as the tallest basketball player or the biggest weight lifter, so short stories have the same basic bits in the same places as longer stories.

At least that’s what I think. 

Here’s what I’m going to do. Over the next five posts, I’m going to talk about what I see as the five main parts of a short story’s structure:

The Parts of a Short Story


1. Setup 


This is where characters are introduced, the setting is established, and the one is hooked into the other. The protagonist has committed herself to achieving a particular, concrete, goal. Further, she has devised a plan, a way of overcoming the antagonist’s opposition to her achieving that goal.

2. First complication. 


The hero discovers that her plan isn’t going to work. Significant adjustments are needed. She is put into an unfamiliar environment, one to which she is particularly ill suited. She also meets new friends as well as new enemies. The stakes are raised.

3. New Plan


The hero has come up with a new plan for how she is going to overcome the opposition to her goal. She (and possibly her ally) now puts this plan into action. It does not go well. (Or, possibly, even though her attempt to achieve her goal is horribly bungled she succeeds! One might see this in a comedy; for example, one having to do with procuring a love potion.)

Even though the plan doesn’t go as expected, even though there is some bickering between the hero and his ally, they lick their wounds and regroup.

4. Major Setback


The protagonist goes about taking another run at the problem. She begins to devise another plan but then her world is turned upside down. Either something she was counting on having is taken from her (perhaps her magical powers are taken away or her mentor is killed) or something is added: an insurmountable difficulty. 

Either way, this is the start of an avalanche of bad that falls squarely on the protagonist. 

At this point, the protagonist will have an epiphany and realize how to defeat the antagonist and achieve her goal.

5. Climax


The hero prepares to put her plan into action and then confronts the antagonist. Often there is an element of deception involved. It seems as though the protagonist hasn’t learnt her lesson, it seems as though she has misjudged. But then we find out that was all part of her crafty plan. 

6. Wrap Up


Wrap the story up by cashing out the stakes. How did winning (or losing) affect the protagonist and her allies? When she goes back to the ordinary world how are things going to be different for her?

Differences between a short story’s structure and a novel-length story’s structure: 


Keep in mind that the structure I’ve just outlined is for a short story. There are differences between this and the structure for a novel, particularly in the middle. In a 2,000 word short story a writer can’t give the protagonist more than one or two failed tries at achieving their main goal. In an novel, though, the protagonist will likely have sub-goals, each of which will have it’s own try-fail cycle.

Also, stories of over 50,000 words often have a B-story (and possibly C- and D-stories as well). A 2,000 word short story generally doesn’t. 

Well, that’s it! Monday, I’ll talk about the structure of the first part of a short story.

Update: Here's an index to the articles in this series:

- The Setup
- The First Complication
- The New Plan
- Major Setback (upcoming)
- Climax (upcoming)
- Wrap Up (upcoming)

Photo credit: "Manoa" by Daniel Zedda under Creative Commons Attribution 2.0.

Monday, May 12

Scenes, Sequels, Sequences and Acts

Scenes, Sequels, Sequences and Acts


I finally published the first episode of my book on writing: Parts of Story: Plot!

To celebrate, and to say a big, huge, massive thank you! to my readers, if you subscribed to my email list before today then you should have received an email telling you how to download a free copy. You don't have to sign anything, there are no strings. I just want to give you the book for free. (Because all good things come to an end, this offer will expire May 26, 2014.) 



Back to writing about writing ...


A couple of weeks ago I received feedback from one of my beta readers about my manuscript for Parts of Story. He said, "Great book! But I don't understand how scenes and sequels are related to overall story structure."

Oops! I corrected that before I published my book, but the more I thought about the subject, the more I wanted to expand on what I wrote. So ... blog post!

Jack Bickham: Scene & Structure


I just finished reading a terrific book on writing. I almost said "the best book on writing I've ever read" but there are so many great books on writing I couldn't possibly pick a favorite. At the moment, Jack Bickham's Scene & Structure and Stephen King's On Writing are definitely at the top of my favorites list, though for different reasons.

Although both Scene & Structure and On Writing seem to have been written with beginning writers in mind (though they have a lot to offer writers of every level of experience) the authors approach their topic—how to write—in very different ways. King focuses more on the art of writing while Bickham focuses more on the craft of writing. 

The Craft Of Writing


Let's get the definitions out of the way.

