Showing posts with label #writingtips. Show all posts
Showing posts with label #writingtips. Show all posts

Monday, December 23

T.S. Eliot: Good Writers Borrow, Great Writers Steal



T.S. Eliot stated, “Good writers borrow, great writers steal.” Aaron Sorkin’s version of this commandment is, “Good writers borrow from other writers. Great writers steal from them outright.” (And, of course, neither writer was talking about plagiarism! That is 100% wrong and guaranteed to end a writer's career.)

Ralph Pezzullo expresses this idea well in his article, “How to Steal Like a Writer”:

“To my mind, it’s not a question of borrowing or stealing; it’s responding to the writing that turns you on, trying to imitate it, finding that imitation lacking, and in the process of striving to improve on it, stumbling upon a style of your own.”

Someone told me once -- I was at the Surrey International Writers Conference -- that the trick to good writing was to take the universal (some idea that we all have no trouble grasping) and making that idea specific. Make that idea personal. I think this is one of the reasons why reading the work of writers we admire is essential, because in doing so we see all sorts of different ways this can be done.

For example, take the idea of murder. Murder is the intentional, unlawful, killing of another person. We all find it easy to grasp the idea of murder in the abstract. But what a good horror movie does is make that general idea specific and personal. There is a specific murderer, victim, place and time. The reader doesn’t just understand the idea of murder, they feel terrified by a very particular murderer (Jason, etc.) who could be lurking in the dark for THEM.

The Universal and the Particular


Like many of you, I read before bed. Since I use a tablet I turn off the lights and read in the dark. The blackness pools around me and is only kept at bay by the dim glow of my iPad. When I read a good horror novel I become increasingly scared of the various slimy tentacled creatures I am increasingly convinced are lurking in the dark at the foot of my bed just waiting for me to go to sleep.

How an idea is personalized -- how something general is made specific -- is something unique to each writer, perhaps it’s a part of their style, but the trick itself is something all effective writers know how to do. Which is why Stephen King’s advice to read and write regularly is helpful.

Imitation


If I might be so bold, I would add to Stephen King’s advice. I would admonish writers -- especially beginning writers -- to practise imitating their favorite authors.

Which brings me to a couple of writing exercises I’d like to suggest.

A Writing Exercise


Here’s one of my favorite writing exercises:

a. Read a few sentences or paragraphs from one of your favorite books.
b. Ask yourself, How did the text make you feel? Curious? Horrified? Scared? Scandalized? Angry?
c. What words or clauses did the writer use to create this effect? Study their language.

For example:


“Mr. and Mrs. Dursley, of number four, Privet Drive, were proud to say that they were perfectly normal, thank you very much. They were the last people you’d expect to be involved in anything strange or mysterious, because they just didn’t hold with such nonsense.” (J.K. Rowling, The Sorcerer's Stone)

I love Rowling’s use of language! Mr. and Mrs. Dursley (no first names) were proud that they were not just normal but PERFECTLY normal. They seem like the kind of people who aspire to being as boring as possible. So, here, in the first few lines of her book, Rowling sets up a continuum of value: boring on the one end (and that definitely includes the Dursley’s) and strange and mysterious on the other (and that definitely includes Harry).

I think I need to read that book again!

So ...

How I felt after reading Rowling’s passage: I did NOT like the Dursley’s.

What caused this effect: “... perfectly normal, thank you very much.” I can imagine this, I can already start to see the characters. I hear the tone of voice it is said in, prim and proper. Cold. More interested in rules and what others think than in honest human connection.

And I just realized that Rowling, here, is using Free Indirect Discourse! Ha! Very effective. I’ve been experimenting with this in my own work. Anyway, moving on ...

Using Writing Exercises to Create an Outline


Let’s use this general idea of borrowing good ideas from other stories to write the outline for a novel.

a. Write down the main plot thread of one of your favorite stories.

Take one of your favorite books (you could also use a movie) -- it could be the same one you used for the previous exercise -- and, briefly, write down the main plot. Try to keep it as short as possible. Don’t worry about the side plots. For example, the main plot in The Matrix had to do with Mister Anderson becoming Neo, becoming The One. The side plots had to do with Neo and Trinity falling in love, Cypher betraying Morpheus to the enemy, and so on.

Okay. Clear as mud?

b. Now do the same thing with another book or movie, making sure the two are from different genres.

c. Make a new plot that draws from the events of both books. Be creative.

d. Using the events you’ve just created, assign each to a story structure of your choice. 

Here’s the story structure I use, but this is just one possible structure: Story Structure: The Hero's Journey. I use a three act structure, but you could go with four or six or twenty seven! Whatever makes sense to you.

About major turning points ....

Be sure to mark which events are the major turning points. Minimally, there will be ….

- A Call to Adventure at about the 12% mark,
- A reversal at around the 25% mark,
- The protagonist will come to a profound new understanding of the Story World at the midpoint (plus possibly a death),
- A reversal at around the 75% mark,
- A final confrontation between the protagonist and antagonist beginning about 85% of the way through.

Those percentages are very flexible, what really matters is the order.

e. Use the above structure to write a story!

For instance, thinking about the structure of the main plot for The Matrix and Harry Potter and the Sorcerer’s Stone, I could write a story about a girl, a vegetarian, who lives with her horrible aunt and uncle but who suspects that reality isn’t as she believes it to be. As a result of facing her fears and pushing herself to the breaking point, she grows into someone who can save the world.

What I'm reading:


I'm still reading Midnight Riot by Ben Aaronovitch, the first book in his Rivers of London series. No scaly things have materialized at the foot of my bed ... yet.

If you would like to support my blog ...


Every post I pick something I love and recommend it. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post.

Today I’m recommending The Guardians by John Grisham. Here is an excerpt:

"Cullen Post travels the country fighting wrongful convictions and taking on clients forgotten by the system. With Quincy Miller, though, he gets far more than he bargained for. Powerful, ruthless people murdered Keith Russo, and they do not want Quincy Miller exonerated.

"They killed one lawyer twenty-two years ago, and they will kill another without a second thought."

Saturday, December 14

Deborah Chester: How to Structure a Scene

Deborah Chester: How to Structure a Scene


I’ve been reading Deborah Chester’s excellent book on Story Structure: The Fantasy Fiction Formula.

Have you ever read any of the books in Jim Butcher’s The Dresden Files series? Butcher’s books usually find their way to the number one position on the New York Times Bestsellers list. Well, Deborah Chester was Jim Butcher’s writing mentor. Butcher wrote the first book in his series, Storm Front, while he was taking a class from her, a book he also dedicated to her.

Butcher also wrote the forward for Chester’s book:

“So, aspiring writer, let me do you the favor I wish someone had done me. Let me tell you what you need to hear.

“Shut up and do what Debbie tells you to do.
….
“Who am I to tell you that?

“I’m the guy who took the principles of story structure which she taught me and built a career on them. As I type this, I have published twenty-four novels, the last five of them #1 New York Times bestsellers. …

“And to this day, I still occasionally refer to my notes, taken in her classroom at the University of Oklahoma …” (The Fantasy Fiction Formula, Deborah Chester; Foreword by Jim Butcher)

Also, as Jim Butcher mentioned elsewhere in his foreword, Deborah Chester has also published 40 novels of her own.

What are stories?


I write popular fiction so that’s the sort of story I’m talking about here. The overwhelming majority of popular novels have the kind of structure I’m going to talk about. Why? Because it works. People find books with this structure difficult to put down.

