Thursday, April 10

Free Indirect Discourse: How To Create A Window Into A Character's Soul

Free Indirect Discourse: How To Create A Window Into A Character's Soul


I feel silly. 

For years I've noticed a technique of Stephen King's, I've even written about it and mentioned that it seemed to be a strange contortionist amalgam of first and third person. But I didn't have a name for it. 

Until now! Yes, I am doing a happy dance. And all because of this article: "So you want to be a writer ...".[4]

Free Indirect Style: What Is It And Why Should You Care?


Jon Gingerich writes that a "benefit of Free Indirect Discourse is it's a more comprehensive way to tell a story. By temporarily breaking away from the narrator's voice within descriptive passages, the reader gets to see things not only through the narrator’s eyes but through the character's eyes as well."[2]

When a skilled writer, someone like Stephen King, uses free indirect speech it is as though he gently pushes the narrator out of the way--or as though he, as storyteller, steps aside--and allows the reader to know the innermost thoughts of the character. 

To put it simply (if rather dramatically), in a master storyteller's hands free indirect speech can be used to lay bare a character's soul.

See what you think. Here's an example of free indirect speech from Stephen King's book Under The Dome:
"Big Jim also did not ask Who did you sleep with? He had other concerns than whom his son might be diddling; he was just glad the boy hadn't been among the fellows who'd done their business with that nasty piece of trailer trash out of Motton Road. Doing business with that sort of girl was a good way to catch something and get sick.

"He's already sick, a voice in Big Jim's head whispered. It might have been the fading voice of his wife. Just look at him.

"That voice was probably right, but this morning he had greater concerns than Junior Rennie's eating disorder, or whatever it was." 
In the quoted paragraphs, above, whose voice is it? Yes, it's the voice of the narrator (King employs an omniscient narrator; he/she/it is no one in the story and the narrator has godlike knowledge), but we get Big Jim's voice peeking through. We have access to the character's thoughts, we hear--not the narrator's voice--but Big Jim's. For example, in the first paragraph, the narrator would not say "diddling," that's Big Jim's word. 

That said, the narrator--and likely the author--are evident in the text along with Big Jim. For example, Big Jim doesn't strike me as the kind of person who would be fastidious about the use of "who" and "whom." 

In the last paragraph the narrator's voice is replaced by Big Jim's; it's almost as though the narrator has temporarily submerged himself within the consciousness of Big Jim; or, perhaps, it is that the narrator has simply stepped aside. He/she/it is no longer between you and the character; it's just you and Big Jim and you're like a god in that, in that moment, you know him. He is laid bare before you; his thoughts, his hopes, his ambitions. The kind of man he is. 

That is what--or at least part of what--can be so seductive about reading Stephen King's books. The slightly voyeuristic promise of being introduced to characters that you come to know completely. Intimately. That you come to know even as you know yourself.

That also shows us one of the principle strengths of free indirect discourse: intimacy. 

To sum up: In free indirect discourse the narrator can seem to dip down into a character and reveal to you their inner workings both through their thoughts (/mental workings) and their speech. In a sense it is third person temporarily masquerading as first person and, as such, goes a long way to eliminating the distance between narrator and character--as well as (and perhaps more importantly) between reader and character.[5]

Direct Speech vs Normal Indirect Speech vs Free Indirect Speech


Free indirect speech seems like it can be powerful tool but if you're still wondering what the heck it is, perhaps this will help. 

Direct Speech


Direct speech is quoted: Bob scowled up at the dark clouds. "Ahw," he said, the sound halfway between a curse and a sneeze. "Gonna rain."

In direct speech, the reader hears from the character himself; in this case, from Bob. Because this is Bob speaking, the timber of his voice, the kinds of words he uses, and so on, are going to be different from those the (omniscient) narrator uses.

Normal Indirect Speech


Normal indirect speech is reported: Bob scowled up at the dark clouds and thought to himself that it would rain.

This speech is indirect because we don't hear it from the character himself. What Bob says and does and thinks is filtered through the narrator. As a result we lose the timber of Bob's voice as well as the particular words he, as opposed to the narrator, would use. When I read normal indirect speech it can feel as though a veil has been drawn over the character, over his mind, his essence, and that I am forced to see him through the lens of the narrator's thoughts and feelings.

Free Indirect Speech


Here's an example of free indirect speech: Bob scowled up at the dark clouds; yep, it was gonna rain.

Here, as with direct speech, the narrator is shunted aside. You, the reader, no longer look at the character through the lens of the narrator's beliefs and hopes and judgements. Here you are shown Bob's unadulterated, unfiltered, thoughts as he thinks them. 

Free indirect speech: who started this wackiness?


Apparently, nineteenth century French novelist Flaubert was the first to be consciously aware of it as a style but both Goethe and Jane Austen used free indirect style consistently. Other practitioners of the form were: Franz Kafka, James Joyce, Virginia Woolf and D.H. Lawrence. [1]

Share your thoughts! What do you think of free indirect discourse? Do you enjoy reading authors who use the technique? Have you used it? Would you?

Notes


1. Free indirect speech, Wikipedia.
4. The article, So You want to be a writer ... is a collection of reactions--all by author-teachers--to Hanif Kureishi's statement that creative writing courses are a waste of time. It was Philip Hensher's essay that included the sentence that opened my eyes: "The focus [in Hensher's writing classes] is on technique as well as emotion and experience. Is the presiding consciousness the right one? Does he need to filter everything through his awareness? Is this the right tense? What is this thing called free indirect style?"

Miscellaneous Writing Links



Photo credit: "Cap Formentor" by *Light Painting* under Creative Commons Attribution 2.0.

Monday, April 7

How To Write A Murderously Good Mystery: The Murderer

How To Write A Murderously Good Mystery: The Murderer


W.H. Auden writes that the test of a good detective story is twofold:

a) The reader must be surprised when the sleuth reveals the identity of the murderer.

b) The reader must believe that "everything he has previously been told about the murderer is consistent with his being a murderer."[1]

An excellent test! Also, it highlights an important point: a murder mystery is primarily about the murderer. Not the sleuth, not the sidekick, not even the victims. After all, it is the murderer's desire, his goal, that drove him to kill.

Qualities of an Interesting Murderer


1. The murderer must be a worthy adversary for the sleuth.


Storytellers want their audience to think the sleuth is clever and resourceful. This means the storyteller must show him being clever and resourceful. But the only way to do this is to pit the sleuth against an opposing force--the murderer--who is every bit as clever and resourceful as the sleuth. 

When the protagonist fails (as he/she inevitably will at some point) we understand that they were up against someone brilliant. If the murderer isn't clever then when the sleuth fails ... well, that's just embarrassing! 

Also, when the sleuth finally solves the mystery and unmasks the murderer it means  more because the antagonist was clever. So clever, in fact, that only your sleuth could have brought him/her to justice.

2. The murderer should act from motives of self-interest.


No inexplicable desires or drives, please. Not in a cosy. The murderer must have an easy-to-understand motive. P.D. James in her wonderful book, Talking About Detective Fiction, writes:

"All motives can be explained under the letter L: lust, lucre, loathing, and love."

3. The murderer could have a deep psychological wound.


I think there are, roughly, two kinds of murderers. Criminal masterminds like Professor Moriarty and garden variety criminals who poison their great aunt so she won't discover they've embezzled all her money. Generally, Agatha Christie portrayed the latter as weak and, possibly, evil. That works for me. 

Which isn't to say that these person-next-door criminals didn't have awful things happen to them which left wounds. I'm sure they did. But I doubt that any wound could explain committing murder. But wounds do something else: they humanize. And that's good because we want round murderers not stick figures like Dr. Fu Manchu.