A scene is:


"A scene is a unit of conflict, of struggle, lived through by character and reader. It’s a blow-by-blow account of somebody’s time-unified effort to attain an immediate goal despite face-to-face opposition." (Dwight V. Swain, Techniques of the Selling Writer)

A sequel is:


"A sequel is a unit of transition that links two scenes, like the coupler between two railroad cars. It sets forth your focal character’s reaction to the scene just completed, and provides him with motivation for the scene next to come." (Dwight V. Swain, Techniques of the Selling Writer)

You may think it's odd that I raved about Jack Bickham's book and then used definitions from Dwight V. Swain's. Swain was Bickham's teacher, his mentor and his friend. Bickham is expanding on what Swain said, he's filtering it through is own understanding and experience, but it's the same system.[1]

A sequence is:


A daisy chain of scenes and sequels that has a beginning, middle and end and which is unified by an idea. 

An act is:


A daisy chain of sequences. Just like each scene and sequence has a beginning so does every act. A beginning, a middle and end. Acts, in turn, combine to form the major structural bones of a story.

The Three Act Structure


As we've just seen, scene-sequel pairs make up sequences, sequences compose acts and acts form the skeleton of a story.

How many acts? It doesn't matter. Three acts, four acts, two acts, one act, six acts, you name it. One of the most popular--and most useful--structures is the three act structure (or the four act structure that simply chops the second act down the middle to yield four equal parts). 

I'm not going to go over this structure in detail since I've stepped through it in my post: Story Structure (I've updated that post in my book).

Sequences and Acts


Typically, there are two sequences in the first act, four sequences in the second act and two sequences in the third act. (For more about sequences see, The Eight Sequences, over at ScriptLab.com.)

That's it! That's how scenes and sequels fit into acts. Of course that's the bare bones, the basics. In the future I want to go over the structure of scenes and sequels in more detail, as well as how scenes flow into sequels and vice versa. At the end of Scene & Structure Jack Bickham gives the structure of a complete (hypothetical) 50,000 word suspense novel. I won't go that far, but if you're interested I would encourage you to get ahold of his book and study it.

Good writing!

References/Notes/Links


1. Jack Bickham wrote: "This book is dedicated to the memory of Dwight V. Swain: writer, teacher and friend. Without him, I would have had no career as a novelist."

Tuesday, November 12

Dan Wells' 7-Point Story Structure: The Midpoint

 Dan Wells' 7-Point Story Structure: The Midpoint


This post continues the series on Dan Well's 7-Point Story Structure (Introduction, The End & The Beginning).

You see a pattern here. First (as we discussed last time) we figure out how we want the story to end. Does the hero win the day? Lose big? Based on that, we start constructing our arc, how the hero changes over the course of the story. 

It's the same here. Knowing what happens at the midpoint helps us set up what's going to happen at the first plot turn. 

Story Arc


I talked a bit about this last time, but it bears repeating. I think that in writing there are no rules but one: there must be change. That said, what shape that change takes is completely up to you.

In general, there are two kinds of change, two sorts of opportunities for it: change in your plot and change in your characters. Let's call this external change and internal change.

External Change


All dramatic stories have external change. 

Indiana Jones and Raiders of the Lost Ark is one of my favorite movies but let's face it, Indy doesn't change. And, frankly, that's part of what I like about that movie. It's an action-adventure movie and isn't apologetic about it. 

But Raiders has a lot of external change. At the start of the movie Indy gets his prize--a golden idol--taken from him by Dr. Rene Bellog. At both the beginning and the midpoint Bellog says to Indy, (this is a paraphrase) "Anything which you have is mine to take." What happens at the end of the movie? Bellog is dead--face melted off--and Indie has the ark. So there's change. External change.

Internal Change


In most stories the main character will have both internal as well as external goals.

I read something the other day about Charlie and the Chocolate Factory. I think it was the blog of one of the screenwriters from that movie. He pointed out that Charlie doesn't change. And I thought about it. That's true. He doesn't. Willy Wonka does. 

One of the nifty things about internal change is that, often, by meeting his internal need (the internal need drives the change) the hero finds the good trick out of the predicament he is in, often around the "all hope is lost" point.

(Maybe your story won't have an all-hope-is-lost point, and that's fine. But if it does, having your main character's solution to his internal problem help him figure out how to meet his external need is a neat trick.)

