Showing posts with label Emma Coats. Show all posts
Showing posts with label Emma Coats. Show all posts

Sunday, October 13

Finding the Theme of Your Story: The Vomit Draft

Finding the Theme of Your Story: The Vomit Draft


Hi! Welcome back. A short post today. I’m not being lazy, I’m working on three much longer ones, but that’s for next week. Today, I thought I might update one of my more popular older posts: 22 Ways to Tell a Great Story. But then I read tip number three and realized I needed to do a post about the virtues of writing a vomit draft/zero draft.

Three Reasons to Write a Vomit Draft


1. A vomit draft will show you what your story is about, it will reveal the theme


This list of 22 tips comes from the fabulously creative brain of Emma Coats who used to work for Pixar. A few of these points jumped out at me. They communicate a certain picture of how to create a story, one that I wholeheartedly and enthusiastically agree with. Here are the tweets in question:

“3. Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.”

Yes! (3) had me hopping up and down. I totally agree. This is what I’ve been saying about the advantages of a vomit draft or Zero Draft (I didn’t invent that name!).

(The Zero Draft: How To Beat Writer’s Block)

I keep a writing journal and I always write my first draft out longhand. There’s something about the motion of my hand skimming along the rough surface of the paper, the feeling of cradling the pen between my fingers, the feeling of the jaggedness of the pen’s contact with the page.

Anyway. That’s not what I want to talk about, what I want to talk about is ONE of the benefits of writing a vomit draft, one that Emma Coats touches on: It will help you find your theme.

Let me try to unpack that.

I remember watching one of John Green’s videos where he discussed the writing of his marvelous and immensely popular book: The Fault in Our Stars. As you probably know, this book reached the number one spot on the New York Times Bestseller list, as well as various others. It was also TIME Magazine’s number one fiction book pick for 2012. AND it was made into a movie. It’s safe to say it was successful. I think we’d all settle for that kind of response to our work!

I mention this because John Green said -- in a YouTube video I can’t find the link to! -- that essentially nothing in his first draft made it into his final draft. It was simply a place to start from, it was something that helped him figure out what his book was about.

2. Flawed Ideas on Paper Beat Perfect Ideas in Your Head

“11. Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.”
That’s really why I’m such a big fan of writing a vomit draft, it gives you space and time to flush your ideas out of your brain and get them out into the world where they can be examined, played with. You can’t improve nothing. Start with whatever scrawled idiotic nonsensical blather you can come up with and then make it better! (And, whatever you do, NEVER show anyone your vomit draft. I like to ritually burn mine.)

3. Endings Matter

“7. Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.”
Perhaps this doesn’t belong in an article about the advantages of writing a vomit draft, but IF you have a general idea about how your story ends -- you don’t have to! -- it helps. And of course your idea regarding how the story ends can change as you write. This is a vomit draft, that’s okay! There are no rules EXCEPT: just write.

And that’s it! Thanks for reading, and if you’d like to help keep this blog going head over to my Patreon page. You can donate as little as one dollar a month and have my eternal thanks as well as the knowledge that you are unconditionally awesome. Also, if you’d like to send me a story or a portion of your WIP for me to critique, head on over to my Patreon account or just contact me.

Articles you might like:


How Many Drafts Does It Take To Write A Novel?
The Zero Draft: How To Beat Writer’s Block
Pixar: 22 Ways To Tell A Great Story

Monday, June 11

Pixar: 22 Ways To Tell A Great Story

Pixar: 22 Ways To Tell A Great Story

Who doesn't like a Pixar movie? Pixar's films have made almost 8 billion dollars worldwide and have won 26 Academy Awards.

Want to know how Pixar creates riveting stories? Here are 22 pearls of writing wisdom from Emma Coats and the creative minds at Pixar:
1: You admire a character for trying more than for their successes.

2: You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be very different.

3: Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.

4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.

6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.

9: When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.

10: Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.

11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.

12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.

14: Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

16: What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

17: No work is ever wasted. If it’s not working, let go and move on - it’ll come back around to be useful later.

18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

20: Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?

21: You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?

22: What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there. (Pixar story rules (one version))
Emma Coats (@lawnrocket), a storyboard artist at Pixar Studios, originally published each of the above as a tweet.

Thanks to the Passive Voice Blog for posting a link to Emma's tweets.

Other articles you might like:

- How To Write Short Stories
- Write A Novel In A Year, Chuck Wendig's Plan: The Big 350
- 7 Tips On How To Get Your Guest Post Accepted