Murderers like Moriarty, criminal masterminds, are generally  brilliant and calculating. It isn't so much that they have a deep psychological wound which explains their behavior but that some event or series of events radically transformed them into what they are. 

An event or ability. In the TV show Sherlock, Moriarty is portrayed as a brilliant psychopath, almost as clever as Sherlock himself. But his oddess is--or so I thought--explained by his brilliance. He is so smart that he views ordinary humans as ordinary humans view ants. He views himself as a different, and clearly superior, species. Just as many humans wouldn't bat an eye at killing a moose or deer so Moriarty wouldn't hesitate to kill a human if it was in his interest to do so.

Sleuths and Psychological Wounds


I know this question was about murderers, but I'd like to answer it for sleuths as well. Although this may be seen as heresy, I don't believe that all sleuths need to have a deep psychological wound. Especially if one is writing in something of the style of the (English) golden age mysteries, those set between the wars. (Agatha Christie and Dorothy L. Sayers are just two of the many authors whose works fall into this category.)

Agatha Christie's sleuth, Hercule Poirot, though excessively fastidious and saddled with a taste in clothes and facial hair that could be comically old-fashioned, did not have a deep psychological wound (and the same goes for Miss Marple and Sayers' sleuth Lord Peter Wimsey). 

Contrast this with Sherlock from the TV show of the same name. Now that is a character with a deep psychological wound. One of my favorite lines from that show is from the first episode of the first season, A Study In Pink:

Sherlock Holmes: "I'm not a psychopath, I'm a high functioning sociopath. Do your research."[4]

And then, again, in the last episode of season three: His Last Vow:

Sherlock Holmes: "Oh, do your research. I'm not a hero, I'm a high-functioning sociopath."

I would argue that the original Sherlock Holmes did not have a deep psychological flaw. Yes, he was different—quirky—but nothing on the order of the Sherlock Holmes portrayed (brilliantly) by Benedict Cumberbatch. 

And it works. Sherlock is, hands down, my favorite show and I'm not alone. It enjoys a 9.3/10 rating over at IMDb and a 9.1 user score over at Metacritic.com.  

But Poirot is popular as well. Agatha Christie is, after all, the world's third best selling novelist and the most popular mystery writer of all time.

Whether to give your sleuth a deep emotional flaw might depend on the kind of murder mystery you intend to write. In a cosy it is the sleuth's ratiocination that takes center stage. We are concerned with logic; as Poirot would say, it is all about order and method.

On the other hand, in a hardboiled detective mystery such as "The Maltese Falcon" by Dashiell Hammett, or Raymond Chandler's "The Big Sleep," the logic of the crime is downplayed in favor of the sleuth understanding how the city, the police and the gangsters operate. That, and the sleuth's ability to take a punch as well as give one. In keeping with the setting, these sleuths are darker and more flawed.

4. Make the conflict personal.


Make the conflict between the sleuth and the murderer personal. Make the murderer want to taunt the sleuth. Make the sleuth willing to take crazy risks to catch the murderer.

If the murderer is caught then his/her life is over, perhaps literally, but if the murderer gets away with it, what then?

Yes, not being able to solve the puzzle or, worse, offering up an incorrect solution--being foiled by the murderer--could not only ruin the sleuth's reputation (assuming he cares) but send an innocent person to prison. And that is something the sleuth must care about. I think that's a large part of what separates white hats from black hats.

5. Show that the murderer is one depraved, sick, puppy.


For most of the story the antagonist is going to wear a mask. Underneath the mask they are getting more desperate and their sickness, their desperation, escalates.

One way we could show this is by escalating the number of murders, their violence, as well as the murderer's reckless daring.

6. Let your antagonist win occasionally.


Your sleuth needs setbacks. He needs strong opposition to battle against and, so, occasionally, he's going to fail. Often this happens at the midpoint. The sleuth--or the sleuth's helper--thinks they know who did it. But they're wrong. Often the suspect is found dead, killed the way the other victims were.

7. Show the killer's true face at the end.


The murderer is a cold-blooded killer. She has taken the lives of those she knew, perhaps even those she loved. And she did it for personal gain. She's not nice, not ordinary, perhaps not even sane. But for most of the book she has hidden in plain sight and has acted like everyone else. Now we get to see her as she really is. We get to see the murderer's contempt for those around her, for those who counted themselves as her friends.

Although there is a lot more that can be said about qualities the murderer should, or could, have; qualities that would contribute to making him or her an interesting character, one a reader would love to hate, that's it for today. In the next episode of this series, How To Write A Murderously Good Mystery, I'll talk about the second most important character in a murder mystery: the sleuth.

Here are the links to the previous articles in this series:


Links/References


1. "The Guilty Vicarage: Notes on the detective story, by an addict," by W.H. (Wystan Hugh) Auden over at Harpers.org. This article is from the archives and was originally published in Harpers magazine in 1948.
2. "Raymond Chandler’s Ten Commandments for Writing a Detective Novel," by Jonathan Crow over at OpenCulture.com.
3. "A Plot Begins to Take Shape," by Margot Kinberg over at Confessions of a Mystery Novelist ...
4. This line is from the episode, "A Study in Pink," from the TV show Sherlock. Episode written by [].

I also drew from my previous articles:

Photo credit: "Taking A Fence" by Ian Sane under Creative Commons Attribution 2.0.

Sunday, April 6

Parts of Story: What Is Narrative Setting?



What do we mean by "narrative setting"? It's simple: the setting is where the events of the story take place. The story world includes the physical environments the characters encounter as well as the cultural groups they interact with. You can create these environs from nothing but your imagination or you can set the story in the actual world. 

Conjuring a story world from nothing but the materials of your imagination may save long hours of research, but it must be consistent and plausible. A happy medium between these two is to set the tale in a fictional world but to use the actual world as a starting point. By changing aspects of the actual world one can often produce a setting that is both unique and plausible.

However you go about crafting your story world, the most time consuming, intricate and important aspect of a character's environment is their social environment.

What are the rules of your world's societies, both written and unwritten? What sorts of pair bonds are sanctioned? What are their norms, their unwritten rules? Are certain practices, certain actions, sanctioned but discouraged? 

Getting finer grained, what kinds of groups, or sub-groups, does the society contain? By this I mean any kind of group: political, recreational, medical, artificial, criminal, natural, sanctioned and unsanctioned. And if you see fit to give your world something like the internet, don't forget online groups!

Arguably, the most important environment for social creatures such as ourselves is our social environment; our family, our friends, the groups we belong to. But, of course, your protagonist need not be like us! Let your imagination run wild. Anything is fair game as long as it's believable.

Above all, think about ways to introduce opportunities for conflict when creating a story world.

The Elements of Setting: Time


What time of year is it in the story? Spring, Summer, Fall, Winter? If this is a fictional world, does it have seasons? How much time passes in your story? Hours? Days? Months? Years?

Is there anything unusual about the flow of time in your narrative? Is your story written as a stream of consciousness? Does your novel employ time-jumps for flashbacks to convey the story? 

The Elements of Setting: Place


Where does your story take place? What is its geography? Is it an unexplored wilderness or is it well populated? Does the story take place in a town? A city? A tropical jungle? A rainforest? Is the place barren? Lush? Isolated? Densely populated?

Is there much water nearby? Is the air dry or wet? Is there snow at Christmas time? What sports or hobbies could a person easily engage in given the features of the area? Snowboarding? Skiing? Swimming? Surfing? What sports couldn't your characters do? For example, could your characters swim without risking hypothermia in December?

The Elements of Setting: Circumstances


What social groups is your character involved in? Are they religious? Spiritual? Politically involved? Do they have a large family? Small family? No family? If they're a loner, do they have a network of friends online? What kind of social groups is your character a part of at work? Are they self-employed? Unemployed? Are they the first one at the water cooler in the morning, gossiping, or do they keep to themselves? Do they get along with their boss? 

