Showing posts with label chuck wendig. Show all posts
Showing posts with label chuck wendig. Show all posts

Monday, January 14

F. Scott Fitzgerald On The Price Of Being A Great Writer

F. Scott Fitzgerald On The Price Of Being A Great Writer

Can writing be taught?

Yes, but there's a price.

Here's how F. Scott Fitzgerald put it:
You’ve got to sell your heart, your strongest reactions, not the little minor things that only touch you lightly, the little experiences that you might tell at dinner. This is especially true when you begin to write, when you have not yet developed the tricks of interesting people on paper, when you have none of the technique which it takes time to learn. When, in short, you have only your emotions to sell.

This is the experience of all writers. It was necessary for Dickens to put into Oliver Twist the child’s passionate resentment at being abused and starved that had haunted his whole childhood. Ernest Hemingway’s first stories ‘In Our Time’ went right down to the bottom of all that he had ever felt and known. In ‘This Side of Paradise’ I wrote about a love affair that was still bleeding as fresh as the skin wound on a haemophile. (F. Scott Fitzgerald on the Secret of Great Writing)
Of course that's not to suggest we don't need to study to become better writers, or that we don't need to write, write, write and practice the craft.

For instance, no one is born with a writing 'voice'; that takes time to develop.

Lately I've written about the goal of writing: to evoke emotion in our readers, and about how we can do that, techniques we can use. And I think things like that are helpful. At least, they help me!

One of the reasons we need to read is because we need to see how others have done what we want to do, how they achieved a certain effect within us; or how they failed to do so.


Writing Can Be Taught


Recently Chuck Wendig wrote in defense of the idea that writing can be taught, and I agree. Just as math, and cooking, and skill at sports can be taught, writing can be taught. Chuck sums it up:
Writing and storytelling can be taught. If you want it bad enough, you can learn it.
And I think that's the key: if you want it bad enough.

Certain things can't be taught, they must simply be done. (As Yoda might say, "Do or do not, there is no try.") But anyone can do them--writers aren't foreordained--it's just a matter of whether we will.

There is a certain kind of brutal, searing, honesty great writers have; the ability to relentlessly tunnel down within themselves to the truth--their nakedness, their pain--and wrench it up into the daylight exposing it on the page for all to see.

No wonder many artists are basket cases!

But I'm not suggesting that if this emotional exhibitionism isn't present in your work then you're not now, nor will you ever be, a great writer. Far from it.

As F. Scott Fitzgerald wrote to Frances Turnbull, there is a price of admission.
You’ve got to sell your heart, your strongest reactions, not the little minor things that only touch you lightly, the little experiences that you might tell at dinner.
It's up to each of us, every time we sit down to write, to decide whether we're going to pay the price.

If you haven't read F. Scott Fitzgerald's letter to Frances Turnbull, I highly recommend it. Also, Chuck Wendig's short rant on the "You can't teach writing meme," is well worth the read.

What do you think? Can writing be taught?

Other articles you might like:

- Using Public Domain Characters In Your Stories
- Link Mashup: The Million Follower Fallacy, Showing Not Telling, Goals Not Dreams
- Connect With Readers' Emotions: How To Make People Cry

Photo credit: "Alone" by Bhumika.B under Creative Commons Attribution 2.0.

Wednesday, January 9

Chuck Wendig On Writing: How He Writes A Novel

Chuck Wendig On Writing: How He Writes A Novel

The Terrible Mind of Chuck Wendig


Late yesterday I wrote a short post about Chuck Wendig's fun writing challenge and someone joked I should write about how he works his writerly magic.

I LOL'd back and didn't think much more of it until I saw Chuck had written an article on editing. Oh! I thought. This will be interesting. THEN I found out he'd written about ... drum roll ... how he writes a novel!

It was like the sky split open and trumpets sounded. How could I not write about that?

(All quotations, unless stated otherwise, are from Chuck's blog post: How Chuck Wendig Writes A Novel.)


1. The Right Idea


Every story begins with an idea. But not just any idea. It has to be the right idea.

How do you know which one is right?

Chuck puts his ideas through a kind of interrogation. I'm not sure what he does with the ones that don't make it and I'm sure it's better that way.

