Showing posts with label the craft of writing. Show all posts
Showing posts with label the craft of writing. Show all posts

Friday, December 12

Story Openings: Tags, Traits and Tropes

Story Openings: Tags, Traits and Tropes



Yesterday I began a discussion of Tags and Traits and talked about how they can help bring a character to life. Today I’d like to extend that discussion by talking about ... 

2. How tags and traits can help us fit a character to their role in a story.


In this section we’re going to talk about the various roles a character can play, so let’s confront the elephant in the room: stereotypes.

Stereotypes are boring, but certain kinds of stereotypes—tropes—have gotten a bad rap. (If you think this is an outrageous view, please hear me out.)

Stereotypes vs Tropes

The way I’m using the word here, a trope is “a significant or recurrent theme; a motif.”

A stereotype, on the other hand, is “a widely held but fixed and oversimplified image or idea of a particular type of person or thing.”

For example, what’s the detective stereotype? When I say ‘detective’ what comes to mind?

Is the image of a man or woman? What are they wearing? How old are they? Are they a professional detective or do they moonlight? Do they have a Watson? On Saturday night, are they more likely to frequent a lady’s tea circle or a run-down bar? Do they have an arch-enemy?

My guess is that each of you has a radically different image of a detective. Why? Because there really isn’t any one stereotype of a detective, there are many, one for each sub-genre of detective story.

For instance, if you thought of a man who is a private detective, one who has a helper/sidekick and an arch-enemy then according to tvtropes.org (a truly wonderful site) you’re thinking about the trope of the Great Detective (e.g., Sherlock Holmes). 

Or perhaps you thought of the Defective Detective (e.g., Monk) or of a Detective Drama (e.g., Death in Paradise).

Or perhaps, like me, you thought of a fluffy old lady who knits and seems scattered but has a brain like a scythe (the Little Old Lady Investigates trope). But, then, you could be more the Hardboiled Detective type.

My point in mentioning all these tropes is to show that ‘the stereotypical detective’ doesn’t exist. We—I—talk about ‘the mystery genre’ but there’s really no such thing, not if what we mean by that is something concrete enough to actually produce a trope. No, there are a plethora of tropes, each unique to its sub-genre—or so I would argue.

We’re almost ready to explore the question of whether tropes can be a writer’s friend. But, first, let’s look at ...

The role of the trope


Let me approach this by example. Let’s say we want to write a tea cozy mystery, or “cozy” for short. (This is from the Little Old Lady Investigates trope.)

- The sleuth is usually female.

- The sleuth is older, usually in the second half of her life.

- The sleuth doesn’t get paid for solving the murder. Perhaps she is retired or perhaps, like Jessica Fletcher (Murder, She Wrote), she writes murder mysteries and sleuths on the side.

- The sleuth is a Cool Old Lady. She is clever; witty. She stands up for what she thinks is right. She is practically always polite and takes the high road. (Most people completely discount the ability of the Little Old Lady to solve a crime because, well, she’s a little old lady!) 

Okay, that about does it. Those traits won’t hold true for every case but—since this is the trope—they should capture the more important qualities of most of the sleuths in this sub-genre.

The big question: Should you cast to type or against type?


If you write a cozy would you cast to type and embrace the trope or would you cast against type and create something new, fresh, surprising? 

If I wanted to cast against type then perhaps I’d create a young male police officer, a rookie, who is a bit of a dweeb and couldn’t knit a scarf if his life depended on it.

This could work. My character would be fresh, new, unexpected. On the other hand, I would be throwing away one of the biggest assets a genre writer has: all those folks who love reading traditional cozy mysteries. Even worse, if a reader of traditional cozy mysteries were to pick up my book they’d likely be expecting a sleuth cast to type so, chances are, they’d be disappointed. Disappointed readers often give one star reviews and return books. 

I’m not saying this is a reason not to write against type, but it’s something to keep in mind when making your decision. 

My point here is simply that it’s the authors choice. Just as there’s nothing in the least wrong with writing against type (though there are consequences) there’s nothing wrong with embracing a trope. Doing so will give you a character cozy readers will immediately recognize and, hopefully, love. But you can’t use the type as-is, it needs a twist.

Tweaking A Trope


The danger with writing to type is, as you know, that your character will be exactly what the reader expects and so she’ll be bored silly. We need to tweak the trope so that our character stands out from the crowd.

For example we could keep practically everything the same but make our protagonist male rather than female. Or we could make the protagonist young rather than middle-aged. Or perhaps our granny has been uprooted from her life in the village and must brave the mean streets of the big city. Or instead of being sweet and kind she’s grumpy and selfish (the Agatha Raisin mysteries). Or perhaps the sleuth is a teenager visiting his grandmother. He solves the crimes but, because the police won’t listen to a kid, his gran takes the credit.

