Showing posts with label jim butcher. Show all posts
Showing posts with label jim butcher. Show all posts

Wednesday, April 10

Writing Trilogies & Keeping Track Of Characters

Writing Trilogies & Keeping Track Of Characters

Last year I attended a workshop taught by Anne Perry and I worked up the courage to ask her something I'd been wondering for years: how she keeps track of all her characters across her many series.

Her answer: I remember them.

This is a post for those of us without Anne Perry's prodigious memory.


Laura Moore On How To Write A Successful Trilogy


Author Laura Moore offers writers tips on writing a successful trilogy.

Plan and plot like there's no tomorrow


This advice may lead you to think Laura's a born plotter but not so. Then why does she use a detailed outline? Because she wants to write her books quickly. She writes:
It ... helps if you can already have the first book in your series finished and have started the second when you make your deal with your publisher. ... Obviously, if you’re going to self-publish your series, you have far more autonomy. You can hold back on the first book’s publication until you’re satisfied you can meet your readers’ demands for the next titles.

Make lists of characters


Make a list of characters for each book in the series. Each list should include the character's:

- name
- age
- physical traits
- where he/she lives
- quirks

Laura writes:
It’s fairly easy to keep the characters straight in a four hundred-page [novel]. But a series can contain so many secondary characters, it can be a real headache to remember who a cowboy or shop owner was that you mentioned in Book One when you’re now on Book Three. Since I write a lot about horses, I also have a file for them. You don’t want a character riding a horse in book two that’s a palomino when in the first book he was black with four white stockings. I can only imagine the detailed lists an author like George Martin has to keep!

 

Tags And Traits


Laura Moore's mention of character lists made me think of Jim Butcher and his excellent discussion of tags and traits (I know he's not the first one to discuss this, Dwight Swain did as well).
TAGS are words you hang upon your character when you describe them. When you're putting things together, for each character, pick a word or two or three to use in describing them. Then, every so often, hit on one of those words in reference to them, and avoid using them elsewhere when possible. By doing this, you'll be creating a psychological link between those words and that strong entry image of your character.

For example; Thomas Raith's tag words are pale, beautiful, dark hair, grey eyes. I use them when I introduce him for the first time in each book, and then whenever he shows up on stage again, I remind the reader of who he is by using one or more of those words.

This is a really subtle psychological device, and it is far more powerful than it first seems. It's invaluable for both you as the writer, and for the construction of the virtual story for the reader.

TRAITS are like tags, except that instead of picking specific words, you pick a number of unique things ranging from a trademark prop to a specific mental attitude. Harry's traits include his black duster, his staff, his blasting rod and his pentacle amulet. These things are decorations hung onto the character for the reader's benefit, so that it's easy to imagine Harry when the story pace is really rolling.

Similarly, Bob the Skull's traits are the skull, its eyelights, his intelligence, his role as a lab assistant, his obsession with sex and his wiseass dialog. It works for the same reason.

Seriously. Before you introduce another character, write some tags and traits down. You'll be surprised how much easier it makes your job. (Jim Butcher, Livejournal)
Question: How do you keep track of your characters? Do you use tags and traits?

Other articles you might like:

- Help Raise Money For David Farland's Injured Son, Ben Wolverton, On Wed April 10
- When Should You Send Your Short Story Out For Critique?
- Alexa.com: Find Out How Much Traffic Your Blog Gets

Photo credit: "Taxi" by Bruno. C. under Creative Commons Attribution 2.0.

Thursday, February 7

Tags, Traits And Tells (Podcast)

Tags, Traits And Tells (Podcast)

Okay folks, I've taken the plunge and put together a podcast!



Please keep in mind this is my FIRST podcast. One's first time doing anything is not going to be anywhere close to polished so please keep that in mind. Also, although I'm getting a proper mic on the weekend, today I made due with the built-in mic on my iPad.

As you can see, I've embedded the sound file at the top of this post. If it doesn't show up for you, please let me know.

For those of you who would much rather read than listen, I've included a written transcript here of what I talked about.


Jim Butcher On Story Craft


Jim Butcher, in his Story Craft blog post writes that stories are about characters attempting to attain goals. The problems, the setbacks, a character encounters makes him or her struggle and creates tension.

But, ultimately, whether we'll be interested in a particular story depends on whether we find the character's interesting.

So, what makes a character interesting?


What makes a character interesting?


I imagine different writers would answer this in different ways. My goal as a story teller is to tell an entertaining story so I seek out the advice of authors who have created stories which have entertained me. Authors like Jim Butcher.

Mr. Butcher has a list of characteristics that make a character interesting--and I want to talk about them all one day soon--but for now the one that interests me is "verisimilitude", verisimilitude being "the quality of appearing to be true or real". A character that has verisimilitude will "have the appearance of being real". In other words, they will act and react believably in whatever world you've set up.

What makes a character act believably?

I think consistency is a big part of believability. (It can be that a character consistently seems to behave randomly). A part of consistency is just something simple like don't give a character blond hair in one scene and red hair in another, at least without some sort of explanation.

There are two parts to creating believable characters:

a) Being clear about what your character is like, their traits, quirks and mannerisms.


If this isn't clear then it will be impossible to predict their behavior.

b) Assigning different characteristics to each character.


These characteristics should be markedly different so that it's easy to tell characters apart. Also, if, say, "grey eyes" are being used as a tag for one character then try to avoid using that as a tag for another character.


Tags, Traits and Tells


Tags, traits and tells are concepts writers can use to help create interesting, unique, characters.

The first time I came across the concept of tags and traits was courtesy of Jim Butcher so he's the one I quote from, below, although writers such as Dwight V. Swain have talked about the concept as well.

Tags


Tags are physical characteristics that define individual characters and differentiate them from the rest.

Here's what Jim Butcher wrote about them in his LiveJournal blog:
TAGS are words you hang upon your character when you describe them. When you're putting things together, for each character, pick a word or two or three to use in describing them. Then, every so often, hit on one of those words in reference to them, and avoid using them elsewhere when possible. By doing this, you'll be creating a psychological link between those words and that strong entry image of your character.

For example; Thomas Raith's tag words are pale, beautiful, dark hair, grey eyes. I use them when I introduce him for the first time in each book, and then whenever he shows up on stage again, I remind the reader of who he is by using one or more of those words. (Characters)

An example of a tag is blond hair, a peg leg, or stunning beauty. Tags are physical characteristics that can help differentiate one character from another. Since tags differentiate one character from another they need to be unique to each character.

Traits


There are a couple of different ways of thinking about traits. Jim Butcher views traits as "decorations hung onto the character for the reader's benefit."

For instance, Harry Dresden's black duster, his staff, his blasting rod and his pentacle amulet are traits. Bob's traits are the skull, how his eyes light up, his intelligence, and so on.

