Thursday, December 12

Using Index Cards To Outline A Novel



"The card system is your map and your guide; the Plot Points your checkpoints along the way, the 'last-chance' gas station before you hit the high desert; the ending, your destination." (Syd Field, Screenwriting)

I've been changing how I write. These days I use (virtual) index cards to create a detailed outline of my novel before I put pen to paper to create a first draft.

That said, I do write bits and pieces of scenes here and there, as the ideas come to me, so I have a feeling for my main characters' voices while I'm doing the cards.

Filling out index cards--approximately 56 index cards--will be familiar to just about anyone who has written a screenplay.  

Writing A Novel Using Index Cards


The first question I was asked after I explained this method to a friend was: That's too detailed. Are you nuts?!

But, hey, this is working for me (so far), maybe it'll work for you.

Before I go on, I'd like to mention that I'm not using physical index cards, I'm using the Index Cards app. I've been using this app for a few months now and can't recommend it highly enough. But one word of warning. I've had the program crash on me a few times, so I've learnt (the hard way) to back up my outlines. Be thou warned.

The Structure of a Novel


Although I love writing novellas--they are so much quicker--my first love is the novel, and I think this is also true for many readers. For my purposes, a novel is 80,000 (or so) words.

I've structured my current novel as follows:

First Act:
Trailer: 4 cards
First sequence: 5 cards
Second sequence: 5 cards

Second Act:
Third Sequence: 7  cards
Fourth Sequence: 7 cards
Fifth Sequence: 7 cards
Sixth Sequence: 7 cards

Third Act:
Seventh Sequence: 7 cards
Eighth Sequence: 7 cards

Total: 56 cards. That comes out to about 1,400 words per card (/per scene).

Those numbers are approximate. At the moment I have more than 56 cards, and the scenes are going to vary in length. When I roll up my sleeves and get writing I'm confident that not all scenes are going to be between 1,400 and 1,500 words! Some are going to be longer--much longer--and some much shorter.

These cards aren't meant to act as a straight jacket, just an approximation. After all, I'm writing a novel not a screenplay. They are a tool I can use to expose the bones of my story and let me suss out the gaps, the enormous gaping plot holes. As many, many, writers have said, it's much easier to change an outline than to change a completed first draft!

The Three Act Structure


I've written about the three act structure here: Story Structure.

Sequences


Each sequence, like the story itself, will have a beginning, middle and end. In the beginning we introduce the characters and setting. Also, we might foreshadow at least a few of the conflicts to come. 

In the middle we have conflict and try-fail cycles. Characters strive to achieve their goals and are thwarted. They devise new strategies and try again. They are thwarted again, and so on.

At the end there is a resolution. Either the character achieves their goal or they don't. Usually they don't. Stakes are raised (and clearly spelt out).

Scenes


Each scene is a lot like each sequence. Each has a beginning, a middle and an end. In the beginning we establish the characters and setting, in the middle conflict is generated by characters striving for goals and falling short. And, at the end, though there is a resolution of sorts, most commonly the hero will not reach their goal, the stakes will be raised, and they'll have to try, try, and try again.

Elements of an Index Card: Scenes


Each index card is either a scene or a sequel. (Here are two excellent articles by Jim Butcher which explain scenes and sequels.)

If the index card is a scene, then here are the categories I use:

Who

Who is in the scene? List each character.

Character's goal

For each main character in the scene, list his/her goal for this scene. Each character's goal should be concrete/specific enough to take a picture of. (Each character's goal will tie into their goal for both the sequence and the story as a whole.)

Character's stakes

For each main character in the scene, if the character wins/achieves her goal, what will he/she win?
If the character fails to achieve his/her goal, what will he/she lose?

What

What happens in this scene?

Where

Where does it happen? Indoors? Outdoors? 
Is this setting interesting on its own? Does it have any significance to any of the characters? To the theme?

When

When does the action in this scene take place? What time of day or night is it? What date is it?

Urgency

Why must this goal me accomplished now? If there is no sense of urgency, conflict is undermined.

Opposition

What opposes the character's acquisition of their goal? 

Elements of an Index Card: Sequels


Dwight V. Swain in his invaluable text, Techniques of the Selling Writer, writes that:

"A sequel is a unit of transition that links two scenes, like the coupler between two railroad cars. It sets forth your focal character's reaction to the scene just completed and provides him with motivation for the scene next to come."

Swain goes on to note that the functions of a sequel are threefold:

a. "To translate disaster into goal."
b. "To telescope reality."
c. "To control tempo."

I'm only going to touch on the first of these functions--turning disaster into goal--here.

So, if a particular scene is a sequel, then these are the questions I ask:

Emotion/Reaction

How does the viewpoint character--as well as the other main characters--react to the resolution of the previous scene? If the hero achieves his goal is he happy or is he devastated because it's not what he thought it would be? If he didn't achieve his goal, is he angry, resigned, depressed, emotionally devastated, etc, etc, etc?

Remember, this is unfiltered emotion. The hero is just reacting. (Although how a character reacts can tell readers an awful lot about your character.)