Shape of the Arc


The shape of the arc--this applies to both internal and external arcs--is completely up to you.

Often, a hero will start off weak, go through struggles, fail some--okay, fail a lot--but grow and change and, by the end, be strong enough to defeat the Big Bad. 

But that's not the only shape the arc could take. In a tragedy, the hero ends weak--he doesn't achieve his goal and often loses his life and/or the lives of those he loves. But that doesn't mean he has to start off strong. He could start off weak, become strong, then come crashing down. 

That said, if you're not writing a tragedy, often writers start the hero off weak and become strong. This is what Dan Wells does. But that doesn't mean the hero has to start off weak. They could start off strong, become weak, then become strong again. In actuality, the number of possible combinations is constrained only by your creativity.

There is only one constant, one rock-hard rule: there must be external change. (I mean, think about it. What would a story be without external change? A straight line. Reading such a thing would make watching paint dry look like a death match.) 

The Midpoint


At some point around the middle of the story the hero will start to move from their beginning state to their end state. 

For simplicity, let's say the hero ends on a note of strength. He achieves his goal, saves the day, gets the girl. Whatever. In this case we'd start him off weak. The town bully kicks sand in his face and goes off with the girl he has a crush on. And that's a good day for him.

(Of course you could take him/her from strength to weakness then back to strength again, or any combination you could think of.)

In any story, this transition isn't going to happen all at once, and the hero is going to relapse/fall back a time or two, but the midpoint marks a sea change. The hero is no longer a passive explorer of his new situation, of the Special World, now he takes the fight to the enemy.

As Dan Wells says--and also Larry Brooks and a number of others--the character moves from REACTING to events to ACTING on his own. In The Usual Suspects Keton kidnaps Keyser Söze's lawyer and tries to force him to give up his boss. The attempt is both short-lived and unsuccessful, but he tries, he takes the reins, or at least attempts to.

After the midpoint the hero will increasingly take the initiative. He will lead rather than follow, he will guide rather than be guided.

Further, this decision to stop running, this decision to turn and attack, has to be conscious. The hero must make it consciously and with intent.

A few things to keep in mind about the midpoint:


- In general, the midpoint will parallel the resolution of the story. If the hero achieves his goal at the end then the hero will have some degree of success at the midpoint

- Also, at the midpoint the hero will receive some information about his adversary--his nemesis/the Big Bad/the antagonistic force. This new information changes the way the hero understands/looks at/perceives the antagonistic force, at whatever force prevents the hero from attaining his goal. He gets a clearer picture and, as a result, his understanding of the story world--as well as his place in it--shifts.

Larry Brooks points out that sometimes it is only the audience that receives this extra information (see: story structure series: #6--Wrapping Your Head Around the Mid-Point Milestone.)

That's it for today! Next time we'll talk about the First Plot Turn.

Links:

Photo credit: "melancholic cat" by 55Laney69 under Creative Commons Attribution 2.0.

Thursday, November 7

Lester Dent's Short Story Master Formula

Lester Dent's Short Story Master Formula



Lester Dent's Formula For Writing A 6,000 Word Short Story


Lester Dent writes:

"This is a formula, a master plot, for any 6000 word pulp story. It has worked on adventure, detective, western and war-air. It tells exactly where to put everything. It shows definitely just what must happen in each successive thousand words.
"No yarn of mine written to the formula has yet failed to sell."[1]

Note: Keep in mind that Dent wrote adventure/horror/science fiction stories, ones where a lot of dead bodies showed up. That said, his formula works for anything, even stories without dead bodies, just adjust it to suit your needs.

Who was Lester Dent?


Although Lester Dent created the superhuman scientist and adventurer Doc Savage the novels were credited to Kenneth Robeson, a name made up, and owned, by Dent's publisher.

Dent started out as a telegraph operator who wrote on the graveyard shift. One of his co-workers had sold a story for $450--which was a fortune at the time--and Dent thought, "Hey, I could do that!"

Turned out he was right.

Dent eventually wrote over 159 novels over 16 years--and that was just the Doc Savage novels! He celebrated his affluence by buying a yacht and sailing around the world.

Before he died in 1959 Dent decided to gift other writers with his formula for writing a 6,000 word story. 