That's one way of thinking of traits. Here's another:

Traits as dispositions


A trait is a disposition. Examples: Being ambitious, or anxious, or bossy.

On this view--and this is how I look at it--there are tags, traits and tells, a tell being how a trait/disposition is manifested.

For instance, if a character is anxious she might bite her lower lip, jump at small sounds and gnaw her fingernails.

I call how traits manifest--nail biting and the like--tells because a tell means "to make known; reveal." It reveals a character's traits/dispositions.

To sum up, we have tags--physical characteristics like blond hair and freckles that don't have anything to do with the character's psychological makeup. Then we have character traits which are internal dispositions (e.g., anxiety) and tells (e.g., nail biting) which are how a character's traits manifest.

The importance of being different


Tags, traits and tells should be unique to a character since one reason for coming up with these markers is to quickly differentiate one character from another.

For instance, let's say we have a character, Pam. Pam has blond hair, a voluptous figure and loves mathematics. Although she fits the stereotype of the blond bombshell she is smarter than just about everyone else.

Pam's tags:
- blond
- voluptuous

Pam's traits:
- brilliant
- outgoing

Pam's tells:
- Can do math problems in her head quicker than a calculator.
- A favorite lecturer at the university.
- Chairs a number of committies.

When a character is introduced also introduce their tags, traits and tells. Repeat each two or three times to fix them in the readers mind.

For instance, the way technology malfunctions around Jim Butcher's character Harry Dresden is a manifestation of the trait of being a wizard/magic user. The blue beetle, Harry's low tech car, is perfect for Harry because of this trait even though the car is falling apart.Harry's icebox--he doesn't have an electric fridge--is, again, a concession to his shorting out anyting technological within arms reach.

You see how tells can help not only define a character but can suggest plot elements.

Other articles you might like:

- Podcasting
- Good Writing: Using The Senses
- Dwight V Swain On How To Write A Novel

Photo credit: "Untitled" by thejbird under Creative Commons Attribution 2.0.

Thursday, December 13

Roleplaying Games And Writing, Does The One Help The Other?


Did you know that Dan Wells, Chuck Wendig and Jim Butcher, three wonderful and wonderfully successful writers, not only are avid gamers but also create roleplaying games?

What is the connection--is there a connection--between between a successful writer and gaming?


Jim Butcher


Did you know there's a Dresden Files role-playing game? That's right! Jim's also a LARPer and avid role-player. He goes so far as to, at least occasionally, take the his world-building-ideas on a trial run with his weekly gaming group.


Chuck Wendig


Chuck Wendig of Terribleminds needs no introduction. One thing I didn't find out until recently is that he is an avid gamer as well as game designer.

About a year ago Chuck wrote an article entitled Twenty-Sided Troubadours: Why Writers Should Play Roleplaying Games. Trust me on this, even if you would rather try and cross the North Pole naked than try a roleplaying game, his post is a great read. Here are a few highlights:

Writers should playing roleplaying games because:

1. The essence of roleplaying is characters in conflict.


What is at the heart of great storytelling? Character driven conflict.

2. Pacing


Pacing is tricky. It's not the easiest thing to get right. Too slow and it'll be easy for your readers to put your book down, too fast and you'll burn them out. As Chuck writes:
Constant action is naught but the electric cacophony of a single guitar chord blasted over and over again.
You have to ease off the gas sometimes and let your readers breathe a little.
This becomes abundantly clear at the game table. ... Let the characters talk to one another. Even the tried-and-true “our characters walk into a tavern” schtick reveals this, to some degree: they don’t kick open the door and start throwing punches. A tavern fight starts simple. Drinks. Laughs. A goblin says some shit. A paladin encourages restraint. A warrior gets all up in the goblin’s business. Someone throws a bottle. And then — explode. Spells and swords and shotguns and goblin venom.

3. No Such Thing As Writer's Block


You can't get writer's block when a goblin spits in your face. You have to do something. Anything.

4. You Have A Built In Audience


Gaming is a group activity. You can tell immediately if what you're doing works.
This [gaming] isn’t something you do in isolation. ... You’re in the thick of it. Your words — whether as a player or, more importantly, as the game master — are the central focus. You can tell when you’ve hooked them, and can tell when you’re losing them. You shuck and jive and duck and weave and do any kind of narrative chicanery to keep the momentum going, to ensure that the table doesn’t spiral off into restless side-conversations (“Do you think an Alchemical Exalted would be able to beat Jesus, if Jesus were wearing like, Mecha Armor given to him by the Three Wise Men?”). ....

Your story is the story of the moment, and it reminds you just how important it is to keep the audience in mind — not just your intent as storyteller but their interests, their needs, their attention.

It also reinforces the cardinal rule:

Never be boring.
Chuck Wendig prose is definitely not boring.

I encourage you all to go and read Chuck's article. It's great, I love his use of language, sometimes even the spicy bits: Twenty-Sided Troubadours: Why Writers Should Play Roleplaying Games.


Dan Wells


Last, but definitely not least, we have Dan Wells. You might know him as a bestselling horror writer, or from WritingExcuses.com, or from his YouTube videos on how to write a short story or, well, the list goes on.

Here's Dan's connection to roleplaying: Dan's 7-point system for how to structure a story was drawn from a Star Trek Roleplaying Game Narrator's Guide.

But that's not all. Dan is designing his own game. (See: My Game Design I Keep Talking About)

Dan has been designing games since he was a kid. He writes:
I consider game design to be very similar to fiction writing, at least in terms of why I do it and what I get out of it. Both are creative outlets that let me tell a story and craft an experience for my audience. If I can get you to feel something while reading my books or playing my games, I’ve done a good job; if I can get you to feel something specific, I’ve done a great job. (My Game Design ...)

Could Roleplaying Games Make Us Better Writers?


Could be! Only one way to find out. :-)

Have you played a roleplaying game? Did it help your writing? Does writing help your gaming?

Other articles you might like:

- How To Write A Twitter Story
- The Dark Art Of Critiquing, Part 1: What Makes A Story Good?
- How To Earn A Living As A Self-Published Writer

Photo credit: "fairies never die" by kait jarbeau is in love with you under Creative Commons Attribution 2.0.

Friday, November 30

NaNoWriMo Ends. Editing Begins!

NaNoWriMo Ends. Editing Begins!

If you participated in NaNoWriMo 2012 you're a winner! It's the end of the month and you survived with your sanity (more-or-less) intact.

Whatever your word count, this should be a day of celebration. You wrote more than you normally do, you stretched yourself as a writer, and are heading into December with what Jim Butcher called writing momentum. Because I think his advice is fabulous I'm going to include it here even though I posted about it only a few days ago.
Write every day.

Even if you only write a little bit, even if you only write a sentence or a word, write. Because, even if you've just written a word, you're one word closer to the end of the book than you were at the beginning of the day, and that's progress.