Review hero's situation and enumerate his/her options

After your POV character (which for the sake of brevity I've been assuming is your hero/protagonist) stops reacting they need to figure out what to do. So they'll need to review their situation (what were the stakes?) and think of several things they could do next. For each possibility make sure the goal is clear, as is the opposition and the new stakes.

The main thing: Make the goal for each possible alternative scenario crystal clear.

Decision/Choice

The hero must decide. Which option the hero picks should be consistent with their strengths and weaknesses, who they are as a person. Which is just another way of saying that it should be plausible.

Miscellaneous


That's almost it. As I go through my cards I try to remember to ask myself these questions:

- Have I shown that the protagonist is clear and resourceful?
- Have I given readers a clear idea of what the hero's wound is?
- Have I shown the hero's special talent?
- Have I shown the hero's primary strength and weakness?
- Have I shown the hero's quirk?
- Have I demonstrated the hero's guiding principle?
- Is the protagonist pursuing justice?
- Is the hero active? Does he/she act of her own volition or is she pushed into action by plot events?

That's it! Good writing.

PS: I just listened to The Narrative Breakdown podcast and picked up these tips:

1. Surround your hero with characters that lack his/her particular strength.
2. Give the hero three rules to live by, whether stated or implied.
3. A catchphrase (Poirot: I do not approve of murder) can go a long way to communicating character.

Photo credit: "Index card pic" by Karen Woodward under Creative Commons Attribution.

Tuesday, December 10

How To Create Distinct Characters: An Exercise



Have you ever had trouble telling two characters apart? Either in your own work or others? I know I have, which is why I was thrilled to find this exercise: Guest Author Bryan Cohen: 60 Seconds of Hell: An Improv Character Exercise Adapted for Writers.

How to improvise your way into creating distinct character voices


This writing exercise started off as an acting drill, a brutal one guaranteed to turn your brain into mush in 30 seconds flat!

Why put yourself through this creative torture?

Because, just as this helps actors portray distinct characters on the stage, so it will make it easier for you to craft unique, fresh, lively, characters upon the page.

Here's the improv version:

"The coach of the improv team would hold a stopwatch and send one of the performers to the stage. The performer takes a one-word suggestion and starts a scene as a certain character. After 10 seconds, the coach says, "Switch!" and the performer must start a new scene as a completely different character. The goal is to create six distinct characters that speak different, move differently and are only connected by the fact that it's the same improviser performing all the roles.

"Most of the time, a performer will have no problem with the first two or three characters. By the third or fourth character, there will be a pause or a similar character to the first couple will rear his or her head. While the first few characters are triumphant, the last couple are often a stumble. (60 Seconds of Hell)"

5 Ways To Make A Character's Voice Distinct


1. Pace


Is your character's speech hummingbird fast, sloth slow, or somewhere in-between?

2. Dialect


Does this character use standard English? Are they educated? Where were they educated? Do they have an English accent? Cockney? Or perhaps their accent is American? Where are they from? Boston? Does this character use contractions?

3. Movement


Does your character move quickly? Are her movements jerky? Sudden? 

Often a person's movements are indicative of what he or she wants. For example, if your character is a femme fatale she'll move one way, if she's a single mother of five young children just home from her second minimum wage job, she'll move in quite another. Or think of the cautious, stealthy, precise, movements of a burglar.

4. Emotion


Is your character happy? Sad? Worried? Angry? Scared? Despairing? Think of how to communicate each of these emotions through dialogue (remember: show don't tell.)

Here is a list of emotions.

5. Pitch


Everyone's vocal range is different.

In her article, "The Human Voice--Pitch," Tonya Reiman writes that:

"Everyone has a distinct voice, different from all others; almost like a fingerprint, one's voice is unique and can act as an identifier. The human voice is composed of a multitude of different components, making each voice different; namely, pitch, tone, and rate."

Recall the character of Moaning Myrtle, played brilliantly by Shirley Henderson, from Harry Potter and the Chamber of Secrets. Shirley Henderson's voice is distinctive and was a significant part of what made Myrtle unforgettable.

60 Seconds of Hell: The Writing Exercise


What you'll need:

- A piece of paper (or electronic file) divided into six sections.

- A timer set to mark six increments of ten seconds each. If you don't have such a timer, a friend with a stop watch would come in handy!

I did this exercise without the aid of a timekeeping friend by using a stopwatch app on my iPad and then hitting the 'lap' button every ten seconds. It was awkward but doable. That said, if anyone out there knows of a timer/counter/doodad that can be set to emit a beep every X seconds, please let me know! :-)

What you'll do:


Write a dialogue for six characters, switching to a new character every ten seconds.

Your goal is to make each character distinct by making each character's voice distinct. Remember, this is dialogue only.

Bryan Cohen encourages writers to experiment with this exercise. Try varying the amount of time or characters. Stipulate that one of your characters has to use a British accent. Be creative!

Cohen writes:

"Don't worry, this exercise is meant to make your brain feel like jelly. With enough practice, it should help you to differentiate your characters to keep them from sounding alike. By going through six characters at a time, you may also find a new person you want to spend time with in your next story. So try going to hell and back. You might return with a lot more than you bargained for. (60 Seconds of Hell)"

An excellent exercise! Good writing.

