Wednesday, October 12

How To Write Characters Your Readers Will Love: Character Checklist

How To Write Characters Your Readers Will Love: Character Checklist


I read one of my old short stories yesterday. It’s one of my favorites but it’s far from my best. At the time I wrote it I knew a little about story structure, but I didn’t apply the knowledge I had. Why?!

I can tell you from experience that knowing what to do is a long way from doing what you know. Implementing what you know, weaving that knowledge into the warp and woof of your story, that’s a tricky thing. And, for me, it has been the number one source of massive rewriting.

One of the reasons I’ve gotten better at dreaming up stories, stories that are easier to structure, is that I have a checklist! Never doubt the power and usefulness of checklists. Here's mine:

Character Checklist


I’ve written quite a bit about story structure but character development is just as, if not more, important. In order to get readers excited about what happens in your story you need to get them excited about who it happens to.

(By the way, these points are drawn largely from Jim Butcher’s article on character development.)


Our Goal: We want the reader to identify with the character. We want the reader to cry when the character’s heart is broken and rejoice when it mends.

Here are various traits or techniques that can help nudge the reader toward identifying with your characters.

1. Exaggeration


Sherlock Holmes isn’t just smart, he’s brilliant. He’s possibly the second smartest person in the world—behind his brother Mycroft, of course. In other words, his intelligence is exaggerated.

Exaggerating a trait makes it memorable. Generally speaking, a trait won’t make much of an impression on a reader if they don’t remember it.

2. Exotic Position


Make the setting exotic. Fun. Different.

Jim Butcher mentions four kinds of environments your characters can be in: social, geographic, intellectual, moral. Make sure each of these types of situations is interesting. Memorable.

Examples:

- Social: Your team is training to win an important tournament this fall. Or perhaps you are part of a team preparing to climb Devil’s Mountain.
-  Geographic: A far flung region of the globe. That is, far flung for your readers!
- Intellectual: I think of Sherlock Holmes and Mycroft's club. What does the smartest person in the world do for companionship? He creates a club and then makes sure there’s a strict no talking policy!
- Moral: A couple goes on what they think is a retreat to discover they’ve joined a cult!

3. Active Introduction


Communicate the essence of your character, through action, in a memorable way.

Jim Butcher calls a "characteristic entry action" an action that can communicate the essence of your character. For instance, take Mr. Monk from the TV Series of the same name. The beginning of every episode reestablishes the essence of the character.

Recall that Mr. Monk mourns the loss of his late wife, Trudy, and that he is a bundle of phobias and neuroses which all stem from his acute observational abilities combined with his fear of germs. He even has a saying: It’s a gift ... and a curse. One of his characteristic entry actions is straightening something—a pillow for instance—that is just a wee bit tilted. Once he had a cold and put his used kleenex in plastic baggies before he threw them out. Why? So that they wouldn't contaminate anything else.

The TV Show, Archer, is especially good at communicating the essence of the characters through action. At the beginning of every episode their tags and traits (for an explanation of tags and traits, see below) are reintroduced. Also, often, there is a humorous ending where the tags and traits are reinforced again. And it works beautifully!

4. Verisimilitude: Make your characters believable.


In order for a character to be interesting they must act believably. A big part of acting believably is acting consistently.

Butcher writes that:

“The single most important technique for doing that is through showing your character's: 1. EMOTIONS 2. REACTIONS and 3. DECISIONS. When something happens in your story, a character with a decent V-factor [verisimilitude] will react to it. The reader will see his emotional reaction played out, will gain a sense of the logic of a question or problem, and will recognize that the character took a believable, appropriate course of action in response.”

Butcher notes that most of this work, making your character act believably, is going to take place in sequels.

Tags and traits ... so much could, and has, been written about them. Briefly, a tag is a very short description of one concrete aspect of a character. Blue eyes, uses a whip, wears a cool hat. Jim Butcher advises having about one to three tags per character. For example, when I think of Indiana Jones I think of his whip, his hat and his leather jacket. When I think of Neo I think of his leather jacket and his sunglasses. A tag or trait can also be a mental attitude, for instance if someone is always glum or always chipper. Basically, anything that will make your character stand out from the rest, anything that will make them memorable.

A terrific book on tags and traits is “Techniques of the Selling Writer”. I’ve written about it here: Dwight V Swain On How To Write A Novel.

5. Empathy. Get readers to identify with your characters.


Jim Butcher writes, “if you can make people love who you want them to love and hate who you want them to hate, you're going to have readers coming back to you over and over again.”

Sure, but how? One way is through shared experience. Chances are, what makes you angry (or sad or happy or ...) makes your readers angry (or sad or happy or ...). Give those kinds of experiences to your characters and they will become real to your readers.

Dramatic experiences

- What angers you? Think of a time when you were angry.

- What saddens you? Think of a time of deep loss.

- What irritates or frustrates you? Think of a specific instance. What happened? What did you react to?

- What makes you joyful? Giddy? What has made you grin from ear to ear? What sort of things have made your day?

When we see other people behave in ways we can relate to—when we watch them experience deep loss, transcendence, happiness, and so on—we identify with them. We begin to care about them. This is true for characters as well.

But it doesn’t have to be BIG things. Even the little, small, events in life will do as long as they’re more-or-less universal. For example ...

- You’re driving to work on a day when you ABSOLUTELY can’t be late and, of course, you’re a stuck behind a slow driver.

- It’s late, you’ve had a grueling day, you walk to where you parked your car in the parking lot but it’s not there. You stand in the middle of the vacant parking spot and look around like maybe it’s still there and you’re just not seeing it.

A couple more ways to make your character more interesting:

A) Persecution. Have the protagonist be unfairly treated and lose something achingly important to him.

B) Big Challenge. Have the protagonist take on something that takes him so far out of his comfort zone that he's on a different planet. Most folks won’t be able to keep from wanting the guy or gal to succeed. Also, humans being the curious types we are, we won’t be able to help wanting to know if the character will succeed or whether he will be a spectacular failure.

For example:

- A character trying to protect something of great value puts herself in jeopardy by fleeing down a dark, dangerous, alley.

- A character on a mission to find a great treasure ignores grievous bodily peril while using his experience and intellect to defeat the traps between himself and his prize.

Does My POV Character Have to be Nice? 


Before I end this post, let me address one often asked question about characterization:

Does a character have to be nice for a reader to empathize with them?

I don’t think so. There are many characters who, though while not at all nice, are easy to identify with, empathize with.

I love Sherlock, the TV Series. Benedict Cumberbatch portrays Sherlock as brilliant, egotistical and definitely not nice. But we can relate to both Sherlock and to his ‘everyman’ Watson. We can understand Sherlock’s occasional bouts of boredom as well as John’s impatience with them.