What are the signs of group inclusion? Do your characters have an accent? Do they wear a uniform, or some sort of special clothing? Do they have markings that identify them as part of a particular group?

Do different groups, different societies or cultural groups, have different accents? Different ways of speaking?

How do these marks of social inclusion, these accents and languages, differ from those which existed a century ago? A millennium ago? Also, what will these groups, these societies, be like a century--or a millennium--from now?

Setting As It Relates To Each Scene


I've touched on some of this information, above, but let's get specific. Stories are made up of scenes and most scenes occur at a place and a time. 

For each scene, in addition to knowing what season it is, know (if outdoors) what the weather is like, what characters are in the scene, what happened just before the scene started and what will happen just after the scene ends, and know what time of day it is. Is it high noon? Nighttime? Twilight? The witching hour? 

What associations do the main characters have about this time? What memories might it provoke? For instance, a character might wake during the witching hour and remember a nightmare they had as a child. (This introduces conflict: the character would like to sleep but the nightmare, and now the memories invoked by it, trap them in the waking world.)

Place: Indoors? Outdoors?


If the scene takes place outdoors what's the weather like? Is the sun hidden behind clouds turning day into night? Is it nighttime, yet lightning flashes make the landscape bright as day? Is it snowing? Raining? Is it sunny, with the unbearable heat of the desert baking everything to a brittle hardness? Are the characters in the Antarctic? Are they isolated by distance and the unbearable, bitter, cold? What associations might they have to snow? How about rain? Lightning? 

For example, while an adult might hate to wake up to a winter wonderland, a child would likely be overjoyed--especially if it means a snow day!

If the scene takes place indoors, what are the characters' surroundings like? Are they lavish? Poor? Shabby? Drab? Colorful? Ostentatious? Is it a human-made structure or natural, something like a cave. If man-made, were they invited here? Are your characters comfortable here? Does it make them feel at home or are they unsure how to act? 

A room could be lavish and yet make a character uneasy because, while they have always desired it, they are unused to such luxury. Another character, one equally uncomfortable in such surroundings, might feel the urge to destroy it while yet another might relax and feel at home. This touches on the topic of how setting can be used to develop character, but before we examine that let's briefly look at the importance of being able to use setting to generate conflict.

Conflict


I've mentioned this before but it bears repeating. One thing all stories must have, whatever the story world, is conflict. Political parties battle each other. Countries go to war. Social groups hold diametrically opposed yet strongly held views about what constitutes appropriate conduct.

What do your characters believe? Where in this ever shifting maze of interconnectedness do they fit? What groups do they belong to? What do they believe about the world? Which social practices, which social institutions, do they embrace? How do these preferences generate conflict both within a character and between characters?

It is one thing for a character to understand what sort of behavior a particular society expects from its members, and quite another whether, and to what extent, they will go along with it.

Writing Challenge


Select one of your favorite books and try to answer the following questions: 

- What is the setting for the story? 
- Does the world have seasons? If so, during what season--or seasons--does the story take place? 
- How much time elapses during the story? 
- What is the geography like? 
- How many distinct social groups exist and what characteristics distinguish one from another? 
- Which aspects of the setting created the most conflict and how was it generated? 

Here's the sort of thing I mean. Imagine two societies are remarkably similar but one--Lakehonor--helped defend the surrounding region against an enemy while the other--Broomoward--did nothing. As a result, many citizens in Ladehonor despise Broomoward. It's winter, food is scarce, and a fire has ripped through Broomoward destroying its food reserves. Many in Broomoward accuse Lakehonor of setting the fire. One thing is certain, unless Broomoward gets food many of its citizens will starve to death. What will Broomoward do? Attack the city that defended it? What will Lakehonor do? Share it's food reserves with the city that not only didn't help defend against the enemy but that now accuses them of sabotage?

Given this setting, who would be your protagonist? I think I would choose a child from Broomoward who discovers evidence that their food reserves were destroyed by the enemy they thought Lakehonor had defeated. But will he be believed?

Friday, April 4

Generating Suspense Through Conflict

Generating Suspense Through Conflict


Suspense. Every story needs some. As Kurt Vonnegut said, "Every character should want something, even if it is only a glass of water." Suspense enters with the question: Will the character get it?

Suspense is an emotional state created in a reader/viewer when an obstacle is put in the way of a character, one they care about, achieving something they desperately want or need. 

In Gravity (2013) Ryan Stone (played by Sandra Bullock) wants to return to earth. Alive. A number of complications put this outcome in question. At one point in the movie:

"High-speed debris strikes the Explorer and Hubble, and detaches Stone from the shuttle, leaving her tumbling through space. Kowalski, using a Manned Maneuvering Unit, soon recovers Stone and they make their way back to the Space Shuttle. They discover that it has suffered catastrophic damage and the crew is dead. They use the thruster pack to make their way to the International Space Station (ISS), which is in orbit only about 1,450 km (900 mi) away."[2]

Unfortunately "As they approach the substantially damaged but still operational ISS, they see its crew has evacuated in one of its two Soyuz modules. The parachute of the remaining Soyuz has deployed, rendering the capsule useless for returning to Earth."[2]

In my previous post, Three Ways to Create Suspense, I mentioned that Lee Goldberg held that three things were needed for suspense:

a) A real danger to the hero and 
b) the possibility that the hero will escape the danger. 
c) A finite amount of time (/a ticking clock)

Gravity has all three. The space debris provide a cascading series of dangers to Ryan. Usually, though her situation is desperate, one feels there's a chance--perhaps a vanishingly slim one, but still a chance--to escape the danger. Also, there is a finite amount of time in which to do so because she is running out of oxygen.

Great setup.

I think this shows us something else: Suspense (a state created in the reader) is created through conflict. That is, suspense is created through a character's efforts at getting what they need/want being blocked. 

So lets look at the different kinds of conflict we can set up in our stories. What kind of conflict do we want? Is conflict 'one size fits all' or are some kinds of conflict compelling and other kinds less so?

Before I go on to examine that, though, I'd like to take a step back and quickly point something out about MacGuffins.

The Care and Feeding of MacGuffins


If you're not familiar with the term "MacGuffin" see my article The MacGuffin: A Plot Devise from Screenwriting or go to the article on tvtropes.org.

A while ago I read through the articles in Uncle Orson's Writing Class (I highly recommend it) and--though I can't remember which article I read it in--came across something to the effect that a MacGuffin was a thing that one's characters cared about (and, of course, something that doesn't need much of an explanation; treasure, jewels, and so on). 

The only reason I, as a reader, care about whether the character gets the MacGuffin is because I care about the character and the character wants it. 

Granted, if you're anything like me, many times the MacGuffin takes on a life of its own. For instance, the briefcase in Pulp Fiction or the golden falcon in The Maltese Falcon. But that's beside the point. Those movies work because what I care about is the character achieving their goal. I'd care about that even if I had no interest in that goal for myself.

Kinds of Conflict: Complex vs Simple, Unique vs Common, Interesting vs Boring


I made that digression--the one about MacGuffins being something that the character cares about--because I think it lies at the heart (or at least very near the heart) of what Lee Goldberg says about suspense. 

In a recent Google Chat Lee Goldberg said:

"You have to be careful that you're not going with easy conflicts. It's easy to have someone with a gun walk in, it's easy to have a hurricane or earthquake or monster. Those are cheap conflicts. The best conflicts are the ones that truly come from character.