The right idea will be:
a) interesting to me beyond the moment in which they are conceived
b) potentially interesting to other humans who are not me
c) potentially interesting to the giant amorphous blob known as the “publishing industry”
d) about a character in a world and not just a world
e) and de actionable, meaning, an idea that suggests a book I’m actually capable of writing
The idea that makes it through the final inerview goes on Chuck's "idea list". He writes:
[L]ater I dump it into a file I’ve created that’s meant to be a storehouse of such potential ideas. For the record, this dump file now looks like the warehouse at the end of Raiders of the Lost Ark. Shelves and shelves of crates and boxes, each a mystery container whose story remains untold.
If I could make a humble suggestion: Dropbox and Google Drive are your friends.

If you keep your important lists in the cloud, you're guaranteed to have an updated version of the lists on your computer(s) as well as in the cloud (wherever that is) so even if the worst happens and all your electronic devises spontaneously combust you'll still have your ideas, your stories and your Excel worksheets.


2. Barf Up A Blob Of Incoherent Thoughts


I love Chuck's headings. I mean, right off, you knew that was his, right?

Anyway, the second step is to get your thoughts out of your head and out into the world: put them on a sheet of paper, virtual paper, spreadsheet programs, mind-maps, whatever works for you. As Chuck writes:
The notes taken at this stage are almost stream-of-consciousness. Sentence fragments, mis-spelled words, grocery list thoughts interspersed in the middle, whatever. It’s just to ruminate on the idea. And it’s also to test the idea in a way. Is there more here than than initial idea? A great many ideas are dead seeds planned in fallow ground — they won’t grow a good goddamn thing. So, this stage of the game is very much about seeing if this thing has legs. Will it walk? Can it run?

3. Get To Know Your Characters


Chuck calls characters "The way through every story". You need to know who a character is in the same way you need to know what the story is about (we'll get to that in a moment).

a. Name your characters


Names have power. I find it difficult to write about a character before I have some idea what her first name is. Last names are the trickiest, often they won't come to me until I'm working on my second or third draft.

Naming resources:
- Websites for baby names
- Google Map street names
- Scrivener
- US census data
- Movie credits
- The names of characters from other books, mixed and matched.

b. Take your characters out for dinner and get to know them


For each character ask:
- What are his wants? (Both conscious wants and unconscious.)
- What are his needs?
- What are his fears?
- Why does he need to keep going?
- What goal will drive him as he progresses through the story?
- What obstacles are in his path? Which obstacles will prevent him from reaching his goal?

Some of these obstacles MUST be bound up with what the character fears.

c. Create a simple character arc: Beginning, middle, end


Chuck writes:
Finally, I do a little three-beat character arc for the character. Three words or sentences that are meant to indicate the state of the character across the story — beginning, middle, and end.

Poor cat down on his luck wants to see a change in this country –> elected president, way over his kitty head –> once again a poor cat but now knows the intimate details of the democratic process and oh did I mention he nuked the middle of our own country into oblivion.

d. The test: Are your characters compelling?


Some writers want their characters to be likable. Chuck doesn't. He wants characters that are interesting, readable and, above all, compelling.

Why do you find your character compelling? What are they good at? What have they failed at? What events have made them who they are?


4. Ask The Foundational Question: What Is Your Story About?


Answering this question will help you begin to not only lay the foundation of your story, but it will also test your story idea to make sure it's really one you want to spend months of your life with.

Here is the big question:

What is your story about?

I love examples, don't you? So, before we go any further, here are examples of what Chuck means when he asks: What is your story about?
“This is about how you can’t escape your past.”
“This is about just how fucked up people can be.”
“This is about how the education system fails its kids by adhering to antiquated ideals and stats that don’t mean anything and notions of ‘learning’ that remain separate from notions of ‘humanity.’”
“This is about the coming of age of MONKEY SQUID DEATH WOMBAT. Raaaaar!”
I tend to think of stuff like this as THEME. Just the other day someone asked whether he should know the theme of his story before he started to write or if it could be worked into the story later.

If I remember what he wrote in On Writing, Stephen King often doesn't know what his story is about until the second draft. The theme is there, but he hasn't discovered it yet.

Chuck Wendig is definitely a know your theme first kinda guy and I do see his point.


Why you want to know what your story is about before you begin writing


In his article Before You Start Writing, Ask: “What Is This About?”Chuck points out that knowing your theme before you start writing has a number of benefits.

i. It will tell you why you are writing this story


Answering the question, What is this story about?, will tell you what you want to say.