Writing is about momentum, so get that momentum, set your time aside every day and stay honest.  (Jim Butcher's Advice For New Writers: Write Every Day)

What The Future Holds: Editing


For those of you who did finish and wrote 50,000 words over the course of November, you rock! But it's not over. You have a first draft. Great! Now put it in a drawer and back away slowwwly.


1. Take A Break


Resist the urge to read your manuscript over. Let it rest. Stephen King usually gives it about six weeks, but do what feels right for you. I think that having at least a week off would be an excellent idea.

Part of the reason for giving yourself a break is so that you'll be able to come back and, to a certain extent, read your story with fresh eyes. Passages you thought blazed with unsurpassed brilliance and creativity will seem less brilliant (after all, you were sleep deprived and over-caffeinated) but parts that you thought hadn't turned out as well as you wanted may strike you as pretty darn good.


2. Read Your Manuscript Through But DO NOT EDIT IT


When you come back to your manuscript read it through once, from beginning to end, but DO NOT EDIT IT.

Because you've gotten some distance from the story you will have forgotten some of its twists and turns. Given that, it would be BAD to make major alterations before you've loaded the story back into your noggin.

I know it's agonizingly hard to read your work without editing it. Or perhaps that's just me. It's like torture. But your restraint will pay off.

By all means, take lots of notes about what you'd like to change, but put them in a different file, or you could even use a paper notebook. I often enjoy the act of writing on a physical page when I'm taking notes.


3. Unleash Your Inner Editor


During NaNoWriMo I've been saying to people, "Take your inner editor, tie her up, and lock her in a closet." Now it's time to let her out (and hope she's not too grumpy). Now you want to think about how other people would read your story.

Here's a rule of thumb: 

Above all else, you want your story to be clear. Remove anything that doesn't serve to push your story forward.

For each element of your story look at it and ask yourself, "Does this need to be here? Would the story be the same without it?" If its absence would leave the story unchanged, be ruthless and cut.

Protagonist's goals: 

Is it clear what your protagonist wants? What their external goal is? For instance, winning the hand of the princess, finding the golden bird, bringing back the lost ark, and so on.

How about your protagonist's inner goal? How do they need to change in order to get what they truly want? For instance, Shrek was lonely, isolated. He wanted friends, but in order to get them he had to change and let people in.

Subplots:

How many subplots do you have? If you want to write an 80,000 word story and this is your first book you could go easy on yourself and have only one, or perhaps two. If you're writing a 40,000 word novella (which I think would be an excellent thing to do!) you wouldn't need any sub-plots. Again, this advice is for new writers, if this isn't your first book you know best what you're comfortable with.

Characters:

If a character doesn't do anything to advance the plot get rid of him. Or perhaps you could combine him/her with another character.

Backstory:

You only want to include what is relevant to the other characters in the novel at the time it's given. Robert Sawyer gave a beautiful example of this. (Robert J. Sawyer: Showing Not Telling)

Best of luck as you continue to work on your novel! Do you have any advice you'd like to pass on?

Here are a few articles about editing:

- Creating Memorable Supporting Characters
- Editing: Make Sure Your Story's Bones Are Strong
- Robert J. Sawyer: Showing Not Telling
- 11 Steps To Edit Your Manuscript. Edit Ruthlessly & Kill Your Darlings
- Check Your Writing For Adverbs And Other Problem Words: MS Word Macros
- How To Find The Right Freelance Editor For You
- Want Help With Editing? Try Free Editing Programs

Photo credit: "The BIG Guy" by VinothChandar under Creative Commons Attribution 2.0.

Wednesday, November 28

Jim Butcher's Advice For New Writers: Write Every Day

Jim Butcher's Advice For New Writers: Write Every Day

In a recent interview with Sword & Laser, Jim Butcher described his Dresden Files series as "Buffy the Vampire Slayer starring Philip Marlow".

How perfect is that?!

As my title promises, Jim Butcher also gave great advice to new writers, but I'll save that for the end. Everything needs a hook, right?


Jim Butcher & Live Action Role-Play (LARP)


Want to meet Jim Butcher? Grab your cape and blasting-rod--a sentence I thought I'd never write!--and head out to Independence Missouri.
When he's not writing Butcher is an avid Live Action Role-Player, or LARPer, playing under the name of Longshot.

He invites fans in the vicinity of Independence Missouri to come out and kill some theoretical monsters, be beaten into theoretical unconsciousness and even be 'theoretically killed'.

The Idea That Started The Codex Alera Series 


Apparently the old saying, "Be careful what you wish for," applies to bets as well.
In 2004 Butcher was challenged by a member of the Del Ray online writers workship to write a good story based on a lame idea.

Jim took the bet and the challenger gave him the lame idea of a lost Roman legion and Pokemon.

The story Butcher wrote became the first book in the Codex Alera series.
I'd be interested how Jim pitched that series to his editor!


Jim Butcher's Advice For New Writers


You've been more than patient, so without further delay here's Jim Butcher's advice for new writers:

Question: Can you give advice to any new writers in our audience?

Jim Butcher's response:
Write every day.

Even if you only write a little bit, even if you only write a sentence or a word, write. Because, even if you've just written a word, you're one word closer to the end of the book than you were at the beginning of the day, and that's progress.

Writing is about momentum, so get that momentum, set your time aside every day and stay honest.
Awesome advice!

Jim Butcher shares great information in the interview--memories, anecdotes--that I haven't mentioned. The Sword & Laser (episode 16) video is well worth watching.



Thanks to K.B. Burnfield for sending out a link to this interview.

Other articles you might like:

- Making Time To Write
- Simon & Schuster Partners With Author House To Create Archway Publishing
- Editing: Make Sure Your Story's Bones Are Strong

Photo credit: "Super Troopers!" by JD Hancock under Creative Commons Attribution 2.0.

Monday, November 5

More Writing Advice From Jim Butcher

More Writing Advice From Jim Butcher

Serack from over at Jim Butcher's Forums emailed me with a couple of great links I'd omitted from my Jim Butcher On Writing compendium post. Thanks Serack!

Jim Butcher's Interview With The Clarion Science Fiction and Fantasy Writers' Workshop


I bring this up because one of the links Sarack shared with me was to an interview conducted by the fine folks over at Clarion Science Fiction and Fantasy Writers' Workshop and is one of the best interviews on the fine art of writing I've read.

This being NaNoWriMo, and this being a blog about (at least in part) how to write well--or at least how to write better--I wanted to post two of Jim Butcher's answers:

The Pen Is Mightier Than The Sword

Do you have a particular method for creating characters? Or do they just spring into your head fully formed and take over from there?

