Tuesday, March 25

How To Write Like Agatha Christie

How To Write Like Agatha Christie

Agatha Christie is the best-selling novelist of all time and one of my favorite authors. I've spent many a night curled up in front of a roaring fire, cocoa close at hand, reading and re-reading her now familiar tales. 

Although no one can write exactly like she did--and who would want to? The goal of each writer is to develop their own voice--time and again I have wondered about the secret of her success. I'm not suggesting she employed any sort of formula, but I believe that there were certain elements, certain characteristic regularities, to her work that may have contributed to her phenomenal success.

Before we turn our attention to this, though, let's take a quick look at Agatha Christie's accomplishments.

Agatha Christie


Agatha Christie's novels have sold 4 billion copies making her the best-selling novelist of all time. Since her books have been translated into over 100 languages she is also, to date, the world's most-translated individual author. [3]

That kind of success is difficult to grasp! Christie's best selling novel--And Then There Were None--is also the best selling mystery novel ever with 100 million in sales. To put that in perspective, the 50 Shades of Grey series has sold 100 million copies to date. Those books did so well that "Random House CEO Markus Dohle" awarded "$5,000 bonuses to every member of his staff, from top editors to warehouse workers."

Even though Christie passed away in 1976 her influence has not waned. Just last year her novel The Murder of Roger Ackroyd "was voted the best crime novel ever by 600 fellow writers of the Crime Writers' Association." [3]

So! Hopefully I've whet your appetite. The question is: How (apart from hard work and luck) did Agatha Christie write books with such universal appeal?

The Structure of an Agatha Christie Murder Mystery


I'm in the midst of writing a series that discusses the building blocks of a mystery novel (victims, sleuth, murder, and so on) so I don't want this post to cover territory I've already gone over. As a result, I'm going to concentrate on only those aspects I feel are characteristic (though perhaps not unique) to Agatha Christie.

- Setting
- A, B, & C Story
- Murder (Inciting Incident)
- The Psychological Method
- Trickery
- The Unexpected
- A Unique Structure
- The Reveal

Setting


These points about setting aren't unique to Christie but they are so important that I think they bear repeating. If you're writing a cosy (and cosy's are the kind of mystery I'm focusing on) then the setting needs to be:

a) closed, and
b) something that provides a contrast

I go over these points in detail in my article, The Importance of Setting In Writing A Murderously Good Mystery, but, briefly, you want a setting that will exclude the possibility of a character from the outside coming in and committing the murder and, also, you want to maximize the disruption the murder will create in the society. For example, the murder of a presidential candidate on the eve of the election, one executed somewhere public such as a parade route, would cause a lot of disruption to society compare to, say, the murder of a John Doe in an alleyway in a crime infested part of town.

Main Plot & Subplots: The A, B & C Story


In "The Writing Style of Agatha Christie," Evelyn Hepburn writes that Agatha Christie generally has two main threads in her books. One thread involves the murder while the other, a subplot, "involves a psychological trickster: a character that intentionally creates fear and chaos for the other characters. Usually this character is not the one that committed the murder, as this conclusion would be too obvious; rather, it is an individual with a hidden vendetta against the rest of the party." [1]

As soon as I read this I thought, "Yes! Why hadn't I noticed that?" 

Myself, I think Christie often (though not always) had three distinct threads interwoven throughout most of her plots. Let's call these the A story, the B story and the C story.

A Story --> the murder (the whodunit)
B Story --> a romance
C Story --> a touch of evil

The A story is the main story, the story of the murder. The B story is a subplot that includes one of the main characters in a romance. The C story is another subplot, one about a character who has malign intentions toward one of the other characters. These intentions aren't related to the murder--perhaps this is suspected but, in the end, the 'touch of evil' character will not be intimately connected with it.

Yesterday I watched a BBC program based on Christie's Greenshaw's Folly. In that story (the BBC version at least), the main story was the 'touch of evil' plot. A mother (Louisa Oxley) and her young son flee her abusive husband. Miss Marple put them up for a night and then found the mother a job at Greenshaw's Folly where, of course, a number of suspicious deaths occur. Throughout the story, the young mother is terrified that her husband will find her and take her son away. Louisa thinks she sees her husband's face several times, peering in at her through a windowpane.

In Greenshaw's Folly the main subplot involves the murders and continues to grow in importance until around the 75% mark where this subplot and the main plot dovetail.

The second subplot is the romance that is slowly developing between the main character, Louisa (who, interestingly, is not the sleuth), and her object of romantic interest, Alfred Pollock. Since Louisa is, technically, still married the romance itself is downplayed but Alfred is shown to be an excellent role model for her son and a steadfast friend. It is a rocky romance, though, since Alfred is suspected of the murders and, were it not for Miss Marple, he would have hanged for them.

One thing that I like about Agatha Christie's stories is that, while her sleuths are strictly celibate, many times there is a (very mild) romance between two of the characters. Though other authors do include a romance in their mysteries or thrillers, I appreciate the way Christie intertwined this romance with the main thread of murder, making the outcome of the romance dependent on finding out who the true murderer was.

The Murder (Inciting Incident)


Many of the murder mysteries I read (and watch) have a relatively short interval between the start of the story and the murder. Not so for Agatha Christie's books. She often had an extended interval between the first character walking on stage and someone getting knocked off.

I found this over at tvtropes.org:

"Author Filibuster: Christie novels tended to have long Start to Corpse times, something which she was occasionally criticized for. She used the first chapter of Towards Zero to respond to these criticisms by having a character deliver a lengthy speech on how a murder is the culmination of a murderer's plot rather than the instigating point, and thus should come as late in the book as possible." [6]

Received wisdom these days seems to be that one should get to the murder as soon as possible, but a late start certainly did work for Christie. 

The Psychological Method


Hercule Poirot often refers to his "little grey cells." This harkens back to the idea that a true detective needs nothing more than the facts and a comfortable armchair to solve a case. Though Poirot fits within this tradition, Christie added a twist: the psychological method. 

It wasn't through facts alone--the overturned candlestick in the bedroom, the list of toiletries in the bathroom cabinet, etc.--that the murderer was discovered, it was also through a deep understanding of human psychology. In Christie's later books Poirot holds that certain types of crimes are committed by certain types--certain psychological types--of people. 

In contrast to other detectives (notably Monsieur Giraud of the Sûreté in Murder on the Links), Poirot arrives at the identity of the murderer by looking at two things: a) the nature of the victim and b) the psychology of the murderer. (Hercule Poirot, Wikipedia)

Trickery


Poirot--and to a certain extent Miss Marple--wasn't beneath using deception if it would help him unravel the psychological puzzle before him. To this end, Poirot sometimes got people to talk to him by giving out false or misleading information about himself or his background. (Hercule Poirot, Wikipedia)

Also, HP would make himself seem more foreign or vein to make other characters underestimate, or even despise him. As their estimation of his ability lowered so did their guard and they often let slip something they never would have if they thought he was an upstanding, competent, member of English society.