Article links:
- The Human Voice - Pitch, by Tonya Reiman

Photo credit: "Los Habaneros #10" by Thomas Leuthard under Creative Commons Attribution.

Thursday, December 5

How To Build Vivid Characters

How To Build Vivid Characters


Deborah Chester, in her latest blog post, "Writing with Flair" argues that we should not attempt to make our characters true to life. Instead our characters need to be:

Sharp
Vivid
Bold
Exaggerated
Unpredictable

No real-life individual could possibly exemplify all those traits. Nevertheless, our characters--especially our main characters--need to.

DC writes:

"When I sit down to read fiction, I don’t want characters that are modeled closely on real life. Real life is boring, mundane, filled with endless banal tasks, the drudgery of chores, and meaningless small talk."

The task of the writer is to craft characters that make an impact on readers. She writes:

"How does one of your characters enter the story? How does she exit a scene? What does she do while she’s [...] on the page, involved in the story’s action?

"Is she making ANY impression on readers?

"If not, why not?

"One of my favorite old-movie actresses is Bette Davis. You may or may not have seen any of her films, but you’ve probably heard of her.

"Even in her earliest films, when she was just a studio player and miscast in little roles of flighty society girls, she carried a presence with her. She knew how to walk, how to carry herself, how to move about so that she held the audience’s eye. That’s stagecraft, and she learned her acting from the stage before she ever went to Hollywood.

"All actors of that era were trained to do that. They weren’t trying to be natural or realistic. They were driving the story action forward and doing their best to make you remember them.

"One of my favorite film entrances of a character is in the William Wyler film, THE LETTER, based on a short story by Somerset Maugham. The audience is shown the moonlight shining down on a peaceful rubber plantation. All is quiet. The workers are sleeping in hammocks under thatched sheds. Then a pistol shot rings out. A man bursts from the bungalow and staggers down the porch steps. Bette Davis follows him.

"She’s wearing an evening gown. She holds a pistol in one hand. Her arm is extended and rigid. She fires into his back. And fires again, emptying the revolver into his dying body. As she shoots, she descends a porch step, then another, until she’s standing over him.

"The camera zooms in on her face. She’s intent, cold-blooded, lethal. There’s no hesitation in her, no fear, no regret. She knows exactly what she’s just done, and it was precisely what she intended to do. She has shot this man down the way I might destroy a rabid dog.

"Then, as the plantation workers wake up and run toward her in alarm, the predator in Bette vanishes. She pulls on a mask of teary weakness and begins to lie about what just happened and why.

"But the audience has seen the truth and can settle in to watch what she does next in trying to trick the police and the prosecutors.

"'Realistic?' Not at all. Vivid and effective? You bet!"

Deborah Chester writes that "Characters have to be exaggerated in order to ignite readers' imaginations."

. . . .

"The desire to avoid the bold, seemingly unnatural character is understandable. It’s also fatal to a story’s success."

. . . .

"Stories–particularly genre fiction–are not realistic. They are entertainment, and they are structured in certain ways to fulfill that function.

"That’s why fictional characters need to be exaggerated into creatures that are weird or wild or zany or colorful or predatory or just more darned courageous than anyone else."

. . . .

"Just ask Janet Evanovich, who creates old ladies who carry Glocks strapped to their walkers and monkeys that escape research laboratories wearing little hats made from aluminum foil.

"Silly? You bet.
"And she laughs all the way to the bank."

Writing with Flair is a terrific article, and just what I needed to read at this point in my WIP. Cheers! Good writing.

Photo credit: "Breaking through..." by Vinoth Chandar under Creative Commons Attribution.

Wednesday, December 4

Sean Platt's and Johnny B. Truant's new book: Write. Publish. Repeat. The No-Luck-Required Guide to Self-Publishing Success

Sean Platt's and Johnny B. Truant's new book: Write. Publish. Repeat. The No-Luck-Required Guide to Self-Publishing Success


Yesterday +John Ward--with the blessings of the authors--passed along a copy of Sean Platt's and Johnny B. Truant's new book: Write. Publish. Repeat. The No-Luck-Required Guide to Self-Publishing Success (link to the book on Amazon). You may know the authors from their weekly Self Publishing Podcast.

I was frazzled when John talked to me. I felt intimidated and more than a little anxious about my deadlines but ... well, what can I say, I was curious (and, hey, procrastination!), and John's an online friend, so I took a gander and, boy, am I glad!

Write. Publish. Repeat is a blueprint for establishing effective patterns of behavior. For getting us to think like writers and business people. 

Writers--authors--need a strategy for success. Writing--the telling of a story, the creation of a manuscript--is art, but selling your writing, whether this is to a traditional publisher or to the public at large, is a business. They write:
"Don't ask, 'Is Amazon the place to be?' Instead, ask if selling on Amazon fits well with and best serves your strategy of selling as many books as possible to your ideal readers."
Notice the mention of "ideal readers." I love this concept. Here's how the authors explain it:
"Try to imagine your ideal reader--a concept that were shamelessly stealing from Stephen King in On Writing. Theres one person you're writing for, and that person represents your perfect reader. [...] Your ideal reader will help you make the decisions you need to make when writing."
Also, if you've ever gotten a one star review on Amazon, this idea of your ideal reader can help explain that. This school of thought holds that one star reviews are a sign that your book is reaching the wrong audience, not that your book stinks. For instance, many of my science fiction friends would give any romance book a one star review.