In order for the story to work you need to write about something more than what interests you, you need to write about what compels you, what haunts you.

ii. Binds your story elements together


Knowing what the story is about will tell you why you're writing it and THAT is the mortar which binds your story elements together. Chuck writes:

Point is, the web, the structure, the whole recipe comes together when you have this answer. You can look at the whole picture, nod, and just say, “Ohhhh.”

iii. Gives you a thread


Knowing what your story is about is like being handed a magical thread that will help you find the way through the labyrinth of your story. It will help you decide what to do.

Just as in a labrynth you need to decide, "Do I go right, left or straight?" when you write you're going to be presented with choices. How does a particular character react to such-and-such? How does she respond when she fails to achieve one of her goals?

Knowing what the story is about will help you understand what needs to happen next, where to turn, how to proceed.

iv. The test: How you know if you've found out what your story is about


If the answer to, "What is your story about?" doesn't get you excited, if it doesn't connect with you emotionally, then that's not your answer. Keep excavating. Chuck writes:

If you don’t love the answer, and that answer doesn’t get you all jizzity-jazzed about the process of writing this thing, then ... that’s not your answer. The answer needs to engage you. It needs to excite you. It needs to give you purpose and be the lash on your ass-cheeks to spur you forward. (Before You Start Writing, Ask: “What Is This About?”)
Now let's move on to talk about how we can discover what our story is about, how we can discover our story's theme.


5. The Marvels Of Mind-Mapping


At this point we've got some character sketches and, maybe, a vague idea of what our theme is but nothing we can pin down. What we need is a much clearer idea of what brings all these disparate elements together. We need a handle on what our story is about. What is its theme?

We need to create a mind-map.

What the heck is a mind-map?


Chuck has written an excellent article on this: Who The Hell Are These People? Mind-Mapping Your Story’s Characters. In that article he has embedded an image of a mind-map he created. You can get there through Chuck's article or you can click here. Here's how Wikipedia describes a mind-map:
A mind map is a diagram used to visually outline information. A mind map is often created around a single word or text, placed in the center, to which associated ideas, words and concepts are added. Major categories radiate from a central node, and lesser categories are sub-branches of larger branches. Categories can represent words, ideas, tasks, or other items related to a central key word or idea. (Mind map)

Why use a mind-map?


- It's easy, fun, gives you a lot of information at a glance.
- It is simple to do and can be done anywhere (you can do it on your smartphone).
- It helps you explore character without locking you into anything. It doesn't feel as serious, as written in stone, as when you're sitting at your desk typing away.
- It can help you spot themes, a deeper storyline.

It's this last point I want to spend a moment on. Chuck writes:
I was going through the characters [using a mind-map], and I started to see some similar elements pop up: elements of legacy, of family, of blood. And I was like, holy shit, I just figured out what this whole story’s *about.* I mean, I had the story in mind. I know a rough sequence of events for the plot. But I didn’t really have a deeper throughline.

And in the mind-map, the character’s exposed themselves (tee-hee) and showed me the theme of the piece.

Just through the act of dicking around with fun little word bubbles and connective tissue, I suddenly stumbled upon one of my great unanswered questions, a question I didn’t think I’d answer so soon.

That’s the joy of the preparation process. It’s like preliminary archaeology. You dig and dig and uncover things you never expected to find. (Who The Hell Are These People? Mind-Mapping Your Story’s Characters)
Sounds great!

I've never used a mind-map before but after reading Chuck's articles I'm going to give it a try.

One of the benefits of using a mind-map is that you can get an app for your phone and do it anywhere. Chuck even recommends an app: SimpleMind.


6. Write A Pitch


I was excited when I read this, because it's what I've been saying in my Starburst Series! 

a. Write a logline/elevator pitch


Sum your entire novel up in a single sentence. Chuck uses his 'cat for president' story idea as an example:
A cat is elevated from poverty and is elected president only to learn that cats shouldn’t ever serve in public office because cats are assholes.

b. Write a blurb


Write a longer pitch of under 500 words. Basically you want a longer version of the blurb for the back cover of your book without giving spoilers. But this should be easy since you don't know exactly what's going to happen.


7. Build A World, But Be Like Scrooge


Chuck cautions that writers should do only as much work as you have to in order to begin writing. You don't know what material is going to get cut so only do the bare minimum.