So, in short, if you choose to write to type (a) know the trope of the sub-genre you’ve chosen and (b) give it a twist. Above all, make sure your character is unique.

A Digression: Write What You Know


I think this is one reason folks say “Write what you know.” Even if you’ve never been a detective, even if you’ve never even met a detective, put parts of yourself—as well as folks you know well, folks you have strong feelings about for good or ill—into your character. 

Writers are a bit like Dr. Frankenstein. We take bits from our souls, bits from the souls of others, stitch them together and hope to make our creatures’ hearts beat, to make them live and breathe. I think once you reach that level of intimacy and specificity you can’t help but create something unique.

Putting it all together: Tags, Traits and Tropes


It’s taken us a while to get here, but we’ve done it. Now we’re ready to start using Tags and Traits to hook our character up to the role they’ll play in the story.

Once again, let’s do this by example. Let’s say we’ve decided to write a cozy mystery and we’re going to write to type. Yesterday we discussed the importance of tags and traits in breathing life into a character, to make them memorable, to make them the kind of artificial person readers will empathize with, the kind they will either love or loathe.

As we’ll see in a later post, Dwight V. Swain holds that there are four kinds of tags:

i. Tags of appearance
ii. Tags of speech
iii. Tags of manner
iv. Tags of attitude

I’m only going to use tags of appearance in this article but I will go into each of these categories in some detail in a later post. 

Let’s say that our sleuth has moved from a quaint English village into the hustle and bustle of London. She’s gotten to the stage where she needs a bit of help and her wealthy nephew invites her to stay with him in his spacious penthouse.  

Given the trope for this sub-genre, what tags and traits might we give our character? 

Tags of Appearance


What we want to do is choose characteristics which will make our little old lady sleuth memorable AND which will connect her to the trope.

Ball of yarn

Glinda Ellison, my sleuth, is going to crochet rather than knit but, like Miss Marple, a crochet hook and ball of yarn will be her near constant companions. 

How this hooks into the trope: Crochet reinforces her ‘harmless old lady’ feel and balls of yarn can roll all sorts of interesting places—behind couches, doors, into private bathrooms and all manner of restricted areas—thus providing our sleuth with a credible excuse to snoop.

Something fluffy 

She will always wear at least one thing she has crocheted and it will be something pastel colored and fluffy. 

How this hooks into the trope: The puffy frilliness reinforces her ‘harmless old lady’ feel.

Butterfly necklace

I want something that ties my sleuth to her nephew (Richard Fox), and I want this something to indicate how well off he is. At first I thought of having Richard give Glinda an emerald broach. I did a search on “emerald broach” and ended up at Tiffany & Co. looking at this lovely butterfly pendant. Butterflies are critters of air, which I associate with intellect. Sharp wit, though, can be like a two-edged sword, injuring both the prey and the huntsman, bringing them both to ruin. Perfect!

The other day I wrote about how the tarot can be used to help develop characters, so let’s see if it can help us fill in Glinda’s character information. Keeping with the butterfly motif, I’m going to say that Glinda was born in an air sign. Gemini, ruled by Mercury (quick intelligence), seems perfect. 

Richard is wealthy, so he’s going to be an earth sign, Virgo. I chose Virgo because I want him to be bright like his favorite aunt (Virgo, too, is ruled by Mercury) but I need to give him a weakness. The fall of Virgo is Venus, which is perfect! He’s going to be too smart for his own good and unlucky in love.

I’m going to stop there. Hopefully that gives you an idea how a character’s tags and traits can tie them to their story role and, in so doing, both make them unique and give them a simulacrum of life.

My apologies for the long post. I’ll continue this discussion on Monday when we chat about how tags and traits can help us build a character’s arc. Stay tuned!

Photo credit: "Roaring lion" by Tambako The Jaguar under Creative Commons Attribution 2.0.

Thursday, December 11

Story Openings: Tags And Traits: Bringing Characters To Life

Story Openings: Tags And Traits: Bringing Characters To Life



I know I said I would write about how to create a great story opening by introducing a minor mystery. I’m still going to write about that, but not today! Instead, I want to go back to the topic of my last post—creating, and introducing, characters. There are a few things I want to mention.

The Goal of Writing


Let’s go back to basics. What is our goal in creating characters? And, beyond that, why do we write? What is our objective? Here’s Jim Butcher’s answer: To make characters interesting and, in so doing, to get readers to empathize with the characters. He writes:

“If you can manage to create a vivid character in a reader's mind, then establish him as someone believable, you have a real shot at the Holy Grail of character design. If you do your job, you will create a sense of empathy in your reader for your characters. This is what makes people burst out laughing while reading. It's what makes readers cry, or cheer, or run off to take a cold shower.