Michael Moorcock's Summary of Lester Dent's Method


I'll get to a blow-by-blow of Dent's method shortly but here's a summary, courtesy of Michael Moorcock:

"... split your six-thousand-word story up into four fifteen hundred word parts. Part one, hit your hero with a heap of trouble. Part two, double it. Part three, put him in so much trouble there's no way he could ever possibly get out of it. ... All your main characters have to be in the first third. All your main themes and everything else has to be established in the first third, developed in the second third, and resolved in the last third. (Lester Dent, Wikipedia)"

Note: When I talk about Dent's method, below, much of it is a paraphrase.

Lester Dent's Method


Before you set pen to paper here are four things to think about:

1. A murder method


From what I've seen, the overwhelming majority of Dent's stories contained a murder. The murder method should be different than anything you've read or seen. I know, that's a tall order. But try to put a spin on it that's unique.

Dent writes:

"A different murder method could be--different. Thinking of shooting, knifing, hydrocyanic, garroting, poison needles, scorpions, a few others, and writing them on paper gets them where they may suggest something. Scorpions and their poison bite? Maybe mosquitos or flies treated with deadly germs?

"If the victims are killed by ordinary methods, but found under strange and identical circumstances each time, it might serve, the reader of course not knowing until the end, that the method of murder is ordinary.

"Scribes who have their villain's victims found with butterflies, spiders or bats stamped on them could conceivably be flirting with this gag.

"Probably it won't do a lot of good to be too odd, fanciful or grotesque with murder methods.

"The different thing for the villain to be after might be something other than jewels, the stolen bank loot, the pearls, or some other old ones.

"Here, again one might get too bizarre."[1]

Here's a list of possible murder methods. These are primarily from the appropriately named article, How To Commit The Perfect Murder.

i. A sword. Perhaps a kantana.
ii. Sharpened icicle. Extra points for fashioning it from some of your victim's bodily fluids.
iii. A knife. Butchers knife, throwing knives, kitchen knife, rusty butter knife. Let your imagination guide you.
iv. A gun. Guns "can be found in bins, strapped under cars, inside folded newspapers and in every schoolchild's backpack. Remember to replace after use."
v. A car. Best if you don't use your own car. The author suggests stealing one, preferably from a Walmart. Or perhaps a long-term parking lot.
vi. A heavy object. A brick, meat tenderizer (/club), candlestick, paperweight, and so on.
vii. Heavier objects. An aeroplane, elephant, train, bulldozer, Mack truck.
viii. Pills. Available from drugstores, doctors, drug dealers.
ix. Hammer and stake. Be creative.
x. A notebook. See Death Note for inspiration.
xi. A wand.
xii. Push off a (tall) building.
xiii. Severe allergies, the more exotic the better.
xiv. Poison. Arsenic, curare, and so on.  Be creative.

Here are a few more: bomb, lynch, crucify, burn/incinerate, drown, asphyxiate, strangle, martial arts, curse, evil puppets, acid.

2. The antagonist's goal


Again, although there are relatively few things folks murder for (love, money, power, and so on) the particular motivation is--or at least should be--unique to your villain.

Dent describes what the villain is after as "treasure". I don't know whether he's being literal or employing metaphor. Perhaps a bit of both. Whatever his ultimate goal--for instance, let's say it's revenge--there's going to be a physical manifestation of that goal in the story.

For instance, in Star Wars IV, Darth Vader wanted to defeat the resistance  and the physical manifestation of that desire was the destruction of the rebel's base on Yavin IV.

When I first saw Star Wars--one of the local theatres was showing all the films back to back--I thought the Death Star was truly badass. It destroyed planets! It was like a roving, moon-destroying, bully. That was a new spin on an old theme.

I won't list them, but here are a few links having to do with ideas for what the treasure might be.

3. A setting


Ideally, the setting will be suggested by (a) the murder method and (b) the villain's goal. You'll want something that stands out, that captures the imagination.

Dent writes:

"Unique locale? Easy. Selecting one that fits in with the murder method and the treasure--thing that villain wants--makes it simpler, and it's also nice to use a familiar one, a place where you've lived or worked. So many pulpateers don't. It sometimes saves embarrassment to know nearly as much about the locale as the editor, or enough to fool him."[1]

If Lester Dent were alive today I think he'd say: Google Maps Street View is your friend.

