Showing posts with label P.D. James. Show all posts
Showing posts with label P.D. James. Show all posts

Saturday, April 12

Parts of Story: What Is A Scene?

Parts of Story: What Is A Scene?


Jim Butcher describes a scene as the place "where all the plot in your book happens. Any time your character is actively pursuing his goal [...] he is engaged in a SCENE."[2]

Dwight V. Swain writes in Techniques of the Selling Writer that a scene is a "blow by blow account of somebody's time-unified effort to attain an immediate goal despite face-to-face opposition."[1]

Jack Bickham in The 38 Most Common Fiction Writing Mistakes gives us a warning. He holds that one of the most important aspects of a scene is its continuous nature. A writer develops the "action between the characters moment by moment, with nothing left out; you follow the rules of cause and effect, stimulus and response. To put this another way: you make sure that you never summarize during a high point of conflict in your story."

What elements do these three descriptions have in common? I think it's this: a scene centers around an uninterrupted conflict between two opposing forces. One very important thing: in a scene there is no exposition. No flashbacks. No information dumps. The action is uninterrupted.

The goal of the scene is to draw your readers into the story, to capture their interest, to get them to ask not only what happens next but to wonder why it happened.

Here's how Dwight V. Swain sums up the core, the essence, of a scene: 

Goal --> Conflict --> Disaster

Let's look at each of these.

Goal


Every scene needs two opposing forces, a protagonist and an antagonist (or, more generally, an antagonistic force).[3] Each scene needs someone who wants something desperately as well as someone, or something, who is just as desperate to stop them getting it. 

The goal should be specific.


The protagonist should have a goal so specific you could take a picture of it. A desire for riches isn't a good goal because it's too general, too abstract. Wanting to win next month's million dollar lottery, though, is a fine goal. It even suggests ways to bring it about: buy lottery tickets! Or, if you're writing a crime story, perhaps the protagonist figures out a way to rig the lottery.

Instead of a character wanting to be rich, have them dream of graduating from Harvard Law at the top of their class. Instead of a character wanting love in her life, have her daydream of marrying Ernest Watly, the eccentric librarian who moved to town last year. Instead of a character wanting to travel, have postcards from locations all over the world taped to her walls and give her an abiding desire to see the Nazca Lines in Peru.

The goal should be clearly communicated at the beginning of the scene.


The protagonist's goal should be clearly spoken or demonstrated at the beginning of the scene. There are two things here: first, the goal should be clearly and simply expressed and, second, such expression should occur at the beginning of the scene. As I wrote that sentence it seemed too obvious to state but then I remembered all the stories languishing under my bed in which I didn't follow that advice. 

The scene question.


Every scene should, implicitly, ask the question: Will the protagonist succeed in achieving their goal?

In a scene, any scene, the protagonist sets out to do something. Something specific. Something concrete. But his efforts are opposed. The antagonist has a goal too, and she can't achieve that goal if the protagonist does. So there's a problem. There's conflict.

This is good because now we've created uncertainty. The reader is (hopefully) wondering whether, and how, the protagonist will circumvent the opposition and get closer to achieving their goal.  If so, we've created suspense. It is this opposition between the major characters, this uncertainty, that will create suspense and keep readers turning pages.

The protagonist (and antagonist) must want something desperately.


Dwight V. Swain in Techniques of the Selling Writer notes that characters, like people, have three kinds of wants: to possess something, relief from something or revenge for something.

P.D. James in her marvellous book, Talking About Detective Fiction, writes that "All motives can be explained under the letter L: lust, lucre, loathing and love."

Whatever the character wants, they must be willing to sacrifice quite a lot for it; possibly everything. Their sanity, even their life. Why? Because as a story progresses the opposition the protagonist faces must increase. At a certain point the protagonist's pursuit of their goal will lack plausibility unless they have a strong desire, and a strong motive, to achieve that goal. 

This is where character development is so very important. If what the character wants grows out of who the character is, out of their deepest desires and drives, then--when these drives are linked up to the goal--it will be plausible that the character will be willing to sacrifice anything to achieve that goal.

I'm going to leave off here. On Monday I'll finish this post and talk about the roles of both conflict and disaster in creating a scene.

(Note: This post is from one of the chapters of my upcoming book, Parts of Story, which I usually publish separately. But this particular chapter proved to be a bit thorny and was taking so much time I decided to post it as one of my three weekly posts. I'm sorry if that creates any confusion. Thanks for your patience as I (slowly) blog my book. Cheers!)