 That's it! I apologize for the long post. And for skipping Monday. Truth is, I'm working on a non-fiction ebook and I'm hoping (* cross fingers *) to get it out this weekend.

I'm sponsoring this post with an affiliate link to Stephen King's marvelous exploration of good writing: On Writing. If you click that link my blog will get a tiny percentage of anything you buy on Amazon for the next 24 hours.

Cheers! Talk to you Friday. :-)

Saturday, October 8

The Zero Draft: How To Beat Writer’s Block

The Zero Draft: How To Beat Writer’s Block


Have you ever had writer’s block? I have. After my dad passed away the words wouldn’t come. It took me months to start writing fiction again. But, that’s not the kind of writer’s block I’m talking about.

All my life, when I’ve sat down to write fiction, a mean little munchkin would stir to life inside me. “You can’t write,” he’d say. “Look at that sentence. So amateur hour. Face it, no one is going to want to read this drek. You’re wasting your time. Your life. No one but me has the balls to tell you this but, girl, you’re never going to get anywhere as a writer. Given your limited skills, it’s just not possible.”

When a writer has the munchkin’s top 40 looping through their mind it’s no wonder she becomes paralyzed. The ideas flee.

SO MANY TIMES I would stick at it for a while, perhaps hours, but my writing session would consist of scribbling a few sentences, thinking, “That’s so bad it’s embarrassing!” then I’d delete what I’d just written or—as we’ve seen in so many movies—crumple up the piece of paper I was writing on and throw it in the general direction of the waste paper bin.

But there is a solution: give yourself permission to write complete and utter drek. That’s what a zero draft is. Remember, this is only a draft, not the final product. The final draft will not be complete and utter drek and here’s why: You have several drafts to make your story better and, if you’re so inclined, you can ask readers you trust to read a draft of your story and give feedback. Finally, when your manuscript is as presentable as possible you send it off to the best editor you can afford and receive their feedback.

That was a rather long lead-in! Whew. In what follows I take a closer look at what a zero draft is and why it’s a good thing, then I talk about my own writing process and the tortured path I take from zero draft to first draft.

What a zero draft is and why it’s a good thing.


I first heard the phrase “zero draft” in 2012. I know because I blogged about it! That said, the way I think about a zero draft has changed over the years. These days I tend to think of a zero draft as a vomit draft. Sound gross? It’s supposed to!

The idea behind the zero draft is that it doesn’t count as writing. It’s a mind-dump, it’s scribbling. You’re never going to show the vomit draft to anyone and, when it has served it’s purpose, you can ceremoniously burn it!

The zero draft is amazingly useful because it will help you write your first draft. The first draft isn’t going to be perfect, but it probably won’t be completely cringeworthy.

I’ve been using zero drafts for a few years now and it has definitely boosted my actual output. The key, I think, is that after awhile (* knock on wood *) one begins to accept that what you write (or type) doesn’t have to be perfect. This isn’t your final draft, it’s just the beginning. But it gives you a beginning! If you don’t have words down on paper there’s nothing to polish.

Okay. So. That’s a zero draft. What follows is an idealized version of my own process. I want to stress that (think of me jumping up and down waving a neon sign with this on it:) this is just what I do. Each writer has a different process and, often, one’s process differs from story to story.

An idealized version of what I do—or try to do (* knock on wood *).


a. Write a zero draft.


This doesn’t even have to be prose. Sometimes it might be more of an outline, or various loosely connected ideas. Just get words down on paper.

b. Take a break.


When the zero draft is more-or-less complete (remember the 80/20 principle) I take a shortish break. I’ll get a coffee, go for a walk, do some gardening, whatever. It may sound odd, but I need to get out of the office and away from words.

c. Read your zero draft all the way through.


I try to set aside a chunk of time so I can re-read my zero draft—the whole thing, all the way through—in one sitting. While I’m reading I take notes about what needs to be changed, about what could be added, but try not to edit the document until I’ve finished reading it through. I find that I’m much more productive when I do things this way because a lot of material in the zero draft will be cut since I don’t yet know the overall structure of the story (goals will change, and so on). Which brings us to ...

d. Think about the overall structure of the story.


Ask yourself: Who is the protagonist? What does she want? What person or force opposes her? What genre is this? Does what the protagonist wants, her goal, her need, fit into the genre I want to write in? And so on. I’m not going to go over this in great and gory detail here since I’ve done that elsewhere:


e. Fill in plot holes, characterization, etc.


After I have the general shape of the story I’ll start to see where the plot holes are as well as which characters are too much like each other, where I'm missing a character, and so on. Part of the beauty of outlining is that I can make major changes to the story and not have to go through the excruciatingly painful process of throwing out thousands of words.

d. Write the first draft.


I’m going to stop there. If you would like to read more about how I see the writing/editing process from first draft to final draft see: 11 Steps To Edit Your Manuscript. Edit Ruthlessly & Kill Your Darlings.

I’ve drawn from my own experience in this article, but we’re all different. If your process works for you that’s the only thing that matters.

So please share! I’d love to know what your process is.

I’ll talk to you again on Monday. Have a great weekend and good writing!



If I could recommend only one book on writing it would be On Writing by Stephen King. Part autobiography, part creative writing advice, this book helped me improve my writing in concrete, measurable, ways. If you only read one book on writing in your life, let it be this book! The link to On Writing is an affiliate link—as are many of the links on my blog—but I only link to books and programs I deeply believe in. Clicking the link won't cost you any money but I will get a small percentage of anything you buy on Amazon.com for the next 24 hours. Thank you!







Wednesday, October 5

How To Write A Choose Your Own Adventure Novel, Part 4: Structure

How To Write A Choose Your Own Adventure Novel, Part 4: Structure


Over the years I've written a few articles about the various ways a story can be structured (see: Short Story Structures: Several Ways Of Structuring Short Fiction, A Story Structure In Three Acts), but CYOA stories are in a class by themselves. (Google CYOA structure to see what I'm talking about). If you do, you'll see dozens upon dozens of CYOA branching structures.

(How to Write a Choose Your Own Adventure Novel, Part 1)

This multiplicity reinforces something Chuck Wendig said: at the most concrete level there is no such thing as one story structure. Rather, each story's structure is unique. [2]

You might ask: Well, if that's the case, Karen, why do you go on about story structure like there is one, and only one, structure that all stories have?! ('One structure to rule them all and in the darkness bind them.' Sorry, couldn't resist!)

