Showing posts with label special world of the adventure. Show all posts
Showing posts with label special world of the adventure. Show all posts

Thursday, April 9

Part 6: TAKE - Take The Prize And Pay The Price

Part 6: TAKE - Take The Prize And Pay The Price

This article continues my series on Dan Harmon’s story model. Here’s a link to the first article: Dan Harmon On Story Structure.

6. TAKE - The Pearl And The Price


Part 6 is about consequences. The protagonist has just passed the midpoint of our tale, she has sloughed off most of whatever was holding her back and met with the Goddess. Now she must return to the Ordinary World.

But a price must be paid for this understanding. After all, the protagonist has taken something. She has found her own personal pearl of great price. A sacrifice is required.

I want to concentrate on two things in what follows. First, the second Call to Adventure and, second, the price the protagonist must pay.

The Second Call To Adventure


No, there isn’t really a second Call to Adventure. This is more like an echo of the first Call. Referencing the movie “Real Genius” Dan Harmon writes:

“In Real Genius (I'm really drawing on the classics, now), the dorky kid (1) is recruited for a special college program that's working on a powerful laser (2). He becomes the roommate of a wayward genius whose major is how-to-parrrrrtay (3). Party man teaches Dork how to relax while Dork teaches party man how to focus (4) and as a result, they are able to perfect their laser (5) and get their prestigious accolades. But now a second, more honest call to adventure from an uber-nerd who lives in the steam tunnels: What is that laser for? Why did they have to build it to certain specifications? What did that creepy, popcorn-hating professor have in mind? Sure, they could stay here in this pizza parlor, nursing at the tit of their own prosperity. But then again, they didn't get this far by being irresponsible. It's time to start heading back up to the real world and making things right, Genius style.” (Story Structure 104: The Juicy Details)

At the midpoint (or shortly afterward) the hero discovers either that there was a dimension, an aspect, of the first Call to Adventure that she didn’t fully appreciate or she figures out she’s been snookered. Often this shift in perception is brought about by her deeper understanding of the Special World of the Adventure, an understanding given to her by the Goddess (“the Goddess” being shorthand for whatever it was that evoked this epiphany).

For example, in “Die Hard” ...

“Having made his peace (5) regarding his marriage, John McClane now wonders why Hans Gruber, head terrorist, was so desperate for those detonators. He goes back to the roof and discovers that the entire upper portion of the skyscraper is wired to blow. With this realization comes the consequence (6): The giant blonde terrorist - the ED-209 to McClaine's Robocop- descends on him and the two will now battle to the death.” (Story Structure 104)

So the order is: 

(Part 5) Midpoint (Meeting with the Goddess)

--> leads to -->

(Part 5) A different way of seeing both oneself and the world

--> leads to -->

(Part 6) The protagonist making the discovery that there’s something wrong, or missing, from his view of the world/reality.

If the story isn’t a tragedy, then there’s often what I’ll call a saving grace. Something happens, the protagonist figures something out, just in time to avert complete disaster.

In Edge of Tomorrow (spoiler alert), Cage discovers that there’s something wrong with reality as he understood it: the Omega can feed him false visions. As a result, rather than battling with the Omega, he walks into an ambush. The saving grace is that he realizes what the mimics are after in time to avert total disaster.

In Die Hard, John McClane discovers that the kidnappers aren’t kidnappers or terrorists, they’re thieves. The saving grace: McClane realizes the significance of the detonators in time to thwart their plans.

The Pearl and the Price 


There are repercussions to meeting with the Goddess and in Part 6 the protagonist must pay up.

I’ve said, above, that in Part 6 the protagonist has the realization there’s something wrong, or missing, from her view of the world and therefore from her plans. Something fundamental was missing from her understanding of the mess she’s in and, as a result of her meeting with the Goddess, now she knows what it is.

This realization is both a boon and a bane. Without realizing the true depths of the problem one has, one can’t hope to solve it, but ... well, when one sees the true extent of the hole one is in that’s painful. Inevitable but painful.

In any case, there is always a price to be paid for this increased understanding of the true nature of one’s (story) reality. In Cage’s case as soon as he realized the Omega wasn’t where he ‘knew’ she would be, he realized the visions had to have been false. He’d been led into a trap. The price: He had one plan and that had gone to hell. He was back at square one. The pearl: He finally knew what he was up against.