“[...] empathy takes time to build and it relies heavily upon the skilled use of sequels. But if you can get the reader to this point, as an author, then you WIN. Big time. This is the ENTIRE GOAL of all this character work, because the reader's emotional involvement is the single most important factor in how well your story is going to fly.

“Or put another way, if you can make people love who you want them to love and hate who you want them to hate, you're going to have readers coming back to you over and over again.” (Characters)

How do we make characters interesting? Jim Butcher mentions a few ways in his post (and I urge you, if you’ve never read it—or if you haven’t read it recently—to do so) but I think these all, more or less, fall under the heading of tags and traits, two of the most important tools in character creation.

Tags and Traits


As we’ve seen, we want our characters to be interesting. We want them to catch and hold the reader’s attention. How do we do this?

Using tags and traits to bring a character to life


Dwight V. Swain in “Techniques of a Selling Writer” asks: How is a character brought to life? His answer: You make them (a) vivid and (b) credible.

How does one do this? One word: uniqueness

The first step in making vivid, credible, characters lies in distinguishing each character from every other character. It is through the very process of rendering your characters unique that they begin to live and breathe. 

Why is uniqueness important?

In order to have a story with range and depth it needs to, at various times, provoke a wide range of emotions in the reader. How do we do that? Through creating characters that span the emotional spectrum.

Swain writes:

“Liking characters is vital to your reader. So is disliking, and feeling pity and contempt and respect and tenderness and sexual excitement.

“Why?

“Because without such variations of emotional reaction, the reader can’t care what happens to your people.

“If he doesn’t care, he can achieve no sense of inner tension when they’re endangered.”

Swain goes on to list five things that can make a character unique. I'm going to go through each of these points in the next few days. Today, let's begin with a discussion of the dominant impression.

1. Determine the dominant impression (also called an adjective of description)


When you meet someone new, they make a certain impression on you. One fellow I met, I’ll call him John, went on to become one of my best friends, but when I first met him I thought he was dangerous. Specifically, I thought he was a perpetually scowling, six-foot-four-inch mountain of very intimidating muscle. I couldn’t ever see myself getting into a car alone with him and, say, driving along a lonely stretch of highway. 

As so often happens, my first impression was WAY off, but, then, first impressions often are.

Dwight V. Swain urges us to ask ourselves what image we want our readers to receive. What’s the first impression you want your character to make on the reader? Do you want the reader to think a character is tidy, dignified, cruel, sweet, old, beautiful, slim, smart, angry, touchy, tranquil, shy or something else entirely. (Here’s a page with a great many adjectives of description.)

Keep in mind that the first impression is just that, a first impression. First impressions are often misleading and we go on to revise them. (In murder mysteries first impressions are almost always false, though rarely completely so. I’ll talk more about this in a later post on writing a cozy mystery.) But that’s good! The first impression is merely the beginning of that character’s arc.

When you’re devising a character’s first impression keep in mind that characters don’t have to be likable, just memorable

For example, recall Sherlock’s introduction in the series of the same name. He whipped a corpse! NOT a likable character—not initially—but very interesting. Also, recall Jim Moriarty (played by Andrew Scott). Moriarty was one of my favorite characters but I didn’t think he was likable.

That’s it for today! I’ll pick up this series on Friday when we’ll examine the pros and cons of sculpting a character that plays to type.

Question: What is your protagonist’s dominant impression?

Photo credit: "Oskar running in the snow II" by Tambako The Jaguar under Creative Commons Attribution-NoDerivs 2.0.

Monday, December 8

Story Openings: Throwing Trouble at the Protagonist

Story Openings: Throwing Trouble at the Protagonist



As you’ve likely heard again and again, to be commercially competitive in today’s market your story’s opening has to shine.

Although an opening can be good—even great—without each of the five characteristics we began discussing on Friday, it’s not a bad idea to know what they are and to try and include as many as your story will allow (more on that in a later post).

On Friday we looked at one of these characteristics: immediate action. (If you would like to take a look at that article, here’s the link: Story Openings: Five Choices.) Which is to say that something interesting and memorable should happen right off the bat.

Today let’s look at the second characteristic of a great opening: meeting the protagonist as soon as possible and throwing some trouble at them.

2. Seeing the protagonist in a pinch


If you read the first article in this series you’ll know that these five points are from Chris Winkle’s wonderful must-read article: The Keys to a Great Opening Scene.

Chris Winkle writes:

“Think of it this way: you get +2 to audience attachment if you open the story from the viewpoint of your protagonist. Don’t give that up easily.”