It varies based on the character. Dresden himself was created really, really artificially. When I was putting the character together, I was doing so based on a worksheet in a class I was taking at University of Oklahoma called “Writing the Genre Fiction Novel.” I had been disagreeing with my teacher for a long time about how good books were put together. I’d taken her courses for several years, and finally one semester I just said, “I’m just gonna be your good little writer-zombie, and you’re going to see what terrible things happen.” That was the semester I wrote the first book of the Dresden Files.

Dresden himself was put together from Sherlock Holmes and Gandalf and others; I listed the sort of things that could be expected from Merlin, Gandalf, various wizard figures in various books. I did the same thing with the hard-boiled private-eye recurring characters and tried to draw the traits that I saw most frequently in those characters.

One of the most interesting things I realized along the way: the private eye and the wizard almost always serve the exact same purpose in the story. They’re not so much there to lay into the action scenes left and right; what really makes them vital to the story’s progress is what they can learn, and the kind of places they wind up going, whether they’re going into a metaphorical underworld like the undertown of Chicago’s mob scene, or whether they’re going into the literal underworld like Moria. The wizard/private eye characters go into these dark places to find out what they need to know. Gandalf wasn’t devastating to the Dark Lord because he showed up and beat up his minions. What made him dangerous was that he was riding around to talk to people and researching in all the libraries and finding out that the trinket that his buddy had was the One Ring.
With Harry Dresden being put together from the likes of Sherlock Holmes and Gandalf, how could we not love him? I'm guessing I'm not the only person who wants to take that course, Writing the Genre Fiction Novel!

I had an "ah-ha!" moment when I read Jim Butcher's answer. The hero, even kick-ass heroes like Gandalf and Harry Dresden, take the chances they do, explore the various 'underbellies of society', NOT primarily to get into fights and show everyone how tough they are, they go into these dark, dangerous, places because they need information. They need to find out "what they need to know". That's how, ultimately, the hero gets the upper hand.

Cause And Reaction, Reaction And Response

You wrote four unpublished novels before the first Dresden book, and they’ve remained unpublished. Where do you think those early works went astray?

“Where didn’t they go astray?” is the better question. [...]
[. . . .]
One of the very basic building blocks of writing a good story, an action scene, or a paragraph is you have to show cause and reaction, reaction and response. That’s a kind of a process that doesn’t just exist on a sentence to sentence level and a paragraph to paragraph level, but happens within the greater structure of the story. One of the things that permeates writing completely.

When a character does something in one book and it has an effect that comes out later, that’s one of the things that creates a greater sense of verisimilitude in your fantasy world. Plus, it’s great to not see characters acting in a vacuum. When they make a choice, it has an effect that comes back to haunt hem later on, and that’s one of those things that lends a greater sense of purpose to your storytelling. The reader goes, “Oh my gosh, this is an actual world,” and now they have to wonder about every choice a character makes and how that will also come into play. [Emphasis mine]
"Cause and reaction, reaction and response." I talked about that in detail in the post:  Making A Scene: Using Conflicts And Setbacks To Create Narrative Drive.

Sequels


One thing I haven't blogged about yet (but should) is sequels. I think the topic deserves a post of it's own, but, briefly, Jim Butcher teaches it's the SEQUEL that that helps endear your characters to your readers. Jim writes:
[Y]ou've got to win them [your readers] over to your character's point of view. You've got to establish some kind of basic emotional connection, an empathy for your character. It needn't be deep seated agreement with everything the character says and does--but they DO need to be able to UNDERSTAND what your character is thinking and feeling, and to understand WHY they are doing whatever (probably outrageous) thing you've got them doing.
Great article! You can read the rest of Jim's advice here: Sequels.

Best of luck with NaNo! :-)

Other articles you might like:
- NaNoWriMo: A Survival Guide
- How To Write 10,000 Words A Day
- Amazon Reviews Are Disappearing

Photo credit: "Arches National Park, Moab Utah" by ianmalcm under Creative Commons Attribution 2.0.

Friday, November 2

Ian McEwan Believes The Novella Is The Perfect Form Of Prose Fiction

Ian McEwan Believes The Novella Is The Perfect Form Of Prose Fiction

The Novella Is The Perfect Form Of Prose Fiction


Ian McEwan recently wrote a piece for The New Yorker entitled Some Notes On The Novella in which he eloquently and passionately argues that the "novella is the perfect form of prose fiction".

Some might find this surprising. As McEwan himself notes, many view the novella as something lesser. He writes:
When a character in my recent book, “Sweet Tooth,” publishes his short first work of fiction, he finds some critics are suggesting that he has done something unmanly or dishonest. His experience reflects my own. A novella? Perhaps you don’t have the necessary creative juice.
To counter this, McEwan points out that the tradition of writing novellas is "long and glorious" and points to the work of writers such as Thomas Mann, Henry James, Kafka, Joseph Conrad, Albert Camus, Voltaire, Tolstoy, Joyce, Solzhenitsyn, Orwell, Steinbeck and Melville, only to name a few.

Novella's "don’t ramble or preach, they spare us their quintuple subplots and swollen midsections"


What is it about the novella that makes it the perfect form of prose fiction rather than the novel? McEwan writes:
[T]he demands of economy push writers to polish their sentences to precision and clarity, to bring off their effects with unusual intensity, to remain focussed on the point of their creation and drive it forward with functional single-mindedness, and to end it with a mind to its unity. They don’t ramble or preach, they spare us their quintuple subplots and swollen midsections. 
Swollen midsections, indeed. I'm reminded of Jim Butcher's instruction about how to survive what he calls The Great Swampy Middle (I picture it as something like the Fire Swamp in The Princess Bride, the home of the ROUSes--Rodents Of Unusual Size. But I digress.)

Be masters of the form, not slaves to the giant


True, this November we're writing 50,000 words and McEwan defines a novella as being between 20,000 and 40,000 words. Still, McEwan's characterization of the novella is one we're all familiar with--in fact I don't think I've seen a better description of what most writers are trying to do when they craft a story. Certainly I've never read one more concise or eloquent. He continues:
I suspect that many novelists clock up sixty thousand words after a year’s work and believe (wearily, perhaps) that they are only half way there. They are slaves to the giant, instead of masters of the form.
Been there, done that. (When I was reading McEwan's column I actually sprang up from my chair at this point and yelled, "Yes!" ... Or at least I felt like doing it. ;)

McEwan goes on to compare the novella to watching a play or movie and remarks that:
[T]here’s a strong resemblance between the screenplay (twenty odd thousand words) and the novella, both operating within the same useful constraints of economy—space for a subplot (two at a stretch), characters to be established with quick strokes but allowed enough room to live and breathe, and the central idea, even if it is just below the horizon, always exerting its gravitational pull. The analogy with film or theatre is a reminder that there is an element of performance in the novella. We are more strongly aware of the curtain and the stage, of the author as illusionist. The smoke and mirrors, rabbits and hats are more self-consciously applied than in the full-length novel. The novella is the modern and post-modern form par excellence. 

