Showing posts with label the craft of writing. Show all posts
Showing posts with label the craft of writing. Show all posts

Thursday, December 11

Story Openings: Tags And Traits: Bringing Characters To Life

Story Openings: Tags And Traits: Bringing Characters To Life



I know I said I would write about how to create a great story opening by introducing a minor mystery. I’m still going to write about that, but not today! Instead, I want to go back to the topic of my last post—creating, and introducing, characters. There are a few things I want to mention.

The Goal of Writing


Let’s go back to basics. What is our goal in creating characters? And, beyond that, why do we write? What is our objective? Here’s Jim Butcher’s answer: To make characters interesting and, in so doing, to get readers to empathize with the characters. He writes:

“If you can manage to create a vivid character in a reader's mind, then establish him as someone believable, you have a real shot at the Holy Grail of character design. If you do your job, you will create a sense of empathy in your reader for your characters. This is what makes people burst out laughing while reading. It's what makes readers cry, or cheer, or run off to take a cold shower.

“[...] empathy takes time to build and it relies heavily upon the skilled use of sequels. But if you can get the reader to this point, as an author, then you WIN. Big time. This is the ENTIRE GOAL of all this character work, because the reader's emotional involvement is the single most important factor in how well your story is going to fly.

“Or put another way, if you can make people love who you want them to love and hate who you want them to hate, you're going to have readers coming back to you over and over again.” (Characters)

How do we make characters interesting? Jim Butcher mentions a few ways in his post (and I urge you, if you’ve never read it—or if you haven’t read it recently—to do so) but I think these all, more or less, fall under the heading of tags and traits, two of the most important tools in character creation.

Tags and Traits


As we’ve seen, we want our characters to be interesting. We want them to catch and hold the reader’s attention. How do we do this?

Using tags and traits to bring a character to life


Dwight V. Swain in “Techniques of a Selling Writer” asks: How is a character brought to life? His answer: You make them (a) vivid and (b) credible.

How does one do this? One word: uniqueness

The first step in making vivid, credible, characters lies in distinguishing each character from every other character. It is through the very process of rendering your characters unique that they begin to live and breathe. 

Why is uniqueness important?

In order to have a story with range and depth it needs to, at various times, provoke a wide range of emotions in the reader. How do we do that? Through creating characters that span the emotional spectrum.

Swain writes:

“Liking characters is vital to your reader. So is disliking, and feeling pity and contempt and respect and tenderness and sexual excitement.

“Why?

“Because without such variations of emotional reaction, the reader can’t care what happens to your people.

“If he doesn’t care, he can achieve no sense of inner tension when they’re endangered.”

Swain goes on to list five things that can make a character unique. I'm going to go through each of these points in the next few days. Today, let's begin with a discussion of the dominant impression.

1. Determine the dominant impression (also called an adjective of description)


When you meet someone new, they make a certain impression on you. One fellow I met, I’ll call him John, went on to become one of my best friends, but when I first met him I thought he was dangerous. Specifically, I thought he was a perpetually scowling, six-foot-four-inch mountain of very intimidating muscle. I couldn’t ever see myself getting into a car alone with him and, say, driving along a lonely stretch of highway. 

As so often happens, my first impression was WAY off, but, then, first impressions often are.

Dwight V. Swain urges us to ask ourselves what image we want our readers to receive. What’s the first impression you want your character to make on the reader? Do you want the reader to think a character is tidy, dignified, cruel, sweet, old, beautiful, slim, smart, angry, touchy, tranquil, shy or something else entirely. (Here’s a page with a great many adjectives of description.)

Keep in mind that the first impression is just that, a first impression. First impressions are often misleading and we go on to revise them. (In murder mysteries first impressions are almost always false, though rarely completely so. I’ll talk more about this in a later post on writing a cozy mystery.) But that’s good! The first impression is merely the beginning of that character’s arc.

When you’re devising a character’s first impression keep in mind that characters don’t have to be likable, just memorable

For example, recall Sherlock’s introduction in the series of the same name. He whipped a corpse! NOT a likable character—not initially—but very interesting. Also, recall Jim Moriarty (played by Andrew Scott). Moriarty was one of my favorite characters but I didn’t think he was likable.

That’s it for today! I’ll pick up this series on Friday when we’ll examine the pros and cons of sculpting a character that plays to type.

Question: What is your protagonist’s dominant impression?

Photo credit: "Oskar running in the snow II" by Tambako The Jaguar under Creative Commons Attribution-NoDerivs 2.0.

Monday, December 8

Story Openings: Throwing Trouble at the Protagonist

Story Openings: Throwing Trouble at the Protagonist



As you’ve likely heard again and again, to be commercially competitive in today’s market your story’s opening has to shine.

Although an opening can be good—even great—without each of the five characteristics we began discussing on Friday, it’s not a bad idea to know what they are and to try and include as many as your story will allow (more on that in a later post).

On Friday we looked at one of these characteristics: immediate action. (If you would like to take a look at that article, here’s the link: Story Openings: Five Choices.) Which is to say that something interesting and memorable should happen right off the bat.