For instance, in one story I'm working on I knew I needed a slow moving mammal but I didn't know what kind would fit so I just wrote <slow moving mammal> in my first draft and moved on.


8. Know Your Beginning And Your End


Figure out how your story begins as well as how it ends. Chuck writes:
Here’s why I like to have the beginning and the ending in mind: because as I write, my eventual outline will fail me. It just will. No plan survives contact with the enemy and eventually I’ll be somewhere in the middle of the book, spinning wildly in the swampy mire of my own fiction not sure exactly what to do next. And when that happens I will look to the ending and I will say, “I need to go there,” and then I will march the story toward that point and eventually get the outline (which by now may require modification) back on track.

Make sure there is an element that links your beginning and your ending


This element could be elemental, thematic or physical. For instance,
In the Mookie Pearl short story, “Charcuterie,” it begins and ends with him pulling up at the bar with his friend and boss, Werth.

9. Outline


Chuck Wendig uses a four act structure. Christopher Vogler uses four as well but Michael Hauge uses three. TV has gone to a six act structure. It's up to you, whatever works.

Write the key scenes first


Chuck figures out what needs to happen in the story (something which is much easier to do if you have an ending!) and then writes those key scenes.

Write the dramatic scenes second


Also, there may be a few different kinds of scenes you want to enclude such as a:

- reversal of fortune
- a key betrayal
- a battle scene
- a moment of shock or, as Chuck puts it:
I’m also always on the look out for at least one HOLY SHIT NO HE DIDN’T moment — some jaw-dropping pants-crapping event or revelation in the narrative that sticks you in the ribs with a story shiv. I like those moments. One of my favorite things is obliterating reader expectations in one fell swoop.

10. Let It Sit


At this point you've got a fat-ish folder, either physical or electronic, and you may need to let the story sit for a bit before you nail yourself to your chair and write it.


11. Spreadsheets Are Your Friends


Chuck Wendig keeps his writing schedule in an Excel spreadsheet. He writes:
One spreadsheet I particularly require is the one that keeps all my writing schedule on it. I don’t use a calendar — I use Excel. I have the whole year planned out in terms of when my deadlines are and where the books slot in. (Then I also identify gaps and, ideally, figure out how to best use those gaps.)
Mark down when your writing projects need to be completed then write down how much you know you can finish per day (underestimate a little to give yourself a bit of wiggle room) and figure out how much time you'll need to complete each one.

For me, it's not so much the writing that takes time, it's the editing. My rule of thumb is that for every hour writing I reserve 4 hours for editing. (Of course I never edit what I just wrote! Gah! The very thought burns!) I'm learning--or trying to learn--how to juggle multiple projects at different stages of completion.

Also, on your spreadsheet keep track of both your projected and your actual word count.


12. Write


Chuck writes:
I write. I write with my head down. I write linearly, first page to the last page. I write without listening to the doubting voice that tells me I’m a total asshole for even trying this. I write without regard to safety or sanity. I write with the freedom to suck and the hope that I don’t. I write to finish the shit that I started.

That's (basically) it! Chuck Wendig has written another article on how he edits his stories and you can find that here: How Chuck Wendig Edits A Novel.

This was a gargantuan article! Sorry about that. I try to keep my blog posts to 1,000 words or less but I'm in the process of writing three different series and I didn't want to add a fourth, so I wanted to get this post done today.

I'll be briefer tomorrow. :-)

Other (much shorter!) articles you might like:

- Using Excel To Outline Your NaNoWriMo Novel: Defeating the sprawl
- Mary Robinette Kowal and The Mysteries of Outlining
- The Starburst Method of Writing

Photo credit: "Free Old Converse All Stars Creative Commons" by Pink Sherbet Photography under Creative Commons Attribution 2.0.

Tuesday, January 8

Chuck Wendig's Flash Fiction Challenge

Chuck Wendig's Flash Fiction Challenge

I just learnt about Chuck Wendig's Flash Fiction Challenge from a nice person in John Ward's Writer's Discussion Group

It's a fun challenge that doesn't take a lot of time since your story has to be under 1,000 words. It's nice to write something one can (theoretically!) write and edit in a few hours.

