Showing posts with label Lester Dent's Master Fiction Formula. Show all posts
Showing posts with label Lester Dent's Master Fiction Formula. Show all posts

Tuesday, April 27

Lester Dent's Short Story Fiction Formula: The Plan

Lester Dent's Short Story Fiction Formula: The Plan

This post is part of a series on Lester Dent’s method for writing a short story. You might think: Why should I care? Well, all the short stories Dent wrote using this method sold! Now, I suspect that his sales might have had more to do with his skill as a writer than it had to do with any formula, but still!

In the next few posts I will use Lester Dent’s method to write a short story, or at least to outline one. I’ve decided to make it a murder mystery! Also, I will be incorporating some of my own understanding of what a short story is, how it’s structured. In other words, while I am going to try and stick as closely to Dent’s method as possible, there may be a bit of difference here and there.

Lester Dent's Method

Lester Dent tells us that, before we begin writing our murder mystery, we should try to make a few decisions. Namely we should:

1. Choose a murder method.
2. Decide what the villain wants, what his goal is.
3. Pick a setting.
4. Decide on the protagonist’s motivation. As Dent puts it, we must craft, "A menace which is to hang like a cloud over the hero." [1]

For those of you who are dyed in the wool pantsers--that is, those of you who do not find outlines helpful--if you want to skip this step, that’s fine. But I hope that a few pantsers will take this as a challenge. I’m sure that not everything Lester Dent recommends will be for you, but something might. 

1. The Murder Method

Lester Dent writes:

"A different murder method could be--different. Thinking of shooting, knifing, hydrocyanic, garroting, poison needles, scorpions, a few others, and writing them on paper gets them where they may suggest something. Scorpions and their poison bite? Maybe mosquitos or flies treated with deadly germs?

"If the victims are killed by ordinary methods, but found under strange and identical circumstances each time, it might serve, the reader of course not knowing until the end, that the method of murder is ordinary.

"Scribes who have their villain's victims found with butterflies, spiders or bats stamped on them could conceivably be flirting with this gag.

"Probably it won't do a lot of good to be too odd, fanciful or grotesque with murder methods.

"The different thing for the villain to be after might be something other than jewels, the stolen bank loot, the pearls, or some other old ones.

"Here, again one might get too bizarre."[1]

Here's the takeaway:

The murder method should be UNIQUE and, if we can do it without sacrificing verisimilitude, EXAGGERATED. Let’s brainstorm.

Weapon Used

Here are a few possibilities:

- A sword. Perhaps a katana.
- Sharpened icicle.
- A knife. Butchers knife, throwing knives, kitchen knife, rusty butter knife.
- A gun.
- A car.
- A heavy object. A brick, meat tenderizer (/club), candlestick, paperweight, and so on.
- Heavier objects. An aeroplane, elephant, train, bulldozer, Mack truck.
- Pills. 
- Hammer and stake.
- A notebook. (e.g., Death Note)
- A wand.
- Push off a (tall) building.
- Severe allergies, the more exotic the better.
- Poison. Arsenic, curare, and so on.   

Here are a few more: bomb, lynch, crucify, burn/incinerate, drown, asphyxiate, strangle, martial arts, curse, evil puppets, acid.

2. The Antagonist's Goal

Again, although there are, ultimately, relatively few general things folks murder for (love, money, power, and so on) the particular motivation is--or at least should be--unique to your villain.

Lester Dent describes what the villain is after as treasure. I don't know whether he's being literal or employing metaphor. Perhaps a bit of both. Whatever the villain's ultimate goal--for instance, let's say it's revenge--there's going to be a physical manifestation of that goal in the story.

For instance, in Star Wars IV, Darth Vader wanted to defeat the resistance and the physical manifestation of that desire was the destruction of the rebel's base on Yavin IV.

When I first saw Star Wars--a local theatre was showing the first two films back to back--I thought the Death Star was truly sinister. It destroyed planets! It was a roving, moon-destroying bully. That was a new spin on an old theme.

I won't list them, but google "list of treasures" for ideas.

3. A Setting

Ideally, the setting will be suggested by (a) the murder method and (b) the villain's goal. You'll want something that stands out, that captures the imagination.

Lester Dent writes:

"Unique locale? Easy. Selecting one that fits in with the murder method and the treasure--thing that villain wants--makes it simpler, and it's also nice to use a familiar one, a place where you've lived or worked. So many pulpateers don't. It sometimes saves embarrassment to know nearly as much about the locale as the editor, or enough to fool him."[1]

If Lester Dent were alive today I think he'd say: Google Maps Street View is your friend. 

On an unrelated note, love that name, "pulpateer". 

4. The Hero's Motivation

Dent doesn't write much about this point except to say that it is "a menace which is to hang like a cloud over the hero".

If you’re wondering how to picture motivation, here’s what I do. Imagine a rowboat heading toward a small desert island. Chasing the boat is a big, vicious shark. The shark is snarling (I’m not sure sharks can snarl, but let’s just say it is ;) and a bite sized chunk has been taken out of the rowboat. It’s not going to be able to stay afloat much longer. The shark is the rower’s motivation and the island--specifically, reaching the island--is the rower’s goal.