On an unrelated note, love that name, "pulpateer".

4. The hero's motivation


Dent doesn't write much about this point except to say that it is "a menace which is to hang like a cloud over [the] hero".

I explain this to myself by thinking about stakes. What are the stakes? What will the hero gain if he achieves his goal (and, presumably, that goal is to stop the villain)? What will the hero lose if he doesn't? 

I mentioned Star Wars IV, above. Here are the stakes:

Success: If Luke Skywalker blows up the Death Star then the rebel base is saved.
Failure:  If Luke doesn't blow up the Death Star then he, and everyone else he knows, is dead. 

It kept me on the edge of my seat.

Whew! We're through the preliminaries. We now know what the murder method is, what the villain's goal is, we know the setting and we understand the stakes. (By the way, Dent says that you really only have to know two or three of the above points before you start writing. Even if you know one of them you're ahead of the game.)

Next time I'll talk about the actual writing. Dent broke a 6,000 word story into four equal parts. Next time we'll look at the first quarter and discuss the opening line and how we, in Dent's words, need to "swat him [the hero] with a fistful of trouble".

Stay tuned!

Here are links to other articles in this series:
Lester Dent's Master Fiction Formula: The Third 1,500 Words
Lester Dent's Master Fiction Formula: The Fourth And Final 1,500 Words

Thanks to RedFoxOne for sending me a link to Gareth-Michael Skarka's implementation of Dent's formula as a scenario generator for gaming. Brilliant! Here's the article: Pulp Adventure Generator.

Notes:

1. As far as I can tell, Dent's formula comes from the book, The Creator of Doc Savage, by Marilyn Cannaday. It is also online over at paper-dragon.com: The Lester Dent Master Fiction Plot
Correction (Dec 8, 2020): Dent's formula was first given in the Writer's Digest Yearbook, 1936. Thanks to Korodzik for leaving a comment and letting me know.

Photo credit: "Diwali Abstract Series 2013 - The Galaxy Effect" by Vinoth Chandar under Creative Commons Attribution 2.0.

Friday, October 25

Dan Wells' 7-Point Story Structure

Dan Wells' 7-Point Story Structure
As I mentioned the other day, I'm putting a book together from posts I've written over the years. Yesterday I found one languishing in the purgatory of my drafting bin, it was about Dan Wells' 7-Point System for building a story. Here it is.

Dan Wells 7-Point System


Dan Wells is a bestselling horror writer, podcaster and gamer who developed a popular 7-point system for stories. Many have watched Dan Wells' videos on YouTube, and I highly recommend them.

Dan Wells' 7-Point Structure


This is the skeleton DW develops his stories around:

- Hook
- Plot Turn 1
- Pinch 1
- Midpoint
- Pinch 2
- Plot Turn 2
- Resolution

We'll go through each step in what follows, but first a few general remarks on story creation.

Pantsing vs Plotting


Writers come in many varieties. Some like to make things up as they go along, having the end of the story come as a surprise. These folks are called pantsers or, as Dan Wells says, discovery writers.

I have no end of admiration for pantsers. The idea of starting off on a story, of committing to it, before I know, say, how it ends, gives me the willies. People like me, folks who crave outlines like ... I don't know. Like humans crave oxygen? Like plants need water? Like your kids want the most expensive, least available, thingy-ma-bob for Christmas? Anyway, we're called plotters or, less awkwardly, outline writers.

Like any kind of structure, Dan's 7-Point Story Structure works whichever kind of writer you are, discovery or outline. If you're a discovery writer and like to find things out as you go along, your first draft becomes a zero draft and you comb through it, extracting an outline that helps as you through that valley of despair known as "revisions".

Getting Ready


Perhaps this part applies more to plotters than pantsers. It helps to figure out what your SETTING is going be (place, date, time, social environment, and so on), who your main CHARACTERS are, what your main character's GOAL is (i.e., how they can get that which they desire above all else) as well as the ANTAGONISTIC FORCE that's preventing him from reaching his goal.

I call the main character's goal, the goal she has for most of the story, the STORY GOAL. The story goal and the ANTAGONISTIC FORCE together provide the conflict needed to drive the story forward.

Keep in mind, though, that what initially goads the hero into action often isn't the story goal.  