What’s the secret to writing an immersive story?


Stories are made up of Scenes and Sequels. In this post I’m going to concentrate on scenes, I’ll talk about sequels in another post. My apologies in advance for the point form of this post, but there’s SO MUCH information to communicate that I can’t spend very much time on any one point.

What are scenes?


Scenes are the basic units of fiction.

Deborah Chester writes, “If a scene’s going to succeed, it’s because it serves up a CLEAR GOAL, STRONG STAKES, and INTENSE CONFLICT.” [emphasis mine]

In a scene, the protagonist confronts the antagonist in disagreement over a specific, concrete, objective.

What is the function of a scene?


Scenes:

- Push a story forward.
- Reveal character.
- Raise the stakes.
- Intensify suspense.
- Produce consequences later in the story, consequences that are related to the story goal.

What are the elements of a scene?


There are three main parts to a scene:

a. Every scene begins with a goal.
b. Every scene has conflict.
c. Every scene ends in a resolution.

Let’s look at each of these in turn.

a. Every scene begins with a goal


In the beginning of every scene the reader needs to know three things:

i) The characters. Who is the protagonist? Who or what is the antagonist?
ii) The setting. Where is the scene taking place? Could the action taking place as easily take place in another setting? If so, perhaps make the setting more relevant to the scene goal.
iii) The mood. Does the mood match the genre? For example, the setting in a horror story doesn’t always have to be dark and spooky, but that would help it cultivate the right mood.

Scene Goal:


The scene goal provides a scene with direction and organization. If you’re not sure what the scene goal is, ask yourself: What is your protagonist trying to do?

EVERYTHING in a scene revolves around the scene goal. Deborah Chester writes: “If a scene doesn’t change the protagonist’s situation, however slightly, or if it has no impact on later story development, cut it.”

A scene doesn’t start until the protagonist either THINKS, STATES or ACTS on a scene goal.

The scene goal needs to be both specific and attainable now.

Stakes:


- For each scene, ask yourself what is at stake?
- Stakes connect to your protagonist and antagonist's motivations.
- The stakes/conflict determine HOW LONG a scene will run.

b. Every scene has conflict.


The conflict is between the protagonist and antagonist.

(a.) Every scene has a protagonist.
(b.) Every scene has an antagonist and the antagonist is usually a person.
(c.) Every protagonist has a clear, concrete, goal for that scene. This goal is distinct from the story goal.
(d.) The protagonist’s scene goal must clearly relate to the story goal.

Kinds of Scene Conflict:


Deborah Chester writes, “There can be no progression of events unless the protagonist hits opposition. The stronger the opposition, the better the story.”

Conflict can be either internal or external.
- Internal conflict comes from either two desires clashing (for instance, a desire to eat chocolate and a desire to lose weight) or from a desire being affected by an event in the external world (for instance, a desire to eat chocolate and aliens coming to Earth and gobbling up every single last piece of chocolate).
- External conflict comes from a clash between two visible, external, events. For instance, if one character says to the other, “Give me all your money” and the other character says, “No!” then we’ve got external conflict. The conflict in a SCENE must be external. (The conflict in a SEQUEL can be internal.)

What conflict must do in a story:


- Conflict must advance the story.
- Conflict creates CHANGE in the protagonist’s situation.
- Conflict raises the stakes.
- Conflict makes the story outcome less certain.
- Conflict heightens suspense. We want readers to worry about how things will turn out for the protagonist.

Deborah Chester notes that there are two kinds of conflict in scenes: SCENE CONFLICT (which I’ve written about, above) and ADVERSITY. While scene conflict is about “two characters in opposition over a clear, specific goal,” adversity is random bad luck. There is a place for random bad luck in a story -- for instance, it can play a role in the protagonist getting into trouble during the beginning -- but only a very small role. The overwhelming majority of the time the conflict is scene conflict.

Conflict types:


Here are the various types of conflict you'll see in a story: Combat, Verbal disagreement, Interrogation, Evasion and Bickering. Deborah Chester goes into each of these in her book, but I will just mention something about bickering: don't let your primary characters bicker. This is fine for secondary characters -- it can help the reader get a peek into their respective characters -- but primary characters need more robust sorts of conflict to act as a crucible.

c. Scene endings: every scene ends in a resolution.


I've gone into this above, but there are certain things that can't be emphasized enough:

- A scene must end in such a way that things are WORSE for the protagonist.
- Solutions are eliminated, options are taken away. At the end of the story the protagonist has no choice but to face the villain in the story’s climax.
- The protagonist’s trouble is increased.
- The stakes are raised.

Note: There should be no narration in a scene!

Deborah Chester writes, “... scenes should end in complete or partial failure for the protagonist.” “You want your readers surprised, astonished, shocked, perhaps even crying.”

Setbacks


Here are some reasons why the protagonist might suffer a loss, a setback:

- The protagonist is outgunned by the antagonist.
- The protagonist is outsmarted by the antagonist.
- The protagonist is outmaneuvered by the antagonist.

Further, the setback the protagonist suffers must be partly because of something about him or her. For example, in The Princess Bride Inigo Montoya loses a fight because he has less experience and skill than the six fingered man. The six fingered man then goes on to murder Inigo's father and steal a sword. In no way is his father's death Inigo's fault -- we do not expect an untrained child to win a dual with the best swordsman in the land.

The pattern of a setback: the possibilities (yes; no; yes but; no and furthermore)


Every scene has a goal. For example, Jane wants to find a way out of the dungeon the villain has trapped her in. That’s the scene goal. Since that’s the goal, the scene question would be: Will Jane find a way out of the dungeon the villain has trapped her in?

(I've written more about this here: Parts of Story: Try-Fail Cycles)

There are four possible try-fail cycles:

i) Yes, Jane will find a way out of the dungeon. (Success)

ii) No, Jane will not find a way out of the dungeon. (Failure)

iii) Yes, Jane will find a way out of the dungeon BUT as she walks toward the human sized crack in the wall she finds herself surrounded by skeletons shrouded in cobwebs.

iv) No, Jane will not find a way out of the dungeon AND FURTHERMORE the air begins to run out and she starts to suffocate.

Cashing out Try-Fail Cycles


The first possibility (Yes) usually doesn’t happen until the last scene … and sometimes not even then! I say usually because you may write one or more scenes from the point of view of the antagonist, in which case he will win the contest between him and the protagonist.

The second possibility (No) also doesn’t occur very often. The protagonist needs to progress, needs to change. Staying the same is boring, and if the protagonist fails to attain her goal, she’s right back where she began.

The third possibility (Yes, but) is the most common outcome. The protagonist will achieve the scene goal (and so she gets stronger, better, she grows as a person), but something will go wrong, something that plunges her into even more danger.

The fourth and last possibility (No, and furthermore) isn’t used often and is best left for major turning points. This scene ending is a disaster for the protagonist.

BTW, there is a fifth version I’ve heard of: No, BUT … Here the protagonist fails to achieve the scene goal but she manages to do something to get her a bit closer to what she wants. For example, Jane will not find a way out of the dungeon BUT she fill find a candle and some matches.

The Sequel: When the scene is over, the protagonist ...


When the scene is over we often have a sequel, but I'm not going to talk about that here,  I'll eventually do another post on it. But, briefly, in a sequel we'll see the protagonist recover, dust himself off, pick up the pieces of his thwarted attempt to do something.