Poirot would do things Hastings (the Watson) viewed as very un-English, like rummaging through a woman's belongings without her permission and reading her love letters to find a clue.

I thought I was going to be able to get through this material, but there's no way! I want to talk (briefly) about Agatha Christie doing the unexpected, even the forbidden, and what the result of that was. Finally, I want to share certain points about the structure of Christie's novels that were, if not unique, characteristic of many of her works. 

Links/References


1. "The Writing Style of Agatha Christie," by FreelanceWriting.com.
2. "Agatha Christie - Her Method of Writing," over at christiemystery.co.uk.
3. "Agatha Christie," Wikipedia.org.
4. "Random House employees get $5,000 bonuses, thanks to ‘Fifty Shades of Grey’," by Caitlin Dewey over at The Washington Post.
5. "Fifty Shades of Grey," Wikipedia.org.
6. "Creator: Agatha Christie," tvtropes.org.
7. "Mystery Tropes," tvtropes.org.

Photo credit: "Dubler" by Thomas Leuthard under Creative Commons Attribution 2.0.

Friday, March 21

Writing A Murderously Good Mystery: The Importance of the Murder Victim

Writing A Murderously Good Mystery: The Importance of the Murder Victim


Today I'm continuing my mini-series on how to write a murderously good mystery by exploring what qualities the murder victim might have.

The Victim


W.H. Auden in The Guilty Vicarage [2] writes that two things should be true of the victim (and please keep in mind that the murder mysteries under discussion are English cozies where all the characters have some connection to each other):

i. All your characters should have a reason to want to kill the victim.
ii. All your characters should feel sorry, or at least a little guilty, that the victim is dead, or for wanting him dead.

The trouble, of course, is that for everyone to want the victim dead it's unlikely he's going to be a shining ray of sunshine. On the contrary, he's probably going to be one fine example of an SOB. This sets up a contradiction: Why should the characters feel guilty that someone they hated is dead? Or, more importantly, why should your readers care that the victim is dead?

Survivor Guilt


First of all let me mildly disagree with W.H. Auden. In the majority of the murder mysteries I've read and watched the survivors do not mourn the untimely passing of the first victim. In fact, often, this initial death is greeted with a measure of glee. Though, that said, I do grant that sometimes, perhaps even often, one or more of the survivors do experience feelings of guilt for wanting the victim dead. 

For example, Agatha Christie's short story, The Adventure of the Christmas Pudding, the victim is singularly despicable in every way and anything we found out about the deceased afterward just confirmed our low opinion of him. (The same can be said of the victim in Christie's Murder on the Orient Express.)

On the other hand, in Evil Under the Sun, Agatha Christie reveals that much of what we thought we know about the victim came by way of the killers. Sure, no one would nominate her for person of the year but she was young and lonely and alone. 

Perhaps the lesson here is that if you want your characters to think better of the victim after they've given their pseudo-life for the plot, you could have the survivors discover either that they'd been misinformed about some of the victim's faults or discover new information about the victim, information that paints them as a nice--or nicer--person. For instance, perhaps the victim gave generously to a children's hospital because his child died of an, at that time, incurable disease.

A Sympathetic Character


Occasionally when the first victim is thoroughly reprehensible you can get your readers to care about who killed them by making a sympathetic character the first suspect (e.g., Agatha Christie's story, The Triangle at Rhodes). 

The sympathetic character, though, doesn't always have to be the first suspect, it could be someone who cares about the suspect (a girlfriend for example) or someone who believes that justice has not been done and swears to make sure it is. 

For example, in Agatha Christie's Mrs McGinty's Dead, James Bentley--a thoroughly unsympathetic character--is convicted of her murder. But that's fine because Christie draws the reader into the story--makes them care about the fate of the prisoner--through her use of the thoroughly sympathetic character, Superintendent Spence, as well as James' almost-girlfriend Maude Williams. And, of course, through the recurring character of  Hercule Poirot. 

Subsequent Victims


Auden writes, "If there is more than one murder, the subsequent victims should be more innocent than the initial victim, i.e., the murderer should start with a real grievance and, as a consequence of righting it by illegitimate means, be forced to murder against his will where he has no grievance but his own guilt." [2]

This is something I've noticed as well; it doesn't always happen, but if you have a murderer whose first victim is a reprehensible character, one the murderer felt pushed to kill, it is often effective to have the next victims be sympathetic, perhaps even characters the murderer cared for. When this is the case it sets up tremendous conflict within the murderer.  

For instance, in Agatha Christie's novel, A Murder is Announced, while the first murder victim was a minor criminal and not very sympathetic, the other two victims were. More than that, the killer truly loved one of them. 

In the next installment of this series, How To Write A Murderously Good Mystery, I will talk about what readers look for in the second most important element of a good murder mystery: the murderer.

Links/References


2. "The Guilty Vicarage: Notes on the detective story, by an addict," by W.H. (Wystan Hugh) Auden over at Harpers.org. This article is from the archives and was originally published in Harpers magazine in 1948.
3. "Raymond Chandler’s Ten Commandments for Writing a Detective Novel," by Jonathan Crow over at OpenCulture.com.

4. "A Plot Begins to Take Shape," by Margot Kinberg over at Confessions of a Mystery Novelist ...

Photo credit: "Lavender Dreams" by Bhumika Bhatia under Creative Commons Attribution 2.0.

Wednesday, March 19

A Four Act Structure

The Four Act Structure


















When I write a story I use a three act structure--Act One (Ordinary World), Act Two (The Special World of the adventure), Act Three (The Return Home)--or I used to. I'm thinking of dividing my next story into four acts.

Today I'm going to talk about what the four act structure is. In a later post, after I've used the structure for a while, I hope to go over the pros and cons of using it.

I've written about the three act structure here (Story Structure) but here's a (brief!) summary:

Three Act Structure


Act One (Ordinary World) -- first 25% of the story

- Flesh out the setting and introduce the characters.
- Hero accepts his call to adventure.
- Stakes increase and the hero is locked into the adventure just before we break into Act Two.

Act Two (The Special World of the adventure) -- middle 50% of the story

- Explore the new world, it's differences, it's rules.
- B-story begins: Subplot that exposes the hero's inner strengths and weaknesses.
- Make friends and enemies.
- First pinch point: get a peek at the Big Bad.
- Prepare for confrontation. (Perhaps there is a romantic interlude.)
- Midpoint. Hero confronts the antagonistic force. The hero learns more about the special world of his adventure; he now has a different perspective. He has confronted death and (probably) survived.
- Hero either celebrates and has bonding time with friends or licks his wounds and rallies from his defeat. (Perhaps there is a romantic interlude.)
- Second pinch point. Another reminder of who the Big Bad is and why the hero has to win.
- At the end of Act Two the hero will (usually) be at his lowest point. It seemed that everything was going the hero's way, then BAM! Everything fell apart. The worst doesn't happen, the worst raised to the fourth power happens!