Great question! It's all a matter of specificity. It depends on to what extent we abstract away from the specific details of the story to more general details. For example, I think it's a safe bet that no two coastlines are exactly the same and yet, when mathematicians compare their shapes they can be seen to exhibit the same fractal pattern. The same can be said for leaves, the shells of certain snails, and so on. [3]

My point is that—as with the hidden geometric structures of coastlines—it's only when we pull back from the particular details of any story that structural commonalities between them emerge.

The Unique Structure of a CYOA Story


This post is about two kinds of structure. The first kind is the sort of structure I just talked about.

The second kind of structure I'll discuss is unique to CYOA stories and has nothing—or at least very little—to do with the first kind. To make this less confusing, I'll call the first kind of structure, "story structure" and the second kind of structure, "branching structure."

I want to stress that everything I say here is given with the intention of providing a person new to writing CYOA stories a place to start. If you write a story that doesn't fit into the kinds of structures I talk about, that's great! The important thing is not that your story has a certain kind of structure as opposed to another—or any kind of structure for that matter!—it is that you've written a story you love, that you're excited about. One that, when you read it, works. Ultimately, that's the only test that matters, whether you and your intended readers feel that reading your story was time well spent. (see: Kurt Vonnegut's 8 Rules For Writing)

The general structure I'm going to talk about is—and I want to stress this—given purely as a place to start. If you have your own ideas about how you want to write your CYOA story, go for it! Ignore everything I say here. On the other hand, if you're looking for a place to start, like an oyster using a grain of sand to form a pearl, then take what works for you and ignore the rest.

CYOA Terminology


First, let's get some terminology out of the way. This is how I think about CYOA stories, but I'm not saying this is how anyone else thinks about them!

Narrative block: What I have been calling a narrative block is also a node on the decision tree. For example:



Narrative Chain or Path: A narrative chain is composed of linked narrative blocks. For example, the following narrative chain is composed of 21 narrative blocks:

Narrative Chain or Path. (Click for larger image.)


Complete narrative chain. A complete narrative chain represents a complete story. These narrative chains reach the lowest level, in this case level 21 (see my discussion of levels, below).

Cut narrative chain. What I call a cut narrative chain tells a full story too, in it's way, but the player doesn't reach the lowest level. An example of a cut narrative chain would be one in which the character died before she reached the end of the adventure. A cut narrative chain is a narrative dead end.

Clusters: The CYOA stories I've looked at seem to have 2, 3 or 4 main clusters. For example, the following structure has two clusters ...

Narrative Clusters. (Click for larger image.)


... while the following structure has four clusters:

Narrative Clusters. (Click for larger image.)


You get the idea. Each cluster has a branching structure of narrative blocks inside it. In what follows I'll talk about a structure with only two clusters because it's simpler.



Levels/Depth: What I'm calling a level refers to the depth or length of the narrative chains. Generally speaking, the longest narrative chains seem to be 20 narrative blocks in length. The figure, above, has 21 levels.



Want to have all this information in one place? Get How to Write a CYOA Story! Right now it's only $0.99.



Notes:


1. "Writing Tips how to Write a Choose Your Own Adventure Story," by Len Morse.

2. Chuck Wendig uses language in uniquely creative ways which makes most of his blog posts NSFW. Be warned. But this particular blog post is truly excellent (as most of his posts on writing are): 25 Things You Should Know About Story Structure.

3. "Earth’s Most Stunning Natural Fractal Patterns", by Jess McNally, Wired Magazine.

Monday, October 3

7 Steps: How to Write a Story Description

7 Steps: How to Write a Story Description


I like writing descriptions for my stories about as much as I like eating day old spinach. So! In the best tradition of procrastinators everywhere I decided to write a blog post about how to quickly write a good description. 

By the way, if you think this topic sounds familiar, I’ve written about it before, though with a slightly different focus. Here are links to those posts: 


Let’s get started!

How To Write A Pain-Free Story Description, Quickly.


If you outlined your story this process should be relatively pain-free. If you didn't outline, answering these questions may help strengthen your story's structure.

i. Who is the main character?


In J.K. Rowling’s wildly popular children’s story, Harry Potter and the Sorcerer’s Stone, we’re given the main character’s name right in the title!  Harry is an orphan who lives with his odious Aunt Petunia, her intolerant husband, and their spoilt child Dudley.

ii. What is unique about the main character? What is their special gift? What can they do that no one else is able to? Has their special gift marked them in some way?


Harry Potter had been able to mortally injure Voldemort. In Lord of the Rings, only Frodo could carry the One Ring to Mount Doom. In The Girl with the Dragon Tattoo, Stieg Larsson gives Lisbeth Salander elite computer skills, she can do things that none of the other characters in the novel can do.

iii. What is the initial setting?


As a baby, Harry was left with his obnoxious Aunt Petunia Dursley, Uncle Vernon Dursely and their bratty child Dudley Dursley. Harry is not accepted for who he is and he is constantly reminded that his aunt, uncle and Rodney all hate having him around and wished he would leave.

iv. What is the main character’s initial goal?


Harry’s initial desire—the thing he wants most when we’re first introduced to the character—is to be part of a family. He desperately wishes his parents weren’t dead, that he was living with them. Or even that he knew more about his parents. Harry, like all of us, wants to find people who accept him for who he really is.

v. What person or force opposes the main character achieving his/her initial goal?


In Harry’s case, his Aunt, Uncle and their spoilt son Dudley oppose Harry. They are his antagonists, his tormenters. 

vi. What is the story goal?


The story goal is the main character’s overriding goal. Whether the main character will attain the story goal is determined at the climax of the story.

Harry Potter’s overriding goal in the first book is to protect the only home/family he has ever known, the Hogwarts School of Witchcraft and Wizardry, from harm. He wants to figure out how Voldemort is endangering the school (and the world in general) and stop him. Specifically, he wants to prevent Voldemort from getting hold of the Philosopher’s Stone and getting back his power.

vii. Description of Antagonist.


What person or force opposes the main character achieving his/her story goal?

Voldemort opposes Harry. Or, to put it another way, it is impossible for both Harry and Voldemort to both achieve their main goals. 

viii. Positive stakes: If the main character achieves his/her goal what would the consequences be for the main character, the main character’s allies, the antagonist, the antagonist’s allies and the world in general?


- Harry: Will be able to stay at the only place he’s ever felt accepted, it’s his only real home.
- Voldemort: If Voldemort doesn’t get the Philosopher’s Stone then he won’t be able to get his power back which means he won’t be able to take over the world and remake it in his image.
- Harry’s allies: Life can go on as normal.
- Voldemort’s allies: Their dreams of attaining wealth and power will be dashed.

ix. Negative stakes: If the antagonist achieves his/her goal, what would the consequences be for the main character, the main character’s allies, the antagonist, the antagonist's allies and the world in general?