The protagonist will respond emotionally -- we'll see that he's angry. We'll see him vow to do whatever it takes to never let anything like that happen again. Given all this it will seem reasonable for the protagonist to take greater risks to achieve his goal in the next scene.

Protagonist and Antagonist


The scene’s antagonist needs to work in DIRECT OPPOSITION to the scene’s protagonist.

The antagonist doesn’t have to be the story villain, the Big Bad. Of course, it could be! But it might also be a friend, or ally or even the protagonist’s sidekick. For example, the two could disagree on how to achieve a common goal.

In Lord of the Rings Sam and Frodo fought over whether Golem could be trusted. Ask yourself:

- Why does the scene goal matter to the protagonist?
- Why does the scene goal matter to the antagonist?

Explaining the logic of a scene


Allow the protagonist to encounter serious, continually escalating trouble. This ensures that your protagonist is miserable most of the time (I talk about why this is important, below).

Use action/reaction units. Unless you’ve read Bickham or Swain this likely won’t make any sense to you. No worries, I talk more about it, below.

1. Keep your protagonist miserable by continually escalating/intensifying the trouble they get into.


DC writes that you do NOT want your protagonist to be successful or happy. You need them to be:

- Worried
- Stressed
- Suffering

Change is difficult. We don’t want to change. That means we need to force the protagonist (and perhaps her allies) to do things they normally wouldn’t. We need to force them to do things that will make them uncomfortable, that will even terrify them. Why? This is the only way humans can change: by doing what is difficult, by entering the forest where it is darkest, we get stronger (if we survive!)

Think of a blacksmith. Pure iron is stronger than impure iron. How does one get rid of the impurities? They are burned away in a crucible. The hottest fire yields the purest/best product. What is true for iron is also true for our characters, we must put them in a crucible to get rid of their weaknesses, to force them to change and grow.

As Deborah Chester says, “Your protagonist needs to run full-tilt into terrible trouble, fight her way through, and hit worse trouble, fight her way through, and hit worse trouble." And so on.

The protagonist must take risks the other characters won’t. She must stand and face problems to help her friends, or anyone she cares about.

2. The hero must fail.


Before the very end, the villain, the bad guy, will continually outmaneuver the protagonist.

DC writes, “Whatever matters most in the world to her [the protagonist] should be endangered so much that she can’t sit passively, crying and doing nothing. She must take action. She must become -- by stages, and through failures, and as a result of confrontations -- a hero.”

3. Use Action/Reaction Units (A/R Units)


A/R units are all about cause and effect. They have to do with an action and its immediate reaction.

There are two types of units: SIMPLE and COMPLICATED.

3a. Simple A/R unit.


What makes the simple A/R unit simple is that it includes, basically, one sentence (or one clause) that is an external, visible, action. This action is followed immediately by a reaction.

There must not be a gap or interruption between an action and its reaction.

For example: The girl threw a snowball at Mark. Mark ducked.

I’m not saying that's an eloquent example! But you get the idea.

3b. Complicated A/R units.


In a complicated A/R unit at least one of the characters involved in a complex scene won’t be fair or honest. There are two things here:

i) There is what the protagonist and antagonist are saying and doing, their dialogue and actions. (External)
ii) What the protagonist -- the viewpoint character -- is actually thinking and feeling. (Internal)

In other words, there needs to be tension between what the viewpoint character is saying versus what she’s feeling inside.

Here is an example Deborah Chester gave:

"Hello," Michael said.
Screeching, the pixie flew at Michael's face, trying to jab his eye with what looked like a sewing needle.
What the hell? Baffled by the tiny creature's rage, Michael swatted it away. "What's wrong with you?" he shouted.

Chester goes on to say that, "Michael's puzzlement about the pixie's behavior will mirror reader confusion." That's important because if the reader is confused but the character isn't then there's a problem with the writing.

That's it!

What I'm reading:


Last night I stayed up way past my bedtime because I had to finish Orphan X by Gregg Hurwitz. I thought about starting the next book in the Orphan X series, The Nowhere Man -- I know I'd love it -- but variety is good. I'm going to start either Lee Child's thriller, Blue Moon, or Midnight Riot by Ben Aaronovitch which is the first book in his Rivers of London series.

What are you reading, I'd love to know! 😀

If you would like to support my blog ...


Every post I pick something I love and recommend it. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post.

Today (no surprise!) I’m wholeheartedly recommending The Fantasy Fiction Formula, by Deborah Chester.

Wednesday, November 27

Free Indirect Discourse: Its Advantages

Free Indirect Discourse: Its Advantages


When I began writing, I wrote from the first person perspective. Lately, though, I’ve been experimenting with free indirect discourse.

What's so great about free indirect discourse? I hear you ask. Well, with free indirect discourse, the narrator can float between the third person and the first person.

Because you're writing in third person, your narrator can be in any scene, but because you're using free indirect discourse your narrator can plunge into the viewpoint character’s consciousness.

If you're a bit dubious, please let me try to unpack what I just said! 😀 (BTW, if you want to read more about this topic, I've put links to a few articles on the subject at the end of this post.)

The Benefits of Free Indirect Discourse


Here are a few examples:

Direct discourse:


Alice sensed something fly by her cheek. Heart pounding, she thought, “That bullet came altogether too close!”

Indirect discourse: 


Alice sensed something fly by her cheek. Heart pounding, she thought that the bullet had come too close.

Free indirect discourse: 


Alice sensed something fly by her cheek. Her heart pounded. The bullet had come too close.

As you can see, free indirect discourse draws only a hazy distinction between the character’s thoughts and the narrator’s voice. Perhaps you feel differently (and, if so, I’d love to hear from you!), but I feel that the free indirect discourse version of the sentence is more immediate.

I think that free indirect discourse is the key to good writing. Here's why:

Intimacy 


One of the reasons why Stephen King, one of the most successful writers of all time, is so successful is that he is able to create an intense sense of intimacy, and, as a result, gets his readers to bond with the characters.

How is intimacy created? 


Of course, free indirect discourse isn’t going to be enough to write a great story, but it is a very powerful tool to have in your writer’s toolkit. (By the way, if you’ve never read Stephen King’s wonderful book On Writing, please do! If I could have just one writing book as a reference, I would choose that one.)

Anyway, back to intimacy.

As I’ve said, free indirect discourse creates intimacy because it allows the reader to dip into (and out of) a character’s consciousness like the first person does, but it doesn’t restrict the narrator. Let me try to unpack that.

Access to a character’s thoughts 


I know I’ve given this example before, but here is my favorite example of free indirect discourse. It is from The Shining:

“Jack Torrance thought: Officious little #$@^&.” [2]

Instantly we know three things:

a. Jack is an angry person 


We have a pretty good idea what Jack Torrance is like: he is prone to anger. Of course, we can’t know that for certain from just the one line, but as we continue to read we discover anger is one of Jack Torrance’s core characteristics and that it drives his alcoholism. In turn, Jack’s alcoholism is a large part of what makes him vulnerable to the malign spirits within the Overlook.

And, thanks to free indirect discourse, this is all set up in the first, very short, sentence! I truly believe this is a big reason for the popularity of The Shining (as a book). The first line grabs the reader's attention and sets up the major themes early.

b. Jack hates the person he is talking to. 


The first line also tells us that, whoever Jack is talking to, he hates them. The next two paragraphs unpack this. IMHO the following two paragraphs are writing at its best.