All Hope Is Lost: The First Beat


As we’ve seen, in Part 6 the protagonist reaps the consequences of the understanding he gained in Part 5. This leads to the protagonist paying a great price which is manifested as her suffering a fundamental setback. 

In my opinion, this setback is often the first try-fail in the final All Hope Is Lost try-fail cycle. Dan Harmon doesn’t put it quite this way, though he does write that ...

“[...] in a good action movie, this is where our guy simply gets his ass kicked. Robocop, armed with Clarence Boddiker's confession (5), marches into the office of Dick Jones, CEO of the company that built him. He tries to arrest the man that owns him, only to discover that he can't. It's against his programming. Loveable, human Alex Murphy (2) might have been able to pull this off, but bullet-proof, factory-made Robocop can't. [...] Between his purely mechanical brother, ED-209, and his purely human brothers, the misinformed police, being sicked on him, Robocop barely makes it out of the father's castle in one piece.” (Story Structure 104)

Also ...

“In a love story, this is the part where they break up. Now comes the stubble and the dirty dishes and the closed shades. The deep, deep, suicidal depression. The boring relationship with the supposedly better partner. And finally, the realization that nothing was ever more important than him or her.” (Story Structure 104)

Where This Leads


The short answer: Deification. Becoming a living god, at least figuratively. Dan Harmon writes:

“When you realize that something is important, really important, to the point where it's more important than YOU, you gain full control over your destiny. In the first half of the circle, you were reacting to the forces of the universe, adapting, changing, seeking. Now you have BECOME the universe. You have become that which makes things happen. You have become a living God.” (Story Structure 104)

I think that process doesn’t truly come to fruition until Part 8: CHANGE and our protagonist wallops the Big Bad into the next Millennium, but here we see our protagonist begin to emerge from the ashes.

Yes, she’s going to suffer setbacks between now and the final showdown, but the process of transformation has already begun.

That’s it for today! Next time I’ll either look at Part 7: RETURN or I’ll talk about the gothic genre. Till then, good writing!

Tuesday, April 7

Part 5: FIND - Meeting With The Goddess

Part 5: FIND - Meeting With The Goddess

This article continues my series on Dan Harmon’s view of story structure. Here’s a link to the first article: Dan Harmon On Story Structure

Part 5: FIND - Meeting With The Goddess


The job, the function, of the Road of Trials (Part 4) is to prepare the protagonist for his—or her—meeting with the Goddess. Though, she may not be quite what you thought you she was. 

At the midpoint our hero is, metaphorically, in the depths of their psyche, in the dark, deep, depths of the unconscious so things are about to get wacky.  Harmon writes, “Anything goes down here. This is a time for major revelations, and total vulnerability. If you're writing a plot-twisty thriller, twist here and twist hard.” (Story Structure 104)

Revelation


As we’ve seen, the cave of the goddess is a strange, weird place where anything can happen. At this point the character, the protagonist, is blessed (or cursed) with a major revelation, an epiphany. As a result they have a deeper understanding of life the world and everything, including what they’ve been doing wrong.

The Role of Choice


It’s important the hero makes a choice, so it’s important there are choices to make. For instance, Does the protagonist save her ally’s life even though it could cost them the object they were seeking? Does the protagonist do the selfless thing even though doing so would almost surely cause the quest to fail? Does the protagonist admit to herself that she’s in love even though that admission could cost her everything she holds dear? And so on.

Whatever the choice is, it’s important the protagonist has time for reflection. This is a big choice and an important plot point. Even though it’s tempting to move on, give this moment the page space it deserves.

The Goddess


Exactly what do we mean by “The Goddess”? Dan Harmon writes:

“[...] the goddess doesn't have to be a femme fatale or an angelic damsel. In an all-male or all-female play that takes place around a poker table, the "goddess" could be a character's confession that they lost their job. The goddess can be a gesture, an idea, a gun, a diamond, a destination, or just a moment's freedom from that monster that won't stop chasing you.” (Story Structure 104)

The Role of The Goddess


Although The Goddess doesn’t mean only one thing, meeting with her (whatever form she takes in the story) is dangerous and guaranteed to transform the protagonist, changing how they think about themselves and the world around them. 

Sometimes this midpoint change benefits a character and makes it easier for them to achieve their goal, sometimes it devastates them, warping them forever (e.g., The Craft).