Of course there are books which are truly horrid in the sense that they contain bad grammar. And, certainly, there many stories--whether traditionally or indie published--that contain plot holes, flat characters and impossibly purple prose. 

That said, I think usually these kinds of books sink silently without garnering mention. A one star review, especially a scathing one, is evidence that, with your prose, you reached out and touched someone. Just not in a way they found pleasant! But, so what? Your story elicited strong emotion. Put that in the win column and move on.

I want say more--a lot more!--about ideal readers, but the best thing to do is buy the book, Write. Publish. Repeat, and read it for yourself. At the moment it's on sale for $2.99 until December 7th, 2013.

Again, here's a link to the book on Amazon.

Good writing!

Photo credit: "desert highway" by Robert Couse-Baker under a Creative Commons Attribution License.

Monday, December 2

HarperCollins Mystery Writing Contest: Write Your Own Agatha Christie Mystery

HarperCollins Mystery Writing Contest: Write Your Own Agatha Christie Mystery


HarperCollins, in conjunction with Agatha Christie's estate, offers writers a chance to play a game of Consequences by writing a chapter in the voice/style of the Queen of Crime. A theme is given for each chapter and contestants have three weeks to finish their entry and submit it.

The winning entries are placed online for others to read and, together, they will constitute a mystery story written collectively.

Entry Fee: None. This is for fun and the contest is free to enter.

The Background


This competition is based on the game of Consequences Agatha Christie played with the other members of the Detection Club.

"In 1931, in a literary game of Consequences, Agatha Christie and thirteen other members of the Detection Club contributed a chapter (and a proposed solution) to a collaborative detective novel ultimately called The Floating Admiral."

This time around you can contribute a chapter.

The Contest


"In 2013, we are inviting all comers, wherever they live, whether they have read a Christie novel or not and whether they are a published author or not, to contribute a chapter, and an end solution, to a similar (and we hope equally enjoyable) concept: Write your own Christie.

"Our novel will take ten months to complete so there will be ten chances to enter a chapter and win."

For complete instructions, see the link at the bottom of the page (Write Your Own Christie).

Chapters One and Two have already been written but Chapters 3 to 10 lie ahead. You're given chapter titles. The title for chapter three is "Enter the Detective" (for a complete list see "Write Your Own Christie" in the list of links).

Rules


a. Your chapter must be between 1,500 and 3,000 words long.

b. You must have a clear denouement in mind. Write one or two sentences describing:

a) the identity of the murderer,
b) their motive,
c) how they committed the murder.

Your description should be consistent with all the clues given in the previously published chapters

c. "The murderer must be one of the characters introduced in Chapters One, Two or Three."

d. Don't reveal the murderer till Chapter Ten.

e. Only one entry is allowed per chapter, but you're encouraged to submit an entry for each of the remaining chapters.

How To Submit Your Entry


You must fill out and sign the entry form--it's available in the PDF file "Write Your Own Christie" (see the links section, below)--and include it with your entry (this applies to whether you're submitting by email or by traditional mail). 

Email


If submitting your entry by email, send it to:

writeyourown@agathachristie.com

Don't forget to include:
- your full name as well as 
- the chapter number 
in the subject line of the email.

Snailmail


Send your chapter to:

Agatha Christie Limited, 
4th Floor, 67 - 68 Long Acre,
London, WC2E 9JD, 
UK

The Judges


Entries will be judged by Mathew Prichard, Christie's grandson, David Brawn, Christie's British publisher, and Daniel Mallory, Christie's American Publisher and one of her biggest fans. "They're looking for originality, plenty of plot twists and perhaps a little gentle humour."

The Prize


If your entry is selected the judges will invite you to dinner. In addition, authors of highly commented chapters will "receive a copy of a Christie novel of their choice," one signed by Agatha Christie's grandson, Mathew Prichard.

The Fine Print


With contests of any sort one always has to worry about the fine print. On submitting your entry are you also 

"All entrants agree to not publish their entries in any form and anywhere in the world until September 15th 2014 without ACL's express written permission."

Seems reasonable.

I just found out about this contest today. Sounds fun! I'm currently writing two books, but this is something I'd love to try and squeeze in. Agatha Christie is one of my favorite authors, I've enjoyed her work immensely over the years, in all its many and varied forms.

Links:

- Write Your Own Christie (webpage) (twitter page)

Photo credit: "Copper Eyes" by Karen Woodward under Creative Commons Attribution-ShareAlike Licence.

Saturday, November 30

How To Write A Short Story

How To Write A Short Story


A beginning writer recently asked for advice on how to write a short story. My answer to her query was far too long for her post but I thought, well (silver lining) it's just the right length for a blog post!

The Question: Any comments, suggestions, tips or tricks for a beginning writer on how to write a short story?