- Harry: Harry would be dead.
- Voldemort: Voldemort would, eventually, rule the world and kill billions of people including Muggles.
- Harry’s allies: Dead.
- Voldemort’s allies: Bloated with wealth and power.

x. Break into Act Two.


What happens, what occurs, to transition, to carry the main character into Act Two?

Hagrid arrives to grant Harry one of his wishes: he tells Harry what he really, truly, is—a wizard—and gives him the incredibly welcome news that he will be attending Hogwarts School of Witchcraft and Wizardry in the fall. The school, or rather the people there, become Harry’s new family and give him the sense of belonging he sought.

xi. The Special World of the Adventure. 


Hogwarts school of Witchcraft and Wizardry. Harry Potter discovers he’s a wizard and that he has been accepted into a school created just for people like him. Not only will he fit in, he is regarded as  something of a hero.

xii. Complication/Antagonist/Pinch Point.


Voldemort is attempting to get his power back. If he does he will destroy the entire world, Harry and Hogwarts included.

xiii. Test and Trials.


While in the Special World of the Adventure, the main character learns about his parents and himself. He discovered how his parents died, why and how he came to live with the Dursleys, why he has the scar he does, and Ron Wesley’s family accepts him.

Putting the Description Together


Okay! You will notice that not all of the above points directly contribute to the description, but they help lay out the essential structure of the story, it’s backbone. 

By this time you should have one or two sentence descriptions for each of the above points. Now let’s knit this information together into a description. (Not each and every point will be used, but they allow us to  double-check that our story is well-formed.) By the way, I’ve taken this particular description from the publisher’s book page.

Initial setting: “Eleven-year-old Harry Potter is an orphan living with his cruel aunt and uncle when ...”

Break into act two: “... he makes a discovery that will change his life forever: he is a wizard. He is whisked away to the mystical Hogwarts School of Witchcraft and Wizardry ...” 

The Special World of the adventure: “... to learn magical skills, from potions to spells to flying on broomsticks.”

Complication/Antagonist/Pinch Point: “But an evil power is rising, the same one that threatened to destroy the entire world when Harry was only a baby. 

Test and Trials: “As Harry learns the truth about his family, his childhood, and his mysterious lightning-bolt-shaped scar, he finds unforgettable friendship, a loving surrogate family, and ...”

Description of Antagonist: “... the courage to face the darkest force ever to menace the wizarding world.”


That's it! If you'd like to read more about story structure, here are a few links:


Saturday, October 1

Writing Prompt: Her parents had always been odd, but ...


Writing Prompt: Nicky's parents had always been odd. Different. But she didn't realize how different until her 21st birthday.

Hi! I thought we'd do something a bit different today, so here's a writing prompt.

It was inspired by a story I've been rushing to finish. Currently, I'm at the stage, my least favorite, where I have to write the description. Arg!

Anyway, here's the prompt:

Nicky's parents were always odd. Different. But she doesn't realize how different until her 21st birthday.

That's it! I'd love to read what you come up with. :-)



If you love writing prompts as much as I do and want more, here a few books with write-worthy prompts:

642 Things to Write About
1,000 Awesome Writing Prompts
The Amazing Story Generator: Creates Thousands of Writing Prompts

Disclaimer: Yes, those are affiliate links, but I have each of those books. Affiliate links are a great way to contribute to a blogger's caffeine habit because, while the cost of the product doesn't change, the blogger gets a few pennies/crumbs from the sale.



Wednesday, September 28

How To Write A Choose Your Own Adventure Novel, Part 3: Keeping A Reader's Interest



Have you ever wanted to write a Choose Your Own Adventure (CYOA) story? I have! But I had no idea how to begin. I'd never written something with the unique branching structure these stories have. Though, one would think, it can't be that hard. Right? (Yep. I have a feeling that falls into the category of famous last words.)

(How to Write a Choose Your Own Adventure Novel, Part 1)

I had been planning to dive into the technical side of the branching structure today—how many nodes (/narrative blocks) should I include, what shape should the decision tree be, what kind of choices should be presented? How many choices should there be? And so on.—and I will! But there's just too much material to cover in one post, so I'll pick this discussion up again next time.

Today, let's concentrate on the branching nature of a CYOA story and how to capture, and hold, a reader's interest. By the way, a terrific article that influenced my thinking about CYOA stories—and which has informed many of the points I make below—is "Writing Tips: how to write a choose your own adventure story," by Len Morse. [1]


CYOA Stories: How to Entertain Readers


Here are three tips on how to keep your audience's interest:


1. Don't make it too simple, have your plotlines intersect.


In a choose your own adventure story the branching nature is an essential element of the story. It's part of the fun! A CYOA story isn't meant to be read once then put aside. Readers want to finish and then go back and try alternate routes.

This means that if your story doesn't provide an interesting enough structure, a tempting structure to explore, that they'll be disappointed. For example, you want to use a structure where various timelines occasionally intersect. For example [1]:




See also [2]:




I'm not going to say too much more about this right now since I'll be revisiting the unique structure of a CYOA story in my next post.


2. Think about the stakes.


Briefly, the stakes of a story are the possible consequences of a course of action. What will happen if the protagonist achieves her goal? What will happen if she doesn't? Stakes generate conflict and, therefore, suspense.

I've written a blog post about stakes and their importance so, rather than re-writing that post here, if you'd like to read more about this and see an example of how stakes generate suspense, head over to "Stakes: How To Make Goals Matter."

In CYOA stories (and this applies to any genre story) the goal of the writer is to entertain the reader. If we can give our readers an epiphany concerning life the universe and everything while we're at it, then great! But, primarily, we want to entertain them.

Mix up the stakes. This part is common sense, but I'm going to say it anyway. Stakes should vary. Readers don't want every choice to be life or death and they don't want every choice to be unimportant (often humourous choices are trivial, or seem trivial). It's good to have a mix. Even if you're writing a serious end-of-the-world supernatural horror CYOA, throwing in a bit of humor is a good thing. (Think of Breaking Bad.)

Have stakes follow structure. One thing to keep in mind when creating these branching choices is the protagonist's overriding goal. It is often more effective to have a greater percentage of trivial stakes in the beginning and have most of the stakes toward the end be more weighty.

If you look at the structure of a story this makes sense. The beginning of a story is slower. You have to introduce the characters and the setting. This takes time and, although you can definitely include action, it's not as action packed, not as intense. And, of course, it couldn't be because reader's aren't yet invested in the characters. If you put the protagonist's life in danger too early your readers might shrug and think, "Who cares?"