In any case, this is a moment of inner and outer transformation, for either good or ill. Dan Harmon writes:

“In Die Hard, John McClane, having run over broken glass, is sitting in a bathroom, soaking his bloody feet in the sink. It is at this moment that he finally realizes the true extent of his love for his wife, and what he's been doing wrong in their marriage. He (1) has been too stubborn (2). He uses his walkie talkie, acquired in step (4), to give a message to his wife through his benevolent, happily married, gun-shy counterpart: ‘She's heard me say 'I love you' a thousand times...but she's never heard me say I'm sorry.’”

There’s two things here. First, the action, the pursuit (Part 4), then a pause for reflection, a pause in which the protagonist has a profound revelation, an epiphany, one that changes their understand of both themselves and the world.

At The Midpoint The Hero Switches From Passive To Active


At the Midpoint the hero switches from (mostly) passive to (mostly) active. Also, notice the mirroring going on here. Dan Harmon notes that the protagonist goes from the mama’s boy of Part 1 to a lady’s man (Part 5). He writes:

“You might have noticed that, just as (3), the crossing of the threshold, is the opposite of (7) the return, (5), the meeting with the goddess, is the opposite of (1), the protagonist's zone of comfort. Think of (1) as being the arms of mother, however dysfunctional she might be. (5) is a new form of mother, an unconscious version, and there is often a temptation to stay right here. Like at that elf guy's house in Lord of the Rings.” (Story Structure 104)

Definable Moment


Harmon advises us to mark this transition with a definable moment. He writes:

“If this is a story of a poor little girl (1) who dreamt of being rich (2) and got adopted by a millionaire (3), having become accustomed to her new lifestyle, (4), she might now be something of a fancy pants (5). Show it with a definable moment. This might be a good point for her to drive by the orphanage in her limousine.” (Story Structure 104)

That’s it for today! Next time we’ll continue the ascent back to the Ordinary World by looking at Part 6: Taking what one has found and paying the price.

Sunday, April 5

Part 4: SEARCH and ADAPT to the Special World

Part 4: SEARCH and ADAPT to the Special World

This article is the fifth in a series about Dan Harmon’s take on the structure of stories. If you’d like to read the earlier articles I’ve indexed them at the bottom of: Dan Harmon On Story Structure.) 

Today let’s look at ...

4. SEARCH: The Road of Trials


In Part 3 the protagonist crossed the threshold and descended from the Ordinary World—from the known, the comfortable—into the Special World of the Adventure. Now she must adapt to a land that is alien, strange, and frightening.

As Harmon points out, different writers have different names for this phase. Christopher Vogler calls it “Friends, Enemies and Allies,” producers call it, “The Training Phase.” Joseph Campbell called it, “The Road of Trials.” The point is that, “our protagonist has been thrown into the water and now it’s sink or swim.” (Story Structure 104: The Juicy Details)

The Protagonist Gives Up Something: No Pain, No Gain.


The protagonist must jettison excess baggage. After all, to gain something one must first give up something. If one’s life is cluttered with trifles we’ve held onto for maudlin sentimental reasons we must clean house to make room for something new. 

The protagonist must lose something, must divest themselves of something, before they can find what they’re searching for. This stripping of the cared for, of the familiar, will cause pain but will be transformative. But, then, pain and transformation are two sides of the same coin. Harmon writes:

“In Hero with a Thousand Faces, Campbell actually evokes the image of a digestive tract, breaking the hero down, divesting him of neuroses, stripping him of fear and desire. There's no room for bullshit in the unconscious basement. Asthma inhalers, eyeglasses, credit cards, fratty boyfriends, promotions, toupees and cell phones can't save you here. [...]

“In Romancing the Stone, Michael Douglas cuts the heels off of Kathleen Turner's expensive shoes with a machete. Then he throws her suitcase off a cliff. If she's going to continue to survive in this jungle, she literally needs to drop her excess baggage and lose the fancy pants.” (Story Structure 104)

Identify What Things (Ideas, etc.) Hold The Protagonist Back


Why do we need to shed this excess? Harmon writes:

“We are headed for the deepest level of the unconscious mind, and we cannot reach it encumbered by all that crap we used to think was important.” (Story Structure 104)

While it’s fine to have a pair of expensive designer shoes—especially if you happen to be at an event where everyone else is wearing expensive designer shoes—the protagonist needs to shed anything unnecessary, she has to get rid of the trappings of the Ordinary World, they have no place here. In fact, if she refuses to give them up she will fail to find what she has been searching for.