"A cliched version would be the guy who is afraid of heights and has to go to a high building to rescue someone. You want a conflict that is based on character not conflict that could arbitrarily be applied to anyone and would work for anyone. You want conflict that is unique to the characters that you are writing about. That's how you want to invest the audience in what happens to them [the characters]. You don't want a conflict that is wholly exterior and homogenous, a conflict that anyone would find [scary]." (Lee Goldberg)

At first I was surprised. We don't know who our readers are going to be so it would seem a good idea to find a conflict that anyone could relate to: one's spouse and children being killed by a bomb that a terrorist set off, for example. Who couldn't relate to that?

Here, though, Goldberg argues the opposite. Later on in the talk he uses Monk, a character with an obsessive compulsive disorder who is afraid of ... well, pretty much everything! ... as an example. Not everyone is terrified of walking through sewer water. Yes, this is something we'd like to avoid; the idea is revolting; but for Monk it is terrifying. 

My point is that Monk has desires and goals and fears that no normal person--and certainly the lion's share of the series' readers--have. And yet it was a popular series, filled with suspense. 

Here's the key, the takeaway: Remember what I said about MacGuffins. We, readers, don't need to care about what the character cares about. (There's probably a better way of putting that!) We only need to care about the character achieving it. And if the writer has gotten us to identify with the character, we will. (I've written about how to get a reader to identify with a character here and here.)

A Technique To Build Conflict: Cross-Cutting And Point of View


Before I end this post I'd like to talk about a practical technique Lee Goldberg mentioned for creating suspense.[1] 

Third Person

Imagine a camera cutting between the hero and the villain, then between the villain and the hero. Cross-cutting in third person allows a writer to share information with the audience--in our case, the reader--that other characters don't know. Lee Goldberg says "You can control point of view to create suspense."[1]

First Person

Lee Goldberg continues:

"When you write a book in first person the essential element of suspense is understanding the conflict within the lead character. You have to establish who he or she is, what they want, what they're afraid of, what they stand to lose. And then create a situation where all those fears and risks come to a head. So if you are in the heart and soul of the hero or heroine and you see the events that are happening around him or her you feel the suspense that they feel.

"There it's a manipulation of the information you share about your hero combined with the conflict you put them in that's going to make that information have relevance.

"That's a harder thing to pull off. Suspense--I believe--is much easier to do third person than it is first person."[1]

Lee Goldberg


Lee Goldberg recently teamed up with Janet Evanovich to write the New York Times bestselling books "The Heist" and "Pros & Cons" and is now a #1 New York Times bestselling novelist. 

Lee Goldberg is a rare find, a senior writer who has done it all, and who still takes the time to pass along his thoughts on the craft of writing.

Well! That's it for now. If you'd like to sample Lee's writing wares, sign up for his newsletter and he'll send you a free electronic copy of "McGrave." It's a fast paced, engaging, and (of course!) suspenseful, thriller. 

Links/References:


1. Google hangout: Secrets to writing top suspense:
2. Gravity, Wikipedia.

Photo credit: "The Race" by Vieira_da_Silva under Creative Commons Attribution 2.0.

Thursday, April 3

Parts of Story: Tags And Traits: The Dominant Impression


"A tag is a label, but a limited, specialized label. It identifies a character and helps your readers distinguish one story person from another."
-- Dwight V. Swain, Creating Characters: How To Build Story People

Dwight V. Swain, in Creating Characters, describes tags and traits as having three main functions. First, they identify a character. Second, they identify each character uniquely. Third, they help recall a character to your reader's mind after an absence. He uses Kojak as an example; that character's tags were his ever present lollipop and his shaved head.

One of the most effective ways of using tags and traits is through formulating a dominant impression for each character. In this chapter I'm going to go over what a dominant impression is and how it achieves its effect.

The Dominant Impression


A dominant impression contains the sort of information that stays with you--that you remember--after you meet someone for the first time. It is the cluster of qualities that makes a character memorable.[1] 

What qualities make a character memorable? (I also talk about this in my chapter on Creating Interesting Characters.) DVS writes that it's some combination of a character's name, gender, approximate age and primary attitude. Let's examine these.

1. Name 


Names should be descriptive and unique.

Descriptive. Names should help characterize our pseudo-humans; they should give our readers an idea of the kind of people they are and, if possible, their role in the story. 

This can also be used to misdirect readers. For instance, it would be easier for me to think of a character named Damian Black as a villain than one named Christopher Holmes. These associations can be used to throw suspicion on an innocent person or to nudge the reader to give someone who is guilty the benefit of the doubt.

In my opinion, J.K. Rowling is phenomenally good at using names to tag her characters. Take Severus Snape for example. Severus is used as a red herring in the first Harry Potter book. The name "Severus" reminds me of "sever" and "Snape" sounds an awful lot like "snake." Neither of those words has terribly positive or cuddly connotations. 

Rowling really is a past master of the dominant impression. Here's how she introduces Snape: "Professor Quirrell, in his absurd turban, was talking to a teacher with greasy black hair, a hooked nose, and sallow skin."[2] 

But Rowling doesn't leave it there. She has Percy tell Harry that: "He teaches Potions, but he doesn’t want to--everyone knows he's after Quirrell’s job. Knows an awful lot about the Dark Arts, Snape." So Quirrell's nervousness is passed off as being caused by Snape's proximity and we don't suspect for a moment that Quirrell is reacting to Harry and that the mild-mannered Professor Quirrell is really Lord Voldemort's helper. But when we go back and re-read the book it's right there staring at us, we just misattributed Quirrell's reaction.

To sum up, a name is--or can be--a part of a dominant impression. It can be used to shape our readers expectations about a character, who they are, how they will act and react. And, as such, it's one of the most powerful tools writers have.

Unique. It goes without saying that having two or more characters with the same name would be maddening for the reader, but so, often, is having two or more names which look or sound the same. Mary and Marty for instance. Even Darren and Dwain might throw a reader off, especially at 2:30 in the morning when they're feverishly reading your book desperate to find out the identity of the villain, or to discover whether the protagonist will put aside her pride, forgive her love interest, and find true love. 

The rule-of-thumb I've adopted is this: have each name begin with a different letter and make sure they sound different. The only exception to this is if you want to use similar names as a clue. (Agatha Christie does this to great effect in A Murder is Announced.)

2. Gender


One of the ways Thomas Harris characterizes Clarice Starling in The Silence of the Lambs is by making her a trainee in the, at that time, male-dominated FBI. That Ms. Starling could survive and thrive in what Harris portrays as a hostile environment shows us her drive, her intelligence and her determination.  

Since gender is part of certain stereotypes it can also be used to subvert them. For instance, take the idea of a stripper with a heart of gold. I plugged that phrase into Google Image Search; all the images of strippers that came back were female. 

What would happen if we created a kind-hearted stripper who happened to be male? Here's an example of where gender can be very important, not in perpetuating a stereotype, but in breaking one and, at the same time, creating a unique, interesting, story person.

3. Approximate Age


Personally, when I meet people I only notice whether they are much older or younger than I am. When I read a book I don't need an exact age, but I do appreciate knowing what decade they're in since that influences so many things. For example, one would not expect a person in their mid-20s to hold a high level position in, say, the CIA. 

I went looking for an example of how one can use a dominant impression to characterize a person's age without actually telling the reader their numeric age. But I found much more than that. First let's look at the example and then I'll say a few things about it. 

Here's how Stephen King introduces George Denbrough in It

"A small boy in a yellow slicker and red galoshes ran cheerfully along beside the newspaper boat. The rain had not stopped, but it was finally slackening. It tapped on the yellow hood of the boy's slicker, sounding to his ears like rain on a shed roof ... a comfortable, almost cozy sound. The boy in the yellow slicker was George Denbrough. He was six."

This is masterful. Not only does King use tags and traits (small, boy, yellow slicker, red galoshes, cheery) but King uses free indirect speech to give the reader a peek inside the character's mind (something that, ordinarily, we can't do when using a third-person perspective). He does this when he writes: "sounding to his ears like rain on a shed roof ... a comfortable, almost cozy sound." That's giving us George's interior feelings and thoughts.