NaNoWriMo and the novella


Perhaps, as we go through NaNoWriMo this November, we should think of ourselves as writing, not novels, but slightly overextended novellas and take McEwan's advice to heart. Rather than aspire to turn our masterpieces into a "rambling, bloated ill-shaven giant", after NaNoWriMo is completed, strip off 10,000 (or so) words and attempt the creation of what could be "the perfect form of prose fiction".

Everyone's gotta have a goal. Right? ;)

Best of luck to my fellow NaNo-ers! Right now my manuscript is at about 2,200 words, I'm hoping to add at least another 2,000 tonight.

Other articles you might like:
- Jim Butcher On Writing
- Making A Scene: Using Conflicts And Setbacks To Create Narrative Drive
- Dialogue: 7 Ways of Adding Variety

Photo credit: "a walk in to the woods" by VinothChandar under Creative Commons Attribution 2.0.

Thursday, October 25

Making A Scene: Using Conflicts And Setbacks To Create Narrative Drive

Making A Scene: Using Conflicts And Setbacks To Create Narrative Drive


Yesterday I promised to write an article about the last tool Mary Robinette Kowal introduced in her (terrific!) workshop at SiWC last weekend, The Mysteries of Outlining. Namely: "Yes, BUT ... / No, AND ..." Another name for this might be "How to write a scene: conflicts and setbacks".

Characters need setbacks


If your main character got everything she wanted right away then your story would be as entertaining as watching paint dry. The solution: be mean. Give your main character setbacks, lots of them.

Conflicts & Setbacks

Your main character has goals, he wants things. In Indiana Jones and the Raiders of the Lost Ark, Indiana Jones goes on a quest to find and bring back the lost Ark of the Covenant. About halfway through the movie he finds the ark but is captured and, along with Marion, sealed inside an ancient burial vault and left to die.

What follows is one of the BEST sequences of conflicts and setbacks I've come across. Let's start after Indie finds the ark.

Conflict: Does Indie find the ark?
Setback: Yes, BUT he is captured, thrown into a pit of snakes, and the antagonist takes the ark.

Remember that it is established early on in the movie that Indiana hates snakes. Spiders and all manner of creepy-crawlies he's fine with, just don't bring him near a snake! (And, yes, I know that there's no logical reason why there would be THAT many snakes in an ancient burial vault, but the scene still works.)

Conflict: Do Indie and Marion survive the pit of snakes?
Setback: Yes, they use torches to keep the snakes at bay BUT the torches are about to burn out.

Conflict: Do Indie and Marion escape the pit of snakes before their torches burn out?
Setback: Yes, Indie crashes a pillar through a wall providing them a way to escape BUT the room they enter is filled with skeletons that--for Marion at least--seem to come alive.

Conflict: Will Indie and Marion escape from the ancient burial vault they've been entombed in?
Setback: Yes, BUT the bad guys have the ark and Indie needs to get it back.

After every goal Indie achieves there is a setback. I just noticed we didn't come across a "No, AND ..." so lets keep going.

Another FABULOUS sequence in the first Indiana Jones movie--especially from the perspective of what we're talking about here--pulling the reader through a scene, creating conflict and using setbacks to create narrative drive--occurs at around 01:16:33 where Indie decides he's going to commandeer a plane. He fails in the end and it blows up but the sequence of goals/conflicts and setbacks is memorable.

Conflict: Will Indie commandeer the plane?
Setback: No, AND Indie is spotted crawling up the plane, toward the pilot.

Conflict: Indie and a bad guy fight. Will Indie win?
Setback: Yes, BUT a much bigger man starts a fight with Indie (AND the pilot sees indie and knows he's trying to commandeer the plane).

Conflict: The pilot starts to take pot shots at Indie. Will Indie escape being hit?
Setback: Yes, Indie dodges the pilot's bullets BUT the pilot keeps shooting.

Conflict: Indie is fighting a huge bad guy. It looks like he has no chance of winning. Will Indie, against all odds, win the fight against the Man-Mountain?
Setback: No, Indie is not going to win a fist-fight with the Man-Mountain AND the pilot is still shooting at him.

Conflict: The pilot takes aim at Indie, from this angle he can't miss. Will Indie survive?
Setback: Yes, indie survives. Marion hits the pilot over the head and knocks him unconscious BUT as the pilot slumps over in the cockpit he hits some levers and starts the plane rolling forward while Indie fights the Man-Mountain on the ground below.

Conflict: Marion climbs into the cockpit to remove the pilot and stop the plane from moving. Does she succeed?
Setback: No, AND she gets locked inside the cockpit.

You get the idea. The entire scene is well worth watching.

One thing I want to point out before I go on to the next section and talk about scenes is that the stakes for our hero gradually escalate throughout the scene. At first Indie just wants the plane and gets into a fist fight, then there's an impossibly huge guy he has to fight, then someone starts shooting at him, then the plane begins to move, then there's a truckload of German soldiers who see him, then Marion explodes gasoline containers, then there's gasoline on the ground running toward the fire.

At the end of the scene an ocean of gasoline is rushing toward the burning remains of the gas canisters while the Man-Mountain continues to beat Indie to a pulp and, of course, the whole camp has noticed the gasoline barrels explode and is rushing to investigate. It's really quite something.

Scenes & Sequals


To flesh out this discussion let's talk about the larger picture. Conflicts and setbacks are parts of scenes and a novel is made up of scenes and sequels.

Scenes are where the action takes place, where your character has conflicts and setbacks until the end of the scene and he or she attains their goal, or not, as the case may be.  

Sequels are where your character reacts emotionally to what's happened, where he or she reviews the facts of their situation and perhaps wonders if their plan is working or whether it needs to be changed. Basically a sequel sets your character(s) up for the next scene and gives your readers a bit of a break from the fast pace.

I'm not going to talk about sequels here, except to point you to Jim Butcher's post on the subject.

Scenes


Here, according to Jim Butcher, is the basic format of a scene:
Point of view character: _______________________
Goal: ______________________________________
Conflict (scene question): ______________________
Setback (scene answer): _______________________

POV (Point Of View) Character

Both Mary and Jim say the same thing:
Make your POV character the one who has the most at stake. 
Jim Butcher qualifies this by saying it should be the character who has the most at stake emotionally. If one character may lose his cousin who he never liked and doesn't care about and another may lose his cat who is their best friend then make Cat Guy your POV character.

Keep in mind that, like all writing rules, if you know what you're doing you can break them.

Goal


The goal needs to be ACTIVE and it needs to be SPECIFIC. Michael Hauge advises writers to think of it in movie terms. How could you show the character's goal on the screen? It should be something concrete such as (these are Jim Butcher's examples) "Get out of the room alive" not "Do something to save the day".