“Ullman stood five-five, and when he moved, it was with the prissy speed that seems to be the exclusive domain of all small plump men. The part in his hair was exact, and his dark suit was sober but comforting. I am a man you can bring your problems to, that suit said to the paying customer. To the hired help it spoke more curtly: This had better be good, you. There was a red carnation in the lapel, perhaps so that no one on the street would mistake Stuart Ullman for the local undertaker.

“As he listened to Ullman speak, Jack admitted to himself that he probably could not have liked any man on that side of the desk-under the circumstances.” [2]

c. Jack realizes he is being unfair.


In the second paragraph, we find out that Jack isn’t being fair to Ullman. We also find out that Jack is self-aware enough to admit this to himself.

Jim Butcher: Comparing the first person perspective to the third 


Here’s what Jim Butcher, New York Times Bestselling author of the Dresden Files has written about the first person perspective in his livejournal blog:

“First person offers the novice writer an intuitive advantage in writing a strong, emotional central character. It creates a few problems for your plot, but nothing that can't be gotten around. It's best suited to a story focused upon a single central character, and as such is most often found in mysteries and thrillers, with occasional appearances in fantasy/sf.

“Third person is far more flexible and offers you a wider range of options, dramatically speaking, but it's also considerably more difficult to learn to handle well--but if you learn to do it, you can really go to town, creatively speaking. Third person is found in every genre, but is particularly prominent in romance, on account of most of the romances like to present the story from the perspective of the two principal characters at the very least.” [1]

Disadvantages of the third person perspective 


While it is true that in the third person it is possible to convey the thoughts, emotions and opinions of a character, the first person is more intimate because we have access to the character’s actual thoughts.

There is a big difference between:

“Jack Torrance thought: Officious little #$@^&.” [2]

and

“The man sitting in front of Jack Torrance was officious.”

Disadvantages of the first person perspective 


The first person perspective is restrictive. You are confined to your protagonist’s mind. That means your protagonist has to be in every scene. I have read books which introduce two or more characters who are written from the first person perspective, this can be confusing for the reader.

But! Good news! There’s a solution to this problem. Yep, you guessed it: free indirect discourse.

Free indirect discourse is flexible 


I used to write everything in the first person, in part because of the (excellent!) advice Jim Butcher gives about this[1], but now I use the third person and free indirect discourse.

With free indirect discourse you have the benefits of the third person without the drawbacks. For example, you can have a viewpoint character other than the protagonist. That’s a huge advantage!

Of course, there are workarounds for authors who write in the first person. For example, in the past I’ve had to change the plot so my protagonist could be in a particular scene. Some Science Fiction and Fantasy authors have given their protagonist special powers so they can send their consciousness elsewhere. In this way they are able to observe what is happening in a space the viewpoint character doesn’t occupy.

For example, the viewpoint character could be locked in a wizard's high tower, but she has the power to concentrate and send her consciousness downstairs to spy on the wizard. This way, she can see who he talks with and overhear their conversations.

That’s it! I hope you try out free indirect discourse. Perhaps write some microfiction. If you do, please share!

Support the Blog


Thanks for reading! Each blog post takes me a few hours to complete. If you like this content, please consider making a small contribution. Ways to support the blog:
Thanks!


Notes: 


1. Jim Butcher, his Livejournal
2. Stephen King, The Shining

Helpful Articles:


  • Narration -- Everything you never wanted to know about first, second and third person!
  • Free indirect speech -- I haven't covered everything about free indirect discourse/speech. If you want to read more, this is a good starting point.
  • The Benefits of Free Indirect Discourse -- "Free Indirect Discourse is essentially the practice of embedding a character’s speech or thoughts into an otherwise third-person narrative." If you're interested in the topic, I can't recommend this article highly enough.

Wednesday, October 16

Good Writing: Cause and Effect



Suspension of disbelief is crucial to crafting an immersive story. If readers don’t believe in the story, they won’t keep reading. So how do we do this? How do we wave our pen and make readers fall under our spell and into our world of words?

In my opinion, the answer has to do with patterns. Patterns of action and reaction.

Patterns of Reality


There is a pattern to how we humans react to things.

For example, when I work, I’m off in a world of my own, if someone creeps up behind me and yells, “Boo!” (and, yes, this has happened!) I’ll scream like a little girl, only it’ll be louder and more embarrassing. And then everyone laughs. Well, I’m glad that I was entertaining!

Let’s say (as I just did) I were to write about this event and I described it like this: I screamed and someone said, “Boo!” and everyone laughed. Confusing, right? Of course! It’s out of order. Or if I left out the part about my screaming and just wrote: Someone said, “Boo!” and everyone laughed. Readers would be left scratching their heads.

Writing a good story is all about being true to REAL patterns of action, it is about understanding how we react to stimuli. And being true to this has everything to do with cause and effect.

I’m going to come back to this, below, but first let’s take a brief look at what a story is.

Stories Aren’t Real Life, They’re Better


Stories must make more sense than real life. In real life our loved ones become ill for no reason -- at least no reason anyone understands. But if this happens in fiction, readers become grumpy. After all, there is a very human intelligence behind the story: you! You’ve created the story world so you should know all the whys and hows of anything that significantly affects your characters. You don’t have to write all that information into the story -- readers should only be told what they want to be told -- but you need to know it.

Keep in mind that the kind of fiction I’m talking about is the sort that one would tell around a campfire. You want listeners to hang on your every word and leave satisfied, you want to give them something to beat back the darkness that lies in wait for us all. They need something to hope for, something to aspire to.

Of course, there are MANY other kinds of stories -- there are tragedies, and those are, unfortunately, equally true of human experience, but that's NOT the kind of story I'm talking about. That’s not the kind of story I tell my friends to keep the existential darkness at bay.


Cause and Effect


Every plot development must have a cause and each cause must have an effect. Although, sure, sometimes this cause occurs off the page in the deep background of the story.

In fiction, one thing must lead logically into another. You can make anything happen in your story, you just have to figure out a cause for it. In fiction, unlike life, there is no blind luck. Yes, your hero can begin an adventure because of a coincidence, but they can never ever achieve any of their goals because of a coincidence. (I think perhaps the only exception to this is in a comedy when the hero adopts the persona of The Fool.)

Recreating, respecting, the patterns of real interactions is part of what allows readers to suspend belief. This is part of what makes the story world make sense. It is part of what makes the story world believable. Only believable story worlds grab readers -- it can be as insanely futuristic or fantastic as you like, but if the characters don’t react, don’t behave, in a credible, believable way, your story won’t grab them.

Stimulus and Response


Let's drop down a level. Bob and Joe are fighting. Bob throws a punch and Joe ducks. Joe throws a punch and his fist connects with Bob’s face. Bob falls to the floor and is out for the count. Now, that’s not great literature (I’ll leave that to you!) but it’s understandable. You don’t have trouble picturing what’s going on.

Walking through this: There’s an observable stimulus -- Bob’s fist -- Joe has a reaction to this stimulus, he ducks. Then there’s a response, Joe’s fist -- Bob reacts to this by getting hit in the face and falling to the ground.

A scene consists of linked stimulus-response pairs. I’ll go into this more, below, but before we do that let me touch on the topic of internalizations.