For example, in the beginning of Shrek we learn that what the ogre values above all else is private time. Aloneness. This aloneness is ripped away from him when the peace of Shrek's swamp is shattered by an invasion of fairy tale creatures.

This invasion provides the impetus for Shrek to head off to meet Lord Farquaad. It gets the story going. I would argue, though, that seeking privacy, aloneness, is just Shrek's initial goal. The story goal is for Shrek to find his mate, to find connection with other critters, and to learn how to change so that such connection is possible. That's the goal Shrek takes up when he accepts Lord Farquaad's quest at the 25% mark. This is also the first plot turn. But I'm getting ahead of myself.

So, before you put pen to paper here are the sorts of things you should have an idea about:

- Who the main character is, his (or her) strengths and weaknesses, what he (or she) desires most.
- What the story is about, its dramatic premise.
- The setting (place, date, time, social environment, and so on).
- What the character wants, his or her goal.
- What is keeping the character from attaining that goal (the antagonistic force).
- Dan Wells didn't mention this, not that I recall, but I find it also helps to know what kind of story you want to tell. (see Orson Scott Card & The MICE Quotient: How To Structure Your Story)

Photo credit: "Bernini" by Daniele Zedda under Creative Commons Attribution 2.0.

Wednesday, June 19

The Four Act Structure For Story Writing

The Four Act Structure For Story Writing

I've been both reading horror and reading about horror, about how to write it.

As I said yesterday, the structure of a horror story feels different, though perhaps not substantially different, from that given in the monomyth.

(For more on normal story structure, see Writing And The Monomyth, Writing And The Monomyth, Part Two, Writing And The Monomyth, Part Three and Story Structure.)

+Steve Devonport was kind enough to point me to this article, The 4-Act Story Diamond, by Belzecue. In it the author makes an excellent case that it is much easier to write stories with four acts rather than three. (If you have no idea what I'm talking about, take a peek at my blog on story structure.)

Whatever your opinion about the appropriate number of acts, I do think the four act structure could be useful when writing a horror story, a point made especially well by Belzecue's story diagram.

The Four Act Structure


Here's how Belzecue describes the four act structure:

REALM 1


The hero's Ordinary World.

This is the realm that the hero knows -- he knows the terrain and how to live in it. But here is just your average Joe Public, although he displays hero potential.

REALM 2


The Netherworld.

This is the realm the novice hero must pass through to reach the Kingdom of Evil. This territory is unknown, frightening and wonderful. Here, the hero is swept along on an inexorable tide that leads to ...

REALM 3 The Kingdom of Evil.


Here the forces of evil are the masters. This is their home turf, where they are strongest. The hero is gonna have to be very clever to avoid capture.

REALM 4


Back to the Netherworld.

Only now the hero knows the rules and expectations of this realm. He'll need this knowledge to help him evade the pursuit by the Bad Guys.

NOTES ON THE ACTS.


- Each act is the reflection of it's opposite. Realm 1 is the opposite of Realm 3, just as Realm 2 is the flipside of Realm 4. Where in Act One the hero feels relatively safe, secure, and in control, in Act Three he faces mortal danger, uncertainty, discomfort, etc.

- In Act Four, the flight, the helpers of Act Two reverse to become hinderers (revealed to be agents of evil all along), the hinderers of Act Two reverse to become helpers (swapping sides to join the forces of good).

- The development of the hero shows a similar opposition between Act 1 & 3 and Act 2 & 4. In Act One the hero is a powerless orphan; in Act Three he has become a powerful warrior. In Act Two he is a wanderer in the Netherworld, acting on his own behalf and being pulled or lead toward the domain of evil; by Act Four the hero has become a Martyr working for society, leading the way instead of following. (The 4-Act Paradigm)

Three Acts: Get your hero up a tree, throw rocks at him, then get him down


Instead of getting your hero up a tree (first act), throwing rocks at him (creating conflict in the second act) and getting him down (third act) Belzecue suggests that it would be more interesting to whip out a chainsaw in the third act and start cutting the tree down!

And he's probably right. We want to ramp up the conflict, the tension. Belzecue writes:
I swear, if I hear once more that line about "Get your hero up a tree, throw rocks at him, then get him down"... It's a god-awful illustration of the three-act structure and an even worse representation of storytelling. ....