In the final act (this is true whether one uses a three or four act structure) all the characters have been introduced and (quite likely) we're somewhat familiar with the setting. Now there is nothing to do but pit the antagonist against our protagonist. As a result this part of the story generally moves quite quickly.


3. The number of choices.


If any of you have played a D&D game, this will be familiar to you. You've just begun playing and you walk up to another  character. After some text that orients you in the situation—who they are and who they are to you (to you personally, as well as to folks like you). In D&D certain classes and races react in certain ways to each other. One class looks down on another, etc. So, anyway, after the setup your character meets someone. You have a choice: be the rebel badass by giving her zingy (or belligerent) one-liners. You could be conciliatory or you could try and fight her.

But at base, a choice involves at least two choices. That said, I've noticed that many choices I've come across in games involve three choices:

First choice: An option.

Second choice: The opposite of the first choice.

Third choice: Something completely different.

For instance: 1) Fight. 2) Flee. 3) Negotiate.


4. Drop hints about what lies on the other side.


Let's say the protagonist is standing in front of portals. Maybe two portals, maybe three. Perhaps—writers gone wild!—even four. But let's say there's only two. Sometimes you want to give your readers a clue about what lies on the other side of the portal.

And then of course you can set up your own kind of language, your own meaning. For instance, if two portals appear before your character you could have a red gem before one and a blue gem before another (Yes, I'm thinking about the Matrix!). That could give your readers a hint about what lies beyond.

Part of the beauty of this is that the writer can lie to (er, I mean misdirect) readers.

For instance, the person who placed the gems wants to fool you. They've reversed them so, now, the blue gem would lead to enlightenment and the red pill would be reality as normal.

Obviously that's just an example, and perhaps not the best one! Perhaps you can think of a better one. If you do, tell us! Leave a comment.

Next installment: How to Write a CYOA Novel, Part Four.



Want to have all this information in one place? Get How to Write a CYOA Story! Right now it's only $0.99.



Notes:


1. "Writing Tips: how to write a choose your own adventure story," by Len Morse.
2. This seems to be from what is an analysis essay assignment. Here's the link to the assignment, and here are links to the maps (first, second).
3. This is from the article: ETEC540: Text Technologies.

Monday, September 26

C.S. Lewis: Writing Advice

C.S. Lewis: Writing Advice


To say that C.S. Lewis is one of my favorite authors, while true, doesn't begin to cover the enormity of my debt to him.

When I was a child he was the writer. I read the seven Chronicles of Narnia books in a gasp, one a day. My parents didn't see me for a week!

Mom would knock on my door and try to lure me out of my room every once in awhile—her efforts were NOT rewarded. But that's okay. She was a reader too and C.S. Lewis was on her 'approved writers' list. And she knew there were only seven books!

Today I was going to continue my series on how to create a Choose Your Own Adventure story (see here and here), but I'm not going to do that. Something happened on the weekend that I'm still reacting to and, as a result, I have the attention span of a gnat and the emotional stability of ... hmmm, well, say, of someone watching "The Fault is in Our Stars" for the 10th consecutive time!

Instead, I'm going to write about C.S. Lewis' advice to writers. For me, this is a bit like hugging a favorite blanket. I loved Lewis' work as a child; his novels are exemplars of what I consider interesting, absorbing, well-written stories.

C.S. Lewis' Writing Advice:


C.S. Lewis gave many different kinds of writing advice over the years. What I share, below, is his advice as it relates to language use. This advice comes from a wonderful blog post over at Aerogrammestudio.com, Writing Advice from C.S. Lewis.

1. Clarity is King


C.S. Lewis writes,

"Always try to use the language so as to make quite clear what you mean and make sure your sentence couldn’t mean anything else."

A similar piece of writing advice, one that Stephen King often gives, is to kill your darlings. In other words, remove those bits of text that don't do anything to further the story but which the writer is inordinately attached to. This is advice to ruthlessly de-clutter our writing in an effort to make our story as streamlined, as clear (and therefore as compelling) as we possibly can.

King follows the rule of thumb to reduce his manuscript word count by 10% before he submits it. Excellent advice, and not just for fiction writing.

2. Be direct. Forceful.


C.S. Lewis writes,

"Always prefer the plain direct word to the long, vague one. Don’t implement promises, but keep them."

In other words: use language like an athlete training for a big race. Make your sentence a sprint, make your scene a five minute mile.

What does the athlete want? Often the goal is either to win the race or beat their own best time. A writer's goal is similar. We want our books, our stories, to reach the number one spot on the bestseller lists or, failing that, we want our work-in-process to be the very best we've ever written. The way to do this is, I would argue, similar in both cases: be intentional. As you write, hone your skill. Try out new things. Do you feel most comfortable writing in the third person? Try it from the first person! Do you write best using the past tense? Then try writing from the present tense. Do you normally write from one point of view? Next time, try alternating points of view. And so on.

Words and paragraphs are tools a writer uses to create and communicate meaning. Be ruthless. Pair down your words, hone the meaning and in so doing you will expose the story.

3. Favor concrete nouns over abstract ones.


C.S. Lewis writes,

"Never use abstract nouns when concrete ones will do. If you mean 'More people died' don’t say 'Mortality rose.'"

Again, clarity is king.

4. Don't let fear drive you to use adverbs.


C.S. Lewis writes,

"Don’t use adjectives which merely tell us how you want us to feel about the thing you are describing. I mean, instead of telling us a thing was 'terrible,' describe it so that we’ll be terrified. Don’t say it was 'delightful'; make us say 'delightful' when we’ve read the description. You see, all those words (horrifying, wonderful, hideous, exquisite) are only like saying to your readers 'Please will you do my job for me.'"

I know this post is about C.S. Lewis' writing advice and yet I keep turning to Stephen King (if you haven't read On Writing you really, really, should), but what Lewis says here is very close to what King says in On Writing BUT Lewis' comment is more explanatory. I'll give you a quote from On Writing and then I'll say a few words about how Lewis' advice helps explain what King is on about. I'm devoting time to this because I've often been puzzled by King's assertion of the link between fear/timidity and adverb use). King writes:

"Adverbs, you will remember from your own version of Business English, are words that modify verbs, adjectives, or other adverbs. They’re the ones that usually end in -ly. Adverbs, like the passive voice, seem to have been created with the timid writer in mind. With the passive voice, the writer usually expresses fear of not being taken seriously; it is the voice of little boys wearing shoepolish mustaches and little girls clumping around in Mommy’s high heels. With adverbs, the writer usually tells us he or she is afraid he/she isn’t expressing himself/herself clearly, that he or she is not getting the point or the picture across.