Act Three (Return Home) -- last 25% of the story

- Third act twist. The hero figures out how to get himself out of the fix he's in, or at least he comes up with a plan that just might work, but probably won't. Chances are very much against it but he has no choice. He has to make it work. Sometimes the hero figures out the 'good trick' by resolving the B-story.
- The climax. The hero confronts the villain or, if the opposing force isn't a person, the antagonistic force.
- The aftermath. Cash out the stakes. If the hero wins, what happens? If the hero loses, what happens? The hero goes back to the Ordinary World. Show how his actions have changed the hero and what this means for him in the Ordinary World.

Please keep in mind that this is how I see the three act structure. I don't think anyone thinks of it in exactly the same way. 

The essential points are:


- There are three acts; the third act is as long as the first and third acts combined.
- In Act One the ordinary world and the characters are introduced and the hero takes up his quest. 
- In Act Two the hero enters the world of the adventure (which often isn't a separate world; it could simply be a different social environment). The hero will confront the villain and attempt to overcome obstacles.
- In Act Three the hero has his final confrontation with the villain and either wins or loses.

The Four Act Structure


The four act structure is a lot like the three act structure with the exception that each act is the same length. Basically, this is the three act structure cut down the middle. 

Here's a fun fact: Christopher Vogler uses a four act structure and so does Lee Goldberg. In fact, Lee Goldberg was the inspiration for this post. As I listened to the Google Chat he did with Libby Hellmann and Paul Levine (you can listen to it here: Secrets to Writing Top Suspense) he rattled this off the top of his head. Great stuff!  

Lee Goldberg's description of a story in four acts:


"For me, the four act structure goes something like this:

"There's the tease, there's the hook, there's ... the Star Ship Enterprise flies through outer space. There's a giant octopus! You stick around to see how the Enterprise deals with this giant octopus.

"Act One sets up who all the characters are, what the stakes are, if they succeed or fail. It basically sets up everything they are trying to achieve and all the obstacles to them achieving it. And then something really bad happens that ups the stakes at the end of Act One.

"Act Two, whether it's a mystery, a doctor show, a science fiction show, Act Two is the hero's ... come up with a plan, an approach to solve their problem, to save the world, to rescue the people, to discover the murderer, and they put that plan into action, and its going great, and then everything goes to crap. At the end of Act Two everything they thought they knew was wrong, the guy they thought was the killer isn't, the thing they thought would cure the patient doesn't cure the patient. There's no way they can win, everything they thought they knew was wrong. They're screwed.

"Act three is essentially the hero's recovering from the calamitous events at the end of Act Two, trying to come up with a new approach, a new way of dealing with things but in the midst of this everything keeps getting worse. The stakes are raised, the pressures increase. By the end of Act Three there is no way in hell they'll win a conviction, they'll save the girl's life, they'll find the murderer, they'll stop the giant planet-eating octopus. They're screwed.

"Act Four. They put a new plan into action and solve the problem. They catch the murderer, they stop the giant planet eating octopus, they save the girl's life, and by the end of Act Four equilibrium is restored and everything is back to, essentially, the way it was at the beginning of Act One and they're ready to face a new conflict.

"And I find that's essentially the pattern of any great drama that is on the TV or even every great book that I've read, every crime novel, anyway."

Once again, that's from a Google Chat Lee Goldberg was part of. You can view it here: Secrets to Writing Top Suspense.

Let's put this in point form.

Four Acts In Point Form


Act One (first 25%)
- The inciting incident occurs (/the hook).
- Establish the (initial) stakes.
- The lock in: something happens to up the stakes just before we break into Act Two.

Act Two (25% to 49%)
- The hero comes up with a plan, a way to solve the problem or a way to approach the problem. If this is a murder mystery, it is a way to find out who is the murderer.
- Put the plan into action.
- The plan fails. Everything the hero and his companions thought they knew was wrong. Back to square one.

Act Three (50% to 74%)
- The hero and his/her companions tries to recover from the calamitous events of Act Two. They try to come up with a new approach.
- Everything keeps getting worse for the hero and his companions. The opposing force increases.
- The stakes are raised.
- By the end of Act Three it seems as though the hero has lost. 

Act Four (75% on)
- New plan
- Solve the problem.
- Attain the goal.
- By the end of Act Four equilibrium is restored and we're back to the Ordinary World of Act One, ready for another adventure.

The biggest difference between the three act structure and the four is that the third act has been split in two. Now we have one major crisis at the end of Act Two and the "all hope is lost" point comes at the end of Act Three. 

Food for thought!

Question: What sort of structure do you use, if any? Three acts? Four acts? Six acts? Another sort of structure completely? Please share! 

Photo credit: "Nokia Lumia 1020 - 02" by *Light Painting* under Creative Commons Attribution 2.0.

Tuesday, March 18

Three Ways To Create Suspense

Three Ways To Create Suspense


What is suspense? That's the question I'll be looking at today. Specifically we'll cover the role of the following in creating suspense:

- Dramatic irony 
- Conflict
- Well-defined stakes 
- A ticking clock

What Is Suspense?


Suspense is an escalating sense of apprehension or fear, a building of pressure, heading either towards an uncertain conclusion or a horrifyingly certain one. You (/the reader/audience) might know there's a giant monster at the end of the tunnel and our heroes are heading toward it. Or it's a ticking clock of what-the-hell's-going-to-happen and we don't know what's coming. Suspense is getting your readers to ask: What's going to happen next? [2]

So we need: 

a) A real danger to the hero and 
b) the possibility that the hero will escape the danger. 
c) A finite amount of time (/a ticking clock)

Further, dramatic irony can be used to increase the audience's sense of curiosity and concern for the hero.

Dramatic Irony & Suspense


Scenario 1: Imagine a hero inching along a darkened path, oblivious to the deathly shadow soundlessly creeping up behind him, poised to suck the lifeforce from his bones.

Scenario 2: Imagine that, as before, our hero inches along a darkened path anticipating a threat just round the bend. He doesn't know whether there's a monster there, but there could be. Unlike before there's no deadly shadow stalking him ... at least, not that we know of.

The first scenario creates suspense, in part, by giving the reader/audience more information than the hero possesses. We see the danger creeping up on him and want to scream: Turn around!

In the second scenario there is no such disparity of knowledge. We know what the hero knows and, with him, we cringe as he rounds every corner, every bend in the twisty road. 