Stakes

Generally a character's motivation is linked to the stakes present in the situation.

In the above situation, what are the stakes? What will the rower gain if she achieves her goal--if she gains the island? What will the rower lose if she doesn't? 

Failure: The shark reaches the rowboat and flips it over. The rower dies.
Success: The rower gains the island and lives.

Getting Specific

Okay, so, we’ve gotten an overview, we know the rough outlines of what ideas Lester Dent advises we work out before we sit down to write. I’ve promised that I would create an outline for a story as we go along, but I don’t want to post it here because I doubt everyone would be interested. 

If you would like to see how I set up the hero’s motivation, and so on, I’ve put the document up on my Google Drive. Here’s the link if you’d like to take a look:

Outline of my cozy murder mystery.

Summary 

Whew! We're through the preliminaries. We now know what the murder method is, what the villain's goal is, we know the setting and we understand the stakes. (By the way, Dent says that you really only have to know two or three of the above points before you start writing. Even if you know one of them you're ahead of the game.)

Next time I'll talk about the actual writing. Dent broke a 6,000 word story into four equal parts. Next time we'll look at the first quarter and discuss the opening line and how we, in Dent's words, need to "swat him [the hero] with a fistful of trouble."

Notes:

Lester Dent's Short Story Fiction Formula: Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward
Instagram: @KarenWoodwardWriter
YouTube: The Writer's Craft

Blog posts you might like:

Thursday, April 22

Lester Dent's Short Story Fiction Formula: Introduction

Lester Dent's Short Story Fiction Formula: Introduction


In previous posts I’ve written about Lester Dent’s short story formula.

Lester Dent was perhaps the best of the pulp-fiction writers of the 1930s and 1940s. He created the hugely popular character of Doc Savage--a scientist and adventurer--and featured him in 159 novels over the span of only 16 years, averaging about 10 novels per year! Wow.

I don’t know anyone who has matched that output. It is a shame that the novels--I believe all 159 of them--weren’t published under his own name. The publishing house he worked for, Street & Smith, published them under the name Kenneth Robeson.

Given his incredible output it isn’t surprising that Dent had a certain pattern, a certain formula, he followed. 

Lester Dent: The Formula

Lester Dent writes:

"This is a formula, a master plot, for any 6000 word pulp story. It has worked on adventure, detective, western and war-air. It tells exactly where to put everything. It shows definitely just what must happen in each successive thousand words.

"No yarn of mine written to the formula has yet failed to sell."[1]

A note on writing formulas: The unreflective use of a formula tends to create unconvincing stories. But, naturally, one needn't use a formula unreflectively. After all, the challenge to write a story in, say, 280 characters or less is a kind of formula, but limitations often encourage creativity rather than squelch it. 

Personally, I'm not going to argue with a man who wrote 10 books a year for 16 years! Books that, during the depression, allowed him to not only enjoy a good standard of living but buy a yacht and sail around the world. Even if I don't agree with everything he said or did, I believe Lester Dent has something to teach us.

A Note

One thing about Michael Moorcock’s take on Lester Dent’s short story formula. I’ve been talking about the books Dent wrote but this is a short story formula. Specifically, a short story of about 6,000 words. You might wonder how this applies to you if you plan to write a 90,000 word novel.

I think the answer comes by way of Robin Yocum, who I chatted with recently. Robin mentioned that he plans a book chapter by chapter, approaching each chapter as though it were a short story. (This also helps him write in small snippets of time. It can be impossible to keep the structure of an entire book in one’s head, but quite doable for a short story.) For example, a 90,000 word story could be composed of 15 chapters or sections of 6,000 words.

Michael Moorcock on Lester Dent’s Formula

Moorcock splits the 6000 words up into 1,500 word sections.

Part 1: “...hit your hero with a heap of trouble.”
Part 2: Double the trouble.
Part 3: The hero is in so much trouble that all hope is lost.
Part 4: Get your hero out of trouble in a clever way your reader could have foreseen but doesn’t. 

Two Rules of Thumb

Rule One: Character introduction. Make sure all your main characters have been introduced by the end of Part 1.

Rule Two: All the storylines (A, B, C, etc.) should be introduced by the end of Part 1.

Quarters and Thirds

Michael Moorcock talks about a 6,000 word story both in terms of quarters and in terms of thirds. Both work. What follows is my take on what Michael Moorcoch said. 

Part 1 (1500 words) -- Ordinary World
Part 2a (1500 words) -- The Special World of the Adventure
Part 2b (1500 words) -- The Special World of the Adventure
Part 3 (1500 words) -- Return to the Ordinary World 

I will post a brief overview of all the parts of the series, and then launch into the series. I thought it would be fun to try and write a story--or at least a story outline!--as we go along. So, please! Think of what kind of murder we should have. We will need clues, a mentor, a sidekick and an interesting, quirky, protagonist. Leave a comment or contact me over at Twitter (@woodwardkaren). In the meantime, good writing!