If I could go back in time to when I first grappled with this question, here's what I would tell myself:

Before you start writing, have a good idea of the following:


Protagonist


- Who is your protagonist? Male? Female? A CEO? A Barista? Is she confident and capable or cringing and awkward?
- What does your protagonist want? What is his goal? Every protagonist should want something, need something, desperately.
- Your protagonist doesn't have to be nice, but she does have to be interesting. Your reader needs to be able to identify with her.
- It sometimes helps if you give your protagonist a quirk (a fear of snakes or an affinity for round numbers, and so on).
- Make your protagonist exceptionally good at something. It can be something relatively trivial like being able to tie the stem of a cheery in a knot with his tongue.

Antagonist


- Who is your antagonist? He will probably be a lot like the protagonist (every villain is the hero of his own story). 
- Make them a person. In the beginning I think it helps to make the antagonist a person rather than a tornado or the creeping evils of old age. I'm a person so it's easier for me to write about people. I just put myself in that characters shoes and change a few things.
- Make them strong. IMHO one of the easiest things to do in the beginning is not to have enough conflict. Interesting conflict requires a strong antagonist. Try-fail cycles are your friend. The hero has to fail a lot. This is easier and more believable if your villain is strong/powerful/wonderfully menacing. (Dan Wells mentions that one of the reasons Inigo Montoya killing Count Tyrone Rugen was one of the best scenes in the movie was that he tried 10 times to do it and failed.)

The Stakes


- Spell out the stakes--what will happen to the protagonist if she fails, what will happen if she wins.

Know The Ending


- Know how the story is going to end. If you know how the story is going to end then you can figure out the stakes.

Short Story Structure


In a short story the structure can be simplified. Sometimes it's just 

- The beginning. This is the setup. It's where you'll introduce the characters, the setting, the heroes goal, the antagonist (generally: whatever it is that is preventing the hero/protagonist reaching their goal.)
- The middle. The hero tries to achieve his goal three times. The first two times the antagonist successfully blocks him/her but on the third try, because of what the hero has learnt, because of who he/she is, the protagonist succeeds. (Or perhaps they fail, that's up to you.)
- The end. Show the aftermath (we see the result of the hero either obtaining or failing to obtain his/her goal).

As I said, this is the advice I would give to myself if I could go back in time. Everyone's different. That's why it's important to write (a lot!) and find out what works for you. If something strikes you as true/helpful/useful in the above, take it, use it. If you disagree with any of it, ignore it. There's no one way of writing (thankfully!).

Photo credit: "IMG_5186" by Savara under Creative Commons Attribution License.

Wednesday, November 27

Writer's Block and Perfectionism



Ever stared at a black piece of paper while any semblance of an idea bled away? I think we all have. 

Writer's block is insidious, a very real villain that can sneak through your mental shields in all too many ways. It has many causes, but chief among them is the evil of perfectionism.

Perfectionism


It's not necessarily that we lack ideas; sometimes, occasionally, this is the case but often it's not. Often we're simply hypercritical of ourselves: with emphasis on "OUR". 

We look at someone else's work, someone who has been published by a publisher we respect and admire, by a publisher we would love to be published by, and we are less critical. 

When I was in school our class was given two poems to read, one composed (this is what we were told) by a famous poet and the other composed by an undergrad. Invariably more people said they liked the published poet's work. Then we were told our teacher had switched the attributions. The poem we had been told had been written by a famous poet had actually been written by an undergrad, and vice versa.

The moral: don't be hard on yourself. Your perceptions of your own work are biased. Even if you're a successful writer, each new manuscript feels like a fresh step into the abyss and there are never any guarantees. 

Don't edit yourself.


Don't edit yourself. Not on your first draft. Not when you're still at the stage of finding--to use Stephen King's metaphor--the bones of your story. 

Yes, absolutely, put your prose--and your story, your plot--under the magnifying glass of editorial critique, your own and others, before you let your literary creations out into the world, before you set them free to run where the many critics of this world can, and will, find them.

Time and time again professional writers have said they doubted themselves for much of their first draft, doubted that anyone else would want to read their scribbles.

But they continued.

Perseverance. That's the key.

Perseverance and a certain mulish obstinacy. Stubbornness.

I said that to one of my non-writing friends the other day, I said that writers had to be stubborn, and his eyes bugged out. "Don't say that!" he said. "It's not a good thing to be stubborn." Well, it is for someone who is churning out, scribbling out, ripping out, their first draft. 

Writing, that act of creation, is painful and messy and often produces something ugly, though (one hopes) not irredeemably so. That's what second and third (etc, etc) drafts are for.

No Ideas


What's that you say? What if you, really, honestly, have no idea what to write about?

I find that if I ever feel at a loose end about what to write, if I sit down to write and I hear the empty hiss of static and my mind turns as white and bland and devoid of creative energy/impetus as a white dry erase board, then I like to play with idea generators (see: Seventh Sanctum's Idea Generators).

Always--well, so far at least--what I've written as a result of this sort of writerly exercise bears not the slightest relation to the prompt I began with but it has, inevitably, coaxed my own ideas to come out and play.