Taken together, King, using only a few lines, has conjured a picture in our minds of an adorable child, cheerily running through the rain absorbed in watching his newspaper boat, being serenaded by the rain as it dances, rat-a-tat-tat, on his yellow slicker.

King's description gives us an excellent idea how good descriptions can be. But, back to my point about age. In the passage, above, Stephen King tells us George's exact age but, even if he hadn't, I think we'd still have had a pretty good idea how old he was.

And, yes, as you can likely tell, Stephen King is one of my favorite authors. 

4. Primary attitude/Dominant feeling


I was at a party the other day and fell into conversation with someone I knew slightly. This wasn't the first time we'd met, but it was the first time we had a chance to exchange more than awkward pleasantries.

After a minute or so my dominant impression of him was fixed: he was not a person who suffered fools gladly. It was an observation that didn't set me at ease since I was keenly aware that what constitutes a fool in someone's mind is distressingly relative. For example, my great-grandfather thought that anyone who believed a human would walk on the moon was (and this is a polite way of putting it) being silly. 

Keeping in mind that our characters are pseudo-people and so tend to be more black and white than their flesh-and-blood counterparts; if a character's primary attude is fearfulness, then that trait, that quality, will find a way (or should find a way) to insinuate itself into everything he or she does. If a character is, say, irascible then he should snap at other characters over minor slights or inconveniences. Other characters might be prone to gossip about him behind his back and his house should be the one school children are gently but firmly steered away from on Halloween. 

This isn't to say that an irascible character can't be kind or considerate, but there would have to be a reason. It would require an explanation. For instance, perhaps one of the neighborhood children reminds him of his daughter as a young girl and so he has a soft spot for her. He's sentimental. It's the child's birthday so he bakes her his daughter's favorite cookies--chocolate chip with extra chips. 

Here's another example, this time from the TV show Friends. I would say that Monica Geller's primary attitude was that of being obsessive compulsive when it came to cleaning. Informally, we would call her a neat freak. Everything had to be just so and she'd clean and scrub and re-arrange until it was. She was compulsive about it. Monica didn't need a reason to clean, no explanation was required. If she didn't clean up a mess, that would require an explanation.

One last example: Mr. Monk from the TV show Monk. Mr. Monk's primary attitude was, I would say, fearfulness. He was obsessive compulsive with an uncanny knack to remember even the most minute detail of his environment, but he was also scared of just about everything. Even milk. Milk! I think that one reason for the success of that show is that, in practically every scene, they demonstrated Monk's primary characteristic and tied everything else to it.

The point is that once you've picked a character's dominant attitude it should be shown, reinforced, in practically every scene.

*  *  *

This post will end up as a chapter in my upcoming book, Parts of Story. If you'd like to read other sections I've placed online, go to the index, here: Parts of Story.

Links/References


1. Creating Characters: How To Build Story People, by Dwight V. Swain.
2. Harry Potter and the Philosopher's Stone, by J.K. Rowling.

How To Write Like Agatha Christie: Motifs

How To Write Like Agatha Christie: Motifs


Today I examine certain structural elements of Agatha Christie's murder mysteries. Specifically, I look at two things. First, how soon the initial murder tended to occur and, second, a common plot device; namely, a way she diverted suspicion from the murderer early on in the story.

This is the third and last instalment of my series on Agatha Christie--though, that said, I've had so much fun writing these articles I'm sure I'll blog about her, and the secret of her remarkable success, again. In case you want to read them, here are links to the first and second articles:


The Murder Tends To Occur Later In The Story


As I mentioned in my first post, though many (perhaps most) murder mystery authors have a corpse turn up within the first few pages it was not uncommon for Christie to hold off introducing the first murder until well into the second act. 

To double-check this, I looked up where the first murder falls in a few of Agatha Christie's novels. Here's what I discovered:

(1920) The Mysterious Affair at Styles: 14%
(1923) The Murder on the Links: 8%
(1924) The Man in the Brown Suit: 9%
(1926) The Murder of Roger Ackroyd: 1%
(1927) The Big Four: 6%
(1928) The Mystery of the Blue Train: 30%
(1930) The Murder at the Vicarage: 15% 
(1931) The Sittaford Mystery: 9%
(1932) Peril at End House: 34%
(1933) Lord Edgware Dies: 20%
(1936) Murder in Mesopotamia: 24%
(1937) Death on the Nile: 46%
(1941) Evil Under The Sun: 23%
(1944) Towards Zero: 48%
(1950) A Murder Is Announced: 13%

The percentage indicates how far into the novel the first murder occurred. If I were doing this scientifically I would list all of Christie's 66 mystery novels. As it is, from this far-from-random sample, the average percentage is 20%. It seems that, on average, Christie waited until the end of the second of the three acts to bump off her first victim.

It seems as though the more Christie wrote the more comfortable she became with delaying the first murder, sometimes even until the middle of the book!

Her reasoning for this? For Christie, the murder was the culmination of the murderer's plot and so needed to be built up to. It wasn't the beginning of the story, it was the middle; the first part belonged to the murderer (though his/her identity was hidden from us) while the second belonged to the sleuth. 

It's a trade-off. Risk losing your reader by not providing something exciting up front or risk losing them because they don't care enough about the characters for it to matter one was snuffed out.

A Common Plot Device: The character whose life appeared to be in danger was really the murderer.


Although this doesn't happen in all or even the majority of Agatha Christie's stories it does happen in quite a few. (Spoiler warning.)

a. The Mysterious Affair at Styles (1920)


The victim, Emily Inglethorp, dies of strychnine poisoning and her husband Alfred Inglethorp, a man many years her junior, is immediately suspected. He will benefit financially from her death and he was seen purchasing strychnine in the village. Poirot, though, proves that Alfred could not have purchased the strychnine and the suspicions of the police settle elsewhere. However, it was Alfred Inglethorp who, along with Emily's companion Evelyn Howard, killed his wife.

b. The Murder at the Vicarage (1930)


When Colonel Lucius Protheroe is killed the first suspect is his wife, Anne Protheroe. Lawrence Redding, her lover, confesses to the murder (we are led to believe he did so because he thought Anne was the murderer and wanted to protect her). Then Anne Protheroe confesses (ostensibly to protect her lover, Lawrence). However, after many entertaining twists and turns, we find that Anne and Lawrence are, indeed, the murderers.

c. Peril at End House (1932)


This is one of my favorite and, I believe, best plotted, Poirot mysteries.

Shortly after Poirot meets Magdala "Nick" Buckley he comes to believe that someone is trying to kill her. But, really, Nick has planted false clues to give Poirot that impression. Her goal is to prevent her prize possession, End House, from going to reck and ruin. To this end she murders her cousin, Maggie Buckley, to gain access to a fortune the girl recently inherited. This plot is complicated by several factors, not the least of which is a drug smuggling ring. But Poirot unravels this knotty problem and arrives at the truth.[1] 

d. Lord Edgeware Dies (1933)


When Lord Edgeware is found dead in his study his estranged wife, Jane Wilkinson, is immediately suspected of the murder. After all, she had come to his house the night before, announced herself, and visited him in his study at around the time he was killed. 

The problem: Jane couldn't have killed him because she had a cast-iron alibi: at the time of the murder she had been at a dinner party with thirteen other people. Poirot believes the true killer hired a master of disguise to impersonate and incriminate Jane. The plan went wrong because the mastermind hadn't known Jane was going to be at the dinner party. 