The elements of dramatic irony:


In order for dramatic irony to exist there needs to be a difference in how much two characters, or a character and the audience, know. Generally speaking, there are two possibilities:

1. The audience knows more about the danger than the hero.

This is what was used to generate suspense in Scenario 1, above. You, the reader, know there's a monster lurking around the next bend but the hero doesn't. Perhaps the hero thinks the evil has been neutralized or he thinks it's somewhere else. But it isn't. It's lying in wait for him and as soon as he rounds the next bend it's going to attack.

Or perhaps the villain has set a trap for the hero that the hero is oblivious to. The hero is rushing headlong to help someone in need. We see the villain set a trap for the hero and watch as he runs toward the trap. We want to warn him, to shout out that it's a trap, to stop, to go another way, but the hero keeps running and we are helpless to prevent the outcome.

Or something like that.

2. The audience knows less about the danger than the hero.

There is a scene in the classic movie The Thing where one of the scientists (I believe it was Dr. Blair) looks through a microscope at a sample taken from a mutilated corpse. We don't immediately know what he sees or know what he knows ... but we want to. He has begun to understand the mystery and we want to as well.  

This short period of unknowing, between the audience seeing the character's reaction to the new knowledge and finding out what it is, creates tension. I wanted to take Dr. Blair by the shoulders, shake him, and say something suitably melodramatic like, "What is it?! Tell me!"

3. (No dramatic irony) The characters and the audience/reader have the same amount of information.

A scene can be tense even though it lacks dramatic irony. In this case the tension will be produced by other factors, factors like a ticking clock, a clear statement of the stakes, and conflict. Lets take a closer look at these.

Preconditions For Suspense


In order for a story/yarn/tale to be suspenseful, the following must be in place:

1. Conflict.


What is conflict? How is it generated/produced? 

It's simple.

Conflict = (a character's goal) + (opposition to that goal)

That is, conflict results from the clash of two things: 

(a) What the hero desires or needs. His/her goal.
(b) Something fearful that opposes the hero, something that can prevent him from getting what he wants/needs. [2]

2. Stakes.


In order to create suspense, the stakes of the conflict should be clearly spelled out well in advance. That is, before the hero is actually menaced by the danger. 

The general stakes for most horror movies are as follows: 

The hero wins: the hero (and possibly one or more other characters) escape the evil and live.

The hero loses: the hero fails to escape the evil and they die.  

By the way, Joss Whedon and Drew Goddard's movie, The Cabin in the Woods, gives these stakes an ironic twist. It's a huge spoiler, so I'll talk about it in a footnote. Don't look if you haven't seen the movie and want the ending to be a surprise. [3]

3. A ticking clock. 


“Make them laugh, make them cry, make them wait.”

You need to build up pressure/tension which means that, in some way or other, the characters must be racing against a clock. This both sets a deadline and gives the character time to plan, agonize and, finally, fight; time in which the reader can agonize.

Lee Goldberg said:

"[To create suspense one needs] A ticking clock that escalates the conflict either within a person or between two characters, and that's an essential part of suspense, its the kindling that creates suspense, the conflict between two characters and the outside force or the outside pressure that makes that conflict even greater and then--boom!--you have the inevitable scary, frightening, exciting climactic verbal explosion."

An Aside: Another way to create suspense: raise a question


When we talk about creating suspense we (of course) are talking about an emotional state that exists within a reader/viewer/listener. Generally we try to evoke this emotional state by getting our readers to identify with our characters--especially our hero/protagonist. We make it clear what the protagonist wants/needs and then we force the protagonist into danger as he/she tries to attain their goal.

Yes, certainly, this kind of conflict creates suspense. But I would like to point out that there is another way to create suspense: raise a question.

Lee Child is a great proponent of this method. He even goes so far as to say that it doesn't especially matter whether your readers care about the subject matter; there is something about a question being raised that makes us want to know the answer.

And you know what? He's right!

The other day I read a fabulous short story--"In The Cave" by Tessa Hadley--where the suspense was generated by a question the storyteller asked: What happened to break the hero's infatuation with her almost-boyfriend? 

Yes, sure, I read on because the writing was enchanting, and because of the conflict generated by the clash of the protagonist's current state of affairs and the state of affairs she desired for herself. But, mostly, I read on because I wanted to know the answer to the question the storyteller had raised in the first paragraph: Why hadn't it worked out between the protagonist and her companion?

That's it! Here's a writing challenge (I'm challenging myself with this as well): Build some suspense in your writing today. 

References/Footnotes


1. Suspense, Wikipedia.
3. In The Cabin in the Woods Joss Whedon and Drew Goddard put an ironic twist on the stakes making it the case that if the hero (Marty) wins and escapes the evil then the world will end. On the other hand, if the hero allows himself to be killed by the evil then the world will be safe ... and five other people will be brutally murdered every single year the world stays that way.

Links


Google hangout: Secrets to writing top suspense:

Guest post on Lee Goldberg's website about suspense. Post is by Libby Hellmann:

Photo credit: "Bern - Switzerland" by *Light Painting* under Creative Commons Attribution 2.0.

Friday, March 14

One Million Words To Competency, Who Said It First?


In my last post, A Million Words To Mastery?, I talked about whether writing a million words was sufficient to be, if not a creator of effortlessly poetic prose, then a competent writer. My not-at-all startling conclusion was: No!

One million words may be necessary for competency but they clearly aren't sufficient. After all, one could type (like Jack Torrance did in Stephen King's The Shining) "All work and no play makes Jack a dull boy" 100,000 times and, while it might improve one's typing, it wouldn't improve one's prose! 

But the question was raised: Who first said (in effect) that one needs to write, and discard, one million words before one can be a competent writer? In what follows I investigate whether it was David Eddings, Jerry Pournelle, Ray Bradbury or John D. McDonald.

David Eddings


Trevor Martin, in the comments, mentioned that it was David Eddings who spoke of the one million word rule. And that's true, Eddings did speak of it and he is quoted all over the internet as speaking of it, but I can't find out precisely when or where that happened. Was it in a book? An article? A TV interview? 

In any case, here's an extended quotation:
"My advice to the young writer is likely to be unpalatable in an age of instant successes and meteoric falls. I tell the neophyte: Write a million words–the absolute best you can write, then throw it all away and bravely turn your back on what you have written. At that point, you’re ready to begin.

"When you are with people, listen; don’t talk. Writers are boring people. What are you going to talk about so brilliantly? Typewriters? The construction of paragraphs? Shut your mouth and listen. Listen to the cadences of speech. Engrave the sound of language on your mind. Language is our medium, and the spoken language is the sharp cutting edge of our art. Make your people sound human. The most tedious story will leap into life if the reader can hear the human voices in it. The most brilliant and profound of stories will sink unnoticed if the characters talk like sticks.