"Consider the sentence He closed the door firmly. It’s by no means a terrible sentence (at least it’s got an active verb going for it), but ask yourself if firmly really has to be there. You can argue that it expresses a degree of difference between He closed the door and He slammed the door, and you’ll get no argument from me … but what about context? What about all the enlightening (not to say emotionally moving) prose which came before He closed the door firmly? Shouldn’t this tell us how he closed the door? And if the foregoing prose does tell us, isn’t firmly an extra word? Isn’t it redundant?"

Lewis is talking about adjectives while King is talking about adverbs (at least those that end in -ly), but I think the point each writer is trying to make is, essentially (ack!), the same.

When we write things like, "She jumped up and down. It was delightful," it IS like we're giving our readers stage direction. We're telling them what they should see in their mind's eye, we are telling them what they should feel. We say: This event is delightful, that is how you, Dear Reader, will think of it.

But, of course, that's telling not showing. As Lewis says, we're sloughing off the job of picturing this to the reader. Why? We do this because of fear. We do this because we're scared that, otherwise, our writing won't be able to communicate the meaning we want to express, the thought we want to express. Fearful and perhaps a bit embarrassed, we reach for an adjective or adverb that will tell the reader how they should feel, rather than using language, using our writing, to drag them into the world of the story and the mind of the narrator.

(Stephen King: What is writing? Telepathy, of course!)

5. Use the right word for the right job.


C.S. Lewis writes,

"Don’t use words too big for the subject. Don’t say 'infinitely' when you mean 'very'; otherwise you’ll have no word left when you want to talk about something really infinite."

This is KISS: Keep it simple, silly. Again, go for precision. Choose simple words that cleanly and clearly express your meaning.

If you would like to read about C.S. Lewis' daily routine, here's a blog post about just that over on BrainPickings.com: C.S. Lewis's Ideal Daily Routine.


My hope is that you will find something in this post that inspires you to continue writing strong, fearless, prose. (That's also my hope for myself!)

Just as athletes must train, so writers need to hone their craft. I like to use short writing exercises to try out new things (for example, to write in a different tense or from a different perspective). Here is a list of writing prompts if you'd like to try it out.


That's it! I'll talk to you again on Wednesday. Until then, good writing!

By the way, if you love listening to audiobooks (I do!) as well as radio plays (I do!) here is the best of both: the Chronicles of Narnia turned into a radio play! The best part is that you get it for free if you subscribe to Audible.

(Yes, that's an affiliate link, but this is a product I would love to buy and so don't hesitate to recommend. Also, clicking this link won't increase the price you pay for the product, but Amazon will put a small amount of money in my account, and every little bit helps to sustain this blog. If you'd like to contribute in another way, I also have a Patreon page.) Thanks!

Friday, September 23

Bloggers: 10 Sites With Public Domain, High Resolution, Images

Bloggers: 10 Sites With Public Domain, High Resolution, Images


I was just reading another terrific post by Joanna Penn: 7 Mistakes You're Making With Your Author Blog And How To Fix Them. All her points hit the spot but one of them ... I felt like she was writing to me. Well, perhaps not the person I am today, but the one I was a few years ago: I didn't use enough images in my blog posts. (Maybe I still don't!)

I sympathize with folks who shy away from using images. On the one hand it is vitally important to use photos in posts. I can tell you from experience, it makes a huge difference in terms of discoverability. But it is time consuming.

Images Need To Have A Licence


I know I'm preaching to the choir here, but it must be said: it's crucial that for any picture used, one needs to be crystal clear about how it is licenced. It can be tempting to use one of the many gorgeous pictures that comes up in Google Images. But don't do it, it's a trap!

So, where can one get appropriately licenced images? The first images I used were from the Creative Commons over at Flickr. Flickr has developed a friendly, vibrant, community of photographers and I had a lot of fun getting to know some of the artists whose work I used on a regular basis.

Creative Commons Images Require Attribution


Images with a Creative Commons licence require that you credit the creator. To which I say, "Of course!" That's a no-brainer and I was thrilled to do it. That's how I got to know many of the photographers over at flickr, they tracked me down and left wonderful comments on my blog.

On the other hand, putting in the attribution, getting it right, embedding all the links, takes time. If you're anything like me, there just aren't enough hours in the day to do everything that needs to get done. And, hey, sleeping would be nice!

So, lately, I've been using public domain photos for my blog. But this raised another problem: it was difficult to find decent, high resolution, photographs. Then I stumbled across a Wikipedia article (Public domain image resources) that listed dozens of sites offering public domain photos.

Images Should Have Metadata


I say "should," but of course it's up to you. I've found, though, that tagging images with metadata helps readers discover my blog. For example, the other day I googled "short story structure" and was knock-me-down-with-a-feather surprised when one of the images from my blog came up! When I clicked "visit page" it took me right to my blog article! Now, I'm not sure anyone ever actually came to my blog that way, but every little bit helps. What I do is try to remember to take time to fill in the "title" field and the "alt" field with information that accurately describes the article I'm placing the picture in.

The Upshot: All This Takes Time


It is undeniably important to have photos on one's blog, not just because it helps your blog become discovered, but because it makes blog posts look more polished. That said, it can be an enormous drain on one's time. First one has to find appropriately licenced photos, then one needs to embed them in one's blog article (I usually have to resize them first), then tag them with appropriate metadata. That can take a lot of time, it used to take me an extra 20 or 30 minutes per post.

Two Solutions: Word Swag & Public Domain Photos


Word Swag


An app that has saved me massive amounts of time is Word Swag. Yes, that's an affiliate link, but the ONLY reason I'm recommending that app as opposed to another is because I use it daily and love it. It is a very simple app, there aren't a lot of bells and whistles. But, for me, that's part of its appeal. I pick a photo, slap on some text, choose a layout for the text, tweak the colors and that's it! It saves me a ton of time because—frustratingly!—Word Swag can make images look far better than I can and in a fraction of the time. I've used Canva and love it but, for me, Word Swag is easier. There is no learning curve and it just does what I want it to do. That said, if another solution is working for you, stay with it! Don't waste your valuable time exploring solutions to a problem you don't have.

Public Domain Photos


I mentioned, above, that I came across a list of sites that host public domain photos. Here are a few of my favorites:











If you don't already use photos for your blog, try it out. See how it feels, see whether it makes a difference in your traffic. See whether you look at your blog, at your blog posts, differently. (Personally I think a blog post with a nice high resolution photograph just looks great!) But, in the final analysis, it's all about what works for you. Try things out, experiment, find out what you like; then you can make a reasonable, informed, decision.