In the end it turns out that Poirot was correct but he'd gotten it the wrong way around. The killer had hired an impersonator to pretend to be Jane, but that person was Jane herself! While everyone thought she was at the dinner party she had actually been murdering Lord Edgeware.

e. Three Act Tragedy (1935)


The murderer, Sir Charles Cartwright, tests his method of murder at his cocktail party. He puts poison in a cocktail and then watches as a random guest, Reverend Babbington, drinks it and dies. Although Cartwright does his best to get Poirot to suspect murder, since no poison is found in the glass, the Reverend's death is ruled to be due to natural causes. 

Emboldened, Cartwright (wearing a disguise) uses the same method to kill his lifelong friend, Dr. Bartholomew Strange. His motive: Love. He wanted to marry Hermione Lytton Gore (called "Egg") but was already married to a woman he could not divorce. The only person who knew this was Dr. Strange.[2] 

Here are a few other novels where Christie used this motif:

f. Death on the Nile (1937)
g. One, Two, Buckle My Shoe (1940)
h. Towards Zero (1944)
i. The Hollow (1946)
j. A Murder Is Announced (1950)
k. Ordeal by Innocence (1958)
l. The Mirror Crack'd from Side to Side (1962)
m. At Bertram's Hotel (1965)
n. Curtain (1975)

3. The Reveal


Though I don't believe it was unique to Agatha Christie, it was a mark of her stories that all the suspects gathered together, at the end, to await the sleuth's dramatic unravelling of the case. The sleuth generally did three things:

a. Recounts all the clues and reveals whether they were irrelevant, a red herring, or genuine.

b. As the sleuth recounts the clues he exposes the secrets of all those gathered. Perhaps this is a kind of payback for everyone lying to him! 

c. The sleuth unmasks his hidden adversary, the killer, and turns them over to the police. (Occasionally the killer will kill himself rather than be apprehended and hanged.)

Now, as their evil deeds are laid bare, the murderer shows his/her true face. Where before they seemed sweet and caring now they show themselves to be self-involved and contemptuous of others.

Agatha Christie's Plot Devices


At some point in the future I would like to write another post--or series of posts--on the plot devices Agatha Christie used. In the meantime, here are a couple of excellent articles on the subject:


Thanks for reading!

Links/References


1. As in A Murder is Announced, Christie uses nicknames vs real names to set up a vital clue early on.
2. Another motif in Christie's stories (this is evidenced in A Murder is Announced as well) is that often the murderer is forced to kill someone they love dearly in order to obtain something they love even more.) 

Photo credit: "Ghost..." by Thomas Leuthard under Creative Commons Attribution 2.0.

Monday, March 31

Parts of Story: The Structure of Genre

Parts of Story: The Structure of Genre

Every story has a unique structure; no one structure fits them all. That would be boring. Good writing, good stories, may be a lot of things--thought provoking, exciting, uncomfortable--but they aren't boring. 

That said, stories of the same genre have a structure in common. Which really is just another way to say that all stories within a certain genre follow certain broad, general, rules. That is, after all, an important part of what makes a genre story a genre story! 

Genre


I know it's obvious, but for a story to be a murder mystery it must have both a mystery and a murder. There will also be various clues as well as a sleuth who investigates them. Certain characters will be suspects and there will be at least one murderer. Finally, and perhaps most importantly, the sleuth will, at the end, reveal not only the solution of the mystery but how he winnowed away the lies and subterfuge to arrive, finally, at the truth. As a result, order is restored.

But there are different kinds of murder mysteries, each with a more particular, more exact, set of requirements.[5] A cosy or whodunit (think Agatha Christie or Dorothy L. Sayers) should have all the above plus a logical, rational, solution. No hocus pocus, no unfounded intuitions, are allowed. Also, the focus is on the mystery of the murder (it seems impossible that the person was murdered yet they were) as well as how the sleuth goes about solving the crime. In these stories it is crucial that the storyteller play fair with the reader and tell them everything the sleuth learns as he (or she) learns it.[7]

A hardboiled detective story, on the other hand, often focuses less on the mystery and it's solution and more on action and gritty realism. Thrillers are different. Though they generally crank up the suspense, thrillers have about as much mystery as any other kind of story. 

Another popular genre is romance. Breaking that down further, there's contemporary romance, fantasy, erotica, gothic, historical, military, paranormal, regency, and more. 

The thriller genre, on the other hand, breaks down into legal, military, political, (my favorite) psychological, suspense and techno-thrillers. And many, many, more.

My point is that each genre--mystery, thriller, suspense, romance, horror, etc.--breaks down into sub-genres and each of these sub-genres have their own conventions, their own requirements. Their own structure.

If one writes a book and then markets it as a psychological thriller but doesn't talk about their characters' psychological states, if they don't do a study of their characters emotions and how they change over time in response to the (multiple) tensions in their environment (as exemplars of this see William Golding's Lord of the Flies or Chuck Palahniuk's Fight Club), then while they may have written a thriller there really wouldn't be anything uniquely psychological about it. As a result, anyone who bought the book who wanted to read a psychological thriller would be disappointed no matter how good the book was.

As Lorenzo Semple Jr. said in his interview with Lee Goldberg, if he sat down in a restaurant and ordered fish but the server brought him, instead, a beautifully cooked steak he'd be upset no matter how good the steak was. Why? Because he wanted fish! He'd feel deceived. Ripped off.

If a reader feels mislead about the kind of books they've bought then they aren't going to be happy with the book or, most likely, the author. Personally, I think that's the reason for the lion's share of one star reviews: a reader's expectations were not only disappointed, they were taken out behind the barn and shot. 

Since there are so many different genres and sub-genres I won't even try to talk about a typical structure for every one. Though, that said, I do talk in some length about mysteries--whodunits in particular--and what the requirements of that form are.

Further Reading/Links/References


1. Write Your Own Murder Mystery, by Lindsay Price over at theatrefolk.com.
2. List of literary genres, Wikipedia.
3. Talking About Detective Fiction, P.D. James.
4. Mystery Fiction, Wikipedia.
5. It is often said that the primary distinction between genre and literature is that genre is plot/structure driven while literature is not (mainstream is often viewed as moodily occupying a no-man's-land between the two). Humbug! Literary stories simply don't have as rigid, or as much, of a structure, but they do have a structure. I love reading Ursula K. Le Guin on this subject and agree with her completely:

- Le Guin’s Hypothesis, by Ursula K. Le Guin over at Book View Cafe. In part she writes: "Plot is not the reason I turn to novels and is often the least interesting element to me in them. Story is what matters. Plot complicates and extends story; plot is indeed pure artifice. But Mr Krystal seems to say that only genre writers are aware that a certain level of artificiality must prevail in fiction. Does he mean that literary writers don’t use artifice? That they don’t know, just as as surely as genre writers, the absolute, imperative, marvelous artificiality of their art?" Yes. That. Exactly.
- On Serious Literature, by Ursula K. Le Guin. I found this gem on Ms. Le Guin's website (ursulakleguin.com). It is a piece of flash fiction (only 577 words). Marvelous. 

6. Storyville: What is Literary Fiction? by Richard Thomas over at litreactor.com.

6 Tips From A Legend: Lorenzo Semple Jr On How To Write




In 2008 Lorenzo Semple Jr. was hailed by the Writers Guild of America as a Living Legend.[1] 

Semple was one of the writers for the original Batman series (1966 - 1968). He also worked on the screenplay of King Kong (1976), Flash Gordon (1980), the James Bond movie Never Say Never Again (1983) as well as The Parallax View (1974) and Three Days of the Condor (1975).[2] Mr. Semple died two days ago at the age of 91. 

In 2011 Mr. Semple sat down with writer and TV producer Lee Goldberg and passed along some of his writing wisdom. (See: Lorenzo Semple, Jr.) What follows is my transcription of a small portion of that talk.[4]

Lee Goldberg Interviews Lorenzo Semple Jr

LG: What is the best piece of advice you've ever given and what's the best advice you could give someone just starting out writing for television?