So what on earth does that pithy gem describe, really? I get that the 'up a tree' part stands for Act One: the inciting incident, the trigger, the destabilisation of the hero's world, jeopardy. And I get that the 'rocks' represent Act Two and conflict. It's not mentioned but it's a given that the rocks get larger and meaner with each throw, to create rising conflict.

... then get him down... ?? Is it just me or is that just a teensy bit anti-climactic? As a third act that simply will not do. Not around here.

Having exhausted our supply of rocks, it's time to get serious about making tree-guy suffer. Remember that chainsaw you stole from the set of Evil Dead: Army of Darkness? (Yes, I know about that; No, I never told The Chin, but I think he suspects.) Go get it. Because the writer's job is not to get the hero out of the tree. Your job is to make your protagonists suffer to the point where they have only one way out, where only one thing can transform the suffering into a solution: change.

I'm talking earthquake-fault-line-sized change. I'm talking about straddling the abyss with one foot on either side as it groans and cracks and widens beneath your hero, forcing a decision to go left or right, zig or zag, one way or the other, or do nothing and perish. At that moment, for the hero, standing still is no longer an option.

Change. (The 4-Act Story Diamond, Emphasis mine)
Great articles, and if you haven't already, take a look at his story diagrams here (old one) and here (new one).

Cheers!

Photo credit: "a mongrel rougue" by Robert Couse-Baker under Creative Commons Attribution 2.0.

Monday, April 15

How To Write Episodic/Serialized Fiction

How To Write Episodic/Serialized Fiction
I wrote about the structure of short stories yesterday so I normally wouldn't do another post on story structure but today Janice Hardy published one of the best articles on episodic story structure I've ever read: What Downton Abbey Can Teach us About Tension.

By the way, I think the information contained in Janice's post is about much more than episodic structure. Whatever story you're writing, whether it's a novel, novella or even a short story, I'm confident that something in her article will apply.

I've broken this discussion into two posts; I'll publish the second one tomorrow.


Episode One: Introduce The Problem


Introduce the Core Conflict


Everything starts with a problem. The first episode will start by setting up the Core Conflict, but every episode should start by introducing a problem, either a new problem or a complication to an existing problem.

By the way, here's what I mean by a problem: something that needs to be solved that directly impacts the main character's life such that if she fails her life will be changed for the worse.

There should also be a solution to the problem, but one that conflicts with the main character's other goals/desires.

The story question then becomes: Will the problem be solved and the main character achieve her goal? Will the main character be rewarded for her sacrifice or will she fail and have her life--and the lives of those around her--changed for the worse?

What needs to be done:


a. State/show the problem clearly.

b. State/show the plan the hero has come up with to solve the problem.

c. State/show how the plan is going to be implemented.

d. State/show the stakes. What will happen if the plan fails? What will happen if the plan succeeds? The price of failure should be something that will change not only the main character's life for the worse, but the lives of everyone she cares about.

Showing the stakes--spelling them out for the audience--helps build tension because it lets the audience see how very bad failure would be for the main character, who (hopefully) we've come to care about.


Episode Two: Complications


The hero's solution to the problem fails.

In Episode One the main character hoped her plan would work and the problem would be solved but the plan doesn't work.

It could be that the main character's plan works in part, but a major complication is introduced, or it could be that the plan was a complete and total failure and not only does the thing she feared would happen, happen, something much worse than that occurs. Ideally this would be something completely unexpected that the main character couldn't have foreseen or prevented.

What needs to be done in this episode:

a. The problem becomes harder to solve.

The problem was tricky before, but now it seems unsolvable. People were nervous before, but now they're downright terrified.

b. The stakes get larger.

Part of the reason our characters are downright terrified is that the stakes have gone up. Way up. While the payoff remains the same (or possibly has been diminished) the consequences of failure have become much more stark.

For example, if the problem was that a single mother and her newborn baby were going to lose their rent controlled apartment in two months the problem becomes that they are going to lose the apartment tomorrow. And a blizzard is raging outside. Or something like that, you get the gist.

#  #  #

I have two more points to go over but I'll leave those for tomorrow.

Happy writing!
Question: Have you ever written serialized fiction? If so, have you tried out Wattpad? I've been thinking of opening an account over there and was curious what you folks thought of it.