In that vein, here is an article +Elizabeth S. Craig shared: Simple Solutions to Ten Common Writing Roadblocks. In it Leslie Lee Sanders lists a multitude of ways to help generate ideas and kickstart your creativity.

Happy reading and writing!

Links:

Photo credit: "Baby Bear" by Laura D'Alessandro under Creative Commons Attribution.

Tuesday, November 26

Lester Dent's Master Fiction Formula: The Second 1,500 Words

Lester Dent's Master Fiction Formula: The Second 1,500 Words


This is the third post in this series. In the first post I went over the sort of things Dent said should be clarified before pen touches paper. In the second post we dove in and wrote the first 1,500 words.

Dent's master fiction formula applies to a 6,000 word story divided into four sections of 1,500 words each. Today, let's look at writing the second quarter.

Lester Dent's Master Fiction Formula


As we saw before, Dent wrote:

"This is a formula, a master plot, for any 6000 word pulp story. It has worked on adventure, detective, western and war-air. It tells exactly where to put everything. It shows definitely just what must happen in each successive thousand words.

"No yarn of mine written to the formula has yet failed to sell."

The second set of 1,500 words


Last time
- Introduced the characters.
- Talked about tags and traits. (Dent writes: "Characterizing a story actor consists of giving him some things which make him stick in the reader's mind. TAG HIM.")
- Set the hero's goal and demonstrated the stakes.

We introduced all our characters in the first 1,500 words. Last post, when we discussed how to introduce characters, I talked about tags and traits. Now, whenever we re-introduce a character we just mention one or two of their tags and traits to make sure the character is clear in the readers mind.

The Steps


This 1,500 word chapter should include:

1. "Shovel more grief onto the hero."

2. "Hero, being heroic, struggles, and his struggles lead up to:"

2a. "Another physical conflict."

2b. "A surprising plot twist to end the 1500 words."

The Midpoint


Remember that this 1,500 segment/chapter will bring up to the midpoint so the surprising twist should probably change the way your character views the problem/the opposition. Often critical information is revealed to the hero, information that changes his (and our) perception of the antagonistic force.

Also, there is often a death (a symbolic death, or an ending of some sort) at the midpoint. (Keep in mind, too, that if the story has an upbeat, happy ending--if the hero achieves his/her goal--then this should be reflected in some way at the midpoint.)

Check your work.


Written it? Great! Now double-check to make sure you're on track:

- Is it suspenseful?
- Is the hero being menaced? (Is there strong opposition and high stakes?)
- Is the hero being battered about? Being knocked down? Endangered? Beaten up? If so, great!
- Do the events flow naturally from one to the other? Are your character's responses reasonable? Believable?
- Do you tell our show? SHOW!! Dent writes: 

"DON'T TELL ABOUT IT***Show how the thing looked. This is one of the secrets of writing; never tell the reader--show him. (He trembles, roving eyes, slackened jaw, and such.) MAKE THE READER SEE HIM."

A Minor Surprise


Dent holds: "When writing, it helps to get at least one minor surprise to the printed page."

I take this to mean: Include a minor surprise or twist. 

Dent reveals that one way he accomplished this was to be, as he puts it, "gently misleading." For example:

"Hero is examining the murder room. The door behind him begins slowly to open. He does not see it. He conducts his examination blissfully. Door eases open, wider and wider, until--surprise! The glass pane falls out of the big window across the room. It must have fallen slowly, and air blowing into the room caused the door to open. Then what the heck made the pane fall so slowly? More mystery."

An example from Sleepy Hollow


A recent episode of Sleepy Hollow (S1, E8: Necromancer) had us suspect (SPOILER ALERT) Andy Brooks (played by John Cho) of being completely controlled by the headless horsemen; it turned out (surprise!) Andy was under orders from the demon (the one he sold his soul to) to keep Ichabod Crane from harm. Why? Because the demon had plans for Ichabod (cue diabolical laughter). 

Great show, very fun. Anyway, that's another, more recent example, of writers being gently misleading.  

Photo credit: "first rain" by Robert Couse-Baker under Creative Commons Attribution.

Friday, November 22

Dan Brown's AMA on Reddit.com

Dan Brown's AMA on Reddit.com


I'm going to do something different today. Instead of continuing with my series on Lester Dent's Master Short Story Formula, I'm going to post the highlights--what I think are the highlights--of Dan Brown's AMA.

Naturally, since this is a blog about writing, that's what I've focused on. 

Dan Brown's AMA on Reddit


What follows are direct quotations. I have, occasionally, broken text up into paragraphs so it will flow better, but I haven't altered the content. Whenever you see "..." in the text, below, it occurred in the original.

Throckmorton_Left asked:
Your work receives a lot of criticism from the world of literary "experts," and yet is incredibly well-received in the marketplace. Ignoring both your critics and your financial success, what has been the most rewarding aspect of your career as a writer?

Dan Brown:
People for whom creativity is a profession have little choice but to take their critics lightly. The alternative is to care deeply what people think… and, in doing so, lose all spontaneity and creativity.

As crazy as this may sound, I would much prefer to write a book that sparks passionate reaction (even a negative one) than to write a book that evokes apathy or indifference.