Here are the rules (I've copied this from Chuck's website, terribleminds):
I’m going to give you three categories. You will pick randomly from each category, maybe with a d10 or using a random number generator. From your choices, you’ll have 1000 words to write some flash fiction. Post this fiction at your online space. Link back here. Due by Friday, January 11th, at noon EST.
Chuck gives you a SUBGENRE a SETTING and an item or kind of thing your story MUST FEATURE. Actually, he gives you 10 in each category and then you randomly select one.

It's a fun idea! This way chances are everyone is writing a different kind of story with its own unique challenges. Here's the link if you're interested:


When you're done, don't forget to publish the story on your blog and leave the link in a comment to Chuck's post.

Other articles you might like:

- The Starburst Method: The Hero's Journey, Part 1
- How To Format A Word Document For Uploading To Amazon
- 19 Ways To Grow Your Twitter Following

Photo credit: "5:00am… Wake up before the sun, start to run." by Untitled blue under Creative Commons Attribution 2.0.

Thursday, December 13

Roleplaying Games And Writing, Does The One Help The Other?


Did you know that Dan Wells, Chuck Wendig and Jim Butcher, three wonderful and wonderfully successful writers, not only are avid gamers but also create roleplaying games?

What is the connection--is there a connection--between between a successful writer and gaming?


Jim Butcher


Did you know there's a Dresden Files role-playing game? That's right! Jim's also a LARPer and avid role-player. He goes so far as to, at least occasionally, take the his world-building-ideas on a trial run with his weekly gaming group.


Chuck Wendig


Chuck Wendig of Terribleminds needs no introduction. One thing I didn't find out until recently is that he is an avid gamer as well as game designer.

About a year ago Chuck wrote an article entitled Twenty-Sided Troubadours: Why Writers Should Play Roleplaying Games. Trust me on this, even if you would rather try and cross the North Pole naked than try a roleplaying game, his post is a great read. Here are a few highlights:

Writers should playing roleplaying games because:

1. The essence of roleplaying is characters in conflict.


What is at the heart of great storytelling? Character driven conflict.

2. Pacing


Pacing is tricky. It's not the easiest thing to get right. Too slow and it'll be easy for your readers to put your book down, too fast and you'll burn them out. As Chuck writes:
Constant action is naught but the electric cacophony of a single guitar chord blasted over and over again.
You have to ease off the gas sometimes and let your readers breathe a little.
This becomes abundantly clear at the game table. ... Let the characters talk to one another. Even the tried-and-true “our characters walk into a tavern” schtick reveals this, to some degree: they don’t kick open the door and start throwing punches. A tavern fight starts simple. Drinks. Laughs. A goblin says some shit. A paladin encourages restraint. A warrior gets all up in the goblin’s business. Someone throws a bottle. And then — explode. Spells and swords and shotguns and goblin venom.

3. No Such Thing As Writer's Block


You can't get writer's block when a goblin spits in your face. You have to do something. Anything.

4. You Have A Built In Audience


Gaming is a group activity. You can tell immediately if what you're doing works.
This [gaming] isn’t something you do in isolation. ... You’re in the thick of it. Your words — whether as a player or, more importantly, as the game master — are the central focus. You can tell when you’ve hooked them, and can tell when you’re losing them. You shuck and jive and duck and weave and do any kind of narrative chicanery to keep the momentum going, to ensure that the table doesn’t spiral off into restless side-conversations (“Do you think an Alchemical Exalted would be able to beat Jesus, if Jesus were wearing like, Mecha Armor given to him by the Three Wise Men?”). ....

Your story is the story of the moment, and it reminds you just how important it is to keep the audience in mind — not just your intent as storyteller but their interests, their needs, their attention.

It also reinforces the cardinal rule:

Never be boring.
Chuck Wendig prose is definitely not boring.

I encourage you all to go and read Chuck's article. It's great, I love his use of language, sometimes even the spicy bits: Twenty-Sided Troubadours: Why Writers Should Play Roleplaying Games.


Dan Wells


Last, but definitely not least, we have Dan Wells. You might know him as a bestselling horror writer, or from WritingExcuses.com, or from his YouTube videos on how to write a short story or, well, the list goes on.

Here's Dan's connection to roleplaying: Dan's 7-point system for how to structure a story was drawn from a Star Trek Roleplaying Game Narrator's Guide.