That's it! I'd love to hear whether you use images on your blog and whether you've found they make a difference in terms of traffic or reader engagement.

Over the weekend I'll post a writing prompt, so head over there or follow me on Twitter if you want a quick writing workout.

Have an awesome weekend and I'll talk to you again on Monday. In the meantime, good writing!






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In 6+ years I've written over 1,300 articles about writing, all completely free! Each post takes between one and four hours to research, write and publish. I love blogging and I appreciate my readers, I don't want anyone to feel pressed to support KarenWoodward.org. But if you would like to contribute a dollar a month (that's less than 4 cents per day) I would be thrilled and it would make a very real difference to the site. If you'd like to contribute, or just take a look around, here's a link to my Patreon page

Wednesday, September 21

How To Write A Choose Your Own Adventure Novel, Part Two



A couple of years ago I wrote a blog post, How to Write a Choose Your Own Adventure (CYOA) story. It's one of my favorite posts because I love CYOA stories. I mean, who wouldn't? They're a cross between a book and a game!

Anyway, I've always wanted to expand on that first post and, today, decided there is no time like the present. If you haven't read my previous post, and don't have time right now, here's a list of what that post covered:

  • What a CYOA story is.
  • A way of thinking about the plot in a CYOA story.
  • The overall structure of a CYOA story.
  • The structure of each block or scene in a CYOA story.
  • What kind of endings a CYOA story might have.
  • What kind of characters to include.
  • Whether a CYOA story should have a subplot.
  • Pros and cons of writing a CYOA story.
  • Today I want to expand on one of the themes I touched on back then: the structure of each block or scene in a CYOA story. Next time I'll discuss in more detail the unique overall structure of a CYOA story.

Enough preamble, let's get started!

The Narrative Blocks of a Choose Your Own Adventure Story


Novels are composed of scenes and sequels.

Let's talk about scenes. Just like a story, each scene has a beginning, a middle and an end. In the beginning we establish the characters and setting, in the middle conflict is generated by characters who strive to achieve their goals and inevitably fall short. At the end of the scene, though there is a resolution of sorts, often the hero will fall short of reaching his scene goal.

So that's a scene. What is a sequel? I'll let Jim Butcher explain this. On his Livejournal, he writes:
Sequels are what happens as an aftermath to a scene. They do several specific things:

1) Allow a character to react emotionally to a scene's outcome.

2) Allow a character to review facts and work through the logical options of his situation.

3) They allow a character to ponder probable outcomes to various choices.

4) They allow a character to make a CHOICE--IE, to set themselves a new GOAL for the next SCENE.

Do you see how neat that is? Do you see how simply that works out?

1) Scene--Denied!

2) Sequel--Damn it! Think about it! That's so crazy it just might work!--New Goal!

3) Next Scene!

Repeat until end of book.

Scenes


When I write a scene, I use index cards, one card per scene. The cards themselves can be physical index cards—I've outlined that way many times!—but, of course, there's an app for that these days. I use the Index Card app. In any case, here is the information I put on the cards:

1. GOAL: What does the main character want?

For each main character in the scene, list her goal for that scene. Each character's goal should be concrete and specific enough to take a picture of. Note: each character's goal should tie into their overall story goal.

2. STAKES: What does the character have to win or lose?

For each main character in the scene, if the character achieves her goal, what will she win? Conversely, if the character loses, what will she lose? Whatever it is, make it concrete, make it something you could take a picture of.

3. WHO: Who is in the scene?

Make a list of all the characters in the scene and then, for each of them, go through these questions:

What is this character's goal?
Does the character achieve her goal?
If the character doesn't achieve her goal, what does she lose?
If the character does achieve the goal how does her life change? What does she win?

4. WHAT: What happens in the scene?

Summarize what happens in the scene in one or two sentences.

5. WHERE: Where does the action in the scene take place?

  • Is the setting vivid? Memorable?
  • Does the setting present the main character with a challenge?
  • Is the setting unusual? Suprising? Unexpected? Remarkable? (Think of Fangorn Forest in the Lord of the Rings.)
  • Does the setting help you showcase the characters strengths and weaknesses?
  • Does the setting have special significance to any of the characters?
  • Does the setting tie in with the theme?

Note: Not all these questions will be relevant for each setting.

6. WHEN: When does the action in the scene take place?

Does the action take place inside or outside? Is it day or night? What time is it? What date is it?

7. URGENCY: Why does the main character have to attain their goal now?

Why must the protagonist attain their goal? What is pushing them, and the action of the story, forward?

Often—perhaps too often!—this is taken care of by a ticking clock of some kind. This doesn't have to literally be a ticking clock (though sometimes it is). Perhaps one of the characters is ill and requires treatment, or perhaps (as with Sherlock Holmes) the main character is simply bored.

8. OPPOSITION: Urgency is a force pushing forward (—>) where Opposition is a force pushing backward (<—).

Urgency and Opposition both act on the main character, and perhaps other characters, but definitely the main character.

For example:

Urgency: The main character is ill and must receive treatment soon or they will die.

Opposition: The nearest hospital is over a day's walk away and the character requires treatment within the next couple of hours.

Resolution: The character collapses but is found by a hiker who happens to have a satellite phone.

Urgency: Sherlock Holmes is bored. If he doesn't get an interesting case soon, he will start shooting up Mrs Hudson's walls.

Opposition: John Watson, or perhaps Mycroft Holmes, wants Sherlock to do something ordinary and uninteresting.

Resolution: Someone comes to Sherlock with an interesting case.

For more about structuring a scene see: Using Index Cards to Outline a Novel.

Sequel


Sequels help orient the reader in the overall story and are great for revealing character. Let's face it, we read not just because we're interested in what will happen next, we read because we're interested in the characters, in what is happening to them. That's why we care, that's what pulls us through a book.

Making readers care about your characters is essential to good storytelling. If we can do that then we will have devoted readers. Mastering the sequel is the key to this.

But let's not get ahead of ourselves. What are the elements of a sequel? Here's Jim Butcher again:
Here's the basic structure to a sequel. [...]:

1) EMOTIONAL REACTION:

2) REVIEW, LOGIC, & REASON:

3) ANTICIPATION:

4) CHOICE:

And it MUST happen in THAT ORDER.
Let's go over this point by point:

1. Emotional reaction.

Sequels are all about reaction. At the beginning of the sequel we see the character reacting to whatever happened at the end of the scene. Recall that at the end of the previous scene the character underwent a stressful experience—most likely a setback—and now we get to see how they react to it. This, right here, is a large part of character development. How we react to major setbacks reveals character. This is true in real life and it's equally true in literature.