Conflict: Will your character succeed? WHICH character will succeed? Your hero or the antagonist?


Conflict is whatever will make your character fail in reaching his or her goal.

Between characters. Conflict happens between characters, not between a character and the environment. In the second Indiana Jones scene the plane--specifically its propeller--acted as a threat to Indie, he could have been killed by being forced into its blades, but it was used as a prop, the conflict came from the Man-Mountain trying to force him into the blades.

Conflicting goals. Conflict happens between characters trying to achieve different goals. Antagonists have goals too, ones that, if fulfilled, would prevent the hero from reaching his or her goal. Jim Butcher writes:
All this really means is that you need an antagonist with the same specific, attainable goal, the same kinds of emotional stakes, as your protagonist. Once you've got the right kind of set up, the scene almost writes itself. (Scenes)
If only!

Setbacks

For every conflict that comes up, a question can be asked: Will our hero succeed? There are four answers:
1) Yes
2) Yes, BUT
3) No
4) No, AND
We've covered this, above. Briefly, "Yes" won't get us anywhere. The hero needs setbacks because if his goal were just handed to him that would be very dull. The hero doesn't get everything he wants until the end of the book--and sometimes not even then!

"No" can work but it can be frustrating and cast your hero in a bad light. Use sparingly.

The other two, "Yes, BUT" and "No, AND" we've covered, above.

So, what are you waiting for! Go write a killer scene. :-)

Update (April 28, 2014): I go into this topic in more detail in Parts of Story: Try-Fail Cycles.

Other articles in this series:
- Orson Scott Card & The MICE Quotient: How To Structure Your Story
- Mary Robinette Kowal and The Mysteries of Outlining
- The Mysteries of Outlining and Nesting MICE: Creating Killer Stories

Other articles you might like:
- Jim Butcher On Writing
- NaNoWriMo: How To Reach Your Daily Wordcount
- Book Review Blogs That Accept Self-Published Work

Thursday, October 11

Jim Butcher Begins Another Series, The Cinder Spires: It's Steampunk!

Jim Butcher Begins Another Series: It's Steampunk!

Jim Butcher is starting a new series, and it's steampunk!

On August 16, 2012 Jim Butcher wrote:
Once the revision of COLD DAYS is done, I will be writing the first book of my Steampunk series, which is called The Cinder Spires at the moment. The first book, (working title of 'The Aeronaut's Windlass') should be around the length of the first Alera book, and I'm planning to get it done by year's end, AT WHICH POINT I will then begin the next Dresden novel. :)
For one heart-rending moment I thought writing The Cinder Spires might mean he was discontinuing work on the Dresden Files. Whew! It will be a sad day when that happens.

I'm looking forward to reading the new series! :)

Thanks to Bastard Books for posting about The Cinder Spires.

Other articles you might like:
- Jim Butcher On Writing
- What Is Writing? Telepathy, Of Course!
- NaNoWriMo: 5 Tips On How To Get Ready
- How To Write Every Day: Jerry Seinfeld And The Chain Method

Photo credit: Siriuswerks

What Is Writing? Telepathy, Of Course!

What Is Writing? Telepathy, Of Course!

What is writing?
To answer this question we need to examine what we're doing when we write, when we tell stories. In other words, what is the essence of story telling?

Here's what Jim Butcher, author of the Dresden Files, has to say:
Writing, in its most essential sense, is an artificial means for getting thoughts and images which reside in YOUR brain over to the guy holding your book in the most effective and accurate fashion possible, so that the reader will successfully translate your thoughts into HIS brain. The written word uses symbols to describe sights, sounds, and situations, in order to let the reader create the story inside his own imagination as he reads.

Writing is the original virtual reality. (Jim Butcher, Story Craft)
(I find it hugely interesting that in my all-time-favorite book, On Writing, Stephen king describes writing as telepathy. Same idea, different expression.)

To make sure the transmission of thoughts, images and feelings goes well we work on the art and craft of writing. Jim Butcher calls it Story Craft. He writes:
Story craft, writing technique, story structure. They're all different names that mean the same thing [...]. They describe the practice of methodically approaching the writing of any given story with a definite, specific goal, and a plan for making that narrative engaging and entertaining as possible. (Jim Butcher, Story Craft)
In other words:
Simply put, story craft is nothing more and nothing less than manipulating the emotions of your reader. [emphasis mine] (Jim Butcher, Story Craft)
To write well, we must evoke emotions in our readers. There are two key things here: emotions and readers. Currently I'm writing a series on how build and use a writer's platform to attract readers. Next week I'll talk more about how to make our characters likable.

Good writing. Cheers!

Other articles you might like:
- On The Art Of Creating Believable Characters: No Mr. Nice Guy
- Perfection Is The Death Of Creativity
- What Is A Writer's Platform?
- Does Every Writer Need A Platform?

Photo credit: Mario Pleitez

Saturday, October 6

Jim Butcher On Writing

Jim Butcher On Writing

Jim Butcher's posts on the art and craft of writing are the best I've read and have been of enormous help to me. I often recommend these posts but haven't found any one place where all the URLs are listed. True, most of them can be found on Jim's Livejournal blog but they appear (as one would expect) in reverse order and there's no index.

I likely haven't gathered all the links to all Jim's articles on writing so if you know of one that isn't listed, please mention it in the comment section and provide the URL if you have it. Thanks!

Jim Butcher's Posts On Writing
These posts are all from Jim Butcher's Livejournal blog.
- Story Craft (Sept 21, 2004)
- Conflict, Logical Response, Point of View (Sept 23, 2004)
- Fundamentals--Story Skeletons (Sept 29, 2004)
- Characters (Feb 10, 2005)
- The Great Swampy Middle (July 11, 2006)
- Scenes (Dec 28, 2006)
- Sequels (Dec 29, 2006)
- Story Climax (November 19, 2007)
- Putting It All Together (April 23, 2008)
- The Most Important Thing an Aspiring Author Needs to Know (Nov 3, 2011)

From Magical Words:
- How to build a Villain, by Jim Butcher (August 1, 2011)
Jim Butcher made some great writing related remarks in the comment section; I provide a summary here: How To Build A Villain.