I agree! In principle.

As a reader I’m going to be sticking with the protagonist through the lion’s share of the story, after all, the story is an account of how this person overcomes obstacles to achieve their goal. I don’t want to read about a minor character who dies after a few pages only to discover that I don’t much care for the protagonist and that I’m completely unsympathetic with her goal.

That’s NOT time well wasted!

As a writer I want to hook readers early. I want them to care about the protagonist and whether she can overcome the obstacles in her way and achieve her goal. If they become attached to a minor character who dies I’ve lost all the momentum I’ve built up. Also, often Chapter One, in addition to having all new characters, will take place in a different setting. It’s like beginning over from scratch. Not optimal.

We’ve seen that there are substantial drawbacks associated with not opening a story with the protagonist. You might wonder why, given this, it’s such a common way of beginning a story! CW answers this question when he writes:

“What I don’t recommend is the common practice of highlighting the villain in the opening instead of the protagonist, through the eyes of a redshirt. This is done to allow action and set tension, while keeping the main character in a state of blissful ignorance about the big problem at hand. It does that effectively, but it keeps writers from [introducing the protagonist at the earliest possible moment].

Exactly. Opening scenes—I think of them as trailers but they’re often called prologues—are used when we need action at the beginning but we’re not going to introduce the Big Bad until later on in the story. For example, George R.R. Martin uses the prologue of “A Game of Thrones” to introduce the threat that lies beyond the Wall, the white walkers.

Also, occasionally we want to show our readers what the antagonist is capable of without informing the protagonist of the antagonist’s abilities. When we show what atrocities the antagonist is capable of, we acquaint the reader with the stakes of the contest. We’ve shown the reader what will happen to the protagonist if he/she fails. (Of course, when the protagonist meets the antagonist the stakes will have escalated.)

For example, recall the first few scenes of The Matrix where Trinity runs from the Agents. I’d bet that no one, after watching that incredible, impossible, opening sequence, went: “Meh. I don’t know; same old, same old.” 

I read an article about the psychology of flow a couple of days ago, “that state of intense focus and crisp sense of clarity where you forget yourself, lose track of time, and feel like you’re part of something larger.” Yes. That. When I watched the opening of The Matrix I think I forgot to breathe. 

From a story perspective, I thought the trailer worked because it allowed us to meet the antagonist (even though the Matrix itself was the ultimate antagonist, its agents were the embodiment of that force) and still watch Neo’s journey from ignorance to knowledge, something that wouldn’t have been possible if he was forced to confront the antagonistic force himself.

But Chris Winkle has an excellent point. When I realized Neo rather than Trinity was the main character I was a wee bit disappointed, but in that case it didn’t matter. After the first half hour the story had swallowed me whole; there was no way I was leaving the theater until the credits started rolling.

And, yes, The Matrix was a movie but the same principle applies to stories told in novel form. If you present the average reader with a captivating story they’ll stick around. If the author pens a fabulous trailer/prologue they’ve demonstrated what they’re capable of, what the gist of the story will be, and, based on that, readers can decide whether they want to stick around.

When a prologue/trailer can lose readers.


Now, I’ll admit, that strategy doesn’t always work. Sometimes I’ll stop reading. But I’ve found that when I put the book down three things are usually true of the story:

a. There’s been a radical change of setting. 


If I’m introduced to a uniquely interesting setting, if that’s a part of what interested me, then if the setting changes and changes in such a way that I think the change is permanent, my disappointment might be enough for me to set the book aside.

b. There’s a complete change of characters. 


By this I mean that the character one reads about in the introduction seems to be in no way related to the characters that come after. The characters in Chapter One aren’t connected to the person in the trailer by family or profession or ... well, anything!

As we’ll see later when we discuss specific story openings, “Relic” by Douglas Preston and Lincoln Child avoids this by making the connection between the redshirt of the trailer and the main characters obvious from the beginning. They are all anthropologists and we know the redshirt has found and sent back something mysterious and dangerous that will form the core of the novel. As a result, the trailer feels like an integral part of the story.

c. The goal of the main character in the trailer/prologue is not related to the goal of the main character in Chapter One.


I think it’s a good idea to show the connection between the redshirt and the protagonist as soon as possible. That is, within the first few pages of Chapter One. The connection doesn’t have to be spelled out in minute detail, but there has to be some connection, no matter how tenuous. But, well, maybe that’s just me!

I’ll take this topic up again on Wednesday when we look at point number three: being introduced to a mystery. Stay tuned!

Photo credit: "The Court of Disney Captains" by JD Hancock under Creative Commons Attribution 2.0.