Let’s do this using the simple example I just gave. Let’s say that Bob is a LOT bigger than Joe. Bob tries to hit Joe (stimulus). Joe knows that if Bob hits him he’s going down and never getting back up, which is why he decided to cheat and put weights in his gloves (internalization). Joe ducks the punch (response). Joe tries to punch Bob (stimulus). Bob chuckles to himself and thinks, This is so cute, like I would be worried about this mosquito (internalization). Joe’s (illegally) weighted fist connects with Bob’s head and he goes down for the count.

Again, not great literature, but it makes sense. You can visualize what’s happening. Here, there’s an observable stimulus, Bob’s fist flying through the air toward Joe’s head. Joe has an internal reaction to the stimulus, he reflects that this is life or death and that more-or-less explains why he has resorted to cheating. Then there is an observable response, Joe knocks Bob out.

That was just an example -- yes, it’s great for action scenes -- but the pattern applies to everything. Honestly, this is one of the most useful principles I’ve ever studied.

Tips for Writing Prose That Feels Real


We’ve covered some of this above, but I’m going to spell it out, so it will be easy for us to reference, later:

1. Stimulus


- A thing that causes something else
- The stimulus must be external
- The stimulus can be a physical action, like throwing a punch.
- The stimulus can be something spoken.

2. Internalization


- What the character thinks or feels in response to the stimulus.
- Sometimes this is deep narration -- which is intimately related to Free Indirect Speech or Discourse -- but sometimes it is just a sentence or two in the narrators voice that communicates how the character is feeling or thinking. The essential thing is to show how the character responds internally.
- This reaction doesn’t have any physicality, we can’t see or hear or touch it. We must rely upon the narrator.
- Internalizations are optional. If you’re writing from a strict third-person perspective and you don’t want to dip into any of your character’s minds, you might not use them. (You could write something like: Bob hit Joe. It seemed like Joe cringed in pain. Joe hit Bob.)

3. For every stimulus, there must be a response


- If there are any hard and fast rules in writing -- and there really aren’t many other than “Writers must read and write” -- it is that every cause must create an effect and every effect must have a cause. You’ve heard of Chekhov’s Gun? This is the admonition that a gun in the first act must be used in a subsequent act. This is the same idea. If you introduce something that seems significant, there has to be a payoff, otherwise, why have it in the story? Everything in a story must pull its weight, everything must create some sort of (significant) effect. And an effect is only significant if it affects a character in pursuit of a goal that is linked (in some way, however tenuous) to the protagonist’s main goal.
- The response must be caused by a stimulus.
- The response, like the stimulus, must be external.
- Generally, the response must be IMMEDIATE. As soon as Bob throws a punch, Joe needs to either get hit in the face or duck.

Internalization


As I’ve said, every action is really STIMULUS -- INTERNALIZATION -- RESPONSE, although the internalization is optional.

I’ll write more about internalization in another post, but for now just think of it as anything your character thinks or feels. So, for example:
Diane glared at Jill. (Stimulus)

Scared, Jill stiffened. I wonder if she found out I kissed her boyfriend, she thought. (Internalization)

Diane stalked up to Jill -- if she’d been a cartoon character, steam would have been coming out of her ears -- and punched Jill in the jaw. (Response)
That’s it for now! If you liked this post, please consider supporting me over at Patreon.

As always, keep writing!

Notes


The material in this post was inspired by two authors: Jack M. Bickham's excellent book Scene & Structure and Dwight V. Swain's incredibly useful book, Techniques of a Successful Writer. I can't recommend both of these books highly enough.

Sunday, October 13

Finding the Theme of Your Story: The Vomit Draft

Finding the Theme of Your Story: The Vomit Draft


Hi! Welcome back. A short post today. I’m not being lazy, I’m working on three much longer ones, but that’s for next week. Today, I thought I might update one of my more popular older posts: 22 Ways to Tell a Great Story. But then I read tip number three and realized I needed to do a post about the virtues of writing a vomit draft/zero draft.

Three Reasons to Write a Vomit Draft


1. A vomit draft will show you what your story is about, it will reveal the theme


This list of 22 tips comes from the fabulously creative brain of Emma Coats who used to work for Pixar. A few of these points jumped out at me. They communicate a certain picture of how to create a story, one that I wholeheartedly and enthusiastically agree with. Here are the tweets in question:

“3. Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.”

Yes! (3) had me hopping up and down. I totally agree. This is what I’ve been saying about the advantages of a vomit draft or Zero Draft (I didn’t invent that name!).

(The Zero Draft: How To Beat Writer’s Block)

I keep a writing journal and I always write my first draft out longhand. There’s something about the motion of my hand skimming along the rough surface of the paper, the feeling of cradling the pen between my fingers, the feeling of the jaggedness of the pen’s contact with the page.

Anyway. That’s not what I want to talk about, what I want to talk about is ONE of the benefits of writing a vomit draft, one that Emma Coats touches on: It will help you find your theme.

Let me try to unpack that.

I remember watching one of John Green’s videos where he discussed the writing of his marvelous and immensely popular book: The Fault in Our Stars. As you probably know, this book reached the number one spot on the New York Times Bestseller list, as well as various others. It was also TIME Magazine’s number one fiction book pick for 2012. AND it was made into a movie. It’s safe to say it was successful. I think we’d all settle for that kind of response to our work!

I mention this because John Green said -- in a YouTube video I can’t find the link to! -- that essentially nothing in his first draft made it into his final draft. It was simply a place to start from, it was something that helped him figure out what his book was about.

2. Flawed Ideas on Paper Beat Perfect Ideas in Your Head

“11. Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.”
That’s really why I’m such a big fan of writing a vomit draft, it gives you space and time to flush your ideas out of your brain and get them out into the world where they can be examined, played with. You can’t improve nothing. Start with whatever scrawled idiotic nonsensical blather you can come up with and then make it better! (And, whatever you do, NEVER show anyone your vomit draft. I like to ritually burn mine.)

3. Endings Matter

“7. Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.”
Perhaps this doesn’t belong in an article about the advantages of writing a vomit draft, but IF you have a general idea about how your story ends -- you don’t have to! -- it helps. And of course your idea regarding how the story ends can change as you write. This is a vomit draft, that’s okay! There are no rules EXCEPT: just write.

And that’s it! Thanks for reading, and if you’d like to help keep this blog going head over to my Patreon page. You can donate as little as one dollar a month and have my eternal thanks as well as the knowledge that you are unconditionally awesome. Also, if you’d like to send me a story or a portion of your WIP for me to critique, head on over to my Patreon account or just contact me.

Articles you might like:


How Many Drafts Does It Take To Write A Novel?
The Zero Draft: How To Beat Writer’s Block
Pixar: 22 Ways To Tell A Great Story

Wednesday, September 25

Rules for Writing: Helpful or Harmful?



Hi! This is the first article in a series: Helpful or Harmful? Thanks to everyone on Twitter (all three people!) who helped me choose a name. Seriously, much appreciated.

Each post in this series will examine a different rule for writing. I’ll tell you if I think it’s a useful rule and why. I don’t think any rule is 100% helpful, there are almost always exceptions (at the end of this article I will write about a rule I think always applies).

I’ll also look at my favorite authors’ work to see if THEY follow the rule. If Stephen King, Margaret Atwood and Neil Gaiman don’t follow a particular rule, I suspect it is not a rule worth following.

Are There Rules For Writing?


As you may know, all my life I’ve been curious about what separates a riveting, can’t-put-it-down, stay-up-until-3am story from one you put down after reading two pages.