"Most of all, enjoy what you’re doing. If you don’t enjoy it, it’s not worth doing at all. If hard and unrewarding work bothers you, do something else. If rejection withers your soul, do something else. If the work itself is not reward enough, stop wasting paper. But if you absolutely have to write–if you’re compelled to do it even without hope of reward or recognition–then I welcome you to our sorry, exalted fraternity." (David Eddings R.I.P, Christchurch City Libraries Blog)
That is the most extensive quotation I've found and it was posted by Marion (no last name given) on the Christchurch City Libraries Blog on the 4th of June, 2009, on the event of David Eddings death. 

Although it's only the first paragraph of the above quotation that includes the text in question the whole thing was well said and good advice. Also, it gives us a hint at where Eddings might have said it which might give someone a hint as to when it was said.

It seems as though Eddings was speaking to a group of writers; perhaps a writing convention or awards ceremony? If anyone knows please do leave a comment, I'm looking for the earliest mention of the 'million words required for competency' idea.

Jerry Pournelle


Another commenter, Antares, noted that his friend "Jerry Pournelle advised writers to 'write and throw away a million words of finished material'" but mentioned he didn't know if Jerry Pournelle had gotten the idea from David Eddings.

Antares also gave a (much appreciated) link to the December 1996 issue of Byte Magazine where Jerry Pournelle's article "How To Get My Job" appeared. Although Pournelle notes that he "added a few sentences here and there" the article remains mostly unchanged from its first publication in 1996. Here's a quotation:
"I am sure it has been done with less, but you should be prepared to write and throw away a million words of finished material. By finished, I mean completed, done, ready to submit, and written as well as you know how at the time you wrote it. You may be ashamed of it later, but that's another story."
The entire article is well worth reading, but for our purposes that's the relevant bit. 

Now at least we have a date: December 1996. (Clearly Jerry Pournelle had this million-words-to-competency idea previous to 1996. If anyone has documentation of it's use before this date, please do leave a comment.)

Ray Bradbury


At this point I did a google search on "million words" and "throw away" in an effort to get to the bottom of this minor mystery: who first came up with the idea of 'a million words to competency'?

In December of 1999 Alex Keegan wrote the following:
"It takes a minimum of three years' full time study, or 7-10 years of part-time study to get a university degree. Becoming a writer is harder! I think it was Ray Bradbury who said we need to write at least a million words just to make it to the foothills. Seems like a lot? Not really. 3,000 words a day for a year or 1,000 words a day for three years and you're home free. What d'you mean it sounds tough? It IS tough!" (Advice to the Younger Fiction Writer)
So I googled Ray Bradbury and found this quotation in "What Does It Take To Be A Writer?" by Mark O'Bannon:

“Write a thousand words a day and in three years you will be a writer.”
– Ray Bradbury

That's the idea we're looking for stated slightly differently. One of the things I was looking for was the phrase "a million words" but perhaps I'm being too picky since writing a thousand words a day for three years would yield over a million words (1,095,000 words, to be exact). 

The big question: when did Bradbury write that? 

The best textual evidence I've found for that quotation comes from the blog Life, Literature, & Everything in Between: Underworlds. In a post entitled "Ray Bradbury, In Memory Of … (1920-2012) — SF Writers Pay Tribute to an Icon" Ken Scholes wrote:
"At sixteen, I wrote him [Ray Bradbury] and told him what I was doing, typing up stories and submitting them to magazines, following in his footsteps. He wrote back. He recommended some books and urged me to write a thousand words a day until I had a million words. And he encouraged me to write to him each October. The next year, I wrote again and he wrote back…this time with a silver pen on a Something Wicked This Way Comes poster."
That is only a small excerpt of Ken Scholes beautiful tribute to Ray Bradbury; if you have time, and Kleenex at the ready, I recommend reading it.

We may be closing in on a date. The question is, when (approximately) did Ray Bradbury write that letter? Ken Scholes mentions receiving it when he was sixteen. 

Mr. Scholes was born June 13, 1968 which would make him sixteen years old in 1984. That's 12 years before Jerry Pournelle's article was published so this is the earliest date so far.

Unable to leave the subject be, I did another internet search and hit paydirt:

In a thread on The Straight Dope Captmathman wrote:
"I've long held that Robert Heinlein once gave this sage advice to aspiring authors: "Your first million words don't count." My wife recently repeated this to a third party, but [he/she] insisted that it was originally spoken by Ray Bradbury. In an effort to clear things up, I went online to discover the truth. Seems that Bradbury was the correct answer. As was Heinlein. I could find no authoritative source to provide an attribution. Any ideas?" (Who said, "Your first million words don't count?", by Captmathman, The Straight Dope)
This comment was made in reply:
"Ray Bradbury used to say this at speaking engagements in 1973. I was there, so my post is my cite." (Who said, "Your first million words don't count?", by Fear Itself, The Straight Dope)
1973 is the earliest date I have of this idea being expressed. (Here's an article which corroborates a mid-70s date) I admit, I would be tickled if it were to turn out Ray Bradbury was the first to say this, but I will struggle to remain impartial. That said, I'm sure both Ray Bradbury and Jerry Pournelle had this idea years before their documented use of it.

John D. McDonald


Here's another reply on the The Straight Dope thread I mentioned above.
"Hmm. Elmore Leonard notes a similar quote, which he attributes to John D. MacDonald here [...] (Who said, "Your first million words don't count?", by Captmathman, The Straight Dope)
The last comment mentioned the article Elmore's First Million Words published November 19, 2006 on elmoreleonard.com. He writes:
"It wasn’t until 1950 that I really decided to be a writer. I chose westerns because I liked westerns movies and I wanted a market that I could sell to without a lot of trouble, without having to learn too much, I figured I would get better as I managed the craft.

"John D. McDonald said that you had to write a million words before you really knew what you were doing. A million words is ten years. By that time you should have a definite idea of what you want your writing to sound like.  That’s the main thing.  I don’t think many writers today begin with that goal: to write a certain way that has a definite sound to it."
This seems to leave open the possibility that the million words idea was around as early as the 1950s! I've tried to find documentation of this quotation and while many writers attribute the 'million words to competency' idea to MacDonald, I haven't found anything that would settle the matter.

Summary


For all my poking around the internet I haven't been able to discover who first articulated the idea that one can't be a competent writer until one writes a million words. If anyone knows of a recorded mention previous to 1973 of anyone using this idea, please do let me know in a comment. I can also be reached through my contact page.

Thanks for coming along with me as I attempted to unravel this minor mystery, and thanks to Trevor Martin and Antares for their help.

Note: Just before I published this post I discovered that Marion Zimmer Bradley had also said (in effect) that the first million words were practice. Unfortunately, though, I didn't find any hint as to when she first said/wrote that.

Links


These links don't have anything to do with the million words quotation, but, still, I wanted to share them. Ray Bradbury was a wonderful writer but he was an even better person.

Interview conducted over the telephone in December of 1975.