Semple: With TV, it really depends on who you have involved in the project. If I wrote a two paragraph idea for a series, everything would depend on who I got enlisted for the project.

1. Be likeable.


Networking, the politics of television, is very important. That and, these days, having an original voice helps. Programs like Monk and Weeds are trying to be more original.

But, generally, here's what you want to do: improve your personality. I don't care about your writing. Making television is difficult, it's arduous. I'm talking about working with all the people involved in the process, getting notes and all that. Some of the people you'll work with will be detestable.

Anyone in their right mind wants to work with someone they like rather than someone they don't.

Be likeable but don't lick boots. They like to be insulted a bit if you do it wittily enough.

One line I always used selling pitches to movies: This movie probably will fail, most movies do, but if it succeeds, what an upside!

That's what they really want to hear. Most movies are going to fail, but if you can appeal to their greed ... They don't want to know that if it's good it'll win an award, they want to know its going to be huge!

That's a piece of advice I would give writers. 

And don't be self-pitying. Many writers say they're the only ones who face the agony of the blank page. I say you're idiotic. The blank page is the greatest moment of writing a script. It could be the greatest script in the world. Be happy that you have the privilege of having the blank page. That should be your approach to writing.

2. If you want to understand a movie then read the script. 


I'm not talking about the Syd Field's type of thing, about something having to happen on page 23 or all that. That's all very useful, and required, particularly in television, but that will come naturally as you read scripts.

I'm a great believer in reading scripts rather than watching movies to learn about them. You're distracted by the movie. 

3. The first 10 minutes of a movie should establish the characters, their basic motivations, and the genre.


My favorite thing I would do in class, I would show the first 10 minutes of any movie and at the end of 10 minutes I would stop it and say So, what has been established? What do we know now? What kind of story is this? What do we think this is going to be about?

A lot of things should have been established. The characters. Not by direct exposition, but you should have a strong idea of the movie you're going to see.

When you start a movie you're making a contract with the reader/viewer. If you go into a restaurant and order fish and they bring you a wonderful steak you're going to say Hey! I didn't order this, take it back. You're going to feel cheated. So I think it's very important to be clear about the kind of thing you're writing.

4. Do a bullet point outline of each scene.


And that's an argument in favor of outlines. Which I'm too optimistic, too hopeful, to write myself. I find it very hard to go through the thing I'm writing and outline. But I do believe strongly in outlining the scene before you. I believe they call that using bullet points. Outline what's going to be in the scene.

5. How to avoid writer's block: never quit writing for the day when you're stuck, always quit when you know what the next sentence is going to be.


Another thing. Never quit writing for the day when you're stuck. Quit when you know what the next sentence is going to be or the next little scene is going to be. Then you don't get blocked.

I've never done it, but I know a couple of people who do.

6. Stand up when you write.


I also believe in writing standing up at a lectern. That way it's more like painting. You write something, walk away from it, walk around the room, think, come back. I think its a much more flexible, a much more artistic and fluent way to write.

LG: But you don't do that.

Semple: I have trouble standing up now. In my day, I hadn't thought of it. [laughter] I've read many maxims I think are very good that I don't do.

One person said that in every scene every character should think he's the main character in that scene. That's a wonderful idea but I don't know how you do it. That's one of those things that sound great when you're giving sage advice.

But, anyway, that's how I sum up my view of writing and my career.
That was the end of the interview. I'd encourage you to watch the YouTube video since so much was communicated through tone of voice and gesture. 

My favorite bit of advice was the part about letting your readers know right away the genre your story is in. That's two points, really:

a. Be clear about the genre from the first paragraphs and 
b. market the book accordingly. 

Even if one writes the best romance this world has ever seen, if it's marketed as a murder mystery readers are going to be disappointed and (militantly) upset. Which means the number of one star reviews will skyrocket even though the book was well written and tells a compelling story.

That's it for today! 

I'll publish another post on Wednesday as usual (my regular posting schedule is Monday, Wednesday, Friday) but I'm also attempting to blog chapters of my upcoming book, Parts of Story. I'll put those out Tuesday, Thursday and Sunday. 

At least, that's the plan. I'm not sure if I'll put those posts through Twitter; if you're interested in seeing them then you will as long as you've subscribed to my blog feed. Also, if you're not interesting in reading these 'blogging my book' posts, they'll be clearly marked with the prefix "Parts of Story." (For example, Parts of Story: The Structure of Genre or Parts of Story: Choosing a Theme and so on.)

Thanks to everyone for your patience as I try this out.

Links/References


1. Lorenzo Semple, Jr., Wikipedia.
3. Lorenzo Semple, Jr, EmmyTVLegends.org.
4. This is not a word-for-word transcription. Certain points are, but, overall, it is more of a paraphrase. Anything that reads well is due to Mr. Semple, anything that is awkward or incorrect is my fault. Thanks to Lee Goldberg who mentioned Mr. Semple's death on his Google+ feed and gave the link to his previous interview with the writer.

Photo credit: "Capdepera" by *Light Painting* under Creative Commons Attribution 2.0.

Friday, March 28

Crafting Interesting Characters

Crafting Interesting Characters
As you've probably guessed, no one quality or characteristic can make a character interesting. Jim Butcher puts it like this: While no one characteristic can make a character interesting, there are five qualities that "consistently make a team contribution".

Let's examine each of these qualities in turn.

1. Exaggeration 


Interesting characters are extreme characters. Think of Stephen King's character, Carrie, from the book of the same name. Carry White, a traumatized young girl, is pushed too far, snaps, and kills half her town. Carry isn't just telepathic, she's the most powerful telepath who ever existed! 

That's extreme. 

Or take Lee Child's hero, Jack Reacher. Reacher is 6'5'' tall, has a 50-inch chest, and weighs about 250 pounds. He is a physical wrecking machine. 

That's extreme.

Jim Butcher uses one of my favorite detectives as an example when he writes "Mister Monk is not merely fussy and unstable, he is fussy and unstable to an insane degree". He really is. This is the only character I know who is scared of ... wait for it ... milk.

Rick Gekoski writes:

"The major pleasures of a Reacher book are relatively simple. The ex-army major and MP, a peripatetic loner who leaves no traces except in the hearts of those he has touched, is a one-man wrecking crew, hurling bad guys into the darkness with breathtaking efficiency. In one scene, a fight in a bar, five roughnecks are dispatched within a minute. How cool is that?"[2]

Very cool!

Why does exaggeration work? Two reasons:

i. Wish fulfillment.


Humans crave excitement. Most folks would rather read about a 6'5'' mountain of man-muscle who is a vagabond on a mission than about Joe Milquetoast, a man who makes a good wage, has 1.6 kids, takes a vacation a year; a man for whom a speeding ticket is a major event.

ii. Exaggerated traits are memorable. 


An exaggerated, extreme, over-the-top trait captures one's imagination. 

This quality of being memorable is critical. What, as storytellers, are we trying to do? Among other things, we're trying to recreate a world, our story world, inside our readers' minds. The more readers remember about our characters, the more vivid and appealing this world will be.

2. Exotic Position/Exotic Setting


Exotic position is a kind of exaggeration, but one that is focused on place and occupation. All things being equal it's more interesting for a character to be a wizard or a CEO or even an archaeology professor than to be an ordinary dad or mom with an ordinary job. 

That said, it seems to me that this particular principle is especially true of action heroes and, perhaps, less true of the work-a-day characters that often populate comedies.

3. Introduction


First impressions count. When your character comes onto the page for the first time take the opportunity to do something characteristic, unique and memorable.