Links

1. Lester Dent’s Short Story Formula

Lester Dent's Short Story Fiction Formula: Index

Where you can find me on the web:
Twitter: @WoodwardKaren
Pinterest: @karenjwoodward
Instagram: @KarenWoodwardWriter
YouTube: The Writer's Craft

Blog posts you might like:

Monday, April 21

Lester Dent's Master Fiction Formula: The Third 1,500 Words

Lester Dent's Master Fiction Formula: The Third 1,500 Words


This is the third in a series of articles I'm writing on Lester Dent's Master Fiction Formula. Even though Dent wrote his formula down in, I believe, the 50s, it is still great advice for anyone wanting to write a fast paced action yarn. Here are the first few instalments:


Lester Dent writes:
a) Shovel the grief onto the hero.

b) Hero makes some headway, and corners the villain or somebody in:

c) A physical conflict.

d) A surprising plot twist, in which the hero preferably gets it in the neck bad, to end the 1500 words.

DOES: It still have SUSPENSE?
The MENACE getting blacker?
The hero finds himself in a hell of a fix?
It all happens logically?

These outlines or master formulas are only something to make you certain of inserting some physical conflict, and some genuine plot twists, with a little suspense and menace thrown in. Without them, there is no pulp story.

These physical conflicts in each part might be DIFFERENT, too. If one fight is with fists, that can take care of the pugilism until next the next yarn. Same for poison gas and swords. There may, naturally, be exceptions. A hero with a peculiar punch, or a quick draw, might use it more than once.

The idea is to avoid monotony.

ACTION:
Vivid, swift, no words wasted. Create suspense, make the reader see and feel the action.

ATMOSPHERE:
Hear, smell, see, feel and taste.

DESCRIPTION:
Trees, wind, scenery and water.

THE SECRET OF ALL WRITING IS TO MAKE EVERY WORD COUNT.
Lester Dent gives basically the same advice for the second and third quarters. It's the same, only different.

Here's the structure of the third 1,500 words:

1. Introduce a complication for the hero. Either the villain makes a move the hero wasn't expecting or something the hero was counting on falls through.

2. Despite the complication/setback the hero has a minor achievement and comes closer to attaining his goal. 

3. The hero's plan looks like it's succeeding. The important thing here is that the hero brings the fight to the villain and that the hero is active. He doesn't have to get into a fistfight with the villain--they don't even have to be in the same room--but there should be some kind of active confrontation.

4. Throw in another complication/plot twist. Either something happens that the hero had no way of either knowing about or preventing, or something he was counting on falls through. Perhaps someone he was relying on turned out to be a traitor or perhaps the villain has been luring the hero into a trap. 

As a result of the plot twist the hero seems done for. Finished. He'll never achieve his goal. Not only that, it turns out we were wrong about what would happen to him if he failed. It's much, much, worse than we thought.

So, there you have it. We end the third section of 1,500 words with the hero in so much trouble there's no possible way he'll ever win. He's doomed.

The Essence of A Pulp Story


Dent sets out the essential elements of a pulp story; those things he felt define the form:

a. Physical conflict.


I think the key here is including conflict one could see, hear, touch, taste and smell. Conflict so concrete and particular you could film it. One can't film an emotion, only the effect of an emotion.

b. 2 or 3 plot twists. 


In at least two or three places reverse the readers expectations. You, the storyteller, have set them up to think that a certain something is going to happen. For instance, the villain is playing video games in his parent's basement and the hero is creeping down the stairs to apprehend him. 

Writers need to subvert the readers expectations. In the case of my example I might have the thing the hero took to be the villain really be nothing but a lifelike simulacrum put there to trick the hero into entering the villains lair. As soon as he does the doors slam close and locks and a foul smelling gas fills the room. The hero tries not to breathe but, eventually, is forced to. He slumps, unconscious, to the ground.  

c. Suspense. 


Suspense begins with a question: Will the hero escape the machinations of the villain? If so, how? 

Readers know that the villain is setting the hero up for a big fall; the villain is able to anticipate the hero's every move, or at least he seems to be. Is the hero clever enough, resourceful enough, to spot the villain's evil trap before it's too late? 

Dramatic irony is only one way of generating suspense. Here are a few articles I've written on the subject:

d. Menace. 


A menace continues to build/intensify right up to the final confrontation between hero and villain. 

Although I'm not sure they're synonymous, the way Dent uses the word "menace" makes me think of stakes. The stakes, as well as the conflict between the hero and the villain, need to keep increasing right up until the end, right up until the hero defeats the villain (or vice versa).

Descriptions: Keep them simple.


In an action-packed, suspense filled, short story, descriptions need to be kept to a minimum. One needs to choose one's words carefully. In a book one can, perhaps, include a beautiful description that doesn't have anything to do with anything and get away with it. That's not the case in a short story.

That's it! If you're writing along with this then you've finished the third quarter of your short story. The end is in sight. How will the hero save himself and defeat the villain's dastardly plans? Stay tuned. 

Photo credit: "remember last holiday" by *Light Painting* under Creative Commons Attribution 2.0.