(Interview originally broadcast in 1988.)

Interviewed by Sam Weller for the Paris Review.

(Video. "The Lost Interview of Ray Bradbury is a personal tribute to the great sci-fi master. Shot over 20 years ago by Director Harry Hall in the basement/office of Bradbury's home.")




Photo credit: "Tessies" by Thomas Leuthard under Creative Commons Attribution 2.0.

Wednesday, March 12

A Million Words To Mastery?

A Million Words To Mastery?


We've all heard about K. Anders Ericsson and the 10,000 hour rule of thumb which holds that, roughly, 10,000 hours of practice is required to become an expert in any skill-based field. I'm not sure who first popularized the idea, but for writers this is generally taken to mean writing 1,000,000 words.

To put this 1,000,000 word figure into perspective, if one wrote 1,000 words a day for five days a week and kept this up for four years then one would write over a million words. Or, to put it another way, one would need to write ten, 100,000 word books--or twenty 50,000 word books.

Yes, that's a lot of writing but it is not uncommon for a professional to write 500,000--or even 1,000,000!--words in a year (both Chuck Wendig and Kris Rusch have done this).

But, according to Daniel Goleman, this isn't enough to achieve mastery. In Focus: The Hidden Driver of Excellence, he writes:

"You don't get benefits from mechanical repetition, but by adjusting your execution over and over to get closer to your goal."

That makes sense to me.

I've written about this before (see: The Secret To Succeeding As A Writer: Having A Criterion For Success) but the implications of that comment are far-reaching, especially for writers.

If Anders Ericsson is correct--and I believe he is--then the sheer number of words we write does not hold the key to getting better at our craft. Focused practice does.

1. In order to write well one must write. A lot.


Goleman says the 10,000 hour rule is only half right. Practice may not make perfect but no one will get far without it. 

2. Focused, or directed, practice.


a. Concentrate. Mentally attend to what you're doing. Think about it. 

Goleman suggests eliminating distractions from your workspace, distractions such as the TV and access to social media.

b. Build your writing muscles by working on new aspects on the craft, or aspects you would like to improve. 

For example, hooking characters into setting, giving each of your characters a unique voice, using dramatic irony, pacing, weaving description seamlessly into a story, creating believable dialogue, writing from unusual points of view, using an unreliable narrator, giving your narrator personality, making your narrator invisible. And so on.

3. Get feedback.


For writers this can be tricky since what counts as a good story can differ from person to person. What I think is a terrific story, others do not. For example, Stephen King is on record as saying that he didn't enjoy the first book of the Hunger Games enough to continue the series. It wasn't his favorite book, but, nevertheless, Suzanne Collins' books are loved by many.

I honestly think that talk of 'good' or 'bad' books isn't profitable. It is, I think, much better, much clearer, to talk about the potential readership for a book than it is to talk about good and bad books. (I talk more about this here: The Dark Art Of Critiquing, Part 1: What Makes A Story Good?)

Find your ideal reader


Your ideal reader will be someone who shares your tastes. Millions of people love Nora Roberts' romance novels* and buy every book she writes. But millions of people also say (different millions, presumably!) that they wouldn't be caught dead reading her books. If you give one of these folks Roberts' latest book their dislike of it wouldn't tell the writer anything useful.

(* "As of 2011, her novels had spent a combined 861 weeks on the New York Times Bestseller List, including 176 weeks in the number-one spot. (Nora Roberts, Wikipedia)")

Why? Because those folks aren't part of the potential readership for that book.

If you know someone who shares your reading preferences and is willing to take the time to give you a detailed critique of your work, then (all things being equal) they are your ideal reader. Hang onto them!

What An Ideal Reader Can Do For You


Ever since I wrote that blog post The Secret to Succeeding as a Writer I've been doing short little writing exercises every morning as a kind of writing workout. 

But doing these writing exercises isn't enough. We need feedback from a (compassionate!) reader (or readers) who is familiar with our writing and can help us judge whether we are improving as well as suggest what other areas we could work on.

I know that, often, I'm blind to the mistakes I've made in my own writing and need someone--a compassionate someone--to point them out. This is one of the reasons writers seek out beta readers to go over their work.

Choose someone--someone who shares your tastes in books, someone compassionate--to look at the exercises you've done and give you feedback. 

For example, let's say that every day for a week you wrote 500 words and that every day you concentrate on a particular area of writing; for instance, creating vivid characters with distinct voices. After you've done a few if these your reader could look them over and tell you whether they saw improvement and perhaps suggest other areas you could work on.

This isn't about skill level, it's about improvement.


One thing I want to stress is that this is not about how well you write--it has nothing to do with how evocative your descriptions are compared to, say, Neil Gaiman's--it is how much you improve.

And, again, I'm not talking about improvement relative to Neil Gaiman! I think well over 50% of writers who earn a good living from their craft would get dangerously depressed if that were the criterion! No. I'm talking about improvement relative to yourself.

Using yourself as a reader.


If you don't have an ideal reader; that is, if you don't have anyone you trust to help you evaluate your writing progress, take heart! There's still a way to do this.

Use yourself as an ideal reader.

Although beta readers are essential for vetting material destined for publication, I think writers themselves can act as their own readers when it comes to their writing exercises.

Here's one way this could be done:

a. Pick an area of the writer's craft you would like to work on. For example, using dramatic irony to increase tension. Or, if you have Roy Peter Clark's book, 50 tools that can improve your writing, make a list of the 50 tools Roy Clark talks about and practise using those tools, one tool per day, to help build up your writing muscles.

b. When you do an exercise make it clear which element of the writer's craft you are targeting.

c. After you've worked on the same area a few times look at your first exercise and your last. Did you improve? 

That's it for now. I'd love to hear from anyone who does writing exercises on a regular (or semi-regular) basis. Has it helped improved your craft? Do you have tips, hints or suggestions?

Thanks for reading and, as always, good writing!

Photo credit: "Baltic Sea" by *Light Painting* under Creative Commons Attribution 2.0.

Monday, March 10

Two Ways To Introduce Setting Quickly And Effectively

Two Ways To Introduce Setting Quickly And Effectively




When I first started writing, I had no idea how important a well-developed setting was for enabling a reader to imagistically enter into a story and wrap it about them as one would a warm blanket. I knew the importance of characterization and 'hooking' characters into the setting, but not setting itself. I didn't yet view setting as almost a character in its own right.

For example, here's a passage from P.D. James's short, wonderful, book on the writing of detective fiction:

"[...] I was on a visit of exploration in East Anglia, standing on a deserted shingle beach. There were a few wooden boats drawn up on the beach, a couple of brown nets slung between poles and drying in the wind, and, looking out over the sullen and dangerous North Sea, I could imagine myself standing in the same place hundreds of years ago with the taste of salt on my lips and the constant hiss and withdrawing rattle of the tide." (Talking About Detective Fiction, P.D. James)

Wow. I'm there, I taste the salt, feel the wind, hear the ocean.