Characteristic: We can make a character's introduction characteristic by using tags and traits.[1] Which tags and traits are most important to the telling of the story? Those are the ones you want your readers to remember so those are the ones that should be showcased when introducing the character.

Unique: In order for an action to be characteristic it must be unique to the character. For example, if white-blond hair is one of a character's tags then no other character should have white-blond hair. Similarly, if one of your character's tags is their beaten up leather jacket, then no other character should have a beaten up leather jacket. (That said, your antagonist could have a pristine leather jacket, this would help to compare and contrast the two men, who they are, their characters, their values.)

Memorable: Although just about anything can serve as a tag, it helps if it is memorable (something exaggerated, fun, or linked to a significant event in the character's life). So, for instance, Jim Butcher has made Harry's staff one of his tags, as well as his shield bracelet. He gets bonus points for linking these tags to significant events in the character's backstory.  

Example 1: Indiana Jones in Raider's of the Lost Ark

Although Indiana Jones is on-screen from the movie's beginning, the character is introduced the first time we see his face. In that scene he uses his whip to disarm an associate who is about to shoot him in the back. This scene introduces many of Indy's tags and at least one trait. His whip is a tag, as is his leather jacket and high-crowned, wide-brimmed, sable fedora. Traits that are consistently reinforced in the trailer are his keen sense of hearing, a well-honed survival instinct and a sense of compassion and fair play.

(I find it interesting that in the revised third draft of the script for Raiders that Indy kills his would-be executioner, Barranca, rather than, as happens in the movie, letting him go. I think the writer's final choice was the best; it shows Indy's compassion without taking away his sense of danger.)[5]

Example 2: The sisters in Frozen

One sister, Anna, pushes the other, Elsa, to use her gift and, ultimately, attempt to do things she doesn't have the control to do. At the same time, we see that Elsa has an unusually strong ability to "create and manipulate ice and snow." 

Throughout the movie Elsa struggles to conceal and control her abilities. Elsa's actions throughout most of the story are driven by her fear that she will harm others, especially her younger sister, Anna, who she loves dearly.[3] All this is encapsulated in the scene that introduces Anna and Elsa. We see Anna's naive exuberance as well as Elsa's budding gift and the potential for disaster that lies within it.

Characteristic Action


We've seen that each character should have a few memorable qualities which are depicted using tags and traits. Further, since we're likely to remember the first time we catch a glimpse of the character--and since we're likely to remember it more clearly than any other moment--it's good writing practise to use a character's introduction to indelibly inscribe the essence of that character in our readers' minds. (No pressure or anything! This is why I hate writing openings.) 

All things being equal, the character should be doing something that only they do, something that is exaggerated, over the top. Something that will allow the reader to grasp--and remember!--the essence of their character. Butcher does this with his wizard, Harry Dresdon. 

In the 6th book of his wonderful Dresdon Files series, Blood Rites, Harry Dresdon is in the midst of fighting monkey demons trying to save a litter of ... can you guess? That's right, puppies. I guess he read Blake Snyder's other book, Save The Dog! (I jest, of course) 

But, still, puppies. Can you get cuter than that? A litter of them. Talk about pulling one's heartstrings. It's a terrific read; not a bad one to start the series with.

If you haven't read Butcher's Harry Dresdon novels, think James Bond. If you've never heard of James Bond, the opening sequence of the movie will tell you everything about him you need to know. Curvy young woman (not wearing enough to clothe a toothpick) swoon over him, he is suave, a skilled fighter, and a stone cold killer.

In general, you want the reader to be able to think, afterward, "Yes, that was so them." Like Harry Dresden nuking a huge demon-monkey in the opening pages of Jim Butcher's Blood Rites.

4. True to life


Even though your character is a pseudo-person they need to be true to life. If a character isn't true to life they're not going to be believable and unbelievable characters are boring characters. 

A character has to be believable in their actions, their responses, their thoughts and their dialog. Showing a character's emotions to the reader is a huge part of creating a character that is true to life.

There are two tools of the trade that can help a writer out here: first, what I'm calling mini-sequels and, second, tags and traits.

4a. Mini-sequels


Jim Butcher writes that the best way for giving the reader the sense that your character is "a whole, full person with his own life outside the purview of this particular story" is by showing your character's emotions, reactions and decisions. That is, show how the one leads naturally into the other. Events happen and rounded characters react to these emotions believable in a way unique to them.[1]

If you haven't read Jim Butcher's posts about scenes and sequels and aren't quite sure what they are, I highly recommend them. 

4b. Tags & Traits


Tags

Jim Butcher writes:

"TAGS are words you hang upon your character when you describe them. When you're putting things together, for each character, pick a word or two or three to use in describing them. Then, every so often, hit on one of those words in reference to them, and avoid using them elsewhere when possible. By doing this, you'll be creating a psychological link between those words and that strong entry image of your character."

That's a great description. Here's another, this time from Dwight V. Swain and his book, Techniques of the Selling Writer:

"A tag is a label.

"You hang tags on story people so that your reader can tell one character from another. An impression [...] is created by the tags a character bears.

"Black hair is a tag. It helps distinguish the raven-tressed girl from another who’s a blonde.

"A stutter is a tag. It sets apart one character from others who speak without impediment.

"Shuffling your feet is a tag. It keeps people from confusing you with your friend, who strides along.

"Pessimism is a tag. It marks its victim as different from the joker.

"Tags also may translate inner state into external action. Each time the brother in Arsenic and Old Lace shouts “Charge!” and dashes up his imaginary San Juan Hill, we’re reminded that he lives in a private world."

Dwight V. Swain goes on to describe four different categories tags fall into: appearance, speech, mannerism and attitude, but that is outside the scope of this article. 

Jim Butcher writes:

"This [tags] is a really subtle psychological device, and it is far more powerful than it first seems. It's invaluable for both you as the writer, and for the construction of the virtual story for the reader."[1]

Traits

So far we've looked at tags. What are traits? Dwight V. Swain calls them tags of attitude and writes:

"Tags of attitude—sometimes called traits—mark the habitually apologetic, fearful, irritable, breezy, vain, or shy. Obsequiousness is an attitude, and so is the habit of command. Here, too, are found the men and women preoccupied with a single subject, whether it be golf or babies, business or yard or stamps or fishing. For all preoccupations, in their way, represent habit of thought or view of life.

"The key thing to remember about tags is that their primary purpose is to distinguish . . . to separate one character from another in your reader’s eyes."

After all, if the reader has trouble telling one character from another--or, worse, can't remember the character--then they can't be very interesting.

5. Empathy


Jim Butcher calls empathy the Holy Grail of character design. He writes:

"If you do your job, you will create a sense of empathy in your reader for your characters. This is what makes people burst out laughing while reading. It's what makes readers cry, or cheer, or run off to take a cold shower.

"Like V-Factor [verisimilitude], empathy takes time to build and it relies heavily upon the skilled use of sequels. But if you can get the reader to this point, as an author, then you WIN. Big time. This is the ENTIRE GOAL of all this character work, because the reader's emotional involvement is the single most important factor in how well your story is going to fly.

"Or put another way, if you can make people love who you want them to love and hate who you want them to hate, you're going to have readers coming back to you over and over again."[1]

That's it! I said, in the beginning, that this post was about characteristics that make a character interesting but, really, I think it's more about avoiding things that could make your character boring. 

Notes/Links/References

1. Jim Butcher, Characters.
2. Why I love Lee Child's Jack Reacher novels. The Guardian, August 2013.
3. Elsa (Disney), Wikipedia.
4. Dwight V. Swain, Techniques of the Selling Writer.
5. Lawrence Kasdan wrote the screenplay for Indiana Jones and Raiders of the Lost Ark while George Lucas and Philip Kaufman created the story. (See the entry for Raiders over at IMDB.)