Today let’s look at the second characteristic of a great opening: meeting the protagonist as soon as possible and throwing some trouble at them.

2. Seeing the protagonist in a pinch


If you read the first article in this series you’ll know that these five points are from Chris Winkle’s wonderful must-read article: The Keys to a Great Opening Scene.

Chris Winkle writes:

“Think of it this way: you get +2 to audience attachment if you open the story from the viewpoint of your protagonist. Don’t give that up easily.”

I agree! In principle.

As a reader I’m going to be sticking with the protagonist through the lion’s share of the story, after all, the story is an account of how this person overcomes obstacles to achieve their goal. I don’t want to read about a minor character who dies after a few pages only to discover that I don’t much care for the protagonist and that I’m completely unsympathetic with her goal.

That’s NOT time well wasted!

As a writer I want to hook readers early. I want them to care about the protagonist and whether she can overcome the obstacles in her way and achieve her goal. If they become attached to a minor character who dies I’ve lost all the momentum I’ve built up. Also, often Chapter One, in addition to having all new characters, will take place in a different setting. It’s like beginning over from scratch. Not optimal.

We’ve seen that there are substantial drawbacks associated with not opening a story with the protagonist. You might wonder why, given this, it’s such a common way of beginning a story! CW answers this question when he writes:

“What I don’t recommend is the common practice of highlighting the villain in the opening instead of the protagonist, through the eyes of a redshirt. This is done to allow action and set tension, while keeping the main character in a state of blissful ignorance about the big problem at hand. It does that effectively, but it keeps writers from [introducing the protagonist at the earliest possible moment].

Exactly. Opening scenes—I think of them as trailers but they’re often called prologues—are used when we need action at the beginning but we’re not going to introduce the Big Bad until later on in the story. For example, George R.R. Martin uses the prologue of “A Game of Thrones” to introduce the threat that lies beyond the Wall, the white walkers.

Also, occasionally we want to show our readers what the antagonist is capable of without informing the protagonist of the antagonist’s abilities. When we show what atrocities the antagonist is capable of, we acquaint the reader with the stakes of the contest. We’ve shown the reader what will happen to the protagonist if he/she fails. (Of course, when the protagonist meets the antagonist the stakes will have escalated.)

For example, recall the first few scenes of The Matrix where Trinity runs from the Agents. I’d bet that no one, after watching that incredible, impossible, opening sequence, went: “Meh. I don’t know; same old, same old.” 

I read an article about the psychology of flow a couple of days ago, “that state of intense focus and crisp sense of clarity where you forget yourself, lose track of time, and feel like you’re part of something larger.” Yes. That. When I watched the opening of The Matrix I think I forgot to breathe. 

From a story perspective, I thought the trailer worked because it allowed us to meet the antagonist (even though the Matrix itself was the ultimate antagonist, its agents were the embodiment of that force) and still watch Neo’s journey from ignorance to knowledge, something that wouldn’t have been possible if he was forced to confront the antagonistic force himself.

But Chris Winkle has an excellent point. When I realized Neo rather than Trinity was the main character I was a wee bit disappointed, but in that case it didn’t matter. After the first half hour the story had swallowed me whole; there was no way I was leaving the theater until the credits started rolling.

And, yes, The Matrix was a movie but the same principle applies to stories told in novel form. If you present the average reader with a captivating story they’ll stick around. If the author pens a fabulous trailer/prologue they’ve demonstrated what they’re capable of, what the gist of the story will be, and, based on that, readers can decide whether they want to stick around.

When a prologue/trailer can lose readers.


Now, I’ll admit, that strategy doesn’t always work. Sometimes I’ll stop reading. But I’ve found that when I put the book down three things are usually true of the story:

a. There’s been a radical change of setting. 


If I’m introduced to a uniquely interesting setting, if that’s a part of what interested me, then if the setting changes and changes in such a way that I think the change is permanent, my disappointment might be enough for me to set the book aside.

b. There’s a complete change of characters. 


By this I mean that the character one reads about in the introduction seems to be in no way related to the characters that come after. The characters in Chapter One aren’t connected to the person in the trailer by family or profession or ... well, anything!

As we’ll see later when we discuss specific story openings, “Relic” by Douglas Preston and Lincoln Child avoids this by making the connection between the redshirt of the trailer and the main characters obvious from the beginning. They are all anthropologists and we know the redshirt has found and sent back something mysterious and dangerous that will form the core of the novel. As a result, the trailer feels like an integral part of the story.

c. The goal of the main character in the trailer/prologue is not related to the goal of the main character in Chapter One.


I think it’s a good idea to show the connection between the redshirt and the protagonist as soon as possible. That is, within the first few pages of Chapter One. The connection doesn’t have to be spelled out in minute detail, but there has to be some connection, no matter how tenuous. But, well, maybe that’s just me!

I’ll take this topic up again on Wednesday when we look at point number three: being introduced to a mystery. Stay tuned!

Photo credit: "The Court of Disney Captains" by JD Hancock under Creative Commons Attribution 2.0.