2. Review, Logic & Reason.

The character has had their emotional reaction, now they need to think about what happened. The character goes over exactly what happened and they seek to understand it. Why did it happen? The character seeks to understand their failure.

3. Anticipation and Planning.

The character turns from looking backward to looking forward. Given that this happened in the past, what is likely to happen in the future? Given that the antagonist whipped my hide just now, how can I change my tactics so that doesn't happen again? Part of the anticipation phase is thinking of various things that could happen, various possible futures, possible paths the protagonist could take. The protagonist thinks about each of these possibilities and how he or she could respond.

4. Choice.

Now it is time for the protagonist to choose which path to take. He has had his emotional reaction. He has calmed down and thought about it calmly. He has thought about various things the antagonist could do next and how he might counter it. Now it is time to choose among these possibilities and finalize the plan. This gives the protagonist a new goal and leads into the next scene.

Next installment: How to Write a CYOA Novel, Part Three.

Want to have all this information in one place? Get How to Write a CYOA Story! Right now it's only $0.99 on Amazon.



Every post I pick a book or audiobook I love and recommend it to my readers. This serves two purposes. I want to share what I’ve loved with you, and, if you click the link and buy anything over at Amazon within the next 24 hours, Amazon puts a few cents in my tip jar at no cost to you. So, if you click the link, thank you! If not, that’s okay too. I’m thrilled and honored you’ve visited my blog and read my post. :-)

Today I'm recommending, Elements of Fiction Writing: Conflict and Suspense by James Scott Bell. From the blurb: "Ramp up the tension and keep your readers hooked! Inside you'll find everything you need to know to spice up your story, move your plot forward, and keep your readers turning pages. Expert thriller author and writing instructor James Scott Bell shows you how to craft scenes, create characters, and develop storylines that harness conflict and suspense to carry your story from the first word to the last."



Summary


This has been a blog post about how to write a CYOA story, but what I've said, above, is true for any story. Next time I will dive into the unique aspects of CYOA stories and examine their structure. Also, I'll talk about how to approach scenes and sequels given the branching nature of a CYOA story.

That's it! Tomorrow I'll post a writing prompt on my Wordpress site (I tweet them as well), so head over there if you'd like to do a quick writing warmup! Otherwise, I'll talk to you again on Monday. Have a great weekend and, in the meantime, good writing!

Monday, September 19

Submit Your Work: 7 Paying Markets

Submit Your Work: 7 Paying Markets


Even if you practice the art and craft of writing for the pure fun of it, it's always nice to get paid! In light of this I thought I'd do something a bit different and list a few paying markets that are (at the time this was written) accepting submissions.

Be sure to examine submission guidelines closely before sending off your work, and read a few of the short stories/articles published by the market to get a feel for what the magazine wants. Good luck!

(The following markets were taken from the extensive market listing over at AllIndieWriters.com.)

Fiction Markets 


Albedo 


Website: http://www.albedo1.com/ 

Submission Guidelines: http://www.albedo1.com/submission-guidelines/ 

What they're looking for:
"We are always looking for thoughtful, well written fiction. Our definition of what constitutes science fiction, horror and fantasy is extremely broad and we love to see material which pushes at the boundaries or crosses between genres." 
Payment: 0.06 cents per word. Prefer stories between 2,500 and 8,000 words.

Analog 

If you get accepted by Analog, 99.99% of other science fiction writers will be green with envy. It is, along with Asimov's, one of the best markets in the world for science fiction.

Website: https://www.analogsf.com

Submission Guidelines: https://www.analogsf.com/information/submissions.shtml 

What they're looking for:
"Basically, we publish science fiction stories. That is, stories in which some aspect of future science or technology is so integral to the plot that, if that aspect were removed, the story would collapse. Try to picture Mary Shelley's Frankenstein without the science and you'll see what I mean. No story!"

"The science can be physical, sociological, psychological. The technology can be anything from electronic engineering to biogenetic engineering. But the stories must be strong and realistic, with believable people (who needn't be human) doing believable things–no matter how fantastic the background might be."
Payment: Between 6 and 9 cents per word. 

Andromeda Spaceways 


Website: http://andromedaspaceways.com/

Submission Guidelines: http://andromedaspaceways.com/submit-your-work/

What they're looking for:
"We accept science fiction, fantasy and supernatural horror works up to 10,000 words in length."
Payment:

  • Short Fiction: 1 cent/word (AUD) with a AUD$20 minimum and $100 maximum per piece.
  • Poetry, and Flash Fiction (under 1000 words): AUD$10 per piece.
  • Non-fiction: AUD$10 for articles of 1000 words or greater.

Beneath Ceaseless Skies 


Website: http://www.beneath-ceaseless-skies.com/

Submission Guidelines: http://www.beneath-ceaseless-skies.com/submissions/

What they're looking for:
"Beneath Ceaseless Skies publishes “literary adventure fantasy”: stories with a secondary-world setting and some traditional or classic fantasy feel, but written with a literary approach."

"We strongly prefer under 11,000 words. We will consider stories over that length, but the longer a story is, the better it must be."
Payment: 6 cents per word.

Non-Fiction Markets 


A List Apart 


Website: http://alistapart.com/

Submission Guidelines: http://alistapart.com/about/contribute

What they're looking for:
  • Features: 1,500 to 2,000 words. Pays $200 per article. 
  • Articles: 600 to 1,500 words. Pays $100 per article. 
  • Mini-Articles: 500 to 600 words. Pays $50 per article. 

Alaska Parent 


Website: http://www.alaskaparent.com/

Submission Guidelines: http://www.alaskaparent.com/write_for_us.html

What they're looking for:

  • Features: 800 to 1,200 words. 
  • Short Features: 500 to 800 words. 
  • Tips: 150 to 600 words. 

Payment:

  • Original articles: $40 to $200
  • Reprints: $25 to $40

AppStorm 


Website: http://ipad.appstorm.net/

Submission Guidelines: http://ipad.appstorm.net/about/write-for-us/

What they're looking for: Articles about apps.

Payment: Around $60 per article. See submission guidelines for details.



Want more writing markets? I've mentioned AllIndieWriters.com, but there is also The Submission Grinder. It's free and has information on over 1,500 markets.

That's it! I've been thinking about doing a series on various markets writers can sell their work to, both fiction and nonfiction, so let me know if you want more posts like this.

Tomorrow I'll post a writing prompt over on my new site, so check that out if you want a writing workout. Otherwise I'll talk to you again on Wednesday. Till then, good writing!