Links/References


1. Dwight V. Swain, Techniques of the Selling Writer.
2. Jim Butcher, Scenes, on Livejournal.com.
3. I didn't want to launch into an in-depth explanation of terminology at the beginning of this article since that would be akin to giving an information dump at the beginning of a scene! But I do have a few things to say. In my book this part will likely end up in a glossary. 
- "Protagonist" comes to us from the Greeks and simply means "chief actor." Today, we use the word to indicate the primary character in a story or the main actor in a play. That said, many stories are told through different points of view (POV). Each of these POV characters is the protagonist of their own story. In this way we could talk of a "story protagonist" and a "scene protagonist." I tend to shy away from using these terms as I think they could be confusing. 
- Like "protagonist," the word "antagonist" comes to us from the Greeks and means "opponent, competitor, enemy, rival"[4] and is used to refer to the nemesis or main rival of the protagonist; the character who stands between the protagonist and his goal. The antagonist often isn't evil or even bad (if they are then the antagonist is often called a villain). Strictly speaking, the antagonist is just someone who stands between the protagonist and their goal.
- The phrase "antagonistic force" refers to anything that gets in the way of the protagonist achieving his goal, whether human or not. Tornadoes, diseases, and so on, are examples of natural phenomena that have been used as antagonistic forces.
4. Antagonist, Wikipedia.

Monday, March 10

Two Ways To Introduce Setting Quickly And Effectively

Two Ways To Introduce Setting Quickly And Effectively




When I first started writing, I had no idea how important a well-developed setting was for enabling a reader to imagistically enter into a story and wrap it about them as one would a warm blanket. I knew the importance of characterization and 'hooking' characters into the setting, but not setting itself. I didn't yet view setting as almost a character in its own right.

For example, here's a passage from P.D. James's short, wonderful, book on the writing of detective fiction:

"[...] I was on a visit of exploration in East Anglia, standing on a deserted shingle beach. There were a few wooden boats drawn up on the beach, a couple of brown nets slung between poles and drying in the wind, and, looking out over the sullen and dangerous North Sea, I could imagine myself standing in the same place hundreds of years ago with the taste of salt on my lips and the constant hiss and withdrawing rattle of the tide." (Talking About Detective Fiction, P.D. James)

Wow. I'm there, I taste the salt, feel the wind, hear the ocean.

Of course I always had known, even if I was unable to articulate it, that the author's description of the setting was a large part of my reading experience, but knowing is one thing and being able to articulate exactly what it is about a piece of prose that causes a location to become so real to one's imagination it seems one is transported there ... well, it's difficult. I've become better at it lately, but it has not been easy.

Still from the first episode of Sherlock, season three: The Empty Hearse.
I wish I could be like Sherlock Holmes (Benedict Cumberbatch's interpretation) and instantly spot which elements of story contributed to my immersive reading experience. But, alas, in this I am often more like Watson.

I have a tendency to shortchange setting and go right to the action--perhaps because I'm worried readers won't find my description of setting terribly interesting and will move onto more engaging pursuits. Which is why I found Deborah Chester's recent blog post, Setting on the Run, so encouraging: she talks about two ways of introducing setting that won't bore the pants off readers.

Weaving Setting Into Narrative


To recap. The problem is that a storyteller must describe setting even though doing so will slow the pace; and slowing the pace isn't the best thing to do at the beginning of a story when we're trying to hook a reader's interest. 

Deborah Chester puts it this way: "Description is notoriously slow going. It basically puts the action on 'pause' while the author inserts whatever details of the locale are deemed important."

Here are DC's two solutions to this problem:

1. The Dominant Impression


DC writes:

"Now, I was trained to use dominant impression when describing a place or person. Dominant impression is simply selecting the primary detail or information that you most want the reader to absorb and focusing on that in a brief, vivid paragraph."

I looked around for an example of this and finally chose the following. It doesn't describe a physical characteristic, but it does describe an aspect of character:

"I don't call people for help. It's not because of the way I was raised, at least I don't think so; it's the way I was made. Johanna once said that if I was drowning at Dark Score Lake, where we have a summer home, I would die silently fifty feet out from the public beach rather than yell for help. It's not a question of love or affection. I can give those and I can take them. I feel pain like anyone else. I need to touch and be touched. But if someone asks me, 'Are you all right?' I can't answer no. I can't say help me." (Bag of Bones, Stephen King)

2. Deborah Chester's Method


DC says the following is effective in fantasy, but I think it generalizes to other genres.

a. Tell "readers where they are--for example Dickensian London or the fire pits of Ustan."


b. Plunge "the viewpoint character into immediate trouble–either in scene action, conflict, or peril" and present "the dialogue and character reactions true to their particular locale."


Why this works:

"The reader, reading quickly to stay with the story action, has to keep up, orient himself to the locale, and envision the kind of place where characters would speak and behave in this particular manner." DC comments that this method of introducing setting is "quick, engaging, and anything but boring. Avoid the temptation to explain and embroider. Give it a try, and see how it works for you.

DC recommends "The Anubis Gates" by Tim Powers as a book with examples of this technique.

Question: How do you communicate a sense of place quickly and effectively?

Photo credit: "Sunrise under scrutiny" by Loco Steve under Creative Commons Attribution 2.0.