Other articles you might like:

- Larry Brooks On The Structure Of Short Stories
- How To Get Honest Book Reviews
- What Slush Pile Readers Look For In A Story

Photo credit: "spectacular view of sunset" by Kamoteus (A New Beginning) under Creative Commons Attribution 2.0.

Wednesday, April 3

Chuck Wendig On Straight Lines, Story Structure And Why Storytellers Need To Be Unconventional

Chuck Wendig On Stright Lines, Story Structure And Why Storytellers Need To Be Unconventional

I know, in the past, I've said, "You've GOT to read this blog post, it's amazing!" I try not to say that too often because not every good post is going to be oh-my-gosh-you've-got-to-drop-everything-right-now-and-read-this amazing.

This one is (article contains adult language): How Story Rebels Against Expectation, by Chuck Wendig.

Here are some highlights.


The Heart Of Story: Avoid The Straight, The Predictable: Be Rebellious


In his most recent post on story structure Chuck Wendig writes about what lies at the heart of storytelling, it's essence.

Straight lines, he says, are predictable and boring.

The straight path is what a protagonist is on before a story begins. Chuck writes:
It is the life everyone expects of her. Or, perhaps, the life that everyone demands. The line is situation normal. The line is plain vanilla frosting. The line is office parties and yearbook photos.

The line is conservative and afraid.
But a line doesn't have to be straight. We are creators, gods, in the world of story.
A line can be any shape we want it to be. A gentle curve suggests a slow build and a slide downward. A sharp peak is a knife’s blade, a mountain’s peak, a fast rise and a quick fall.
Sometimes lines go wild.
One line falls when you think it should rise.

One line ends when you think it’s just beginning.

Some lines are the snake that bites its own tail, a spiral, a circle, looping back on itself and becoming that thing and that place it was trying to flee all along.

Some lines detonate — a plunger pressed, a dynamite choom, an unexpected gunshot in the dark of the night, a sudden collapse of an old life, a death that is life that is rebirth that is death all over again, a massive avalanche, a soot-choked cave-in, a heart rupture, a giddy explosion.

The lines of our stories and our lives should not be safe, straight walking paths.

They should be electric eels that squirm and shock. They should be the lines in Escher prints, the peaks and valleys of mountains and volcanoes, the sloppily painted strokes of a drunken chimpanzee. The right line, the interesting line, is a line that defies, ... that is shaped like a middle finger aimed squarely at the expectations of others.
The line should not be safe, it should not be predictable, it should not be normal.

This is what the emotional energy of Chuck's post was leading up to:
Storytelling is an act of rebellion. Story is a violation of the status quo.

Everything the straight line tells you to do is how you know to do differently.

When you think you have the answer, defy it with a new question.

When the path seems well-lit, kill the lights and wander into darkness.

When the way is straight, kick a hole in the wall to make a new door.

When everything seems so obvious, close your eyes and look for what remains hidden.

Seek the wild lines.

The straight line is our anti-guide.
. . . .
The status quo is a known quantity and so it does not demand the attention of our description — we know what a chair looks like, a bed, a wall, the sky, that tree. The straight line is as plain and obvious as a pair of ugly thumbs. We know to describe instead the things that break our expectation, that stand out as texture, that are the bumps and divots and scratches and shatterpoints of that straight line. We describe those things that must be known, that the audience cannot otherwise describe themselves, that contribute to the violation of their expectations. We don’t illuminate every tree in the forest: just that one tree that looks like a dead man’s hand reaching toward the sky, pulling clouds down into its boughs, the tree from whence men have hanged and in which strange birds have slept. We describe the different tree. The tree that matters. The crooked tree that doesn’t belong.
I think the best bit comes right at the end when Chuck likens storytellers to shamans, but I'll let you head over to Chuck's blog and read that for yourself. I don't like quoting extensively from another writer's article, but in this case it was just so good I couldn't resist!

Please do head over to Chuck's Website and read: How Story Rebels Against Expectation, but be aware that it does contain adult language.
What shapes are your stories? Straight lines? Triangles? Zany, death-defying, roller-coasters?

Other articles you might like:

- A Pantser Turned Plotter
- Is Writing Your Brightest Fire? Guest Post By Max W. Miller
- 6 Ways To Write Every Day

Photo credit: "red snapper" by paul bica under Creative Commons Attribution 2.0.