Other Jim Butcher Resources
Interviews
- Subterranean Press: Jim Butcher by John Joseph Adams (Winter, 2009)
- Interview with Jim Butcher, author of The Dresden Files (July 26, 2011)
My favorite quote: "[I]t’s easy to come across as witty in a book as long as you spend enough time in your head having conversations with imaginary people".
- Jim Butcher Interview - Ghost Story (YouTube Video) (August 1, 2011) 
- Sword & Laser ep. 16 - Author Guide to Jim Butcher

Podcasts
- The Butcher Block (2006 to 2009)
An irregular podcast about all things Jim Butcher as well as the things Jim's fans find cool.
- Geeks Guide To the Galaxy: GGG#45 (Sept 24, 2011)
Featured guests have been: George R. R. Martin, Richard Dawkins and Ursula K. Le Guin among others. Sept 24, 2011

Jim Butcher's Website & Forums
- Jim Butcher's Website & Forums
The following links will likely require you to register on Jim's site:
- Dresden Files Word of Jim (WoJ) Compilation.  
- Old School Email List. Contains material that predates the forums.
- Jim Butcher's posts on Amazon and elsewhere.
- Twitter tidbits.
- Transcriptions of various audio and visual sources.
Thanks go out to Serack and the other folks over at Jim Butcher's forums for compiling this information and making it available to the public.

Other
- Jim Butcher in the Speculative Fiction Database
- Jim Butcher on Goodreads

Other links you might like:
- Jim Butcher, Harry Dresden and the Dresden Files
- Jim Butcher: Cold Days, The Next Dresden Book, On Sale Nov 27th, 2012
- 3 Ways To Create Incredible Characters

Photo credit: Unknown

Monday, September 24

Want Help With Editing? Try Free Editing Programs


Are you sick of hearing about sock puppets? Do you want to shut the world out, march into your writing cave and scribble like a madperson? I do! But when you emerge, pale and blinded by the light, you will have to decide: How are you going to edit all the glorious content you've created?

If you're anything like me, you understand you must edit your manuscript before you publish but you'll look for ways to reduce the cost. Some editors change less if your manuscript is mostly error free, so eliminating as many errors as you can before you send it off makes financial sense.

Apart from the cost, it's always nice to get your manuscript into the best possible shape before you send it out to readers. Which brings to mind something acutely embarrassing that happened to me last week: I emailed a short story to my critique group and only later--much later--noticed I'd sent them a first draft as opposed to the nearly final draft I'd intended to send! Although they were gracious, I still feel like I'd walked to the grocery story naked. Yes, that's a little off-topic, but I guess part of the reason for this post is I've resolved to make everything I send out as good as I can make it.

What's the solution? Editing programs! Preferably free editing programs.

What follows comes from a blog post of Virginia Ripple: Paid and Free Editing Software For Manuscripts. Here are the three programs Virginia uses: EditMinion, Pro Writing Aid, ClicheCleaner. She writes:
I use EditMinion first because it highlights adverbs, weak words, said replacements, sentences ending prepositions and passive voice in different colors. It wasn’t until I ran my first couple scenes through this free editing software that I realized I was in love with adverbs and had a real problem with passive voice.

Next I use Pro Writing Aid. This free editing software catches things like sticky sentences (sentences with too many glue words), vague and abstract words, overused words, repeated words and phrases, complex words and pacing. Like passive voice, I have a real fondness for sticky sentences, and this program finds those with ease.

Last of all, I use ClicheCleaner. It’s great for finding cliches and redundancies. You can download a free demo version that lets you scan up to 20 documents before needing to pay $12.95 to do any more. I downloaded ClicheCleaner because I always thought I had issues with using too many cliches. After using this free editing software, I was surprised to find I don’t have a big problem after all. Of course, even one can be too many.
I put the first three paragraphs of this post through EditMinion and Pro Writing Aid [1] and feel it did help. But, for me, that's not the real test of an editing program. I want to see what the program has to say about the prose of a writer I admire. I want to see what the program says about those paragraphs I read and I think, "I wish I could write like that!" THOSE are the kind of paragraphs I use to test editing programs.

Stephen King, On Writing
From the time I read his first book I've loved Stephen King's writing, so it's natural--or at least predicable--that I came to regard On Writing as something of a bible. How better than to test the editing program with Stephen King's prose? As you can see, I've also included Jim Butcher's work. I did this because if any editing program tells me that man can't tell a good story, then the program has spaghetti for circuits and is getting the old heave ho.

This is from page 153 of Stephen King's, On Writing:
Once I start work on a project, I don’t stop and I don’t slow down unless I absolutely have to. If I don’t write every day, the characters begin to stale off in my mind—they begin to seem like characters instead of real people. The tale’s narrative cutting edge starts to rust and I begin to lose my hold on the story’s plot and pace. Worst of all, the excitement of spinning something new begins to fade. The work starts to feel like work, and for most writers that is the smooch of death. Writing is at its best—always, always, always—when it is a kind of inspired play for the writer. I can write in cold blood if I have to, but I like it best when it’s fresh and almost too hot to handle.

I used to tell interviewers that I wrote every day except for Christmas, the Fourth of July, and my birthday. That was a lie. I told them that because if you agree to an interview you have to say something, and it plays better if it’s something at least half-clever. Also, I didn’t want to sound like a workaholic dweeb (just a workaholic, I guess). The truth is that when I’m writing, I write every day, workaholic dweeb or not. That includes Christmas, the Fourth, and my birthday (at my age you try to ignore your goddam birthday anyway). And when I’m not working, I’m not working at all, although during those periods of full stop I usually feel at loose ends with myself and have trouble sleeping. For me, not working is the real work. When I’m writing, it’s all the playground, and the worst three hours I ever spent there were still pretty damned good.
I'm only going to focus on two reports: The Overused Words Report and the Adverbs/Passive Report. For the following I use Pro Writing Aid. (I'm only using one editing program because, for me, the question isn't whether one program is better than another, it is whether any editing program is very good, and I think Pro Writing Aid is one of the better ones.)

Overused Words, Stephen King, On Writing:
Overused WordsFoundSuggestion
could0Awesome
feel/feeling/felt2Remove about 1 occurence
generic descriptions0Well done
had0Nice work
have4Remove about 2 occurences
hear/heard0Perfect
initial -ing1Very good
it/there7Remove about 3 occurences
just/then1Just right
knew/know0Excellent
initial conjunction0Way To go
look0Great work
-ly adverb2Nice job
maybe0Awesome
see/saw0Well done
smell/taste0Nice work
that6Remove about 4 occurences
was/were2Perfect
watch/notice/observe0Very good

 Adverbs/Passive Report, Stephen King, On Writing:
 I can't copy and paste the text, but no passive constructions were found and two adverbs were listed:
- Absolutely
- Usually

Jim Butcher, Small Favor
Pick any of Jim Butcher's Dresden books and, if you like urban fantasy with witty characters, then you'll end up becoming a fan of the series. Really. Try it. (If you want to read the series, start with the first book, Storm Front.)

The following are the first few paragraphs from Small Favor:
Winter came early that year; it should have been a tip-off.

A snowball soared through the evening air and smacked into my apprentice’s mouth. Since she was muttering a mantra-style chant when it hit her, she wound up with a mouthful of frozen cheer—which may or may not have been more startling for her than for most people, given how many metallic piercings were suddenly in direct contact with the snow.