Yes, I wish everyone loved the books I write, but that’s not how it works for me… or any author, for that matter. When you’re a creative person—whether a writer, a painter, or a composer—all you have to guide the process is your own taste. You create the novel/painting/symphony that you yourself like, and then you pray like hell that someone shares your taste. Those who do are fans…and those who don’t are your critics.

As for the aspect of success that is most rewarding to me…it is the luxury of engaging in the creative process every day as a job. I learned long ago that if I’m not actively creating something, I’m not happy.


Philbo1985 asked:
George R.R. Martin stated he feels here are two different types of writers, the architects and the gardeners, do you believe this to be true? If so which type are you?

Dan Brown:
I've never heard that said, but I'm a huge Martin fan, so I guess I owe you an answer. I'm an architect, without a doubt, even though so many ask me to garden more.


JohnAnderton asked:
What is your advice to aspiring authors?

Dan Brown:
Choose a topic about which you feel conflicted. That way, you will be able to argue both sides of the equation. Gray is always more interesting than black and white.

Another great one-liner:
Create something and throw it out before anyone can see it. Repeat the process until you create something that you can't bear to throw out.


PolkadotPink asked:
What are your views on religion? Are they the same as Robert Langdon's?

Dan Brown:
I believe that both religion and conspiracy theory stem from the same human need to believe that life is not random...that is, our need to feel like someone is driving the bus.

The idea that everything is random is a terrifying thought for most people, and when bad things happen, we prefer to believe that it was either "part of God's plan" or that the Illuminati did it.

Again, these words of writerly wisdom were taken from Dan Brown's AMA.

6 Harsh Truths That Will Make You A Better Person


Or not. Whether they're truths I'll leave to you to judge.
 
In the course of reading Dan Brown's AMA, I can across this link: 6 Harsh Truths That Will Make You a Better Person. (Thanks to ratolibre1 for recommending it.)

6 Harsh Truths was written by bestselling author David Wong (/Jason Pargin) and is guaranteed to offend everyone who reads it, but probably for different reasons. And it's riddled with NSFW language. That said, he writes this toward the end of the article:
[M]isery is comfortable. It's why so many people prefer it. Happiness takes effort.

Also, courage. It's incredibly comforting to know that as long as you don't create anything in your life, then nobody can attack the thing you created.

It's so much easier to just sit back and criticize other people's creations. This movie is stupid. That couple's kids are brats. That other couple's relationship is a mess. That rich guy is shallow. This restaurant sucks. This Internet writer is an asshole. I'd better leave a mean comment demanding that the website fire him. See, I created something.

Oh, wait, did I forget to mention that part? Yeah, whatever you try to build or create -- be it a poem, or a new skill, or a new relationship -- you will find yourself immediately surrounded by non-creators who trash it. Maybe not to your face, but they'll do it. Your drunk friends do not want you to get sober. Your fat friends do not want you to start a fitness regimen. Your jobless friends do not want to see you embark on a career.

Just remember, they're only expressing their own fear, since trashing other people's work is another excuse to do nothing. "Why should I create anything when the things other people create suck? I would totally have written a novel by now, but I'm going to wait for something good, I don't want to write the next Twilight!" As long as they never produce anything, it will forever be perfect and beyond reproach. Or if they do produce something, they'll make sure they do it with detached irony. They'll make it intentionally bad to make it clear to everyone else that this isn't their real effort. Their real effort would have been amazing. Not like the shit you made.
That I believe. It expresses something I've felt for a long time about many of the criticisms leveled against creative efforts.

Writing this post lightened my spirits. While the feeling sticks I'm going to rush off and continue work on the first draft of my WIP. Cheers!

Photo credit: "Grungy-Furry" by Karen Woodward under Creative Commons Attribution-ShareAlike 3.0 Unported.

Wednesday, November 20

How To Write A Gripping Scene

How To Write A Gripping Scene


This material is drawn from Chapter Four of Dwight Swain's book Techniques of the Selling Writer.

Dwight Swain writes:

"What I offer here is merely a beginning. [...] Once you've mastered the elements of the form; experience and study of published copy will teach you how to vary it in terms of your own taste and judgement."

In other words, this is just a beginning, a hasty sketch. In the end, you are your own best teacher. As in writing, so in life: as you come upon new information extract what resonates with you and ignore the rest. 

Today, I'm going to share my notes from Techniques regarding scenes. The next post in this series will be about sequels, and how scenes and sequels work together to create a story.

What is a story?


A story is a chain of scenes and sequels. 

Scenes are units of conflict, of struggle.

Sequels are units of transition that daisy chain scenes together.

Today I'm going to talk about scenes, what they are and how to make them more gripping.

What is a scene?


A scene is the powerhouse of conflict and struggle that moves your story forward.

As Dwight V. Swain writes:

"[A scene is a] blow-by-blow account of somebody's time-unified effort to attain an immediate goal despite face-to-face opposition."

And, of course, by "somebody" we mean the focal character.

What does a scene do? What are its functions? 

a. To provide interest for the reader.
b. To move your story forward.