Now, if you’re thinking: “Writing is art! There are no rules.” You’re right! If one is writing purely for oneself (for instance, in a journal) then, seriously, do not worry about writing any particular way. Look into your heart, be honest, and you can’t go wrong.

Also, if you’re writing a first draft, do not worry about rules. Some writers have reached the point where certain ‘rules’ have become imbedded within them, it’s as though they have a muse who sits on their shoulder as they write, a muse which they ignore at their peril. But, in general, save the rules for the second or third draft.

Finally, if you are doing this as a hobby (you are happy never to make any money from your work) and feel that if others read your work, that’s fine, and if they don’t, that’s fine. If that’s the case, then great! I have known several writers like this and they are gainfully employed in other ways and very happy. I admire them.

BUT, if you want people who are grumpy and starved for time and have a lot of other things to do when they’re not working at a job they hate, if you want these kind of people to read your story from beginning to end, then it’s a good idea to craft your story to be easy to read. It’s a good idea to make your story exciting. 

Yes, I’m talking about popular fiction.

I’m talking about the kind of stories that, when told around a campfire, captivate your audience. You know what I’m talking about. Sometimes when you’re telling a story -- if it’s a good story -- they’re transfixed. They lean forward and look intently at you, they don’t interrupt -- and if someone does interrupt your audience tells them to please shush. You have them on the edge of their seats. THAT’s the kind of story I want to read. And write.

Bricklayers have rules that tell them how to do their job well. So do nurses. So do surgeons. So do writers. There ARE things that differentiate an entertaining story from a boring one.

That said, what rules can never do (and I know I’ve said this, above, but it’s worth repeating) is tell you how to write a great story because that comes from the heart. That’s magic. The rules are never for the first draft, they are never for that first burst of inspired messiness you scrawl across a blank page, bringing characters into being, creating new worlds. They are for the (oh so many) drafts that come later.

A Qualification


BUT, that said, I think I agree with Anne Rice that no one set of rules fits all writers. Each writer, each one of us, has a different style. No one set of rules is right for us all.

And, really, in that sense, there are no hard-and-fast rules.

Here’s an example of a rule that isn’t 100% correct. We are often advised to use simple, short sentences. And that’s good advice. But it doesn’t apply across the board. For example:

“I wonder which is preferable—to walk around all your life swollen up with your own secrets until you burst from the pressure of them, or to have them sucked out of you, every paragraph, every sentence, every word of them, so at the end you’re depleted of all that was once as precious to you as hoarded gold, as close to you as your skin—everything that was of the deepest importance to you, everything that made you cringe and wish to conceal, everything that belonged to you alone—and must spend the rest of your days like an empty sack flapping in the wind, an empty sack branded with a bright fluorescent label so that everyone will know what sort of secrets used to be inside you?” Margaret Atwood, The Blind Assassin

That’s a great sentence! [1] When it comes to writing, if writing is magic, Margaret Atwood is a master wizard.

But, on the other hand, I think there are some rules -- at least one rule -- that applies for all writers all the time: don’t be critical of yourself, of your work, as you write your first draft. 

Your First Draft: Just Finish The Story


When you’re working on your first draft, just write. Maybe your work isn’t grammatical, maybe it isn’t even factual! (Please don’t misunderstand, research is essential, but it should wait until a later draft. Trust me, you’re going to cut a LOT of things from the first draft and it would not only halt the creative process to go and ask Google but it could be a waste of time.)

Your first draft might not even be coherent! Midway through your story your main character might go from having brown hair to having blond hair. His/her name might change. It doesn’t matter. Until you finish the first draft DO NOT GO BACK AND FIX ANYTHING! (And, yes, that needs to be shouted!)

Yes, of course, grammar needs to be correct, characters need to be consistent, and you’ll do that. But in the second (third, fourth, etc.) draft.

When you write the first draft of a story, don’t be critical, just write until the story is done. 

I’m writing this as a person who has fallen short of this particular target many times. But when I didn’t finish a story it made it that much easier not to finish the next story. It became easier to abandon a story midway because I was afraid it wasn’t going anywhere. Don’t do that to yourself. When you begin a story, finish it. Remember, it’s a first draft, it probably isn’t going to be a great story, not yet. Finish your story and then, on each successive draft, make it better. 

Or not. After you’ve written your first draft you may decide to inter it in a shoebox that lives under your bed. Your writer’s trunk. All writers have stories that they would never try to publish. That’s okay! You explored an idea, a theme, and it didn’t work out. That’s fine. Take what you’ve learned from your attempt and start writing your next story.

I hope that didn’t come across as preachy, I have no right or desire to preach to anyone. But I do want to encourage you to write, and to write stories a lot of other people will want to read. I want you to write stories that will inspire others, or perhaps just make them feel cosy on a lonely winters night.

All the best, good writing, and I’ll talk to you again in my next blog post.

Notes:


1. I found this sentence by writing a small, short, simple Python program that gobbles up a book and finds the longest sentence. 

Sunday, September 22

10 Rules for Writing a Sequel




In the past I’ve shared articles I thought were particularly insightful about what makes a story a good story. This time I'm sharing a video from PSA Sitch.[1]

IMHO, Sitch is excellent at analysis and I love the quirky style of his video creations. I don’t agree with everything Sitch says, but he makes several insightful points about the nature of an entertaining story -- or at least one specific type of story. I highly recommend his video.

I hope PSA Sitch doesn’t mind my doing this, but in what follows I list some of the insights he shared in this video, ones that made me excited about this wonderful, magical, thing we call storytelling.[2]

I’ll provide a more detailed discussion, below, but here’s an overview:

(BTW, everything I write in this article is specifically about sequels.)
At the end of your first story, your hero has gone through his arc, he has achieved his goal (your particular story’s version of the holy grail) and returned to his community and used what he discovered, his prize, to make it better.  
In your next story your former hero needs to be knocked down a few notches, he needs to be ordinary-ish again. The new, younger, hero finds him, rescues him, and in so doing the former hero is symbolically reborn. The former hero and the new hero head off on an adventure together. As they adventure, the former hero teaches the younger hero and this creates a bond between them, one that makes them both better. Stronger. At the end of their adventure they achieve their goal (their partnership was essential for this) and reinvigorate their community.
So, let's get started!

10 Things That Make an Sequel Worth Reading


1. Fall from grace. 


In a sequel, if the series character, the former hero, doesn't have a fall from grace there can be no character arc. If there is no character arc, if the hero of the first story never changes, the protagonist -- and therefore the story -- will be boring.

At the beginning of the sequel, the former hero has lost his way. We need to knock the former hero off his pedestal, we need to humble them. We need to bring him down to the level of the ordinary person. In the first book, at the end, the old hero was larger than life. Back then, he found the holy grail and saved his community. Now he is just like you or I: ordinary.

2. Make the fall from grace realistic. 


As we know from real life, the older one gets, the more life experience one has, the greater the chance that bad things will happen to us. We lose people we love, the world changes in ways that seem to exclude us, and we have aches and pains in assorted places.

Sitch warns against making this fall from grace too big. But if you want a big event to topple the former hero, make him react to it in a way that is consistent with core aspects of his character.

For instance, if hypocrisy really bothered the former hero before his fall then it should still bother him.

Perhaps his one true love died and he now sees the world as a hostile place.