Of course I always had known, even if I was unable to articulate it, that the author's description of the setting was a large part of my reading experience, but knowing is one thing and being able to articulate exactly what it is about a piece of prose that causes a location to become so real to one's imagination it seems one is transported there ... well, it's difficult. I've become better at it lately, but it has not been easy.

Still from the first episode of Sherlock, season three: The Empty Hearse.
I wish I could be like Sherlock Holmes (Benedict Cumberbatch's interpretation) and instantly spot which elements of story contributed to my immersive reading experience. But, alas, in this I am often more like Watson.

I have a tendency to shortchange setting and go right to the action--perhaps because I'm worried readers won't find my description of setting terribly interesting and will move onto more engaging pursuits. Which is why I found Deborah Chester's recent blog post, Setting on the Run, so encouraging: she talks about two ways of introducing setting that won't bore the pants off readers.

Weaving Setting Into Narrative


To recap. The problem is that a storyteller must describe setting even though doing so will slow the pace; and slowing the pace isn't the best thing to do at the beginning of a story when we're trying to hook a reader's interest. 

Deborah Chester puts it this way: "Description is notoriously slow going. It basically puts the action on 'pause' while the author inserts whatever details of the locale are deemed important."

Here are DC's two solutions to this problem:

1. The Dominant Impression


DC writes:

"Now, I was trained to use dominant impression when describing a place or person. Dominant impression is simply selecting the primary detail or information that you most want the reader to absorb and focusing on that in a brief, vivid paragraph."

I looked around for an example of this and finally chose the following. It doesn't describe a physical characteristic, but it does describe an aspect of character:

"I don't call people for help. It's not because of the way I was raised, at least I don't think so; it's the way I was made. Johanna once said that if I was drowning at Dark Score Lake, where we have a summer home, I would die silently fifty feet out from the public beach rather than yell for help. It's not a question of love or affection. I can give those and I can take them. I feel pain like anyone else. I need to touch and be touched. But if someone asks me, 'Are you all right?' I can't answer no. I can't say help me." (Bag of Bones, Stephen King)

2. Deborah Chester's Method


DC says the following is effective in fantasy, but I think it generalizes to other genres.

a. Tell "readers where they are--for example Dickensian London or the fire pits of Ustan."


b. Plunge "the viewpoint character into immediate trouble–either in scene action, conflict, or peril" and present "the dialogue and character reactions true to their particular locale."


Why this works:

"The reader, reading quickly to stay with the story action, has to keep up, orient himself to the locale, and envision the kind of place where characters would speak and behave in this particular manner." DC comments that this method of introducing setting is "quick, engaging, and anything but boring. Avoid the temptation to explain and embroider. Give it a try, and see how it works for you.

DC recommends "The Anubis Gates" by Tim Powers as a book with examples of this technique.

Question: How do you communicate a sense of place quickly and effectively?

Photo credit: "Sunrise under scrutiny" by Loco Steve under Creative Commons Attribution 2.0.

Friday, March 7

The Importance of Setting In Writing A Murderously Good Mystery

The Importance of Setting In Writing A Murderously Good Mystery


Today I continue talking about murderously good mysteries and how to write them.

The Five Elements: Milieu, Victim, Murderer, Suspects, Detectives



"The detective story has five elements — the milieu, the victim, the murderer, the suspects, the detectives."

I want to look at each of these in turn but that's going to take a while so, for today, let's start with a murder mystery's milieu.

Milieu


a. The Society/Setting must be closed.


I think that what W.H. Auden meant by "society" was, in practical terms, the sum total of characters that would have to be taken into consideration when solving the murder. One's pool of suspects.

Small suspect pool. When Auden writes that the society must be closed he means that, in selecting the setting, we need to pick something that will limit the number of people who could have committed the murder; that is, limit the number of suspects we'll have to deal with.

For example, in Agatha Christie's Murder at the Vicarage the society would be everyone in the village of St. Mary Mead where the murder took place. The suspects are those who had, or could have had, the means, motive and opportunity to kill the victim, Colonel Lucius Protheroe.

One murderer. In addition to having a relatively small suspect pool it must also be clear that the murderer is one of the people in the society you set up.  Auden writes that what the murder mystery writer needs to avoid is any possibility the murderer comes from outside the society. For example, it wouldn't do for the murderer to be someone on a road trip from London who killed the Colonel for kicks and then drove back to London. 

It must be clear from the beginning that one of the people in the society (in the case of my example, the village of St. Mary Mead) must have committed the crime. The only question is: who?

By the way, it doesn't have to be just one murderer, but the principle of parsimony applies and if the evidence doesn't suggest more than one murderer was at work, it's likely best not to complicate matters. On the other hand, as time goes on it may appear that there was more than one murderer. In several of Agatha Christie's books it turned out this was the case but she tended to use this as a twist near, or at, the end of the tale.

Every character within the society should have multiple connections with every other member.


Characters, like people, aren't islands unto themselves; each character has--or should have--multiple connections to every other character. This raises certain questions: i) what kind of connections and ii) how are they relevant to the murder (many connections probably wouldn't be) and iii) how will the sleuth discover them?

Kind of connections. Auden writes that everyone in the society should be closely related either by family ties, by geography (a small village such as St. Mary Mead), by occupation (they all work at the same company or go to the same lodge) or by happenstance (happen to be trapped in an aeroplane together). 

Relevance and discoverability. Each and every character should be a potential suspect, but the detective might have to dig a bit; do some research, interview a few characters; to figure out the exact nature of the connection between the suspect and the victim and whether it's relevant to the murder.

In the beginning, the members of the group--the society--will first appear to be strangers to each other, but the sleuth will discover they have many interesting, intimate (and possibly scandalous) connections with each other.

Examples:
- Group of relatives (Auden gives the examples of the Christmas dinner at the country house).
- Geography keeping people together; a small rural village, a college campus, a military academy.
- A group of people who work together. Auden suggests a theatre company, but it could also be a band, choir, writers' convention, and so on.
- A group isolated by technology: an airplane, a train, an RV, and so on.

b. Nothing bad ever happens here.


Auden writes that:

"Nature should reflect its human inhabitants, i.e., it should be the Great Good Place; for the more Eden-like it is, the greater the contradiction of murder. The country is preferable to the town, a well-to-do neighborhood (but not too well-to-do-or there will be a suspicion of ill-gotten gains) better than a slum. The corpse must shock not only because it is a corpse but also because, even for a corpse, it is shockingly out of place, as when a dog makes a mess on a drawing room carpet." (Auden)

The setting should be unsullied by murder. The society should be such that murder is ... well, if not unthinkable, then very very unlikely. A nunnery, academia, the church choir. This way, when murder occurs, the crises is greater. If a murder were to occur, say, in the bad area of a big city late at night we wouldn't be as shocked than if it occurred in the middle of a play on a cruise ship in mid-afternoon.