Fun And Games: Fish Out Of Water


As Blake Snyder reminds us in “Save The Cat!,” this is also a time for Fun and Games. This is where the hero explores the Special World and blunders about like a toddler, figuring out how things work, learning the ropes. As he does, he will make new friends as well as an enemy or two. 

For example, in Star Wars IV, Luke Skywalker visited the Mos Eisley Cantina with Obi-Wan Kenobi. That was a strange new world indeed! 

The friends and allies the protagonist makes in the Special World are invaluable, for they not only help him acclimatize to the strange new world, but to excel in it.

Mirroring



I’ll talk more about this later, though if you’d like to skip ahead, read Dan Harmon’s article, “Story Structure 104: The Juicy Details.” 

When we look at Part 6 we’ll see that it’s another road of trials, one that mirrors Part 4, only this time rather than descending to meet the goddess, the protagonist ascends on her return to the Ordinary World. Rather than being passive, rather than stripping away the excess, now our transformed protagonist is on the upward journey ready, ready to return to the ordinary world with what the goddess gave them.

That's it! Hope you had a wonderful week.

Thursday, April 2

Part 3: GO - The Protagonist Enters An Unfamiliar Situation

Part 3: GO - The Protagonist Enters An Unfamiliar Situation

Today, I continue discussing Dan Harmon’s take on story structure. In the first post in this series (see: Dan Harmon On Story Structure) I gave an overview and went into the origin of Harmon’s system. Head over there if you have questions, or you’re wondering why this looks a bit like Joseph Campbell’s book “The Hero With A Thousand Faces.”

3. Crossing The Threshold, Entering the strange, new, world of the adventure.


Here the protagonist takes a journey, a dangerous crossing, into the unknown.

Dan Harmon writes:

“What's your story about? If it's about a woman running from a killer cyborg, then up until now, she has not been running from a killer cyborg. Now she's finna start. If your story is about an infatuation, this might be the point where our male hero first lays eyes on the object of his desire. [...] If it's a coming of age story, this could be a first kiss or the discovery of an armpit hair. If it's a slasher film, this is the first kill, or the discovery of a corpse.” (Story Structure 104: The Juicy Details)

Harmon gives us what I think is a wonderful writing tool. He asks:

If you were going to make a movie poster for your story, what would it be? “What would you advertise to people if you wanted them to come listen to your story? A killer shark? Outer space? The Mafia? True love?” (Story Structure 104)

If you were reading a Werewolf story, chances are this (the 25% point) is where you’d discover Werewolves DO exist. Why? Because you’ve entered the strange and occasionally bizarre Special World of the Adventure. Here the rules are different and the protagonist is a fish out of water.

The Special World of the Adventure


In terms of Harmon’s/Vogler’s/Campbell’s system, The Special World is the lower, shaded, portion of the circle. (The Ordinary World is the unshaded upper half.)


Harmon writes: “Neo wakes up in a vat of goo in a world ruled by machines. His ordinary world desire to be a hacker, to fight the system, is going to be put to the test.” (Story Structure 104)

Contrast


The exact nature of the Special World will depend on the kind of story you’re telling, but there should be as stark a contrast as possible between the Ordinary World and the Special World. 

Think of the movie, The Matrix. It’s hard to get more stark than the difference, the contrast, between the Ordinary World of our experience and the Special World of humans in caves vats being used to power the machines.

Choice


The protagonist must choose to enter the Special World. Even if there’s coercion involved (as in the movie Collateral), the protagonist must make the decision to go forward. Christopher Vogler writes:

“Crossing the First Threshold is an act of the will in which the hero commits wholeheartedly to the adventure.”

Threshold Guardians


The tale of a hero setting out on a dangerous journey to acquire something of both personal and public value can be interesting. The tale of a hero setting out on an easy journey is boring. The protagonist must face obstacles that test her, that put her through the fire. This is one of the functions of a Threshold Guardian.

According to Vogler any Threshold Guardian worth her salt will be able to inspire doubt and fear, will be able to cause the hero to question whether they’re the person for this particular job.

This has been a brief overview where I’ve chatted about the highlights of what Dan Harmon calls Part 3. I’ve written more about this stage of the story here: A Story Structure In Three Acts: Act Two.

That’s it! Next time we’ll look at the protagonist’s descent into chaos.