But the thing that brings the former hero down doesn’t have to be a big tragedy. The world -- the real world -- is chaotic. Bad things happen to good people. Sometimes the things that batter us are big and horrible and sometimes they are multiple and small. And the more the character hurts, the more they become afraid of the future and fear the unknown. [3]

In the beginning of the sequel, the former hero has become disillusioned. He doesn’t want to take risks because he knows what the cost might be.

3. The former hero, even in his fallen state, needs to be recognizable. 


Have remnants of the former character, the qualities that made readers admire him, peek through even though the former hero is a pale version of his former self. Sure, we need to scuff him up a bit but we still need the audience to reconnect with the character, so we need him to be recognizable.

The call to adventure.

In the sequel, the former hero (the protagonist of the series) will initially reject the Call to Adventure.

The former hero has become discouraged, perhaps even cynical. The new hero is the one who needs to come in and reignite the old hero’s zest for life and, with that, his willingness to face his fear and fight for what he loves.

4. Redeem the former hero. 


When the former hero finally accepts the Call to Adventure he is, in a sense, reborn. Back in the day, he used to hit the mark (literally and figuratively) but then he began missing AND he stopped caring.

Hope is reignited. Eventually, the new hero is able to create a spark of hope or ambition or caring in the former hero. (I write more about this, below.)

Thinking about this in a mythic sense, the new hero is the son and the former hero is the father. The new hero (the son) comes along and revivifies the former hero (the father). Again -- and Sitch stresses this -- this redemption, how it is accomplished, should be related to both the main arc of the story and the reasons for the former hero's (the father’s) rescue/redemption.

The new hero -- the child -- breaks down the old structures of society represented by the father (the former hero) and literally 're-forms' them bringing together what came before with what exists now. Essentially, he creates (re-creates) the world.

5. Have your former hero become a mentor to the new hero.


Have your more experienced and slightly tarnished former hero become a mentor to the new hero. At first this mentoring might be reluctant. The new hero might be very similar to the former hero, to how the former hero was like when he was younger.

6. Give your former hero a consistent philosophy/worldview. 


This is perhaps the most important thing to get right. The former hero must have had a purpose. Yes, sure, he has lost sight of this purpose over the years. He has become cynical and no longer believes in anything

Let's talk about what it means to have a purpose. To have a purpose, a character needs to believe something. They need to have a (even a very simple) worldview.

Sitch gives the example of Spiderman: With great power comes great responsibility. That is his guiding light.

This is an aside: This principle doesn't just apply to heroes/protagonists, it applies to any character that has significant pagetime in your novel. Even antagonists. (Perhaps especially antagonists!)

Take Thanos, the villian from Marvel (this is Sitch’s example). Thanos believed that half the population of the universe had to die to prevent starvation and war. While we understood his goal and even sympathized with it -- who doesn't want to end starvation and war?! -- but the means he was using to attain this goal was evil. But his philosophy/worldview was consistent and understandable and it was a bit part of what made him a great character.

A worldview doesn’t have to be something abstract. 


Having a well developed worldview is great, but it's not for every character. You could just give your character something to care about. For instance, having a child immediately gives life purpose because when you’re a parent you have this small person to take care of. Their survival and well-being becomes your purpose.

7. The new hero’s actions should be what saves/redeems/resurrects the former hero.


The former hero teaches the new hero what he knows. He teaches him his philosophy of life as well as whatever skills his has.

This transfer of knowledge serves two purposes. It bonds the characters, makes them a unit. They become mentor and apprentice.

8. The former hero needs their worldview reaffirmed.


I thought that Sitch made an especially interesting observation here. When one person teaches something to another person, and if whatever you teach them helps them to succeed, then it validates your philosophy. When that happens it feels good! The fact that they were able to pass along something valuable gives that character a sense of worth. This is part of the former hero's redemption. This gives them the courage to face their fear of the unknown and risk everything one more time.

(This could be part of an upswing just before the heroes execute their final plan and race to the finish.)

9. Flaws are important.


Don’t be afraid to make your hero a bit flawed. Perhaps the old hero isn’t happy to see their apprentice succeed. Perhaps we see a bit of jealousy lurking in the depths of the former hero’s heart.

This could be one reason why the former hero wasn’t thrilled to mentor the new hero in the first place.

10. Make your new hero incompetent.


At the beginning of your story, when you first introduce the new hero, make him incompetent.

Also, don’t give the new hero a coherent worldview, make them confused. They don't know what they want to do with their lives, they feel like they don't fit in anywhere.

Why? One reason is that it gives the former hero something to teach, something for them to bond over.

Also, your new hero needs an arc. This means he needs to struggle in the beginning. The way that is done is to put your new hero in situations with characters you've created, characters you've designed to make sure your new hero is NOT going to have an easy time.

What makes a great story? Conflict. Why? Because it forces your characters to struggle. If your characters don’t have to work to overcome obstacles, then when they finally achieve their goal it won't mean anything.

Okay, that's it! Do you have a tip for writing a riveting sequel? Please leave a comment! I’d love to hear from you!


Notes:


1. Spider-Man DESTROYS Star Wars on Wokeness. As you can tell from the title, Sitch includes a couple of political themes in his critique, but the bits about how to tell a great sequel stand on their own.

2. I would just like to say that all the good bits in this article were taken from Sitch’s video. However, inevitably, I’ve filtered Sitch’s bits of wisdom through my own fallible and idiosyncratic understanding of story. So, if the point I made seemed good to you, the credit goes to Sitch. If, on the other hand, it seemed a bit off, blame me.

3. I'll have more to say about this later, but the solution to this is for the former hero to face his/her fears, to confront them head on. Perhaps he/she will succeed in this at first, but probably he/she will fail a few times before he/she succeeds.

4. A Call to Adventure might occur off the page (or the screen). For example, a very short story might begin after the Call to Adventure.

Credits:


"Writing with a fountain pen." Photograph by Aaron Burden over at Unsplash.

Monday, January 23

4 Ways to Choose a Blog Topic Your Readers Will Love

4 Ways to Choose a Blog Topic Your Readers Will Love


One of the most difficult things about blogging is deciding exactly what to blog about. To be honest, I think picking a topic is something of a dark art. For years, it was a source of agony but then I developed a few strategies.

I’ll confess that I was stumped about what to write about today (it was difficult to rip myself away from working on my book!), but instead of going through this process myself—which I do on a regular basis—I thought I’d share the process itself.

I find that, often, creativity needs a nudge. Like an oyster needs a spec of sand around which to form a beautiful pearl, so writers often need inspiration to get their ideas flowing.

In any case, if I don’t have a topic in mind to write about, then here’s how I choose one. But, before I get to that, let me show you what I affectionately think of as, ‘The Test.’

The Test


In order for a topic to get the green light it has to pass two checks:

A. Would my readers be passionate about this topic?
B. Am I passionate about this topic?

You are wildly interested in a topic but your readers? Not so much. 


Let’s face it, if your readers aren’t interested in a particular topic then, even if you’ve written the most erudite article, why torment them? Do write the article, but publish in another venue!

You think your readers would love to read about a certain topic but you’re not passionate about the topic.


I’ve had this happen. A few years ago I received several requests from readers to write about how to record an audiobook, and I thought that was a great idea for a blog, or even a series of blog posts.

But, for whatever reason, when I sat down to write the darn article it felt like I was trying to eat sawdust! I had to force myself to pick up and move the pen and the time stretched on and on and on and ... well, you get the idea. (I did eventually write the post, and I enjoyed doing it! Often our muses just need time to figure out how to make a topic our own.)