Also, having the murder occur in a setting, a context, where murder is rare helps put pressure on the law to solve the crime in order that things can get back to normal. 

In addition, the law itself would be a disruptive influence, one that many would find unwelcome. This may be bad for the characters, but it's great for the storyteller because it's a source of conflict. Every character--even the (apparently) most blameless, most upright, is cast under the same pall of suspicion. This makes everyone--everyone except the murderer!--anxious to expose the murderer and get things back to the way they were.

Characters


Auden writes:

"The characters in a detective story should [...] be eccentric (aesthetically interesting individuals) and good (instinctively ethical) — good, that is, either in appearance, later shown to be false, or in reality, first concealed by an appearance of bad." 

In other words, it should, on the face of it, seem implausible that any of the suspects committed the murder. (If there is someone around who hated the victim then give them an ironclad alibi.)

As the murder mystery unfolds, those who seemed to have no motive will become serious contenders for the murder. Similarly, those who seemed most likely to commit the murder will be shown either not to have had the opportunity, or to have vastly different motives than it first appeared.

Thats it for today! It looks as though these posts have morphed into a series. In the next instalment I will look at what W.H. Auden--lifelong lover of murder mysteries that he was--had to say about what makes the perfect victim. In the meantime, good writing!

Photo credit: "Recreation" by *Light Painting* under Creative Commons Attribution 2.0.

Wednesday, March 5

Lee Child's Three Tips For Building A Loyal Fan Base

 Lee Child's Three Tips For Building A Loyal Fan Base


According to David Vinjamuri (The Strongest Brand In Publishing Is ...) Lee Child's fans are the most loyal of any bestseller, even Stephen King and John Grisham.

That is, Lee Child has the highest percentage of readers/fans who will buy his next book, sight unseen. 

David Vinjamuri writes that:

"Child carries a higher percentage of his readers with him to each successive book than any other bestselling author.  While just 41% of John Grisham’s fans owned or planned to buy his newest novel Sycamore Row, 70% of Child’s fans wanted a copy of the last Jack Reacher tale “A Wanted Man”."

Impressive!

The question: What's Lee Child's secret? What did he do to generate such reader loyalty?

David Vinjamuri caught up with Child in Manhattan and asked him.

Lee Child: The Three Key Factors In Reader Loyalty


1. Consistency


Lee child said:

"A series is better than a sequence of [unrelated] books in terms of building brand loyalty. There are two components of loyalty: one is the author and the second is the subject.  If you like the author but you’re uncertain of the content of the next book, that’s an obstacle. It runs counter to the literary view of writing that values originality and growth.  Jack Reacher is the same person in every book.  He’s unemotional and focused on detail. There are lots of things that he always does that characterize who he is."

Since all of Child's books are from a single series, and since Jack Reacher is the same person in every book--unemotional and detail oriented--fans can be confident about what the next book will be like ... well, more or less. It's the old dilemma. Readers often want a story just like the last one, only different. (grin)

By the way, an interesting article on Lee Child is: Lee Child debunks the biggest writing myths over at writersdigest.com.

2. Authenticity


Child holds that in order to inspire reader loyalty one must give one's stories a sense of verisimilitude. Child states:

"Authenticity is not the same thing as accuracy.  I live in New York.  If you know New York then some of the actual reality of [life in] New York might not seem believable to the reader who doesn’t live here."

That it happened in real life is no guarantee your readers will find something believable.

To create a believable story it helps to begin with believable characters; a story is only as good as its characters just as a cake is only as good as its ingredients.

When I create a character I ask myself:

- What would make this character do something they don't want to do?
- What would make this character do something they vowed they would never do (again)?
- What would this character die for?
- What would this character kill for?


3. Uniqueness


Child says:

"I ignored all the other series.  If you start with a laundry list of things then the book won't be organic.  Reacher is not a white knight.  He lies and cheats and steals but because he’s doing it with integrity, people recognize him as a real human being."

There are two things here, and both concern the protagonist: uniqueness and (for lack of a better term) "relatability." Here's how I would cash them out:

a. Make the protagonist unique.


As much as I love Indiana Jones, or Hercule Poirot, I wouldn't want my protagonist to be exactly like them. What would be the fun in that?

Ignore what everyone else is doing and do your own thing, go your own way, but make sure your hero/protagonist has integrity.

b. Make the protagonist relatable.


Give your protagonist integrity, where that cashes out to having a clearly defined personal code and sticking to it, even when that's not comfortable.

Much has been said--and, I'm sure, will be said--about the relative importance, or unimportance, of likability as a character trait. Some swear by it and other's scoff at it. 

We can all think of characters who we loved that were likeable (Harry Dresden, for example), but many aren't: Dexter, Walter White, Frank Underwood.

What attracts us to unlikable characters? In a word: relatability.

It isn't important whether readers/viewers/listeners like your protagonist, what matters is whether they have some sort of personal code that they stick to.

c. Have the protagonist seek justice.


A protagonist can be one bad dude or dudette as long as they are trying to do something just, something noble. For example, a hitman struggling to save a child from being murdered by another hitman.

d. Measure the protagonist against the other characters.


Your character will be measured against the other characters, especially the antagonist and his/her minions.

I've just finished watching the second season of House of Cards (don't worry, no spoilers!) and--wow--Frank Underwood is not a likeable character. But Frank Underwood (his initials: FU) lives in a dystopia where every character is a shark and no one is likeable . When the viewer measures him against the other characters, especially the antagonist and his/her minions, we find that he's not so bad.

He's a shark, but he's a shark swimming with sharks. That's the background against which we evaluate his actions.

e. Have the protagonist be the best.


There's something to be said for having a protagonist who not only does something well, but does something better than anyone else. Of course then the storyteller has the problem of figuring out how to plausibly put the character in danger, a problem which can be overcome by (among other things) pairing them with someone weaker whom they must take care of.

Part of the reason I care about Frank Underwood is that he is the biggest and baddest and best shark of them all. He will grit his teeth and make painful personal sacrifices where others won't. Further, he is self-aware. He knows his strengths and his weaknesses and this allows him to see other people's strengths and weaknesses, and then exploit them. No, he's not a nice character, but one can still find qualities to admire. He has--if I might put it this way--a twisted semblance of integrity. He values ruthless pragmatism above all else. 

If you haven't already read David Vinjamuri's article The Strongest Brand In Publishing Is ... (forbes.com) I would encourage you to. And thanks to Michael +Kelberer for sharing the link through his (excellent!) Google+ account.

Until next time, good writing!

Photo credit: "Friends for life" by Joan Sorolla under Creative Commons Attribution 2.0.