But that's not all. Dan is designing his own game. (See: My Game Design I Keep Talking About)

Dan has been designing games since he was a kid. He writes:
I consider game design to be very similar to fiction writing, at least in terms of why I do it and what I get out of it. Both are creative outlets that let me tell a story and craft an experience for my audience. If I can get you to feel something while reading my books or playing my games, I’ve done a good job; if I can get you to feel something specific, I’ve done a great job. (My Game Design ...)

Could Roleplaying Games Make Us Better Writers?


Could be! Only one way to find out. :-)

Have you played a roleplaying game? Did it help your writing? Does writing help your gaming?

Other articles you might like:

- How To Write A Twitter Story
- The Dark Art Of Critiquing, Part 1: What Makes A Story Good?
- How To Earn A Living As A Self-Published Writer

Photo credit: "fairies never die" by kait jarbeau is in love with you under Creative Commons Attribution 2.0.

Friday, December 7

The Albee Agency: Writers Beware

The Albee Agency: Writers Beware

The Albee Agency: Writers Beware


I first read about The Albee Agency as I was going through my RSS feed this morning. Writer Beware had written about it. I tagged the post for later and continued through my list. (To read the Writer Beware post, click here: The Albee Agency: Book Publicity Faked.)

What do you know? Chuck Wendig had written about The Albee Agency as well! (To read Chuck's post, click here: The Albee Agency Deception.)


The Albee Agency Fakes An Endorsement By Chuck Wendig


In their "Testimonial" section, The Albee Agency had this endorsement apparently from Chuck Wendig of terribleminds:
I loved the personal service of The Albee Agency. Knowing I could call my publicist whenever I needed anything was a huge relief. They are all consummate professionals - from their online media roadmap to the television and radio interviews they arranged - I am very impressed and will be back.
Pretty great endorsement, right? Wrong!

Chuck Wendig never wrote it. Any of it. The endorsement is completely fake.

Here's what Chuck Wendig did say about The Albee Agency:
It sounds like a really horrible Dan Brown knockoff.

It ain’t.

It’s some kind of book publicity site — er, scam.

Because I didn’t give that testimonial.

Nor did, as I understand it, any of the authors there.

My testimonial would’ve included more profanity. And a video of me seductively stroking my beard.

So, just a head’s up.

Scam. Avoid. Awooga, awooga. (Chuck Wendig, The Albee Agency Deception)

Other Fake Testimonials: Myke Cole & Maureen Johnson


It doesn't stop with Chuck Wendig, The Albee Agency also put up fake endorsements from authors Myke Cole and Maureen Johnson.

It seems that most of the testimonials we know to be fake have been taken down from The Albee Agency's website, but not before Victoria Strauss over at Writer Beware Blogs took screenshots of them. I've given the link to her article, above, but here it is again: The Albee Agency: Book Publicity Faked. Head on over there if you'd like to take a look at them.

I'll keep watch on this issue and pass along anything else I find out.

As always, writer beware!

Other articles you might like:

- Connie Willis And 11 Ways To Write Great Dialogue
- Writing Horror: What Makes A Story Scary?
- Short Story Structures: Several Ways Of Structuring Short Fiction

Photo credit: "lion-o" by istolethetv under Creative Commons Attribution 2.0.

Tuesday, November 6

Chuck Wendig And The Battle Song Of The Storyteller

Chuck Wendig And The Battle Song Of The Storyteller

I just watched Joanna Penn's interview with the incomparable Chuck Wendig of Terribleminds.com (Writing Metaphor, Memorable Characters And Horror With Chuck Wendig). Chuck gives some great tips for those of us struggling through NaNoWriMo:

1. Figure out what your character is afraid of and then make them confront their fear.

2. Tips for writing memorable and original characters:
- They have to be active and interesting. They have to do stuff.
- They need to have a Save The Cat moment where the reader gets behind the character. We need to see some of their own ethos in action. That's what drives us to know their story.

If you haven't read Chuck's post Battle Song of the Storyteller I recommend it. Here's a sample:
I am a storyteller and I will finish the tale I am telling.

The gods have chosen me as its speaker.

My story has weight and value. It is worth more than a chest of gold, more than a pair of magic boots, more than a cool laser gun that goes pyoo pyoo pyoo, more than a ride on the back of a surfboard unicorn. My story’s merit cannot be measured. All that matters is that it matters.
That's just the beginning. It's amazing. Bookmark it for those moments when you're feeling discouraged, when you feel you can't possibly finish 50,000 words in a month--I mean, the whole idea is crazy, right? That's when you need to read Chuck's post!