Sometimes a topic will sound great—perfect!—but you are so profoundly uninspired by it that it would take you ages to write it. That’s not making efficient use of your time. There are many topics that will inspire both you and your readers. Write about those and be happy! ;)

1. Podcasts.


Here’s what I do: As I’ve mentioned before (see: 6 Inspirational and Informative Writing Podcasts), I love listening to podcasts! And quite a few of my favorites are about writing.

One thing I do when I’m looking for topics my readers might love is to go to the podcast’s home on iTunes and sort the episodes by popularity so that the most popular podcast episodes are at the top. I then read the top 5 or 10 podcast titles and run them through The Test (see above).

2. Buzzsumo.com


What Buzzsumo does is show you a site’s most shared blog posts. Plug in a domain name and up will pop that particular site’s most shared blog posts. I use the free version and so can only see the 5 most popular posts, but that’s enough!

Select your five favorite sites and run their domain names through Buzzsumo. Look at the titles produced and Test them to see if any would be a good topic for you.

3. Your most popular Tweets.


One of the many nice things about Twitter is that it tells you which of your tweets and retweets were the most popular. This is a terrific way to see what topics your readers like to share!

4. Your most popular posts.


Practically any blogging platform will give you statistics; at the very least, it will tell you how many times a certain blog post has been viewed. If you’ve linked your blog to Google Analytics you’ll also be able to see, for example, how long visitors stay on the page. This will give you a more accurate idea about what viewers prefer, but if you don’t have Google Analytics, use whatever you have.

In what follows I’m going to talk about several ways you can get blog ideas from your own most popular posts.

a. Write a part two.


Many times I’ll come to the end of a blog post knowing there’s much more I could have written. When I go back and take a look at the most popular posts I ask myself, could I write a part two? You don’t have to call it part two, just blog about it and link back to the older post.

b. Give a detailed example.


You could give a detailed example that deals with a topic you wrote about in one of your more popular posts. For example, let’s say you wrote about how to write a Create Your Own Adventure story. You could create an outline and write the beginning of a small adventure then, for the blog post, share the materials and step through what you did to create them.

c. Write about the X most popular Y.


Let’s say your 3 most popular blog posts have to do with the same topic, say, “How to select a vacation spot snorkelers will enjoy.” Since you’ve got 3 posts about this as it is, maybe you don’t want to write a 4th! That’s okay, vary the kind of blog post. For example, “4 Snorkeling Paradises For Your Bucket List.”

d. Curate posts: your 5 favorite blog posts that week.


If you’re a blogger, chances are you read a number blogs. If a few posts stand out as being well written, then include them in a “best of the web” post.

For each article you use, give the title, the authors name and be sure to link back to the article itself (that’s important!)—in other words, attribute the article. This is also a good way of meeting other bloggers, I’ve had a number of folks whose material I’ve reviewed leave comments thanking me!

Those are my ideas, I’d love to hear yours! How do you choose a blog post?



Every post I pick something I love and recommend it. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post.

Today I’m recommending a TV show: Lucifer

Lucifer is filled with lighthearted irreverence, I find it a wonderful way to unwind. Rotten Tomatoes gives it a critical rating of 75% and an audience score of 89%. It's is based on the DC comic of the same name.



That’s it! I’ll talk to you on Wednesday. Till then, good writing!

Saturday, January 21

The Tropes of Supernatural

The Tropes of Supernatural


I have a confession: I’m a super-fan of Supernatural. I’ve rewatched the entire series—twice! Each time something new would pop; I’d get a fresh insight into the rhythm, the patterns, the complex web of conflicting character desires.

For those who’ve never seen Supernatural, it’s ...

“an American fantasy horror television series created by Eric Kripke. It was first broadcast on September 13, 2005, on The WB .... Starring Jared Padalecki as Sam Winchester and Jensen Ackles as Dean Winchester, the series follows the two brothers as they hunt demons, ghosts, monsters, and other supernatural beings. (Supernatural, Wikipedia)”

I’ve watched Supernatural from the very first episode way back in 2005. So, in honor of supernatural's upcoming 13th season, I thought I'd take a look at the tropes used in the show.

About tropes: The way I see it, just because a show uses tropes doesn’t mean it’s bad. It all depends on how the tropes are written.

Knowledge Broker


A Knowledge Broker “is the person who always seems to have the dirt on everybody. The person who runs an information-gathering system, with a network of informers.” The Knowledge Broker may seem “nearly omniscient. He/she always seems to have just the right tidbit of information for whoever is willing to pay their price. For the most part, he remains impartial despite his vast influence, and most people know to stay on his good (or at least indifferent) side.” (TVTropes, Knowledge Broker)

Examples:

- Ice Pick from Magnum, P.I.
- Sam Axe in Burn Notice.
- Mycroft on Sherlock.

Related tropes:

- The Barnum
- Freudian Excuse
- Default to Good

Monster of the Week


A Monster of the Week story is one in which “characters fight a villain and the whole story is wrapped up at the end, never to be dealt with again.”

Cool fact: Did you know that the phrase, “Monster of the Week” comes from the writing staff of the Outer Limits (1963)?

Examples:

- The Twilight Zone
- The Outer Limits
- Marvel’s Agents of  S.H.I.E.L.D.

Related tropes:

- One-Shot Character
- Mystery of the Week
- Monster Munch

Walking the Earth


This is one of my favorite tropes! From TVTropes:

“Footloose and fancy-free, we set off among the Adventure Towns, seeking the next place, rather than our fortunes. / ... The character has no home (or he/she/it in progress of finding one), no job, no money, no identification, no friends, and no visible means of support, yet is always healthy, well-fed, clean, and welcome wherever he goes.”

“When one is forced to walk the earth against one's will, this trope becomes the much darker Flying Dutchman. / If a character walking the earth has a strict code of honor and spreads justice in his wake, he's a Knight Errant. Same code of honor (and wanderlust) usually results in passing the ‘Leave Your Quest’ Test.”

Examples:

- Doctor Who 
- The Fugitive
- Hercules: The Legendary Journeys

Related tropes:

- Adventure Towns
- In Harm's Way
- The Drifter

Myth Arc


A Myth Arc is basically a story arc—often a very LONG one. In the case of Supernatural the Myth Arc encompasses a soon-to-be 13 seasons of the show!

Cool fact: “Myth Arc” and “mythology episode” originated with the writers on the X-Files!

Examples:

- Babylon 5
- X-Files
- Heroes

Related tropes:

- Continuity Lock-Out
- Story Arc
- Chris Carter Effect



Every post I pick a book or audiobook I love and recommend it. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post.

Today I’m recommending Writing a Novel with Scrivener, by David Hewson. I use Scrivener to write everything, including these posts!

From the blurb: Bestselling “author David Hewson, creator of the successful Nic Costa series, offers a personal, highly-focussed guide to using this powerful application to create a novel. .... Hewson, a Scrivener user for years who's written five of his popular novels in the app, takes users through the basic processes of structuring a full-length novel, writing and developing the story, then delivering it either as a manuscript for an agent or publisher or as an ebook direct to Kindle or iBook.”



And that barely scratches the surface! If you want to look at more tropey goodness:

Character profiles from the Tabletop Game: Monster of the Week. Here’s another list. Lots of great character ideas!

That’s it! I’ll talk to you again on Monday. Till then, good writing.

Cheers!