Let's take these in turn.

a. A scene captures the readers attention.


How does a scene capture a reader's attention? Glad you asked!

A scene pits the hero--or at least the point of view character--against an opposing force.

DS holds that each and every scene must provoke this question in the reader: "Will the character win against the opposition?"

b. A scene moves the story forward.


DS writes that each and every scene you write should change your character's situation. Note, though, that change doesn't always constitute progress toward the character's goal. (But progress always involves change).

Time


A scene is unified by time. There are no pauses, no breaks, in its flow.

Scene Structure


Here is the skeleton of a scene:

a. Goal
b. Conflict
c. Disaster

Boxing Example


This is DS's example.

Goal: Our protagonist wants to knock out the other boxer.

Conflict: Wary circling, "feinting, punching, counterpunching".

The protagonist lands a blow, the other boxer goes down. 
The protagonist slips up, the antagonist lands a knockout punch. 
The protagonist goes down.

Disaster: The protagonist tries to rally but he can't. He loses the fight.

The three parts of a scene:


a. Goals

In a scene your hero will want one of three kinds of things.

a. Possession of
Possession of something. A girl, a job, a jewel. Possession of treasure, of something desired.

b. Relief from
Relief from blackmail, domination by others, fear, and so on.

c. Revenge for
Revenge for a slight, a lost, a betrayal, and so on.

Goals are concrete


i. "A goal is not a goal until it's specific and concrete and immediate enough for you to take some sort of action toward achieving it."

"Ideally, this decision should focus on a target so explicit that you might photograph your hero performing the act to which he aspired."

ii. Your character must decide to act.

He can't be forced into action. Even if the hero is being blackmailed, they have to decide to purse the goal of their own free will (or so it must appear).

Goals: Explicit and Implicit


There are two kinds of goals:

- Goals of achievement (explicit)
- Goals of resistance (implicit)

This example is courtesy of DS:

John, our focus character, is on a date with Suzy, the girl he wants to ask to be his wife. (Keep in mind Techniques was originally copyrighted in 1965.)

George, John's rival for Suzy's affections, breaks up John's date and tells him never to see Suzy again.

Immediately, John acquires a goal: to prevent George from taking Suzy from him. This goal is implicit. It is one of resistance. 

George, John's nemesis, has a goal of achievement: to win Suzy's hand. 

Goals of achievement and goals of resistance complement each other.

Whenever the villain acquires a goal of achievement the hero acquires a goal of resistance, and vice versa.

b. Conflict


DS repeats this several times: Conflict is opposition.

Conflict implies "two entities struggling to attain mutually incompatible goals. For one to win, the other must lose."

The hero struggles against the antagonistic force that opposes him, or her, attaining the goal. This opposition between the hero and the antagonistic force, this clash, provides the opposition that represents the engine of a story, it is the fuel that generates narrative drive

Clarity


When a character meets with opposition the hero must state his case. Your readers need to know what your hero is going to attempt.

If your hero lets the opposition get the better of him, if he walks away when he meets resistance, then we conclude either:

i. The hero didn't really have that goal.
ii. The hero lacks strength of character. In this case, the reader will lose interest.

After the initial opposition has played out, additional difficulties must be brought into the situation to keep up the momentum.

- More hindrances
- More obstacles
- More complications

Make it harder for the hero to win his goal.


How is this accomplished?

The difficulty level must be increased and the stakes must escalate.

DS writes: "Emphasize the strength of the opposition. Build up the forces that block ... [your hero]."

For example, let your hero "receive new and unanticipated information that makes the situation worse."

c. Disaster


Disaster is a hook.

"A hook is a devise for catching, holding, sustaining, or pulling anything--in this case, a reader."

Here's the question we want the reader to ask when he/she is presented with a new obstacle to the hero achieving his/her goal: What will the focal character do now?

Also, a disaster is a "[s]udden and extraordinary misfortune; a calamity."

The end of a scene must "raise an intriguing question for the future--a question designed to keep your reader reading. / To that end, no better device has ever been conceived than the confrontation of your focal character with disaster."

(DS notes that the disaster doesn't have to be actual, it can be potential.)

A reverse disaster


A reverse disaster is where your focal character launches "some diabolically clever scheme to do in his foes," one that you just know is going to backfire in some way.

In this case the hooks you use to pull along the reader will be through questions like:

- "Are things really going to work out this well, this easily, for Hero?"

- "Will Villain fall for such a stunt? Or has he some trick up his sleeve with which to turn the tables?"

Disadvantages of the reversed disaster.


- It takes "initiative away from your focal character and gives it to the opposition. This forces your hero to wait [...] passively to see how said opposition is going to react."

The Scene: A Summary


Whatever you do, always conclude your scene with the story "pointed into the future: some issue raised that will keep your reader turning pages, ever on the edge of his chair as he wonders just what's going to happen now!"

That's it for scenes. In the next post in this series we'll look at sequels and then, finally, turn to how scenes and sequels fit together in such a way that they generate a story with just the right amount of narrative drive.

Stay tuned!

Photo credit: "Its Big Country" by Zach Dischner under Creative Commons Attribution 2.0.