Molly Carpenter sputtered, spitting snow, and a round of hooting laughter went up from the children gathered around her. Tall, blond, and athletic, dressed in jeans and a heavy winter coat, she looked natural in the snowy setting, her cheeks and nose turning red with the cold.

“Concentration, Molly!” I called. I carefully kept any laughter I might have wanted to indulge in from my voice. “You’ve got to concentrate! Again!”

The children, her younger brothers and sisters, immediately began packing fresh ammunition to hurl at her. The backyard of the Carpenter house was already thoroughly chewed up from an evening of winter warfare, and two low “fortress” walls faced each other across ten yards of open lawn. Molly stood between them, shivering, and gave me an impatient look.

“This can’t possibly be real training,” she said, her voice quavering with cold. “You’re just doing this for your own sick amusement, Harry.”

I beamed at her and accepted a freshly made snowball from little Hope, who had apparently appointed herself my squire. I thanked the small girl gravely, and bounced the snowball on my palm a few times. “Nonsense,” I said. “This is wonderful practice. Did you think you were going to start off bouncing bullets?”

Molly gave me an exasperated look. Then she took a deep breath, bowed her head again, and lifted her left hand, her fingers spread wide. She began muttering again, and I felt the subtle shift of energies moving as she began drawing magic up around her in an almost solid barrier, a shield that rose between her and the incipient missile storm.

“Ready!” I called out. “Aim!”
Overused Words, Jim Butcher, Small Favor:
Overused WordsFoundSuggestion
could0Awesome
feel/feeling/felt1Well done
generic descriptions0Nice work
had1Perfect
have3Remove about 1 occurence
hear/heard0Very good
initial -ing0Just right
it/there2Excellent
just/then1Way To go
knew/know0Great work
initial conjunction0Nice job
look2Remove about 1 occurence
-ly adverb9Remove about 3 occurences
maybe0Awesome
see/saw0Well done
smell/taste0Nice work
that2Perfect
was/were3Very good
watch/notice/observe0Just right

Adverbs/Passive Report, Jim Butcher, Small Favor:
I can't copy and paste this, but there are 9 adverbs:
- early
- suddenly
- carefully
- immediately
- thoroughly
- possibly
- freshly
- apparently
- gravely

The program also mistakenly flagged the name "Molly" as an adverb.

Stephenie Meyer, Twilight
I was going to stop there. Both Stephen King and Jim Butcher are marvelous writers and if any editing program says otherwise, it's not an editing program I want to use. So far I like what I've seen.

But I couldn't leave it at that. I wanted to see how Pro Writing Aid did with a piece of writing that Stephen King thinks is horrible. Now, Mr. King isn't the kind of guy to read a piece of prose to the world and mock it, dissect it, criticize it, and I don't want to be that kind of person either. That's just being a jerk.

So, before I continue, I want to say that I read Meyer's Twilight series and liked it. Whatever flaws anyone sees in it, it works beautifully and is another brilliant caution against taking what anyone says about good or bad writing, grammar and all the rest of it, too seriously.

The following is from the beginning of Twilight:
Eventually we made it to Charlie's. He still lived in the small, two-bedroom house that he'd bought with my mother in the early days of their marriage. Those were the only kind of days their marriage had — the early ones. There, parked on the street in front of the house that never changed, was my new — well, new to me — truck. It was a faded red color, with big, rounded fenders and a bulbous cab. To my intense surprise, I loved it. I didn't know if it would run, but I could see myself in it. Plus, it was one of those solid iron affairs that never gets damaged — the kind you see at the scene of an accident, paint unscratched, surrounded by the pieces of the foreign car it had destroyed.

"Wow, Dad, I love it! Thanks!" Now my horrific day tomorrow would be just that much less dreadful. I wouldn't be faced with the choice of either walking two miles in the rain to school or accepting a ride in the Chief's cruiser.

"I'm glad you like it," Charlie said gruffly, embarrassed again.

It took only one trip to get all my stuff upstairs. I got the west bedroom that faced out over the front yard. The room was familiar; it had been belonged to me since I was born. The wooden floor, the light blue walls, the peaked ceiling, the yellowed lace curtains around the window — these were all a part of my childhood. The only changes Charlie had ever made were switching the crib for a bed and adding a desk as I grew. The desk now held a secondhand computer, with the phone line for the modem stapled along the floor to the nearest phone jack. This was a stipulation from my mother, so that we could stay in touch easily. The rocking chair from my baby days was still in the corner. There was only one small bathroom at the top of the stairs, which I would have to share with Charlie. I was trying not to dwell too much on that fact.

One of the best things about Charlie is he doesn't hover. He left me alone to unpack and get settled, a feat that would have been altogether impossible for my mother. It was nice to be alone, not to have to smile and look pleased; a relief to stare dejectedly out the window at the sheeting rain and let just a few tears escape. I wasn't in the mood to go on a real crying jag. I would save that for bedtime, when I would have to think about the coming morning.

Forks High School had a frightening total of only three hundred and fifty-seven — now fifty-eight — students; there were more than seven hundred people in my junior class alone back home. All of the kids here had grown up together — their grandparents had been toddlers together.

I would be the new girl from the big city, a curiosity, a freak.
Overused Words, Stephenie Meyer, Twilight
Overused WordsFoundSuggestion
could2Awesome
feel/feeling/felt0Well done
generic descriptions0Nice work
had7Perfect
have4Very good
hear/heard0Just right
initial -ing0Excellent
it/there15Remove about 8 occurences
just/then2Way To go
knew/know1Great work
initial conjunction0Nice job
look1Awesome
-ly adverb11Remove about 2 occurences
maybe0Well done
see/saw2Nice work
smell/taste0Perfect
that9Remove about 5 occurences
was/were15Remove about 7 occurences
watch/notice/observe0Very good

Adverbs/Passive Report, Stephenie Meyer, Twilight:
- Eventually
- Gruffly
- Only
- Easily
- Only
- Dejectedly
- Only 

Passive word phrases
- "was born"

Conclusion
I found it helpful comparing Meyer's work with King's and Butcher's. If I had more time, I would also analyze a passage from her newer book, The Host. My guess is that, like all people who write regularly, Meyer's prose has improved.

I haven't compared my own work to King's or Butcher's yet, but I will, and when I do I'm sure I'll cringe and blush. I do hope, though, that what I write today is better than what I wrote a couple of years ago. I think it is, and I believe reading Stephen King's book, On Writing, and taking it to heart, accounts for much of that improvement.

Other articles you might be interested in:
- Jim Butcher, Harry Dresden and the Dresden Files
- Stephen King's Joyland (June 4, 2013): Cover Art Just Released
- Writing Resources

Notes:
1. ClicheCleaner required me to download software, and cliches were covered by the first two programs, so I didn't use it.

Photo credit: Georges Méliès