At one point Joanna Penn asked Chuck Wendig what an average writing day was like for him. He replied:
I wake up at 6 in the morning and will write until I am done which generally means 2,000 to 3,000 words a day.

Every once in a while I'll do significantly more than that but I don't force myself to do it, there's no gun to my head. Which would be really weird, if I held a gun to my own head. But ... (laughter)

And then whatever happens in the middle of your day. Lunch. And then I tend to do editing in the afternoon or other administrative stuff like answering email.
On another note, I just read the first bit of Chucks book, Blackbirds. Love it! If you like Terribleminds.com, give it a try. Highly recommended. Though I should mention it's classified as a horror novel. But, hey, you can always sleep with the light on, right? ;)

Good luck fellow NaNoWriMo-ers! I'm at 10,000 words and counting. We can do this thing!!

Other articles you might like:
- How To Get Your Readers To Identify With Your Main Character
- More Writing Advice From Jim Butcher
- Amazon Reviews Are Disappearing
- How To Write 10,000 Words A Day

Photo credit: "Pro Evenflo" by Eneas under Creative Commons Attribution 2.0.

Thursday, May 31

Chuck Wendig And The Maggot-Chewed Bad-Apples


A few days ago Chuck Wendig over at Terribleminds published a blog post, Revisiting The Fevered Egos Of Self-Publishing, that received quite a bit of mention on the internet. Why? Well, probably because it contained passages like this:
What you will find in the self-publishing (or DIY or “indie pub”) community is a handful of maggot-chewed bad-apples bobbing noisily in the barrel. They’re loud. They’re entitled. They’re oddly defensive (methinks thou doth protest too much). They often have books that look and read like they were written by a fourth grader on a high-test ADHD drug cocktail.
I find Mr. Wendig's posts endlessly amusing; the man certainly knows how to turn a phrase. That said, I'm a self-publisher and most of my writer friends are self-publishers, so being compared to a maggot-chewed bad-apple--while enormously entertaining in a self-nihilistic way--kinda hurt.

Well, it seems Chuck Wendig has adopted a softer tone since publishing his Fevered Egos post. He writes:
I’ve read many excellent books that exist only because the authors went that direction. I think self-publishing is part of what makes this time the best time ever to be a writer and a storyteller. I am, in fact, a self-publisher myself (though I favor a diverse “hybrid” approach).
- Self-Publishing And The Burden Of Proof
That's quite the turn-around.

Or perhaps not. In the invective filled passage it seemed to me that self-publishers were the "handful of maggot-chewed bad-apples" and the pristine, desirable, apples were the traditionally published folk. Not so, Mr. Wendig says.
The first and most troubling response is one I’ll get out of the way now: some folks seemed to believe I was giving all self-publishers the middle finger. Unless you’re looking to cherry-pick a bouquet of out-of-context quotes, you won’t find much evidence in that post of me smearing self-publishers.
- Self-Publishing And The Burden Of Proof
 I hope I didn't cherry-pick the quotation I gave--here's a link to the original article, the quotation occurs in the fourth paragraph from the top. In any case, it's good to know that Mr. Wendig doesn't believe all self-publishers are maggot-chewed bad-apples. (Only most? 50-50? The minority? But let us move on.)

Mr. Wendig finishes his article with a call to action:
[D]on’t be that guy. Don’t be the crazy person. Write well. Be cool. Put yourself out there. Work for the good of indie authors and not against it. Lead by example! “Independent” authors and publishers may be separate from one another, but that doesn’t mean they don’t affect one another.

The more good apples we have, the harder it is to see the bad ones.
I agree with Mr. Wendig's call to action, we would all do well to take it to heart. Don't be that guy. The one who uses swear words in place of rational argument, the one who uses their words to bully and put other people, often other writers, down. The one who thinks that he or she knows-it-all and feels obligated to put others in their place, whether through cajoling them like wayward children or calling them out like a school-yard bully at recess. Yes, fellow writers, don't be that guy.

As always, Mr. Wendig has written something entertaining and enlightening. I think we can all agree that, whatever else we may think, he is an excellent wordsmith.

Cheers.

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